unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
131
events/dlc/mpo/mpo_nomads_blood_brothers_windy.txt
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131
events/dlc/mpo/mpo_nomads_blood_brothers_windy.txt
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namespace = mpo_bb_events
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############################
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## Nomadic blood brother events
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## 0001-0099
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## By Alexander Windahl
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############################
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mpo_bb_events.0001 = {
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type = character_event
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title = mpo_bb_events.0001.t
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desc = mpo_bb_events.0001.desc
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theme = nomads
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cooldown = { years = 15 }
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left_portrait = {
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character = root
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animation = stayback
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}
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right_portrait = {
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character = scope:my_blood_brother
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animation = aggressive_unarmed
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}
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trigger = {
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has_mpo_dlc_trigger = yes
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government_has_flag = government_is_nomadic
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is_available_adult = yes
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any_ally = {
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has_relation_blood_brother = root
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is_available_ai_adult = yes
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}
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}
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immediate = {
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random_ally = {
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limit = {
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has_relation_blood_brother = root
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is_available_ai_adult = yes
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}
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save_scope_as = my_blood_brother
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}
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}
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option = {
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ai_chance = {
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base = 100
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}
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name = mpo_bb_events.0001.a
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duel = {
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skill = prowess
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target = scope:my_blood_brother
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# You win
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 3.5
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min = -49
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}
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desc = mpo_bb_events.0001.a.tt_success
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send_interface_toast = {
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title = mpo_bb_events.0001.a.tt_success
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left_icon = scope:my_blood_brother
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add_prestige = minor_prestige_gain
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reverse_add_opinion = {
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target = scope:my_blood_brother
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modifier = impressed_opinion
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opinion = 30
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}
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}
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}
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# You lose
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -3.5
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min = -49
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}
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desc = mpo_bb_events.0001.a.tt_failure
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send_interface_toast = {
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title = mpo_bb_events.0001.a.tt_failure
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left_icon = scope:my_blood_brother
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add_prestige = miniscule_prestige_loss
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reverse_add_opinion = {
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target = scope:my_blood_brother
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modifier = amused_opinion
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opinion = 10
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}
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}
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}
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}
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}
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option = {
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ai_chance = {
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base = 100
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}
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name = mpo_bb_events.0001.b
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add_dread = minor_dread_loss
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reverse_add_opinion = {
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target = scope:my_blood_brother
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modifier = softening_disposition_opinion
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opinion = 5
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}
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}
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option = {
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ai_chance = {
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base = 100
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}
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name = mpo_bb_events.0001.c
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add_dread = minor_dread_gain
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stress_impact = {
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callous = miniscule_stress_impact_loss
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arbitrary = miniscule_stress_impact_loss
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eccentric = miniscule_stress_impact_loss
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}
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reverse_add_opinion = {
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target = scope:my_blood_brother
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modifier = angry_opinion
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opinion = -30
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}
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}
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}
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