unfucking the mod
This commit is contained in:
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cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
1493
events/dlc/fp3/fp3_clan_events_2000.txt
Normal file
1493
events/dlc/fp3/fp3_clan_events_2000.txt
Normal file
File diff suppressed because it is too large
Load diff
196
events/dlc/fp3/fp3_clan_events_hugo.txt
Normal file
196
events/dlc/fp3/fp3_clan_events_hugo.txt
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@ -0,0 +1,196 @@
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namespace = fp3_clan
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### EVENT LIST ####################################################################
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## 3000 - 3000 Ravaged Tulips by Hugo Cortell
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###################################################################################
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###################################
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# Ravaged Tulips
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# By Hugo Cortell
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###################################
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scripted_trigger is_bad_tulip_stealing_child = {
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age > 4 # Baby no steal flower
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is_adult = no
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is_available = yes
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any_close_or_extended_family_member = {
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is_available_ai_adult = yes
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house = root.house
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this != root
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}
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}
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fp3_clan.3000 = {
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type = character_event
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title = fp3_clan.3000.t
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desc = fp3_clan.3000.desc
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theme = mental_break
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override_background = { reference = garden }
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left_portrait = {
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character = root
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animation = shock
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}
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right_portrait = {
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character = scope:fp3_clan_3000_bad_child
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animation = war_over_win
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}
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cooldown = { years = 5 }
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weight_multiplier = { # Greatly lower chances if you have no garden
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base = 0.4
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modifier = {
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add = 0.6
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capital_province = { has_building_or_higher = royal_garden_01 }
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}
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}
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trigger = {
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has_fp3_dlc_trigger = yes
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is_landed_or_landless_administrative = yes
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culture = { has_cultural_parameter = can_appoint_court_gardener }
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house = { any_house_member = { is_bad_tulip_stealing_child = yes } }
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}
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immediate = {
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capital_province = { save_scope_as = fp3_clan_3000_loc_loc } # the loc-ation for loc-alization usage
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house = {
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random_house_member = {
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limit = { is_bad_tulip_stealing_child = yes }
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save_scope_as = fp3_clan_3000_bad_child
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random_close_or_extended_family_member = {
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limit = { this != root }
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save_scope_as = fp3_clan_3000_random_family_member
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}
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}
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}
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}
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option = { # You can keep them, and I'll pay to plant new ones
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name = fp3_clan.3000.a
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stress_impact = {
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wrathful = minor_stress_impact_gain
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vengeful = minor_stress_impact_gain
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arrogant = minor_stress_impact_gain
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}
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scope:fp3_clan_3000_random_family_member = {
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add_opinion = {
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target = root
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modifier = kindness_opinion
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opinion = 20
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}
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}
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:fp3_clan_3000_random_family_member
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VALUE = minor_unity_gain
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DESC = clan_unity_generic_increased_fallback.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = 1
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ai_sociability = 1
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}
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}
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}
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option = { # GIVE THEM BACK YOU BUGGER
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name = fp3_clan.3000.b
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stress_impact = {
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compassionate = minor_stress_impact_gain
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patient = minor_stress_impact_gain
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content = minor_stress_impact_gain
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}
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scope:fp3_clan_3000_random_family_member = {
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add_opinion = {
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target = root
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modifier = scolded_my_child_opinion # Not exact, but close
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}
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}
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:fp3_clan_3000_random_family_member
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VALUE = minor_unity_loss
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DESC = clan_unity_generic_decreased_fallback.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_boldness = 1
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ai_greed = 1
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}
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}
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}
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option = { # Alright, time to work the fields, kid
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name = fp3_clan.3000.c
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flavor = fp3_clan.3000.c.flavor
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trigger = { has_trait = lifestyle_gardener }
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stress_impact = { lazy = minor_stress_impact_loss }
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:fp3_clan_3000_random_family_member
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VALUE = minor_unity_gain
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DESC = clan_unity_generic_increased_fallback.desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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scope:fp3_clan_3000_random_family_member = {
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add_opinion = {
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target = root
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modifier = kindness_opinion
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opinion = 10
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}
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}
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if = { # In the very rare case that the child already knows about plants and stuff
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limit = { scope:fp3_clan_3000_bad_child = { has_trait = lifestyle_gardener } }
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add_opinion = {
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target = root
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modifier = fp3_taught_me_gardening_opinion
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}
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}
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else = {
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random = {
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chance = {
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value = 25
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add = {
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value = learning
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multiply = 2
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}
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}
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send_interface_toast = {
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type = event_toast_effect_good
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title = vassal.2001.t
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left_icon = ROOT
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right_icon = scope:fp3_clan_3000_bad_child
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scope:fp3_clan_3000_bad_child = { add_trait = lifestyle_gardener }
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}
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scope:fp3_clan_3000_bad_child = {
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add_opinion = {
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target = root
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modifier = fp3_taught_me_gardening_opinion
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}
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}
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}
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}
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ai_chance = { base = 1000 }
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}
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}
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2515
events/dlc/fp3/fp3_clan_events_ola.txt
Normal file
2515
events/dlc/fp3/fp3_clan_events_ola.txt
Normal file
File diff suppressed because it is too large
Load diff
727
events/dlc/fp3/fp3_clan_events_persia_specific_ola.txt
Normal file
727
events/dlc/fp3/fp3_clan_events_persia_specific_ola.txt
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@ -0,0 +1,727 @@
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namespace = fp3_clan
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########EVENT INDEX############
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#fp3_clan.8015 - Scandalous Scion
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#fp3_clan.8016 - Hammam Havoc
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#fp3_clan_8017 - A Questionable Position
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####################
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###################################
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# Scandalous Scion
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# By Ola Jentzsch
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###################################
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scripted_trigger fp3_scandalous_scion_trigger = {
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NOT = { liege ?= root }
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is_available_ai_adult = yes
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is_landed = no
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age < 45
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
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ai_sociability > low_negative_ai_value
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ai_compassion < low_positive_ai_value
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NOR = {
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is_child_of = root
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this = root
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}
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any_parent = {
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is_available_ai_adult = yes
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NOT = { is_close_family_of = root }
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}
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}
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fp3_clan.8015 = {
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type = character_event
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title = fp3_clan.8015.t
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desc = fp3_clan.8015.desc
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theme = martial
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left_portrait = {
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character = scope:scandalous_scion
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animation = dismissal
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = craven
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has_trait = shy
