russia titles/cultures stuff really wip

duchies, kingdoms, coats of arms, cultures, traditions, names and so on
there's a lot more to be done but i'm inda tired and 24 changed files are a lot
This commit is contained in:
falsanix 2026-05-11 13:43:53 +03:00
parent dd18c1867b
commit ddc17bb123
24 changed files with 4616 additions and 2503 deletions

View file

@ -9527,6 +9527,388 @@ konigsberg_cathedral_02 = {
########################################
# RUSSIA
########################################
##########
# Winter Palace
##########
winter_palace_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_manorialism }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 750
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
monthly_dynasty_prestige = 0.15
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.15
legitimacy_gain_mult = 0.15
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.10
development_growth_factor = 0.15
}
province_modifier = {
monthly_income = 2
}
next_building = winter_palace_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
winter_palace_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 2000
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
stewardship_per_prestige_level = 1
monthly_dynasty_prestige = 0.50
monthly_dynasty_prestige_mult = 0.10
monthly_prestige = 0.50
monthly_prestige_gain_mult = 0.20
legitimacy_gain_mult = 0.15
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.20
development_growth_factor = 0.25
}
province_modifier = {
monthly_income = 3.50
}
ai_value = {
base = 100
ai_general_building_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Peter and Paul Fortress
##########
petropavlovskaya_krepost_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_visby_ringmur.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_manorialism }
building_requirement_tribal = no
}
cost_gold = 750
county_holder_character_modifier = {
knight_effectiveness_mult = 0.125
monthly_martial_lifestyle_xp_gain_mult = 0.1
monthly_prestige_gain_mult = 0.10
belligerent_vassal_opinion = 5
glory_hound_opinion = 5
}
county_modifier = {
monthly_county_control_growth_add = 0.5
hostile_raid_time = 0.5
}
province_modifier = {
fort_level = 4
garrison_size = 0.50
defender_holding_advantage = 4
stationed_maa_damage_mult = 0.1
stationed_maa_toughness_mult = 0.1
stationed_siege_weapon_siege_value_mult = 0.1
travel_danger = -15
}
next_building = petropavlovskaya_krepost_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
petropavlovskaya_krepost_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_visby_ringmur.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
}
cost_gold = 2500
county_holder_character_modifier = {
martial_per_prestige_level = 1
knight_effectiveness_mult = 0.25
monthly_martial_lifestyle_xp_gain_mult = 0.1
monthly_prestige_gain_mult = 0.10
belligerent_vassal_opinion = 10
glory_hound_opinion = 10
}
county_modifier = {
monthly_county_control_growth_add = 1
hostile_raid_time = 1
}
province_modifier = {
fort_level = 6
garrison_size = 1
defender_holding_advantage = 6
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
stationed_siege_weapon_siege_value_mult = 0.2
travel_danger = -25
}
ai_value = {
base = 100
ai_general_building_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# Great Walls of Smolensk
##########
smolensk_walls_01 = {
construction_time = slow_construction_time
type_icon = "icon_structure_hotin_fortress.dds"
can_construct_potential = {
}
cost_gold = 500
character_modifier = {
monthly_dynasty_prestige_mult = 0.05
}
max_garrison = good_building_max_garrison_tier_1
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_2
fort_level = good_building_fort_level_tier_1
stationed_maa_damage_mult = normal_maa_damage_tier_1
stationed_maa_toughness_mult = normal_maa_toughness_tier_1
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_1
travel_danger = -10
}
county_modifier = {
tax_mult = 0.05
monthly_county_control_growth_add = 0.5
development_growth = 0.1
development_growth_factor = 0.05
hostile_raid_time = 0.25
}
next_building = smolensk_walls_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}
smolensk_walls_02 = {
construction_time = slow_construction_time
type_icon = "icon_structure_hotin_fortress.dds"
can_construct_potential = {
}
can_construct = {
scope:holder.culture = {
has_innovation = innovation_hoardings
}
}
cost_gold = 1000
character_modifier = {
monthly_dynasty_prestige_mult = 0.05
martial_per_prestige_level = 1
}
max_garrison = good_building_max_garrison_tier_2
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_3
fort_level = good_building_fort_level_tier_2
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
travel_danger = -20
}
county_modifier = {
tax_mult = 0.1
monthly_county_control_growth_add = 0.5
development_growth = 0.1
development_growth_factor = 0.2
hostile_raid_time = 0.33
}
next_building = smolensk_walls_03
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
smolensk_walls_03 = {
construction_time = slow_construction_time
type_icon = "icon_structure_hotin_fortress.dds"
can_construct_potential = {
}
cost_gold = 1500
character_modifier = {
monthly_dynasty_prestige_mult = 0.1
martial_per_prestige_level = 1
stewardship_per_prestige_level = 1
}
max_garrison = good_building_max_garrison_tier_3
province_modifier = {
defender_holding_advantage = normal_building_advantage_tier_4
fort_level = good_building_fort_level_tier_3
stationed_maa_damage_mult = normal_maa_damage_tier_2
stationed_maa_toughness_mult = normal_maa_toughness_tier_2
stationed_siege_weapon_siege_value_mult = normal_maa_siege_value_tier_2
travel_danger = -30
}
county_modifier = {
tax_mult = 0.15
monthly_county_control_growth_add = 1
development_growth = 0.15
development_growth_factor = 0.15
hostile_raid_time = 0.5
}
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
########################################
# BALTIC
########################################