unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
951
events/dlc/ce1/epidemic_events_2.txt
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951
events/dlc/ce1/epidemic_events_2.txt
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namespace = epidemic_events
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epidemic_events.2001 = { #defender trying to status quo the vassal war cuz he's sick
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type = character_event
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title = epidemic_events.2001.t
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desc = epidemic_events.2001.desc
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theme = plague
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:pleading_vassal
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animation = beg
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}
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lower_right_portrait = {
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character = scope:attacking_vassal
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}
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override_background = {
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reference = army_camp
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}
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override_effect_2d = {
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reference = fog
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}
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cooldown = { years = 30 }
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trigger = {
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is_available_adult = yes
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any_vassal = {
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is_ai = yes
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is_at_war = yes
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any_character_war = {
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primary_attacker = {
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is_vassal_of = root
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is_ai = yes
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}
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is_defender = prev
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attacker_war_score > 30
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}
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realm_has_any_epidemic = { SIZE = 3 INTENSITY = minor }
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current_gold_value > minor_gold_value
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}
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}
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immediate = {
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random_vassal = {
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limit = {
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is_ai = yes
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is_at_war = yes
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any_character_war = {
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primary_attacker = {
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is_vassal_of = root
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is_ai = yes
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}
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is_defender = prev
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attacker_war_score > 30
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}
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realm_has_any_epidemic = { SIZE = 2 INTENSITY = minor }
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current_gold_value > minor_gold_value
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}
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save_scope_as = pleading_vassal
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get_random_realm_epidemic = { INTENSITY = minor }
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random_character_war = {
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limit = {
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primary_attacker = {
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is_vassal_of = root
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is_ai = yes
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}
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is_defender = prev
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attacker_war_score > 30
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}
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save_scope_as = vassal_war
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}
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}
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scope:vassal_war = {
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primary_attacker = {
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save_scope_as = attacking_vassal
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}
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}
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set_variable = {
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name = gold_transfer_value
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value = scope:pleading_vassal.current_gold_value
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}
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scope:pleading_vassal = {
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pay_short_term_gold = {
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target = root
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gold = current_gold_value
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}
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hidden_effect = {
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if = {
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limit = {
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NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
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}
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random = {
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chance = 25
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infect_with_epidemic = scope:epidemic_scope
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}
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}
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}
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}
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}
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option = { #send a royal order for white peace
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name = epidemic_events.2001.c
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duel = {
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skill = diplomacy
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target = scope:attacking_vassal
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = 1
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}
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send_interface_toast = {
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title = epidemic_events.2001.c.success
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left_icon = scope:pleading_vassal
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right_icon = scope:attacking_vassal
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scope:vassal_war = {
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end_war = white_peace
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}
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add_legitimacy_effect = { LEGITIMACY = minor_legitimacy_gain }
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scope:pleading_vassal = {
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add_opinion = {
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modifier = thankful_opinion
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opinion = 30
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target = root
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}
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}
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}
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}
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50 = {
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compare_modifier = {
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value = scope:duel_value
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multiplier = -1
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}
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send_interface_toast = {
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title = epidemic_events.2001.c.failure
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left_icon = scope:pleading_vassal
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right_icon = scope:attacking_vassal
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scope:pleading_vassal = {
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add_opinion = {
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modifier = disappointed_opinion
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opinion = -25
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target = root
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}
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}
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custom_tooltip = epidemic_events.2001.danger
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}
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hidden_effect = {
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random = {
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chance = 10
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trigger_event = {
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months = 4
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id = epidemic_events.2002
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}
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}
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}
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}
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}
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stress_impact = {
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greedy = medium_stress_gain
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compassionate = medium_stress_loss
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just = medium_stress_loss
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = low_chance_impact_positive_ai_value
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ai_rationality = low_chance_impact_positive_ai_value
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}
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}
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}
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option = { #imprison the other guy from traveling to you during a pandemic and wash whatever he touched
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name = epidemic_events.2001.b
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flavor = epidemic_events.2001.b.desc
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imprison = {
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target = scope:pleading_vassal
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type = dungeon
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}
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scope:pleading_vassal = {
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add_opinion = {
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modifier = angry_opinion
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opinion = -40
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target = root
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}
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}
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custom_tooltip = epidemic_events.2001.danger
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hidden_effect = {
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random = {
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chance = 10
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trigger_event = {
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months = 4
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id = epidemic_events.2002
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}
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = low_chance_impact_positive_ai_value
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ai_rationality = low_chance_impact_positive_ai_value
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}
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}
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stress_impact = {
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compassionate = medium_stress_gain
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just = medium_stress_gain
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paranoid = major_stress_loss
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}
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}
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option = { #pay money to end war
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name = epidemic_events.2001.a
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scope:vassal_war = {
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end_war = white_peace
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}
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pay_treasury_or_gold = {
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target = scope:attacking_vassal
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value = {
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value = root.var:gold_transfer_value
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multiply = 0.5
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}
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}
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scope:pleading_vassal = {
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add_opinion = {
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modifier = thankful_opinion
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opinion = 30
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target = root
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = low_chance_impact_negative_ai_value
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ai_compassion = low_chance_impact_positive_ai_value
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}
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}
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stress_impact = {
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greedy = medium_stress_gain
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compassionate = medium_stress_loss
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}
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}
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after = {
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hidden_effect = {
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if = {
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limit = {
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scope:pleading_vassal = {
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has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
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is_imprisoned = no
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}
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}
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random_list = {
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60 = {
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random_courtier = {
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limit = {
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NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
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}
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save_scope_as = infected_courtier
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}
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send_interface_toast = {
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title = epidemic_events.2001.epidemic_spread.t
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left_icon = scope:pleading_vassal
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right_icon = scope:infected_courtier
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scope:infected_courtier = {
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infect_with_epidemic = scope:epidemic_scope
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}
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}
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}
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20 = {
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if = {
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limit = {
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NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
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}
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}
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random_courtier = {
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limit = {
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NOT = { has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait }
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}
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save_scope_as = first_infected_courtier
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}
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random_courtier = {
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limit = {
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NOT = {
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has_trait = scope:epidemic_scope.epidemic_type.epidemic_trait
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scope:first_infected_courtier = this
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}
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}
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save_scope_as = second_infected_courtier
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}
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send_interface_toast = {
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title = epidemic_events.2001.epidemic_spread.t
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left_icon = scope:second_infected_courtier
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right_icon = scope:first_infected_courtier
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scope:first_infected_courtier = {
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infect_with_epidemic = scope:epidemic_scope
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}
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scope:second_infected_courtier = {
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infect_with_epidemic = scope:epidemic_scope
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}
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}
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}
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}
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}
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}
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}
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}
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epidemic_events.2002 = {
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type = character_event
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title = epidemic_events.2002.t
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desc = epidemic_events.2002.desc
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theme = plague
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left_portrait = {
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character = root
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animation = stress
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}
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lower_left_portrait = scope:attacking_vassal
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lower_right_portrait = scope:pleading_vassal
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trigger = {
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exists = scope:epidemic_scope
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exists = scope:vassal_war
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is_ai = no
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}
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override_background = {
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reference = battlefield
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}
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override_effect_2d = {
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reference = fog
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}
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immediate = {
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if = {
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limit = {
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scope:epidemic_scope = {
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outbreak_intensity = minor
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}
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}
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scope:epidemic_scope = {
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set_epidemic_outbreak_intensity = major
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}
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}
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else = {
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scope:epidemic_scope = {
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set_epidemic_outbreak_intensity = apocalyptic
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}
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}
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add_legitimacy = miniscule_legitimacy_loss
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}
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option = {
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name = epidemic_events.2002.a
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stress_impact = {
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base = minor_stress_gain
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}
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}
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}
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epidemic_events.2003 = { #maa are dying from war
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type = character_event
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title = epidemic_events.2003.t
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desc = epidemic_events.2003.desc
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theme = plague
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left_portrait = {
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character = root
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animation = stress
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}
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right_portrait = {
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character = scope:marshal
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animation = marshal_shield
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}
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override_background = {
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reference = army_camp
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}
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override_effect_2d = {
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reference = flies
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}
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cooldown = { years = 8 }
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trigger = {
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is_available_adult = yes
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any_held_county = {
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any_county_province = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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save_temporary_scope_as = first_county
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}
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any_held_county = {
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this != scope:first_county
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any_county_province = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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}
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exists = cp:councillor_marshal
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}
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immediate = {
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random_held_county = {
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limit = {
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any_county_province = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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}
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random_county_province = {
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limit = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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save_scope_as = first_epidemic_province
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random_province_epidemic = {
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save_scope_as = epidemic_scope
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}
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}
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save_scope_as = first_epidemic_county
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}
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random_held_county = {
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limit = {
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this != scope:first_epidemic_county
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any_county_province = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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}
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random_county_province = {
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limit = {
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has_stationed_regiment = yes
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any_province_epidemic = {
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intensity >= minor
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}
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}
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save_scope_as = second_epidemic_province
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}
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}
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cp:councillor_marshal = { save_scope_as = marshal }
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}
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option = { #pay more to get more recruits
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name = epidemic_events.2003.a
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every_maa_regiment = {
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change_maa_troops_count = {
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value = {
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value = this.maa_current_troops_count
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multiply = -0.25
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}
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = low_chance_impact_negative_ai_value
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ai_rationality = low_chance_impact_positive_ai_value
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}
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}
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stress_impact = {
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greedy = medium_stress_gain
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ambitious = medium_stress_loss
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}
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}
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option = { #dont care, press peasants as maa
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name = epidemic_events.2003.b
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scope:first_epidemic_province = {
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add_province_modifier = {
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modifier = epidemic_pressed_levies
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years = 5
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}
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}
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scope:second_epidemic_province = {
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add_province_modifier = {
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modifier = epidemic_pressed_levies
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years = 5
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_greed = low_chance_impact_positive_ai_value
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ai_compassion = low_chance_impact_negative_ai_value
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ai_rationality = low_chance_impact_positive_ai_value
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}
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}
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stress_impact = {
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just = medium_stress_gain
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}
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}
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option = { #close the barracks!
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name = epidemic_events.2003.c
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scope:first_epidemic_province = {
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add_province_modifier = {
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modifier = epidemic_closed_barracks
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years = 5
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}
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}
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scope:second_epidemic_province = {
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add_province_modifier = {
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modifier = epidemic_closed_barracks
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years = 5
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}
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}
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ai_chance = {
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base = 100
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ai_value_modifier = {
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ai_compassion = low_chance_impact_positive_ai_value
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ai_rationality = low_chance_impact_positive_ai_value
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}
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}
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stress_impact = {
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paranoid = medium_stress_loss
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}
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}
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}
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epidemic_events.2004 = { #Medicinal Jar creation event
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hidden = yes
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trigger = {
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||||
is_available_adult = yes
|
||||
court_position:court_physician_court_position ?= {
|
||||
is_available_ai_adult = yes
|
||||
culture != root.culture
|
||||
NOT = {
|
||||
has_character_flag = physician_medicinal_jar
|
||||
}
|
||||
}
|
||||
realm_has_any_nearby_epidemic = { SIZE = 4 INTENSITY = minor }
|
||||
}
|
||||
|
||||
cooldown = { years = 160 }
|
||||
|
||||
immediate = {
|
||||
court_position:court_physician_court_position = {
|
||||
save_scope_as = physician
