farmer republic
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33a8699bbe
commit
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57 changed files with 17327 additions and 156 deletions
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@ -49,6 +49,11 @@ republic_government = {
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inherit_from_dynastic_government = no
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}
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can_get_government = {
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culture = {
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NOT = { has_cultural_tradition = tradition_farmer_republics }
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}
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}
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ai = {
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arrange_marriage = no
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use_goals = no
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@ -607,6 +612,77 @@ landless_minority_government = {
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realm_mask_offset = { 0.0 0.0 }
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realm_mask_scale = { 1 1 }
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}
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peasant_republic_government = {
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primary_holding = city_holding
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valid_holdings = { temple_citadel_holding }
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required_county_holdings = { city_holding church_holding }
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government_rules = {
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create_cadet_branches = yes
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court_generate_spouses = yes
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council = yes
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always_use_patronym = yes
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rulers_should_have_dynasty = yes
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landless_playable = yes
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legitimacy = yes
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barter = yes
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mercenary = yes
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use_as_base_on_landed = yes
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allow_out_of_realm_inheritance = no
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use_as_base_on_rank_up = yes
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uses_county_fertility = yes
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sticky_government = yes
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replenishes_county_fertility = yes
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regiments_use_barter_goods_as_gold = yes
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}
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can_get_government = {
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culture = {
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has_cultural_tradition = tradition_farmer_republics
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}
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}
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domicile_type = farm_estate
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ai = {
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use_scripted_guis = no
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}
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top_liege_character_modifier = {
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county_fertility_decline_add = -10
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domain_limit_max = -2
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vassal_limit_max = 5
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}
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character_modifier = {
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levy_size = 1.5
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feudal_government_tax_contribution_mult = -0.5
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feudal_government_levy_contribution_mult = -0.5
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clan_government_tax_contribution_mult = -0.5
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clan_government_levy_contribution_mult = -0.5
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -5
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active_accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2
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men_at_arms_maintenance = 1.5
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}
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vassal_contract_group = feudal_vassal
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_settled
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may_elevate_co_monarch
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government_uses_legitimacy
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government_uses_domain_limit
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government_is_herder
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government_has_herd
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government_is_barterer
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government_is_prepublic
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government_locked_to_elective
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}
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color = hsv{ 0.30 0.60 0.68 }
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realm_mask_offset = { 0.0 -0.01 }
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realm_mask_scale = { 1 1 }
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}
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### Brief: nomad_government
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# Default nomad government, used for the Steppe Region
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#
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@ -741,6 +817,7 @@ herder_government = {
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_herder
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government_is_true_herder
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government_has_herd
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ignores_faith_marriage_penalties
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}
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