farmer republic
This commit is contained in:
parent
33a8699bbe
commit
e460144cdc
57 changed files with 17327 additions and 156 deletions
433
common/domiciles/buildings/NEOW_farm_buildings.txt
Normal file
433
common/domiciles/buildings/NEOW_farm_buildings.txt
Normal file
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@ -0,0 +1,433 @@
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farm_estate_main_01 = {
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slot_type = main
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construction_time = 1
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allowed_domicile_types = { farm_estate }
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cost = {
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gold = estate_external_building_high_cost_tier_2_value
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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health = 0.5
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domicile_external_slots_capacity_add = 2
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monthly_barter_goods = 1
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}
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ai_value = {
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value = 100
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}
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parameters = {
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camp_unlocks_second_officer = yes
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camp_unlocks_huntperson_officer = yes
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camp_unlocks_chief_forager_officer = yes
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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farm_estate_main_02 = {
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slot_type = main
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construction_time = 730
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allowed_domicile_types = { farm_estate }
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previous_building = farm_estate_main_01
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can_construct = {
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culture ?= { has_innovation = innovation_city_planning }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_3_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_1 = yes
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monthly_barter_goods = 1.2
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.25
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domicile_external_slots_capacity_add = 1
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men_at_arms_cap = 1
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enemy_hostile_scheme_phase_duration_add = miniscule_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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farm_estate_main_03 = {
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slot_type = main
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construction_time = 730
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allowed_domicile_types = { farm_estate }
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previous_building = farm_estate_main_02
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can_construct = {
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culture ?= { has_innovation = innovation_manorialism }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_4_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_2 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.02
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domicile_external_slots_capacity_add = 1
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maa_toughness_mult = 0.05
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enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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monthly_barter_goods = 1.4
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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farm_estate_main_04 = {
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slot_type = main
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construction_time = 730
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allowed_domicile_types = { farm_estate }
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previous_building = farm_estate_main_03
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can_construct = {
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culture ?= { has_innovation = innovation_development_03 }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_5_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_3 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.5
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domicile_monthly_gold_mult = 0.03
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domicile_external_slots_capacity_add = 1
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maa_toughness_mult = 0.05
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men_at_arms_cap = 1
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.02
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monthly_barter_goods = 1.6
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_western_culture_group_trigger = yes
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has_graphical_norse_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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}
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farm_estate_main_05 = {
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slot_type = main
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construction_time = 730
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allowed_domicile_types = { farm_estate }
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previous_building = farm_estate_main_04
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can_construct = {
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culture ?= { has_innovation = innovation_cranes }
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}
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cost = {
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gold = estate_external_building_high_cost_tier_6_value
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}
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parameters = {
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camp_unlocks_second_officer = yes
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reduce_success_of_raid_estate = yes
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estate_increase_house_member_investment_cap_4 = yes
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.75
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domicile_monthly_gold_mult = 0.05
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domicile_external_slots_capacity_add = 1
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maa_toughness_mult = 0.1
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men_at_arms_cap = 1
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enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
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character_travel_safety_mult = 0.04
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monthly_barter_goods = 1.8
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}
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ai_value = {
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value = 100
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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has_graphical_east_asia_culture_group_trigger = yes
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/estate_building_villa_chinese.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_chinese_mask.png"
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soundeffect = "event:/DLC/EP4/SFX/UI/domicile_buildings/tgp_ui_domicile_building_chinese_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
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has_graphical_iranian_culture_group_trigger = yes
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has_graphical_mena_culture_group_trigger = yes
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has_graphical_steppe_culture_group_trigger = yes
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has_graphical_african_culture_group_trigger = yes
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has_graphical_india_culture_group_trigger = yes
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has_graphical_iberian_culture_group_trigger = yes
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}
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}
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}
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icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
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texture = "gfx/interface/window_domiciles/farm_estate_building_mena.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_mena_mask.png"
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soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
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}
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asset = {
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trigger = {
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domicile_location.culture = {
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OR = {
|
||||
has_graphical_western_culture_group_trigger = yes
|
||||
has_graphical_norse_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_western.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_western_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
|
||||
asset = {
|
||||
icon = "gfx/interface/icons/domicile_building/farm_estate_main.dds"
|
||||
texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine.dds"
|
||||
intersectionmask_texture = "gfx/interface/window_domiciles/farm_estate_building_byzantine_mask.png"
|
||||
soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_estate_main_building"
|
||||
}
|
||||
}
|
||||
|
|
@ -3796,7 +3796,7 @@ village_watch_06 = {
|
|||
### Garden
|
||||
communal_gardens_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -3920,7 +3920,7 @@ communal_gardens_01 = {
|
|||
}
|
||||
communal_gardens_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -4045,7 +4045,7 @@ communal_gardens_02 = {
|
|||
}
|
||||
communal_gardens_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -4172,7 +4172,7 @@ communal_gardens_03 = {
|
|||
# Leisure Garden sub-branch
|
||||
communal_gardens_leisure_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4302,7 +4302,7 @@ communal_gardens_leisure_04 = {
|
|||
}
|
||||
communal_gardens_leisure_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_leisure_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4432,7 +4432,7 @@ communal_gardens_leisure_05 = {
|
|||
}
|
||||
communal_gardens_leisure_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_leisure_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4564,7 +4564,7 @@ communal_gardens_leisure_06 = {
|
|||
# Fruit Garden sub-branch
|
||||
communal_gardens_fruit_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4694,7 +4694,7 @@ communal_gardens_fruit_04 = {
|
|||
}
|
||||
communal_gardens_fruit_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_fruit_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -4824,7 +4824,7 @@ communal_gardens_fruit_05 = {
|
|||
}
|
||||
communal_gardens_fruit_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = communal_gardens_fruit_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -6954,7 +6954,7 @@ village_workshop_textile_06 = {
|
|||
### Storage
|
||||
village_storage_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -7037,8 +7037,8 @@ village_storage_01 = {
|
|||
}
|
||||
village_storage_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
previous_building = village_storage_01
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_storage_01
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -7123,7 +7123,7 @@ village_storage_02 = {
|
|||
# Warehouse sub-branch
|
||||
village_storage_warehouse_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7209,7 +7209,7 @@ village_storage_warehouse_03 = {
|
|||
}
|
||||
village_storage_warehouse_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_storage_warehouse_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7297,7 +7297,7 @@ village_storage_warehouse_04 = {
|
|||
# Granary sub-branch
|
||||
village_storage_granary_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_storage_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7386,7 +7386,7 @@ village_storage_granary_03 = {
|
|||
}
|
||||
village_storage_granary_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_storage_granary_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -7973,7 +7973,7 @@ village_market_06 = {
|
|||
### Grazing Lands
|
||||
village_grazing_land_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8093,7 +8093,7 @@ village_grazing_land_01 = {
|
|||
}
|
||||
village_grazing_land_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grazing_land_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8215,7 +8215,7 @@ village_grazing_land_02 = {
|
|||
}
|
||||
village_grazing_land_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grazing_land_02
|
||||
|
||||
cost = {
|
||||
|
|
@ -8338,7 +8338,7 @@ village_grazing_land_03 = {
|
|||
}
|
||||
village_grazing_land_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grazing_land_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8452,7 +8452,7 @@ village_grazing_land_04 = {
|
|||
}
|
||||
grazing_land_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grazing_land_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8566,7 +8566,7 @@ grazing_land_05 = {
|
|||
}
|
||||
grazing_land_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = grazing_land_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -8683,7 +8683,7 @@ grazing_land_06 = {
|
|||
### Grain Fields
|
||||
village_grain_fields_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -8820,7 +8820,7 @@ village_grain_fields_01 = {
|
|||
}
|
||||
village_grain_fields_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grain_fields_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -8948,7 +8948,7 @@ village_grain_fields_02 = {
|
|||
}
|
||||
village_grain_fields_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grain_fields_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9081,7 +9081,7 @@ village_grain_fields_03 = {
|
|||
}
|
||||
village_grain_fields_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grain_fields_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9214,7 +9214,7 @@ village_grain_fields_04 = {
|
|||
}
|
||||
village_grain_fields_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grain_fields_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9347,7 +9347,7 @@ village_grain_fields_05 = {
|
|||
}
|
||||
village_grain_fields_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_grain_fields_05
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9482,7 +9482,7 @@ village_grain_fields_06 = {
|
|||
### Rice Fields
|
||||
village_rice_field_01 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -9559,7 +9559,7 @@ village_rice_field_01 = {
|
|||
|
||||
village_rice_field_02 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_rice_field_01
|
||||
|
||||
cost = {
|
||||
|
|
@ -9636,7 +9636,7 @@ village_rice_field_02 = {
|
|||
|
||||
village_rice_field_03 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_rice_field_02
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9718,7 +9718,7 @@ village_rice_field_03 = {
|
|||
|
||||
village_rice_field_04 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_rice_field_03
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9800,7 +9800,7 @@ village_rice_field_04 = {
|
|||
|
||||
village_rice_field_05 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_rice_field_04
|
||||
|
||||
can_construct = {
|
||||
|
|
@ -9882,7 +9882,7 @@ village_rice_field_05 = {
|
|||
|
||||
village_rice_field_06 = {
|
||||
construction_time = 730
|
||||
allowed_domicile_types = { minority_community }
|
||||
allowed_domicile_types = { minority_community farm_estate }
|
||||
previous_building = village_rice_field_05
|
||||
|
||||
can_construct = {
|
||||
|
|
|
|||
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Add table
Add a link
Reference in a new issue