unfucking the mod
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469
events/religion_events/faith_conversion_events.txt
Normal file
469
events/religion_events/faith_conversion_events.txt
Normal file
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namespace = faith_conversion
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# Fired when you convert to a new faith. Convert capital county.
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faith_conversion.0001 = {
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hidden = yes
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trigger = {
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is_landed = yes
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primary_title.tier > tier_barony
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exists = capital_county
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exists = scope:old_faith
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capital_county.faith = scope:old_faith
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}
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immediate = {
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capital_county = { set_county_faith = root.faith }
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}
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}
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# Fired when you convert to a new faith. Remove obsolete character modifiers.
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faith_conversion.0002 = {
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hidden = yes
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immediate = {
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if = {
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limit = {
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faith.religion != scope:old_faith.religion
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}
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remove_trait = pilgrim
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}
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if = {
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limit = {
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NOR = {
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has_character_flag = converted_by_heresy_0010_event
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has_character_flag = converted_by_heresy_0011_event
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has_character_flag = converted_by_heresy_decision
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has_character_flag = new_heresiarch
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}
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}
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remove_trait = heresiarch
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}
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remove_trait = excommunicated
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remove_character_modifier = recent_excommunication
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remove_character_modifier = excommunication_recently_lifted
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remove_character_modifier = vow_of_poverty_modifier
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remove_character_modifier = temporal_condemnation_modifier
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remove_character_modifier = ultimate_blasphemer_modifier
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remove_character_modifier = defiant_high_king_conversion_boost_modifier
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remove_character_modifier = defiant_high_queen_conversion_boost_modifier
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remove_character_modifier = fp1_jomsvikings_caused_faith_crisis_modifier
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remove_character_modifier = fp2_opportunistic_schismatic_modifier
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remove_character_modifier = fp2_friend_of_the_old_ways_modifier
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remove_character_modifier = bp2_yearly_0641_hof_modifier
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remove_character_modifier = bp2_yearly_0641_realm_priest_modifier
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remove_character_modifier = next_free_ho_hire_modifier
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# If you championed the old ways but then reform regardless, get booted down to friend.
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if = {
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limit = {
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faith.religion = scope:old_faith.religion
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has_character_modifier = fp2_champion_of_the_old_ways_modifier
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}
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remove_character_modifier = fp2_champion_of_the_old_ways_modifier
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add_character_modifier = fp2_friend_of_the_old_ways_modifier
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}
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else = { remove_character_modifier = fp2_champion_of_the_old_ways_modifier }
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# Reset patron deities.
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if = {
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limit = {
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faith = {
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OR = {
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has_doctrine = tenet_bhakti
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religion != scope:old_faith.religion
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}
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}
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}
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remove_character_modifier = bhakti_hinduism_ganga
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remove_character_modifier = bhakti_hinduism_saraswati
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remove_character_modifier = bhakti_hinduism_kali
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remove_character_modifier = bhakti_hinduism_kubera
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remove_character_modifier = bhakti_vaishnavism_lakishmi
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remove_character_modifier = bhakti_vaishnavism_jagganath
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remove_character_modifier = bhakti_vaishnavism_hayagriva
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remove_character_modifier = bhakti_shaivism_parvati
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remove_character_modifier = bhakti_shaivism_virabhadra
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remove_character_modifier = bhakti_shaivism_munishwarar
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remove_character_modifier = bhakti_shaivism_dakshinamoorthy
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remove_character_modifier = bhakti_smartism_ganesha
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remove_character_modifier = bhakti_smartism_vishnu
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remove_character_modifier = bhakti_smartism_shiva
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remove_character_modifier = bhakti_germanic_generic_odin
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remove_character_modifier = bhakti_germanic_not_danish_ullr
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remove_character_modifier = bhakti_germanic_danish_tyr
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remove_character_modifier = bhakti_germanic_generic_thor
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remove_character_modifier = bhakti_germanic_generic_freyr
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}
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# No Friday prayer shenanigans unless you're involved in the Sunni caliphal drama.
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## Friday prayers would absolutely happen for others but these modifiers are currently tied heavily to the struggle.
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## Remove insubordination if you leave Islam.
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if = {
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limit = {
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NOT = { faith.religion = religion:islam_religion }
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}
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remove_character_modifier = fp3_name_read_in_friday_prayer_modifier
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}
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## Remove subordination.
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### Special use-case because you might convert faith within the various ones that consider the caliph to be their HoF, in which case it'd stay.
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if = {
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limit = {
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faith.religious_head_title ?= {
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NOT = { this = title:d_sunni }
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}
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}
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remove_character_modifier = fp3_displayed_pious_submission_to_caliph_modifier
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}
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bastard_to_wild_oat_conversion_effect = yes
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}
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}
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scripted_trigger faith_conversion_0003_valid_character = {
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faith = scope:old_faith
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is_alive = yes
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is_ai = yes
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}
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# Fired when you convert to a new faith. Convert close family.
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faith_conversion.0003 = {
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hidden = yes
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immediate = {
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every_spouse = {
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limit = {
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faith_conversion_0003_valid_character = yes
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is_landed = no
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}
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set_character_faith = root.faith
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}
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every_child = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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# Children are converted regardless of Landed status, assuming they are Landed within your realm.
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}
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set_character_faith_with_conversion = root.faith #Also converts their spouse, children, and parents if applicable.
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}
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if = {
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limit = {
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exists = mother
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}
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mother = {
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if = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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is_landed = no #If inside your realm but landed, follow normal vassal conversion rules.
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}
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set_character_faith = root.faith
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}
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}
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}
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if = {
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limit = {
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exists = father
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}
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father = {
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if = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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is_landed = no #If inside your realm but landed, follow normal vassal conversion rules.
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}
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set_character_faith = root.faith
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}
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}
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}
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}
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}
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faith_conversion.0004 = {
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hidden = yes
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trigger = {
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government_has_flag = government_is_theocracy
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is_landed = yes
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faith = {
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has_doctrine = doctrine_theocracy_lay_clergy
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}
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}
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immediate = {
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if = {
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limit = {
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OR = {
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culture = { has_cultural_pillar = heritage_arabic }
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culture = { has_cultural_pillar = heritage_iranian }
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culture = { has_cultural_pillar = heritage_turkic }
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}
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}
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change_government = clan_government
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}
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else = {
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change_government = feudal_government
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}
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}
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}
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# For softening opinion penalties, e.g., I believed in monogamous faith but was in a polygamous marriage, but now I've been converted to polygamous faith.
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faith_conversion.0005 = {
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hidden = yes
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trigger = {
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any_consort = { }
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}
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immediate = {
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every_consort = {
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save_scope_as = this_consort
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root = {
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update_active_consort_opinion_effect = { PARTNER = scope:this_consort }
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}
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}
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}
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}
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faith_conversion.1001 = {
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type = character_event
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title = faith_conversion.1001.t
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desc = {
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desc = faith_conversion.1001.start
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first_valid = {
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triggered_desc = {
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trigger = {
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has_trait = zealous
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faith = { has_doctrine = tenet_carnal_exaltation }
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is_male = yes
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}
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desc = faith_conversion.1001.desc.zealous.carnal_male
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}
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triggered_desc = {
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trigger = {
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has_trait = zealous
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faith = { has_doctrine = tenet_carnal_exaltation }
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is_female = yes
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}
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desc = faith_conversion.1001.desc.zealous.carnal_female
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}
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triggered_desc = {
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trigger = { has_trait = zealous }
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desc = faith_conversion.1001.desc.zealous
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}
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triggered_desc = {
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trigger = { has_trait = cynical }
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desc = faith_conversion.1001.desc.cynical
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}
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triggered_desc = {
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trigger = { faith = { has_doctrine_parameter = reincarnation_events_active } }
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desc = faith_conversion.1001.desc.reincarnation
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}
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triggered_desc = {
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trigger = { has_trait = compassionate }
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desc = faith_conversion.1001.desc.compassionate
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}
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desc = faith_conversion.1001.desc
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}
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first_valid = {
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triggered_desc = {
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trigger = { has_government = landless_adventurer_government }
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desc = faith_conversion.1001.end.is_landless_adventurer
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}
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triggered_desc = {
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trigger = {
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top_liege != this
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liege = {
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faith != root.faith
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}
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}
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desc = faith_conversion.1001.end.is_vassal.convert_away
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}
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triggered_desc = {
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trigger = {
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top_liege != this
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liege = {
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_vassal.convert_to
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}
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triggered_desc = {
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trigger = {
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any_vassal = {
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percent < 0.5
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_top_liege.convert_away
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}
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triggered_desc = {
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trigger = {
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any_vassal = {
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percent >= 0.5
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_top_liege.convert_to
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}
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}
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}
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theme = faith
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left_portrait = {
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character = root
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animation = prayer
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}
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right_portrait = {
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character = scope:template_priest
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animation = wedding_priest
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}
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trigger = {
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is_ai = no # Since the event is narrative-only, there's no need to generate a temporary priest character only to kill them with no other effects for AI rulers.
