unfucking the mod
This commit is contained in:
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cbe3fbcda2
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d887392b56
1167 changed files with 26982 additions and 13 deletions
9640
events/dlc/ach/ach_coronation_events.txt
Normal file
9640
events/dlc/ach/ach_coronation_events.txt
Normal file
File diff suppressed because it is too large
Load diff
720
events/dlc/ach/ach_maintenance_events.txt
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720
events/dlc/ach/ach_maintenance_events.txt
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@ -0,0 +1,720 @@
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namespace = ach_maintenance_events
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ach_maintenance_events.0001 = { # Clean up of Coronation realm law, will happen 1 tick after you gain the title (due to on_actions)
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type = character_event
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hidden = yes
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trigger = {
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coronation_trigger = yes
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}
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immediate = {
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if = {
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limit = {
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NOT = {
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has_game_rule = coronation_laws_off
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}
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}
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if = {
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limit = {
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has_variable = crowned_king_var
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NOT = { has_realm_law = crowned_king }
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}
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add_realm_law_skip_effects = crowned_king
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}
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else_if = {
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limit = {
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has_variable = crowned_emperor_var
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NOT = { has_realm_law = crowned_emperor }
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}
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add_realm_law_skip_effects = crowned_emperor
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}
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else_if = {
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limit = {
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NOR = {
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has_variable = crowned_king_var
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has_variable = crowned_emperor_var
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}
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NOT = { has_realm_law = uncrowned }
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}
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add_realm_law_skip_effects = uncrowned
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}
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}
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}
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}
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ach_maintenance_events.0002 = { # ACH Oath synergy culture rewards
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type = character_event
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hidden = yes
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trigger = {
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has_variable = mend_the_fracture_oath_target_culture
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culture ?= {
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has_cultural_tradition = oath_mend_the_fracture_tradition
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}
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top_liege = root
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var:mend_the_fracture_oath_target_culture = {
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has_cultural_tradition = oath_mend_the_fracture_tradition
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NOT = { this = root.culture }
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any_culture_county = {
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count >= 3
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top_liege = root.top_liege
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}
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}
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}
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immediate = {
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# calculate the chances of a positive thing happening
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set_variable = {
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name = synergy_cultures_chance
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value = 0.1
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}
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set_variable = {
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name = synergy_cultures_amount
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value = 0
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}
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var:mend_the_fracture_oath_target_culture = {
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if = {
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limit = {
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cultural_acceptance = {
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target = root.culture
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value >= 99
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.4
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}
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}
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}
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else_if = {
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limit = {
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cultural_acceptance = {
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target = root.culture
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value >= 80
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.3
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}
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}
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}
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else_if = {
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limit = {
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cultural_acceptance = {
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target = root.culture
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value >= 60
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.2
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}
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}
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}
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else_if = {
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limit = {
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cultural_acceptance = {
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target = root.culture
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value >= 40
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.1
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}
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}
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}
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if = {
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limit = {
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culture_head ?= {
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opinion = {
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target = root
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value >= 80
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}
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.3
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}
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}
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}
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else_if = {
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limit = {
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culture_head ?= {
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opinion = {
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target = root
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value >= 40
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}
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.2
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}
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}
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}
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else_if = {
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limit = {
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culture_head ?= {
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opinion = {
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target = root
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value >= 20
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}
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.1
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}
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}
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}
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}
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if = {
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limit = {
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exists = var:mend_the_fracture_oath_target_culture.culture_head
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}
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if = {
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limit = {
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opinion = {
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target = var:mend_the_fracture_oath_target_culture.culture_head
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value >= 80
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.3
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}
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}
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}
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else_if = {
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limit = {
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opinion = {
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target = var:mend_the_fracture_oath_target_culture.culture_head
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value >= 40
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.2
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}
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}
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}
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else_if = {
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limit = {
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opinion = {
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target = var:mend_the_fracture_oath_target_culture.culture_head
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value >= 20
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}
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}
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root = {
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change_variable = {
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name = synergy_cultures_chance
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add = 0.1
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}
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}
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}
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}
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if = {
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limit = {
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prestige_level = 5
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}
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change_variable = {
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name = synergy_cultures_chance
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add = 0.2
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}
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}
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else_if = {
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limit = {
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prestige_level = 4
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}
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change_variable = {
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name = synergy_cultures_chance
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add = 0.15
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}
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}
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else_if = {
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limit = {
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prestige_level = 3
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}
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change_variable = {
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name = synergy_cultures_chance
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add = 0.1
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}
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}
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else_if = {
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limit = {
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prestige_level = 2
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}
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change_variable = {
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name = synergy_cultures_chance
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add = 0.05
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}
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}
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else_if = {
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limit = {
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prestige_level = 1
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}
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change_variable = {
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name = synergy_cultures_chance
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add = 0.02
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}
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}
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if = {
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limit = {
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var:synergy_cultures_chance >= 1
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}
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change_variable = {
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name = synergy_cultures_amount
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add = var:synergy_cultures_chance
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multiply = 2
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}
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set_variable = {
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name = synergy_cultures_chance
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value = 1
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}
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}
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# calculate the amount of a positive things happening
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var:mend_the_fracture_oath_target_culture = {
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every_culture_county = {
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limit = {
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top_liege = root.top_liege
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}
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change_variable = {
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name = synergy_cultures_amount
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add = 1
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}
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}
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}
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change_variable = {
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name = synergy_cultures_amount
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multiply = 0.2
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multiply = var:synergy_cultures_chance
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min = 1
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}
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while = {
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limit = {
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var:synergy_cultures_amount > 0
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}
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random_list = {
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1 = {
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culture ?= {
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random_culture_county = {
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limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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holder = root
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}
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alternative_limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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top_liege = root.top_liege
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}
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alternative_limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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}
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add_county_modifier = {
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modifier = oath_mend_the_fracture_county
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years = 2
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}
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add_to_list = synergy_culture_counties
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}
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}
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var:mend_the_fracture_oath_target_culture = {
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random_culture_county = {
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limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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holder = root
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}
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alternative_limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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top_liege = root.top_liege
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}
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alternative_limit = {
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NOT = {
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has_county_modifier = oath_mend_the_fracture_county
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}
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}
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add_county_modifier = {
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modifier = oath_mend_the_fracture_county
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years = 3
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}
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add_to_list = synergy_culture_counties
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}
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}
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save_scope_as = county_reward
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}
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1 = {
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modifier = {
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NOT = {
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root.culture.culture_head ?= root
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}
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factor = 0
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}
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spawn_army = {
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name = ach_culture_synergy_troops
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men_at_arms = {
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type = accolade_maa_archers
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stacks = 1
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}
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men_at_arms = {
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type = accolade_maa_skirmishers
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stacks = 1
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}
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location = root.capital_province
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uses_supply = no
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inheritable = yes
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}
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var:mend_the_fracture_oath_target_culture = {
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if = {
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limit = {
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NOT = {
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culture_head ?= root
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}
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}
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}
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culture_head ?= {
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spawn_army = {
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name = ach_culture_synergy_troops
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men_at_arms = {
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type = accolade_maa_skirmishers
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stacks = 1
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}
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location = root.capital_province
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uses_supply = no
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inheritable = yes
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}
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}
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}
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save_scope_as = army_reward
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}
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1 = {
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modifier = {
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NOT = {
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root.culture.culture_head ?= root
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var:mend_the_fracture_oath_target_culture.culture_head != root
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}
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factor = 0
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}
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modifier = {
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opinion = {
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target = var:mend_the_fracture_oath_target_culture.culture_head
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value = 100
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}
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factor = 0
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}
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add_opinion = {
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target = var:mend_the_fracture_oath_target_culture.culture_head
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opinion = 20
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modifier = ach_synergy_culture_opinion
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}
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save_scope_as = opinion_reward
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}
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}
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change_variable = {
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name = synergy_cultures_amount
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subtract = 1
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}
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}
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# inform the player about what happened
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send_interface_message = {
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title = ach_maintenance_events.0002.title
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if = {
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limit = {
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exists = scope:army_reward
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}
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custom_tooltip = ach_maintenance_events.0002.army_reward
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}
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if = {
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limit = {
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exists = scope:opinion_reward
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}
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custom_tooltip = ach_maintenance_events.0002.opinion_reward
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}
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if = {
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limit = {
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exists = scope:county_reward
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}
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every_in_list = {
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list = synergy_culture_counties
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show_as_tooltip = {
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add_county_modifier = {
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modifier = oath_mend_the_fracture_county
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years = 2
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}
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}
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}
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}
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}
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if = {
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limit = {
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var:mend_the_fracture_oath_target_culture = {
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any_culture_county = {
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holder = {
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culture = var:mend_the_fracture_oath_target_culture
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is_ai = no
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}
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}
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}
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}
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send_interface_message = {
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title = ach_maintenance_events.0002.title
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if = {
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limit = {
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exists = scope:army_reward
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}
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custom_tooltip = ach_maintenance_events.0002.army_reward
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}
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if = {
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limit = {
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exists = scope:opinion_reward
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}
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custom_tooltip = ach_maintenance_events.0002.opinion_reward
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}
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if = {
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limit = {
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exists = scope:county_reward
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}
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every_in_list = {
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list = synergy_culture_counties
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show_as_tooltip = {
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add_county_modifier = {
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modifier = oath_mend_the_fracture_county
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years = 2
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}
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}
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}
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}
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}
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}
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remove_variable = synergy_cultures_chance
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remove_variable = synergy_cultures_amount
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}
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}
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ach_maintenance_events.0100 = { #Coronation host is ded, notify guests
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type = character_event
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title = ach_maintenance_events.0100.t
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desc = ach_maintenance_events.0100.desc
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theme = realm
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left_portrait = {
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character = root
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animation = shock
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}
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right_portrait = {
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character = scope:host
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animation = dead
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}
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immediate = {
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}
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option = {
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name = ach_maintenance_events.0100.a
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}
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}
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ach_maintenance_events.0101 = { #Coronation host has been imprisoned, notify guests
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type = character_event
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title = ach_maintenance_events.0101.t
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desc = ach_maintenance_events.0101.desc
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theme = realm
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left_portrait = {
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character = root
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animation = shock
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}
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right_portrait = {
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character = scope:host
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animation = prisonhouse
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}
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lower_left_portrait = {
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character = scope:gaoler
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}
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immediate = {
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scope:host.imprisoner = {
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save_scope_as = gaoler
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}
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}
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trigger = {
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NOT = { #you know what you did
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this = scope:host.imprisoner
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}
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}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0101.a
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ach_maintenance_events.0102 = { #Coronation host has been imprisoned, notify host and cancellation
|
||||
type = character_event
|
||||
title = ach_maintenance_events.0102.t
|
||||
desc = ach_maintenance_events.0102.desc
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = prisonhouse
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:gaoler
|
||||
animation = manic
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:host.imprisoner = {
|
||||
save_scope_as = gaoler
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0102.a
|
||||
}
|
||||
}
|
||||
|
||||
ach_maintenance_events.0103 = { #No one shows up, notify host
|
||||
type = character_event
|
||||
title = ach_maintenance_events.0103.t
|
||||
desc = ach_maintenance_events.0103.desc
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = worry
|
||||
}
|
||||
|
||||
|
||||
immediate = {
|
||||
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0103.a
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ach_maintenance_events.0104 = { #Officiator ded, host cancelled the coronation, notify guests
|
||||
type = character_event
|
||||
title = ach_maintenance_events.0104.t
|
||||
desc = ach_maintenance_events.0104.desc
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = stunned
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:host
|
||||
animation = wailing
|
||||
}
|
||||
|
||||
lower_right_portrait = {
|
||||
character = scope:dead_officiator
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:activity.var:officiator ?= { save_scope_as = dead_officiator }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0104.a
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ach_maintenance_events.0105 = { #Host excommunicated, notify guests
|
||||
type = character_event
|
||||
title = ach_maintenance_events.0105.t
|
||||
desc = ach_maintenance_events.0105.desc
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = worry
|
||||
}
|
||||
|
||||
center_portrait = {
|
||||
character = scope:host
|
||||
animation = shame
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:hof
|
||||
animation = go_to_your_room
|
||||
}
|
||||
|
||||
immediate = {
|
||||
faith.religious_head = { save_scope_as = hof }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0105.a
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ach_maintenance_events.0106 = { #Host excommunicated, notify host
|
||||
type = character_event
|
||||
title = ach_maintenance_events.0106.t
|
||||
desc = ach_maintenance_events.0106.desc
|
||||
theme = realm
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = shame
|
||||
}
|
||||
|
||||
right_portrait = {
|
||||
character = scope:hof
|
||||
animation = go_to_your_room
|
||||
}
|
||||
|
||||
immediate = {
|
||||
faith.religious_head = { save_scope_as = hof }
|
||||
}
|
||||
|
||||
option = {
|
||||
name = ach_maintenance_events.0106.a
|
||||
}
|
||||
|
||||
}
|
||||
2198
events/dlc/ach/ach_yearly_events.txt
Normal file
2198
events/dlc/ach/ach_yearly_events.txt
Normal file
File diff suppressed because it is too large
Load diff
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Add table
Add a link
Reference in a new issue