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ai_boldness <= low_positive_ai_value
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}
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}
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animation = shame
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}
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outfit_tags = {
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military_outfit
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}
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}
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right_portrait = {
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character = scope:concerned_parent
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animation = stress
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}
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lower_left_portrait = root
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override_background = { reference = throne_room }
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trigger = {
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has_fp3_dlc_trigger = yes
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is_landed = yes
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government_has_flag = government_is_clan
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is_available_adult = yes
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is_house_head = yes
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#culture = { has_cultural_tradition = tradition_futuwaa }
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house = {
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any_house_member = {
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fp3_scandalous_scion_trigger = yes
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}
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}
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}
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cooldown = { years = 10 }
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immediate = {
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house = {
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random_house_member = {
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limit = {
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fp3_scandalous_scion_trigger = yes
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}
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save_scope_as = scandalous_scion
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random_parent = {
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limit = {
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is_available_ai_adult = yes
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NOT = { is_close_family_of = root }
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}
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save_scope_as = concerned_parent
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}
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}
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}
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}
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option = {
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name = fp3_clan.8015.a
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add_courtier = scope:scandalous_scion
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scope:scandalous_scion = {
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add_character_modifier = {
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modifier = fp3_better_company_modifier
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years = 10
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}
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}
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scope:concerned_parent = {
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add_opinion = {
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target = root
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opinion = 25
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modifier = fp3_grateful_for_discretion_opinion
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}
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}
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:scandalous_scion
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VALUE = minor_unity_gain
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DESC = clan_unity_scandalous_scion_desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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stress_impact = {
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paranoid = minor_stress_impact_gain
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shy = minor_stress_impact_gain
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}
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ai_chance = {
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base = 50
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ai_value_modifier = {
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ai_compassion = 0.5
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ai_greed = -0.5
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ai_sociability = 1
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}
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}
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}
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option = {
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name = fp3_clan.8015.b
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scope:concerned_parent = {
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add_opinion = {
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target = root
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opinion = -20
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modifier = disappointed_opinion
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}
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}
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add_clan_unity_interaction_effect = {
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CHARACTER = root
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TARGET = scope:scandalous_scion
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VALUE = minor_unity_loss
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DESC = clan_unity_scandalous_scion_ignored_problem_desc
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REVERSE_NON_HOUSE_TARGET = no
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}
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stress_impact = {
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generous = minor_stress_impact_gain
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trusting = minor_stress_impact_gain
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}
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ai_chance = {
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base = 50
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ai_value_modifier = {
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ai_compassion = -0.5
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ai_greed = -0.5
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ai_sociability = -1
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}
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}
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}
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}
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###################################
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# Hammam Havoc
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# By Ola Jentzsch
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###################################
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scripted_trigger fp3_scandalous_traits_trigger = {
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OR = {
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has_trait = deviant
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has_trait = drunkard
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has_trait = rakish
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has_trait = hashishiyah
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}
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}
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scripted_trigger fp3_suitable_for_islamic_bathhouse_events_trigger = {
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OR = { #checking for adherence to Islamic / Zoroastrian gender norms
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AND = {
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root = { is_male = yes }
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is_male = yes
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}
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AND = {
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root = { is_female = yes }
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is_female = yes
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}
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}
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}
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fp3_clan.8016 = {
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type = character_event
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title = fp3_clan.8016.t
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desc = {
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desc = fp3_clan.8016.opening_desc
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:scandalous_clan_member = {
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has_trait = deviant
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}
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}
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desc = fp3_clan.8016.deviant_desc
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}
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triggered_desc = {
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trigger = {
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scope:scandalous_clan_member = {
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has_trait = drunkard
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}
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}
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desc = fp3_clan.8016.drunkard_desc
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}
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triggered_desc = {
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trigger = {
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scope:scandalous_clan_member = {
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has_trait = rakish
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}
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}
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desc = fp3_clan.8016.rakish_desc
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}
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triggered_desc = {
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trigger = {
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scope:scandalous_clan_member = {
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has_trait = hashishiyah
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}
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}
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desc = fp3_clan.8016.hashishiyah_desc
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}
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}
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desc = fp3_clan.8016.ending_desc
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}
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theme = faith
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left_portrait = {
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character = root
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animation = disbelief
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triggered_animation = {
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trigger = {
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OR = {
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has_trait = craven
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has_trait = shy
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has_trait = paranoid
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stress > medium_stress
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}
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}
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animation = worry
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}
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}
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right_portrait = {
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character = scope:chaplain
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animation = eyeroll
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}
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lower_left_portrait = scope:scandalous_clan_member
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override_background = { reference = bath_house }
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override_effect_2d = {
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reference = smoke
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}
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trigger = {
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has_fp3_dlc_trigger = yes
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is_available_adult = yes
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is_dynast = yes
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government_has_flag = government_is_clan
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faith = {
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OR = {
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has_doctrine_parameter = deviancy_illegal
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has_doctrine_parameter = deviancy_shunned
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}
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}
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house = {
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any_house_unity_member = {
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this != root
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is_available_ai_adult = yes
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fp3_scandalous_traits_trigger = yes
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fp3_suitable_for_islamic_bathhouse_events_trigger = yes
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}
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}
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exists = cp:councillor_court_chaplain
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cp:councillor_court_chaplain = {
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is_available_healthy_ai_adult = yes