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}
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immediate = {
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faith = {
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save_scope_as = new_faith
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}
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liege ?= {
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save_scope_as = my_liege
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}
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primary_title = {
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save_scope_as = my_title
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}
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dynasty = {
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save_scope_as = my_dynasty
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}
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create_character = {
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template = priest_character_template
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location = root.capital_province
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save_scope_as = template_priest
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}
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# If necessary, make them celibate.
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hidden_effect = {
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if = {
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limit = {
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NOT = {
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scope:new_faith = { has_doctrine_parameter = clergy_can_marry } # scoping directly to the character was firing null character errors
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}
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}
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scope:template_priest = {
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add_trait = devoted
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}
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}
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}
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#Dummy check to avoid errors since the flag is only checked in portrait modifiers otherwise
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if = {
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limit = {
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has_character_flag = need_priest_outfit
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}
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#Please dress properly!
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}
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if = {
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limit = {
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scope:template_priest = { should_be_naked_trigger = yes }
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}
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scope:template_priest = {
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add_character_flag = is_naked
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}
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}
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else = {
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scope:template_priest = {
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add_character_flag = need_priest_outfit
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}
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}
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}
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option = {
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name = faith_conversion.1001.a
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}
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option = {
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name = faith_conversion.1001.b
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# Gain scope:template priest as a courtier & earmark them for future friendship.
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add_courtier = scope:template_priest
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reverse_add_opinion = {
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target = scope:template_priest
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modifier = pious_opinion
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opinion = 50
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}
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set_relation_potential_friend = scope:template_priest
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}
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after = {
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hidden_effect = {
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if = {
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limit = {
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this != scope:template_priest.host
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}
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scope:template_priest = {
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death = {
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death_reason = death_disappearance
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}
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}
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}
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}
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if = {
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limit = {
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scope:template_priest ?= {
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has_character_flag = is_naked
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}
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}
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scope:template_priest = {
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remove_character_flag = is_naked
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}
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}
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add_character_flag = {
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flag = recent_convert
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years = 20
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}
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}
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}
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faith_conversion.1002 = {
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hidden = yes
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immediate = {
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# If it's desirable to delay this event (e.g., due to decision) a little, do so.
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if = {
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limit = { has_character_flag = delay_player_faith_conversion_notification_event }
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trigger_event = {
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id = faith_conversion.1001
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days = 7
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}
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}
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# Otherwise, just send it.
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else = { trigger_event = faith_conversion.1001 }
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}
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}
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faith_conversion.1101 = {
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hidden = yes
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immediate = {
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every_vassal = {
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limit = {
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is_ai = no
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}
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send_interface_toast = {
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title = faith_conversion.1101.toast
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left_icon = root
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show_as_tooltip = {
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root = {
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set_character_faith = faith
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}
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}
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}
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}
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}
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}
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