Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev

This commit is contained in:
edwardtheelbowhigh 2026-05-27 02:10:18 +01:00
commit e17209246c
11 changed files with 1803 additions and 1792 deletions

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@ -7060,14 +7060,14 @@ mpo_make_blood_brother = {
} }
} }
# Jamukha offers Temujin via Event # # Jamukha offers Temujin via Event
modifier = { # modifier = {
trigger = { # trigger = {
scope:actor = { this = character:mpo_mongol_1 } # scope:actor = { this = character:mpo_mongol_1 }
scope:recipient = { this = character:125501 } # scope:recipient = { this = character:125501 }
} # }
factor = 0 # factor = 0
} # }
} }
} }

File diff suppressed because it is too large Load diff

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@ -1313,23 +1313,23 @@ secede_from_empire_decision = { #by Sean Hughes
highest_held_title_tier = tier_kingdom highest_held_title_tier = tier_kingdom
} }
modifier = { # modifier = {
add = -35 # add = -35
# Electors in the HRE are far less likely to seceede. # # Electors in the HRE are far less likely to seceede.
liege.primary_title = title:e_hre # liege.primary_title = title:e_hre
title:e_hre = { # title:e_hre = {
has_title_law = princely_elective_succession_law # has_title_law = princely_elective_succession_law
any_elector = { # any_elector = {
this = root # this = root
} # }
} # }
} # }
modifier = { # modifier = {
add = -60 # add = -60
# Satraps of the Mongol Empire should (almost) never seceede. # # Satraps of the Mongol Empire should (almost) never seceede.
liege.primary_title = title:e_mongolia # liege.primary_title = title:e_mongolia
} # }
# 'Soft' Modifiers, e.g., Opinion and Personality # 'Soft' Modifiers, e.g., Opinion and Personality
ai_value_modifier = { ai_value_modifier = {

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@ -1268,313 +1268,313 @@
# } # }
#} #}
# #
################################### ####################################
# Build Pilgrim Roads ## Build Pilgrim Roads
# By Hugo Cortell ## By Hugo Cortell
################################### ####################################
### Build Pilgrim Roads ### #### Build Pilgrim Roads ###
build_holy_pilgrim_roads_decision = { #build_holy_pilgrim_roads_decision = {
picture = { # picture = {
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds" # reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
} # }
sort_order = 300 # sort_order = 300
decision_group_type = struggle # decision_group_type = struggle
#
is_shown = { # is_shown = {
faith = { # faith = {
any_holy_site = { # any_holy_site = {
holder.top_liege = root # holder.top_liege = root
count > 0 # count > 0
} # }
} # }
any_character_struggle = { # any_character_struggle = {
involvement = involved # involvement = involved
has_struggle_phase_parameter = unlocks_build_pilgrim_roads_decision # has_struggle_phase_parameter = unlocks_build_pilgrim_roads_decision
} # }
} # }
#
is_valid = { # is_valid = {
custom_tooltip = { # custom_tooltip = {
text = build_holy_pilgrim_roads_decision_hardcoded_trigger_text.a # text = build_holy_pilgrim_roads_decision_hardcoded_trigger_text.a
faith = { # faith = {
any_holy_site = { # any_holy_site = {
holder.top_liege = root # holder.top_liege = root
NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } } # NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
count > 0 # count > 0
} # }
} # }
} # }
} # }
#
effect = { # effect = {
hidden_effect = { # hidden_effect = {
faith = { # faith = {
random_holy_site = { # random_holy_site = {
limit = { # limit = {
holder.top_liege = root # holder.top_liege = root
NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } } # NOT = { county = { has_county_modifier = fp2_pilgrim_roads_modifier } }
} # }
save_scope_as = chosen_holy_site_for_pilgrim_roads # save_scope_as = chosen_holy_site_for_pilgrim_roads
county = { # county = {
save_scope_as = chosen_location_for_pilgrim_roads # save_scope_as = chosen_location_for_pilgrim_roads
add_county_modifier = { # add_county_modifier = {
modifier = fp2_pilgrim_roads_modifier # modifier = fp2_pilgrim_roads_modifier
years = 50 # years = 50
} # }
} # }
} # }
} # }
} # }
send_interface_toast = { # send_interface_toast = {
type = event_toast_effect_good # type = event_toast_effect_good
title = build_holy_pilgrim_roads_decision_construction_notif.t # title = build_holy_pilgrim_roads_decision_construction_notif.t
desc = build_holy_pilgrim_roads_decision_construction_notif.desc # desc = build_holy_pilgrim_roads_decision_construction_notif.desc
#
add_piety = major_piety_gain # add_piety = major_piety_gain
show_as_tooltip = { # show_as_tooltip = {
scope:chosen_location_for_pilgrim_roads = { # scope:chosen_location_for_pilgrim_roads = {
add_county_modifier = { # add_county_modifier = {
modifier = fp2_pilgrim_roads_modifier # modifier = fp2_pilgrim_roads_modifier
years = 50 # years = 50
} # }
} # }
} # }
} # }
#
if = { # QA QoL # if = { # QA QoL
limit = { debug_only = yes } # limit = { debug_only = yes }
custom_tooltip = debug_generic_option_shortened_trigger_can_disable # custom_tooltip = debug_generic_option_shortened_trigger_can_disable
hidden_effect = { # hidden_effect = {
random_list = { # random_list = {
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2011 # id = iberia_north_africa.2011
days = 4 # days = 4
} # }
} # }
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2012 # id = iberia_north_africa.2012
days = 4 # days = 4
} # }
} # }
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2013 # id = iberia_north_africa.2013
days = 4 # days = 4
} # }
} # }
} # }
} # }
} # }
else = { # else = {
hidden_effect = { # hidden_effect = {
random_list = { # random_list = {
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2011 # id = iberia_north_africa.2011
days = { 32 2048 } # days = { 32 2048 }
} # }
} # }
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2012 # id = iberia_north_africa.2012
days = { 32 2048 } # days = { 32 2048 }
} # }
} # }
1 = { # 1 = {
trigger_event = { # trigger_event = {
id = iberia_north_africa.2013 # id = iberia_north_africa.2013
days = { 32 2048 } # days = { 32 2048 }
} # }
} # }
} # }
} # }
} # }
} # }
#
cost = { # cost = {
gold = { # gold = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = no # has_treasury = no
} # }
add = massive_gold_value # add = massive_gold_value
} # }
} # }
treasury = { # treasury = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = yes # has_treasury = yes
} # }
add = massive_gold_value # add = massive_gold_value
} # }
} # }
} # }
#
ai_check_interval_by_tier = { # ai_check_interval_by_tier = {
barony = 0 # barony = 0
county = 730 # county = 730
duchy = 730 # duchy = 730
kingdom = 730 # kingdom = 730
empire = 730 # empire = 730
hegemony = 730 # hegemony = 730
} # }
ai_potential = {} # ai_potential = {}
ai_will_do = { # ai_will_do = {
base = 50 # base = 50
modifier = { # modifier = {
add = learning # add = learning
always = yes # always = yes
} # }
modifier = { # modifier = {
add = -50 # add = -50
has_trait = cynical # has_trait = cynical
} # }
modifier = { # modifier = {
add = 10 # add = 10
has_trait = zealous # has_trait = zealous
} # }
modifier = { # modifier = {
add = -40 # add = -40
short_term_gold < massive_gold_value # short_term_gold < massive_gold_value
} # }
} # }
} #}
#
############################################# ##############################################
# Found Kingdom of Toledo ## Found Kingdom of Toledo
# by Joe Parkin ## by Joe Parkin
############################################# ##############################################
### Found Kingdom Toledo Decision ### #### Found Kingdom Toledo Decision ###
found_kingdom_toledo_decision = { #found_kingdom_toledo_decision = {
title = found_kingdom_toledo_decision_title # title = found_kingdom_toledo_decision_title
picture = { # picture = {
reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds" # reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
} # }
desc = found_kingdom_toledo_decision_desc # desc = found_kingdom_toledo_decision_desc
selection_tooltip = found_kingdom_toledo_decision_tooltip # selection_tooltip = found_kingdom_toledo_decision_tooltip
sort_order = 80 # sort_order = 80
#
decision_group_type = major # decision_group_type = major
#
is_shown = { # is_shown = {
# DLC check # # DLC check
has_fp2_dlc_trigger = yes # has_fp2_dlc_trigger = yes
culture = { has_cultural_pillar = heritage_iberian } # culture = { has_cultural_pillar = heritage_iberian }
faith = { # faith = {
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church } # portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
} # }
NOT = { # NOT = {
is_target_in_global_variable_list = { # is_target_in_global_variable_list = {
name = unavailable_unique_decisions # name = unavailable_unique_decisions
target = flag:form_toledo_decision # target = flag:form_toledo_decision
} # }
} # }
title:e_spain = { # title:e_spain = {
any_in_de_jure_hierarchy = { # any_in_de_jure_hierarchy = {
any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo } # any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
de_jure_liege = { # de_jure_liege = {
any_in_de_jure_hierarchy = { # any_in_de_jure_hierarchy = {
count > 2 # count > 2
tier = tier_duchy # tier = tier_duchy
} # }
} # }
} # }
} # }
} # }
#
is_valid = { # is_valid = {
top_liege = this # top_liege = this
custom_tooltip = { # custom_tooltip = {
text = found_kingdom_toledo_capital_tt # text = found_kingdom_toledo_capital_tt
capital_county = title:c_toledo # capital_county = title:c_toledo
} # }
custom_tooltip = { # custom_tooltip = {
text = found_kingdom_toledo_culture_tt # text = found_kingdom_toledo_culture_tt
culture = { has_cultural_pillar = heritage_iberian } # culture = { has_cultural_pillar = heritage_iberian }
} # }
custom_tooltip = { # custom_tooltip = {
text = found_kingdom_toledo_faith_tt # text = found_kingdom_toledo_faith_tt
faith = { # faith = {
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church } # portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
} # }
} # }
completely_controls = title:d_toledo # completely_controls = title:d_toledo
custom_tooltip = { # custom_tooltip = {
text = found_kingdom_toledo_duchy_tt # text = found_kingdom_toledo_duchy_tt
any_held_title = { # any_held_title = {
title_tier = duchy # title_tier = duchy
is_titular = no # is_titular = no
NOT = { this = title:d_toledo } # NOT = { this = title:d_toledo }
root = { completely_controls = prev } # root = { completely_controls = prev }
any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo } # any_title_to_title_neighboring_and_across_water_duchy = { this = title:d_toledo }
} # }
} # }
} # }
#
is_valid_showing_failures_only = { # is_valid_showing_failures_only = {
is_landed = yes # is_landed = yes
} # }
#
cost = { # cost = {
gold = { # gold = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = no # has_treasury = no
} # }
add = 250 # add = 250
} # }
} # }
treasury = { # treasury = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = yes # has_treasury = yes
} # }
add = 250 # add = 250
} # }
} # }
} # }
#
effect = { # effect = {
save_scope_as = toledo_former # save_scope_as = toledo_former
gain_heroic_legend_seed_tooltip_effect = yes # gain_heroic_legend_seed_tooltip_effect = yes
fp2_struggle_found_kingdom_toledo_empire_effect = yes # fp2_struggle_found_kingdom_toledo_empire_effect = yes
save_scope_value_as = { # save_scope_value_as = {
name = has_kingdom_toledo_absorb_list_been_created # name = has_kingdom_toledo_absorb_list_been_created
value = yes # value = yes
} # }
trigger_event = fp2_other_decisions.1100 # trigger_event = fp2_other_decisions.1100
#Can only happen once # #Can only happen once
add_to_global_variable_list = { # add_to_global_variable_list = {
name = unavailable_unique_decisions # name = unavailable_unique_decisions
target = flag:form_toledo_decision # target = flag:form_toledo_decision
} # }
set_global_variable = { # set_global_variable = {
name = form_toledo_decision # name = form_toledo_decision
value = scope:toledo_former # value = scope:toledo_former
} # }
} # }
ai_check_interval_by_tier = { # ai_check_interval_by_tier = {
barony = 0 # barony = 0
county = 0 # county = 0
duchy = 120 # duchy = 120
kingdom = 120 # kingdom = 120
empire = 120 # empire = 120
hegemony = 120 # hegemony = 120
} # }
#
ai_potential = {} # ai_potential = {}
#
ai_will_do = { # ai_will_do = {
base = 100 # base = 100
} # }
} #}
#
############################################# #############################################
# Develop a city # Develop a city
# by Maxence Voleau # by Maxence Voleau

View file

@ -134,35 +134,35 @@ destroy_the_magi_decision = { #This allows a ruler with sufficient piety and con
} }
title = { title = {
first_valid = { first_valid = {
triggered_desc = { # triggered_desc = {
trigger = { # trigger = {
AND = { # AND = {
religion = religion:zoroastrianism_religion # religion = religion:zoroastrianism_religion
OR = { # OR = {
has_faith = faith:mazdakism # has_faith = faith:mazdakism
has_faith = faith:zurvanism # has_faith = faith:zurvanism
} # }
} # }
} # }
desc = destroy_the_magi_decision_alternate # desc = destroy_the_magi_decision_alternate
} # }
desc = destroy_the_magi_decision desc = destroy_the_magi_decision
} }
} }
desc = { desc = {
first_valid = { first_valid = {
triggered_desc = { # triggered_desc = {
trigger = { # trigger = {
AND = { # AND = {
religion = religion:zoroastrianism_religion # religion = religion:zoroastrianism_religion
OR = { # OR = {
has_faith = faith:mazdakism # has_faith = faith:mazdakism
has_faith = faith:zurvanism # has_faith = faith:zurvanism
} # }
} # }
} # }
desc = destroy_the_magi_decision_alternate_desc # desc = destroy_the_magi_decision_alternate_desc
} # }
desc = destroy_the_magi_decision_desc desc = destroy_the_magi_decision_desc
} }
} }

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@ -3151,18 +3151,18 @@ mpo_become_greatest_of_khans_decision = {
desc = { desc = {
desc = mpo_become_greatest_of_khans_decision_desc desc = mpo_become_greatest_of_khans_decision_desc
triggered_desc = { # triggered_desc = {
trigger = { # trigger = {
NOR = { # NOR = {
#Playing as Genghis # #Playing as Genghis
this = character:125501 # this = character:125501
#He came and went without becoming Genghis # #He came and went without becoming Genghis
exists = global_var:genghis_died # exists = global_var:genghis_died
has_game_rule = never_mongol_invasion # has_game_rule = never_mongol_invasion
} # }
} # }
desc = mpo_become_greatest_of_khans_decision_genghis_warning # desc = mpo_become_greatest_of_khans_decision_genghis_warning
} # }
} }
cooldown = { cooldown = {
@ -3227,7 +3227,8 @@ mpo_become_greatest_of_khans_decision = {
highest_held_title_tier = tier_empire highest_held_title_tier = tier_empire
trigger_if = { # If you are player Temüjin we waive this requirements trigger_if = { # If you are player Temüjin we waive this requirements
limit = { limit = {
NOT = { this = character:125501 } # NOT = { this = character:125501 }
always = yes
} }
OR = { OR = {
sub_realm_size >= mpo_greatest_of_khans_target_counties sub_realm_size >= mpo_greatest_of_khans_target_counties
@ -3391,19 +3392,19 @@ mpo_become_greatest_of_khans_decision = {
} }
} }
} }
trigger_if = { # trigger_if = {
limit = { # limit = {
is_ai = no # is_ai = no
this = character:125501 # Temüjin # this = character:125501 # Temüjin
has_variable = had_mpo_temujin_flavor_0020 # has_variable = had_mpo_temujin_flavor_0020
} # }
custom_tooltip = { # custom_tooltip = {
text = temujin_jamukha_gok_requirement # text = temujin_jamukha_gok_requirement
character:mpo_mongol_1 = { # Jamukha # character:mpo_mongol_1 = { # Jamukha
is_alive = no # is_alive = no
} # }
} # }
} # }
} }
is_valid_showing_failures_only = { is_valid_showing_failures_only = {
@ -5223,13 +5224,13 @@ settle_people_decision = {
has_trait = content has_trait = content
domicile.herd <= 500 domicile.herd <= 500
is_independent_ruler = no is_independent_ruler = no
AND = { # AND = {
culture = { has_cultural_pillar = heritage_magyar } # culture = { has_cultural_pillar = heritage_magyar }
OR = { # OR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
} # }
} # }
NOT = { NOT = {
any_sub_realm_county = { any_sub_realm_county = {
title_province = { title_province = {
@ -5330,15 +5331,15 @@ settle_people_decision = {
has_trait = ambitious has_trait = ambitious
} }
# Hungarians want to settle # # Hungarians want to settle
modifier = { # modifier = {
add = 1000 # add = 1000
culture = { has_cultural_pillar = heritage_magyar } # culture = { has_cultural_pillar = heritage_magyar }
OR = { # OR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
} # }
} # }
# Nomadic Vassals of non-Nomads want to settle down # Nomadic Vassals of non-Nomads want to settle down
modifier = { modifier = {
@ -5367,8 +5368,8 @@ settle_people_decision = {
} }
highest_held_title_tier >= tier_kingdom highest_held_title_tier >= tier_kingdom
NOR = { NOR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
any_sub_realm_county = { any_sub_realm_county = {
count >= 10 count >= 10
title_province = { title_province = {
@ -5994,13 +5995,13 @@ step_away_from_the_steppe_decision = {
has_trait = content has_trait = content
domicile.herd <= 500 domicile.herd <= 500
is_independent_ruler = no is_independent_ruler = no
AND = { # AND = {
culture = { has_cultural_pillar = heritage_magyar } # culture = { has_cultural_pillar = heritage_magyar }
OR = { # OR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
} ## }
} ## }
NOT = { NOT = {
any_sub_realm_county = { any_sub_realm_county = {
title_province = { title_province = {
@ -6101,15 +6102,15 @@ step_away_from_the_steppe_decision = {
has_trait = ambitious has_trait = ambitious
} }
# Hungarians want to settle # # Hungarians want to settle
modifier = { # modifier = {
add = 1000 # add = 1000
culture = { has_cultural_pillar = heritage_magyar } # culture = { has_cultural_pillar = heritage_magyar }
OR = { # OR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
} # }
} # }
# Nomadic Vassals of non-Nomads want to settle down # Nomadic Vassals of non-Nomads want to settle down
modifier = { modifier = {
@ -6131,26 +6132,26 @@ step_away_from_the_steppe_decision = {
} }
} }
modifier = { # modifier = {
factor = 0 # factor = 0
top_liege = { # top_liege = {
government_has_flag = government_is_nomadic # government_has_flag = government_is_nomadic
} # }
highest_held_title_tier >= tier_kingdom # highest_held_title_tier >= tier_kingdom
NOR = { # NOR = {
has_title = title:k_hungary # has_title = title:k_hungary
has_title = title:e_carpathia # has_title = title:e_carpathia
any_sub_realm_county = { # any_sub_realm_county = {
count >= 10 # count >= 10
title_province = { # title_province = {
OR = { # OR = {
has_holding_type = castle_holding # has_holding_type = castle_holding
has_holding_type = tribal_holding # has_holding_type = tribal_holding
} # }
} # }
} # }
} # }
} # }
} }
} }

View file

@ -1,131 +1,132 @@
########## ###########
#Unify Samhan/Goryeo ##Unify Samhan/Goryeo
### Unite the Husamguk ### #### Unite the Husamguk ###
tgp_korea_unify_goryeo_decision = { #tgp_korea_unify_goryeo_decision = {
picture = { # picture = {
reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds" # reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds"
} # }
desc = tgp_korea_unify_goryeo_decision_desc # desc = tgp_korea_unify_goryeo_decision_desc
selection_tooltip = tgp_korea_unify_goryeo_decision_tooltip # selection_tooltip = tgp_korea_unify_goryeo_decision_tooltip
decision_group_type = major # decision_group_type = major
#
ai_check_interval_by_tier = { # ai_check_interval_by_tier = {
barony = 0 # barony = 0
county = 0 # county = 0
duchy = 0 # duchy = 0
kingdom = 36 # kingdom = 36
empire = 0 # empire = 0
hegemony = 0 # hegemony = 0
} # }
#
is_shown = { # is_shown = {
has_tgp_dlc_trigger = yes # has_tgp_dlc_trigger = yes
NOR = { # NOR = {
exists = title:e_goryeo.holder # exists = title:e_goryeo.holder
exists = title:k_yongson_throne.holder # exists = title:k_yongson_throne.holder
} # }
culture = { # culture = {
OR = { # OR = {
has_cultural_pillar = heritage_korean # has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo # has_cultural_pillar = heritage_buyeo
any_parent_culture = { # any_parent_culture = {
OR = { # OR = {
has_cultural_pillar = heritage_korean # has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo # has_cultural_pillar = heritage_buyeo
} # }
} # }
} # }
} # }
NOT = { # NOT = {
is_target_in_global_variable_list = { # is_target_in_global_variable_list = {
name = unavailable_unique_decisions # name = unavailable_unique_decisions
target = flag:unify_goryeo_decision # target = flag:unify_goryeo_decision
} # }
} # }
} # }
#
is_valid = { # is_valid = {
government_allows = administrative # government_allows = administrative
highest_held_title_tier < tier_empire # highest_held_title_tier < tier_empire
OR = { # OR = {
has_title = title:k_silla # has_title = title:k_silla
has_title = title:k_goguryeo # has_title = title:k_goguryeo
has_title = title:k_baekje # has_title = title:k_baekje
} # }
custom_tooltip = { # custom_tooltip = {
text = tgp_korea_unify_goryeo_decision_no_other_korean_kingdoms_tt # text = tgp_korea_unify_goryeo_decision_no_other_korean_kingdoms_tt
trigger_if = { # trigger_if = {
limit = { exists = title:k_silla.holder } # limit = { exists = title:k_silla.holder }
title:k_silla.holder = root # title:k_silla.holder = root
} # }
trigger_if = { # trigger_if = {
limit = { exists = title:k_goguryeo.holder } # limit = { exists = title:k_goguryeo.holder }
title:k_goguryeo.holder = root # title:k_goguryeo.holder = root
} # }
trigger_if = { # trigger_if = {
limit = { exists = title:k_baekje.holder } # limit = { exists = title:k_baekje.holder }
title:k_baekje.holder = root # title:k_baekje.holder = root
} # }
} # }
completely_controls = title:d_bukgye # completely_controls = title:d_bukgye
completely_controls = title:d_gaeseong # completely_controls = title:d_gaeseong
completely_controls = title:d_gyeongju # completely_controls = title:d_gyeongju
completely_controls = title:d_chungju # completely_controls = title:d_chungju
realm_size >= 50 # realm_size >= 50
} # }
#
is_valid_showing_failures_only = { # is_valid_showing_failures_only = {
is_landed = yes # is_landed = yes
is_adult = yes # is_adult = yes
is_available = yes # is_available = yes
is_independent_ruler = yes # is_independent_ruler = yes
} # }
#
cost = { # cost = {
piety = { # piety = {
value = massive_piety_value # value = massive_piety_value
} # }
gold = { # gold = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = no # has_treasury = no
} # }
add = massive_gold_value # add = massive_gold_value
} # }
} # }
treasury = { # treasury = {
value = 0 # value = 0
if = { # if = {
limit = { # limit = {
has_treasury = yes # has_treasury = yes
} # }
add = massive_gold_value # add = massive_gold_value
} # }
} # }
} # }
#
effect = { # effect = {
if = { # if = {
limit = { # limit = {
is_ai = no # is_ai = no
} # }
add_achievement_global_variable_effect = { # add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_13_how_its_done_done_done_achievement # VARIABLE = achieved_ep4_13_how_its_done_done_done_achievement
VALUE = yes # VALUE = yes
} # }
} # }
#Can only happen once # #Can only happen once
add_to_global_variable_list = { # add_to_global_variable_list = {
name = unavailable_unique_decisions # name = unavailable_unique_decisions
target = flag:unify_goryeo_decision # target = flag:unify_goryeo_decision
} # }
save_scope_as = king_of_goryeo # save_scope_as = king_of_goryeo
show_as_tooltip = { korea_unify_goryeo_reward_effect = yes } # show_as_tooltip = { korea_unify_goryeo_reward_effect = yes }
trigger_event = tgp_korea_decision.9101 # trigger_event = tgp_korea_decision.9101
} # }
#
ai_will_do = { # ai_will_do = {
base = 100 # base = 100
} # }
} #}
#

View file

@ -7988,6 +7988,7 @@ village_grazing_land_01 = {
} }
parameters = { parameters = {
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_1 = yes
} }
on_complete = { on_complete = {
if = { if = {
@ -8110,6 +8111,7 @@ village_grazing_land_02 = {
parameters = { parameters = {
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_2 = yes
} }
on_complete = { on_complete = {
if = { if = {
@ -8223,6 +8225,7 @@ village_grazing_land_03 = {
} }
parameters = { parameters = {
cheaper_grain_fields_buildings_2 = yes
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
} }
character_modifier = { character_modifier = {
@ -8365,6 +8368,7 @@ village_grazing_land_04 = {
parameters = { parameters = {
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_2 = yes
} }
on_complete = { on_complete = {
@ -8482,6 +8486,7 @@ grazing_land_05 = {
parameters = { parameters = {
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_3 = yes
} }
on_complete = { on_complete = {
@ -8599,6 +8604,7 @@ grazing_land_06 = {
parameters = { parameters = {
minority_comm_contributes_provisions = yes minority_comm_contributes_provisions = yes
cheaper_grain_fields_buildings_3 = yes
} }
on_complete = { on_complete = {

View file

@ -942,25 +942,25 @@ minority_community = {
} }
if = { if = {
limit = { limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_05 } domicile ?= { has_domicile_building_or_higher = minority_community_main_05 }
} }
add = 800 add = 800
} }
else_if = { else_if = {
limit = { limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_04 } domicile ?= { has_domicile_building_or_higher = minority_community_main_04 }
} }
add = 600 add = 600
} }
else_if = { else_if = {
limit = { limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_03 } domicile ?= { has_domicile_building_or_higher = minority_community_main_03 }
} }
add = 400 add = 400
} }
else_if = { else_if = {
limit = { limit = {
domicile ?= { has_domicile_building_or_higher = minority_community_02 } domicile ?= { has_domicile_building_or_higher = minority_community_main_02 }
} }
add = 200 add = 200
} }

View file

@ -1,94 +1,95 @@
################################ #################################
# Almohads ## Almohads
################################ #################################
### Ibn Tumart #### Ibn Tumart
ibn_tumart_character_template = { # (history database char id 125501) #ibn_tumart_character_template = { # (history database char id 125501)
age = 49 # Around 50 when the attack on the Almoravids proper began # age = 49 # Around 50 when the attack on the Almoravids proper began
gender = male # gender = male
martial = 8 # martial = 8
diplomacy = 14 # diplomacy = 14
intrigue = 10 # intrigue = 10
stewardship = 10 # stewardship = 10
learning = 12 # learning = 12
faith = faith:masmudi # faith = faith:masmudi
culture = culture:baranis # culture = culture:baranis
trait = zealous # trait = zealous
trait = stubborn # trait = stubborn
trait = vengeful # trait = vengeful
trait = scholar # trait = scholar
trait = education_learning_4 # trait = education_learning_4
trait = reckless # trait = reckless
random_traits = no # random_traits = no
} #}
#
### Abd al-Mu'min #### Abd al-Mu'min
abd_al_mumin_character_template = { #abd_al_mumin_character_template = {
age = 35 # Around 15 years younger than Ibn Tumart # age = 35 # Around 15 years younger than Ibn Tumart
gender = male # gender = male
martial = 14 # martial = 14
diplomacy = 10 # diplomacy = 10
intrigue = 14 # intrigue = 14
stewardship = 6 # stewardship = 6
learning = 10 # learning = 10
faith = faith:masmudi # faith = faith:masmudi
culture = culture:baranis # culture = culture:baranis
trait = ambitious # trait = ambitious
trait = diligent # trait = diligent
trait = zealous # trait = zealous
trait = diplomat # trait = diplomat
trait = education_learning_3 # trait = education_learning_3
trait = holy_warrior # trait = holy_warrior
random_traits = no # random_traits = no
} #}
#
################################ #################################
# Hungarian Migration ## Hungarian Migration
################################ #################################
### Local Warlords #### Local Warlords
post_migration_local_warlord_template = { #post_migration_local_warlord_template = {
age = { 20 40 } # age = { 20 40 }
random_traits = yes # random_traits = yes
culture = scope:seceding_duchy.title_capital_county.title_province.culture # culture = scope:seceding_duchy.title_capital_county.title_province.culture
faith = scope:seceding_duchy.title_capital_county.title_province.faith # faith = scope:seceding_duchy.title_capital_county.title_province.faith
gender_female_chance = { # gender_female_chance = {
if = { # if = {
limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } } # limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
add = 0 # add = 0
} # }
else_if = { # else_if = {
limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } } # limit = { scope:seceding_duchy.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
add = 100 # add = 100
} # }
else = { # else = {
add = 50 # add = 50
} # }
} # }
martial = { # martial = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
} #}
#
post_migration_minor_warlord_template = { #post_migration_minor_warlord_template = {
age = { 20 40 } # age = { 20 40 }
random_traits = yes # random_traits = yes
culture = scope:seceding_county.title_capital_county.title_province.culture # culture = scope:seceding_county.title_capital_county.title_province.culture
faith = scope:seceding_county.title_capital_county.title_province.faith # faith = scope:seceding_county.title_capital_county.title_province.faith
gender_female_chance = { # gender_female_chance = {
if = { # if = {
limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } } # limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_male_dominated } }
add = 0 # add = 0
} # }
else_if = { # else_if = {
limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } } # limit = { scope:seceding_county.title_capital_county.title_province.faith = { has_doctrine = doctrine_gender_female_dominated } }
add = 100 # add = 100
} # }
else = { # else = {
add = 50 # add = 50
} # }
} # }
martial = { # martial = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
} #}
#

View file

@ -1,440 +1,441 @@
 #
genghis_khan_character_template = { # (history database char id 125501) #genghis_khan_character_template = { # (history database char id 125501)
age = 36 # Temujin's age around 1198 # age = 36 # Temujin's age around 1198
gender = male # gender = male
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
martial = 15 # martial = 15
diplomacy = 12 # diplomacy = 12
intrigue = 9 # intrigue = 9
stewardship = 12 # stewardship = 12
prowess = 20 # prowess = 20
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = ambitious # trait = ambitious
trait = diligent # trait = diligent
trait = vengeful # trait = vengeful
trait = lifestyle_hunter # trait = lifestyle_hunter
trait = education_martial_5 # trait = education_martial_5
trait = flexible_leader # trait = flexible_leader
trait = open_terrain_expert # trait = open_terrain_expert
trait = shrewd # trait = shrewd
random_traits = no # random_traits = no
after_creation = { # after_creation = {
copy_inheritable_appearance_from = character:dynamic_mongol_1 # copy_inheritable_appearance_from = character:dynamic_mongol_1
#
if = { # if = {
limit = { has_dlc_feature = tours_and_tournaments } # limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant # add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter # TRAIT = lifestyle_hunter
TRACK = hunter # TRACK = hunter
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = horse # TRACK = horse
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = bow # TRACK = bow
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
} # }
} # }
} #}
#
borte_character_template = { # (history database char id 172004) #borte_character_template = { # (history database char id 172004)
age = 37 # age = 37
gender = female # gender = female
dynasty_house = house:house_onggirat # dynasty_house = house:house_onggirat
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = calm # trait = calm
trait = callous # trait = callous
trait = gregarious # trait = gregarious
trait = education_martial_3 # trait = education_martial_3
martial = { # martial = {
min_template_high_skill # min_template_high_skill
max_template_high_skill # max_template_high_skill
} # }
prowess = 15 # prowess = 15
diplomacy = 9 # diplomacy = 9
intrigue = 12 # intrigue = 12
stewardship = 10 # stewardship = 10
random_traits = no # random_traits = no
after_creation = { # after_creation = {
copy_inheritable_appearance_from = character:dynamic_mongol_2 # copy_inheritable_appearance_from = character:dynamic_mongol_2
} # }
} #}
#
jochi_character_template = { # (history database char id 125502) #jochi_character_template = { # (history database char id 125502)
age = 17 # age = 17
gender = male # gender = male
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = calm # trait = calm
trait = callous # trait = callous
trait = vengeful # trait = vengeful
trait = education_martial_3 # trait = education_martial_3
trait = lifestyle_hunter # trait = lifestyle_hunter
random_traits = no # random_traits = no
prowess = 20 # prowess = 20
after_creation = { # after_creation = {
if = { # if = {
limit = { has_dlc_feature = tours_and_tournaments } # limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant # add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter # TRAIT = lifestyle_hunter
TRACK = hunter # TRACK = hunter
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = horse # TRACK = horse
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = bow # TRACK = bow
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
} # }
} # }
} #}
#
tolui_character_template = { # (history database char id 125520) #tolui_character_template = { # (history database char id 125520)
age = 6 # age = 6
gender = male # gender = male
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = rowdy # trait = rowdy
random_traits = no # random_traits = no
prowess = 20 # prowess = 20
} #}
#
chagatai_character_template = { # (history database char id 93062) #chagatai_character_template = { # (history database char id 93062)
age = 15 # age = 15
gender = male # gender = male
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = wrathful # trait = wrathful
trait = impatient # trait = impatient
trait = just # trait = just
trait = rowdy # trait = rowdy
random_traits = no # random_traits = no
prowess = 20 # prowess = 20
after_creation = { # after_creation = {
if = { # if = {
limit = { has_dlc_feature = tours_and_tournaments } # limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant # add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = horse # TRACK = horse
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = bow # TRACK = bow
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
} # }
} # }
} #}
#
ogodei_character_template = { # (history database char id 172005) #ogodei_character_template = { # (history database char id 172005)
age = 12 # age = 12
gender = male # gender = male
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = gregarious # trait = gregarious
trait = just # trait = just
trait = rowdy # trait = rowdy
random_traits = no # random_traits = no
martial = 14 # martial = 14
diplomacy = 12 # diplomacy = 12
intrigue = 10 # intrigue = 10
stewardship = 16 # stewardship = 16
prowess = 20 # prowess = 20
} #}
#
altun_begi_character_template = { # (history database char id 217227) #altun_begi_character_template = { # (history database char id 217227)
age = 7 # age = 7
gender = female # gender = female
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
trait = curious # trait = curious
random_traits = no # random_traits = no
} #}
#
#
subutai_character_template = { # (history database char id 34850 #subutai_character_template = { # (history database char id 34850
age = 23 # age = 23
gender = male # gender = male
dynasty_house = house:house_uriankhai # dynasty_house = house:house_uriankhai
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
martial = 17 # martial = 17
diplomacy = 6 # diplomacy = 6
intrigue = 9 # intrigue = 9
stewardship = 9 # stewardship = 9
prowess = 30 # prowess = 30
trait = brave # trait = brave
trait = diligent # trait = diligent
trait = patient # trait = patient
trait = strong # trait = strong
trait = intellect_good_2 # trait = intellect_good_2
trait = education_martial_4 # trait = education_martial_4
trait = organizer # trait = organizer
trait = flexible_leader # trait = flexible_leader
trait = loyal # trait = loyal
random_traits = no # random_traits = no
after_creation = { # after_creation = {
if = { # if = {
limit = { has_dlc_feature = tours_and_tournaments } # limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant # add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = horse # TRACK = horse
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = bow # TRACK = bow
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = wit # TRACK = wit
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
} # }
} # }
} #}
#
#
### Temujin's PARENTS (currently not in use) #### Temujin's PARENTS (currently not in use)
hoelun_character_template = { # (history database char id 172003) #hoelun_character_template = { # (history database char id 172003)
name = "Hoelun" # Mother of Genghis Khan # name = "Hoelun" # Mother of Genghis Khan
age = 59 # age = 59
gender = female # gender = female
dynasty_house = house:house_olkhunut # dynasty_house = house:house_olkhunut
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
martial = 8 # martial = 8
diplomacy = 10 # diplomacy = 10
intrigue = 12 # intrigue = 12
stewardship = 10 # stewardship = 10
trait = compassionate # trait = compassionate
trait = patient # trait = patient
trait = diligent # trait = diligent
trait = education_intrigue_4 # trait = education_intrigue_4
} #}
#
#
yesu_gei_character_template = { # (history database char id 93055) #yesu_gei_character_template = { # (history database char id 93055)
name = "YesU_gei" # Father of Genghis Khan # name = "YesU_gei" # Father of Genghis Khan
age = 88 # if alive at the spawning of 36 year old Temujin # age = 88 # if alive at the spawning of 36 year old Temujin
gender = female # gender = female
dynasty_house = house:house_borjigin # dynasty_house = house:house_borjigin
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
martial = 9 # martial = 9
diplomacy = 6 # diplomacy = 6
intrigue = 6 # intrigue = 6
stewardship = 6 # stewardship = 6
trait = stubborn # trait = stubborn
trait = diligent # trait = diligent
trait = wrathful # trait = wrathful
trait = education_martial_1 # trait = education_martial_1
} #}
#
dynamic_genghis_character_template = { #dynamic_genghis_character_template = {
age = { 30 42 } # Temujin's age around 1198 # age = { 30 42 } # Temujin's age around 1198
gender_female_chance = { # gender_female_chance = {
if = { # if = {
limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_male_dominated } } # limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_male_dominated } }
add = 0 # add = 0
} # }
else_if = { # else_if = {
limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_female_dominated } } # limit = { faith:tengri_pagan = { has_doctrine = doctrine_gender_female_dominated } }
add = 100 # add = 100
} # }
else = { # else = {
add = 50 # add = 50
} # }
} # }
martial = { 10 20 } # martial = { 10 20 }
diplomacy = { 8 16 } # diplomacy = { 8 16 }
intrigue = { 4 14 } # intrigue = { 4 14 }
stewardship = { 8 16 } # stewardship = { 8 16 }
prowess = { 15 25 } # prowess = { 15 25 }
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
random_traits = no # random_traits = no
random_traits_list = { # random_traits_list = {
count = 3 # count = 3
# Personality traits # # Personality traits
lustful = {} # lustful = {}
gluttonous = {} # gluttonous = {}
greedy = {} # greedy = {}
diligent = {} # diligent = {}
wrathful = {} # wrathful = {}
impatient = {} # impatient = {}
arrogant = {} # arrogant = {}
deceitful = {} # deceitful = {}
brave = {} # brave = {}
gregarious = {} # gregarious = {}
ambitious = {} # ambitious = {}
arbitrary = {} # arbitrary = {}
zealous = {} # zealous = {}
callous = {} # callous = {}
sadistic = {} # sadistic = {}
stubborn = {} # stubborn = {}
vengeful = {} # vengeful = {}
just = {} # just = {}
honest = {} # honest = {}
} # }
random_traits_list = { # random_traits_list = {
count = 1 # count = 1
# Commander traits # # Commander traits
logistician = {} # logistician = {}
aggressive_attacker = {} # aggressive_attacker = {}
unyielding_defender = {} # unyielding_defender = {}
forder = {} # forder = {}
flexible_leader = {} # flexible_leader = {}
desert_warrior = {} # desert_warrior = {}
reckless = {} # reckless = {}
organizer = {} # organizer = {}
} # }
trait = lifestyle_hunter # trait = lifestyle_hunter
trait = education_martial_5 # trait = education_martial_5
trait = open_terrain_expert # trait = open_terrain_expert
after_creation = { # after_creation = {
set_interesting_traits_and_modifiers_effect = yes # set_interesting_traits_and_modifiers_effect = yes
if = { # if = {
limit = { has_dlc_feature = tours_and_tournaments } # limit = { has_dlc_feature = tours_and_tournaments }
add_trait = tourney_participant # add_trait = tourney_participant
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = lifestyle_hunter # TRAIT = lifestyle_hunter
TRACK = hunter # TRACK = hunter
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = no # LEVEL_3 = no
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = horse # TRACK = horse
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
add_random_tiered_trait_track_xp_effect = { # add_random_tiered_trait_track_xp_effect = {
TRAIT = tourney_participant # TRAIT = tourney_participant
TRACK = bow # TRACK = bow
LEVEL_1 = yes # LEVEL_1 = yes
LEVEL_3 = yes # LEVEL_3 = yes
} # }
} # }
change_current_weight = 25 # change_current_weight = 25
} # }
} #}
#
dynamic_genghis_spouse_template = { #dynamic_genghis_spouse_template = {
age = { 26 42 } # age = { 26 42 }
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
random_traits = no # random_traits = no
random_traits_list = { # random_traits_list = {
count = 3 # count = 3
# Personality traits # # Personality traits
lustful = {} # lustful = {}
gluttonous = {} # gluttonous = {}
greedy = {} # greedy = {}
diligent = {} # diligent = {}
wrathful = {} # wrathful = {}
impatient = {} # impatient = {}
arrogant = {} # arrogant = {}
deceitful = {} # deceitful = {}
brave = {} # brave = {}
gregarious = {} # gregarious = {}
ambitious = {} # ambitious = {}
arbitrary = {} # arbitrary = {}
zealous = {} # zealous = {}
callous = {} # callous = {}
sadistic = {} # sadistic = {}
stubborn = {} # stubborn = {}
vengeful = {} # vengeful = {}
calm = {} # calm = {}
patient = {} # patient = {}
cynical = {} # cynical = {}
just = {} # just = {}
honest = {} # honest = {}
} # }
random_traits_list = { # random_traits_list = {
count = 1 # count = 1
education_learning_4 = {} # education_learning_4 = {}
education_learning_3 = {} # education_learning_3 = {}
education_diplomacy_4 = {} # education_diplomacy_4 = {}
education_diplomacy_3 = {} # education_diplomacy_3 = {}
education_stewardship_4 = {} # education_stewardship_4 = {}
education_stewardship_3 = {} # education_stewardship_3 = {}
education_intrigue_4 = {} # education_intrigue_4 = {}
education_intrigue_3 = {} # education_intrigue_3 = {}
education_martial_4 = {} # education_martial_4 = {}
education_martial_3 = {} # education_martial_3 = {}
} # }
martial = { # martial = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
stewardship = { # stewardship = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
diplomacy = { # diplomacy = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
intrigue = { # intrigue = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
learning = { # learning = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
prowess = { 8 16 } # prowess = { 8 16 }
} #}
#
dynamic_genghis_child_template = { #dynamic_genghis_child_template = {
age = { 2 14 } # age = { 2 14 }
gender_female_chance = { # gender_female_chance = {
add = 50 # add = 50
} # }
faith = faith:tengri_pagan # faith = faith:tengri_pagan
culture = culture:mongol # culture = culture:mongol
dynasty_house = scope:temujin.house # dynasty_house = scope:temujin.house
random_traits = yes # random_traits = yes
intrigue = { # intrigue = {
min_template_decent_skill # min_template_decent_skill
max_template_decent_skill # max_template_decent_skill
} # }
after_creation = { # after_creation = {
set_interesting_traits_and_modifiers_effect = yes # set_interesting_traits_and_modifiers_effect = yes
} # }
} #}
#