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fp3_scandalous_traits_trigger = no
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fp3_suitable_for_islamic_bathhouse_events_trigger = yes
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}
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}
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cooldown = { years = 10 }
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immediate = {
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house = {
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random_house_unity_member = {
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limit = {
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this != root
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is_available_ai_adult = yes
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fp3_scandalous_traits_trigger = yes
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fp3_suitable_for_islamic_bathhouse_events_trigger = yes
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}
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save_scope_as = scandalous_clan_member
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}
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}
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cp:councillor_court_chaplain = { save_scope_as = chaplain }
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hidden_effect = {
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scope:scandalous_clan_member = {
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set_location = { location = root.location }
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}
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}
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add_character_flag = is_naked
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scope:chaplain = {
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add_character_flag = is_naked
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}
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}
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option = {
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name = fp3_clan.8016.a
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add_piety = medium_piety_gain
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|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:scandalous_clan_member
|
||||
VALUE = minor_unity_loss
|
||||
DESC = clan_unity_denouncement.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
|
||||
scope:scandalous_clan_member = {
|
||||
denounce_effect = { ACTOR = root RECIPIENT = scope:scandalous_clan_member }
|
||||
}
|
||||
|
||||
scope:chaplain = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 20
|
||||
modifier = pleased_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
forgiving = minor_stress_impact_gain
|
||||
compassionate = minor_stress_impact_gain
|
||||
paranoid = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
ai_value_modifier = {
|
||||
ai_compassion = -0.9
|
||||
ai_vengefulness = 0.5
|
||||
ai_zeal = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_clan.8016.b
|
||||
|
||||
scope:chaplain = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -20
|
||||
modifier = disappointed_opinion
|
||||
}
|
||||
}
|
||||
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:scandalous_clan_member
|
||||
VALUE = minor_unity_gain
|
||||
DESC = clan_unity_denouncement_refusal.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
zealous = medium_stress_impact_gain
|
||||
trusting = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
ai_value_modifier = {
|
||||
ai_zeal = -0.5
|
||||
ai_rationality = 0.8
|
||||
ai_sociability = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
after = {
|
||||
remove_character_flag = is_naked
|
||||
scope:chaplain = {
|
||||
remove_character_flag = is_naked
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
###################################
|
||||
# A Questionable Position
|
||||
# By Ola Jentzsch
|
||||
###################################
|
||||
#Tax collector acting as muhtasib
|
||||
fp3_clan.8017 = {
|
||||
type = character_event
|
||||
title = fp3_clan.8017.t
|
||||
|
||||
desc = {
|
||||
desc = fp3_clan.8017.opening_desc
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:tax_collector = {
|
||||
OR = {
|
||||
has_trait = diligent
|
||||
has_trait = zealous
|
||||
has_trait = chaste
|
||||
has_trait = just
|
||||
has_trait = ambitious
|
||||
ai_zeal >= medium_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_clan.8017.overly_eager.desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:tax_collector = {
|
||||
OR = {
|
||||
has_trait = drunkard
|
||||
has_trait = greedy
|
||||
has_trait = deceitful
|
||||
has_trait = arbitrary
|
||||
AND = {
|
||||
ai_greed >= medium_positive_ai_value
|
||||
ai_honor < low_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_clan.8017.corrupt.desc
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:tax_collector = {
|
||||
NOT = { ai_compassion >= low_positive_ai_value }
|
||||
OR = {
|
||||
has_trait = sadistic
|
||||
has_trait = wrathful
|
||||
has_trait = callous
|
||||
ai_vengefulness >= medium_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_clan.8017.cruel.desc
|
||||
}
|
||||
desc = fp3_clan.8017.generic.desc
|
||||
}
|
||||
desc = fp3_clan.8017.ending.desc
|
||||
}
|
||||
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = disapproval
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = generous
|
||||
has_trait = compassionate
|
||||
stress > low_stress
|
||||
}
|
||||
}
|
||||
animation = worry
|
||||
}
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:unclan_taxpayer
|
||||
animation = stress
|
||||
}
|
||||
lower_left_portrait = scope:tax_collector
|
||||
|
||||
trigger = {
|
||||
|
||||
has_fp3_dlc_trigger = yes
|
||||
is_available_adult = yes
|
||||
government_has_flag = government_is_clan
|
||||
|
||||
has_religion = religion:islam_religion
|
||||
|
||||
any_tax_collector = {
|
||||
is_in_same_clan_as_trigger = { CHARACTER = root }
|
||||
has_religion = religion:islam_religion
|
||||
any_tax_collector_vassal = {
|
||||
NOT = {
|
||||
is_in_same_clan_as_trigger = { CHARACTER = root }
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
|
||||
random_tax_collector = {
|
||||
limit = {
|
||||
is_in_same_clan_as_trigger = { CHARACTER = root }
|
||||
has_religion = religion:islam_religion
|
||||
any_tax_collector_vassal = {
|
||||
NOT = {
|
||||
is_in_same_clan_as_trigger = { CHARACTER = root }
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
random_tax_collector_vassal = {
|
||||
limit = {
|
||||
NOT = {
|
||||
is_in_same_clan_as_trigger = { CHARACTER = root }
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
save_scope_as = unclan_taxpayer
|
||||
}
|
||||
save_scope_as = tax_collector
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_clan.8017.a
|
||||
flavor = fp3_clan_protect_kinsman_flavor
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
root != house.house_head
|
||||
}
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:tax_collector
|
||||
VALUE = minor_unity_gain
|
||||
DESC = clan_unity_protected_muhtasib_position.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:tax_collector
|
||||
VALUE = medium_unity_gain
|
||||
DESC = clan_unity_protected_muhtasib_position.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
scope:unclan_taxpayer = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -20
|
||||
modifier = frustrated_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
zealous = medium_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
modifier = {
|
||||
factor = 2
|
||||
has_trait = zealous
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_trait = just
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_clan.8017.b
|
||||
flavor = fp3_clan_accuse_accuser_flavor
|
||||
trigger = {
|
||||
scope:unclan_taxpayer = { num_sinful_traits = { value > 0 target = root.faith } }
|
||||
}
|
||||
|
||||
add_dread = minor_dread_gain
|
||||
|
||||
scope:unclan_taxpayer = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -30
|
||||
modifier = shamed_me_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
wrathful = medium_stress_impact_loss
|
||||
compassionate = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
modifier = {
|
||||
factor = 2
|
||||
has_trait = zealous
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
OR = {
|
||||
has_trait = trusting
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_clan.8017.c
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
root != house.house_head
|
||||
}
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:tax_collector
|
||||
VALUE = minor_unity_loss
|
||||
DESC = clan_unity_fired_from_muhtasib_position.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = root
|
||||
TARGET = scope:tax_collector
|
||||
VALUE = medium_unity_loss
|
||||
DESC = clan_unity_fired_from_muhtasib_position.desc
|
||||
REVERSE_NON_HOUSE_TARGET = no
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_hook_of_type = {
|
||||
target = scope:unclan_taxpayer
|
||||
type = favor_hook
|
||||
}
|
||||
}
|
||||
}
|
||||
add_hook = {
|
||||
target = scope:unclan_taxpayer
|
||||
type = favor_hook
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
trusting = medium_stress_impact_loss
|
||||
arrogant = minor_stress_impact_gain
|
||||
callous = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
ai_value_modifier = {
|
||||
ai_vengefulness = -0.9
|
||||
ai_rationality = 0.9
|
||||
ai_sociability = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_clan.8017.d
|
||||
#Low effect opt out that is only needed if the taxpayer is not intimidated because of their sins
|
||||
|
||||
trigger = {
|
||||
scope:unclan_taxpayer = { num_sinful_traits = { value = 0 target = root.faith } }
|
||||
}
|
||||
|
||||
scope:unclan_taxpayer = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = disappointed_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
trusting = major_stress_impact_gain
|
||||
compassionate = medium_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 50
|
||||
ai_value_modifier = {
|
||||
ai_vengefulness = 0.4
|
||||
ai_greed = 0.6
|
||||
ai_compassion = -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1376
events/dlc/fp3/fp3_dynasty_decision_events.txt
Normal file
1376
events/dlc/fp3/fp3_dynasty_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2221
events/dlc/fp3/fp3_extra_flavor_events.txt
Normal file
2221
events/dlc/fp3/fp3_extra_flavor_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2056
events/dlc/fp3/fp3_frontier_story_cycle.txt
Normal file
2056
events/dlc/fp3/fp3_frontier_story_cycle.txt
Normal file
File diff suppressed because it is too large
Load diff
3505
events/dlc/fp3/fp3_heritage_events.txt
Normal file
3505
events/dlc/fp3/fp3_heritage_events.txt
Normal file
File diff suppressed because it is too large
Load diff
2906
events/dlc/fp3/fp3_misc_decision_events.txt
Normal file
2906
events/dlc/fp3/fp3_misc_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1362
events/dlc/fp3/fp3_religious_decision_events.txt
Normal file
1362
events/dlc/fp3/fp3_religious_decision_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1918
events/dlc/fp3/fp3_scholarship_events.txt
Normal file
1918
events/dlc/fp3/fp3_scholarship_events.txt
Normal file
File diff suppressed because it is too large
Load diff
153
events/dlc/fp3/fp3_story_cycle_seljuks_invasion_events.txt
Normal file
153
events/dlc/fp3/fp3_story_cycle_seljuks_invasion_events.txt
Normal file
|
|
@ -0,0 +1,153 @@
|
|||
namespace = fp3_story_cycle_seljuks_invasion_events
|
||||
|
||||
### RISE OF THE SELJUKS #############################################
|
||||
## 0001 Leader and Story Cycle Creation by Maxence Voleau
|
||||
## 0002 The First Settlers by Hugo Cortell
|
||||
#####################################################################
|
||||
|
||||
###################################
|
||||
# Setup: we create the leader and start the story cycle
|
||||
# By Maxence Voleau
|
||||
###################################
|
||||
fp3_story_cycle_seljuks_invasion_events.0001 = {
|
||||
scope = none
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
spawn_seljuk_character_effect = yes
|
||||
scope:lead_seljuk = {
|
||||
create_story = story_seljuk_invasion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
###################################
|
||||
# The First Settlers
|
||||
# By Hugo Cortell
|
||||
###################################
|
||||
fp3_story_cycle_seljuks_invasion_events.0002 = {
|
||||
type = character_event
|
||||
title = fp3_story_cycle_seljuks_invasion_events.0001.t
|
||||
desc = {
|
||||
desc = fp3_story_cycle_seljuks_invasion_events.0001.desc
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { highest_held_title_tier > tier_duchy }
|
||||
desc = fp3_story_cycle_seljuks_invasion_events.0001.desc_vassal
|
||||
}
|
||||
desc = fp3_story_cycle_seljuks_invasion_events.0001.desc_independent
|
||||
}
|
||||
}
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = thinking
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:lead_seljuk
|
||||
animation = personality_honorable
|
||||
}
|
||||
|
||||
immediate = {
|
||||
save_scope_as = seljuk_victim
|
||||
random_sub_realm_county = {
|
||||
limit = {
|
||||
any_neighboring_county = {
|
||||
exists = holder
|
||||
holder.top_liege != scope:seljuk_victim
|
||||
}
|
||||
de_jure_liege = scope:fp3_seljuk_settle_target
|
||||
}
|
||||
alternative_limit = {
|
||||
any_neighboring_county = {
|
||||
exists = holder
|
||||
holder.top_liege != scope:seljuk_victim
|
||||
}
|
||||
any_neighboring_county = { de_jure_liege = scope:fp3_seljuk_settle_target }
|
||||
}
|
||||
alternative_limit = {
|
||||
any_neighboring_county = {
|
||||
exists = holder
|
||||
holder.top_liege != scope:seljuk_victim
|
||||
}
|
||||
}
|
||||
random_county_province = {
|
||||
limit = {
|
||||
this != scope:fp3_seljuk_settle_target.title_capital_county.title_province
|
||||
}
|
||||
save_scope_as = spawn_location
|
||||
}
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = victim_strength_modifier
|
||||
value = {
|
||||
value = current_military_strength
|
||||
divide = 10000
|
||||
add = 1.25
|
||||
}
|
||||
}
|
||||
scope:lead_seljuk = {
|
||||
#move to the army spawn location, so it's less confusing when you want to see where they are
|
||||
set_location = scope:spawn_location
|
||||
var:seljuk_birthplace = { save_scope_as = seljuk_birthplace }
|
||||
}
|
||||
}
|
||||
|
||||
option = { # Yes - Serve me well!
|
||||
name = fp3_story_cycle_seljuks_invasion_events.0001.a_liege
|
||||
|
||||
fp3_story_cycle_seljuks_invasion_events_grant_seljuks_land_effect = yes
|
||||
scope:lead_seljuk = {
|
||||
add_trait = loyal
|
||||
culture = {
|
||||
change_cultural_acceptance = {
|
||||
target = scope:seljuk_victim.culture
|
||||
value = 30
|
||||
desc = STEWARD_PROMOTE_CULTURE_ALLOWED_NOMAD_SETTLEMENT
|
||||
}
|
||||
}
|
||||
}
|
||||
create_seljuk_army_at_peace_effect = yes
|
||||
debug_log = "Seljuk got the land and were vassalized"
|
||||
ai_chance = {
|
||||
base = 50
|
||||
|
||||
ai_value_modifier = {
|
||||
ai_boldness = -0.5
|
||||
ai_compassion = 0.2
|
||||
ai_greed = -0.5
|
||||
ai_energy = -0.5
|
||||
ai_rationality = 0.3
|
||||
ai_sociability = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { # No - To war with you!
|
||||
name = fp3_story_cycle_seljuks_invasion_events.0001.b
|
||||
|
||||
# Start war
|
||||
scope:lead_seljuk = {
|
||||
start_war = {
|
||||
casus_belli = fp3_seljuk_invasion_cb
|
||||
target = root
|
||||
target_title = scope:fp3_seljuk_settle_target
|
||||
}
|
||||
random_character_war = { save_scope_as = war }
|
||||
}
|
||||
|
||||
create_seljuk_army_effect = yes
|
||||
debug_log = "Seljuk have to win a war"
|
||||
ai_chance = {
|
||||
base = 50
|
||||
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 0.5
|
||||
ai_greed = 0.5
|
||||
ai_energy = 0.5
|
||||
ai_vengefulness = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
726
events/dlc/fp3/fp3_story_cycle_zanj_rebellion_events.txt
Normal file
726
events/dlc/fp3/fp3_story_cycle_zanj_rebellion_events.txt
Normal file
|
|
@ -0,0 +1,726 @@
|
|||
namespace = fp3_story_cycle_zanj_rebellion_events
|
||||
|
||||
### Ali Ibn Muhammad and Zanj Rebellion Setup
|
||||
fp3_story_cycle_zanj_rebellion_events.0001 = {
|
||||
scope = none
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
spawn_zanj_leader_character_effect = yes
|
||||
scope:zanj_leader = {
|
||||
save_scope_as = story_owner
|
||||
create_story = story_zanj_rebellion
|
||||
give_nickname = nick_albaghid
|
||||
}
|
||||
|
||||
title:c_basra.holder = {
|
||||
add_visiting_courtier = scope:zanj_leader
|
||||
}
|
||||
title:c_basra.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0002
|
||||
}
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0005
|
||||
days = { 60 120 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Ali Ibn Muhammad riling up locals in Basra
|
||||
fp3_story_cycle_zanj_rebellion_events.0002 = {
|
||||
type = character_event
|
||||
theme = intrigue
|
||||
override_background = { reference = wilderness_wetlands }
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0002.t
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0002.desc
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = marshal
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:zanj_leader
|
||||
animation = scheme
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:zanj_leader = {
|
||||
save_scope_as = outspoken_rebel
|
||||
}
|
||||
}
|
||||
|
||||
#Try to arrest Ali
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0002.a
|
||||
duel = {
|
||||
skill = intrigue
|
||||
target = scope:outspoken_rebel
|
||||
50 = {
|
||||
# You arrest Ali Ibn Muhammad
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0002.a.success
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0002.a.success
|
||||
left_icon = root
|
||||
right_icon = scope:outspoken_rebel
|
||||
rightfully_imprison_character_effect = {
|
||||
TARGET = scope:outspoken_rebel
|
||||
IMPRISONER = root
|
||||
}
|
||||
}
|
||||
inherit_zanj_rebellion_effect = yes
|
||||
}
|
||||
50 = {
|
||||
# Ali Ibn Muhammad escapes
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0002.a.failure
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0002.a.failure
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_leaves_for_baghdad
|
||||
left_icon = root
|
||||
right_icon = scope:outspoken_rebel
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:zanj_leader = {
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 4
|
||||
}
|
||||
}
|
||||
title:c_baghdad.holder = {
|
||||
hidden_effect = {
|
||||
title:c_baghdad.holder = {
|
||||
add_visiting_courtier = scope:outspoken_rebel
|
||||
}
|
||||
}
|
||||
}
|
||||
title:c_basra.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0003
|
||||
days = { 30 60 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
root = {
|
||||
progress_towards_rival_effect = {
|
||||
REASON = fp3_zanj_rebellion_opressed_me
|
||||
CHARACTER = scope:outspoken_rebel
|
||||
OPINION = default_rival_opinion
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
paranoid = medium_stress_impact_loss
|
||||
just = minor_stress_impact_loss
|
||||
callous = minor_stress_impact_loss
|
||||
sadistic = minor_stress_impact_loss
|
||||
trusting = medium_stress_impact_gain
|
||||
forgiving = medium_stress_impact_gain
|
||||
compassionate = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = trusting
|
||||
has_trait = forgiving
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Ignore Ali
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0002.c
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
|
||||
scope:zanj_leader = {
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 2
|
||||
}
|
||||
}
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_leaves_for_baghdad
|
||||
hidden_effect = {
|
||||
title:c_baghdad.holder = {
|
||||
add_visiting_courtier = scope:outspoken_rebel
|
||||
}
|
||||
}
|
||||
title:c_basra.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0003
|
||||
days = { 30 60 }
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
paranoid = medium_stress_impact_gain
|
||||
just = minor_stress_impact_gain
|
||||
callous = minor_stress_impact_gain
|
||||
sadistic = medium_stress_impact_gain
|
||||
trusting = medium_stress_impact_loss
|
||||
forgiving = medium_stress_impact_loss
|
||||
compassionate = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = paranoid
|
||||
has_trait = just
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Setup to find correct scope for event 0004 and check if Ali is dead or imprisoned
|
||||
fp3_story_cycle_zanj_rebellion_events.0003 = {
|
||||
scope = none
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
if ={
|
||||
#check if Ali is still alive and not in prison and is not an inheritor of the rebellion
|
||||
limit = {
|
||||
scope:zanj_leader = {
|
||||
AND = {
|
||||
is_alive = yes
|
||||
is_imprisoned = no
|
||||
NOT = { has_character_flag = new_zanj_leader }
|
||||
}
|
||||
}
|
||||
}
|
||||
title:c_baghdad.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0004
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Ali Ibn Muhammad claims divinity
|
||||
fp3_story_cycle_zanj_rebellion_events.0004 = {
|
||||
type = character_event
|
||||
theme = faith
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0004.t
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0004.desc
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = dismissal
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:zanj_leader
|
||||
animation = personality_zealous
|
||||
}
|
||||
|
||||
#Contest Ali Ibn Muhammad's claims
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0004.a
|
||||
duel = {
|
||||
skill = learning
|
||||
target = scope:zanj_leader
|
||||
50 = {
|
||||
# You disprove Ali's claims
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0004.a.success
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0004.a.success
|
||||
add_piety = medium_piety_gain
|
||||
add_prestige = minor_prestige_gain
|
||||
left_icon = root
|
||||
right_icon = scope:zanj_leader
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
# Ali Ibn Muhammad validates his claims
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0004.a.failure
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
|
||||
send_interface_toast = {
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0004.a.failure
|
||||
left_icon = root
|
||||
right_icon = scope:zanj_leader
|
||||
|
||||
scope:zanj_leader = {
|
||||
add_trait = sayyid
|
||||
add_pressed_claim = title:e_arabia
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 4
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
root = {
|
||||
progress_towards_rival_effect = {
|
||||
REASON = fp3_zanj_rebellion_opressed_me
|
||||
CHARACTER = scope:zanj_leader
|
||||
OPINION = default_rival_opinion
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
paranoid = minor_stress_impact_loss
|
||||
just = minor_stress_impact_loss
|
||||
zealous = medium_stress_impact_loss
|
||||
trusting = medium_stress_impact_gain
|
||||
forgiving = medium_stress_impact_gain
|
||||
cynical = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = cynical
|
||||
has_trait = trusting
|
||||
has_trait = forgiving
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Ignore Ali
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0004.b
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
|
||||
|
||||
scope:zanj_leader = {
|
||||
add_trait = sayyid
|
||||
add_pressed_claim = title:e_arabia
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 2
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
paranoid = minor_stress_impact_gain
|
||||
just = minor_stress_impact_gain
|
||||
zealous = medium_stress_impact_gain
|
||||
trusting = minor_stress_impact_loss
|
||||
forgiving = medium_stress_impact_loss
|
||||
cynical = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = paranoid
|
||||
has_trait = just
|
||||
has_trait = zealous
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Setup event to find the correct scope and check if Ali or the current Zanj Leader is dead or imprisoned
|
||||
fp3_story_cycle_zanj_rebellion_events.0005 = {
|
||||
scope = none
|
||||
hidden = yes
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:zanj_leader = {
|
||||
OR = {
|
||||
is_imprisoned = yes
|
||||
is_alive = no
|
||||
is_landed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
inherit_zanj_rebellion_effect = yes
|
||||
}
|
||||
title:c_basra.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0006
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### A Zanj Steps Forth
|
||||
fp3_story_cycle_zanj_rebellion_events.0006 = {
|
||||
type = character_event
|
||||
theme = corruption
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0006.t
|
||||
desc = {
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.a
|
||||
|
||||
triggered_desc = {
|
||||
trigger = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.b
|
||||
}
|
||||
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.c
|
||||
}
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = eyeroll
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:outspoken_rebel
|
||||
animation = worry
|
||||
}
|
||||
|
||||
lower_left_portrait = {
|
||||
trigger = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
|
||||
character = scope:zanj_leader
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
|
||||
spawn_zanj_representative_character_effect = yes
|
||||
scope:zanj_representative = { save_scope_as = outspoken_rebel }
|
||||
}
|
||||
else = {
|
||||
scope:zanj_leader = { save_scope_as = outspoken_rebel }
|
||||
}
|
||||
}
|
||||
#Give Basra to the Zanj
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0006.a
|
||||
|
||||
create_title_and_vassal_change = {
|
||||
type = independency
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
|
||||
title:c_basra = {
|
||||
set_county_culture = culture:east_bantu
|
||||
set_county_faith = faith:azariqa
|
||||
}
|
||||
|
||||
show_as_tooltip = { # UI/UX
|
||||
title:c_basra = {
|
||||
change_title_holder = {
|
||||
holder = scope:outspoken_rebel
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scope:outspoken_rebel = {
|
||||
becomes_independent = {
|
||||
change = scope:change
|
||||
}
|
||||
add_truce_both_ways = {
|
||||
character = root
|
||||
years = 10
|
||||
name = fp3_landed_zanj_reason
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { title:c_basra.holder = root }
|
||||
}
|
||||
add_tyranny = 30
|
||||
set_relation_rival = {
|
||||
reason = fp3_rival_gave_title_away
|
||||
target = title:c_basra.holder
|
||||
}
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
title:c_basra = {
|
||||
change_title_holder = {
|
||||
holder = scope:outspoken_rebel
|
||||
change = scope:change
|
||||
}
|
||||
every_de_jure_county = {
|
||||
change_title_holder = {
|
||||
holder = scope:outspoken_rebel
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:zanj_leader = {
|
||||
random_owned_story = {
|
||||
type = story_zanj_rebellion
|
||||
end_story = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_loss
|
||||
just = minor_stress_impact_loss
|
||||
forgiving = minor_stress_impact_loss
|
||||
generous = medium_stress_impact_loss
|
||||
content = medium_stress_impact_loss
|
||||
callous = medium_stress_impact_gain
|
||||
sadistic = major_stress_impact_gain
|
||||
ambitious = medium_stress_impact_gain
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
has_trait = ambitious
|
||||
has_trait = greedy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Make minor concessions to the Zanj
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0006.b
|
||||
|
||||
scope:zanj_leader = {
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 3
|
||||
}
|
||||
}
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
|
||||
hidden_effect = {
|
||||
title:c_basra.holder = {
|
||||
if = {
|
||||
limit = { scope:zanj_leader != scope:outspoken_rebel}
|
||||
add_visiting_courtier = scope:zanj_leader
|
||||
}
|
||||
add_visiting_courtier = scope:outspoken_rebel
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { title:c_basra.holder = root }
|
||||
}
|
||||
progress_towards_rival_effect = {
|
||||
REASON = fp3_zanj_rebellion_interfered_with_my_workers
|
||||
CHARACTER = title:c_basra.holder
|
||||
OPINION = default_rival_opinion
|
||||
}
|
||||
}
|
||||
|
||||
title:c_basra = {
|
||||
add_county_modifier = {
|
||||
modifier = fp3_zanj_rebellion_work_concessions_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0007
|
||||
days = { 30 60 }
|
||||
}
|
||||
stress_impact = {
|
||||
compassionate = minor_stress_impact_loss
|
||||
just = minor_stress_impact_loss
|
||||
forgiving = minor_stress_impact_loss
|
||||
generous = minor_stress_impact_loss
|
||||
content = minor_stress_impact_loss
|
||||
callous = minor_stress_impact_gain
|
||||
sadistic = medium_stress_impact_gain
|
||||
ambitious = minor_stress_impact_gain
|
||||
greedy = minor_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
has_trait = ambitious
|
||||
has_trait = greedy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Ignore the Zanj
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0006.c
|
||||
|
||||
scope:zanj_leader = {
|
||||
change_variable = {
|
||||
name = zanj_rebellion_strength_score
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
|
||||
hidden_effect = {
|
||||
title:c_basra.holder = {
|
||||
add_visiting_courtier = scope:zanj_leader
|
||||
add_visiting_courtier = scope:zanj_representative
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { title:c_basra.holder = root }
|
||||
}
|
||||
|
||||
progress_towards_friend_effect = {
|
||||
REASON = fp3_rival_stayed_out_of_my_business
|
||||
CHARACTER = title:c_basra.holder
|
||||
OPINION = default_friend_opinion
|
||||
}
|
||||
}
|
||||
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0007
|
||||
days = { 30 60 }
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = minor_stress_impact_gain
|
||||
just = minor_stress_impact_gain
|
||||
forgiving = minor_stress_impact_gain
|
||||
generous = minor_stress_impact_gain
|
||||
content = minor_stress_impact_gain
|
||||
callous = minor_stress_impact_loss
|
||||
sadistic = medium_stress_impact_loss
|
||||
ambitious = minor_stress_impact_loss
|
||||
greedy = minor_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0.5
|
||||
OR = {
|
||||
has_trait = compassionate
|
||||
has_trait = just
|
||||
has_trait = forgiving
|
||||
has_trait = generous
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp3_story_cycle_zanj_rebellion_events.0007 = {
|
||||
scope = none
|
||||
hidden = yes
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:zanj_leader = {
|
||||
OR = {
|
||||
is_imprisoned = yes
|
||||
is_alive = no
|
||||
is_landed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
inherit_zanj_rebellion_effect = yes
|
||||
}
|
||||
title:c_basra.holder.top_liege = {
|
||||
trigger_event = {
|
||||
id = fp3_story_cycle_zanj_rebellion_events.0008
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### The Zanj Rebellion
|
||||
fp3_story_cycle_zanj_rebellion_events.0008 = {
|
||||
type = character_event
|
||||
theme = battle
|
||||
override_background = { reference = wilderness_wetlands }
|
||||
title = fp3_story_cycle_zanj_rebellion_events.0008.t
|
||||
desc = {
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.a
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader}}
|
||||
}
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.b
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:zanj_leader = { has_character_flag = new_zanj_leader }
|
||||
}
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.c
|
||||
}
|
||||
desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.d
|
||||
}
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = shock
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:zanj_leader
|
||||
animation = celebrate_sword
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:zanj_leader = {
|
||||
give_nickname = nick_chief_of_the_zanj
|
||||
hidden_effect = {
|
||||
random_owned_story = {
|
||||
type = story_zanj_rebellion
|
||||
end_story = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
fp3_start_zanj_rebellion_effect = {
|
||||
TARGET_COUNTY = title:c_basra
|
||||
REBEL_LEADER = scope:zanj_leader
|
||||
}
|
||||
create_zanj_courtier_effect = {
|
||||
EMPLOYER = scope:zanj_leader
|
||||
LOCATION = scope:zanj_leader.location
|
||||
}
|
||||
create_zanj_courtier_effect = {
|
||||
EMPLOYER = scope:zanj_leader
|
||||
LOCATION = scope:zanj_leader.location
|
||||
}
|
||||
create_zanj_courtier_effect = {
|
||||
EMPLOYER = scope:zanj_leader
|
||||
LOCATION = scope:zanj_leader.location
|
||||
}
|
||||
create_zanj_courtier_effect = {
|
||||
EMPLOYER = scope:zanj_leader
|
||||
LOCATION = scope:zanj_leader.location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_story_cycle_zanj_rebellion_events.0008.a
|
||||
}
|
||||
}
|
||||
1339
events/dlc/fp3/fp3_struggle_events.txt
Normal file
1339
events/dlc/fp3/fp3_struggle_events.txt
Normal file
File diff suppressed because it is too large
Load diff
1416
events/dlc/fp3/fp3_tax_collector_events_ola.txt
Normal file
1416
events/dlc/fp3/fp3_tax_collector_events_ola.txt
Normal file
File diff suppressed because it is too large
Load diff
1060
events/dlc/fp3/fp3_tax_collector_flavor_events.txt
Normal file
1060
events/dlc/fp3/fp3_tax_collector_flavor_events.txt
Normal file
File diff suppressed because it is too large
Load diff
3131
events/dlc/fp3/fp3_yearly_events_eren.txt
Normal file
3131
events/dlc/fp3/fp3_yearly_events_eren.txt
Normal file
File diff suppressed because it is too large
Load diff
286
events/dlc/fp3/fp3_yearly_events_hugo.txt
Normal file
286
events/dlc/fp3/fp3_yearly_events_hugo.txt
Normal file
|
|
@ -0,0 +1,286 @@
|
|||
namespace = fp3_h_yearly
|
||||
|
||||
###################################
|
||||
# You have pissed off your ulema and you're a drunkard
|
||||
# By Hugo Cortell
|
||||
# Rewritten by Henrik Lohmander
|
||||
###################################
|
||||
fp3_h_yearly.0001 = {
|
||||
type = character_event
|
||||
title = fp3_h_yearly.0001.t
|
||||
desc = {
|
||||
triggered_desc = {
|
||||
trigger = { always = yes }
|
||||
desc = fp3_h_yearly.0001.desc.main
|
||||
}
|
||||
}
|
||||
theme = feast_activity
|
||||
override_background = { reference = throne_room }
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = drink_goblet
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:ulema_member
|
||||
animation = disapproval
|
||||
}
|
||||
|
||||
cooldown = { years = 10 }
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
|
||||
modifier = {
|
||||
exists = cp:councillor_court_chaplain
|
||||
cp:councillor_court_chaplain = { has_trait = drunkard }
|
||||
factor = 0.4
|
||||
}
|
||||
modifier = {
|
||||
any_character_struggle = {
|
||||
is_struggle_type = persian_struggle
|
||||
}
|
||||
add = 0.5
|
||||
}
|
||||
modifier = {
|
||||
has_trait = fp3_struggle_supporter
|
||||
add = -0.5
|
||||
}
|
||||
modifier = {
|
||||
has_trait = fp3_struggle_detractor
|
||||
add = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
trigger = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_trait = drunkard
|
||||
NOT = { has_character_modifier = ulema_displeased_drinking }
|
||||
exists = cp:councillor_court_chaplain
|
||||
NOT = {
|
||||
has_hook = cp:councillor_court_chaplain
|
||||
}
|
||||
cp:councillor_court_chaplain = {
|
||||
is_ai = yes
|
||||
faith = { trait_is_sin = drunkard }
|
||||
trigger_if = {
|
||||
limit = { exists = house }
|
||||
house != root.house
|
||||
}
|
||||
NOT = {
|
||||
has_trait = lifestyle_mystic
|
||||
}
|
||||
OR = {
|
||||
opinion = { # They will not do this unless they have reason to dislike you
|
||||
target = root
|
||||
value < -25
|
||||
}
|
||||
has_relation_rival = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
cp:councillor_court_chaplain = { save_scope_as = ulema_member }
|
||||
save_scope_as = actor
|
||||
scope:ulema_member = { save_scope_as = recipient }
|
||||
}
|
||||
|
||||
option = { #Deflection (They are a drunkard too) Look who is talking!
|
||||
name = fp3_h_yearly.0001.a
|
||||
trigger = { scope:ulema_member = { has_trait = drunkard } }
|
||||
|
||||
#No duel, this deflection always succeeds.
|
||||
|
||||
stress_impact = {
|
||||
craven = minor_stress_gain
|
||||
deceitful = minor_stress_loss
|
||||
callous = minor_stress_loss
|
||||
}
|
||||
add_prestige = medium_prestige_gain
|
||||
reverse_add_opinion = {
|
||||
target = scope:ulema_member
|
||||
modifier = ignored_concerns
|
||||
}
|
||||
}
|
||||
|
||||
option = { #Deflection - Argue that drinking is healthy to the human spirit
|
||||
name = fp3_h_yearly.0001.b
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = scholar
|
||||
has_trait = theologian
|
||||
has_trait = whole_of_body
|
||||
has_trait = lifestyle_physician
|
||||
has_trait = lifestyle_poet
|
||||
faith = { trait_is_virtue = drunkard }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
reverse_add_opinion = {
|
||||
target = scope:ulema_member
|
||||
modifier = ignored_concerns
|
||||
}
|
||||
|
||||
duel = {
|
||||
desc = fp3_h_yearly.0001.b.desc
|
||||
skill = learning
|
||||
target = scope:annoying_clergy
|
||||
|
||||
35 = { #Success
|
||||
desc = fp3_h_yearly.0001.b.success
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_good
|
||||
title = fp3_h_yearly.0001.b.success
|
||||
left_icon = root
|
||||
add_prestige = minor_prestige_gain
|
||||
}
|
||||
}
|
||||
65 = {
|
||||
desc = fp3_h_yearly.0001.b.failure
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -3.5
|
||||
min = -49
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = fp3_h_yearly.0001.b.failure
|
||||
left_icon = root
|
||||
add_piety = medium_piety_loss
|
||||
add_character_modifier = {
|
||||
modifier = ulema_displeased_drinking
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
honest = minor_stress_gain
|
||||
humble = minor_stress_gain
|
||||
callous = minor_stress_loss
|
||||
deceitful = minor_stress_loss
|
||||
}
|
||||
}
|
||||
|
||||
option = { # You do not get to speak to me in this way!
|
||||
name = fp3_h_yearly.0001.e
|
||||
|
||||
add_dread = medium_dread_gain
|
||||
imprison_court_chaplain_consequences_effect = yes
|
||||
imprison_character_effect = {
|
||||
TARGET = scope:recipient
|
||||
IMPRISONER = scope:actor
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
just = medium_stress_gain
|
||||
zealous = medium_stress_gain
|
||||
deceitful = minor_stress_loss
|
||||
callous = minor_stress_loss
|
||||
}
|
||||
}
|
||||
|
||||
option = { #Bribery - Offer a generous donation
|
||||
name = fp3_h_yearly.0001.c
|
||||
trigger = { NOT = { scope:ulema_member = { has_trait = drunkard } } } #If you can deflect we don't show this option
|
||||
custom_tooltip = fp3_h_yearly.0001.c.tt
|
||||
pay_short_term_gold = {
|
||||
target = scope:ulema_member
|
||||
gold = medium_gold_value
|
||||
}
|
||||
random_list = {
|
||||
75 = {
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = greedy
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = deceitful
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = ambitious
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
desc = fp3_h_yearly.0001.c.success
|
||||
send_interface_toast = {
|
||||
title = fp3_h_yearly.0001.c.success
|
||||
left_icon = root
|
||||
add_prestige = minor_prestige_gain
|
||||
}
|
||||
}
|
||||
25 = {
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = zealous
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = honest
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
modifier = {
|
||||
scope:ulema_member = {
|
||||
has_trait = just
|
||||
}
|
||||
factor = 2
|
||||
}
|
||||
desc = fp3_h_yearly.0001.c.failure
|
||||
send_interface_toast = {
|
||||
title = fp3_h_yearly.0001.c.failure
|
||||
left_icon = root
|
||||
add_piety = medium_piety_loss
|
||||
add_character_modifier = {
|
||||
modifier = ulema_displeased_drinking
|
||||
years = 10
|
||||
}
|
||||
reverse_add_opinion = {
|
||||
target = scope:ulema_member
|
||||
modifier = ignored_concerns
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stress_impact = {
|
||||
just = medium_stress_gain
|
||||
greedy = minor_stress_gain
|
||||
honest = minor_stress_gain
|
||||
callous = minor_stress_loss
|
||||
deceitful = minor_stress_loss
|
||||
}
|
||||
}
|
||||
|
||||
option = { # There is nothing I can do!
|
||||
name = fp3_h_yearly.0001.d
|
||||
|
||||
add_piety = minor_piety_loss
|
||||
add_character_modifier = {
|
||||
modifier = ulema_displeased_drinking
|
||||
years = 5
|
||||
}
|
||||
stress_impact = {
|
||||
arrogant = minor_stress_gain
|
||||
deceitful = minor_stress_gain
|
||||
drunkard = minor_stress_gain
|
||||
honest = minor_stress_loss
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
4027
events/dlc/fp3/fp3_yearly_events_ola_batch_1.txt
Normal file
4027
events/dlc/fp3/fp3_yearly_events_ola_batch_1.txt
Normal file
File diff suppressed because it is too large
Load diff
824
events/dlc/fp3/fp3_yearly_frontier_chains.txt
Normal file
824
events/dlc/fp3/fp3_yearly_frontier_chains.txt
Normal file
|
|
@ -0,0 +1,824 @@
|
|||
namespace = fp3_yearly
|
||||
|
||||
scripted_trigger not_steppe_nomad_trigger = {
|
||||
culture = {
|
||||
NOR = {
|
||||
has_cultural_pillar = heritage_mongolic
|
||||
has_cultural_pillar = heritage_turkic
|
||||
has_cultural_tradition = tradition_horse_lords
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_trigger suitable_nomad_settling_province_trigger = {
|
||||
has_holding_type = castle_holding
|
||||
barony = {
|
||||
is_under_holy_order_lease = no
|
||||
#is_capital_barony = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
fp3_yearly.8888 = { #Nomads story cycle
|
||||
type = character_event
|
||||
title = fp3_yearly.8888.t
|
||||
desc = fp3_yearly.8888.desc
|
||||
theme = vassal
|
||||
left_portrait = {
|
||||
character = scope:upset_vassal
|
||||
animation = anger
|
||||
}
|
||||
right_portrait = {
|
||||
character = root
|
||||
animation = personality_rational
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
diplomacy >= decent_skill_rating
|
||||
}
|
||||
animation = personality_honorable
|
||||
}
|
||||
}
|
||||
lower_left_portrait = {
|
||||
character = scope:possibly_capable_marshal
|
||||
}
|
||||
lower_right_portrait = {
|
||||
character = scope:turkic_leader
|
||||
}
|
||||
|
||||
trigger = {
|
||||
|
||||
#standard checks
|
||||
has_fp3_dlc_trigger = yes
|
||||
root.capital_province = { geographical_region = world_persian_empire }
|
||||
is_available_at_peace_adult = yes
|
||||
|
||||
#event fluff triggers
|
||||
not_steppe_nomad_trigger = yes
|
||||
|
||||
NOT = { has_character_flag = had_turkic_tribe_story } #since this event starts the story
|
||||
|
||||
exists = cp:councillor_marshal
|
||||
|
||||
cp:councillor_marshal = {
|
||||
NOT = { has_trait = craven }
|
||||
is_ai = yes
|
||||
}
|
||||
|
||||
any_vassal = {
|
||||
not_steppe_nomad_trigger = yes
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
this = root.cp:councillor_marshal
|
||||
}
|
||||
any_held_county = {
|
||||
any_county_province = {
|
||||
geographical_region = dlc_fp3_eastern_persian_frontier_regions
|
||||
NOT = { terrain = steppe }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
any_held_county = { any_county_province = { suitable_nomad_settling_province_trigger = yes } }
|
||||
}
|
||||
|
||||
cooldown = { years = 50 }
|
||||
|
||||
immediate = {
|
||||
|
||||
random_vassal = {
|
||||
limit = {
|
||||
not_steppe_nomad_trigger = yes
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
this = root.cp:councillor_marshal
|
||||
}
|
||||
any_held_county = {
|
||||
any_county_province = {
|
||||
geographical_region = dlc_fp3_eastern_persian_frontier_regions
|
||||
NOT = { terrain = steppe }
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = upset_vassal
|
||||
random_held_county = {
|
||||
limit = {
|
||||
any_county_province = {
|
||||
geographical_region = dlc_fp3_eastern_persian_frontier_regions
|
||||
NOT = { terrain = steppe }
|
||||
}
|
||||
}
|
||||
save_scope_as = nomads_county
|
||||
}
|
||||
}
|
||||
|
||||
random_held_county = {
|
||||
limit = {
|
||||
any_county_province = { suitable_nomad_settling_province_trigger = yes }
|
||||
}
|
||||
save_scope_as = nomads_new_county #for use in the claim the former_master might get
|
||||
}
|
||||
|
||||
scope:nomads_new_county = {
|
||||
random_county_province = {
|
||||
limit = { suitable_nomad_settling_province_trigger = yes }
|
||||
barony = { save_scope_as = nomads_barony }
|
||||
}
|
||||
}
|
||||
|
||||
cp:councillor_marshal = { save_scope_as = possibly_capable_marshal }
|
||||
|
||||
scope:nomads_county = {
|
||||
add_county_modifier = {
|
||||
modifier = fp3_nomad_friction_county_modifier
|
||||
years = 50
|
||||
}
|
||||
}
|
||||
|
||||
create_character = {
|
||||
location = root.capital_province
|
||||
template = fp3_turko-mongol_leader
|
||||
save_scope_as = turkic_leader
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8888.a
|
||||
|
||||
duel = {
|
||||
skill = diplomacy
|
||||
value = average_skill_rating
|
||||
|
||||
20 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 2
|
||||
}
|
||||
root = {
|
||||
custom_tooltip = fp3_treating_with_turks.success.tt
|
||||
trigger_event = {
|
||||
id = fp3_yearly.8889
|
||||
days = { 2 3 }
|
||||
}
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -1
|
||||
}
|
||||
|
||||
custom_tooltip = fp3_treating_with_turks.failure.tt
|
||||
send_interface_toast = {
|
||||
title = fp3_treating_with_turks_toast.failure
|
||||
left_icon = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scope:upset_vassal = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = { #if he's diplomatically minded, he'll appreciate this
|
||||
has_trait = forgiving
|
||||
has_trait = trusting
|
||||
has_trait = compassionate
|
||||
has_diplomacy_lifestyle_trait_trigger = yes
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 20
|
||||
modifier = respect_opinion
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_opinion = { #but otherwise, they're not on board
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = fp3_treats_with_barbarians_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scope:possibly_capable_marshal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = disappointed_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
craven = medium_stress_impact_gain
|
||||
lazy = medium_stress_impact_gain
|
||||
shy = medium_stress_impact_gain
|
||||
gregarious = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 0.5
|
||||
ai_boldness = 1
|
||||
ai_compassion = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8888.b
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 20
|
||||
modifier = grateful_opinion
|
||||
}
|
||||
}
|
||||
|
||||
scope:possibly_capable_marshal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 10
|
||||
modifier = trusted_me_opinion
|
||||
}
|
||||
}
|
||||
|
||||
scope:possibly_capable_marshal = {
|
||||
duel = {
|
||||
skill = martial
|
||||
value = average_skill_rating
|
||||
|
||||
20 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 2
|
||||
}
|
||||
root = {
|
||||
custom_tooltip = fp3_fighting_turks.success.tt
|
||||
trigger_event = {
|
||||
id = fp3_yearly.8890
|
||||
days = { 2 3 }
|
||||
}
|
||||
}
|
||||
}
|
||||
20 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -1
|
||||
}
|
||||
root = {
|
||||
custom_tooltip = fp3_fighting_turks.failure.tt
|
||||
send_interface_toast = {
|
||||
title = fp3_fighting_turks_toast.failure
|
||||
left_icon = scope:possibly_capable_marshal
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 1
|
||||
ai_vengefulness = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #Ignore the issue
|
||||
name = fp3_yearly.8888.c
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -20
|
||||
modifier = angry_opinion
|
||||
}
|
||||
}
|
||||
|
||||
scope:possibly_capable_marshal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = disappointed_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
ambitious = minor_stress_impact_gain
|
||||
diligent = minor_stress_impact_gain
|
||||
just = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_energy = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp3_yearly.8889 = { #Nomads story cycle
|
||||
type = character_event
|
||||
title = fp3_yearly.8889.t
|
||||
desc = fp3_yearly.8889.desc
|
||||
theme = vassal
|
||||
left_portrait = {
|
||||
character = scope:turkic_leader
|
||||
animation = disapproval
|
||||
}
|
||||
right_portrait = {
|
||||
character = root
|
||||
animation = drink_goblet
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
diplomacy >= decent_skill_rating
|
||||
NOR = {
|
||||
has_trait = callous
|
||||
has_trait = wrathful
|
||||
has_trait = vengeful
|
||||
}
|
||||
}
|
||||
animation = personality_compassionate
|
||||
}
|
||||
}
|
||||
lower_left_portrait = {
|
||||
character = scope:upset_vassal
|
||||
}
|
||||
|
||||
override_background = { reference = wilderness }
|
||||
|
||||
trigger = {
|
||||
|
||||
#standard checks
|
||||
is_available_adult = yes
|
||||
|
||||
#event not breaking sanity triggers
|
||||
exists = scope:upset_vassal
|
||||
scope:upset_vassal = { is_alive = yes }
|
||||
|
||||
exists = scope:turkic_leader
|
||||
scope:turkic_leader = { is_alive = yes }
|
||||
|
||||
exists = scope:nomads_county
|
||||
|
||||
exists = scope:nomads_new_county
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8889.a
|
||||
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:upset_vassal = {
|
||||
NOT = {
|
||||
has_relation_rival = root
|
||||
has_relation_nemesis = root
|
||||
}
|
||||
}
|
||||
}
|
||||
root = {
|
||||
progress_towards_rival_effect = {
|
||||
CHARACTER = scope:upset_vassal
|
||||
REASON = rival_let_hostile_nomads_roam_free
|
||||
OPINION = -20
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -40
|
||||
modifier = hate_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
add_courtier = scope:turkic_leader
|
||||
|
||||
spawn_army = {
|
||||
men_at_arms = {
|
||||
type = horse_archers
|
||||
stacks = 1
|
||||
}
|
||||
location = root.capital_province
|
||||
war_keep_on_attacker_victory = yes
|
||||
uses_supply = yes
|
||||
inheritable = no
|
||||
save_scope_as = horsemen_army
|
||||
name = turkic_tribal_event_troops
|
||||
}
|
||||
|
||||
#This is needed to make the story cycle able to pick up the scopes
|
||||
set_variable = {
|
||||
name = turkic_leader
|
||||
value = scope:turkic_leader
|
||||
}
|
||||
set_variable = {
|
||||
name = upset_vassal
|
||||
value = scope:upset_vassal
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_county
|
||||
value = scope:nomads_county
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_new_county
|
||||
value = scope:nomads_new_county
|
||||
}
|
||||
|
||||
create_story = turkic_tribe_story
|
||||
|
||||
stress_impact = {
|
||||
paranoid = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 0.4
|
||||
ai_boldness = 0.7
|
||||
ai_vengefulness = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8889.b
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = disappointed_opinion
|
||||
}
|
||||
}
|
||||
|
||||
add_courtier = scope:turkic_leader
|
||||
|
||||
spawn_army = {
|
||||
men_at_arms = {
|
||||
type = horse_archers
|
||||
stacks = 1
|
||||
}
|
||||
location = root.capital_province
|
||||
war_keep_on_attacker_victory = yes
|
||||
uses_supply = yes
|
||||
inheritable = no
|
||||
save_scope_as = horsemen_army
|
||||
name = turkic_tribal_event_troops
|
||||
}
|
||||
|
||||
#This is needed to make the story cycle able to pick up the scopes
|
||||
set_variable = {
|
||||
name = turkic_leader
|
||||
value = scope:turkic_leader
|
||||
}
|
||||
set_variable = {
|
||||
name = upset_vassal
|
||||
value = scope:upset_vassal
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_county
|
||||
value = scope:nomads_county
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_new_county
|
||||
value = scope:nomads_new_county
|
||||
}
|
||||
|
||||
create_story = turkic_tribe_story
|
||||
|
||||
scope:nomads_county = {
|
||||
remove_county_modifier = fp3_nomad_friction_county_modifier
|
||||
}
|
||||
|
||||
scope:nomads_new_county = {
|
||||
add_county_modifier = {
|
||||
modifier = fp3_nomad_friction_county_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
generous = medium_stress_impact_loss
|
||||
content = medium_stress_impact_gain
|
||||
paranoid = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_sociability = 0.6
|
||||
ai_boldness = 1
|
||||
ai_compassion = 0.2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #no deal
|
||||
name = fp3_yearly.8889.c
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 20
|
||||
modifier = pleased_opinion
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_greed = -0.5
|
||||
ai_vengefulness = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
fp3_yearly.8890 = { #Nomads story cycle
|
||||
type = character_event
|
||||
title = fp3_yearly.8890.t
|
||||
desc = {
|
||||
desc = fp3_yearly.8890.desc_beginning
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:upset_vassal = {
|
||||
AND = {
|
||||
ai_compassion < medium_positive_ai_value
|
||||
ai_vengefulness > medium_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = fp3_yearly.8890_brutal_demands
|
||||
}
|
||||
desc = fp3_yearly.8890_nonbrutal_demands
|
||||
}
|
||||
desc = fp3_yearly.8890.desc_ending
|
||||
}
|
||||
|
||||
|
||||
theme = vassal
|
||||
left_portrait = {
|
||||
character = scope:turkic_leader
|
||||
animation = prisonhouse
|
||||
}
|
||||
right_portrait = {
|
||||
character = root
|
||||
animation = personality_rational
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
diplomacy < high_skill_rating
|
||||
NOR = {
|
||||
has_trait = compassionate
|
||||
has_trait = forgiving
|
||||
has_trait = just
|
||||
}
|
||||
}
|
||||
animation = personality_callous
|
||||
}
|
||||
}
|
||||
lower_left_portrait = {
|
||||
character = scope:upset_vassal
|
||||
}
|
||||
|
||||
lower_right_portrait = {
|
||||
character = scope:possibly_capable_marshal
|
||||
}
|
||||
|
||||
trigger = {
|
||||
|
||||
#standard checks
|
||||
is_available_adult = yes
|
||||
|
||||
#event not breaking sanity triggers
|
||||
exists = scope:upset_vassal
|
||||
scope:upset_vassal = { is_alive = yes }
|
||||
|
||||
exists = scope:turkic_leader
|
||||
scope:turkic_leader = { is_alive = yes }
|
||||
|
||||
exists = scope:nomads_county
|
||||
|
||||
exists = scope:nomads_new_county
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8890.a
|
||||
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = -15
|
||||
modifier = fp3_suspicious_motives_opinion
|
||||
}
|
||||
}
|
||||
|
||||
add_courtier = scope:turkic_leader
|
||||
|
||||
add_hook = {
|
||||
type = indebted_hook
|
||||
target = scope:turkic_leader
|
||||
}
|
||||
|
||||
spawn_army = {
|
||||
men_at_arms = {
|
||||
type = horse_archers
|
||||
stacks = 1
|
||||
}
|
||||
location = root.capital_province
|
||||
war_keep_on_attacker_victory = yes
|
||||
uses_supply = yes
|
||||
inheritable = no
|
||||
save_scope_as = horsemen_army
|
||||
name = turkic_tribal_event_troops
|
||||
}
|
||||
|
||||
#This is needed to make the story cycle able to pick up the scopes
|
||||
set_variable = {
|
||||
name = turkic_leader
|
||||
value = scope:turkic_leader
|
||||
}
|
||||
set_variable = {
|
||||
name = upset_vassal
|
||||
value = scope:upset_vassal
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_county
|
||||
value = scope:nomads_county
|
||||
}
|
||||
set_variable = {
|
||||
name = nomads_new_county
|
||||
value = scope:nomads_new_county
|
||||
}
|
||||
|
||||
create_story = turkic_tribe_story
|
||||
|
||||
scope:nomads_county = {
|
||||
remove_county_modifier = fp3_nomad_friction_county_modifier
|
||||
}
|
||||
|
||||
scope:nomads_new_county = {
|
||||
add_county_modifier = {
|
||||
modifier = fp3_nomad_friction_county_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
content = medium_stress_impact_gain
|
||||
paranoid = medium_stress_impact_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_boldness = 0.5
|
||||
ai_rationality = 0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #execute the nomad leader
|
||||
name = fp3_yearly.8890.b
|
||||
|
||||
add_dread = medium_dread_gain
|
||||
|
||||
scope:upset_vassal = {
|
||||
if = {
|
||||
limit = {
|
||||
AND = { #if they're cruel, he'll enjoy this
|
||||
ai_compassion < 0
|
||||
ai_vengefulness > medium_positive_ai_value
|
||||
}
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 30
|
||||
modifier = fp3_very_very_pleased_opinion
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_opinion = { #but otherwise, they're not on board
|
||||
target = root
|
||||
opinion = -10
|
||||
modifier = fp3_went_too_far_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
scope:turkic_leader = {
|
||||
death = {
|
||||
death_reason = death_execution
|
||||
killer = root
|
||||
}
|
||||
}
|
||||
|
||||
random_list = {
|
||||
50 = {
|
||||
send_interface_toast = {
|
||||
title = nomad_friction_gone.tt
|
||||
left_icon = root
|
||||
|
||||
scope:nomads_county = { remove_county_modifier = fp3_nomad_friction_county_modifier }
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
send_interface_toast = {
|
||||
title = nomad_friction_active.tt
|
||||
left_icon = root
|
||||
|
||||
scope:nomads_county = {
|
||||
add_county_modifier = {
|
||||
modifier = fp3_vengeful_nomads_county_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
just = medium_stress_impact_gain
|
||||
arbitrary = medium_stress_impact_loss
|
||||
sadistic = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_vengefulness = 0.5
|
||||
ai_compassion = -1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fp3_yearly.8890.c
|
||||
|
||||
add_dread = minor_dread_gain
|
||||
|
||||
scope:turkic_leader = {
|
||||
hard_imprison_character_effect = {
|
||||
TARGET = this
|
||||
IMPRISONER = root
|
||||
}
|
||||
}
|
||||
|
||||
scope:upset_vassal = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
opinion = 20
|
||||
modifier = pleased_opinion
|
||||
}
|
||||
}
|
||||
|
||||
random = {
|
||||
chance = 75
|
||||
send_interface_toast = {
|
||||
title = nomad_friction_gone.tt
|
||||
left_icon = root
|
||||
|
||||
scope:nomads_county = { remove_county_modifier = fp3_nomad_friction_county_modifier }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
stress_impact = {
|
||||
compassionate = minor_stress_impact_gain
|
||||
just = minor_stress_impact_gain
|
||||
arbitrary = minor_stress_impact_loss
|
||||
cynical = minor_stress_impact_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_vengefulness = 0.5
|
||||
ai_rationality = 1
|
||||
ai_compassion = -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue