unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
207
events/test_events/test_activity_events.txt
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207
events/test_events/test_activity_events.txt
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namespace = test_activity_events
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test_activity_events.1 = {
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type = activity_event
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title = test_activity_events.1.t
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desc = test_activity_events.1.desc
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left_portrait = root
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right_portrait = root.primary_heir
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theme = stewardship_wealth_focus
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orphan = yes
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widget = {
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gui = "event_window_widget_stress"
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container = "custom_widgets_container"
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}
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immediate = {
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save_scope_as = stress_character # For stress widget
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add_gold = 1337
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}
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option = {
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name = test_activity_events.1.a
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primary_heir = { add_prestige = 42 }
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}
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option = {
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name = test_activity_events.1.b
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add_piety = 420
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}
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}
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test_activity_events.2 = {
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type = activity_event
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title = debug_main
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desc = debug_main
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theme = ep2_video_test
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orphan = yes
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option = {
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name = debug_main
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}
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}
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test_activity_events.3 = {
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type = activity_event
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window = activity_locale_fullscreen_event_widget
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title = debug_main
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desc = debug_main
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theme = default
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orphan = yes
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option = {
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name = debug_main
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}
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}
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test_activity_events.4 = { # Max Portraits in Event Window
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type = activity_event
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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theme = realm
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orphan = yes
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left_portrait = {
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character = scope:portrait_1
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animation = wedding_priest
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}
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right_portrait = {
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character = scope:portrait_2
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animation = wedding_priest
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}
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center_portrait = {
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character = scope:portrait_3
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animation = wedding_priest
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}
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lower_right_portrait = scope:portrait_4
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lower_center_portrait = scope:portrait_5
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lower_left_portrait = scope:portrait_6
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immediate = {
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random_ruler = {
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save_scope_as = portrait_1
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}
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random_ruler = {
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save_scope_as = portrait_2
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}
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random_ruler = {
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save_scope_as = portrait_3
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}
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random_ruler = {
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save_scope_as = portrait_4
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}
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random_ruler = {
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save_scope_as = portrait_5
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}
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random_ruler = {
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save_scope_as = portrait_6
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}
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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}
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test_activity_events.5 = { # Camera override in event wndow
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type = activity_event
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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theme = realm
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orphan = yes
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left_portrait = scope:portrait_1
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center_portrait = {
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character = scope:portrait_3
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camera = camera_event_right
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}
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right_portrait = {
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character = scope:portrait_2
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camera = camera_event_right
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}
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immediate = {
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random_ruler = {
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save_scope_as = portrait_1
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}
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random_ruler = {
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save_scope_as = portrait_2
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}
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random_ruler = {
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save_scope_as = portrait_3
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}
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}
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option = {
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name = LOREM_IPSUM_TITLE
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}
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}
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## Test transitions
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test_activity_events.10 = {
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type = activity_event
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title = LOREM_IPSUM_TITLE
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desc = LOREM_IPSUM_DESCRIPTION
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left_portrait = root
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right_portrait = root.primary_heir
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theme = tournament_archery_pivotal
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window = tournament_fullscreen_pivotal_event_widget
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orphan = yes
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override_transition = {
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trigger = {
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exists = var:progress_to_victory
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var:progress_to_victory > 75
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}
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reference = debug_test_transition_1
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}
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override_transition = {
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trigger = {
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exists = var:progress_to_victory
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var:progress_to_victory <= 75
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var:progress_to_victory > 25
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}
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reference = debug_test_transition_2
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}
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override_transition = {
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trigger = {
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exists = var:progress_to_victory
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var:progress_to_victory <= 25
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}
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reference = debug_test_transition_3
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}
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orphan = yes
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immediate = {
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add_gold = 1337
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}
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option = {
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name = test_activity_events.1.a
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primary_heir = { add_prestige = 42 }
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}
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option = {
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name = test_activity_events.1.b
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add_piety = 420
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}
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}
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