From dec77d99b696ab49e48fa44be0d23fedab36b08d Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Wed, 4 Nov 2026 16:27:30 +0000 Subject: [PATCH] Update 00_maa_types.txt --- common/men_at_arms_types/00_maa_types.txt | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/common/men_at_arms_types/00_maa_types.txt b/common/men_at_arms_types/00_maa_types.txt index f0160e197..a592e2049 100644 --- a/common/men_at_arms_types/00_maa_types.txt +++ b/common/men_at_arms_types/00_maa_types.txt @@ -35,6 +35,8 @@ light_footmen = { counters = { heavy_infantry = 1 + archers = 1 + peasant_militia = 1.5 } can_recruit = { @@ -90,6 +92,7 @@ bowmen = { chemical_weapons = 1 archer_cavalry = 0.5 archer_cavalry = 1 + peasant_militia = 1 } can_recruit = { @@ -149,6 +152,7 @@ light_horsemen = { counters = { archers = 1 gunpowder = 1 + peasant_militia = 1 } can_recruit = { @@ -216,6 +220,7 @@ pikemen_unit = { heavy_cavalry = 1 camel_cavalry = 1 elephant_cavalry = 1 + peasant_militia = 1 } can_recruit = { @@ -371,6 +376,7 @@ armored_horsemen = { counters = { archers = 1 gunpowder = 1 + peasant_militia = 1 } can_recruit = { @@ -480,6 +486,7 @@ crossbowmen = { counters = { heavy_infantry = 1 heavy_cavalry = 1 + peasant_militia = 1 #archer_cavalry = 0.5 } @@ -634,6 +641,7 @@ handgunners = { counters = { heavy_infantry = 1 archer_cavalry = 0.25 + peasant_militia = 1 } buy_cost = { gold = handgunner_recruitment_cost }