more loc and graphics

This commit is contained in:
Fishedotjpg 2026-03-12 21:46:17 +00:00
parent 8161e5426a
commit e610b09a27
37 changed files with 4206 additions and 245 deletions

View file

@ -24,7 +24,7 @@ feudal_government = {
use_legends = yes
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -59,12 +59,23 @@ republic_government = {
has_cultural_tradition = tradition_farmer_republics
}
faith = {
has_doctrine = tenet_communal_possessions
has_doctrine = tenet_egalite
}
liege = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
ai = {
arrange_marriage = no
@ -193,7 +204,7 @@ clan_government = {
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -249,7 +260,7 @@ tribal_government = {
character_travel_safety = 10
monthly_prestige = 0.2
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.05
}
@ -311,7 +322,7 @@ wanua_government = { # "Wanua"
domain_limit_max = 2
vassal_limit_max = 2
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.55
}
@ -465,7 +476,7 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
@ -655,6 +666,7 @@ peasantrepublic_government = {
sticky_government = yes
replenishes_county_fertility = yes
regiments_use_barter_goods_as_gold = yes
inherit_from_dynastic_government = no
}
can_get_government = {
@ -669,6 +681,17 @@ peasantrepublic_government = {
has_government = peasantrepublic_government
}
}
NOR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = farmstead
character_modifier = {
@ -685,7 +708,7 @@ peasantrepublic_government = {
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
vassal_limit = 5
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}
vassal_contract_group = peasantrepublic_vassal
@ -709,6 +732,84 @@ peasantrepublic_government = {
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
urbanrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding monotown_holding }
required_county_holdings = { city_holding church_holding monotown_holding }
government_rules = {
create_cadet_branches = yes
court_generate_spouses = yes
council = yes
always_use_patronym = yes
rulers_should_have_dynasty = yes
landless_playable = yes
legitimacy = yes
barter = yes
mercenary = yes
use_as_base_on_landed = yes
allow_out_of_realm_inheritance = no
use_as_base_on_rank_up = yes
sticky_government = yes
inherit_from_dynastic_government = no
treasury = yes
replace_gold_cost_by_treasury = yes
regiments_use_barter_goods_as_gold = yes
}
can_get_government = {
OR = {
culture = {
has_cultural_tradition = tradition_republican_legacy
}
faith = {
has_doctrine = tenet_egalite
}
liege = {
has_government = urbanrepublic_government
}
}
}
domicile_type = palace
character_modifier = {
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = 2
men_at_arms_limit = 2
knight_limit = -4
active_accolades = -1
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = -0.25
men_at_arms_maintenance = 2
vassal_limit = 5
ai_war_cooldown = 2
ai_war_chance = -0.15
monthly_treasury_from_vassals = 0.85
}
vassal_contract_group = urbanrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_has_influence
government_is_settled
government_has_treasury
may_elevate_co_monarch
government_uses_legitimacy
government_uses_domain_limit
government_uses_monotowns
government_is_barterer
government_is_urepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
}
mechanic_type = feudal
color = { 0 85 164 }
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
### Brief: nomad_government
# Default nomad government, used for the Steppe Region
#
@ -911,7 +1012,7 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 1.5
ai_war_cooldown = 2
ai_war_chance = -0.15
}