Bone Temple

This commit is contained in:
Heidesommer 2026-05-31 06:16:24 -04:00
parent a7d3e9e2a6
commit d96fc60d5e
5 changed files with 71 additions and 1 deletions

View file

@ -10527,4 +10527,66 @@ communal_settlement_04 = {
ai_general_building_modifier = yes
directive_to_build_military_modifier = yes
}
}
##########
# Bone Temple of Melar
##########
bone_temple_melar_01 = {
construction_time = slow_construction_time
type_icon = "icon_structure_cathedral_pagan.dds"
can_construct_potential = {
custom_description = {
text = holy_site_building_trigger
barony = {
is_holy_site_of = scope:holder.faith
}
}
}
can_construct = {
scope:holder.culture = {
has_innovation = innovation_city_planning
}
}
cost_gold = 1000
character_modifier = {
monthly_piety_gain_mult = 0.1
monthly_dynasty_prestige_mult = 0.05
knight_effectiveness_mult = 0.2
knight_limit = 1
}
province_modifier = {
monthly_income = 1
}
county_modifier = {
tax_mult = 0.1
levy_size = 0.1
county_opinion_add = 10
}
on_complete = {
#Regular Mandala Boon
mandala_built_piety_duchy_building_t3_effect = yes
}
ai_value = {
base = 100
ai_pious_building_preference_modifier = yes
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_religious
flag = holy_building
}

View file

@ -861,6 +861,7 @@ religious_special_building_exclusion_trigger = { # checks if any special buildin
has_building = holy_site_chinese_temple_01
has_building = holy_site_se_asia_pagan_temple_01
has_building = izumo_taisha_01
has_building = bone_temple_melar_01
}
}
AND = { # Islamic