|
||||
}
|
||||
scope:physician = {
|
||||
create_artifact = {
|
||||
name = medicine_jar
|
||||
description = medicine_jar_desc
|
||||
type = miscellaneous
|
||||
visuals = glazed_jar
|
||||
modifier = artifact_epidemic_resistance_1_modifier
|
||||
modifier = artifact_learning_lifestyle_xp_2_modifier
|
||||
save_scope_as = medicine_jar
|
||||
quality = 50
|
||||
}
|
||||
add_character_flag = physician_medicinal_jar
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:physician = {
|
||||
can_equip_artifact = scope:medicine_jar
|
||||
}
|
||||
}
|
||||
scope:medicine_jar = {
|
||||
equip_artifact_to_owner = yes
|
||||
}
|
||||
get_random_nearby_realm_epidemic = { INTENSITY = minor }
|
||||
trigger_event = {
|
||||
days = { 3 7 }
|
||||
id = epidemic_events.2005
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
epidemic_events.2005 = { #Glass jar artifact
|
||||
type = character_event
|
||||
title = epidemic_events.2005.t
|
||||
desc = epidemic_events.2005.desc
|
||||
theme = plague
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_rational
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:physician
|
||||
animation = physician
|
||||
}
|
||||
|
||||
artifact = {
|
||||
target = scope:medicine_jar
|
||||
position = lower_center_portrait
|
||||
}
|
||||
|
||||
override_background = {
|
||||
reference = physicians_study
|
||||
}
|
||||
|
||||
trigger = {
|
||||
scope:physician = { is_alive = yes }
|
||||
}
|
||||
|
||||
option = { #politely ask the physisican to part with the jar
|
||||
name = epidemic_events.2005.a
|
||||
duel = {
|
||||
skill = diplomacy
|
||||
target = scope:physician
|
||||
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = 1
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = epidemic_events.2005.a.success
|
||||
left_icon = scope:physician
|
||||
scope:medicine_jar = {
|
||||
set_owner = root
|
||||
}
|
||||
}
|
||||
}
|
||||
50 = {
|
||||
compare_modifier = {
|
||||
value = scope:duel_value
|
||||
multiplier = -1
|
||||
}
|
||||
send_interface_toast = {
|
||||
title = epidemic_events.2005.a.failure
|
||||
left_icon = scope:physician
|
||||
scope:medicine_jar = {
|
||||
add_artifact_modifier = artifact_physician_aptitude_1_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
craven = minor_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_rationality = low_chance_impact_negative_ai_value
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
option = { #violently grab the jar from physician
|
||||
name = epidemic_events.2005.b
|
||||
|
||||
scope:physician = {
|
||||
add_opinion = {
|
||||
modifier = fp3_stole_from_me
|
||||
opinion = -25
|
||||
target = root
|
||||
}
|
||||
progress_towards_rival_effect = {
|
||||
REASON = rival_stole_artifact
|
||||
CHARACTER = root
|
||||
OPINION = 0
|
||||
}
|
||||
}
|
||||
|
||||
scope:medicine_jar = {
|
||||
set_owner = root
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
temperate = medium_stress_gain
|
||||
just = medium_stress_gain
|
||||
paranoid = medium_stress_loss
|
||||
wrathful = medium_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_greed = low_chance_impact_positive_ai_value
|
||||
ai_energy = low_chance_impact_positive_ai_value
|
||||
ai_rationality = low_chance_impact_negative_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #let phycisian keep his precious jar
|
||||
name = epidemic_events.2005.c
|
||||
scope:medicine_jar = {
|
||||
add_artifact_modifier = artifact_physician_aptitude_1_modifier
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
temperate = medium_stress_loss
|
||||
just = medium_stress_loss
|
||||
trusting = medium_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 10
|
||||
ai_value_modifier = {
|
||||
ai_compassion = low_chance_impact_positive_ai_value
|
||||
ai_rationality = low_chance_impact_positive_ai_value
|
||||
ai_greed = low_chance_impact_negative_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
epidemic_events.2006 = { #Dancing plague
|
||||
type = character_event
|
||||
title = epidemic_events.2006.t
|
||||
desc = epidemic_events.2006.desc
|
||||
theme = plague
|
||||
override_background = courtyard
|
||||
override_effect_2d = { reference = flies }
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = stress
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:dance_victim
|
||||
animation = dancing_plague
|
||||
}
|
||||
|
||||
trigger = {
|
||||
is_available_adult = yes
|
||||
OR = {
|
||||
is_ai = no
|
||||
this = top_liege
|
||||
}
|
||||
capital_province = {
|
||||
any_province_epidemic = {
|
||||
#epidemic_type = epidemic_type:ergotism
|
||||
intensity < apocalyptic
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_character_flag = had_event_dancing_plague
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = { #Since a big outbreak occurred in Aachen 1374
|
||||
add = 9
|
||||
capital_province = {
|
||||
county = title:c_aachen
|
||||
}
|
||||
current_date >= 1370.1.1
|
||||
current_date <= 1380.1.1
|
||||
}
|
||||
modifier = { #Since an outbreak occurred in Erfurt 1247
|
||||
add = 9
|
||||
capital_province = {
|
||||
duchy = title:d_thuringia
|
||||
}
|
||||
current_date >= 1240.1.1
|
||||
current_date <= 1250.1.1
|
||||
}
|
||||
modifier = { #Since an outbreak occurred in Kolbigk 1021
|
||||
add = 9
|
||||
capital_province = {
|
||||
geographical_region = ghw_region_saxony
|
||||
}
|
||||
current_date >= 1020.1.1
|
||||
current_date <= 1030.1.1
|
||||
|
||||
}
|
||||
modifier = { #Since it historically occurred in Europe
|
||||
add = 1
|
||||
capital_province = {
|
||||
geographical_region = world_europe
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
immediate = {
|
||||
capital_province = {
|
||||
random_province_epidemic = {
|
||||
limit = {
|
||||
epidemic_type = epidemic_type:ergotism
|
||||
outbreak_intensity < apocalyptic
|
||||
}
|
||||
save_scope_as = dancing_plague
|
||||
}
|
||||
}
|
||||
create_character = {
|
||||
template = servant_character
|
||||
dynasty = none
|
||||
location = root.capital_province
|
||||
save_scope_as = dance_victim
|
||||
}
|
||||
hidden_effect = {
|
||||
scope:dance_victim = {
|
||||
add_trait = ergotism
|
||||
}
|
||||
}
|
||||
|
||||
scope:dancing_plague = {
|
||||
set_epidemic_outbreak_intensity = apocalyptic
|
||||
}
|
||||
|
||||
add_character_flag = had_event_dancing_plague
|
||||
}
|
||||
|
||||
option = { #let's join the paaartey
|
||||
trigger = {
|
||||
has_trait = eccentric
|
||||
}
|
||||
name = epidemic_events.2006.a
|
||||
add_character_modifier = {
|
||||
modifier = ce1_gone_dancing
|
||||
years = 2
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
random = {
|
||||
chance = 10
|
||||
trigger_event = { id = health.1017 days = { 5 15 } } #You contract ergotism
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
eccentric = medium_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
option = { #slay the demon!
|
||||
trigger = {
|
||||
has_trait = zealous
|
||||
}
|
||||
name = epidemic_events.2006.d
|
||||
add_piety = minor_piety_gain
|
||||
|
||||
scope:dance_victim = {
|
||||
death = {
|
||||
death_reason = death_murder
|
||||
killer = root
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
zealous = medium_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 10
|
||||
ai_value_modifier = {
|
||||
ai_compassion = low_chance_impact_negative_ai_value
|
||||
ai_zeal = low_chance_impact_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #eh, every dance stops eventually, right?
|
||||
name = epidemic_events.2006.b
|
||||
|
||||
capital_county = {
|
||||
add_county_modifier = {
|
||||
modifier = dance_plague_modifier
|
||||
years = 4
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
compassionate = minor_stress_gain
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 10
|
||||
ai_value_modifier = {
|
||||
ai_compassion = low_chance_impact_negative_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #tie them down! allieviate their pains somehow
|
||||
name = epidemic_events.2006.c
|
||||
|
||||
hidden_effect = {
|
||||
random = {
|
||||
chance = 10
|
||||
trigger_event = { id = health.1017 days = { 5 15 } } #You contract ergotism
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
lustful = medium_stress_loss
|
||||
compassionate = medium_stress_loss
|
||||
}
|
||||
|
||||
ai_chance = {
|
||||
base = 10
|
||||
ai_value_modifier = {
|
||||
ai_compassion = low_chance_impact_positive_ai_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue