unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
552
events/dlc/ep1/ep1_court_position_events.txt
Normal file
552
events/dlc/ep1/ep1_court_position_events.txt
Normal file
|
|
@ -0,0 +1,552 @@
|
|||
namespace = court_position
|
||||
|
||||
################################
|
||||
# FLAVOR EVENTS
|
||||
# 1001 - 8999
|
||||
################################
|
||||
|
||||
|
||||
|
||||
#############################
|
||||
# MURDER SAVE EVENTS
|
||||
# 9001 - 9199
|
||||
# by Linnéa Thimrén
|
||||
#############################
|
||||
|
||||
###############
|
||||
# SAVED BY FOOD TASTER
|
||||
|
||||
# FOR MURDERER: Saved from poisoned food by food taster
|
||||
# by Linnéa Thimrén
|
||||
court_position.9001 = {
|
||||
type = character_event
|
||||
window = scheme_failed_event
|
||||
title = court_position.9001.t
|
||||
desc = {
|
||||
desc = court_position.9001.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:food_taster_dies }
|
||||
desc = court_position.9001.food_taster_dies
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:owner
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:food_taster
|
||||
animation = poison
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
override_background = { reference = feast }
|
||||
widget = {
|
||||
gui = "event_window_widget_scheme"
|
||||
container = "custom_widgets_container"
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:target = {
|
||||
employs_court_position = food_taster_court_position
|
||||
any_court_position_holder = {
|
||||
type = food_taster_court_position
|
||||
foodtaster_will_actually_do_job_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:target = {
|
||||
random_court_position_holder = {
|
||||
type = food_taster_court_position
|
||||
limit = { is_physically_able = yes }
|
||||
save_scope_as = food_taster
|
||||
}
|
||||
}
|
||||
murder_failure_effect = yes
|
||||
hidden_effect = {
|
||||
random = {
|
||||
chance = 75
|
||||
set_local_variable = {
|
||||
name = food_taster_dies
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.a
|
||||
scope:scheme = { end_scheme = yes }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.b
|
||||
restart_murder_scheme_effect = yes
|
||||
}
|
||||
|
||||
after = {
|
||||
# Fire the rest of the outcome.
|
||||
scope:target = { trigger_event = court_position.9002 }
|
||||
if = {
|
||||
limit = { exists = local_var:food_taster_dies }
|
||||
show_as_tooltip = {
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:food_taster
|
||||
REASON = death_poison
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# FOR TARGET: Food taster dies to poison
|
||||
court_position.9002 = {
|
||||
type = character_event
|
||||
window = scheme_target_event
|
||||
title = court_position.9001.t
|
||||
desc = {
|
||||
desc = court_position.9002.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:food_taster_dies }
|
||||
desc = court_position.9002.food_taster_dies
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
desc = court_position.9002.owner_discovered
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:food_taster
|
||||
animation = poison
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:owner_to_reveal
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = block_death_event_from
|
||||
value = scope:food_taster
|
||||
days = 3
|
||||
}
|
||||
# Handle the death of the food taster, if necessary
|
||||
if = {
|
||||
limit = { exists = local_var:food_taster_dies }
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:food_taster
|
||||
REASON = death_poison
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Who could do such a thing?
|
||||
option = {
|
||||
name = murder_save.1001.a
|
||||
trigger = {
|
||||
NOT = { exists = scope:scheme_discovered }
|
||||
}
|
||||
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||
}
|
||||
|
||||
# Vengeance!
|
||||
option = {
|
||||
name = murder_save.1001.b
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
custom_tooltip = murder_save.failure_known_owner_tt
|
||||
}
|
||||
|
||||
after = {
|
||||
add_character_modifier = {
|
||||
modifier = watchful_modifier
|
||||
days = watchful_modifier_duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
###############
|
||||
# SAVED BY CUP-BEARER
|
||||
|
||||
# FOR MURDERER: Saved from poisoned drink by cup-bearer
|
||||
# by Linnéa Thimrén
|
||||
court_position.9011 = {
|
||||
type = character_event
|
||||
window = scheme_failed_event
|
||||
title = court_position.9011.t
|
||||
desc = {
|
||||
desc = court_position.9011.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:cupbearer_dies }
|
||||
desc = court_position.9011.cupbearer_dies
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:owner
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:food_taster
|
||||
animation = poison
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
widget = {
|
||||
gui = "event_window_widget_scheme"
|
||||
container = "custom_widgets_container"
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:target = {
|
||||
employs_court_position = cupbearer_court_position
|
||||
any_court_position_holder = {
|
||||
type = cupbearer_court_position
|
||||
cupbearer_will_actually_do_job_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:target = {
|
||||
random_court_position_holder = {
|
||||
type = cupbearer_court_position
|
||||
limit = { is_physically_able = yes }
|
||||
save_scope_as = cupbearer
|
||||
}
|
||||
}
|
||||
murder_failure_effect = yes
|
||||
hidden_effect = {
|
||||
random = {
|
||||
chance = 75
|
||||
set_local_variable = {
|
||||
name = cupbearer_dies
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.a
|
||||
scope:scheme = { end_scheme = yes }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.b
|
||||
restart_murder_scheme_effect = yes
|
||||
}
|
||||
|
||||
after = {
|
||||
# Fire the rest of the outcome.
|
||||
scope:target = { trigger_event = court_position.9012 }
|
||||
if = {
|
||||
limit = { exists = local_var:cupbearer_dies }
|
||||
show_as_tooltip = {
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:cupbearer
|
||||
REASON = death_poison
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# FOR TARGET: Cup-bearer dies to poison
|
||||
court_position.9012 = {
|
||||
type = character_event
|
||||
window = scheme_target_event
|
||||
title = court_position.9011.t
|
||||
desc = {
|
||||
desc = court_position.9012.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:cupbearer_dies }
|
||||
desc = court_position.9012.cupbearer_dies
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
desc = court_position.9002.owner_discovered
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:food_taster
|
||||
animation = poison
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:owner_to_reveal
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = block_death_event_from
|
||||
value = scope:cupbearer
|
||||
days = 3
|
||||
}
|
||||
# Handle the death of the cupbearer, if necessary
|
||||
if = {
|
||||
limit = { exists = local_var:cupbearer_dies }
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:cupbearer
|
||||
REASON = death_poison
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Who could do such a thing?
|
||||
option = {
|
||||
name = murder_save.1001.a
|
||||
trigger = {
|
||||
NOT = { exists = scope:scheme_discovered }
|
||||
}
|
||||
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||
}
|
||||
|
||||
# Vengeance!
|
||||
option = {
|
||||
name = murder_save.1001.b
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
custom_tooltip = murder_save.failure_known_owner_tt
|
||||
}
|
||||
|
||||
after = {
|
||||
add_character_modifier = {
|
||||
modifier = watchful_modifier
|
||||
days = watchful_modifier_duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
###############
|
||||
# SAVED BY BODYGUARD
|
||||
|
||||
# FOR MURDERER: Saved from assassin by bodyguard
|
||||
# by Linnéa Thimrén
|
||||
court_position.9021 = {
|
||||
type = character_event
|
||||
window = scheme_failed_event
|
||||
title = court_position.9021.t
|
||||
desc = {
|
||||
desc = court_position.9021.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:bodyguard_dies }
|
||||
desc = court_position.9021.bodyguard_dies
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:owner
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:bodyguard
|
||||
triggered_animation = {
|
||||
trigger = { is_alive = no }
|
||||
animation = map_fear
|
||||
}
|
||||
animation = random_weapon_aggressive
|
||||
camera = camera_event_center_pointing_left
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
widget = {
|
||||
gui = "event_window_widget_scheme"
|
||||
container = "custom_widgets_container"
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:target = {
|
||||
employs_court_position = bodyguard_court_position
|
||||
any_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
bodyguard_will_actually_do_job_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:target = {
|
||||
random_court_position_holder = {
|
||||
type = bodyguard_court_position
|
||||
limit = { is_physically_able = yes }
|
||||
save_scope_as = bodyguard
|
||||
}
|
||||
}
|
||||
murder_failure_effect = yes
|
||||
hidden_effect = {
|
||||
random = {
|
||||
chance = 75
|
||||
set_local_variable = {
|
||||
name = bodyguard_dies
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.a
|
||||
scope:scheme = { end_scheme = yes }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = murder_save.0001.b
|
||||
restart_murder_scheme_effect = yes
|
||||
}
|
||||
|
||||
after = {
|
||||
# Fire the rest of the outcome.
|
||||
scope:target = { trigger_event = court_position.9022 }
|
||||
if = {
|
||||
limit = { exists = local_var:bodyguard_dies }
|
||||
show_as_tooltip = {
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:bodyguard
|
||||
REASON = death_murder
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# FOR TARGET: Bodyguard dies to assassin
|
||||
court_position.9022 = {
|
||||
type = character_event
|
||||
window = scheme_target_event
|
||||
title = court_position.9021.t
|
||||
desc = {
|
||||
desc = court_position.9022.desc
|
||||
triggered_desc = {
|
||||
trigger = { exists = local_var:bodyguard_dies }
|
||||
desc = court_position.9022.bodyguard_dies
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
desc = court_position.9002.owner_discovered
|
||||
}
|
||||
}
|
||||
theme = murder_scheme
|
||||
left_portrait = {
|
||||
character = scope:target
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = rage
|
||||
}
|
||||
animation = paranoia
|
||||
}
|
||||
center_portrait = {
|
||||
character = scope:bodyguard
|
||||
triggered_animation = {
|
||||
trigger = { is_alive = no }
|
||||
animation = map_fear
|
||||
}
|
||||
animation = random_weapon_aggressive
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:owner_to_reveal
|
||||
triggered_animation = {
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
animation = fear
|
||||
}
|
||||
animation = stress
|
||||
}
|
||||
|
||||
immediate = {
|
||||
set_variable = {
|
||||
name = block_death_event_from
|
||||
value = scope:bodyguard
|
||||
days = 3
|
||||
}
|
||||
# Handle the death of the bodyguard, if necessary
|
||||
if = {
|
||||
limit = { exists = local_var:bodyguard_dies }
|
||||
murder_interception_handle_extra_deaths_effect = {
|
||||
VICTIM = scope:bodyguard
|
||||
REASON = death_murder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Who could do such a thing?
|
||||
option = {
|
||||
name = murder_save.1001.a
|
||||
trigger = {
|
||||
NOT = { exists = scope:scheme_discovered }
|
||||
}
|
||||
custom_tooltip = murder_save.failure_unknown_owner_tt
|
||||
}
|
||||
|
||||
# Vengeance!
|
||||
option = {
|
||||
name = murder_save.1001.b
|
||||
trigger = { exists = scope:scheme_discovered }
|
||||
custom_tooltip = murder_save.failure_known_owner_tt
|
||||
}
|
||||
|
||||
after = {
|
||||
add_character_modifier = {
|
||||
modifier = watchful_modifier
|
||||
days = watchful_modifier_duration
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue