event fixing pt III
This commit is contained in:
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112 changed files with 4671 additions and 148791 deletions
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@ -473,7 +473,7 @@ fp1_jomsvikings.0001 = {
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scope:leader = { add_courtier = scope:retainer_b }
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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trusting = minor_stress_impact_loss
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zealous = medium_stress_impact_loss
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paranoid = medium_stress_impact_gain
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@ -517,7 +517,7 @@ fp1_jomsvikings.0001 = {
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scope:leader = { add_courtier = scope:retainer_a }
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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trusting = minor_stress_impact_loss
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zealous = medium_stress_impact_loss
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paranoid = medium_stress_impact_gain
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@ -578,7 +578,7 @@ fp1_jomsvikings.0001 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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paranoid = medium_stress_impact_loss
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cynical = major_stress_impact_loss
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trusting = minor_stress_impact_gain
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@ -950,7 +950,7 @@ fp1_jomsvikings.0011 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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diligent = minor_stress_impact_loss
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arrogant = medium_stress_impact_loss
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vengeful = major_stress_impact_loss
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@ -1038,7 +1038,7 @@ fp1_jomsvikings.0011 = {
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# Lose control, but not that much.
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scope:target_county = { change_county_control = medium_county_control_loss }
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stress_impact = {
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stress_and_fulfillment_impact = {
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generous = minor_stress_impact_loss
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forgiving = minor_stress_impact_loss
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greedy = major_stress_impact_gain
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@ -1090,7 +1090,7 @@ fp1_jomsvikings.0011 = {
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value = medium_treasury_or_gold_value
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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generous = minor_stress_impact_loss
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forgiving = minor_stress_impact_loss
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greedy = major_stress_impact_gain
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@ -1130,7 +1130,7 @@ fp1_jomsvikings.0011 = {
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# Reduce control.
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scope:target_county = { change_county_control = extreme_county_control_loss }
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stress_impact = {
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stress_and_fulfillment_impact = {
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lazy = medium_stress_impact_loss
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callous = medium_stress_impact_loss
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sadistic = medium_stress_impact_loss
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@ -1240,7 +1240,7 @@ fp1_jomsvikings.0021 = {
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name = fp1_jomsvikings_event_troops
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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ambitious = medium_stress_impact_loss
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zealous = medium_stress_impact_loss
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content = medium_stress_impact_gain
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@ -1291,7 +1291,7 @@ fp1_jomsvikings.0021 = {
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name = fp1_jomsvikings_event_troops
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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ambitious = medium_stress_impact_loss
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zealous = medium_stress_impact_loss
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content = medium_stress_impact_gain
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@ -1345,7 +1345,7 @@ fp1_jomsvikings.0021 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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paranoid = medium_stress_impact_loss
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cynical = major_stress_impact_loss
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trusting = minor_stress_impact_gain
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@ -1467,38 +1467,38 @@ fp1_jomsvikings.0041 = {
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## Kinslayer.
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AND = {
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has_trait = kinslayer_1
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faith = { has_doctrine_parameter = kinslaying_any_dynasty_member_crime }
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rite = { rite_has_parameter = kinslaying_any_dynasty_member_crime }
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}
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AND = {
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has_trait = kinslayer_2
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faith = { has_doctrine_parameter = kinslaying_extended_family_crime }
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rite = { rite_has_parameter = kinslaying_extended_family_crime }
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}
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AND = {
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has_trait = kinslayer_3
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faith = { has_doctrine_parameter = kinslaying_close_kin_crime }
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rite = { rite_has_parameter = kinslaying_close_kin_crime }
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}
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## Deviant.
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AND = {
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has_trait = deviant
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faith = { has_doctrine_parameter = deviancy_illegal }
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rite = { rite_has_parameter = deviancy_illegal }
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}
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## Cannibal.
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AND = {
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has_trait = cannibal
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NOT = {
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faith = { has_doctrine_parameter = cannibalism_legal }
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rite = { rite_has_parameter = cannibalism_legal }
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}
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}
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## Sodomite.
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AND = {
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has_trait = sodomite
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faith = { has_doctrine_parameter = homosexuality_illegal }
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rite = { rite_has_parameter = homosexuality_illegal }
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}
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## Incestuous.
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AND = {
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has_trait = incestuous
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NOT = {
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faith = { has_doctrine_parameter = consanguinity_unrestricted_incest }
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rite = { rite_has_parameter = allows_unrestricted_marriage }
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}
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}
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## Adulterer/Fornicator
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@ -1507,8 +1507,8 @@ fp1_jomsvikings.0041 = {
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has_trait = adulterer
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has_trait = fornicator
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}
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trait_is_criminal_in_faith_trigger = {
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FAITH = faith
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trait_is_criminal_in_rite_trigger = {
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RITE = rite
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TRAIT = trait:adulterer
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GENDER_CHARACTER = this
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}
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@ -1518,7 +1518,7 @@ fp1_jomsvikings.0041 = {
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## Witch.
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AND = {
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has_trait = witch
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faith = { has_doctrine_parameter = witchcraft_illegal }
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rite = { rite_has_parameter = witchcraft_illegal }
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}
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}
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}
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@ -1631,7 +1631,7 @@ fp1_jomsvikings.0041 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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arrogant = minor_stress_impact_loss
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brave = major_stress_impact_loss
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craven = major_stress_impact_gain
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@ -1746,7 +1746,7 @@ fp1_jomsvikings.0041 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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vengeful = medium_stress_impact_loss
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arbitrary = major_stress_impact_loss
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forgiving = medium_stress_impact_gain
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@ -1825,7 +1825,7 @@ fp1_jomsvikings.0041 = {
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add_prestige_level = -1
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add_prestige = massive_prestige_loss
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stress_impact = {
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stress_and_fulfillment_impact = {
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craven = major_stress_impact_loss
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arrogant = minor_stress_impact_gain
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brave = major_stress_impact_gain
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@ -1962,7 +1962,7 @@ fp1_jomsvikings.0044 = {
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# Get a decent tyranny reduction for your troubles.
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add_tyranny = massive_tyranny_loss
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stress_impact = {
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stress_and_fulfillment_impact = {
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deceitful = major_stress_impact_loss
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arbitrary = major_stress_impact_loss
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honest = major_stress_impact_gain
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@ -2005,7 +2005,7 @@ fp1_jomsvikings.0044 = {
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years = 10
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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cynical = major_stress_impact_loss
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zealous = major_stress_impact_gain
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}
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@ -580,7 +580,7 @@ fp1_major_decisions.0031 = {
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# Get your bonus troops.
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forge_the_jomsvikings_maa_reward_effect = yes
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stress_impact = {
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stress_and_fulfillment_impact = {
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# Usually bad form to give stress impact on single event options, but if you're cynical and taking this option, you *know* you're doing it for purely cynical reasons.
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zealous = massive_stress_impact_loss
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cynical = medium_stress_impact_gain
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@ -713,7 +713,7 @@ fp1_major_decisions.0033 = {
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show_as_tooltip = {
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scope:founder.faith = {
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change_fervor = {
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value = 10
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value = significant_fervor_gain
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desc = fervor_gain_holy_order_founded
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}
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}
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@ -898,7 +898,7 @@ fp1_major_decisions.1001 = {
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custom_tooltip = fp1_major_decisions.1001.a.tt
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trigger_event = fp1_major_decisions.1002
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stress_impact = {
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stress_and_fulfillment_impact = {
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humble = major_stress_impact_loss
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paranoid = major_stress_impact_loss
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honest = major_stress_impact_loss
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@ -931,7 +931,7 @@ fp1_major_decisions.1001 = {
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# Gain some very minor stress loss for opting out.
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## Stress loss handled in stress_impact.
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stress_impact = {
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stress_and_fulfillment_impact = {
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base = minor_stress_loss
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vengeful = minor_stress_impact_gain
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impatient = minor_stress_impact_gain
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@ -1041,7 +1041,7 @@ fp1_major_decisions.1002 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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cynical = medium_stress_impact_loss
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humble = major_stress_impact_loss
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}
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@ -1079,7 +1079,7 @@ fp1_major_decisions.1002 = {
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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humble = major_stress_impact_loss
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zealous = massive_stress_impact_loss
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}
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@ -1114,7 +1114,7 @@ fp1_major_decisions.1002 = {
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has_character_modifier = high_queen_of_the_seas_fp1_modifier
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}
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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base = massive_stress_gain
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paranoid = major_stress_impact_loss
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honest = major_stress_impact_gain
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@ -1122,7 +1122,7 @@ fp1_major_decisions.1002 = {
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}
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## Ordinary stress otherwise.
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else = {
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stress_impact = {
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stress_and_fulfillment_impact = {
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paranoid = major_stress_impact_loss
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honest = major_stress_impact_gain
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}
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@ -1173,7 +1173,7 @@ fp1_major_decisions.1002 = {
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# The court is confused and afraid.
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fp1_major_decisions_1002_courtiers_terrified_effect = yes
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stress_impact = {
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stress_and_fulfillment_impact = {
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vengeful = major_stress_impact_loss
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forgiving = minor_stress_impact_gain
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}
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@ -1207,7 +1207,7 @@ fp1_major_decisions.1002 = {
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# The court is confused and afraid.
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fp1_major_decisions_1002_courtiers_terrified_effect = yes
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stress_impact = {
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stress_and_fulfillment_impact = {
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cynical = medium_stress_impact_loss
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craven = medium_stress_impact_gain
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zealous = medium_stress_impact_gain
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@ -227,7 +227,7 @@ fp1_other_decisions.0003 = {
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}
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right_portrait = {
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character = scope:unlucky_guest
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animation = fear
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animation = dead
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}
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override_background = { reference = temple }
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@ -253,6 +253,8 @@ fp1_other_decisions.0003 = {
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# Get the party (audibly) started.
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play_music_cue = "mx_cue_banquet"
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scope:blotter.faith.religious_head ?= { save_scope_as = blotter_hof }
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# Is it somebody specific's death day?
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if = {
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limit = {
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@ -357,8 +359,7 @@ fp1_other_decisions.0003 = {
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}
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every_in_list = {
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variable = gf_guests_rejecting_invite_list
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# TIT-25457
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remove_from_list = happified_title_subjects_list
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remove_from_list = happified_character_subjects_list
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}
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}
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# Set up var:gf_faith for custom loc to work; not used in strictly every permutation, but doesn't really need an if gate on it.
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@ -380,49 +381,49 @@ fp1_other_decisions.0003 = {
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add_piety = var:gf_piety_value
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remove_variable = gf_piety_value
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}
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}
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## Big RIP, scope:unlucky_guest.
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if = {
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limit = { exists = scope:unlucky_guest }
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# Sort opinions and kinslaying.
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add_kinslayer_trait_or_nothing_effect = { VICTIM = scope:unlucky_guest}
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execute_opinion_effect = {
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VICTIM = scope:unlucky_guest
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EXECUTIONER = scope:blotter
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}
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# Are you HumSac'ing the HoF of a faith that doesn't practice HumSac?
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## We hide this, since it's too late for you to do anything about now and it's more fun/terrifying to find out about it *after* the sacrifice.
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hidden_effect = {
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humsacd_a_hof_effect = {
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SACRIFICER = scope:blotter
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SACRIFICED_HOF = scope:unlucky_guest
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}
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}
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## And are you actually humsac'ing your *OWN* HoF?
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## Big RIP, scope:unlucky_guest.
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if = {
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limit = { scope:blotter.faith.religious_head = scope:unlucky_guest }
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# Inform players that they're an abysmal, abysmal faith adherent.
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every_player = {
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limit = {
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this != scope:blotter
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faith = scope:unlucky_guest.faith
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limit = { exists = scope:unlucky_guest }
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# Sort opinions and kinslaying.
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add_kinslayer_trait_or_nothing_effect = { VICTIM = scope:unlucky_guest }
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execute_opinion_effect = {
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VICTIM = scope:unlucky_guest
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EXECUTIONER = scope:blotter
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}
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# Are you HumSac'ing the HoF of a faith that doesn't practice HumSac?
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## We hide this, since it's too late for you to do anything about now and it's more fun/terrifying to find out about it *after* the sacrifice.
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hidden_effect = {
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humsacd_a_hof_effect = {
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SACRIFICER = scope:blotter
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SACRIFICED_HOF = scope:unlucky_guest
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}
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trigger_event = fp1_other_decisions.0023
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}
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# Update scope:blotter's HumSac'd HoFs kill tally manually, since we're not going through the usual effect.
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add_to_variable_list = {
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name = humsacd_hofs
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target = scope:unlucky_guest.faith
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}
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# And tell scope:blotter they dun goofed.
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trigger_event = {
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id = fp1_other_decisions.0024
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# We give it a day's delay, since they _might_ have taken a conversion option in the event itself, in which case the follow-up event is invalid.
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days = 1
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## And are you actually humsac'ing your *OWN* HoF?
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if = {
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limit = { scope:blotter.faith.religious_head ?= scope:unlucky_guest }
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# Inform players that they're an abysmal, abysmal faith adherent.
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every_player = {
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limit = {
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this != scope:blotter
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faith = scope:unlucky_guest.faith
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}
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trigger_event = fp1_other_decisions.0023
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}
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# Update scope:blotter's HumSac'd HoFs kill tally manually, since we're not going through the usual effect.
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add_to_variable_list = {
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name = humsacd_hofs
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target = scope:unlucky_guest.faith
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}
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# And tell scope:blotter they dun goofed.
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trigger_event = {
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id = fp1_other_decisions.0024
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# We give it a day's delay, since they _might_ have taken a conversion option in the event itself, in which case the follow-up event is invalid.
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days = 1
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}
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}
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}
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# How exactly do they die?
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scope:unlucky_guest = {
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scope:unlucky_guest ?= {
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# Cannibalist Germanic pagans will hang them, then eat them.
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trigger_event = fp1_other_decisions.1000
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if = {
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@ -596,7 +597,7 @@ fp1_other_decisions.0003 = {
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}
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hidden_effect = {
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every_in_list = {
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list = happified_title_subjects_list
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list = happified_character_subjects_list
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limit = {
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# Filter out lowborns.
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exists = dynasty
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@ -617,10 +618,8 @@ fp1_other_decisions.0003 = {
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name = fp1_other_decisions.0003.a
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# Only available if you follow the scope:gf_faith & have priests to impress at all.
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trigger = {
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faith = {
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this = scope:gf_faith
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has_doctrine = doctrine_theocracy_temporal
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}
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faith = scope:gf_faith
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rite = { rite_has_doctrine = doctrine_theocracy_temporal }
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}
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scope:activity = {
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@ -633,7 +632,7 @@ fp1_other_decisions.0003 = {
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# Your commitment to ritual earns you opinion with the priestly classes.
|
||||
if = {
|
||||
limit = {
|
||||
any_learning_councillor = { exists = this }
|
||||
any_learning_councillor = {}
|
||||
}
|
||||
every_learning_councillor = {
|
||||
add_opinion = {
|
||||
|
|
@ -665,7 +664,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
zealous = major_stress_impact_loss
|
||||
cynical = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -718,7 +717,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_loss
|
||||
humble = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -764,7 +763,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
humble = major_stress_impact_loss
|
||||
arrogant = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -807,7 +806,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_loss
|
||||
humble = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -855,7 +854,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
humble = major_stress_impact_loss
|
||||
arrogant = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -955,26 +954,7 @@ fp1_other_decisions.0003 = {
|
|||
# Converting outside of your religious family, you're a heathen.
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:old_faith.religion = { is_in_family = rf_eastern }
|
||||
NOT = {
|
||||
scope:gf_faith.religion = { is_in_family = rf_eastern }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:old_faith.religion = { is_in_family = rf_pagan }
|
||||
NOT = {
|
||||
scope:gf_faith.religion = { is_in_family = rf_pagan }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:old_faith.religion = { is_in_family = rf_abrahamic }
|
||||
NOT = {
|
||||
scope:gf_faith.religion = { is_in_family = rf_abrahamic }
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:old_faith = { faith_is_in_same_rf = { FAITH = scope:gf_faith } }
|
||||
}
|
||||
give_nickname = nick_the_heathen
|
||||
}
|
||||
|
|
@ -985,7 +965,7 @@ fp1_other_decisions.0003 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
trusting = medium_stress_impact_loss
|
||||
cynical = major_stress_impact_loss
|
||||
paranoid = medium_stress_impact_gain
|
||||
|
|
@ -1096,7 +1076,7 @@ fp1_other_decisions.0011 = {
|
|||
# Get some opinion with scope:blotter for turning up.
|
||||
show_as_tooltip = { gruesome_festivals_blotter_opinion_gain_of_guests_effect = yes }
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = minor_stress_impact_loss
|
||||
gregarious = medium_stress_impact_loss
|
||||
vengeful = minor_stress_impact_gain
|
||||
|
|
@ -1136,7 +1116,7 @@ fp1_other_decisions.0011 = {
|
|||
custom_tooltip = fp1_other_decisions.0011.b.tt
|
||||
gruesome_festivals_turn_down_invitation_effect = yes
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
vengeful = minor_stress_impact_loss
|
||||
shy = medium_stress_impact_loss
|
||||
forgiving = minor_stress_impact_gain
|
||||
|
|
@ -1177,7 +1157,7 @@ fp1_other_decisions.0011 = {
|
|||
# Get some opinion with scope:blotter for turning up.
|
||||
show_as_tooltip = { gruesome_festivals_blotter_opinion_gain_of_guests_effect = yes }
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = minor_stress_impact_loss
|
||||
gregarious = medium_stress_impact_loss
|
||||
sadistic = medium_stress_impact_loss
|
||||
|
|
@ -1229,7 +1209,7 @@ fp1_other_decisions.0011 = {
|
|||
# Get some opinion with scope:blotter for turning up.
|
||||
show_as_tooltip = { gruesome_festivals_blotter_opinion_gain_of_guests_effect = yes }
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = minor_stress_impact_loss
|
||||
gregarious = medium_stress_impact_loss
|
||||
compassionate = medium_stress_impact_loss
|
||||
|
|
@ -1282,7 +1262,7 @@ fp1_other_decisions.0011 = {
|
|||
custom_tooltip = fp1_other_decisions.0011.e.tt
|
||||
gruesome_festivals_turn_down_invitation_effect = yes
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
vengeful = minor_stress_impact_loss
|
||||
shy = medium_stress_impact_loss
|
||||
forgiving = minor_stress_impact_gain
|
||||
|
|
@ -1401,29 +1381,32 @@ fp1_other_decisions.0012 = {
|
|||
NOT = { exists = scope:decliner_1 }
|
||||
}
|
||||
save_scope_as = decliner_1
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
NOR = {
|
||||
this = scope:decliner_1
|
||||
exists = scope:decliner_2
|
||||
}
|
||||
}
|
||||
save_scope_as = decliner_2
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
NOR = {
|
||||
this = scope:decliner_1
|
||||
this = scope:decliner_2
|
||||
exists = scope:decliner_3
|
||||
}
|
||||
}
|
||||
save_scope_as = decliner_3
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
NOR = {
|
||||
this = scope:decliner_1
|
||||
this = scope:decliner_2
|
||||
this = scope:decliner_3
|
||||
|
|
@ -1431,10 +1414,11 @@ fp1_other_decisions.0012 = {
|
|||
}
|
||||
}
|
||||
save_scope_as = decliner_4
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
NOR = {
|
||||
this = scope:decliner_1
|
||||
this = scope:decliner_2
|
||||
this = scope:decliner_3
|
||||
|
|
@ -1443,26 +1427,9 @@ fp1_other_decisions.0012 = {
|
|||
}
|
||||
}
|
||||
save_scope_as = decliner_5
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
}
|
||||
# Add them to a list for easy general management if there's more than one.
|
||||
scope:decliner_1 = { add_to_list = decliners_list }
|
||||
if = {
|
||||
limit = { exists = scope:decliner_2 }
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:decliner_3 }
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:decliner_4 }
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:decliner_5 }
|
||||
add_to_list = decliners_list
|
||||
}
|
||||
# Clean up the variable list.
|
||||
gruesome_sacrifices_clean_up_declining_guests_effect = yes
|
||||
}
|
||||
|
|
@ -1494,7 +1461,7 @@ fp1_other_decisions.0012 = {
|
|||
OPINION = -30
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = minor_stress_impact_loss
|
||||
vengeful = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1552,7 +1519,7 @@ fp1_other_decisions.0012 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = major_stress_impact_loss
|
||||
vengeful = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1591,7 +1558,7 @@ fp1_other_decisions.0012 = {
|
|||
# But it was still a slight.
|
||||
add_prestige = minor_prestige_loss
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = medium_stress_impact_loss
|
||||
vengeful = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1661,7 +1628,7 @@ fp1_other_decisions.0021 = {
|
|||
}
|
||||
right_portrait = {
|
||||
character = scope:sacrificed_hof
|
||||
animation = fear
|
||||
animation = dead
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
|
|
@ -1732,7 +1699,7 @@ fp1_other_decisions.0022 = {
|
|||
}
|
||||
right_portrait = {
|
||||
character = scope:sacrificed_hof
|
||||
animation = fear
|
||||
animation = dead
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
|
|
@ -1811,7 +1778,7 @@ scripted_effect gruesome_festivals_own_faith_martyred_own_hof_effect = {
|
|||
add_character_modifier = { modifier = ultimate_blasphemer_modifier }
|
||||
if = {
|
||||
limit = {
|
||||
faith = { has_doctrine_parameter = excommunication_active }
|
||||
rite = { rite_has_parameter = excommunication_active }
|
||||
}
|
||||
# Add excommunication directly, since no one specific requested this.
|
||||
add_excommunication_actual_effect = yes
|
||||
|
|
@ -1827,7 +1794,7 @@ fp1_other_decisions.0023 = {
|
|||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:unlucky_guest.faith = { has_doctrine_parameter = excommunication_active }
|
||||
scope:unlucky_guest.rite = { rite_has_parameter = excommunication_active }
|
||||
}
|
||||
desc = fp1_other_decisions.0023.desc.has_excommunication
|
||||
}
|
||||
|
|
@ -1842,7 +1809,7 @@ fp1_other_decisions.0023 = {
|
|||
}
|
||||
right_portrait = {
|
||||
character = scope:unlucky_guest
|
||||
animation = fear
|
||||
animation = dead
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
|
|
@ -1894,7 +1861,7 @@ fp1_other_decisions.0024 = {
|
|||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:unlucky_guest.faith = { has_doctrine_parameter = excommunication_active }
|
||||
scope:unlucky_guest.rite = { rite_has_parameter = excommunication_active }
|
||||
}
|
||||
desc = fp1_other_decisions.0024.desc.has_excommunication
|
||||
}
|
||||
|
|
@ -1909,7 +1876,7 @@ fp1_other_decisions.0024 = {
|
|||
}
|
||||
right_portrait = {
|
||||
character = scope:unlucky_guest
|
||||
animation = fear
|
||||
animation = dead
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
|
|
@ -1921,6 +1888,7 @@ fp1_other_decisions.0024 = {
|
|||
immediate = {
|
||||
gruesome_festivals_martyred_a_hof_effect = { SACRIFICED_HOF = scope:unlucky_guest }
|
||||
gruesome_festivals_own_faith_martyred_own_hof_effect = yes
|
||||
change_spiritual_fulfillment = massive_spiritual_fulfillment_loss
|
||||
}
|
||||
|
||||
# _What have I done?!_
|
||||
|
|
@ -2128,7 +2096,7 @@ fp1_other_decisions.0101 = {
|
|||
custom_tooltip = fp1_other_decisions.0101.a.tt
|
||||
trigger_event = fp1_other_decisions.0111
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
humble = medium_stress_impact_loss
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2164,7 +2132,7 @@ fp1_other_decisions.0101 = {
|
|||
custom_tooltip = fp1_other_decisions.0101.b.tt
|
||||
trigger_event = fp1_other_decisions.0111
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = minor_stress_impact_loss
|
||||
vengeful = medium_stress_impact_loss
|
||||
humble = minor_stress_impact_gain
|
||||
|
|
@ -2210,7 +2178,7 @@ fp1_other_decisions.0101 = {
|
|||
custom_tooltip = fp1_other_decisions.0101.c.tt
|
||||
trigger_event = fp1_other_decisions.0111
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_loss
|
||||
humble = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2283,6 +2251,7 @@ scripted_effect fp1_apply_stele_effects = {
|
|||
gender_female_chance = 50
|
||||
dynasty = none
|
||||
faith = $LOCATION$.faith
|
||||
rite = $LOCATION$.rite
|
||||
culture = $LOCATION$.culture
|
||||
location = $LOCATION$.title_province
|
||||
save_scope_as = carver
|
||||
|
|
|
|||
|
|
@ -108,19 +108,19 @@ scripted_effect scandinavian_adventurer_start_war_effect = {
|
|||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_male_dominated }
|
||||
rite = { rite_has_doctrine = doctrine_gender_male_dominated }
|
||||
}
|
||||
desc = VIKING_ARMY_MEN_NAME
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_female_dominated }
|
||||
rite = { rite_has_doctrine = doctrine_gender_female_dominated }
|
||||
}
|
||||
desc = VIKING_ARMY_WOMEN_NAME
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
rite = { rite_has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
desc = VIKING_ARMY_NEUTRAL_NAME
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,971 +0,0 @@
|
|||
namespace = fp1_tbc
|
||||
|
||||
##################################################
|
||||
# #Scope:actor-side Events
|
||||
# 0001 - 0040 Bout Maintenance & Setup
|
||||
# 0041 - 0060 Scope:actor Results
|
||||
#
|
||||
# #Scope:recipient-side Events
|
||||
# 0101 - 0110 Champion Selection
|
||||
# 0111 - 0130 Scope:recipient Results
|
||||
##################################################
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
##################################################
|
||||
# SCOPE:ACTOR-SIDE EVENTS
|
||||
|
||||
##################################################
|
||||
# Bout Maintenance & Setup
|
||||
# by Ewan Cowhig Croft
|
||||
# 0001 - 0040
|
||||
##################################################
|
||||
|
||||
# Everything is set for the bout to begin!
|
||||
fp1_tbc.0001 = {
|
||||
type = character_event
|
||||
window = duel_event
|
||||
title = fp1_tbc.0001.t
|
||||
desc = {
|
||||
desc = fp1_tbc.0001.desc.intro
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:champion = scope:recipient }
|
||||
desc = fp1_tbc.0001.desc.recipient_fighting
|
||||
}
|
||||
desc = fp1_tbc.0001.desc.recipient_has_champion
|
||||
}
|
||||
desc = fp1_tbc.0001.desc.outro
|
||||
}
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:actor
|
||||
scripted_animation = duel_wield_weapon
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:champion
|
||||
scripted_animation = duel_wield_weapon
|
||||
}
|
||||
override_background = { reference = terrain_scope }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# If, for any reason, scope:recipient has died or been imprisoned, then the bout is cancelled.
|
||||
scope:recipient = {
|
||||
is_alive = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
# Check that scope:actor is still in a valid state to fight.
|
||||
trial_by_combat_shown_and_not_invalid_trigger = yes
|
||||
# And scope:champion likewise.
|
||||
scope:champion = {
|
||||
OR = {
|
||||
this = scope:recipient
|
||||
eligible_knight_to_champion_trial_by_combat_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_trigger_fail = {
|
||||
# Inform both parties that the duel has invalidated.
|
||||
scope:actor = {
|
||||
send_interface_toast = {
|
||||
title = fp1_tbc.0001.trigger_failure.actor
|
||||
left_icon = scope:recipient
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
send_interface_toast = {
|
||||
title = fp1_tbc.0001.trigger_failure.recipient
|
||||
left_icon = scope:actor
|
||||
}
|
||||
}
|
||||
# Reset scope:actor's cooldowns against scope:recipient.
|
||||
scope:actor = {
|
||||
remove_interaction_cooldown = challenge_to_trial_by_combat_interaction
|
||||
remove_interaction_cooldown_against = {
|
||||
interaction = challenge_to_trial_by_combat_interaction
|
||||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_combat_stinger"
|
||||
# Nab scope:champion's location for terrain.
|
||||
scope:champion.location = {
|
||||
save_scope_as = background_terrain_scope
|
||||
# And scope:champion's location name for loc.
|
||||
barony = { save_scope_as = duel_location }
|
||||
}
|
||||
}
|
||||
|
||||
# Almost there.
|
||||
option = {
|
||||
name = fp1_tbc.0001.a
|
||||
|
||||
# Inform scope:actor that the bout will begin immediately.
|
||||
custom_tooltip = fp1_tbc.0001.a.tt
|
||||
# Configure the bout.
|
||||
## Tribals strip to the waist.
|
||||
single_combat_apply_default_shirtlessness_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:champion
|
||||
}
|
||||
## Deadly fights.
|
||||
if = {
|
||||
limit = { scope:tbc_death = yes }
|
||||
configure_start_single_combat_effect = {
|
||||
SC_INITIATOR = scope:actor
|
||||
SC_ATTACKER = scope:actor
|
||||
SC_DEFENDER = scope:champion
|
||||
FATALITY = always
|
||||
FIXED = no
|
||||
LOCALE = terrain_scope
|
||||
OUTPUT_EVENT = fp1_tbc.0011
|
||||
INVALIDATION_EVENT = fp1_tbc.0021
|
||||
}
|
||||
}
|
||||
## Non-deadly fights.
|
||||
else = {
|
||||
configure_start_single_combat_effect = {
|
||||
SC_INITIATOR = scope:actor
|
||||
SC_ATTACKER = scope:actor
|
||||
SC_DEFENDER = scope:champion
|
||||
FATALITY = no
|
||||
FIXED = no
|
||||
LOCALE = terrain_scope
|
||||
OUTPUT_EVENT = fp1_tbc.0011
|
||||
INVALIDATION_EVENT = fp1_tbc.0021
|
||||
}
|
||||
}
|
||||
# No stress for single-option events.
|
||||
ai_chance = {
|
||||
# AI will always choose single option.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_effect fp1_tbc_non_lethal_results_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = { is_alive = yes }
|
||||
}
|
||||
# TbC ends in cash settlement.
|
||||
if = {
|
||||
limit = { scope:tbc_gold = yes }
|
||||
fp1_tbc_gold_effect = {
|
||||
TBC_VICTOR = scope:actor
|
||||
TBC_LOSER = scope:recipient
|
||||
}
|
||||
}
|
||||
# TbC ends in favour settlement.
|
||||
if = {
|
||||
limit = { scope:tbc_weak_hook = yes }
|
||||
fp1_tbc_hook_effect = {
|
||||
TBC_VICTOR = scope:actor
|
||||
TBC_LOSER = scope:recipient
|
||||
}
|
||||
}
|
||||
# TbC ends in mandated humiliation.
|
||||
if = {
|
||||
limit = { scope:tbc_humiliation = yes }
|
||||
fp1_tbc_humiliation_effect = {
|
||||
TBC_LOSER = scope:recipient
|
||||
TBC_VICTOR = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_effect fp1_tbc_consume_imprisonment_reasons_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { is_alive = yes }
|
||||
scope:recipient = { is_alive = yes }
|
||||
}
|
||||
scope:actor = { consume_imprisonment_reasons = scope:recipient }
|
||||
}
|
||||
}
|
||||
|
||||
# Bout has ended, inform affected parties.
|
||||
fp1_tbc.0011 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
# If any clothes were stripped, put 'em back on.
|
||||
single_combat_clean_shirtlessness_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:champion
|
||||
}
|
||||
# Did scope:actor win?
|
||||
if = {
|
||||
limit = { scope:sc_victor = scope:actor }
|
||||
# Apply effects; we do this separately so that there's not a weird day's delay.
|
||||
fp1_tbc_non_lethal_results_effect = yes
|
||||
# And send out the ending events.
|
||||
scope:actor = {
|
||||
trigger_event = {
|
||||
id = fp1_tbc.0041
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
trigger_event = {
|
||||
id = fp1_tbc.0121
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# Or was it scope:champion?
|
||||
else_if = {
|
||||
limit = { scope:sc_victor = scope:champion }
|
||||
# If scope:actor is still alive, they gain stress.
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { is_alive = yes }
|
||||
}
|
||||
fp1_tbc_actor_defeated_effect = {
|
||||
TBC_LOSER = scope:actor
|
||||
TBC_VICTOR = scope:recipient
|
||||
}
|
||||
}
|
||||
# And send out the ending events.
|
||||
scope:actor = {
|
||||
trigger_event = {
|
||||
id = fp1_tbc.0051
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
trigger_event = {
|
||||
id = fp1_tbc.0111
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# If both parties are alive, and aren't good losers/don't have good reasons to forgive each other, then we mark them as potential rivals.
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
is_alive = yes
|
||||
NOR = {
|
||||
has_trait = humble
|
||||
has_trait = content
|
||||
has_trait = just
|
||||
has_trait = forgiving
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
is_alive = yes
|
||||
NOR = {
|
||||
has_trait = humble
|
||||
has_trait = content
|
||||
has_trait = just
|
||||
has_trait = forgiving
|
||||
}
|
||||
can_set_relation_potential_rival_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
scope:actor = { set_relation_potential_rival = scope:recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Bout has invalidated, inform affected parties.
|
||||
fp1_tbc.0021 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
# Put your shirts back on.
|
||||
single_combat_clean_shirtlessness_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:recipient
|
||||
}
|
||||
# Inform both parties that the duel has invalidated.
|
||||
scope:actor = {
|
||||
send_interface_toast = {
|
||||
title = fp1_tbc.0021.trigger_failure.actor
|
||||
left_icon = scope:recipient
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
send_interface_toast = {
|
||||
title = fp1_tbc.0021.trigger_failure.recipient
|
||||
left_icon = scope:actor
|
||||
}
|
||||
}
|
||||
# Reset scope:actor's cooldowns against scope:recipient.
|
||||
scope:actor = {
|
||||
remove_interaction_cooldown = challenge_to_trial_by_combat_interaction
|
||||
remove_interaction_cooldown_against = {
|
||||
interaction = challenge_to_trial_by_combat_interaction
|
||||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Scope:recipient has declined.
|
||||
fp1_tbc.0031 = {
|
||||
type = letter_event
|
||||
opening = fp1_tbc.0031.opening
|
||||
desc = fp1_tbc.0031.desc
|
||||
sender = scope:recipient
|
||||
|
||||
option = { name = fp1_tbc.0031.a }
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Scope:actor Results
|
||||
# by Ewan Cowhig Croft
|
||||
# 0041 - 0060
|
||||
##################################################
|
||||
|
||||
# Scope:actor has won the bout.
|
||||
fp1_tbc.0041 = {
|
||||
type = character_event
|
||||
title = fp1_tbc.0041.t
|
||||
desc = {
|
||||
desc = fp1_tbc.0041.desc.intro
|
||||
# Scope:champion died in the fighting; no need to loc for a separate scope:champion, as they can't fight to the death.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:champion = { is_alive = no }
|
||||
}
|
||||
desc = fp1_tbc.0041.desc.opponent_died
|
||||
}
|
||||
# Scope:champion is still alive.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:champion = { is_alive = yes}
|
||||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
# Scope:recipient fought for themselves.
|
||||
triggered_desc = {
|
||||
trigger = { scope:champion = scope:recipient }
|
||||
desc = fp1_tbc.0041.desc.opponent_lives.recipient_fighting
|
||||
}
|
||||
# Scope:recipient had a designated champion instead.
|
||||
desc = fp1_tbc.0041.desc.opponent_lives.recipient_has_champion
|
||||
}
|
||||
}
|
||||
}
|
||||
# Reward, if anything.
|
||||
first_valid = {
|
||||
# Gold.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_gold = yes }
|
||||
desc = fp1_tbc.0041.desc.reward.gold
|
||||
}
|
||||
# Weak hook.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_weak_hook = yes }
|
||||
desc = fp1_tbc.0041.desc.reward.weak_hook
|
||||
}
|
||||
# Humiliation.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_humiliation = yes }
|
||||
desc = fp1_tbc.0041.desc.reward.humiliation
|
||||
}
|
||||
# No outcome for death, since that's handled more succinctly above.
|
||||
}
|
||||
desc = fp1_tbc.0041.desc.outro
|
||||
}
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:actor
|
||||
animation = personality_bold
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:recipient
|
||||
animation = shock
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# Juuuust need to double-check that they're actually alive.
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Show duel results from the player's POV.
|
||||
show_as_tooltip = { fp1_tbc_non_lethal_results_effect = yes }
|
||||
# Sadly, we have to apply some effects here instead of in the initial output event in order to not break tooltips.
|
||||
single_combat_have_slain_kin_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:champion
|
||||
}
|
||||
fp1_tbc_consume_imprisonment_reasons_effect = yes
|
||||
}
|
||||
|
||||
# The bout closes.
|
||||
option = {
|
||||
name = fp1_tbc.0041.a
|
||||
|
||||
# No stress for single-option events.
|
||||
ai_chance = {
|
||||
# AI will always choose single option.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Scope:actor has lost the bout.
|
||||
fp1_tbc.0051 = {
|
||||
type = character_event
|
||||
title = fp1_tbc.0051.t
|
||||
desc = {
|
||||
desc = fp1_tbc.0051.desc.intro
|
||||
# Scope:actor is still alive (alternatives not included because, well...).
|
||||
first_valid = {
|
||||
# Scope:recipient fought for themselves.
|
||||
triggered_desc = {
|
||||
trigger = { scope:champion = scope:recipient }
|
||||
desc = fp1_tbc.0051.desc.opponent_lives.recipient_fighting
|
||||
}
|
||||
# Scope:recipient had a designated champion instead.
|
||||
desc = fp1_tbc.0051.desc.opponent_lives.recipient_has_champion
|
||||
}
|
||||
desc = fp1_tbc.0051.desc.outro
|
||||
}
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:actor
|
||||
animation = shock
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:recipient
|
||||
animation = personality_bold
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# Juuuust need to double-check that they're actually alive.
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Show duel results from the player's POV.
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { is_alive = yes }
|
||||
}
|
||||
fp1_tbc_actor_defeated_effect = {
|
||||
TBC_LOSER = scope:actor
|
||||
TBC_VICTOR = scope:recipient
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
fp1_tbc_consume_imprisonment_reasons_effect = yes
|
||||
single_combat_have_slain_kin_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:champion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# The bout closes.
|
||||
option = {
|
||||
name = fp1_tbc.0051.a
|
||||
|
||||
# No stress for single-option events.
|
||||
ai_chance = {
|
||||
# AI will always choose single option.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# SCOPE:RECIPIENT-SIDE EVENTS
|
||||
|
||||
##################################################
|
||||
# Champion Selection
|
||||
# by Ewan Cowhig Croft
|
||||
# 0101 - 0110
|
||||
##################################################
|
||||
|
||||
scripted_trigger fp1_tbc_knights_with_high_opinion_filter_trigger = {
|
||||
# Has a ludicrously high opinion of scope:recipient.
|
||||
opinion = {
|
||||
target = scope:recipient
|
||||
value >= 95
|
||||
}
|
||||
# And isn't one of the other knights presented.
|
||||
NOR = {
|
||||
AND = {
|
||||
exists = scope:knight_best
|
||||
this = scope:knight_best
|
||||
}
|
||||
AND = {
|
||||
exists = scope:knight_exotic
|
||||
this = scope:knight_exotic
|
||||
}
|
||||
AND = {
|
||||
exists = scope:knight_alternative
|
||||
this = scope:knight_alternative
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Scope:recipient has accepted a challenge to a Trial-by-Combat & must designate a champion due to ineligibility.
|
||||
fp1_tbc.0101 = {
|
||||
type = character_event
|
||||
title = fp1_tbc.0101.t
|
||||
desc = fp1_tbc.0101.desc
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:recipient
|
||||
animation = disbelief
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:knight_best
|
||||
animation = personality_honorable
|
||||
}
|
||||
lower_left_portrait = scope:knight_alternative
|
||||
lower_center_portrait = scope:knight_exotic
|
||||
lower_right_portrait = scope:knight_opinion
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_prison"
|
||||
|
||||
# First, grab all available knights that are suitable for the Trial-by-Combat.
|
||||
every_knight = {
|
||||
limit = {
|
||||
eligible_knight_to_champion_trial_by_combat_trigger = yes
|
||||
NOT = {
|
||||
has_court_position = champion_court_position #EP1: Pluck out the champion title holder
|
||||
}
|
||||
}
|
||||
add_to_list = fp1_tbc_valid_knights_list
|
||||
}
|
||||
# Then, sort through the list, selecting the knight with the highest prowess.
|
||||
ordered_in_list = {
|
||||
list = fp1_tbc_valid_knights_list
|
||||
order_by = prowess
|
||||
save_scope_as = knight_best
|
||||
}
|
||||
# After that, we grab the most interesting knight (looking at assorted prowess-ish pecial traits and factoring for those) who isn't scope:knight_best.
|
||||
ordered_in_list = {
|
||||
list = fp1_tbc_valid_knights_list
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = scope:knight_best
|
||||
this = scope:knight_best
|
||||
}
|
||||
has_relevant_special_single_combat_trait_trigger = yes
|
||||
}
|
||||
order_by = sce_has_single_combat_special_traits_value
|
||||
save_scope_as = knight_exotic
|
||||
}
|
||||
#EP1: Fetch your champion if they exist
|
||||
if = {
|
||||
limit = {
|
||||
employs_court_position = champion_court_position
|
||||
any_court_position_holder = {
|
||||
type = champion_court_position
|
||||
is_physically_able_adult = yes # eligible_knight_to_champion_trial_by_combat_trigger checks for prowess, and its not mandatory that the champ has high value
|
||||
}
|
||||
}
|
||||
random_court_position_holder = {
|
||||
type = champion_court_position
|
||||
save_scope_as = knight_alternative #same scope name is used due to limited portrait logic
|
||||
}
|
||||
}
|
||||
# Then take the second highest-prowess knight who isn't scope:knight_best or scope:knight_exotic.
|
||||
# EP1: Only do this if the court position of champion isn't already filled
|
||||
ordered_in_list = {
|
||||
list = fp1_tbc_valid_knights_list
|
||||
limit = {
|
||||
NOR = {
|
||||
this = scope:knight_best
|
||||
AND = {
|
||||
exists = scope:knight_exotic
|
||||
this = scope:knight_exotic
|
||||
}
|
||||
}
|
||||
NOT = { employs_court_position = champion_court_position }
|
||||
}
|
||||
order_by = prowess
|
||||
save_scope_as = knight_alternative
|
||||
}
|
||||
# Next, if we've got any knight who isn't scope:knight_best, scope:knight_exotic, or scope:knight_alternative, and who would literally murder for you, we grab them.
|
||||
if = {
|
||||
limit = {
|
||||
any_in_list = {
|
||||
list = fp1_tbc_valid_knights_list
|
||||
fp1_tbc_knights_with_high_opinion_filter_trigger = yes
|
||||
}
|
||||
}
|
||||
# First, add them to a sub-list.
|
||||
every_in_list = {
|
||||
list = fp1_tbc_valid_knights_list
|
||||
limit = { fp1_tbc_knights_with_high_opinion_filter_trigger = yes }
|
||||
add_to_list = fp1_tbc_high_opinion_knights_list
|
||||
}
|
||||
# Next, try to pluck out knightly soulmates.
|
||||
if = {
|
||||
limit = {
|
||||
any_in_list = {
|
||||
list = fp1_tbc_high_opinion_knights_list
|
||||
any_relation = {
|
||||
type = soulmate
|
||||
this = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
random_in_list = {
|
||||
list = fp1_tbc_high_opinion_knights_list
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = soulmate
|
||||
this = scope:recipient
|
||||
}
|
||||
}
|
||||
save_scope_as = knight_opinion
|
||||
}
|
||||
}
|
||||
# Otherwise, order by prowess and select the best.
|
||||
else = {
|
||||
ordered_in_list = {
|
||||
list = fp1_tbc_high_opinion_knights_list
|
||||
order_by = prowess
|
||||
save_scope_as = knight_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
# Finally, if shenanigans have somehow deprived us of a scope:knight_best, then we want to generate someone to fill that minimum slot.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:knight_best }
|
||||
}
|
||||
create_character = {
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
location = scope:recipient.capital_province
|
||||
template = new_warrior_character
|
||||
faith = scope:recipient.capital_county.faith
|
||||
culture = scope:recipient.capital_county.culture
|
||||
save_scope_as = knight_best
|
||||
}
|
||||
add_courtier = scope:knight_best
|
||||
}
|
||||
}
|
||||
|
||||
# Take the most skilled knight.
|
||||
option = {
|
||||
name = fp1_tbc.0101.a
|
||||
|
||||
trigger = {
|
||||
exists = scope:knight_best
|
||||
}
|
||||
|
||||
# Select scope:knight_best to represent you in the bout.
|
||||
scope:knight_best = { save_scope_as = champion }
|
||||
custom_tooltip = fp1_tbc.0101.a.tt
|
||||
custom_tooltip = fp1_tbc.0101.bout_moves_forward
|
||||
highlight_portrait = scope:knight_best
|
||||
|
||||
# RP/functional choice: no stress charge.
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 0.75
|
||||
ai_boldness = -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# EP1: Take your already designated champion
|
||||
option = {
|
||||
name = fp1_ep1_tbc.0101.e
|
||||
trigger = {
|
||||
exists = scope:knight_alternative
|
||||
scope:knight_alternative = { has_court_position = champion_court_position }
|
||||
}
|
||||
|
||||
# Select scope:knight_best to represent you in the bout.
|
||||
scope:knight_alternative = { save_scope_as = champion }
|
||||
custom_tooltip = fp1_ep1_tbc.0101.e.tt
|
||||
custom_tooltip = fp1_tbc.0101.bout_moves_forward
|
||||
highlight_portrait = scope:knight_alternative
|
||||
|
||||
# RP/functional choice: no stress charge.
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 0.75
|
||||
ai_boldness = -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Take the next most skilled knight.
|
||||
option = {
|
||||
name = fp1_tbc.0101.b
|
||||
trigger = {
|
||||
exists = scope:knight_alternative
|
||||
scope:knight_alternative = { NOT = { has_court_position = champion_court_position } }
|
||||
}
|
||||
|
||||
# Select scope:knight_best to represent you in the bout.
|
||||
scope:knight_alternative = { save_scope_as = champion }
|
||||
custom_tooltip = fp1_tbc.0101.b.tt
|
||||
custom_tooltip = fp1_tbc.0101.bout_moves_forward
|
||||
highlight_portrait = scope:knight_alternative
|
||||
|
||||
# RP/functional choice: no stress charge.
|
||||
ai_chance = {
|
||||
# There's no reason for the AI to ever take this option, we offer it entirely for players who dislike/wish to preserve their best knight.
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
# Take the knight with the most special traits that *isn't* the most skilled knight.
|
||||
option = {
|
||||
name = fp1_tbc.0101.c
|
||||
trigger = { exists = scope:knight_opinion }
|
||||
|
||||
# Select scope:knight_best to represent you in the bout.
|
||||
scope:knight_exotic = { save_scope_as = champion }
|
||||
custom_tooltip = fp1_tbc.0101.c.tt
|
||||
custom_tooltip = fp1_tbc.0101.bout_moves_forward
|
||||
highlight_portrait = scope:knight_exotic
|
||||
|
||||
# RP/functional choice: no stress charge.
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 0.5
|
||||
ai_boldness = 0.25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Take the knight who likes me the most.
|
||||
option = {
|
||||
name = fp1_tbc.0101.d
|
||||
trigger = { exists = scope:knight_opinion}
|
||||
|
||||
# Select scope:knight_best to represent you in the bout.
|
||||
scope:knight_opinion = { save_scope_as = champion }
|
||||
custom_tooltip = fp1_tbc.0101.d.tt
|
||||
custom_tooltip = fp1_tbc.0101.bout_moves_forward
|
||||
highlight_portrait = scope:knight_opinion
|
||||
|
||||
# RP/functional choice: no stress charge.
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 0.5
|
||||
ai_rationality = -0.75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Then, we skip over to scope:actor to inform them what's up.
|
||||
after = {
|
||||
# Clean up any errant scopes we no longer need to avoid debug bloat.
|
||||
clear_saved_scope = knight_best
|
||||
if = {
|
||||
limit = { exists = scope:knight_exotic }
|
||||
clear_saved_scope = knight_exotic
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:knight_alternative }
|
||||
clear_saved_scope = knight_alternative
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:knight_opinion }
|
||||
clear_saved_scope = knight_opinion
|
||||
}
|
||||
# And transition.
|
||||
scope:actor = { trigger_event = fp1_tbc.0001 }
|
||||
}
|
||||
}
|
||||
|
||||
fp1_tbc.0102 = {
|
||||
desc = debug_main
|
||||
theme = prison
|
||||
|
||||
option = {
|
||||
name = interaction_debug_main
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Scope:recipient Results
|
||||
# by Ewan Cowhig Croft
|
||||
# 0111 - 0130
|
||||
##################################################
|
||||
|
||||
# Scope:recipient has won the bout.
|
||||
fp1_tbc.0111 = {
|
||||
type = character_event
|
||||
title = fp1_tbc.0111.t
|
||||
desc = {
|
||||
desc = fp1_tbc.0111.desc.intro
|
||||
# Scope:actor died in the fighting; we don't account for
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:actor = { is_alive = no }
|
||||
}
|
||||
desc = fp1_tbc.0111.desc.opponent_died.recipient_fighting
|
||||
}
|
||||
# Scope:actor is still alive.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:actor = { is_alive = yes}
|
||||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
# Scope:recipient fought for themselves.
|
||||
triggered_desc = {
|
||||
trigger = { scope:champion = scope:recipient }
|
||||
desc = fp1_tbc.0111.desc.opponent_lives.recipient_fighting
|
||||
}
|
||||
# Scope:recipient had a designated champion instead.
|
||||
desc = fp1_tbc.0111.desc.opponent_lives.recipient_has_champion
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp1_tbc.0111.desc.outro
|
||||
}
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:recipient
|
||||
animation = personality_bold
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:actor
|
||||
animation = shock
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# Juuuust need to double-check that they're actually alive.
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Show duel results from the player's POV.
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = { is_alive = yes }
|
||||
}
|
||||
fp1_tbc_actor_defeated_effect = {
|
||||
TBC_LOSER = scope:actor
|
||||
TBC_VICTOR = scope:recipient
|
||||
}
|
||||
}
|
||||
# Sadly, we have to apply some effects here instead of in the initial output event in order to not break tooltips.
|
||||
single_combat_have_slain_kin_effect = {
|
||||
ATTACKER = scope:actor
|
||||
DEFENDER = scope:champion
|
||||
}
|
||||
fp1_tbc_consume_imprisonment_reasons_effect = yes
|
||||
}
|
||||
|
||||
# The bout closes.
|
||||
option = {
|
||||
name = fp1_tbc.0111.a
|
||||
|
||||
# No stress for single-option events.
|
||||
ai_chance = {
|
||||
# AI will always choose single option.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Scope:recipient has lost the bout.
|
||||
fp1_tbc.0121 = {
|
||||
type = character_event
|
||||
title = fp1_tbc.0121.t
|
||||
desc = {
|
||||
desc = fp1_tbc.0121.desc.intro
|
||||
# We don't need to account for scope:champion dying in the fighting; if it was scope:recipient, then they're dead, and a separate champion cannot be challenged to a fight to the death.
|
||||
# Scope:champion is still alive.
|
||||
first_valid = {
|
||||
# Scope:recipient fought for themselves.
|
||||
triggered_desc = {
|
||||
trigger = { scope:champion = scope:recipient }
|
||||
desc = fp1_tbc.0121.desc.champion_lives.recipient_fighting
|
||||
}
|
||||
# Scope:recipient had a designated champion instead.
|
||||
desc = fp1_tbc.0121.desc.champion_lives.recipient_has_champion
|
||||
}
|
||||
# Reward, if anything.
|
||||
first_valid = {
|
||||
# Gold.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_gold = yes }
|
||||
desc = fp1_tbc.0121.desc.reward.gold
|
||||
}
|
||||
# Weak hook.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_weak_hook = yes }
|
||||
desc = fp1_tbc.0121.desc.reward.weak_hook
|
||||
}
|
||||
# Humiliation.
|
||||
triggered_desc = {
|
||||
trigger = { scope:tbc_humiliation = yes }
|
||||
desc = fp1_tbc.0121.desc.reward.humiliation
|
||||
}
|
||||
# No outcome for death, since that's handled more succinctly above.
|
||||
}
|
||||
desc = fp1_tbc.0121.desc.outro
|
||||
}
|
||||
theme = prison
|
||||
left_portrait = {
|
||||
character = scope:recipient
|
||||
animation = shock
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:actor
|
||||
animation = personality_bold
|
||||
}
|
||||
override_background = { reference = throne_room }
|
||||
|
||||
trigger = {
|
||||
# DLC check.
|
||||
has_fp1_dlc_trigger = yes
|
||||
# Juuuust need to double-check that they're actually alive.
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Show duel results from the player's POV.
|
||||
show_as_tooltip = { fp1_tbc_non_lethal_results_effect = yes }
|
||||
# Sadly, we have to apply some effects here instead of in the initial output event in order to not break tooltips.
|
||||
fp1_tbc_consume_imprisonment_reasons_effect = yes
|
||||
}
|
||||
|
||||
# The bout closes.
|
||||
option = {
|
||||
name = fp1_tbc.0121.a
|
||||
|
||||
# No stress for single-option events.
|
||||
ai_chance = {
|
||||
# AI will always choose single option.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,29 +0,0 @@
|
|||
namespace = fp1_varangian_adventures
|
||||
|
||||
##################################################
|
||||
# #Maintenance Events
|
||||
# 0001 - 0010 Boost attacker control after the war.
|
||||
##################################################
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
##################################################
|
||||
# #Maintenance Events
|
||||
|
||||
##################################################
|
||||
# Boost Attacker Control
|
||||
# by Ewan Cowhig Croft
|
||||
# 0001 - 0010
|
||||
##################################################
|
||||
|
||||
# Boost control in newly conquered lands.
|
||||
fp1_varangian_adventures.0001 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
every_realm_county = { change_county_control = 50 }
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -179,7 +179,7 @@ fp1_yearly.2000 = {
|
|||
#Standard checks.
|
||||
is_available_at_peace_adult = yes
|
||||
NOT = { has_character_flag = had_event_fp1_yearly_2000 }
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
|
||||
any_child = {
|
||||
suitable_child_to_leave = yes
|
||||
|
|
@ -263,7 +263,7 @@ fp1_yearly.2000 = {
|
|||
INVALIDATION_EVENT = fp1_yearly.2002
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
craven = major_stress_impact_gain
|
||||
forgiving = medium_stress_impact_gain
|
||||
compassionate = medium_stress_impact_gain
|
||||
|
|
@ -298,7 +298,7 @@ fp1_yearly.2000 = {
|
|||
option = { # Remind them of their duties
|
||||
name = fp1_yearly.2000.b
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
impatient = major_stress_impact_gain
|
||||
wrathful = major_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
|
|
@ -377,7 +377,7 @@ fp1_yearly.2000 = {
|
|||
option = { # Bribe them
|
||||
name = fp1_yearly.2000.c
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = major_stress_impact_gain
|
||||
wrathful = major_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
|
|
@ -406,7 +406,7 @@ fp1_yearly.2000 = {
|
|||
option = { # Let them go, the fool...
|
||||
name = fp1_yearly.2000.d
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
stubborn = major_stress_impact_gain
|
||||
wrathful = major_stress_impact_gain
|
||||
|
|
@ -759,7 +759,7 @@ fp1_yearly.2100 = {
|
|||
OUTPUT_EVENT = fp1_yearly.2101
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = medium_stress_impact_gain
|
||||
compassionate = major_stress_impact_gain
|
||||
calm = medium_stress_impact_gain
|
||||
|
|
@ -827,7 +827,7 @@ fp1_yearly.2100 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_gain
|
||||
sadistic = major_stress_impact_gain
|
||||
callous = medium_stress_impact_gain
|
||||
|
|
@ -898,7 +898,7 @@ fp1_yearly.2100 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
craven = major_stress_impact_gain
|
||||
arrogant = minor_stress_impact_gain
|
||||
sadistic = major_stress_impact_gain
|
||||
|
|
@ -1001,7 +1001,7 @@ fp1_yearly.2101 = {
|
|||
PREGNANCY_CHANCE = pregnancy_chance
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = major_stress_impact_gain
|
||||
compassionate = major_stress_impact_gain
|
||||
humble = major_stress_impact_gain
|
||||
|
|
@ -1033,7 +1033,7 @@ fp1_yearly.2101 = {
|
|||
years = 30
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
arbitrary = medium_stress_impact_gain
|
||||
|
|
@ -1057,7 +1057,7 @@ fp1_yearly.2101 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = major_stress_impact_gain
|
||||
compassionate = major_stress_impact_gain
|
||||
humble = major_stress_impact_gain
|
||||
|
|
@ -1086,7 +1086,7 @@ fp1_yearly.2101 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
vengeful = major_stress_impact_gain
|
||||
arbitrary = medium_stress_impact_gain
|
||||
trusting = medium_stress_impact_gain
|
||||
|
|
@ -1133,10 +1133,10 @@ fp1_yearly.2200 = {
|
|||
is_available_at_peace_adult = yes
|
||||
NOT = { has_character_flag = had_event_fp1_yearly_2200 }
|
||||
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
|
||||
faith = {
|
||||
has_doctrine = tenet_warmonger
|
||||
rite = {
|
||||
rite_has_tenet = tenet_warmonger
|
||||
}
|
||||
|
||||
OR = {
|
||||
|
|
@ -1166,6 +1166,7 @@ fp1_yearly.2200 = {
|
|||
gender_female_chance = root_soldier_female_chance
|
||||
template = new_berserker_character
|
||||
faith = root.faith
|
||||
rite = root.rite
|
||||
culture = root.culture
|
||||
dynasty = none
|
||||
location = root.location
|
||||
|
|
@ -1240,7 +1241,7 @@ fp1_yearly.2200 = {
|
|||
INVALIDATION_EVENT = fp1_yearly.2202
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = medium_stress_impact_gain
|
||||
calm = medium_stress_impact_gain
|
||||
patient = medium_stress_impact_gain
|
||||
|
|
@ -1260,7 +1261,7 @@ fp1_yearly.2200 = {
|
|||
option = {
|
||||
name = fp1_yearly.2200.b
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
brave = major_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
greedy = major_stress_impact_gain
|
||||
|
|
@ -1325,7 +1326,7 @@ fp1_yearly.2200 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
brave = major_stress_impact_gain
|
||||
wrathful = major_stress_impact_gain
|
||||
impatient = major_stress_impact_gain
|
||||
|
|
@ -1385,7 +1386,7 @@ fp1_yearly.2200 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
brave = major_stress_impact_gain
|
||||
trusting = medium_stress_impact_gain
|
||||
patient = medium_stress_impact_gain
|
||||
|
|
@ -1459,7 +1460,7 @@ fp1_yearly.2203 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
trusting = major_stress_impact_gain
|
||||
forgiving = medium_stress_impact_gain
|
||||
compassionate = major_stress_impact_gain
|
||||
|
|
@ -1483,7 +1484,7 @@ fp1_yearly.2203 = {
|
|||
option = {
|
||||
name = fp1_yearly.2203.b
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
cynical = major_stress_impact_gain
|
||||
|
|
@ -1502,7 +1503,7 @@ fp1_yearly.2203 = {
|
|||
option = {
|
||||
name = fp1_yearly.2203.c
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
trusting = major_stress_impact_gain
|
||||
|
|
@ -1541,7 +1542,7 @@ fp1_yearly.2204 = {
|
|||
add_courtier = scope:new_berserker
|
||||
set_relation_friend = { reason = friend_rousing_fight target = scope:new_berserker }
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
cynical = major_stress_impact_gain
|
||||
|
|
@ -1558,7 +1559,7 @@ fp1_yearly.2204 = {
|
|||
option = {
|
||||
name = fp1_yearly.2204.b
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
trusting = major_stress_impact_gain
|
||||
forgiving = major_stress_impact_gain
|
||||
humble = major_stress_impact_gain
|
||||
|
|
@ -1593,7 +1594,7 @@ fp1_yearly.2300 = {
|
|||
is_available_at_peace_adult = yes
|
||||
NOT = { has_character_flag = had_event_fp1_yearly_2300 }
|
||||
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
|
||||
any_sub_realm_barony = {
|
||||
title_province = {
|
||||
|
|
@ -1660,7 +1661,7 @@ fp1_yearly.2300 = {
|
|||
|
||||
custom_tooltip = MILITARY_VIEW_EVENT_TROOPS_NOT_INHERITABLE
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
humble = minor_stress_impact_gain
|
||||
shy = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1692,7 +1693,7 @@ fp1_yearly.2300 = {
|
|||
|
||||
custom_tooltip = MILITARY_VIEW_EVENT_TROOPS_NOT_INHERITABLE
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
humble = minor_stress_impact_gain
|
||||
shy = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1707,7 +1708,7 @@ fp1_yearly.2300 = {
|
|||
|
||||
add_gold = medium_gold_value
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
generous = major_stress_impact_gain
|
||||
ambitious = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1751,7 +1752,7 @@ fp1_yearly.2300 = {
|
|||
|
||||
custom_tooltip = MILITARY_VIEW_EVENT_TROOPS_NOT_INHERITABLE
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
|
|
@ -1780,7 +1781,7 @@ fp1_yearly.2400 = {
|
|||
is_available_at_peace_adult = yes
|
||||
NOT = { has_character_flag = had_event_fp1_yearly_2400 }
|
||||
|
||||
is_landed_or_landless_administrative = yes
|
||||
is_landed_or_landless_administrative_or_theocratic = yes
|
||||
|
||||
NOR = {
|
||||
has_trait = lazy
|
||||
|
|
@ -1816,7 +1817,7 @@ fp1_yearly.2400 = {
|
|||
start_dog_story_cycle_effect = yes
|
||||
remove_short_term_gold = minor_gold_value
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = major_stress_impact_gain
|
||||
shy = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1842,7 +1843,7 @@ fp1_yearly.2400 = {
|
|||
start_eagle_story_cycle_effect = yes
|
||||
remove_short_term_gold = minor_gold_value
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = major_stress_impact_gain
|
||||
shy = minor_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1864,7 +1865,7 @@ fp1_yearly.2400 = {
|
|||
}
|
||||
remove_short_term_gold = minor_gold_value
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
greedy = major_stress_impact_gain
|
||||
temperate = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1887,7 +1888,7 @@ fp1_yearly.2400 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
impatient = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
|
|
@ -1912,7 +1913,7 @@ scripted_trigger fp1_yearly_2500_guest_trigger = {
|
|||
}
|
||||
}
|
||||
save_temporary_scope_as = deviant_guest
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = scope:deviant_guest.faith GENDER_CHARACTER = scope:deviant_guest }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = scope:deviant_guest.rite GENDER_CHARACTER = scope:deviant_guest }
|
||||
}
|
||||
|
||||
scripted_trigger fp1_yearly_2500_court_target_trigger = {
|
||||
|
|
@ -1956,7 +1957,7 @@ fp1_yearly.2500 = {
|
|||
fp1_yearly_2500_guest_trigger = yes
|
||||
}
|
||||
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:deviant FAITH = root.faith GENDER_CHARACTER = scope:deviant_guest }
|
||||
trait_is_criminal_in_rite_trigger = { TRAIT = trait:deviant RITE = root.rite GENDER_CHARACTER = scope:deviant_guest }
|
||||
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
|
|
@ -2090,7 +2091,7 @@ fp1_yearly.2500 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = medium_stress_impact_gain
|
||||
compassionate = minor_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
|
|
@ -2130,7 +2131,7 @@ fp1_yearly.2500 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
forgiving = major_stress_impact_gain
|
||||
deviant = massive_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2155,7 +2156,7 @@ fp1_yearly.2500 = {
|
|||
base = 100
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
zealous = major_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2192,7 +2193,7 @@ fp1_yearly.2500 = {
|
|||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
chaste = major_stress_impact_gain
|
||||
temperate = major_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2233,8 +2234,8 @@ fp1_yearly.2600 = {
|
|||
religion = religion:folk_germanic_religion
|
||||
}
|
||||
|
||||
faith = {
|
||||
has_doctrine = tenet_warmonger
|
||||
rite = {
|
||||
rite_has_tenet = tenet_warmonger
|
||||
}
|
||||
|
||||
NOR = {
|
||||
|
|
@ -2353,7 +2354,7 @@ fp1_yearly.2600 = {
|
|||
trigger_event = fp1_yearly.2601
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
calm = massive_stress_impact_gain
|
||||
lazy = massive_stress_impact_gain
|
||||
patient = major_stress_impact_gain
|
||||
|
|
@ -2377,7 +2378,7 @@ fp1_yearly.2600 = {
|
|||
|
||||
custom_tooltip = fp1_yearly.2600.b.tt
|
||||
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
impatient = massive_stress_impact_gain
|
||||
wrathful = massive_stress_impact_gain
|
||||
sadistic = medium_stress_impact_gain
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue