unfucking the mod
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444
events/tutorial_events.txt
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444
events/tutorial_events.txt
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namespace = tutorial
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# Someone shows up to warn you that another person has fabricated a claim on one of your titles!
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# We use this event to teach the player about some of the diplomatic options available in the game.
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tutorial.0001 = {
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type = character_event
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title = tutorial.0001.t
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desc = tutorial.0001.desc
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theme = diplomacy
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override_background = { reference = relaxing_room }
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left_portrait = {
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character = root
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animation = disapproval
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}
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right_portrait = {
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character = scope:potential_ally
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animation = worry
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}
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lower_center_portrait = {
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character = scope:bad_guy
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}
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trigger = {
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has_global_variable = tutorial_completed
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any_neighboring_top_liege_realm_owner = {
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count > 1
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}
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}
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immediate = {
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random_neighboring_top_liege_realm_owner = {
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save_scope_as = bad_guy
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}
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random_neighboring_top_liege_realm_owner = {
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limit = {
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this != scope:bad_guy
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}
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save_scope_as = potential_ally
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}
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scope:bad_guy = {
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add_unpressed_claim = title:c_ennis
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}
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hidden_effect = {
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scope:bad_guy = {
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add_trait = drunkard
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add_trait = irritable
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}
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}
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}
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option = { # Become friends with the guy plotting against you
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trigger = {
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OR = {
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has_trait = education_diplomacy_1
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has_trait = education_diplomacy_2
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has_trait = education_diplomacy_3
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has_trait = education_diplomacy_4
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has_trait = education_diplomacy_5
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}
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}
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add_internal_flag = special
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name = tutorial.0001.a
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flavor = tutorial.0001.a_flavor
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if = {
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limit = {
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NOT = {
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any_scheme = {
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type = befriend
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scheme_target_character = scope:bad_guy
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}
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}
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}
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start_scheme = {
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target_character = scope:bad_guy
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type = befriend
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}
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}
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custom_tooltip = diplomacy_family.2250.b.tt
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hidden_effect = {
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random_scheme = {
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type = befriend
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limit = {
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scheme_target_character = scope:bad_guy
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}
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add_scheme_modifier = {
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type = tutorial_extra_success_chance_modifier
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}
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}
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start_tutorial_lesson = reactive_advice_tutorial_schemes
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}
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}
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option = { # Try go get a 'donation' from the guy who warned you about the plotting
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name = tutorial.0001.c
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flavor = tutorial.0001.c_flavor
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duel = {
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skill = diplomacy
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target = scope:potential_ally
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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min = 5
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desc = tutorial.0001.c.tt.success
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send_interface_toast = {
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title = tutorial.0001.c.tt.success
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left_icon = scope:potential_ally
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add_gold = major_gold_value
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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min = 5
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desc = tutorial.0001.c.tt.failure
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send_interface_toast = {
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title = tutorial.0001.c.tt.failure
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left_icon = scope:potential_ally
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reverse_add_opinion = {
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target = scope:potential_ally
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modifier = insult_opinion
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opinion = -35
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}
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}
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}
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}
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}
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option = { # Get some Prestige
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name = tutorial.0001.b
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flavor = tutorial.0001.b_flavor
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add_prestige = medium_prestige_gain
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}
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after = {
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trigger_event = {
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id = health.1001
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months = { 2 3 }
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}
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trigger_event = {
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id = tutorial.0002
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months = { 12 13 }
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}
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}
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}
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tutorial.0002 = {
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type = character_event
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title = tutorial.0002.t
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desc = tutorial.0002.desc
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theme = martial
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left_portrait = {
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character = root
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animation = dismissal
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}
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right_portrait = {
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character = scope:potential_ally
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animation = shame
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}
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lower_center_portrait = {
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character = scope:bad_guy
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}
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trigger = {
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has_global_variable = tutorial_completed
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}
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option = {
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trigger = {
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has_trait = impatient
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}
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start_war = {
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casus_belli = "vassalization_cb"
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target = scope:bad_guy
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}
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add_internal_flag = dangerous
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name = tutorial.0002.c
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flavor = tutorial.0002.c_flavor
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hidden_effect = {
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start_tutorial_lesson = reactive_advice_tutorial_war
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}
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}
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option = {
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trigger = {
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has_relation_friend = scope:bad_guy
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}
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add_internal_flag = special
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reason = friend
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add_prestige = major_prestige_value
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scope:bad_guy = {
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add_opinion = {
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modifier = friendliness_opinion
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target = root
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opinion = 20
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}
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}
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name = tutorial.0002.b
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flavor = tutorial.0002.b_flavor
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}
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option = {
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name = tutorial.0002.a
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flavor = tutorial.0002.a_flavor
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duel = {
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skill = diplomacy
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target = scope:bad_guy
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# Crit success.
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10 = {
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custom_tooltip = tutorial.0002.a.tt
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = tutorial.0002.a.tt.crit_success
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send_interface_toast = {
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title = tutorial.0002.a.tt.crit_success
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left_icon = scope:bad_guy
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create_alliance = {
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target = scope:bad_guy
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allied_through_owner = root
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allied_through_target = scope:bad_guy
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}
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scope:bad_guy = {
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add_opinion = {
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target = root
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modifier = event_negotiated_alliance_opinion
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}
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}
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}
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}
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# Success.
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40 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = tutorial.0002.a.tt.success
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send_interface_toast = {
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title = tutorial.0002.a.tt.success
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left_icon = scope:bad_guy
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add_truce_both_ways = {
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character = scope:bad_guy
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days = 1825
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name = TRUCE_ENFORCE_TRUCE
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result = white_peace
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}
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}
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}
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# Failure.
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = tutorial.0002.a.tt.failure
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send_interface_toast = {
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title = tutorial.0002.a.tt.failure
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left_icon = scope:bad_guy
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scope:bad_guy = {
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start_war = {
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cb = claim_cb
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target = root
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claimant = scope:bad_guy
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target_title = title:c_ennis
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}
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}
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hidden_effect = {
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start_tutorial_lesson = reactive_advice_tutorial_war
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}
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}
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}
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}
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}
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}
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tutorial.1001 = {
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type = character_event
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title = tutorial.1001.t
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desc = tutorial.1001.desc
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theme = ruler_objectives
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override_background = { reference = courtyard }
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left_portrait = {
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character = root
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animation = eccentric
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}
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right_portrait = {
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character = scope:councillor
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animation = toast
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}
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cooldown = { years = 25 }
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trigger = {
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always = no # TODO[Ruler Objectives]: Make generally available once ready for it
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capital_province = {
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geographical_region = custom_ireland
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}
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NOR = {
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house = {
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has_house_modifier = ruler_objective_region_conquered_modifier
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}
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has_variable = ruler_objective_councillor
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}
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}
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immediate = {
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random_councillor = {
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save_scope_as = councillor
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}
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set_variable = {
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name = ruler_objective_councillor
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value = scope:councillor
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}
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#random_geographical_region = {
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# limit = {
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# save_temporary_scope_as = region_temp
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# any_county_in_region = {
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# region = scope:region_temp
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# this = root.capital_county
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# }
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# }
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# save_scope_as = region
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#}
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geographical_region:custom_ireland = {
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save_scope_as = region
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}
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}
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option = {
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name = tutorial.1001.a
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reason = ruler_objectives
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flavor = opted_into_tutorial_objectives_tt
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custom_tooltip = {
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text = enable_unify_region_decision_tt
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add_character_flag = opted_into_tutorial_objectives
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}
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set_ruler_objective_decision = unify_region_decision
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}
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option = {
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name = tutorial.1001.b
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add_prestige = minor_prestige_gain
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}
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}
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tutorial.1002 = {
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type = character_event
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title = tutorial.1002.t
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desc = {
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desc = tutorial.1002.desc
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first_valid = {
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triggered_desc = {
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trigger = { var:ruler_objective_councillor ?= { is_alive = yes } }
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desc = tutorial.1002.desc_alive
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}
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desc = tutorial.1002.desc_dead
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}
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}
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theme = ruler_objectives
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override_background = { reference = throne_room }
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left_portrait = {
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character = root
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animation = war_over_win
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}
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right_portrait = {
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character = scope:councillor
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animation = throne_room_applaud_1
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}
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immediate = {
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var:ruler_objective_councillor ?= {
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save_scope_as = councillor
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}
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#random_geographical_region = {
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# limit = {
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# save_temporary_scope_as = region_temp
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# any_county_in_region = {
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# region = scope:region_temp
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# this = root.capital_county
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# }
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# }
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# save_scope_as = region
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#}
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geographical_region:custom_ireland = {
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save_scope_as = region
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}
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}
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option = {
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reason = ruler_objectives
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name = {
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trigger = {
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var:ruler_objective_councillor ?= {
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is_alive = yes
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}
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}
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text = tutorial.1002.a_councillor
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}
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name = {
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trigger = {
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var:ruler_objective_councillor ?= {
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is_alive = no
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}
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}
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text = tutorial.1002.a
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}
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dynasty = {
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add_dynasty_prestige = 500
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}
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house = {
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add_house_modifier = {
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modifier = ruler_objective_region_conquered_modifier
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years = 100
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}
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}
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}
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after = {
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remove_variable = ruler_objective_councillor
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}
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}
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