idk why I dont have a cursor

This commit is contained in:
Magpie490 2025-06-02 16:22:24 +01:00
parent 64c9d3694d
commit e22f5e5844
59 changed files with 14361 additions and 7042 deletions

View file

@ -66,6 +66,7 @@ realm_law_use_crown_authority = {
realm_law_use_tribal_authority = no
realm_law_use_camp_purpose = no
realm_law_use_imperial_bureaucracy = no
realm_law_use_nomadic_authority = no
}
realm_law_use_tribal_authority = {
@ -77,7 +78,11 @@ realm_law_use_camp_purpose = {
}
realm_law_use_imperial_bureaucracy = {
has_government = administrative_government
government_has_flag = government_is_administrative
}
realm_law_use_nomadic_authority = {
government_has_flag = government_is_nomadic
}
can_have_confederate_partition_succession_law_trigger = {
@ -158,9 +163,7 @@ can_have_high_partition_succession_law_trigger = {
}
custom_description = {
text = succession_laws_must_have_organised_government_tooltip
OR = {
government_has_flag = government_is_feudal
}
government_has_flag = government_is_feudal
}
}
@ -183,14 +186,34 @@ can_have_single_heir_succession_law_trigger = {
has_innovation = innovation_primogeniture
}
# Non-tribals only
custom_description = {
text = succession_laws_must_have_organised_government_tooltip
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
limit = {
has_ep3_dlc_trigger = yes
}
custom_tooltip = {
text = must_be_feudal_clan_or_admin
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
}
}
}
NOT = { has_government = administrative_government }
trigger_else = {
custom_description = {
text = succession_laws_must_have_organised_government_tooltip
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_administrative
}
is_independent_ruler = yes
}
}
can_keep_single_heir_youngest_succession_law_trigger = {
@ -211,14 +234,34 @@ can_have_single_heir_youngest_succession_law_trigger = {
has_innovation = innovation_primogeniture
}
# Non-tribals only
custom_description = {
text = succession_laws_must_have_organised_government_tooltip
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
trigger_if = { # We split the tooltip into two, to make sure we don't show admin unless you actually have it
limit = {
has_ep3_dlc_trigger = yes
}
custom_tooltip = {
text = must_be_feudal_clan_or_admin
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
government_has_flag = government_is_administrative
}
}
}
NOT = { has_government = administrative_government }
trigger_else = {
custom_description = {
text = succession_laws_must_have_organised_government_tooltip
OR = {
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
}
}
trigger_if = {
limit = {
government_has_flag = government_is_administrative
}
is_independent_ruler = yes
}
}
can_keep_single_heir_dynasty_house_trigger = {
@ -261,7 +304,7 @@ can_have_single_heir_dynasty_house_trigger = {
government_has_flag = government_is_clan
}
}
NOT = { has_government = administrative_government }
NOT = { government_has_flag = government_is_administrative }
}
can_have_bishop_theocratic_succession_law_trigger = {
@ -290,28 +333,26 @@ can_have_mercenary_succession_law_trigger = {
}
can_have_city_succession_law_trigger = {
government_has_flag = government_is_republic
government_has_flag = government_is_special_republic
}
can_have_herder_succession_law_trigger = {
government_has_flag = government_is_herder
}
title_can_reduce_partition_law_trigger = {
OR = {
AND = {
holder ?= {
OR = {
has_realm_law = single_heir_succession_law
holder = {
can_have_high_partition_succession_law_trigger = yes
}
can_have_high_partition_succession_law_trigger = yes
}
AND = {
OR = {
has_realm_law = high_partition_succession_law
holder = {
can_have_high_partition_succession_law_trigger = yes
}
can_have_high_partition_succession_law_trigger = yes
}
AND = {
OR = {
has_realm_law = partition_succession_law
holder = {
can_have_confederate_partition_succession_law_trigger = yes
}
can_have_confederate_partition_succession_law_trigger = yes
}
}
}
@ -330,7 +371,7 @@ can_pass_law_ca3_trigger = {
can_have_acclamation_succession_law_trigger = {
has_ep3_dlc_trigger = yes
has_government = administrative_government
government_has_flag = government_is_administrative
is_independent_ruler = yes
}
@ -342,7 +383,7 @@ can_keep_acclamation_succession_law_trigger = {
}
OR = {
can_have_acclamation_succession_law_trigger = yes
has_title = title:e_britannia
has_title = title:e_byzantium
}
}
}
@ -350,3 +391,23 @@ can_keep_acclamation_succession_law_trigger = {
can_change_acclamation_succession_law_trigger = {
has_ep3_dlc_trigger = yes
}
can_have_appointment_succession_law_trigger = {
has_ep3_dlc_trigger = yes
government_has_flag = government_is_administrative
is_independent_ruler = no
}
can_keep_appointment_succession_law_trigger = {
has_ep3_dlc_trigger = yes
trigger_if = {
limit = {
has_realm_law = appointment_succession_law
}
can_have_appointment_succession_law_trigger = yes
}
}
can_change_appointment_succession_law_trigger = {
has_ep3_dlc_trigger = yes
}