holy orders 80% set up
This commit is contained in:
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f1f6448e29
commit
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8 changed files with 747 additions and 7 deletions
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@ -132,6 +132,62 @@
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# instance = { position = { 0.5 0.24 } scale = { 0.55 0.55 } rotation = 66 }
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# }
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#}
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ho_knights_hospitaller = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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colored_emblem = {
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texture = "ce_cross_05_maltese.dds"
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color1 = "white"
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color2 = "white"
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}
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}
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ho_teutonic_order = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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colored_emblem = {
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texture = "ce_ordinary_cross_5.dds"
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color1 = "black"
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color2 = "black"
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}
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}
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ho_knights_of_st_lazarus = {
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pattern = "pattern_solid.dds"
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color1 = white
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colored_emblem = {
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color1 = green
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color2 = green
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texture = "ce_ordinary_cross_5.dds"
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}
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}
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ho_contemplative_hospitaller_johannics = {
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pattern = "pattern_solid.dds"
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color1 = "red"
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colored_emblem = {
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texture = "ce_cross_05_maltese.dds"
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color1 = "white"
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color2 = "white"
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}
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}
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ho_contemplative_teutonic_order = {
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pattern = "pattern_solid.dds"
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color1 = "white"
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colored_emblem = {
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texture = "ce_ordinary_cross_5.dds"
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color1 = "black"
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color2 = "black"
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}
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}
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ho_contemplative_hospitaller_lazareans = {
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pattern = "pattern_solid.dds"
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color1 = white
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colored_emblem = {
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color1 = green
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color2 = green
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texture = "ce_ordinary_cross_5.dds"
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}
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}
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ho_order_of_christ={
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pattern="pattern_solid.dds"
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color1=white
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332
common/holy_orders/00_christian_holy_orders.txt
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332
common/holy_orders/00_christian_holy_orders.txt
Normal file
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@ -0,0 +1,332 @@
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###################
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# MILITARY ORDERS #
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###################
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# Defined - Catholic & Pre-Catholic #
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#Knights Hospitaller
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ho_christian_knights_hospitaller = {
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type = military
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government = holy_order_government
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title = d_knights_hospitaller
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name = "holy_order_knights_hospitaller"
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coat_of_arms = "ho_knights_hospitaller"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = militantholyorder02_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_roma
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}
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}
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weight = {
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value = 10
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#Should be founded in Italy
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if = {
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limit = {
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scope:province.county ?= title:c_roma
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}
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add = 10
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_roma
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}
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add = 10000
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}
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}
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men_at_arms = { order_knights }
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effect = {
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scope:leader = {
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add_trait = lifestyle_physician
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add_trait_xp = {
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trait = lifestyle_physician
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value = { 25 50 }
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}
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}
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}
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}
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#Teutonic Knights
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ho_christian_teutonic_order = {
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type = military
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government = holy_order_government
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title = d_teutonic_order
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name = "holy_order_teutonic_order"
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coat_of_arms = "ho_teutonic_order"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = militantholyorder01_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_vienna
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}
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}
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weight = {
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value = 10
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#Should be founded in vienna
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if = {
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limit = {
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scope:province.county ?= title:c_vienna
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}
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add = 10
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_vienna
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}
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add = 10000
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}
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}
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men_at_arms = { order_serjeants crossbowmen }
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effect = {
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scope:leader = {
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if = {
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limit = {
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NOT = {
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has_realm_law = cultural_holy_order_succession_law
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}
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}
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add_realm_law = cultural_holy_order_succession_law
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}
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}
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}
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}
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#Knights of St Lazarus
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#Who cared for lepers (as well as fighting in battles)
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ho_knights_of_st_lazarus = {
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type = military
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government = holy_order_government
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title = d_knights_of_st_lazarus
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name = "holy_order_knights_of_st_lazarus"
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coat_of_arms = "ho_knights_of_st_lazarus"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = militantholyorder03_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_vienna
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}
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}
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weight = {
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value = 10
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#Should be founded in Italy
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if = {
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limit = {
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scope:province.county ?= title:c_dublin
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}
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add = 5
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_dublin
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}
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add = 10000
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}
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}
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men_at_arms = { order_knights order_serjeants }
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effect = {
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scope:leader = {
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add_trait = lifestyle_physician
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add_trait_xp = {
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trait = lifestyle_physician
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value = { 25 50 }
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}
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random = {
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chance = 10
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add_trait = leper
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}
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}
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}
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}
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###################
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# MONASTIC ORDERS #
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###################
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# Fixed
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#Benedictines - extant by earliest game start
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ho_contemplative_hospitaller_johannics = {
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type = monastic
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government = monastic_holy_order_government
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title = d_contemplative_hospitaller_johannics
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name = "contemplative_hospitaller_johannics"
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coat_of_arms = "ho_contemplative_hospitaller_johannics"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = monastic_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_roma
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}
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}
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weight = {
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value = 10
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#Should be founded in Italy
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if = {
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limit = {
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scope:province.county ?= title:c_roma
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}
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add = 10
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_roma
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}
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add = 10000
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}
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}
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effect = {
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scope:leader = {
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add_trait = lifestyle_physician
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add_trait_xp = {
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trait = lifestyle_physician
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value = { 25 50 }
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}
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}
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}
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}
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ho_contemplative_teutonic_order = {
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type = monastic
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government = monastic_holy_order_government
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title = d_contemplative_teutonic_order
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name = "contemplative_teutonic_order"
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coat_of_arms = "ho_contemplative_teutonic_order"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = monastic_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_roma
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}
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}
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weight = {
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value = 10
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#Should be founded in Italy
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if = {
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limit = {
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scope:province.county ?= title:c_roma
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}
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add = 10
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_roma
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}
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add = 10000
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}
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}
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effect = {
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scope:leader = {
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add_trait = lifestyle_physician
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add_trait_xp = {
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trait = lifestyle_physician
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value = { 25 50 }
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}
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}
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}
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}
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ho_contemplative_hospitaller_lazareans = {
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type = monastic
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government = monastic_holy_order_government
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title = d_contemplative_hospitaller_lazareans
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name = "contemplative_hospitaller_lazareans"
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coat_of_arms = "ho_contemplative_hospitaller_lazareans"
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trigger = {
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trigger_if = {
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limit = {
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scope:founder = { has_variable = monastic_game_start_founder }
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current_year >= 2555
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}
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scope:province.county ?= title:c_dublin
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}
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}
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weight = {
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value = 10
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#Should be founded in Italy
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if = {
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limit = {
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scope:province.county ?= title:c_dublin
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}
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add = 10
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}
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#Trying to put benedictines here on game start
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if = {
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limit = {
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years_from_game_start < 1
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current_year >= 2555
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scope:province.county ?= title:c_dublin
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}
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add = 10000
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}
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}
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effect = {
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scope:leader = {
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add_trait = lifestyle_physician
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add_trait_xp = {
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trait = lifestyle_physician
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value = { 25 50 }
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}
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}
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}
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}
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108
common/holy_orders/_holy_orders.info
Normal file
108
common/holy_orders/_holy_orders.info
Normal file
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@ -0,0 +1,108 @@
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###
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# Holy order type
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#
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# A weighted collection of data that will be used to dynamically create a Holy Order
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#
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key = {
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# brief: type
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# specifies which type of holy order this type describes. Required; if missing an error is logged and it falls back to 'military'.
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# only types matching the type requested by create_holy_order will be considered
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#
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# values:
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# monastic
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# military
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#
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type = military
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# brief: government type
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# Specifies government type this holy order should use. It is locked to this government type
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#
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government = holy_order_government
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# brief: trigger (trigger on empty scope)
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# Is this type valid given the creation context?
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# Make sure to leave some types with empty triggers as fallback.
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# supported scopes:
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# * leader (character who will lead the Holy Order)
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# * founder (character who is founding the Holy Order)
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# * province (the province that will be leased out)
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#
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trigger = {}
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# brief: weight (scripted value on empty scope)
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# This Holy Order type will be chosen among available ones with this weight.
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# Zero or negative weights will not be considered.
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# supported scopes:
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# * leader (character who will lead the Holy Order)
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# * founder (character who is founding the Holy Order)
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# * province (the province that will be leased out)
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#
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weight = {}
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# brief: title (title key, optional)
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# if defined, the Holy Order will be assigned this title. The name of the Holy Order will be derived from the title.
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# this Holy Order Type will be ignored if the title is already held by someone when the Holy Order is created.
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#
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title = d_knights_templar
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# brief: name
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# loc key for the holy order name. Defaults to the key of the holy order if left empty and without scripted title.
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# will be localized with
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# * FOUNDER (character who is founding the Holy Order)
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# * LEADER (character who is going to lead the Holy Order)
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# * PROVINCE (the leased out barony province)
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# * TITLE (the leased out barony title)
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# * FAITH (the faith of the founder)
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#
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name = "holy_order_knights_templar"
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# brief: coat_of_arms (scripted coat of arms, optional)
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#
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coat_of_arms = "ho_knights_templar"
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# brief: men_at_arms (men_at_arms key, optional)
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# specify which men at arms will be preferred when hiring troops. Only valid for military Holy Orders.
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# See the section below for details on men-at-arms pick priorities.
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#
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men_at_arms = { tawashi onager }
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# brief: tenet (tenet key, optional)
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# specify which tenet will be set up when creating a holy order of this type.
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# If it may change depending on external factors set it up with set_order_tenet in the effect
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#
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tenet = tenet_communion
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# brief: effect (effect, optional)
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# optionally run effects on the Holy Order.
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# Take care to avoid succession as this could be triggered when the game state is broken.
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# supported scopes:
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# * root: the title assigned to the holy order
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# * leader (character who will lead the Holy Order)
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# * founder (character who is founding the Holy Order)
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# * province (the barony province that will be leased out)
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# * title (the title assigned to the holy order)
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# * new_holy_order (the just-created holy order)
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# * rite (the rite of the holy order)
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#
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effect = {}
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}
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########################################################
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# Men at Arms hiring priority
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########################################################
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#
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# Holy Orders will hire Men at Arms with the following order of priority:
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# 1. Holy Order Type 'men_at_arms' (if specified, last-is-best)
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# 2. Religion-based 'holy_order_maa' (if specified, last-is-best)
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# 3. Men-at-Arms unlocked by Culture (random)
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# 4. 'fallback' Men-at-Arms (random)
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#
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# 'last-is-best' priorities assume that the array is sorted so that the last MaAs are implied to be
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# better picks than the previous ones. The game will hire the latest MaA type that is unlocked by
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# the owner's culture.
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#
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# Priority 3 (Men-at-Arms unlocked by Culture) needs the 'allowed_in_hired_troops = yes' flag set
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# in order for the MaA to be picked.
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#
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# Holy Orders can hire MaAs flagged with the 'special_recruit_only = yes' flag
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64
common/landed_titles/NEOW_holy_orders.txt
Normal file
64
common/landed_titles/NEOW_holy_orders.txt
Normal file
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@correct_culture_primary_score = 100
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@better_than_the_alternatives_score = 50
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@always_primary_score = 1000
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@never_primary_score = -1000
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d_teutonic_order = {
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color = { 50 50 50 }
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capital = c_vienna
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definite_form = yes
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landless = yes
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no_automatic_claims = yes
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}
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d_knights_hospitaller = {
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color = { 180 180 180 }
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capital = c_roma
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definite_form = yes
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landless = yes
|
||||
no_automatic_claims = yes
|
||||
}
|
||||
|
||||
d_knights_of_st_lazarus = {
|
||||
color = { 40 125 21 }
|
||||
|
||||
capital = c_dublin
|
||||
|
||||
definite_form = yes
|
||||
landless = yes
|
||||
no_automatic_claims = yes
|
||||
}
|
||||
d_contemplative_teutonic_order = {
|
||||
color = { 50 50 50 }
|
||||
|
||||
capital = c_vienna
|
||||
|
||||
definite_form = yes
|
||||
landless = yes
|
||||
no_automatic_claims = yes
|
||||
}
|
||||
|
||||
d_contemplative_hospitaller_johannics = {
|
||||
color = { 180 180 180 }
|
||||
|
||||
capital = c_roma
|
||||
|
||||
definite_form = yes
|
||||
landless = yes
|
||||
no_automatic_claims = yes
|
||||
}
|
||||
|
||||
d_contemplative_hospitaller_lazareans = {
|
||||
color = { 40 125 21 }
|
||||
|
||||
capital = c_dublin
|
||||
|
||||
definite_form = yes
|
||||
landless = yes
|
||||
no_automatic_claims = yes
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue