unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
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d887392b56
1167 changed files with 26982 additions and 13 deletions
307
events/dlc/mpo/court_astrologer_events.txt
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307
events/dlc/mpo/court_astrologer_events.txt
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namespace = court_astrologer_events
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#Triggered by the "Consult the Skies" decision
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court_astrologer_events.0001 = {
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type = character_event
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title = court_astrologer_events.0001.t
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desc = court_astrologer_events.0001.desc
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theme = faith
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override_effect_2d = {
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reference = legend_glow
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}
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left_portrait = {
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character = root
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triggered_animation = {
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trigger = {
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has_trait = zealous
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}
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animation = beg
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}
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = craven
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has_trait = paranoid
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}
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}
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animation = worry
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}
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = cynical
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has_trait = arrogant
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}
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}
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animation = boredom
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}
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animation = prayer
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}
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right_portrait = {
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character = scope:astrologer
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animation = holding_staff
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}
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immediate = {
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random_courtier = {
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limit = { has_court_position = court_astrologer_court_position }
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save_scope_as = astrologer
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}
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}
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option = { # Tell me about my love life
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name = court_astrologer_events.0001.a
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random_list = {
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50 = {
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desc = court_astrologer_events.0001.a.success
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send_interface_toast = {
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title = court_astrologer_events.0001.a.success
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left_icon = root
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custom_tooltip = court_astrologer_events.0001.a.success.tt
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if = {
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limit = {
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culture ?= { has_cultural_pillar = ethos_spiritual }
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}
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add_character_modifier = {
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modifier = mpo_divination_love_spiritual_modifier
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years = 5
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}
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}
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else = {
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add_character_modifier = {
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modifier = mpo_divination_love_modifier
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years = 5
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}
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}
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}
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}
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50 = {
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desc = court_astrologer_events.0001.a.failure
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send_interface_toast = {
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title = court_astrologer_events.0001.a.failure
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left_icon = root
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add_stress = minor_stress_loss
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}
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}
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}
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stress_impact = {
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paranoid = miniscule_stress_impact_gain
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cynical = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Tell me about war
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name = court_astrologer_events.0001.b
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random_list = {
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50 = {
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desc = court_astrologer_events.0001.b.success
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send_interface_toast = {
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title = court_astrologer_events.0001.b.success
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left_icon = root
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if = {
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limit = {
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culture ?= { has_cultural_pillar = ethos_spiritual }
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}
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add_character_modifier = {
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modifier = mpo_divination_war_spiritual_modifier
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years = 5
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}
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}
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else = {
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add_character_modifier = {
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modifier = mpo_divination_war_modifier
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years = 5
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}
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}
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}
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}
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50 = {
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desc = court_astrologer_events.0001.a.failure
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send_interface_toast = {
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title = court_astrologer_events.0001.a.failure
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left_icon = root
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add_stress = minor_stress_loss
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}
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}
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}
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stress_impact = {
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paranoid = miniscule_stress_impact_gain
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cynical = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Just tell me about life
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name = court_astrologer_events.0001.c
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random_list = {
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50 = {
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desc = court_astrologer_events.0001.c.success
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send_interface_toast = {
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title = court_astrologer_events.0001.c.success
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left_icon = root
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if = {
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limit = {
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culture ?= { has_cultural_pillar = ethos_spiritual }
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}
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add_character_modifier = {
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modifier = mpo_divination_life_spiritual_modifier
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years = 5
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}
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}
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else = {
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add_character_modifier = {
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modifier = mpo_divination_life_modifier
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years = 5
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}
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}
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}
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}
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50 = {
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desc = court_astrologer_events.0001.a.failure
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send_interface_toast = {
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title = court_astrologer_events.0001.a.failure
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left_icon = root
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add_stress = minor_stress_loss
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}
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}
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}
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stress_impact = {
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paranoid = miniscule_stress_impact_gain
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cynical = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Actually, not right now
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name = court_astrologer_events.0001.d
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remove_decision_cooldown = mpo_divination_decision
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ai_chance = {
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base = 0
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}
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}
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}
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# Migration Suggestion
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scripted_trigger court_astrologer_events_0002_neighbour_trigger = {
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government_has_flag = government_is_nomadic
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current_domain_fertility >= root.current_domain_fertility
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is_independent_ruler = yes
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}
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court_astrologer_events.0002 = {
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type = character_event
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title = court_astrologer_events.0002.t
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desc = {
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desc = court_astrologer_events.0002.desc.intro
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first_valid = {
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triggered_desc = {
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trigger = {
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location.county.county_fertility <= bad_county_fertility_level
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}
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desc = court_astrologer_events.0002.desc.bad
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}
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desc = court_astrologer_events.0002.desc.meh
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}
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desc = court_astrologer_events.0002.desc.outro
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}
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theme = nomads
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override_background = { reference = mpo_steppe_evening }
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:astrologer
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animation = holding_staff
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}
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lower_center_portrait = scope:target_realm_owner
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cooldown = { years = 5 }
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trigger = {
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has_mpo_dlc_trigger = yes
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government_has_flag = government_is_nomadic
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is_available = yes
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employs_court_position = court_astrologer_court_position
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court_position:court_astrologer_court_position = { is_available = yes }
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any_neighboring_realm_same_rank_owner = {
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court_astrologer_events_0002_neighbour_trigger = yes
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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current_domain_fertility <= bad_county_fertility_level
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factor = 2
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}
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}
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immediate = {
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court_position:court_astrologer_court_position = {
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save_scope_as = astrologer
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get_quirk_character_effect = yes
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}
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ordered_neighboring_realm_same_rank_owner = {
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limit = {
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court_astrologer_events_0002_neighbour_trigger = yes
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}
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order_by = current_domain_fertility
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save_scope_as = target_realm_owner
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primary_title = { save_scope_as = target_realm }
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}
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}
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option = { # Sounds like a great idea
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name = court_astrologer_events.0002.a
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custom_tooltip = court_astrologer_events.0002.a.tt
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set_variable = {
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name = astrologer_desired_area
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value = scope:target_realm
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years = 5
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}
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stress_impact = {
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paranoid = medium_stress_impact_gain
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gregarious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Thank you for your feedback
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name = court_astrologer_events.0002.b
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scope:astrologer = {
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add_opinion = {
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target = root
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modifier = respect_opinion
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opinion = 20
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}
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}
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stress_impact = {
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paranoid = medium_stress_impact_gain
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gregarious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # I'm good
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name = court_astrologer_events.0002.c
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add_prestige = minor_prestige_gain
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stress_impact = {
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paranoid = medium_stress_impact_gain
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gregarious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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}
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9095
events/dlc/mpo/mpo_decisions_events.txt
Normal file
9095
events/dlc/mpo/mpo_decisions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
988
events/dlc/mpo/mpo_events_anna.txt
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988
events/dlc/mpo/mpo_events_anna.txt
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@ -0,0 +1,988 @@
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namespace = mpo_events_anna
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##################################################
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# Anna's Events for MPO
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#Train Them Young - teach a child how to ride a horse
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mpo_events_anna.0001 = {
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type = character_event
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title = mpo_events_anna.0001.t
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desc = mpo_events_anna.0001.desc
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theme = nomads
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left_portrait = {
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character = scope:pushy_adult
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animation = standing_horse
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camera = camera_event_standing_with_horse_left
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}
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right_portrait = {
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character = scope:child
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animation = clutching_ball
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}
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cooldown = { years = 20 }
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trigger = {
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has_mpo_dlc_trigger = yes
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is_adult = yes
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location = { geographical_region = world_steppe }
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government_has_flag = government_is_nomadic
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any_child = {
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is_available_child = yes
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location = root.location
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age >= 5
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}
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any_courtier = {
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is_available_healthy_ai_adult = yes
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}
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}
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immediate = {
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random_child = {
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limit = {
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is_available_child = yes
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location = root.location
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age >= 5
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}
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save_scope_as = child
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}
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random_courtier = {
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limit = {
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is_available_healthy_ai_adult = yes
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}
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save_scope_as = pushy_adult
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}
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}
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#Put the child on the horse
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option = {
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name = mpo_events_anna.0001.a
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flavor = mpo_events_anna.0001.a.tt
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random_list = {
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70 = {
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desc = mpo_events_anna.0001.a.toast.good
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send_interface_toast = {
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type = event_toast_effect_good
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title = mpo_events_anna.0001.a.toast.good
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left_icon = scope:child
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right_icon = root
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scope:child = { add_learning_lifestyle_xp = medium_lifestyle_experience }
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}
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}
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20 = {
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desc = mpo_events_anna.0001.a.toast.neutral
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send_interface_toast = {
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type = event_toast_effect_neutral
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title = mpo_events_anna.0001.a.toast.neutral
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left_icon = scope:child
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right_icon = root
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scope:child = { add_stress = miniscule_stress_gain }
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}
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}
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10 = {
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desc = mpo_events_anna.0001.a.toast.bad
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send_interface_toast = {
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type = event_toast_effect_bad
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title = mpo_events_anna.0001.a.toast.bad
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left_icon = scope:child
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right_icon = root
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scope:child = { increase_wounds_effect = { REASON = fall }
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}
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}
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}
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}
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reverse_add_opinion = {
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target = scope:pushy_adult
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modifier = respect_opinion
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opinion = 10
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}
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stress_impact = {
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craven = minor_stress_impact_gain
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paranoid = minor_stress_impact_gain
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brave = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_honor = 1
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ai_boldness = 1
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}
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}
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}
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#Ride together with the child on the horse
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option = {
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name = mpo_events_anna.0001.b
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reverse_add_opinion = {
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target = scope:child
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modifier = kindness_opinion
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opinion = 20
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}
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add_prestige = minor_prestige_loss
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stress_impact = {
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callous = minor_stress_impact_gain
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compassionate = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_rationality = 1
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}
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}
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}
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#Refuse their request
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option = {
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name = mpo_events_anna.0001.c
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reverse_add_opinion = {
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target = scope:pushy_adult
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modifier = disrespect_opinion
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opinion = -10
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}
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stress_impact = {
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craven = minor_stress_impact_loss
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paranoid = minor_stress_impact_loss
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brave = minor_stress_impact_gain
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_honor = -1
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ai_boldness = -1
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}
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}
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}
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}
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#Stories from the Past - choose a story to be told
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mpo_events_anna.0005 = {
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type = character_event
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title = mpo_events_anna.0005.t
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desc = mpo_events_anna.0005.desc
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theme = nomads
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left_portrait = {
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character = root
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animation = ecstasy
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}
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right_portrait = {
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character = scope:storyteller
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animation = storyteller
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}
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override_background = mpo_campfire_steppe
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cooldown = { years = 20 }
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trigger = {
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has_mpo_dlc_trigger = yes
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is_available_child = yes
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age >= 5
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location = { geographical_region = world_steppe }
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government_has_flag = government_is_nomadic
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any_courtier = {
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is_available_healthy_ai_adult = yes
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}
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}
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immediate = {
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random_courtier = {
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limit = {
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is_available_healthy_ai_adult = yes
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}
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save_scope_as = storyteller
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}
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}
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#Fantastical creatures
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option = {
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name = mpo_events_anna.0005.a
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flavor = mpo_events_anna.0005.a.tt
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add_character_modifier = {
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modifier = mpo_storyteller_fantastical_creatures_modifier
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years = 5
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}
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stress_impact = {
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eccentric = minor_stress_impact_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_rationality = -1
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ai_energy = 1
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}
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}
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}
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#Humorous tales
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option = {
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name = mpo_events_anna.0005.b
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flavor = mpo_events_anna.0005.b.tt
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|
||||
add_character_modifier = {
|
||||
modifier = mpo_storyteller_humorous_tales_modifier
|
||||
years = 5
|
||||
}
|
||||
|
||||
add_stress = minor_stress_loss
|
||||
|
||||
stress_impact = {
|
||||
gregarious = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_compassion = 1
|
||||
ai_sociability = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Heroic triumphs
|
||||
option = {
|
||||
name = mpo_events_anna.0005.c
|
||||
flavor = mpo_events_anna.0005.c.tt
|
||||
|
||||
add_character_modifier = {
|
||||
modifier = mpo_storyteller_heroic_triumphs_modifier
|
||||
years = 5
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
wrathful = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_honor = 1
|
||||
ai_boldness = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Whistle Like an Arrow - being taught how to whistle as a child
|
||||
mpo_events_anna.0010 = {
|
||||
type = character_event
|
||||
title = mpo_events_anna.0010.t
|
||||
desc = mpo_events_anna.0010.desc
|
||||
theme = nomads
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = shame
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:whistler
|
||||
animation = storyteller
|
||||
}
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_available_child = yes
|
||||
age >= 5
|
||||
location = { geographical_region = world_steppe }
|
||||
government_has_flag = government_is_nomadic
|
||||
OR = {
|
||||
any_relation = {
|
||||
type = guardian
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
any_parent = {
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = guardian
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
}
|
||||
random_relation = {
|
||||
type = guardian
|
||||
limit = {
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
save_scope_as = whistler
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_parent = {
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
}
|
||||
random_parent = {
|
||||
limit = {
|
||||
location = root.location
|
||||
is_available = yes
|
||||
}
|
||||
save_scope_as = whistler
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = mpo_events_anna.0010.a
|
||||
custom_tooltip = mpo_events_anna.0010.a.tt.learning
|
||||
duel = {
|
||||
skill = learning
|
||||
value = mediocre_skill_rating
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
#This takes the whistlers learning skill into account, using their skills to teach the child of how to whistle
|
||||
multiplier = { add = scope:whistler.learning multiply = 0.5 }
|
||||
min = -39
|
||||
}
|
||||
desc = mpo_events_anna.0010.a.tt.success
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = mpo_events_anna.0010.a.tt.success
|
||||
left_icon = root
|
||||
right_icon = scope:whistler
|
||||
add_learning_lifestyle_xp = medium_lifestyle_experience
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = { add = scope:whistler.learning multiply = -0.5 }
|
||||
min = -39
|
||||
}
|
||||
desc = mpo_events_anna.0010.a.tt.failure
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_bad
|
||||
title = mpo_events_anna.0010.a.tt.failure
|
||||
left_icon = root
|
||||
right_icon = scope:whistler
|
||||
add_character_modifier = {
|
||||
modifier = mpo_whistling_is_difficult_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
pensive = minor_stress_impact_loss
|
||||
bossy = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_energy = 1
|
||||
ai_sociability = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = mpo_events_anna.0010.b
|
||||
|
||||
add_prestige = miniscule_prestige_gain
|
||||
|
||||
reverse_add_opinion = {
|
||||
target = scope:whistler
|
||||
modifier = disappointed_opinion
|
||||
opinion = -5
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
bossy = minor_stress_impact_loss
|
||||
pensive = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_energy = -1
|
||||
ai_sociability = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#A Morsel of Meat - choose the fate of a fawn stuck in a trap
|
||||
mpo_events_anna.0015 = {
|
||||
type = character_event
|
||||
title = mpo_events_anna.0015.t
|
||||
desc = mpo_events_anna.0015.desc
|
||||
theme = travel
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_dishonorable
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:sceptic
|
||||
animation = personality_cynical
|
||||
}
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_adult = yes
|
||||
location = { geographical_region = world_steppe }
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
NOT = {
|
||||
culture = { has_cultural_tradition = tradition_vegetarianism }
|
||||
}
|
||||
is_available_travelling = yes
|
||||
domicile = {
|
||||
provisions <= medium_provisions_value
|
||||
}
|
||||
current_travel_plan = {
|
||||
any_entourage_character = {
|
||||
is_available_allow_travelling = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
current_travel_plan = {
|
||||
random_entourage_character = {
|
||||
limit = {
|
||||
is_available_allow_travelling = yes
|
||||
}
|
||||
save_scope_as = sceptic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Steal the prey, kill it for provisions
|
||||
option = {
|
||||
name = mpo_events_anna.0015.a
|
||||
|
||||
domicile = {
|
||||
change_provisions = minor_provisions_gain
|
||||
}
|
||||
|
||||
add_prestige = minor_prestige_loss
|
||||
|
||||
stress_impact = {
|
||||
humble = minor_stress_impact_gain
|
||||
arrogant = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_honor = -1
|
||||
ai_greed = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Convince the entourage that it is your trap you laid out
|
||||
option = {
|
||||
name = mpo_events_anna.0015.b
|
||||
|
||||
duel = {
|
||||
skill = intrigue
|
||||
value = high_skill_rating
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
domicile = {
|
||||
change_provisions = minor_provisions_gain
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_sufficient_liar_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
add_prestige = minor_prestige_loss
|
||||
add_stress = medium_stress_gain
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
honest = minor_stress_impact_gain
|
||||
deceitful = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_honor = -1
|
||||
ai_greed = 1
|
||||
ai_boldness = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Release the animal
|
||||
option = {
|
||||
name = mpo_events_anna.0015.c
|
||||
|
||||
add_character_modifier = {
|
||||
modifier = mpo_trapped_fawn_modifier
|
||||
years = 5
|
||||
}
|
||||
|
||||
add_prestige = miniscule_prestige_loss
|
||||
|
||||
stress_impact = {
|
||||
callous = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_compassion = 1
|
||||
ai_rationality = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#It isn't your trap, leave it be
|
||||
option = {
|
||||
name = mpo_events_anna.0015.d
|
||||
|
||||
add_prestige = miniscule_prestige_gain
|
||||
|
||||
stress_impact = {
|
||||
arbitrary = minor_stress_impact_gain
|
||||
just = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_honor = 1
|
||||
ai_rationality = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Race Against Time - encounter a wounded messenger
|
||||
mpo_events_anna.0020 = {
|
||||
type = character_event
|
||||
title = mpo_events_anna.0020.t
|
||||
desc = mpo_events_anna.0020.desc
|
||||
theme = travel
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = disbelief
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:messenger
|
||||
animation = loss_1
|
||||
}
|
||||
|
||||
cooldown = { years = 20 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_adult = yes
|
||||
location = { geographical_region = world_steppe }
|
||||
government_has_flag = government_is_nomadic
|
||||
is_independent_ruler = no
|
||||
is_available_travelling = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
create_character = {
|
||||
template = wounded_messenger_character_template
|
||||
location = root.location
|
||||
culture = this.culture
|
||||
faith = this.faith
|
||||
save_scope_as = messenger
|
||||
|
||||
after_creation = {
|
||||
scope:messenger = {
|
||||
increase_wounds_effect = { REASON = battle }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#This is to make sure that the Trait Wounded is being cured by the root (player) in option A
|
||||
save_scope_as = physician
|
||||
}
|
||||
|
||||
#Treat the messengers wounds
|
||||
option = {
|
||||
name = mpo_events_anna.0020.a
|
||||
|
||||
current_travel_plan = {
|
||||
delay_travel_plan = { days = 14 }
|
||||
}
|
||||
|
||||
custom_tooltip = mpo_events_anna.0020.war_impact.tt
|
||||
|
||||
hidden_effect = {
|
||||
liege = {
|
||||
add_character_modifier = {
|
||||
modifier = mpo_messenger_negative_liege_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
duel = {
|
||||
skill = learning
|
||||
value = high_skill_rating
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
modifier = {
|
||||
current_travel_plan = {
|
||||
any_entourage_character = {
|
||||
has_court_position = court_physician_court_position
|
||||
}
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
modifier = {
|
||||
root = {
|
||||
has_trait = lifestyle_herbalist
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = mpo_events_anna.0020.a.toast.good
|
||||
left_icon = scope:messenger
|
||||
right_icon = root
|
||||
scope:messenger = {
|
||||
wound_treatment_results_effect = { TREATMENT = safe OUTCOME = success }
|
||||
}
|
||||
current_travel_plan = { add_companion = scope:messenger }
|
||||
|
||||
reverse_add_opinion = {
|
||||
modifier = grateful_opinion
|
||||
target = scope:messenger
|
||||
opinion = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_bad
|
||||
title = mpo_events_anna.0020.a.toast.bad
|
||||
left_icon = scope:messenger
|
||||
right_icon = root
|
||||
}
|
||||
scope:messenger = {
|
||||
death = {
|
||||
death_reason = death_wounds
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
cynical = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_compassion = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Deliver the message
|
||||
option = {
|
||||
name = mpo_events_anna.0020.b
|
||||
|
||||
current_travel_plan = {
|
||||
delay_travel_plan = { days = 21 }
|
||||
}
|
||||
|
||||
scope:messenger = {
|
||||
death = {
|
||||
death_reason = death_wounds
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = mpo_events_anna.0020.war_impact.tt
|
||||
|
||||
duel = {
|
||||
skill = prowess
|
||||
value = high_skill_rating
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
modifier = {
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
}
|
||||
add = 10
|
||||
}
|
||||
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = mpo_events_anna.0020.b.toast.good
|
||||
left_icon = root
|
||||
|
||||
add_hook = {
|
||||
target = liege
|
||||
type = favor_hook
|
||||
}
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
liege = {
|
||||
add_character_modifier = {
|
||||
modifier = mpo_messenger_positive_liege_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_bad
|
||||
title = mpo_events_anna.0020.b.toast.bad
|
||||
left_icon = root
|
||||
hidden_effect = {
|
||||
liege = {
|
||||
add_character_modifier = {
|
||||
modifier = mpo_messenger_negative_liege_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
brave = minor_stress_impact_loss
|
||||
diligent = minor_stress_impact_loss
|
||||
craven = minor_stress_impact_gain
|
||||
lazy = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#How can they be trusted?
|
||||
option = {
|
||||
name = mpo_events_anna.0020.c
|
||||
|
||||
flavor = mpo_events_anna.0020.c_flavor
|
||||
|
||||
hidden_effect = {
|
||||
liege = {
|
||||
add_character_modifier = {
|
||||
modifier = mpo_messenger_negative_liege_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_gold = { 5 15 }
|
||||
|
||||
scope:messenger = {
|
||||
death = {
|
||||
death_reason = death_wounds
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = mpo_events_anna.0020.war_impact.tt
|
||||
|
||||
current_travel_plan = {
|
||||
every_entourage_character = {
|
||||
limit = {
|
||||
has_trait = trusting
|
||||
}
|
||||
add_opinion = {
|
||||
modifier = cruelty_opinion
|
||||
target = root
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
trusting = minor_stress_impact_gain
|
||||
paranoid = minor_stress_impact_loss
|
||||
sadistic = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Familiar Tunes - encounter with a performer
|
||||
mpo_events_anna.0025 = {
|
||||
type = character_event
|
||||
title = mpo_events_anna.0025.t
|
||||
desc = mpo_events_anna.0025.desc
|
||||
theme = travel
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = happiness
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:throat_singer
|
||||
animation = lute_active
|
||||
}
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_adult = yes
|
||||
location = { geographical_region = world_steppe }
|
||||
government_has_flag = government_is_nomadic
|
||||
is_available_travelling = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
create_character = {
|
||||
template = throat_singer_character_template
|
||||
location = root.location
|
||||
culture = this.culture
|
||||
faith = this.faith
|
||||
save_scope_as = throat_singer
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = mpo_events_anna.0025.a
|
||||
|
||||
duel = {
|
||||
skill = learning
|
||||
value = low_skill_rating
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
desc = mpo_events_anna.0025.a.toast.success
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = mpo_events_anna.0025.a.toast.success
|
||||
left_icon = root
|
||||
right_icon = scope:throat_singer
|
||||
add_character_modifier = {
|
||||
modifier = mpo_inspiring_tunes_modifier
|
||||
years = 5
|
||||
}
|
||||
add_learning_lifestyle_xp = medium_lifestyle_experience
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
desc = mpo_events_anna.0025.a.toast.failure
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_bad
|
||||
title = mpo_events_anna.0025.a.toast.failure
|
||||
left_icon = root
|
||||
right_icon = scope:throat_singer
|
||||
add_prestige = miniscule_prestige_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
calm = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = -1
|
||||
ai_energy = 1
|
||||
ai_sociability = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = mpo_events_anna.0025.b
|
||||
|
||||
add_stress = medium_stress_loss
|
||||
|
||||
stress_impact = {
|
||||
calm = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 1
|
||||
ai_energy = 1
|
||||
ai_sociability = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
after = {
|
||||
scope:throat_singer = {
|
||||
silent_disappearance_ai_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
4812
events/dlc/mpo/mpo_events_ariana.txt
Normal file
4812
events/dlc/mpo/mpo_events_ariana.txt
Normal file
File diff suppressed because it is too large
Load diff
1870
events/dlc/mpo/mpo_events_tova.txt
Normal file
1870
events/dlc/mpo/mpo_events_tova.txt
Normal file
File diff suppressed because it is too large
Load diff
453
events/dlc/mpo/mpo_flavor_events_settled.txt
Normal file
453
events/dlc/mpo/mpo_flavor_events_settled.txt
Normal file
|
|
@ -0,0 +1,453 @@
|
|||
namespace = mpo_flavor_events_settled
|
||||
|
||||
# mpo_flavor_events_settled.0001 - You hear of a Havsarsan Zud
|
||||
# mpo_flavor_events_settled.0010 - Horse Lord at your door
|
||||
|
||||
#######################
|
||||
# You hear of a Havsarsan Zud
|
||||
#######################
|
||||
mpo_flavor_events_settled.0001 = {
|
||||
type = character_event
|
||||
title = mpo_flavor_events_settled.0001.t
|
||||
desc = mpo_flavor_events_settled.0001.desc
|
||||
theme = nomads
|
||||
override_background = { reference = ep3_city_gate }
|
||||
left_portrait = {
|
||||
character = root
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
animation = schadenfreude
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = brave
|
||||
has_trait = arrogant
|
||||
}
|
||||
}
|
||||
animation = dismissal
|
||||
}
|
||||
animation = worry
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:nomad
|
||||
animation = horse_exhausted
|
||||
camera = camera_event_horse_right
|
||||
}
|
||||
widget = {
|
||||
gui = "event_window_widget_vfx_snowstorm"
|
||||
container = "foreground_shader_vfx_container"
|
||||
}
|
||||
cooldown = { years = 10 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
OR = {
|
||||
any_character_situation = { # You are a settled ruler in the Great Steppe
|
||||
any_participant_group = {
|
||||
participant_group_type = settled_rulers
|
||||
participant_group_has_character = root
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||
}
|
||||
}
|
||||
any_sub_realm_county = { # You are neighbouring the Great Steppe
|
||||
any_neighboring_county = {
|
||||
holder != root
|
||||
any_county_situation = {
|
||||
situation:the_great_steppe ?= this
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_havsarsan_zud_season
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
random_neighboring_top_liege_realm_owner = {
|
||||
limit = { government_has_flag = government_is_nomadic }
|
||||
save_scope_as = nomad_lord
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_ruler = {
|
||||
limit = {
|
||||
in_diplomatic_range = root
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
save_scope_as = nomad_lord
|
||||
}
|
||||
}
|
||||
create_character = {
|
||||
location = root.location
|
||||
template = nomadic_hunter_template
|
||||
faith = scope:nomad_lord.faith
|
||||
culture = scope:nomad_lord.culture
|
||||
save_scope_as = nomad
|
||||
}
|
||||
scope:nomad = { add_trait = nomadic_philosophy }
|
||||
}
|
||||
|
||||
option = { # Get out
|
||||
name = mpo_flavor_events_settled.0001.aa
|
||||
reason = faith
|
||||
add_internal_flag = special
|
||||
trigger = {
|
||||
faith = {
|
||||
trait_is_virtue = callous
|
||||
}
|
||||
}
|
||||
add_piety = medium_piety_gain
|
||||
stress_impact = {
|
||||
callous = major_stress_impact_loss
|
||||
generous = medium_stress_impact_gain
|
||||
paranoid = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 2
|
||||
has_trait = callous
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_trait = generous
|
||||
has_trait = paranoid
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Let's prepare
|
||||
name = mpo_flavor_events_settled.0001.a
|
||||
remove_short_term_gold = medium_gold_value
|
||||
every_sub_realm_county = {
|
||||
limit = { holder = root }
|
||||
add_county_modifier = {
|
||||
modifier = mpo_settled_preparations_war_county_modifier
|
||||
years = 15
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
wrathful = medium_stress_impact_loss
|
||||
brave = medium_stress_impact_loss
|
||||
craven = medium_stress_impact_gain
|
||||
greedy = medium_stress_impact_gain
|
||||
avaricious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = wrathful
|
||||
has_trait = brave
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
OR = {
|
||||
short_term_gold <= major_gold_value
|
||||
has_trait = greedy
|
||||
has_trait = avaricious
|
||||
has_trait = craven
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # We should focus on building
|
||||
name = mpo_flavor_events_settled.0001.b
|
||||
every_sub_realm_county = {
|
||||
limit = { holder = root }
|
||||
add_county_modifier = {
|
||||
modifier = mpo_settled_preparations_building_county_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
compassionate = major_stress_impact_loss
|
||||
greedy = medium_stress_impact_gain
|
||||
avaricious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Recruit this guy
|
||||
name = mpo_flavor_events_settled.0001.c
|
||||
trigger = {
|
||||
NOT = {
|
||||
faith = {
|
||||
trait_is_virtue = callous
|
||||
}
|
||||
}
|
||||
}
|
||||
add_courtier = scope:nomad
|
||||
if = {
|
||||
limit = {
|
||||
faith = { trait_is_virtue = compassionate }
|
||||
}
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
else = {
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
stress_impact = {
|
||||
compassionate = major_stress_impact_loss
|
||||
callous = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
custom_tooltip = mpo_flavor_events_settled.0001.tt
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
scope:nomad = { silent_disappearance_effect = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Horse Lord at your door
|
||||
#######################
|
||||
scripted_trigger mpo_flavor_events_settled_0010_valid_nomad_lord_trigger = {
|
||||
government_has_flag = government_is_nomadic
|
||||
NOR = {
|
||||
is_close_family_of = root
|
||||
is_vassal_of = root
|
||||
is_tributary_of = root
|
||||
this = root.liege
|
||||
this = root.suzerain
|
||||
}
|
||||
any_character_situation = {
|
||||
situation:the_great_steppe ?= this
|
||||
}
|
||||
}
|
||||
|
||||
mpo_flavor_events_settled.0010 = {
|
||||
type = character_event
|
||||
title = mpo_flavor_events_settled.0010.t
|
||||
desc = mpo_flavor_events_settled.0010.desc
|
||||
theme = nomads
|
||||
override_background = { reference = ep3_city_gate }
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = anger
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:nomad
|
||||
animation = horse_conversing_left
|
||||
camera = camera_event_horse_right
|
||||
}
|
||||
lower_right_portrait = scope:nomad_lord
|
||||
cooldown = { years = 10 }
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
mpo_flavor_events_settled_0010_valid_nomad_lord_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
government_has_flag = government_is_nomadic
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_neighboring_top_liege_realm_owner = {
|
||||
limit = { mpo_flavor_events_settled_0010_valid_nomad_lord_trigger = yes }
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
save_scope_as = nomad_lord
|
||||
}
|
||||
create_character = {
|
||||
location = root.location
|
||||
template = nomadic_commander_template
|
||||
faith = scope:nomad_lord.faith
|
||||
culture = scope:nomad_lord.culture
|
||||
save_scope_as = nomad
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:nomad = { add_trait = nomadic_philosophy }
|
||||
scope:nomad_lord = { add_courtier = scope:nomad }
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Pay tribute
|
||||
name = mpo_flavor_events_settled.0010.a
|
||||
trigger = {
|
||||
OR = {
|
||||
scope:nomad_lord.primary_title.tier > root.primary_title.tier
|
||||
scope:nomad_lord.current_military_strength > root.current_military_strength
|
||||
}
|
||||
}
|
||||
start_tributary_interaction_effect = {
|
||||
TRIBUTARY = root
|
||||
SUZERAIN = scope:nomad_lord
|
||||
}
|
||||
scope:nomad_lord = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = pleased_opinion
|
||||
opinion = 25
|
||||
}
|
||||
}
|
||||
add_prestige = medium_prestige_gain
|
||||
stress_impact = {
|
||||
vengeful = major_stress_impact_loss
|
||||
compassionate = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Pay to get truce
|
||||
name = mpo_flavor_events_settled.0010.b
|
||||
trigger = {
|
||||
NOR = {
|
||||
scope:nomad_lord.primary_title.tier > root.primary_title.tier
|
||||
scope:nomad_lord.current_military_strength > root.current_military_strength
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_perk = defensive_measures_perk
|
||||
}
|
||||
custom_tooltip = mpo_flavor_events_settled.0010.b_perk_tt
|
||||
pay_short_term_gold = {
|
||||
target = scope:nomad_lord
|
||||
gold = root.purchase_truce_interaction_small_sum
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = scope:nomad_lord
|
||||
days = purchase_truce_interaction_truce_days_medium_value
|
||||
name = TRUCE_PURCHASED
|
||||
}
|
||||
}
|
||||
else = {
|
||||
pay_short_term_gold = {
|
||||
target = scope:nomad_lord
|
||||
gold = root.purchase_truce_interaction_medium_sum
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = scope:nomad_lord
|
||||
days = purchase_truce_interaction_truce_days_medium_value
|
||||
name = TRUCE_PURCHASED
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
brave = medium_stress_impact_gain
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = content
|
||||
has_trait = craven
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = brave
|
||||
has_trait = ambitious
|
||||
has_trait = arrogant
|
||||
has_trait = greedy
|
||||
gold <= root.purchase_truce_interaction_major_sum
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Offend them
|
||||
name = mpo_flavor_events_settled.0010.c
|
||||
add_dread = medium_dread_value
|
||||
scope:nomad_lord = {
|
||||
progress_towards_rival_effect = {
|
||||
CHARACTER = root
|
||||
OPINION = -40
|
||||
REASON = rival_disrespected_envoy
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
callous = major_stress_impact_loss
|
||||
craven = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
modifier = {
|
||||
add = 150
|
||||
has_trait = callous
|
||||
current_military_strength > scope:nomad_lord.current_military_strength
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Let's just be friends
|
||||
name = mpo_flavor_events_settled.0010.d
|
||||
add_diplomacy_lifestyle_xp = minor_lifestyle_xp
|
||||
scope:nomad_lord = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = pleased_opinion
|
||||
opinion = 5
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
scope:nomad = { silent_disappearance_effect = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
1120
events/dlc/mpo/mpo_interactions_events.txt
Normal file
1120
events/dlc/mpo/mpo_interactions_events.txt
Normal file
File diff suppressed because it is too large
Load diff
450
events/dlc/mpo/mpo_jamukha_flavor_events.txt
Normal file
450
events/dlc/mpo/mpo_jamukha_flavor_events.txt
Normal file
|
|
@ -0,0 +1,450 @@
|
|||
namespace = mpo_jamukha_flavor
|
||||
|
||||
#######################
|
||||
# Become Blood Brothers with Temujin
|
||||
#######################
|
||||
|
||||
mpo_jamukha_flavor.0001 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0001.t
|
||||
desc = mpo_jamukha_flavor.0001.desc
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = happiness
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = inspect_weapon
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:temujin = {
|
||||
is_alive = yes
|
||||
NOR = {
|
||||
has_relation_blood_brother = root
|
||||
has_relation_rival = root
|
||||
}
|
||||
}
|
||||
is_alive = yes
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_touching_moment"
|
||||
scope:temujin = {
|
||||
save_scope_as = blood_bro
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Yay
|
||||
name = mpo_jamukha_flavor.0001.a
|
||||
name = mpo_jamukha_flavor.0001.a.tt
|
||||
scope:temujin = {
|
||||
set_relation_blood_brother = {
|
||||
target = scope:jamukha
|
||||
reason = blood_brother_temujin_jamukha
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
scope:jamukha = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = temujin_warhorse_jamukha_tt
|
||||
custom_tooltip = jamukha_warhorse_jamukha_tt
|
||||
hidden_effect = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
scope:temujin = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = blood_brother_gains_hook_tt
|
||||
custom_tooltip = blood_brother_gains_hook_other_tt
|
||||
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
scope:temujin = {
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Not a chance
|
||||
name = mpo_jamukha_flavor.0001.b
|
||||
add_dread = minor_dread_gain
|
||||
add_prestige = minor_prestige_gain
|
||||
scope:temujin = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = disappointed_opinion
|
||||
opinion = -25
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
callous = medium_stress_impact_loss
|
||||
gregarious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# You consider breaking free from Temujin
|
||||
#######################
|
||||
|
||||
scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
|
||||
if = {
|
||||
limit = { is_vassal_of = scope:temujin }
|
||||
create_title_and_vassal_change = {
|
||||
type = independency
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
becomes_independent = {
|
||||
change = scope:change
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
else = {
|
||||
end_tributary = yes
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = scope:temujin
|
||||
years = 5
|
||||
name = temujin_jamukha_truce
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:temujin.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:temujin.domicile.herd
|
||||
multiply = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:togrul
|
||||
}
|
||||
show_as_tooltip = {
|
||||
custom_tooltip = negotiate_togrul_alliance_effect_tooltip
|
||||
create_alliance = {
|
||||
target = scope:togrul
|
||||
allied_through_owner = root
|
||||
allied_through_target = scope:togrul
|
||||
}
|
||||
scope:togrul = {
|
||||
add_opinion = {
|
||||
target = scope:jamukha
|
||||
modifier = event_negotiated_alliance_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = jamukha_temujin_response_warning_tt
|
||||
}
|
||||
|
||||
scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
|
||||
is_ai = yes
|
||||
is_at_war = no
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
NOR = {
|
||||
is_at_war_with = root
|
||||
has_relation_rival = root
|
||||
is_vassal_of = scope:temujin
|
||||
}
|
||||
in_diplomatic_range = root
|
||||
NOT = {
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
}
|
||||
|
||||
mpo_jamukha_flavor.0010 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0010.t
|
||||
desc = {
|
||||
desc = mpo_jamukha_flavor.0010.desc
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:togrul
|
||||
}
|
||||
desc = mpo_jamukha_flavor.0010.desc_togrul
|
||||
}
|
||||
}
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_steppe_evening
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = war_attacker
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = dismissal
|
||||
camera = camera_event_very_right
|
||||
}
|
||||
lower_right_portrait = scope:togrul
|
||||
|
||||
trigger = {
|
||||
character:125501 = {
|
||||
has_variable = had_mpo_temujin_flavor_0001
|
||||
}
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
character:125501 = {
|
||||
is_alive = yes
|
||||
is_available = yes
|
||||
}
|
||||
OR = {
|
||||
is_vassal_of = character:125501
|
||||
is_tributary_of = character:125501
|
||||
}
|
||||
NOT = {
|
||||
is_at_war_with = character:125501
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
save_scope_as = jamukha
|
||||
character:125501 = {
|
||||
save_scope_as = temujin
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
character:303211 = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
}
|
||||
character:303211 = {
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
character:303211.house ?= {
|
||||
any_house_member = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
character:303211.house ?= {
|
||||
ordered_house_member = {
|
||||
order_by = current_military_strength
|
||||
limit = {
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
capital_county.empire ?= {
|
||||
ordered_de_jure_county_holder = {
|
||||
order_by = current_military_strength
|
||||
limit = {
|
||||
highest_held_title_tier <= tier_duchy
|
||||
mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
}
|
||||
save_scope_as = togrul
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#I want to leave Temujin and take Togrul as an ally
|
||||
option = {
|
||||
name = mpo_jamukha_flavor.0010.a
|
||||
show_as_tooltip = {
|
||||
mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
|
||||
}
|
||||
scope:temujin = {
|
||||
trigger_event = mpo_temujin_flavor.0010
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = betrayal_opinion
|
||||
opinion = -40
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
#I want to stay with Temujin and be friends forever
|
||||
option = {
|
||||
name = mpo_jamukha_flavor.0010.b
|
||||
add_character_modifier = {
|
||||
modifier = jamukha_chose_loyalty_modifier
|
||||
years = 5
|
||||
}
|
||||
scope:temujin = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = loyalty_opinion
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = miniscule_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
|
||||
if = {
|
||||
limit = {
|
||||
is_independent_ruler = yes
|
||||
NOT = { is_tributary_of = scope:temujin }
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:temujin = {
|
||||
trigger_event = {
|
||||
days = { 360 420 }
|
||||
id = mpo_temujin_flavor.0020
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Temujin becomes your rival -- now you must kill him
|
||||
#######################
|
||||
|
||||
mpo_jamukha_flavor.0020 = {
|
||||
type = character_event
|
||||
title = mpo_jamukha_flavor.0020.t
|
||||
desc = mpo_jamukha_flavor.0020.desc
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = threatening
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:temujin
|
||||
animation = aggressive_sword
|
||||
outfit_tags = { nightgown }
|
||||
camera = camera_event_very_right
|
||||
}
|
||||
window = scheme_successful_event_no_text
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_murder"
|
||||
custom_tooltip = jamukha_temujin_no_more_positive_tt
|
||||
custom_tooltip = jamukha_temujin_rivals_tt
|
||||
custom_tooltip = mpo_temujin_flavor.0020.cb.tt
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:temujin.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:temujin.domicile.herd
|
||||
multiply = 1.5
|
||||
}
|
||||
}
|
||||
add_prestige = major_prestige_gain # For MAA maintenance, mainly
|
||||
custom_tooltip = jamukha_gain_from_defectors_tt
|
||||
}
|
||||
}
|
||||
|
||||
option = { # You who I once called brother
|
||||
name = mpo_jamukha_flavor.0020.a
|
||||
reason = blood_brother
|
||||
add_internal_flag = special
|
||||
trigger = { has_character_flag = was_temujins_bro }
|
||||
custom_tooltip = {
|
||||
text = mpo_jamukha_flavor.0020.a_war_win
|
||||
set_variable = temujin_jamukha_war_var
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Murderrrrrrr
|
||||
name = mpo_jamukha_flavor.0020.b
|
||||
custom_tooltip = {
|
||||
text = mpo_jamukha_flavor.0020.b_murder
|
||||
set_variable = {
|
||||
name = temujin_jamukha_murder_var
|
||||
value = scope:temujin
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
deceitful = massive_stress_impact_loss
|
||||
sadistic = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I'm going to crush your skull
|
||||
name = mpo_jamukha_flavor.0020.c
|
||||
trigger = {
|
||||
NOT = { has_relation_blood_brother = scope:jamukha }
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_smaller_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
wrathful = massive_stress_impact_loss
|
||||
vengeful = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
1585
events/dlc/mpo/mpo_migration_contract_events.txt
Normal file
1585
events/dlc/mpo/mpo_migration_contract_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4573
events/dlc/mpo/mpo_migration_events.txt
Normal file
4573
events/dlc/mpo/mpo_migration_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1322
events/dlc/mpo/mpo_migration_travel_events.txt
Normal file
1322
events/dlc/mpo/mpo_migration_travel_events.txt
Normal file
File diff suppressed because it is too large
Load diff
8980
events/dlc/mpo/mpo_nomad_events_1.txt
Normal file
8980
events/dlc/mpo/mpo_nomad_events_1.txt
Normal file
File diff suppressed because it is too large
Load diff
131
events/dlc/mpo/mpo_nomads_blood_brothers_windy.txt
Normal file
131
events/dlc/mpo/mpo_nomads_blood_brothers_windy.txt
Normal file
|
|
@ -0,0 +1,131 @@
|
|||
namespace = mpo_bb_events
|
||||
|
||||
############################
|
||||
## Nomadic blood brother events
|
||||
## 0001-0099
|
||||
## By Alexander Windahl
|
||||
############################
|
||||
|
||||
mpo_bb_events.0001 = {
|
||||
type = character_event
|
||||
title = mpo_bb_events.0001.t
|
||||
desc = mpo_bb_events.0001.desc
|
||||
theme = nomads
|
||||
cooldown = { years = 15 }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = stayback
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:my_blood_brother
|
||||
animation = aggressive_unarmed
|
||||
}
|
||||
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
is_available_adult = yes
|
||||
any_ally = {
|
||||
has_relation_blood_brother = root
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_ally = {
|
||||
limit = {
|
||||
has_relation_blood_brother = root
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
save_scope_as = my_blood_brother
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
name = mpo_bb_events.0001.a
|
||||
|
||||
duel = {
|
||||
skill = prowess
|
||||
target = scope:my_blood_brother
|
||||
# You win
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
desc = mpo_bb_events.0001.a.tt_success
|
||||
send_interface_toast = {
|
||||
title = mpo_bb_events.0001.a.tt_success
|
||||
left_icon = scope:my_blood_brother
|
||||
add_prestige = minor_prestige_gain
|
||||
reverse_add_opinion = {
|
||||
target = scope:my_blood_brother
|
||||
modifier = impressed_opinion
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
# You lose
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
desc = mpo_bb_events.0001.a.tt_failure
|
||||
send_interface_toast = {
|
||||
title = mpo_bb_events.0001.a.tt_failure
|
||||
left_icon = scope:my_blood_brother
|
||||
add_prestige = miniscule_prestige_loss
|
||||
reverse_add_opinion = {
|
||||
target = scope:my_blood_brother
|
||||
modifier = amused_opinion
|
||||
opinion = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
name = mpo_bb_events.0001.b
|
||||
add_dread = minor_dread_loss
|
||||
|
||||
reverse_add_opinion = {
|
||||
target = scope:my_blood_brother
|
||||
modifier = softening_disposition_opinion
|
||||
opinion = 5
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
name = mpo_bb_events.0001.c
|
||||
add_dread = minor_dread_gain
|
||||
|
||||
|
||||
stress_impact = {
|
||||
callous = miniscule_stress_impact_loss
|
||||
arbitrary = miniscule_stress_impact_loss
|
||||
eccentric = miniscule_stress_impact_loss
|
||||
}
|
||||
|
||||
reverse_add_opinion = {
|
||||
target = scope:my_blood_brother
|
||||
modifier = angry_opinion
|
||||
opinion = -30
|
||||
}
|
||||
}
|
||||
}
|
||||
5743
events/dlc/mpo/mpo_nomads_flavour_events.txt
Normal file
5743
events/dlc/mpo/mpo_nomads_flavour_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1043
events/dlc/mpo/mpo_nomads_flavour_events_oltner.txt
Normal file
1043
events/dlc/mpo/mpo_nomads_flavour_events_oltner.txt
Normal file
File diff suppressed because it is too large
Load diff
856
events/dlc/mpo/mpo_nomads_season_events.txt
Normal file
856
events/dlc/mpo/mpo_nomads_season_events.txt
Normal file
|
|
@ -0,0 +1,856 @@
|
|||
namespace = mpo_nomads_season_events
|
||||
|
||||
mpo_nomads_season_events.0001 = { # Riding the Storm
|
||||
type = character_event
|
||||
title = mpo_nomads_season_events.0001.t
|
||||
desc = mpo_nomads_season_events.0001.desc
|
||||
|
||||
theme = nomads
|
||||
|
||||
override_background = { reference = mpo_steppe_evening }
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = scheme
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:storm_chaser
|
||||
animation = marshal_random_weapon
|
||||
}
|
||||
|
||||
lower_right_portrait = {
|
||||
character = scope:raid_target
|
||||
}
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
is_available = yes
|
||||
any_character_situation = {
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_severe_drought_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
}
|
||||
any_councillor = {
|
||||
is_kurultai_trigger = yes
|
||||
is_available = yes
|
||||
}
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
is_ai = yes
|
||||
NOR = {
|
||||
is_at_war_with = root
|
||||
is_allied_to = root
|
||||
has_truce = root
|
||||
has_relation_friend = root
|
||||
has_relation_best_friend = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
factor = -0.5
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_councillor = {
|
||||
limit = {
|
||||
is_kurultai_trigger = yes
|
||||
is_available = yes
|
||||
}
|
||||
save_scope_as = storm_chaser
|
||||
}
|
||||
random_neighboring_top_liege_realm_owner = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
NOR = {
|
||||
is_at_war_with = root
|
||||
is_allied_to = root
|
||||
has_truce = root
|
||||
has_relation_friend = root
|
||||
has_relation_best_friend = root
|
||||
}
|
||||
}
|
||||
save_scope_as = raid_target
|
||||
}
|
||||
scope:raid_target = {
|
||||
capital_county = {
|
||||
save_scope_as = raid_county
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Tomorrow, we ride!
|
||||
name = mpo_nomads_season_events.0001.a
|
||||
scope:raid_target = {
|
||||
pay_herd = {
|
||||
target = root
|
||||
value = scope:raid_target.domicile.medium_herd_value
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = stole_my_herd
|
||||
}
|
||||
}
|
||||
add_dread = medium_dread_gain
|
||||
if = {
|
||||
limit = {
|
||||
can_set_relation_rival_trigger = { CHARACTER = scope:raid_target }
|
||||
}
|
||||
progress_towards_rival_effect = {
|
||||
REASON = stole_my_herd
|
||||
CHARACTER = scope:raid_target
|
||||
OPINION = 0
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
lazy = minor_stress_impact_gain
|
||||
content = minor_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = lazy
|
||||
has_trait = content
|
||||
has_trait = just
|
||||
}
|
||||
add = -50
|
||||
}
|
||||
ai_value_modifier = {
|
||||
ai_honor = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # We must see to our own shelter.
|
||||
name = mpo_nomads_season_events.0001.b
|
||||
|
||||
root.capital_county = {
|
||||
add_county_modifier = {
|
||||
modifier = mpo_storm_shelter_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
vengeful = medium_stress_impact_gain
|
||||
sadistic = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
OR = {
|
||||
has_trait = vengeful
|
||||
has_trait = sadistic
|
||||
}
|
||||
add = -50
|
||||
}
|
||||
ai_value_modifier = {
|
||||
ai_honor = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_nomads_season_events.0005 = { # Hungry vassal
|
||||
type = character_event
|
||||
title = mpo_nomads_season_events.0005.t
|
||||
desc = mpo_nomads_season_events.0005.desc
|
||||
|
||||
theme = nomads
|
||||
|
||||
override_background = { reference = mpo_tent_interior_mongol }
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = shame
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:hungry_neighbour
|
||||
animation = obsequious_bow
|
||||
}
|
||||
|
||||
trigger = {
|
||||
government_has_flag = government_is_nomadic
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_available = yes
|
||||
any_character_situation = {
|
||||
NOR = {
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_sky_blessing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_warm_nights_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
}
|
||||
}
|
||||
any_vassal = {
|
||||
is_available_ai = yes
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
modifier = obedience_opinion
|
||||
target = root
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
herd < minor_herd_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_vassal = {
|
||||
limit = {
|
||||
is_available_ai = yes
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
modifier = obedience_opinion
|
||||
target = root
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
herd < minor_herd_value
|
||||
}
|
||||
}
|
||||
save_scope_as = hungry_neighbour
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Give herd
|
||||
name = mpo_nomads_season_events.0005.a
|
||||
|
||||
pay_herd = {
|
||||
target = scope:hungry_neighbour
|
||||
value = domicile.minor_herd_value
|
||||
}
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = mpo_demand_obedience_interaction_toast
|
||||
left_icon = scope:hungry_neighbour
|
||||
scope:hungry_neighbour = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = obedience_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:hungry_neighbour = {
|
||||
add_character_flag = given_herd
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_loss
|
||||
paranoid = medium_stress_impact_gain
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
domicile ?= {
|
||||
herd < medium_herd_value
|
||||
}
|
||||
has_trait = paranoid
|
||||
has_trait = greedy
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 20
|
||||
has_trait = compassionate
|
||||
}
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 1
|
||||
ai_greed = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Arrange trade
|
||||
name = mpo_nomads_season_events.0005.b
|
||||
trigger = {
|
||||
scope:hungry_neighbour = {
|
||||
gold > root.medium_gold_value
|
||||
}
|
||||
}
|
||||
pay_herd = {
|
||||
target = scope:hungry_neighbour
|
||||
value = domicile.minor_herd_value
|
||||
}
|
||||
scope:hungry_neighbour = {
|
||||
pay_short_term_gold = {
|
||||
target = root
|
||||
gold = root.medium_gold_value
|
||||
}
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 1
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
domicile ?= {
|
||||
herd < medium_herd_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I think not!
|
||||
name = mpo_nomads_season_events.0005.c
|
||||
reverse_add_opinion = {
|
||||
target = scope:hungry_neighbour
|
||||
modifier = insulted_opinion
|
||||
opinion = -15
|
||||
}
|
||||
ai_chance = {
|
||||
base = 20
|
||||
ai_value_modifier = {
|
||||
ai_sociability = -1
|
||||
ai_greed = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_nomads_season_events.0010 = { # Your vassal offers herd during a season of bounty
|
||||
type = character_event
|
||||
title = mpo_nomads_season_events.0010.t
|
||||
desc = {
|
||||
desc = mpo_nomads_season_events.0010.desc
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:rich_neighbour = { has_character_flag = given_herd }
|
||||
}
|
||||
desc = mpo_nomads_season_events.0010.desc_offered_herd
|
||||
}
|
||||
desc = mpo_nomads_season_events.0010.desc_fallback
|
||||
}
|
||||
}
|
||||
|
||||
theme = nomads
|
||||
|
||||
override_background = { reference = mpo_tent_interior_mongol }
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
has_trait = cynical
|
||||
}
|
||||
animation = personality_cynical
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:rich_neighbour = { has_character_flag = given_herd }
|
||||
}
|
||||
animation = flirtation
|
||||
}
|
||||
animation = personality_greedy
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:rich_neighbour
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:rich_neighbour = { has_character_flag = given_herd }
|
||||
}
|
||||
animation = obsequious_bow
|
||||
}
|
||||
animation = steward
|
||||
}
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
is_available = yes
|
||||
any_character_situation = {
|
||||
OR = {
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_sky_blessing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_warm_nights_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
}
|
||||
}
|
||||
any_vassal = {
|
||||
is_available_ai = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { has_character_flag = given_herd }
|
||||
}
|
||||
NOR = {
|
||||
is_councillor_of = root
|
||||
has_relation_blood_brother = root
|
||||
has_relation_friend = root
|
||||
has_relation_best_friend = root
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
herd > minor_herd_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_vassal = {
|
||||
limit = {
|
||||
is_available_ai = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { has_character_flag = given_herd }
|
||||
}
|
||||
NOR = {
|
||||
is_councillor_of = root
|
||||
has_relation_blood_brother = root
|
||||
has_relation_friend = root
|
||||
has_relation_best_friend = root
|
||||
}
|
||||
}
|
||||
domicile ?= {
|
||||
herd > minor_herd_value
|
||||
}
|
||||
}
|
||||
save_scope_as = rich_neighbour
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Yes, I will buy herd from you.
|
||||
name = mpo_nomads_season_events.0010.a
|
||||
trigger = {
|
||||
NOT = {
|
||||
scope:rich_neighbour = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
}
|
||||
}
|
||||
pay_short_term_gold = {
|
||||
target = scope:rich_neighbour
|
||||
gold = medium_gold_value
|
||||
}
|
||||
scope:rich_neighbour = {
|
||||
pay_herd = {
|
||||
target = root
|
||||
value = scope:rich_neighbour.domicile.minor_herd_value
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_greed = -1
|
||||
}
|
||||
modifier = {
|
||||
factor = 50
|
||||
domicile ?= {
|
||||
herd < minor_herd_value
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
gold <= major_gold_value
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Forget the herd, I want you as my bro!
|
||||
name = mpo_nomads_season_events.0010.c
|
||||
trigger = {
|
||||
scope:rich_neighbour = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
can_set_relation_blood_brother_trigger = { CHARACTER = scope:rich_neighbour }
|
||||
}
|
||||
add_internal_flag = special
|
||||
reason = gave_herd
|
||||
|
||||
set_relation_blood_brother = {
|
||||
reason = sworn_blood_brother
|
||||
target = scope:rich_neighbour
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
paranoid = medium_stress_impact_gain
|
||||
gregarious = medium_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 1
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = paranoid
|
||||
}
|
||||
modifier = {
|
||||
add = 50
|
||||
has_trait = gregarious
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Free herd? Yes please!
|
||||
name = mpo_nomads_season_events.0010.b
|
||||
trigger = {
|
||||
scope:rich_neighbour = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
}
|
||||
scope:rich_neighbour = {
|
||||
pay_herd = {
|
||||
target = root
|
||||
value = scope:rich_neighbour.domicile.medium_herd_value
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_greed = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Give me your herd, or your head!
|
||||
name = mpo_nomads_season_events.0010.d
|
||||
trigger = {
|
||||
NOT = {
|
||||
scope:rich_neighbour = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
}
|
||||
is_ai = no
|
||||
}
|
||||
duel = {
|
||||
skill = prowess
|
||||
target = scope:rich_neighbour
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_nomads_season_events.0010.d.tt.success
|
||||
scope:rich_neighbour = {
|
||||
pay_herd = {
|
||||
target = root
|
||||
value = scope:rich_neighbour.domicile.medium_herd_value
|
||||
}
|
||||
increase_wounds_effect = { REASON = fight }
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = mpo_nomads_season_events.0010.d.tt.success
|
||||
left_icon = root
|
||||
right_icon = scope:rich_neighbour
|
||||
scope:rich_neighbour = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = stole_my_herd
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_nomads_season_events.0010.d.tt.failure
|
||||
add_prestige = minor_prestige_loss
|
||||
send_interface_toast = {
|
||||
title = mpo_nomads_season_events.0010.d.tt.failure
|
||||
left_icon = scope:rich_neighbour
|
||||
reverse_add_opinion = {
|
||||
target = scope:rich_neighbour
|
||||
modifier = insult_opinion
|
||||
opinion = -25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
can_set_relation_rival_trigger = { CHARACTER = scope:rich_neighbour }
|
||||
}
|
||||
progress_towards_rival_effect = {
|
||||
REASON = stole_my_herd
|
||||
CHARACTER = scope:rich_neighbour
|
||||
OPINION = 0
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
just = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_energy = 1
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = just
|
||||
}
|
||||
modifier = {
|
||||
factor = 50
|
||||
prowess > mediocre_skill_rating
|
||||
}
|
||||
}
|
||||
}
|
||||
option = { # I have no need to trade.
|
||||
name = mpo_nomads_season_events.0010.e
|
||||
trigger = {
|
||||
NOT = {
|
||||
scope:rich_neighbour = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
}
|
||||
}
|
||||
reverse_add_opinion = {
|
||||
target = scope:rich_neighbour
|
||||
modifier = insulted_opinion
|
||||
opinion = -15
|
||||
}
|
||||
ai_chance = {
|
||||
base = 20
|
||||
ai_value_modifier = {
|
||||
ai_greed = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
after = {
|
||||
scope:rich_neighbour = {
|
||||
if = {
|
||||
limit = {
|
||||
has_character_flag = given_herd
|
||||
}
|
||||
remove_character_flag = given_herd
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_nomads_season_events.0015 = { # Two Kurultai members fight over food
|
||||
type = character_event
|
||||
title = mpo_nomads_season_events.0015.t
|
||||
desc = mpo_nomads_season_events.0015.desc
|
||||
|
||||
theme = nomads
|
||||
|
||||
override_background = { reference = mpo_campfire_steppe }
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
left_portrait = {
|
||||
character = scope:kurultai_1
|
||||
animation = war_attacker
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:kurultai_2
|
||||
animation = aggressive_unarmed
|
||||
}
|
||||
|
||||
trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
is_available = yes
|
||||
any_character_situation = {
|
||||
NOR = {
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_abundant_grazing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_sky_blessing_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
any_situation_sub_region = {
|
||||
sub_region_current_phase = situation_steppe_warm_nights_season
|
||||
situation_sub_region_has_county = root.capital_county
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
domicile ?= {
|
||||
herd <= minor_herd_value
|
||||
}
|
||||
}
|
||||
any_councillor = {
|
||||
count >= 2
|
||||
is_kurultai_trigger = yes
|
||||
is_available_ai = yes
|
||||
NOT = { is_spouse_of = root }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
random_councillor = {
|
||||
limit = {
|
||||
is_kurultai_trigger = yes
|
||||
is_available_ai = yes
|
||||
NOT = { is_spouse_of = root }
|
||||
}
|
||||
save_scope_as = kurultai_1
|
||||
}
|
||||
random_councillor = {
|
||||
limit = {
|
||||
is_kurultai_trigger = yes
|
||||
is_available_ai = yes
|
||||
NOT = {
|
||||
this = scope:kurultai_1
|
||||
is_spouse_of = root
|
||||
}
|
||||
}
|
||||
save_scope_as = kurultai_2
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Do not cry over spilled kumis.
|
||||
name = mpo_nomads_season_events.0015.a
|
||||
reverse_add_opinion = {
|
||||
target = scope:kurultai_1
|
||||
modifier = grateful_opinion
|
||||
opinion = 30
|
||||
}
|
||||
add_prestige = minor_prestige_loss
|
||||
stress_impact = {
|
||||
calm = medium_stress_impact_loss
|
||||
wrathful = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 20
|
||||
has_trait = calm
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = wrathful
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Go on, fight! Entertain the rest of us.
|
||||
name = mpo_nomads_season_events.0015.b
|
||||
reverse_add_opinion = {
|
||||
target = scope:kurultai_2
|
||||
modifier = grateful_opinion
|
||||
opinion = 30
|
||||
}
|
||||
scope:kurultai_2 = {
|
||||
duel = {
|
||||
skill = prowess
|
||||
target = scope:kurultai_1
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_nomads_season_events.0015.b.tt.success
|
||||
scope:kurultai_1 = {
|
||||
add_trait = wounded_1
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = mpo_nomads_season_events.0015.b.tt.success
|
||||
left_icon = scope:kurultai_1
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_nomads_season_events.0015.b.tt.failure
|
||||
scope:kurultai_2 = {
|
||||
add_trait = wounded_1
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = mpo_nomads_season_events.0015.b.tt.failure
|
||||
left_icon = scope:kurultai_2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
wrathful = medium_stress_impact_loss
|
||||
calm = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 20
|
||||
has_trait = wrathful
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = calm
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Let it go, both of you.
|
||||
name = mpo_nomads_season_events.0015.c
|
||||
reverse_add_opinion = {
|
||||
target = scope:kurultai_1
|
||||
modifier = disappointed_opinion
|
||||
opinion = -15
|
||||
}
|
||||
reverse_add_opinion = {
|
||||
target = scope:kurultai_2
|
||||
modifier = disappointed_opinion
|
||||
opinion = -15
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
835
events/dlc/mpo/mpo_story_cycle_temujin_flavor_events.txt
Normal file
835
events/dlc/mpo/mpo_story_cycle_temujin_flavor_events.txt
Normal file
|
|
@ -0,0 +1,835 @@
|
|||
namespace = mpo_temujin_flavor
|
||||
|
||||
# mpo_temujin_flavor.0001 - Become Blood Brothers with Jamukha
|
||||
# mpo_temujin_flavor.0010 - Jamukha stops being your vassal
|
||||
# mpo_temujin_flavor.0020 - Jamukha becomes your rival
|
||||
# mpo_temujin_flavor.0030 - Borte announces she's pregnant
|
||||
|
||||
#######################
|
||||
# Become Blood Brothers with Jamukha
|
||||
#######################
|
||||
|
||||
mpo_temujin_flavor.0001 = {
|
||||
type = character_event
|
||||
title = mpo_temujin_flavor.0001.t
|
||||
desc = mpo_temujin_flavor.0001.desc
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = aggressive_dagger
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:jamukha
|
||||
animation = celebrate_dagger
|
||||
}
|
||||
|
||||
trigger = {
|
||||
NOR = {
|
||||
has_variable = had_mpo_temujin_flavor_0001
|
||||
has_variable = had_mpo_temujin_flavor_0010
|
||||
has_variable = had_mpo_temujin_flavor_0020
|
||||
}
|
||||
is_physically_able = yes
|
||||
character:mpo_mongol_1 = {
|
||||
is_alive = yes
|
||||
is_physically_able = yes
|
||||
NOR = {
|
||||
has_relation_blood_brother = root
|
||||
has_relation_rival = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_touching_moment"
|
||||
set_variable = had_mpo_temujin_flavor_0001
|
||||
character:mpo_mongol_1 = {
|
||||
save_scope_as = jamukha
|
||||
save_scope_as = blood_bro
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Yay
|
||||
name = mpo_temujin_flavor.0001.a
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
scope:jamukha = {
|
||||
NOR = {
|
||||
has_character_flag = had_warhorse_story
|
||||
any_owned_story = {
|
||||
story_type = story_cycle_martial_lifestyle_warhorse
|
||||
exists = var:story_cycle_horse_name
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = temujin_warhorse_tt
|
||||
custom_tooltip = jamukha_warhorse_tt
|
||||
if = {
|
||||
limit = {
|
||||
scope:jamukha = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:jamukha = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:jamukha = {
|
||||
start_warhorse_story_cycle_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:jamukha = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
set_relation_blood_brother = {
|
||||
target = scope:jamukha
|
||||
reason = blood_brother_temujin_jamukha
|
||||
}
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
scope:jamukha = {
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
}
|
||||
}
|
||||
else = {
|
||||
custom_tooltip = jamukha_choose_blood_brother_tt
|
||||
save_scope_as = temujin
|
||||
scope:jamukha = {
|
||||
trigger_event = mpo_jamukha_flavor.0001
|
||||
}
|
||||
show_as_tooltip = {
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
scope:jamukha = {
|
||||
add_character_modifier = blood_brother_warrior_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = blood_brother_gains_hook_tt
|
||||
custom_tooltip = blood_brother_gains_hook_other_tt
|
||||
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Not a chance
|
||||
name = mpo_temujin_flavor.0001.b
|
||||
add_dread = minor_dread_gain
|
||||
add_prestige = minor_prestige_gain
|
||||
set_variable = rejected_jamukha_var
|
||||
scope:jamukha = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = insult_opinion
|
||||
opinion = -25
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
callous = medium_stress_impact_loss
|
||||
gregarious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
scope:jamukha = {
|
||||
trigger_event = {
|
||||
days = { 180 360 }
|
||||
id = mpo_jamukha_flavor.0010
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Jamukha stops being your vassal
|
||||
#######################
|
||||
|
||||
scripted_effect mpo_temujin_flavor_0010_jamukha_leaving_effect = {
|
||||
if = {
|
||||
limit = { scope:jamukha = { is_vassal_of = root } }
|
||||
scope:jamukha = {
|
||||
create_title_and_vassal_change = {
|
||||
type = independency
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
becomes_independent = {
|
||||
change = scope:change
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:jamukha = { end_tributary = yes }
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = scope:jamukha
|
||||
years = 5
|
||||
name = temujin_jamukha_truce
|
||||
}
|
||||
hidden_effect = { # This will put him closer to Temujin
|
||||
scope:jamukha = {
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:temujin.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:temujin.domicile.herd
|
||||
multiply = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:togrul
|
||||
}
|
||||
scope:jamukha = {
|
||||
custom_tooltip = negotiate_togrul_alliance_effect_tooltip
|
||||
create_alliance = {
|
||||
target = scope:togrul
|
||||
allied_through_owner = scope:jamukha
|
||||
allied_through_target = scope:togrul
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:togrul = {
|
||||
add_opinion = {
|
||||
target = scope:jamukha
|
||||
modifier = event_negotiated_alliance_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_temujin_flavor.0010 = {
|
||||
type = character_event
|
||||
title = mpo_temujin_flavor.0010.t
|
||||
desc = {
|
||||
desc = mpo_temujin_flavor.0010.desc.intro
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { has_variable = rejected_jamukha_var }
|
||||
desc = mpo_temujin_flavor.0010.desc.rejected
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_relation_blood_brother = scope:jamukha }
|
||||
desc = mpo_temujin_flavor.0010.desc.blood_brothers
|
||||
}
|
||||
desc = mpo_temujin_flavor.0010.desc.fallback
|
||||
}
|
||||
}
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_vengeful
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:jamukha
|
||||
animation = schadenfreude
|
||||
}
|
||||
lower_right_portrait = scope:togrul
|
||||
|
||||
trigger = {
|
||||
has_variable = had_mpo_temujin_flavor_0001
|
||||
NOR = {
|
||||
has_variable = had_mpo_temujin_flavor_0010
|
||||
has_variable = had_mpo_temujin_flavor_0020
|
||||
}
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
character:mpo_mongol_1 = {
|
||||
is_alive = yes
|
||||
OR = {
|
||||
is_vassal_of = root
|
||||
is_tributary_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = had_mpo_temujin_flavor_0010
|
||||
value = character:mpo_mongol_1
|
||||
}
|
||||
character:mpo_mongol_1 = {
|
||||
save_scope_as = jamukha
|
||||
}
|
||||
mpo_temujin_flavor_0010_jamukha_leaving_effect = yes
|
||||
}
|
||||
|
||||
option = { # I will kill you
|
||||
name = mpo_temujin_flavor.0010.aa
|
||||
trigger = { dread >= 100 }
|
||||
if = {
|
||||
limit = {
|
||||
has_relation_blood_brother = scope:jamukha
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0010.aa_remove_blood_brother
|
||||
remove_relation_blood_brother = scope:jamukha
|
||||
}
|
||||
}
|
||||
scope:jamukha = {
|
||||
add_dread = major_dread_loss
|
||||
add_prestige = medium_prestige_loss
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
has_vassal_stance = belligerent
|
||||
is_obedient = no
|
||||
}
|
||||
custom = every_belligerent_vassal
|
||||
add_opinion = {
|
||||
modifier = obedience_opinion
|
||||
target = root
|
||||
}
|
||||
}
|
||||
every_courtier = {
|
||||
limit = {
|
||||
is_obedient = no
|
||||
NOR = {
|
||||
has_trait = brave
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
custom = every_non_brave_compassionate_courtier
|
||||
add_opinion = {
|
||||
modifier = obedience_opinion
|
||||
target = root
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Look at this clown
|
||||
name = mpo_temujin_flavor.0010.a
|
||||
duel = {
|
||||
skill = diplomacy
|
||||
target = scope:jamukha
|
||||
50 = { # Your people are impressed
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_temujin_flavor.0010.a.tt.success
|
||||
send_interface_toast = {
|
||||
title = mpo_temujin_flavor.0010.a.tt.success
|
||||
left_icon = root
|
||||
right_icon = scope:jamukha
|
||||
add_prestige = medium_prestige_gain
|
||||
scope:jamukha = { add_prestige = medium_prestige_loss }
|
||||
}
|
||||
}
|
||||
50 = { # No one is impressed
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
min = 5
|
||||
desc = mpo_temujin_flavor.0010.a.tt.failure
|
||||
send_interface_toast = {
|
||||
title = mpo_temujin_flavor.0010.a.tt.failure
|
||||
left_icon = root
|
||||
add_prestige = minor_prestige_loss
|
||||
}
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Try to force him to stay
|
||||
name = mpo_temujin_flavor.0010.b
|
||||
add_dread = minor_dread_gain
|
||||
scope:jamukha = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = hurt_opinion
|
||||
opinion = -30
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
callous = medium_stress_impact_loss
|
||||
gregarious = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Let him go
|
||||
name = mpo_temujin_flavor.0010.c
|
||||
scope:jamukha = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = grateful_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
generous = medium_stress_impact_loss
|
||||
callous = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
hidden_effect = {
|
||||
trigger_event = {
|
||||
days = { 360 420 }
|
||||
id = mpo_temujin_flavor.0020
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Jamukha becomes your rival -- now you must kill him
|
||||
#######################
|
||||
|
||||
mpo_temujin_flavor.0020 = {
|
||||
type = character_event
|
||||
title = mpo_temujin_flavor.0020.t
|
||||
desc = {
|
||||
desc = mpo_temujin_flavor.0020.desc.intro
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { has_relation_blood_brother = scope:jamukha }
|
||||
desc = mpo_temujin_flavor.0020.desc.blood_brothers
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_relation_friend = scope:jamukha }
|
||||
desc = mpo_temujin_flavor.0020.desc.friend
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_relation_rival = scope:jamukha }
|
||||
desc = mpo_temujin_flavor.0020.desc.rival
|
||||
}
|
||||
desc = mpo_temujin_flavor.0020.desc.fallback
|
||||
}
|
||||
desc = mpo_temujin_flavor.0020.desc.outro
|
||||
}
|
||||
theme = nomads
|
||||
override_background = {
|
||||
reference = mpo_campfire_steppe
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = anger
|
||||
outfit_tags = { nightgown }
|
||||
camera = camera_event_very_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:jamukha
|
||||
animation = horse_conversing_left
|
||||
camera = camera_event_horse_right
|
||||
}
|
||||
window = scheme_successful_event_no_text
|
||||
|
||||
trigger = {
|
||||
NOT = { has_variable = had_mpo_temujin_flavor_0020 }
|
||||
OR = {
|
||||
has_variable = had_mpo_temujin_flavor_0010
|
||||
AND = {
|
||||
NOT = { has_variable = had_mpo_temujin_flavor_0010 }
|
||||
character:mpo_mongol_1 = {
|
||||
NOR = {
|
||||
is_vassal_of = root
|
||||
is_tributary = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
character:mpo_mongol_1 = {
|
||||
is_alive = yes
|
||||
in_diplomatic_range = root
|
||||
is_ruler = yes
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
save_scope_as = temujin
|
||||
play_music_cue = "mx_cue_murder"
|
||||
set_variable = {
|
||||
name = had_mpo_temujin_flavor_0020
|
||||
value = character:mpo_mongol_1
|
||||
}
|
||||
character:mpo_mongol_1 = {
|
||||
save_scope_as = jamukha
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
current_military_strength < scope:jamukha.current_military_strength
|
||||
}
|
||||
domicile ?= {
|
||||
change_herd = {
|
||||
value = scope:jamukha.domicile.herd
|
||||
multiply = 1.5
|
||||
}
|
||||
}
|
||||
add_prestige = major_prestige_gain # For MAA maintenance, mainly
|
||||
custom_tooltip = temujin_gain_from_defectors_tt
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_relation_blood_brother = scope:jamukha
|
||||
}
|
||||
scope:jamukha = {
|
||||
add_character_flag = {
|
||||
flag = was_temujins_bro
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # You who I once called brother
|
||||
name = mpo_temujin_flavor.0020.a
|
||||
reason = blood_brother
|
||||
add_internal_flag = special
|
||||
trigger = { has_relation_blood_brother = scope:jamukha }
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0020.a_war_win
|
||||
set_variable = temujin_jamukha_war_var
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Murderrrrrrr
|
||||
name = mpo_temujin_flavor.0020.b
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0020.b_murder
|
||||
set_variable = {
|
||||
name = temujin_jamukha_murder_var
|
||||
value = scope:jamukha
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
deceitful = massive_stress_impact_loss
|
||||
sadistic = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I'm going to crush your skull
|
||||
name = mpo_temujin_flavor.0020.c
|
||||
trigger = {
|
||||
NOT = { has_relation_blood_brother = scope:jamukha }
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = temujin_jamukha_war_smaller_modifier
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
wrathful = massive_stress_impact_loss
|
||||
vengeful = massive_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
if = { # Remove hooks
|
||||
limit = {
|
||||
scope:jamukha = {
|
||||
has_hook = root
|
||||
}
|
||||
}
|
||||
scope:jamukha = { remove_hook = { target = root } }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_hook = scope:jamukha
|
||||
}
|
||||
remove_hook = { target = scope:jamukha }
|
||||
}
|
||||
if = { # Remove Truce
|
||||
limit = {
|
||||
any_truce_target = { this = scope:jamukha }
|
||||
}
|
||||
cancel_truce_both_ways = scope:jamukha
|
||||
}
|
||||
custom_tooltip = mpo_temujin_flavor.0020.jamukha_gok_requirement
|
||||
if = {
|
||||
limit = { has_relation_blood_brother = scope:jamukha }
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0010.aa_remove_blood_brother
|
||||
remove_relation_blood_brother = scope:jamukha
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_relation_friend = scope:jamukha }
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0020.remove_friend
|
||||
remove_relation_friend = scope:jamukha
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { NOT = { has_relation_rival = scope:jamukha } }
|
||||
set_relation_rival = {
|
||||
target = scope:jamukha
|
||||
reason = rival_temujin_jamukha
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_relation_rival = scope:jamukha }
|
||||
set_relation_nemesis = {
|
||||
target = scope:jamukha
|
||||
reason = rival_temujin_jamukha
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = hate_opinion
|
||||
opinion = -100
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0020.cb.tt
|
||||
add_to_variable_list = {
|
||||
name = retaliation_cb_var_list
|
||||
target = scope:jamukha
|
||||
}
|
||||
scope:jamukha = {
|
||||
add_to_variable_list = {
|
||||
name = retaliation_cb_var_list
|
||||
target = root
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:jamukha = {
|
||||
trigger_event = mpo_jamukha_flavor.0020
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#######################
|
||||
# Borte announces she's pregnant
|
||||
#######################
|
||||
mpo_temujin_flavor.0030 = {
|
||||
type = character_event
|
||||
title = mpo_temujin_flavor.0030.t
|
||||
desc = mpo_temujin_flavor.0030.desc
|
||||
theme = pregnancy
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = anger
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:borte
|
||||
animation = worry
|
||||
}
|
||||
lower_right_portrait = scope:mergid
|
||||
|
||||
trigger = {
|
||||
NOT = { has_variable = had_mpo_temujin_flavor_0030 } # To make sure it triggers even if you migrate straight away and lose the event time window
|
||||
character:172004 = {
|
||||
is_alive = yes
|
||||
is_spouse_of = root
|
||||
is_pregnant = no
|
||||
}
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
NOT = { has_relation_rival = root }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_personal_negative"
|
||||
set_variable = had_mpo_temujin_flavor_0030
|
||||
character:172004 = {
|
||||
save_scope_as = borte
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
character:303116 = {
|
||||
is_alive = yes
|
||||
NOT = { has_relation_rival = root }
|
||||
}
|
||||
}
|
||||
character:303116 = {
|
||||
save_scope_as = mergid
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_ruler = {
|
||||
dynasty = dynasty:2001144
|
||||
NOT = { has_relation_rival = root }
|
||||
}
|
||||
}
|
||||
random_ruler = {
|
||||
limit = {
|
||||
dynasty = dynasty:2001144
|
||||
NOT = { has_relation_rival = root }
|
||||
}
|
||||
save_scope_as = mergid
|
||||
}
|
||||
}
|
||||
else = {
|
||||
random_neighboring_top_liege_realm_owner = {
|
||||
limit = { NOT = { has_relation_rival = root } }
|
||||
save_scope_as = mergid
|
||||
}
|
||||
}
|
||||
scope:borte = {
|
||||
custom_tooltip = mpo_temujin_flavor.0030.pregnancy_tt
|
||||
hidden_effect = {
|
||||
make_pregnant = {
|
||||
father = scope:mergid
|
||||
}
|
||||
}
|
||||
set_variable = borte_first_child_var
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I hate those guys
|
||||
name = mpo_temujin_flavor.0030.a
|
||||
set_relation_rival = {
|
||||
target = scope:mergid
|
||||
reason = rival_temujin_mergid
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = mpo_temujin_flavor.0030.a.tt
|
||||
add_to_variable_list = {
|
||||
name = retaliation_cb_var_list
|
||||
target = scope:mergid
|
||||
}
|
||||
}
|
||||
add_dread = medium_dread_gain
|
||||
stress_impact = {
|
||||
vengeful = major_stress_impact_loss
|
||||
compassionate = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 0 # To prevent AI Temüjin from being murdered immediately
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Let's forget about that, you are more important
|
||||
name = mpo_temujin_flavor.0030.b
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_relation_lover = scope:borte }
|
||||
}
|
||||
set_relation_lover = {
|
||||
target = scope:borte
|
||||
reason = lover_temujin_borte
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:borte = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = grateful_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
set_relation_wedding_very_good_fertility = scope:borte
|
||||
stress_impact = {
|
||||
compassionate = major_stress_impact_loss
|
||||
vengeful = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
option = { # I could not care less
|
||||
name = mpo_temujin_flavor.0030.c
|
||||
scope:borte = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = upset_opinion
|
||||
opinion = -25
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
callous = major_stress_impact_loss
|
||||
compassionate = major_stress_impact_gain
|
||||
vengeful = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue