unfucking the mod
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2911
common/scripted_triggers/00_clothing_triggers.txt
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2911
common/scripted_triggers/00_clothing_triggers.txt
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common/scripted_triggers/00_diarchy_scripted_triggers.txt
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common/scripted_triggers/00_diarchy_scripted_triggers.txt
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#############
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# Diarchy Scripted Triggers
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#############
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##################################################
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# General Triggers
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character_hates_scope_due_to_strife_guts_trigger = {
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# We've got to share a direct liege for strife to be valid.
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exists = liege
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exists = $TARGET$.liege
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liege = $TARGET$.liege
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# And $TARGET$ must have accumulated enough strife to aggravate me (which we modulate up or down a little with some traits).
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$TARGET$.strife_opinion >= strife_harm_threshold_value
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# Finally, there has to be at least _some_ love lost.
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opinion = {
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target = $TARGET$
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value < 0
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}
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}
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# This is hooked up to the is_diarch_valid rule, invalidating them if it returns false, referenced by Code.
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is_diarch_valid_trigger = {
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# Basics.
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is_alive = yes
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OR = {
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# We always want adults...
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is_adult = yes
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# ... _unless_ this is junior emperor, they're always children.
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liege ?= { has_diarchy_parameter = diarchy_type_is_junior_emperorship }
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}
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# Event blocks.
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OR = {
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is_ai = no
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NOT = { has_character_flag = cannot_be_diarch }
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}
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trigger_if = {
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limit = {
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exists = liege
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}
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# Being in a diarchy yourself will disable you, outside of co-rulerships.
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trigger_if = {
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limit = {
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NOT = {
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liege = { has_diarchy_active_parameter = diarchy_is_co_rulership }
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}
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}
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# If you're in an entrenched regency for some reason, you can't manage a regency yourself.
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NOT = { has_diarchy_parameter = diarchy_type_is_entrenched_regency }
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# You need to be mentally & physically sound, to some degree.
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regency_for_personal_reasons_trigger = no
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}
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# Diarchy-specific checks.
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## Viziers.
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trigger_if = {
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limit = {
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liege = {
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has_diarchy_parameter = diarchy_is_vizierate
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NOT = { government_has_flag = government_is_celestial }
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}
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}
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# Must match their liege's gender preference.
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diarch_matches_liege_faith_gender_preference_trigger = yes
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# Viziers aren't big land-owners.
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## Not in this way, at least.
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highest_held_title_tier <= tier_barony
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}
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# If you have somehow managed to get invited to/start an activity outside of your realm (e.g., you're the spouse in a grand wedding), then yeah, you forfeit your position.
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## ... unless you're a co-ruler.
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trigger_if = {
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limit = {
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NOT = {
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liege = { has_diarchy_active_parameter = diarchy_is_co_rulership }
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}
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}
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# We cannot be at war with our liege.
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NOT = { is_at_war_with = liege }
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NAND = {
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# Is it redundant to check twice?
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## Yes.
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### Do the machine spirits demand this thoroughness of us?
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#### Also yes.
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##### Do not ask why the God-Machine commands it, merely be glad that it commanded it of you.
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is_travelling = yes
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exists = current_travel_plan
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# We check your liege so that you can attend business within the realm easily.
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## Schemes are their own special lil guys so we take care of them separately.
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trigger_if = {
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limit = {
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exists = scope:owner
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exists = scope:target
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}
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travel_would_cause_regency_trigger = { REALM_HOLDER = scope:owner.liege }
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}
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## Else, we're an ordinary, gods-fearing root scope, so use that.
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trigger_else = {
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travel_would_cause_regency_trigger = { REALM_HOLDER = liege }
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}
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}
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}
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}
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tgp_is_ceremonial_liege_trigger = no
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}
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# This is hooked up to the is_diarch_able rule, referenced by Code.
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is_diarch_able_trigger = {
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# You can't possibly manage someone else's realm from prison.
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is_imprisoned = no
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# You need to be mentally & physically sound, to some degree.
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## Mostly, this will invalidate, but it won't for co-rulerships so we just disable them here.
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regency_for_personal_reasons_trigger = no
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# You'd clearly be preoccupied.
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trigger_if = {
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limit = { exists = involved_activity }
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save_temporary_scope_as = diarch_temp
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involved_activity.activity_location.county.holder = {
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NOR = {
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this = scope:diarch_temp.liege
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NOT = {
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any_liege_or_above = { this = scope:diarch_temp.liege }
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}
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}
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}
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}
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# If you're in a diarchy for any other reason, you need to chill.
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NOT = { has_active_diarchy = yes }
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}
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# And *this* needs to be added to guest activity intents to keep diarchs from showing up to the same parties as their liege.
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bannable_serving_diarch_trigger = {
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liege ?= {
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NOR = {
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is_landless_adventurer = yes
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has_diarchy_type = grand_secretariat
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}
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}
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OR = {
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# Diarchs with official responsibilities can't come out to play.
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is_diarch = yes
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is_designated_diarch = yes
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# Assumed diarchs don't get to either if they're the AI, as the player might be planning around them & the AI may have designated to avoid people after if it'd known they were going to welch.
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## Assumed-diarch players can make an intelligent choice on whether they want to go to events or not.
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AND = {
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is_ai = yes
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is_diarchy_successor = yes
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}
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}
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}
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diarch_has_situational_loyalty_trigger = {
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diarch_loyalty > diarch_loyalty_visibly_disloyal_threshold
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diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
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}
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diarch_callable_in_internal_war_trigger = {
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OR = {
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# CBs where the liege doesn't (necessarily) control an internal attacker.
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using_cb = peasant_war
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using_cb = populist_war
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# All other internal CBs.
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primary_attacker = {
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any_liege_or_above = { this = scope:actor }
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}
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}
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}
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diarch_matches_liege_faith_gender_preference_trigger = {
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OR = {
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# Female preference.
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AND = {
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is_female = yes
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liege.faith = { has_doctrine = doctrine_gender_female_dominated }
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}
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# Male preference.
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AND = {
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is_male = yes
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liege.faith = { has_doctrine = doctrine_gender_male_dominated }
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}
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# Equality.
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liege.faith = { has_doctrine = doctrine_gender_equal }
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}
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}
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##################################################
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# Setup Triggers
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basic_eligible_for_diarchy_trigger = {
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highest_held_title_tier >= tier_county
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is_landed_or_landless_administrative = yes
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has_active_diarchy = no
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NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
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}
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regency_for_personal_reasons_trigger = {
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custom_tooltip = {
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text = regency_for_personal_reasons_trigger.tt.cannot_govern_by_themselves
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OR = {
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AND = {
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is_adult = no
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NOT = {
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liege = { has_diarchy_parameter = diarchy_type_is_junior_emperorship }
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}
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}
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is_incapable = yes
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has_character_modifier = isolating_modifier
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}
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}
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}
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imprisonment_would_cause_regency_trigger = {
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custom_tooltip = {
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text = imprisonment_would_cause_regency_trigger.tt.imprisoned_abroad
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is_imprisoned = yes
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# Doesn't count if your gaoler is your vassal.
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save_temporary_scope_as = liege_temp
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NOT = {
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any_vassal_or_below = { this = scope:liege_temp.imprisoner }
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}
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}
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}
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travel_would_cause_regency_trigger = {
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trigger_if = {
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limit = { exists = current_travel_plan }
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OR = {
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# Travelling one-way.
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AND = {
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exists = current_travel_plan
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# Make sure that we _aren't_ going bilaterally.
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NOT = { current_travel_plan.final_destination_province = current_travel_plan.departure_location }
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# Then check that we're actually going outside of the realm.
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current_travel_plan.final_destination_province.county.holder ?= {
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NOR = {
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any_liege_or_above = { this = $REALM_HOLDER$ }
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this = $REALM_HOLDER$
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}
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}
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}
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# Travelling in a circle.
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AND = {
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exists = current_travel_plan
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# Make sure that we _are_ going bilaterally.
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current_travel_plan.final_destination_province = current_travel_plan.departure_location
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# Check the next destination province instead.
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## We put a break in to check if there _is_ a county because you might be travelling through the ocean.
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current_travel_plan.next_destination_province.county ?= {
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holder = {
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NOR = {
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any_liege_or_above = { this = $REALM_HOLDER$ }
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this = $REALM_HOLDER$
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}
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}
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}
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}
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}
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}
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}
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can_leave_diarchy_trigger = {
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trigger_if = {
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limit = { is_imprisoned = yes }
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imprisonment_would_cause_regency_trigger = no
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}
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is_travelling = no
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regency_for_personal_reasons_trigger = no
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}
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regent_would_remain_loyal_after_death_trigger = {
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is_ai = yes
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diarch_loyalty_score_type_regency_value >= diarch_loyalty_visibly_loyal_threshold
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}
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##################################################
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# Character Interactions
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diarch_cannot_be_disabled_trigger = {
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custom_description = {
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text = diarch_interactions_tt_is_able
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subject = $DIARCH$
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$DIARCH$ = { is_diarch_able_trigger = yes }
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}
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}
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diarch_legal_meddling_claimable_title_trigger = {
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custom_description = {
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text = "you_must_not_have_a_claim_on_the_title"
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NOT = {
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any_claimant = { this = $ACTOR$ }
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}
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}
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custom_description = {
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text = "character_interactions_not_rel_head_title"
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is_head_of_faith = no
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}
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custom_tooltip = {
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text = title_must_be_county_tier.tt
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tier = tier_county
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}
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# This is mostly here to stop people from not claiming titles because they have valid titles that are _outside_ the sub-realm.
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custom_tooltip = {
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text = title_must_be_same_realm.tt
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holder = {
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any_liege_or_above = { this = $ACTOR$.liege }
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}
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}
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}
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diarch_syphon_treasury_embezzlement_modifiers_trigger = {
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OR = {
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has_county_modifier = syphon_treasury_massive_sum_modifier
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has_county_modifier = syphon_treasury_large_sum_modifier
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has_county_modifier = syphon_treasury_medium_sum_modifier
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has_county_modifier = syphon_treasury_small_sum_modifier
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}
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}
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diarch_shift_privileges_valid_target_title_trigger = {
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NOR = {
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has_county_modifier = shift_privileges_monopolies_sold_modifier
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has_county_modifier = shift_privileges_scutage_exemptions_modifier
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has_county_modifier = shift_privileges_conflicting_deeds_modifier
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}
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}
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diarch_swing_scales_valid_shared_hof_trigger = {
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# You must share a HoF to be able to petition one.
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custom_tooltip = {
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text = swing_scales_currency_interaction.tt.no_shared_hof
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exists = scope:actor.faith.religious_head
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exists = scope:recipient.faith.religious_head
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scope:actor.faith.religious_head = scope:recipient.faith.religious_head
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}
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# And opinions've gotta line up.
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trigger_if = {
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limit = { exists = scope:actor.faith.religious_head }
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# They must like you.
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custom_tooltip = {
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text = swing_scales_currency_interaction.tt.hof_needs_to_like_you_more
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scope:actor.faith.religious_head = {
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opinion = {
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target = scope:actor
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value >= high_positive_opinion
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}
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}
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}
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# And not like scope:recipient too much.
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custom_tooltip = {
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text = swing_scales_currency_interaction.tt.hof_needs_to_like_them_less
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scope:actor.faith.religious_head = {
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opinion = {
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target = scope:recipient
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value <= medium_positive_opinion
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}
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}
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}
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# Plus scope:recipient can't have anything over them.
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custom_tooltip = {
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text = swing_scales_currency_interaction.tt.hof_refuses_to_cross_recipient
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NOT = {
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scope:recipient = { has_strong_hook = scope:actor.faith.religious_head }
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}
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}
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}
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}
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diarch_liege_wants_to_stiff_regent_trigger = {
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OR = {
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has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient }
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opinion = {
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target = scope:recipient
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value <= very_high_negative_opinion
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}
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}
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}
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cannot_release_former_regent_whilst_old_regent_holds_power_trigger = {
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$PRISONER$ = {
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trigger_if = {
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limit = {
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has_variable = imprisoned_by_diarch
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exists = $PRISONER$.liege
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$REGENT$ = { is_diarch_of_target = $PRISONER$.liege }
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}
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custom_tooltip = {
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text = overthrow_regent_scheme_interaction.tt.cannot_release
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NOR = {
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var:imprisoned_by_diarch = $PRISONER$.imprisoner
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var:imprisoned_by_diarch ?= $PRISONER$.liege.diarch
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}
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}
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}
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}
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}
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interaction_actor_is_liege_with_vizierate_trigger = {
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scope:recipient.liege ?= scope:actor
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scope:actor = { has_diarchy_active_parameter = diarchy_is_vizierate }
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}
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is_valid_basic_candidate_for_vizier_trigger = {
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is_diarch_valid_trigger = yes
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diarch_matches_liege_faith_gender_preference_trigger = yes
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}
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# I don't have a problem, I can quit scripted triggers any time I want.
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## But more seriously: mostly just here for brevity/not wanting to re-do script after I had to add a second scripted trigger targeting top lieges.
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character_has_co_emperorship_trigger = {
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OR = {
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has_diarchy_parameter = diarchy_type_is_co_emperorship
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has_diarchy_parameter = diarchy_type_is_junior_emperorship
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}
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}
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liege_has_co_emperorship_trigger = {
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liege ?= { character_has_co_emperorship_trigger = yes }
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}
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top_liege_has_co_emperorship_trigger = {
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liege ?= { character_has_co_emperorship_trigger = yes }
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}
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appointment_interactions_recipient_is_suitable_co_emperor_trigger = {
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scope:actor = { top_liege_has_co_emperorship_trigger = yes }
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OR = {
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scope:recipient = { is_diarch_of_target = scope:secondary_recipient.top_liege }
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scope:secondary_recipient = { is_diarch_of_target = scope:actor.top_liege }
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}
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# Don't get the bonus just because we're promoting our courtiers in our realm.
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trigger_if = {
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limit = {
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scope:target != scope:actor.primary_title
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}
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scope:target.holder != scope:actor
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}
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}
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may_appoint_co_emperors_trigger = {
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highest_held_title_tier >= tier_empire
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has_realm_law = acclamation_succession_law
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OR = {
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is_roman_emperor_trigger = yes
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culture = { has_cultural_parameter = unlock_co_emperors }
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}
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}
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may_appoint_co_monarchs_trigger = {
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highest_held_title_tier >= tier_kingdom
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government_has_flag = may_elevate_co_monarch
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NOR = {
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has_realm_law = japanese_regency_succession_law
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has_realm_law = meritocratic_regency_succession_law
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}
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}
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valid_junior_emperor_candidate_trigger = {
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is_adult = no
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is_close_or_extended_family_of = $LIEGE$
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is_imprisoned = no
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OR = {
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is_courtier_of = $LIEGE$
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is_vassal_of = $LIEGE$
|
||||
}
|
||||
# Prevent weird governments from taking place.
|
||||
NOR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
|
||||
valid_co_emperor_candidate_trigger = {
|
||||
is_adult = yes
|
||||
is_imprisoned = no
|
||||
save_temporary_scope_as = co_emperor_temp
|
||||
custom_tooltip = {
|
||||
text = valid_co_emperor_candidate_liege_trigger
|
||||
top_liege = $LIEGE$
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = valid_co_emperor_candidate_family_trigger
|
||||
OR = {
|
||||
is_close_or_extended_family_of = $LIEGE$
|
||||
AND = {
|
||||
house ?= {
|
||||
OR = {
|
||||
is_powerful_family = yes
|
||||
is_dominant_family = yes
|
||||
}
|
||||
}
|
||||
scope:co_emperor_temp = house.house_head
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_trait = blind
|
||||
has_trait = eunuch
|
||||
has_trait = incapable
|
||||
# Prevent weird governments from taking place.
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
|
||||
valid_co_monarch_candidate_trigger = {
|
||||
is_adult = yes
|
||||
is_child_of = $LIEGE$
|
||||
is_imprisoned = no
|
||||
trigger_if = {
|
||||
limit = { is_ruler = no }
|
||||
is_courtier_of = $LIEGE$
|
||||
}
|
||||
trigger_else = { is_vassal_of = $LIEGE$ }
|
||||
# Gender restrictions.
|
||||
custom_tooltip = {
|
||||
text = valid_co_monarch_candidate_trigger.tt.gender_wrong_for_co_rule
|
||||
OR = {
|
||||
AND = {
|
||||
is_female = yes
|
||||
$LIEGE$ = {
|
||||
OR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_male = yes
|
||||
$LIEGE$ = {
|
||||
OR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
$LIEGE$ = { has_realm_law = equal_law }
|
||||
}
|
||||
}
|
||||
# Prevent weird governments from taking place.
|
||||
NOR = {
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
|
||||
governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
|
||||
scope:actor.liege ?= { has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction }
|
||||
scope:recipient = {
|
||||
liege ?= scope:actor.liege
|
||||
# Must be a governor.
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
}
|
||||
|
||||
liege_can_maim_co_ruler_without_killing_them_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_parameter = can_blind_prisoners
|
||||
has_cultural_parameter = can_castrate_prisoners
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
liege_should_systematically_maim_co_ruler_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_diarchy_active_parameter = diarchy_is_co_rulership
|
||||
liege_can_maim_co_ruler_without_killing_them_trigger = yes
|
||||
diarch ?= scope:recipient
|
||||
}
|
||||
AND = {
|
||||
liege ?= { has_diarchy_active_parameter = diarchy_is_co_rulership }
|
||||
liege_can_maim_co_ruler_without_killing_them_trigger = yes
|
||||
is_diarch_of_target = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_kingdom_for_diarch_to_demand_as_despotate_trigger = {
|
||||
tier = tier_kingdom
|
||||
is_landless_type_title = no
|
||||
# Weird formatting for the sake of cleaner tooltips.
|
||||
trigger_if = {
|
||||
limit = { is_title_created = no }
|
||||
is_title_created = no
|
||||
}
|
||||
trigger_else = { holder = scope:recipient }
|
||||
scope:recipient = { completely_controls = scope:target }
|
||||
NOT = {
|
||||
scope:recipient.capital_county = { target_is_de_jure_liege_or_above = scope:target }
|
||||
}
|
||||
}
|
||||
|
||||
is_in_scapegoating_diarchy_visibility_trigger = {
|
||||
custom_tooltip = {
|
||||
text = is_in_scapegoating_diarchy_visibility_trigger.tt.explanation
|
||||
subject = scope:actor
|
||||
OR = {
|
||||
AND = {
|
||||
scope:recipient = { $PARAMETER_TYPE$ = unlock_scapegoat_counterpart_interaction }
|
||||
scope:actor = { is_diarch_of_target = scope:recipient }
|
||||
}
|
||||
AND = {
|
||||
scope:actor = { $PARAMETER_TYPE$ = unlock_scapegoat_counterpart_interaction }
|
||||
scope:recipient = { is_diarch_of_target = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_diarch_would_maim_execute_superior_if_got_chance_trigger = {
|
||||
OR = {
|
||||
opinion = {
|
||||
target = $LIEGE$
|
||||
value <= -1
|
||||
}
|
||||
has_trait = callous
|
||||
has_trait = sadistic
|
||||
has_trait = ambitious
|
||||
has_trait = arrogant
|
||||
}
|
||||
NOR = {
|
||||
has_trait = compassionate
|
||||
has_trait = content
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Succession Triggers
|
||||
|
||||
diarch_candidate_shares_relationship_with_lesser_consort_trigger = {
|
||||
# Grab the right scope.
|
||||
save_temporary_scope_as = char_temp
|
||||
# Now check.
|
||||
any_relation = {
|
||||
type = $RELATION$
|
||||
is_consort_of = scope:char_temp.liege
|
||||
OR = {
|
||||
NOT = { exists = scope:char_temp.liege.primary_spouse }
|
||||
this != scope:char_temp.liege.primary_spouse
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
diarch_candidate_shares_relationship_with_child_trigger = {
|
||||
# Grab the right scope.
|
||||
save_temporary_scope_as = char_temp
|
||||
# Now check.
|
||||
any_relation = {
|
||||
type = $RELATION$
|
||||
is_adult = yes
|
||||
is_child_of = scope:char_temp.liege
|
||||
is_courtier_of = scope:char_temp.liege
|
||||
}
|
||||
}
|
||||
|
||||
diarch_candidate_shares_minority_status_with_trigger = {
|
||||
# For performance purposes, let's do the most obvious check first.
|
||||
any_liege_or_above = {
|
||||
NOT = { $QUALITY$ = scope:char_temp.$QUALITY$ }
|
||||
}
|
||||
# Grab the right scope.
|
||||
save_temporary_scope_as = char_temp
|
||||
liege = {
|
||||
# Ok, now make sure we connect to at least one suitable character.
|
||||
## Yes we're putting a whole trigger in the scripted parameter.
|
||||
### No one will believe you if you try to tell them of my crimes.
|
||||
$TRIGGER_OR_TARGET$ = { $QUALITY$ = scope:char_temp.$QUALITY$ }
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Important Actions
|
||||
|
||||
action_regent_imprison_suitable_char_covassals_trigger = {
|
||||
opinion = {
|
||||
target = root
|
||||
value <= very_high_negative_opinion
|
||||
}
|
||||
save_temporary_scope_as = char_temp
|
||||
# Could you take the interaction?
|
||||
root = {
|
||||
is_character_interaction_valid = {
|
||||
interaction = diarch_imprison_interaction
|
||||
recipient = scope:char_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
action_regent_imprison_suitable_char_rivals_trigger = {
|
||||
save_temporary_scope_as = char_temp
|
||||
root = {
|
||||
is_character_interaction_valid = {
|
||||
interaction = diarch_imprison_interaction
|
||||
recipient = scope:char_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
action_shift_privileges_suitable_char_trigger = {
|
||||
save_temporary_scope_as = char_temp
|
||||
# Make sure we've got equal or higher diplo and so might get away with a cheeky forgery.
|
||||
diplomacy <= root.diplomacy
|
||||
# And we don't want to spam with little guys, especially as they're more expensive to use prestige on.
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
# But don't block this out entirely within duchies.
|
||||
liege.highest_held_title_tier = tier_duchy
|
||||
}
|
||||
# Could you take the interaction?
|
||||
root = {
|
||||
is_character_interaction_valid = {
|
||||
interaction = diarch_shift_privileges_interaction
|
||||
recipient = scope:char_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
action_legal_meddling_suitable_char_trigger = {
|
||||
max_military_strength < root.eighty_percent_of_max_military_strength
|
||||
NOR = {
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
||||
root = { has_truce = prev }
|
||||
is_allied_to = root
|
||||
}
|
||||
}
|
||||
|
||||
action_legal_meddling_suitable_title_trigger = {
|
||||
diarch_legal_meddling_claimable_title_trigger = { ACTOR = root }
|
||||
root = {
|
||||
# Could you take the interaction?
|
||||
is_character_interaction_valid = {
|
||||
interaction = diarch_legal_meddling_interaction
|
||||
recipient = scope:char_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Decisions
|
||||
|
||||
diarch_coup_valid_conspiracy_culmination_vassals_trigger = {
|
||||
OR = {
|
||||
is_powerful_vassal_of = $LIEGE$
|
||||
house ?= { is_powerful_family = yes }
|
||||
}
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
diarch_coup_attempt_is_valid_trigger = {
|
||||
# Diarchy checks.
|
||||
is_diarch = yes
|
||||
$LIEGE$ = { has_diarchy_active_parameter = regents_can_try_to_overthrow_present_lieges }
|
||||
## Liege must be physically present to overthrow. You can't coup them whilst they're abroad.
|
||||
$LIEGE$ = {
|
||||
is_imprisoned = no
|
||||
is_travelling = no
|
||||
is_at_war = no
|
||||
custom_tooltip = {
|
||||
text = custom.not_attending_activity
|
||||
NOT = { exists = involved_activity }
|
||||
}
|
||||
age >= 5
|
||||
}
|
||||
# Support checks.
|
||||
## Have you gathered enough support from the realm's powerful vassals and/or councillors?
|
||||
custom_tooltip = {
|
||||
text = diarch_attempt_to_overthrow_liege.tt.majority_powerful_vassal_support
|
||||
subject = root
|
||||
has_variable_list = coup_pv_supporters_list
|
||||
any_in_list = {
|
||||
variable = coup_pv_supporters_list
|
||||
count >= pv_overthrow_threshold_value
|
||||
# Double check they're still valid.
|
||||
diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = $LIEGE$ }
|
||||
}
|
||||
}
|
||||
# As a speed-bump, we check how long this diarchy has been on for.
|
||||
OR = {
|
||||
# Either, you've been a diarch for a good long ways.
|
||||
years_as_diarch >= 8
|
||||
# Or, you haven't been but everyone is kinda used to the concept of a diarch.
|
||||
AND = {
|
||||
years_as_diarch >= 4
|
||||
$LIEGE$ = { years_in_diarchy >= 10 }
|
||||
}
|
||||
# OR, you've laid the groundwork for such a coup already
|
||||
custom_tooltip = {
|
||||
text = diarch_attempt_to_overthrow_liege_bypass
|
||||
has_character_flag = laid_coup_groundwork_flag
|
||||
}
|
||||
}
|
||||
# And finally, for ease of sanity, your liege must be of a certain size.
|
||||
$LIEGE$.sub_realm_size >= minor_realm_size
|
||||
}
|
||||
|
||||
diarch_coup_attempt_is_valid_showing_failure_only_trigger = {
|
||||
# Diarch must be able to act.
|
||||
diarch_cannot_be_disabled_trigger = { DIARCH = $DIARCH$ }
|
||||
# Plus standard checks.
|
||||
is_available_adult = yes
|
||||
# Filter this out in advance, else we risk trying to enter a duel later, only to find we're already engaged in one.
|
||||
custom_description = {
|
||||
text = ENGAGED_IN_SINGLE_COMBAT
|
||||
NOT = { exists = var:engaged_in_single_combat }
|
||||
}
|
||||
# Liege must have _something_ at the highest tier that isn't a HoF title.
|
||||
custom_tooltip = {
|
||||
text = diarch_attempt_to_overthrow_liege.tt.liege_cant_hold_only_hof_highest_title
|
||||
liege = {
|
||||
any_held_title = {
|
||||
tier = prev.highest_held_title_tier
|
||||
is_head_of_faith = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
diarch_coup_attempt_grabbable_kingdom_trigger = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
any_held_title = {
|
||||
diarch_coup_attempt_grabbable_kingdom_guts_trigger = { TARGET = $TARGET$ }
|
||||
}
|
||||
}
|
||||
|
||||
diarch_coup_attempt_grabbable_kingdom_guts_trigger = {
|
||||
tier = tier_kingdom
|
||||
is_head_of_faith = no
|
||||
any_de_jure_county = {
|
||||
holder = {
|
||||
any_liege_or_above = { this = $TARGET$ }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
diarch_coup_attempt_grabbable_capital_and_duchies_trigger = {
|
||||
is_head_of_faith = no
|
||||
is_landless_type_title = no
|
||||
OR = {
|
||||
AND = {
|
||||
tier = tier_county
|
||||
this.duchy = $TARGET$.primary_title.title_capital_county.duchy
|
||||
}
|
||||
this = $TARGET$.primary_title.title_capital_county.duchy
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Mandates
|
||||
|
||||
diarch_loyalty_due_to_hook_trigger = {
|
||||
$LIEGE$ = {
|
||||
OR = {
|
||||
has_hook_of_type = {
|
||||
target = $DIARCH$
|
||||
type = loyalty_hook
|
||||
}
|
||||
has_hook_of_type = {
|
||||
target = $DIARCH$
|
||||
type = predecessor_loyalty_hook
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
diarch_wants_to_engage_with_mandates_trigger = {
|
||||
save_temporary_scope_value_as = {
|
||||
name = diarch_loyalty
|
||||
value = $DIARCH$.diarch_loyalty_score_type_regency_value
|
||||
}
|
||||
OR = {
|
||||
scope:diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold
|
||||
scope:diarch_loyalty <= diarch_loyalty_visibly_disloyal_threshold
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Events
|
||||
|
||||
character_has_regency_diarchy_trigger = {
|
||||
exists = diarch
|
||||
OR = {
|
||||
has_diarchy_active_parameter = diarchy_type_is_temporary_regency
|
||||
has_diarchy_active_parameter = diarchy_type_is_entrenched_regency
|
||||
}
|
||||
}
|
||||
330
common/scripted_triggers/00_elective_triggers.txt
Normal file
330
common/scripted_triggers/00_elective_triggers.txt
Normal file
|
|
@ -0,0 +1,330 @@
|
|||
# Example:
|
||||
#
|
||||
# example_trigger = {
|
||||
# is_country_type = default
|
||||
# free_leader_slots > 0
|
||||
# }
|
||||
#
|
||||
#
|
||||
# In a script file:
|
||||
#
|
||||
# trigger = {
|
||||
# example_trigger = yes
|
||||
# }
|
||||
#
|
||||
|
||||
has_unelectable_trait_trigger = {
|
||||
OR = {
|
||||
has_trait = disinherited
|
||||
has_trait = gallivanter
|
||||
is_eunuch_trigger = yes
|
||||
has_trait = crusader_king #Avoid realm merging after Crusade.
|
||||
has_trait = devoted
|
||||
has_trait = order_member
|
||||
AND = {
|
||||
has_trait = bastard #If landed, he might still be electable on the grounds of being an Elector.
|
||||
is_ruler = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_unelectable_government_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_mercenary
|
||||
government_has_flag = government_is_holy_order
|
||||
}
|
||||
}
|
||||
|
||||
this_is_martial_society_trigger = {
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine = tenet_pacifism
|
||||
has_doctrine = tenet_dharmic_pacifism
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_mercenary
|
||||
government_has_flag = government_is_holy_order
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = great_holy_wars_active
|
||||
has_doctrine_parameter = great_holy_wars_active_if_reformed
|
||||
has_doctrine_parameter = cheaper_holy_wars_active
|
||||
}
|
||||
}
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_tgp_bushido
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this_is_diplomatic_society_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_republic
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
OR = {
|
||||
faith = { has_doctrine = tenet_communal_identity }
|
||||
faith = { has_doctrine = tenet_alexandrian_catechism }
|
||||
faith = { has_doctrine = tenet_legalism }
|
||||
}
|
||||
}
|
||||
this_is_spiritual_society_trigger = {
|
||||
faith = {
|
||||
NOR = {
|
||||
has_doctrine = tenet_false_conversion_sanction
|
||||
has_doctrine = tenet_hedonistic
|
||||
has_doctrine = tenet_carnal_exaltation
|
||||
has_doctrine = tenet_exaltation_of_pain
|
||||
has_doctrine = tenet_pursuit_of_power
|
||||
}
|
||||
OR = {
|
||||
has_doctrine = tenet_inner_journey
|
||||
has_doctrine = tenet_asceticism
|
||||
has_doctrine = tenet_literalism
|
||||
has_doctrine = tenet_esotericism
|
||||
has_doctrine = tenet_astrology
|
||||
has_doctrine = tenet_monasticism
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ere_elective_politician_titles_trigger = { #Used in Byzantine Elective to determine AI behavior.
|
||||
OR = {
|
||||
has_council_position = councillor_chancellor
|
||||
has_council_position = councillor_marshal
|
||||
has_council_position = councillor_steward
|
||||
has_council_position = councillor_spymaster
|
||||
has_council_position = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
|
||||
parent_for_elective_succession_trigger = { #This trigger is used to prevent grandchildren from being selectable when their parent is still available as a candidate.
|
||||
this != scope:holder #Not the current ruler.
|
||||
dynasty = scope:holder.dynasty
|
||||
is_child_of = scope:holder
|
||||
|
||||
OR = {
|
||||
is_female = no
|
||||
scope:title = {
|
||||
NOT = { has_title_law = male_only_law }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_female = yes
|
||||
scope:title = {
|
||||
NOT = { has_title_law = female_only_law }
|
||||
}
|
||||
}
|
||||
|
||||
OR = { #Candidate should not be a landless Courtier that is about to inherit a Theocracy or Republic
|
||||
AND = {
|
||||
is_available_quick = {
|
||||
ruler = yes
|
||||
advanced_ruler = yes
|
||||
}
|
||||
has_unelectable_government_trigger = no
|
||||
}
|
||||
NOT = {
|
||||
any_heir_title = {
|
||||
holder ?= {
|
||||
has_unelectable_government_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = { #If the title controls the faith, candidates must be of the same faith.
|
||||
scope:holder = {
|
||||
NAND = {
|
||||
exists = faith.religious_head
|
||||
this = faith.religious_head
|
||||
}
|
||||
}
|
||||
faith = scope:holder.faith
|
||||
}
|
||||
has_unelectable_trait_trigger = no
|
||||
has_unelectable_government_trigger = no
|
||||
}
|
||||
|
||||
feudal_elective_potential_landed_candidate_trigger = {
|
||||
save_temporary_scope_as = potential_candidate
|
||||
has_same_government = scope:holder
|
||||
#Either the candidate is in the realm, or the title is independent, or the realm of the title does NOT have protected inheritance.
|
||||
OR = {
|
||||
any_liege_or_above = {
|
||||
this = scope:holder
|
||||
}
|
||||
scope:holder = { top_liege = this }
|
||||
scope:holder = {
|
||||
exists = liege
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
has_realm_law_flag = titles_cannot_leave_realm_on_succession
|
||||
NOR = {
|
||||
this = scope:potential_candidate
|
||||
target_is_vassal_or_below = scope:potential_candidate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = { #If the title controls the faith, candidates must be of the same faith.
|
||||
scope:holder = {
|
||||
NAND = {
|
||||
exists = faith.religious_head
|
||||
this = faith.religious_head
|
||||
}
|
||||
}
|
||||
this.faith = scope:holder.faith
|
||||
}
|
||||
has_unelectable_trait_trigger = no
|
||||
has_unelectable_government_trigger = no
|
||||
}
|
||||
|
||||
feudal_elective_potential_landless_claimant_candidate_trigger = {
|
||||
save_temporary_scope_as = potential_candidate
|
||||
#Either the candidate is in the realm, or is landless, or the title is independent, or the realm of the title does NOT have protected inheritance.
|
||||
OR = {
|
||||
any_liege_or_above = {
|
||||
this = scope:holder
|
||||
}
|
||||
is_ruler = no
|
||||
scope:holder = { top_liege = this }
|
||||
scope:holder = {
|
||||
exists = liege
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
has_realm_law_flag = titles_cannot_leave_realm_on_succession
|
||||
NOR = {
|
||||
this = scope:potential_candidate
|
||||
target_is_vassal_or_below = scope:potential_candidate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
||||
any_heir_title = {
|
||||
holder ?= {
|
||||
has_unelectable_government_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = { #If the title controls the faith, candidates must be of the same faith.
|
||||
scope:holder = {
|
||||
NAND = {
|
||||
exists = faith.religious_head
|
||||
this = scope:holder.faith.religious_head
|
||||
}
|
||||
}
|
||||
faith = scope:holder.faith
|
||||
}
|
||||
has_unelectable_trait_trigger = no
|
||||
has_unelectable_government_trigger = no
|
||||
}
|
||||
|
||||
feudal_elective_potential_landless_dynastic_candidate_trigger = {
|
||||
save_temporary_scope_as = potential_candidate
|
||||
#Either the candidate is in the realm, or is landless, or the title is independent, or the realm of the title does NOT have protected inheritance.
|
||||
OR = {
|
||||
any_liege_or_above = {
|
||||
this = scope:holder
|
||||
}
|
||||
is_ruler = no
|
||||
scope:holder = { top_liege = this }
|
||||
scope:holder = {
|
||||
exists = liege
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
has_realm_law_flag = titles_cannot_leave_realm_on_succession
|
||||
NOR = {
|
||||
this = scope:potential_candidate
|
||||
target_is_vassal_or_below = scope:potential_candidate
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = { #Landless characters should not be heirs to Theocracies/Republics.
|
||||
any_heir_title = {
|
||||
holder ?= {
|
||||
has_unelectable_government_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = { #If the title controls the faith, candidates must be of the same faith.
|
||||
scope:holder = {
|
||||
NAND = {
|
||||
exists = faith.religious_head
|
||||
this = scope:holder.faith.religious_head
|
||||
}
|
||||
}
|
||||
faith = scope:holder.faith
|
||||
}
|
||||
|
||||
#Grandkid block
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
#Check to see that you're not the product of incest
|
||||
AND = {
|
||||
exists = mother
|
||||
exists = father
|
||||
mother = {
|
||||
relation_with_character_is_incestuous_in_my_or_lieges_faith_trigger = { CHARACTER = prev.father }
|
||||
}
|
||||
}
|
||||
#Let's make the incredibly bold assumption that if incest is completely allowed we'll just default to check the child instead of parents
|
||||
scope:holder.faith = {
|
||||
has_doctrine_parameter = consanguinity_unrestricted_incest
|
||||
}
|
||||
}
|
||||
}
|
||||
# We don't want grandkids to show as candidates if their parent is eligable and still alive
|
||||
NOR = {
|
||||
mother ?= {
|
||||
is_alive = yes
|
||||
parent_for_elective_succession_trigger = yes
|
||||
}
|
||||
father ?= {
|
||||
is_alive = yes
|
||||
parent_for_elective_succession_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#if incest is allowed, check if you're the child of the holder since you can be both their kid and grandkid at the same time...
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
mother ?= {
|
||||
is_alive = yes
|
||||
}
|
||||
father ?= {
|
||||
is_alive = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
parent_for_elective_succession_trigger = yes
|
||||
}
|
||||
trigger_else = {
|
||||
#Your parents are dead and you're eligible for title inheritance. Congrats.
|
||||
}
|
||||
|
||||
has_unelectable_trait_trigger = no
|
||||
has_unelectable_government_trigger = no
|
||||
}
|
||||
|
||||
byzantine_elective_deformed_candidate_trigger = {
|
||||
OR = {
|
||||
has_trait = disfigured
|
||||
has_trait = blind
|
||||
is_eunuch_trigger = yes
|
||||
has_trait = dwarf
|
||||
has_trait = clubfooted
|
||||
has_trait = inbred
|
||||
}
|
||||
}
|
||||
96
common/scripted_triggers/00_government_triggers.txt
Normal file
96
common/scripted_triggers/00_government_triggers.txt
Normal file
|
|
@ -0,0 +1,96 @@
|
|||
|
||||
should_apply_tribal_development_penalty_trigger = {
|
||||
government_has_flag = government_is_tribal
|
||||
NOR = {
|
||||
any_liege_or_above = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
any_vassal_or_below = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
tier_difference = {
|
||||
target = prev
|
||||
value < -1
|
||||
}
|
||||
}
|
||||
scope:county ?= {
|
||||
holder ?= {
|
||||
any_neighboring_realm_same_rank_owner = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
faith_qualifies_for_west_african_pagan_feudalisation_trigger = {
|
||||
faith = {
|
||||
# Unreformed West African Pagans are our targets.
|
||||
OR = {
|
||||
religion = religion:akom_religion
|
||||
religion = religion:west_african_religion
|
||||
religion = religion:west_african_bori_religion
|
||||
religion = religion:west_african_orisha_religion
|
||||
religion = religion:west_african_roog_religion
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = faith_qualifies_for_west_african_pagan_feudalisation_trigger.tt
|
||||
has_doctrine_parameter = unreformed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
should_use_temple_character_background_trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_landed = yes }
|
||||
OR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
has_government = mandala_government
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
OR = {
|
||||
has_trait = order_member
|
||||
has_council_position = councillor_court_chaplain
|
||||
government_has_flag = government_is_theocracy
|
||||
is_clergy = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_mandala_culture_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_austronesian
|
||||
has_cultural_pillar = heritage_tai
|
||||
has_cultural_pillar = heritage_mon_khmer
|
||||
has_cultural_pillar = heritage_viet
|
||||
has_cultural_pillar = heritage_indo_aryan
|
||||
has_cultural_pillar = heritage_burman
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_mandala_faith_trigger = {
|
||||
custom_description = {
|
||||
text = "hof_interaction_unreformed_faith"
|
||||
NOT = {
|
||||
faith = { has_doctrine_parameter = unreformed }
|
||||
}
|
||||
}
|
||||
#faith = { has_doctrine = doctrine_polytheist }
|
||||
}
|
||||
880
common/scripted_triggers/00_illustration_triggers.txt
Normal file
880
common/scripted_triggers/00_illustration_triggers.txt
Normal file
|
|
@ -0,0 +1,880 @@
|
|||
should_use_tribal_realm_palace_graphics_trigger = {
|
||||
government_has_flag = government_is_tribal
|
||||
culture = {
|
||||
has_graphical_india_culture_group_trigger = no
|
||||
has_graphical_mena_culture_group_trigger = no
|
||||
has_graphical_steppe_culture_group_trigger = no
|
||||
has_graphical_african_culture_group_trigger = no
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_mena_culture_group_trigger = {
|
||||
has_building_gfx = mena_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_india_culture_group_trigger = {
|
||||
OR = {
|
||||
has_building_gfx = indian_building_gfx
|
||||
has_building_gfx = southeast_asian_building_gfx
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_east_asia_culture_group_trigger = {
|
||||
OR = {
|
||||
has_building_gfx = chinese_building_gfx
|
||||
has_building_gfx = japanese_building_gfx
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_east_asia_or_southeast_asia_group_trigger = {
|
||||
OR = {
|
||||
has_building_gfx = chinese_building_gfx
|
||||
has_building_gfx = japanese_building_gfx
|
||||
has_building_gfx = southeast_asian_building_gfx
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_mediterranean_culture_group_trigger = {
|
||||
OR = {
|
||||
has_building_gfx = mediterranean_building_gfx
|
||||
has_building_gfx = byzantine_building_gfx
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_western_culture_group_trigger = {
|
||||
has_building_gfx = western_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_norse_culture_group_trigger = {
|
||||
has_building_gfx = norse_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_african_culture_group_trigger = {
|
||||
has_building_gfx = african_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_steppe_culture_group_trigger = {
|
||||
has_building_gfx = steppe_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_iberian_culture_group_trigger = {
|
||||
has_building_gfx = iberian_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_iranian_culture_group_trigger = {
|
||||
has_building_gfx = iranian_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_chinese_culture_group_trigger = {
|
||||
has_building_gfx = chinese_building_gfx
|
||||
}
|
||||
|
||||
has_graphical_japanese_culture_group_trigger = {
|
||||
has_building_gfx = japanese_building_gfx
|
||||
}
|
||||
|
||||
graphical_wilderness_desert_trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
AND = {
|
||||
terrain = hills
|
||||
OR = {
|
||||
geographical_region = world_africa
|
||||
geographical_region = world_middle_east_arabia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graphical_wilderness_forest_pine_trigger = {
|
||||
OR = {
|
||||
terrain = taiga
|
||||
AND = {
|
||||
terrain = forest
|
||||
OR = {
|
||||
geographical_region = world_europe_north
|
||||
geographical_region = world_steppe
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graphical_wilderness_forest_trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = farmlands
|
||||
}
|
||||
}
|
||||
|
||||
graphical_wilderness_mountains_trigger = {
|
||||
terrain = mountains
|
||||
}
|
||||
|
||||
graphical_wilderness_steppe_trigger = {
|
||||
OR = {
|
||||
terrain = steppe
|
||||
AND = {
|
||||
terrain = hills
|
||||
OR = {
|
||||
geographical_region = world_steppe
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_middle_east_jerusalem
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graphical_drylands_trigger = {
|
||||
terrain = drylands
|
||||
}
|
||||
|
||||
graphical_wilderness_wetlands_trigger = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
|
||||
graphical_wilderness_jungle_trigger = {
|
||||
OR = {
|
||||
terrain = jungle
|
||||
AND = {
|
||||
terrain = hills
|
||||
geographical_region = graphical_india
|
||||
NOT = { geographical_region = world_tibet }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
graphical_plains_trigger = {
|
||||
terrain = plains
|
||||
}
|
||||
|
||||
graphical_wilderness_ocean_trigger = {
|
||||
is_sea_province = yes
|
||||
}
|
||||
|
||||
graphical_hills_trigger = {
|
||||
terrain = hills
|
||||
}
|
||||
|
||||
### Scripted illustrations
|
||||
|
||||
# This doesn't really evaluate anything, it just saves the scope out for later things to use
|
||||
title_illustration_save_province_temporary = {
|
||||
trigger_if = {
|
||||
limit = { tier = tier_barony }
|
||||
title_province = {
|
||||
save_temporary_scope_as = province
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
tier > tier_county
|
||||
NOT = {
|
||||
any_in_de_jure_hierarchy = { tier = tier_county }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
title_capital_county.title_province = {
|
||||
save_temporary_scope_as = province
|
||||
}
|
||||
}
|
||||
always = yes
|
||||
}
|
||||
|
||||
#has_indian_culture_trigger = {
|
||||
has_graphical_india_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
geographical_region = graphical_india
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
geographical_region = graphical_india
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
geographical_region = graphical_india
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
geographical_region = graphical_india
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
has_graphical_east_asia_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_east_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_east_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_east_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_east_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
#has_mediterranean_culture_trigger = {
|
||||
has_graphical_mediterranean_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
geographical_region = graphical_mediterranean
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
geographical_region = graphical_mediterranean
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
geographical_region = graphical_mediterranean
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
geographical_region = graphical_mediterranean
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
#has_mena_culture_trigger = {
|
||||
has_graphical_mena_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
AND = {
|
||||
prev = {
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
OR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_siberia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
AND = {
|
||||
province_owner = {
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
OR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_siberia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
AND = {
|
||||
province_owner = {
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
OR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_siberia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
OR = {
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
AND = {
|
||||
province_owner = {
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
OR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_siberia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
has_graphical_scandinavia_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
geographical_region = world_europe_north
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
#has_western_culture_trigger = {
|
||||
has_graphical_western_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
NOR = {
|
||||
geographical_region = graphical_india
|
||||
geographical_region = graphical_mediterranean
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
geographical_region = world_steppe_east
|
||||
geographical_region = world_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
NOR = {
|
||||
geographical_region = graphical_india
|
||||
geographical_region = graphical_mediterranean
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
geographical_region = world_steppe_east
|
||||
geographical_region = world_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
NOR = {
|
||||
geographical_region = graphical_india
|
||||
geographical_region = graphical_mediterranean
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
geographical_region = world_steppe_east
|
||||
geographical_region = world_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
NOR = {
|
||||
geographical_region = graphical_india
|
||||
geographical_region = graphical_mediterranean
|
||||
geographical_region = graphical_mena
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
geographical_region = world_steppe_east
|
||||
geographical_region = world_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
#Has graphical region Iberia trigger
|
||||
has_graphical_iberia_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
#Has graphical region Iran trigger
|
||||
has_graphical_iran_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
}
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
NOT = { exists = capital_province }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = liege.capital_province
|
||||
}
|
||||
liege.capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = location.province_owner.capital_province
|
||||
}
|
||||
location.province_owner.capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_middle_east_persia
|
||||
geographical_region = world_steppe_tarim
|
||||
geographical_region = world_steppe_central
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
steppe_building_gfx_use_mena_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
OR = {
|
||||
#western steppe should only be mena if you are clan
|
||||
NOR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_europe
|
||||
geographical_region = world_asia_minor
|
||||
geographical_region = world_india
|
||||
geographical_region = world_burma
|
||||
geographical_region = world_tibet
|
||||
geographical_region = world_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
AND = {
|
||||
faith.religion = religion:islam_religion
|
||||
OR = {
|
||||
geographical_region = world_steppe_west
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_indian_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
OR = {
|
||||
#western steppe should only be mena if you are clan
|
||||
geographical_region = world_india
|
||||
geographical_region = world_burma
|
||||
geographical_region = world_tibet
|
||||
geographical_region = world_asia_southeast
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
steppe_building_gfx_use_mediterranean_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
OR = {
|
||||
geographical_region = world_europe_south_east
|
||||
geographical_region = world_europe_south_italy
|
||||
geographical_region = world_europe_west_iberia
|
||||
geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_iranian_trigger = {
|
||||
AND = {
|
||||
OR = {
|
||||
geographical_region = world_steppe_central
|
||||
geographical_region = world_middle_east_persia
|
||||
}
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_western_trigger = {
|
||||
AND = {
|
||||
OR = {
|
||||
geographical_region = world_europe_north
|
||||
geographical_region = world_europe_west
|
||||
}
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_east_asian_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
OR = {
|
||||
geographical_region = world_asia
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
NOT = { geographical_region = world_asia_southeast }
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_japanese_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
geographical_region = world_asia_japan
|
||||
}
|
||||
}
|
||||
steppe_building_gfx_use_southeast_asian_trigger = {
|
||||
AND = {
|
||||
culture ?= { has_building_gfx = steppe_building_gfx }
|
||||
geographical_region = world_asia_southeast
|
||||
}
|
||||
}
|
||||
|
||||
high_tier_throne_room_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
tgp_is_ceremonial_regent_trigger = no # Not 'actual' ruler
|
||||
primary_title ?= { tier >= tier_kingdom }
|
||||
}
|
||||
tgp_is_ceremonial_liege_trigger = yes
|
||||
}
|
||||
has_graphical_$REGION$_region_trigger = yes
|
||||
}
|
||||
|
||||
high_tier_throne_room_spouse_trigger = {
|
||||
OR = {
|
||||
primary_spouse ?= {
|
||||
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||
has_graphical_$REGION$_region_trigger = yes
|
||||
}
|
||||
AND = {
|
||||
betrothed ?= {
|
||||
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||
has_graphical_$REGION$_region_trigger = yes
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
liege.diarch ?= this
|
||||
liege ?= {
|
||||
high_tier_throne_room_trigger = { REGION = $REGION$ }
|
||||
has_graphical_$REGION$_region_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byzantine_governor_trigger = {
|
||||
is_landed = yes
|
||||
government_allows = administrative
|
||||
liege ?= {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
primary_title.tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
byzantine_governor_close_family_trigger = {
|
||||
location = prev.location
|
||||
is_landed = yes
|
||||
government_has_flag = government_is_special_administrative
|
||||
exists = top_liege
|
||||
top_liege = {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
}
|
||||
}
|
||||
primary_title.tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
east_asian_governor_trigger = {
|
||||
is_landed = yes
|
||||
government_allows = administrative
|
||||
top_liege ?= {
|
||||
OR = {
|
||||
primary_title = title:h_china
|
||||
primary_title.de_jure_liege = title:h_china
|
||||
AND = {
|
||||
culture_has_east_asian_heritage_pillar_trigger = yes
|
||||
primary_title.tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
east_asian_governor_close_family_trigger = {
|
||||
location = prev.location
|
||||
is_landed = yes
|
||||
government_has_flag = government_is_special_administrative
|
||||
top_liege ?= {
|
||||
OR = {
|
||||
primary_title = title:h_china
|
||||
primary_title.de_jure_liege = title:h_china
|
||||
AND = {
|
||||
culture_has_east_asian_heritage_pillar_trigger = yes
|
||||
primary_title.tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_graphical_chinese_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = { exists = capital_province }
|
||||
capital_province = { geographical_region = world_asia_china }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = { geographical_region = world_asia_china }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = liege.capital_province }
|
||||
liege.capital_province = { geographical_region = world_asia_china }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = location.province_owner.capital_province }
|
||||
location.province_owner.capital_province = { geographical_region = world_asia_china }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
has_graphical_japanese_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = { exists = capital_province }
|
||||
capital_province = { geographical_region = world_asia_japan }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = { geographical_region = world_asia_japan }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = liege.capital_province }
|
||||
liege.capital_province = { geographical_region = world_asia_japan }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = location.province_owner.capital_province }
|
||||
location.province_owner.capital_province = { geographical_region = world_asia_japan }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
has_graphical_korean_region_trigger = {
|
||||
trigger_if = {
|
||||
limit = { exists = capital_province }
|
||||
capital_province = { geographical_region = world_asia_korea }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = host.capital_province }
|
||||
host.capital_province = { geographical_region = world_asia_korea }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = liege.capital_province }
|
||||
liege.capital_province = { geographical_region = world_asia_korea }
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { exists = location.province_owner.capital_province }
|
||||
location.province_owner.capital_province = { geographical_region = world_asia_korea }
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
952
common/scripted_triggers/00_laamp_triggers.txt
Normal file
952
common/scripted_triggers/00_laamp_triggers.txt
Normal file
|
|
@ -0,0 +1,952 @@
|
|||
##################################################
|
||||
# Landless Adventurer Camp Scripted Triggers
|
||||
##################################################
|
||||
|
||||
##################################################
|
||||
# Interaction Triggers
|
||||
|
||||
maa_regiments_valid_for_cheap_reinforcement_trigger = {
|
||||
maa_current_troops_count < maa_max_troops_count
|
||||
NOR = {
|
||||
is_unit_type = heavy_cavalry
|
||||
is_unit_type = camel_cavalry
|
||||
maa_regiments_cost_more_to_reinforce_per_soldier_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
maa_regiments_cost_more_to_reinforce_per_soldier_trigger = {
|
||||
regiment_owner = { government_has_flag = government_is_landless_adventurer }
|
||||
OR = {
|
||||
is_unit_type = elephant_cavalry
|
||||
is_unit_type = siege_weapon
|
||||
}
|
||||
}
|
||||
|
||||
maa_regiments_valid_to_refill_trigger = {
|
||||
maa_current_troops_count < maa_max_troops_count
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_landless_adventurer }
|
||||
is_unit_type = elephant_cavalry
|
||||
}
|
||||
scope:actor.domicile ?= { has_domicile_parameter = camp_reinforce_elephant_regiments_anywhere }
|
||||
}
|
||||
}
|
||||
|
||||
any_laamp_portion_at_sea_trigger = {
|
||||
OR = {
|
||||
current_travel_plan ?= {
|
||||
is_travel_with_domicile = yes
|
||||
current_location = {
|
||||
OR = {
|
||||
is_sea_province = yes
|
||||
is_river_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
any_army = {
|
||||
location = {
|
||||
OR = {
|
||||
is_sea_province = yes
|
||||
is_river_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character_is_valid_for_harrying_of_the_north_trigger = {
|
||||
title:k_england.holder ?= { owns_story_of_type = story_cycle_harrying_of_the_north }
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
OR = {
|
||||
this = title:k_england.holder
|
||||
any_liege_or_above = { this = title:k_england.holder }
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
domicile ?= {
|
||||
domicile_location = {
|
||||
county ?= {
|
||||
holder = {
|
||||
OR = {
|
||||
this = title:k_england.holder
|
||||
any_liege_or_above = { this = title:k_england.holder }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = yes
|
||||
character_is_valid_norman_for_harrying_of_the_north_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = culture:anglo_saxon
|
||||
any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
}
|
||||
NOR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = { this = culture:norman }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character_is_valid_norman_for_harrying_of_the_north_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = { this = culture:norman }
|
||||
}
|
||||
NOR = {
|
||||
this = culture:anglo_saxon
|
||||
any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
disable_interaction_for_hereward_trigger = {
|
||||
trigger_if = {
|
||||
limit = { scope:recipient = character:90028 }
|
||||
custom_tooltip = {
|
||||
text = owns_a_story_trigger
|
||||
scope:actor = {
|
||||
NOR = {
|
||||
owns_story_of_type = story_cycle_harrying_of_the_north
|
||||
any_liege_or_above = { owns_story_of_type = story_cycle_harrying_of_the_north }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
disable_interaction_for_hasan_trigger = {
|
||||
trigger_if = {
|
||||
limit = { scope:recipient = character:41702 }
|
||||
custom_tooltip = {
|
||||
text = owns_a_story_trigger
|
||||
scope:recipient = { owns_story_of_type = story_hasan }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_request_likely_marriable_woman_trigger = {
|
||||
is_available_quick = {
|
||||
female = yes
|
||||
adult = yes
|
||||
}
|
||||
can_marry_trigger = yes
|
||||
}
|
||||
|
||||
laamp_request_likely_marriable_man_trigger = {
|
||||
is_available_quick = {
|
||||
female = no
|
||||
adult = yes
|
||||
}
|
||||
can_marry_trigger = yes
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Transition Triggers
|
||||
|
||||
is_valid_for_laampdom = {
|
||||
save_temporary_scope_as = potential_laamp_temp
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NAND = {
|
||||
is_ai = no
|
||||
government_allows = administrative
|
||||
top_liege = this
|
||||
is_landed = no
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = adventurer_not_nf_head_trigger_tt
|
||||
NOT = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
}
|
||||
is_landless_ruler = no # Admin gov vassals should not become laamps
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:allow_imprisoned_landless }
|
||||
}
|
||||
is_imprisoned = no # Must be free
|
||||
}
|
||||
is_adult = yes # Old enough to venture forth
|
||||
age < 60 # Young enough to venture forth
|
||||
health >= fine_health # Healthy enough to venture forth
|
||||
OR = {
|
||||
highest_skill_value >= decent_skill_rating
|
||||
prowess >= decent_skill_rating
|
||||
}
|
||||
# Can't be completely unwilling to go outside.
|
||||
OR = {
|
||||
ai_boldness >= low_negative_ai_value
|
||||
ai_energy >= low_negative_ai_value
|
||||
}
|
||||
NOR = {
|
||||
has_trait = content # Too chill to adventure
|
||||
has_trait = craven # Too scared to adventure
|
||||
has_trait = lazy # Too lazy to adventure
|
||||
}
|
||||
# Block admin members of noble families
|
||||
NOT = {
|
||||
house ?= {
|
||||
any_house_member = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_laamp_interesting_enough_to_be_a_laamp_trigger = {
|
||||
OR = {
|
||||
has_trait_rank = { # Prettier
|
||||
trait = beauty_good
|
||||
character > $COMPARISON$
|
||||
}
|
||||
has_trait_rank = { # Cleverer
|
||||
trait = intellect_good
|
||||
character > $COMPARISON$
|
||||
}
|
||||
has_trait_rank = { # Dencher
|
||||
trait = physique_good
|
||||
character > $COMPARISON$
|
||||
}
|
||||
AND = { # Strong people are just more interesting
|
||||
has_trait = strong
|
||||
NOT = {
|
||||
$COMPARISON$ = { has_trait = strong }
|
||||
}
|
||||
}
|
||||
sum_of_all_skills_value > $COMPARISON$.sum_of_all_skills_value # Skillful people are interesting
|
||||
prowess >= high_skill_rating # Good fighters are interesting
|
||||
prestige_level > $COMPARISON$.prestige_level # Famous people are interesting
|
||||
piety_level > $COMPARISON$.piety_level # Religious people are interesting
|
||||
AND = { # People with nicknames are just more interesting
|
||||
has_any_nickname = yes
|
||||
$COMPARISON$ = { has_any_nickname = no }
|
||||
}
|
||||
has_character_modifier = bp2_tool_of_fate_modifier # Destiny's child is interesting
|
||||
has_trait = reincarnation # Reincarnies are interesting
|
||||
has_trait = immortal
|
||||
is_twin_of = $COMPARISON$ # Twins are interesting
|
||||
}
|
||||
}
|
||||
|
||||
playable_relative_trigger = {
|
||||
is_available_quick = {
|
||||
ai = yes
|
||||
advanced_ruler = yes
|
||||
}
|
||||
house = root.house
|
||||
}
|
||||
|
||||
ep3_laamp_interesting_sibling_trigger = {
|
||||
is_available_quick = {
|
||||
ai = yes
|
||||
landed = no
|
||||
advanced_ruler = no
|
||||
}
|
||||
NOT = {
|
||||
any_consort = {
|
||||
is_ruler = yes
|
||||
}
|
||||
}
|
||||
is_valid_for_laampdom = yes # Age, health, personality
|
||||
ep3_laamp_interesting_enough_to_be_a_laamp_trigger = { COMPARISON = $COMPARISON$ }
|
||||
}
|
||||
|
||||
ep3_purchase_land_valid_county_trigger = {
|
||||
holder.top_liege = scope:recipient
|
||||
NOR = {
|
||||
scope:recipient.capital_county ?= this
|
||||
scope:recipient.primary_title ?= this
|
||||
}
|
||||
}
|
||||
|
||||
ep3_negotiate_settlement_valid_county_trigger = {
|
||||
OR = {
|
||||
holder = scope:actor
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:actor = { government_has_flag = government_is_special_administrative }
|
||||
}
|
||||
holder = { target_is_liege_or_above = scope:actor }
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
holder.capital_county ?= this
|
||||
holder.primary_title ?= this
|
||||
}
|
||||
}
|
||||
|
||||
ep3_adventurer_invasion_allowed_for_character_trigger = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
is_landed = no
|
||||
}
|
||||
|
||||
ep3_adventurer_invasion_allowed_for_character_display_regardless_trigger = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_at_war = no
|
||||
}
|
||||
|
||||
ep3_adventurer_landless_allowed_against_character_trigger = {
|
||||
is_landed = yes
|
||||
# Players vs. AI filtering.
|
||||
OR = {
|
||||
# Can always target the AI.
|
||||
is_ai = yes
|
||||
# Cannot target a player unless they completely control at least two duchies.
|
||||
any_sub_realm_duchy = {
|
||||
count >= 2
|
||||
save_temporary_scope_as = player_controlled_duchy
|
||||
# Custom description to suppress errors.
|
||||
custom_description = {
|
||||
text = SUPPRESS
|
||||
scope:defender = { completely_controls = scope:player_controlled_duchy }
|
||||
}
|
||||
}
|
||||
}
|
||||
# Scope:defender cannot be liege of attacker.
|
||||
scope:defender = {
|
||||
this != scope:attacker.liege
|
||||
}
|
||||
}
|
||||
|
||||
ep3_adventurer_invasion_sponsorship_applies_trigger = {
|
||||
var:adventurer_invasion_supporter ?= { ep3_adventurer_sponsorship_valid_trigger = yes }
|
||||
var:adventurer_invasion_target ?= scope:defender
|
||||
}
|
||||
|
||||
ep3_adventurer_landless_should_invalidate_trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_county
|
||||
is_landless_type_title = no
|
||||
holder = { target_is_same_character_or_above = scope:defender }
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:attacker = { is_landed = yes }
|
||||
}
|
||||
}
|
||||
|
||||
ep3_adventurer_sponsorship_valid_trigger = {
|
||||
scope:attacker.var:adventurer_invasion_supporter ?= {
|
||||
var:adventurer_invasion_target ?= scope:defender
|
||||
NOR = {
|
||||
this = scope:defender
|
||||
top_liege = scope:defender.top_liege
|
||||
is_allied_to = scope:defender
|
||||
is_spouse_of = scope:defender
|
||||
AND = {
|
||||
is_close_family_of = scope:defender
|
||||
opinion = {
|
||||
target = scope:defender
|
||||
value >= -25
|
||||
}
|
||||
}
|
||||
has_relation_friend = scope:defender
|
||||
has_relation_lover = scope:defender
|
||||
any_character_war = {
|
||||
primary_attacker = scope:attacker.var:adventurer_invasion_supporter
|
||||
primary_defender = scope:defender
|
||||
}
|
||||
}
|
||||
in_diplomatic_range = scope:defender
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Contract Triggers
|
||||
|
||||
# Can this employer ever offer this contract?
|
||||
## This is basically an is_valid_showing_failures_only, so we deliberately break out into lots of unnecessarily small sections for nicer tooltipping.
|
||||
valid_laamp_basic_trigger = {
|
||||
custom_description = {
|
||||
text = adventurer_not_famous_or_patron_trigger_tt
|
||||
object = $EMPLOYER$
|
||||
value = $EMPLOYER$.highest_held_title_tier
|
||||
OR = {
|
||||
$EMPLOYER$.highest_held_title_tier <= tier_county
|
||||
AND = {
|
||||
$EMPLOYER$.highest_held_title_tier <= tier_duchy
|
||||
$EMPLOYER$ = { government_has_flag = government_is_nomadic }
|
||||
}
|
||||
$EMPLOYER$.highest_held_title_tier <= $LAAMP$.prestige_level
|
||||
$EMPLOYER$ = { is_contact_of = $LAAMP$ }
|
||||
}
|
||||
}
|
||||
$EMPLOYER$ = {
|
||||
# Players shouldn't get tangled up in contracts, ever.
|
||||
is_ai = yes
|
||||
# Plus some standard stuff.
|
||||
is_alive = yes
|
||||
is_adult = yes
|
||||
NOT = { government_has_flag = government_is_herder }
|
||||
}
|
||||
$EMPLOYER$ = { is_incapable = no }
|
||||
# Laamps shouldn't offer contracts in their local area, ever.
|
||||
$EMPLOYER$ = {
|
||||
OR = {
|
||||
employer = $LAAMP$
|
||||
NOT = { government_has_flag = government_is_landless_adventurer }
|
||||
}
|
||||
}
|
||||
# Don't offer to work with those who've wronged us.
|
||||
## No one we're at war with.
|
||||
$EMPLOYER$ = {
|
||||
NOT = { is_at_war_with = $LAAMP$ }
|
||||
}
|
||||
## Rivals are cheap to avoid.
|
||||
$EMPLOYER$ = {
|
||||
NOT = { has_relation_rival = $LAAMP$ }
|
||||
}
|
||||
## Expulsion
|
||||
$EMPLOYER$ = {
|
||||
custom_tooltip = {
|
||||
text = adventurer_expelled_trigger_tt
|
||||
NOR = {
|
||||
reverse_has_opinion_modifier = {
|
||||
target = $LAAMP$
|
||||
modifier = demanded_eviction_opinion
|
||||
}
|
||||
any_liege_or_above = {
|
||||
reverse_has_opinion_modifier = {
|
||||
target = $LAAMP$
|
||||
modifier = demanded_eviction_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
$LAAMP$ = { government_has_flag = government_is_landless_adventurer }
|
||||
$LAAMP$ = {
|
||||
trigger_if = {
|
||||
limit = { is_at_war = no }
|
||||
is_commanding_army = no
|
||||
}
|
||||
}
|
||||
# If we're looking at the player, make sure there's no uhh... weird legacies between us.
|
||||
$LAAMP$ = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = no }
|
||||
NOR = {
|
||||
has_any_major_negative_opinion_against_character_trigger = { CHARACTER = $EMPLOYER$ }
|
||||
$EMPLOYER$ = {
|
||||
has_any_major_negative_opinion_against_character_trigger = { CHARACTER = $LAAMP$ }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# triggers that prevent you from only accepting the contract
|
||||
valid_laamp_basic_accept_only_trigger = {
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
# Should this employer be putting this out for tender?
|
||||
## Naturally, if they're being becrimed, we don't care about this.
|
||||
employer_has_treasury_to_offer_job_trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = no }
|
||||
scope:employer.treasury_or_gold >= 50
|
||||
}
|
||||
}
|
||||
|
||||
# Does it make sense that this employer offers this contract to start with?
|
||||
## So we don't penalise you if their circumstances change beyond your control, but _also_ so that there aren't local job listings going up in Middlesex for someone currently pilgrimaging in Jerusalem.
|
||||
valid_laamp_sensible_start_trigger = {
|
||||
scope:employer = {
|
||||
is_available_quick = {
|
||||
travel = no
|
||||
in_army = no
|
||||
imprisoned = no
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
any_character_task_contract = {
|
||||
count >= 1
|
||||
task_contract_employer = scope:employer
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
# Prevent inappropriate characters, like the Byzantine Emperor or the Sunni Caliph, from giving contracts that'd seem beneath them.
|
||||
## This isn't a comment on whether they _would_ (or even did) put out such things, more just trying to preserve verisimilitude.
|
||||
rule_out_dramatic_laamp_employers_trigger = {
|
||||
scope:employer = {
|
||||
NOR = {
|
||||
faith.religious_head ?= this
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# We do not spawn contracts in the Sahara without the right CulTrad.
|
||||
lock_contracts_from_spawning_in_sahara_trigger = {
|
||||
OR = {
|
||||
NOT = {
|
||||
location = { geographical_region = custom_sahara_proper }
|
||||
}
|
||||
culture = { has_cultural_tradition = tradition_saharan_nomads }
|
||||
}
|
||||
}
|
||||
|
||||
# How far do we have to travel (or to where) before we start spawning more contracts to play with?
|
||||
player_adventurer_sufficient_distance_for_contract_spawn_trigger = {
|
||||
is_ai = no
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
# Either we've moved to a neighbouring kingdom that we've not been to recently.
|
||||
AND = {
|
||||
location.kingdom = { save_temporary_scope_as = kingdom_temp }
|
||||
NOT = {
|
||||
is_target_in_variable_list = {
|
||||
name = laamp_recently_visited_kingdoms
|
||||
target = scope:kingdom_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
# Or we've travelled some distance.
|
||||
trigger_if = {
|
||||
limit = { exists = scope:char_temp.current_travel_plan }
|
||||
"location.squared_distance(scope:char_temp.current_travel_plan.departure_location)" >= squared_distance_medium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Would this employer have some trait that means they don't want to see/don't trust strangers?
|
||||
laamp_task_contract_employer_not_antisocial_trigger = {
|
||||
scope:employer = {
|
||||
NOR = {
|
||||
has_trait = shy
|
||||
has_trait = paranoid
|
||||
has_trait = cynical
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Would this employer have someone executed or hurt without (what passes for in-period as) a fair trial?
|
||||
laamp_task_contract_employer_would_resort_to_violence_trigger = {
|
||||
scope:employer = {
|
||||
NOT = { has_trait = compassionate }
|
||||
}
|
||||
}
|
||||
|
||||
# Would this employer happily tell a lie or manipulate someone if they at least had a good reason?
|
||||
laamp_task_contract_employer_would_resort_to_deceit_trigger = {
|
||||
scope:employer = {
|
||||
NOT = { has_trait = honest }
|
||||
}
|
||||
}
|
||||
|
||||
# Would this employer go grubbing for money they're owed?
|
||||
laamp_task_contract_employer_would_chase_money_trigger = {
|
||||
scope:employer = {
|
||||
NOR = {
|
||||
has_trait = generous
|
||||
has_trait = improvident
|
||||
# Compassionates avoid this unless they're also greedy.
|
||||
AND = {
|
||||
has_trait = compassionate
|
||||
NOT = { has_trait = greedy }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Check to see if it's appropriate to apply a county modifier — basically, don't let barons putting out contracts apply modifiers to players.
|
||||
contract_employer_can_apply_county_modifier_trigger = {
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_county
|
||||
liege = { is_ai = yes }
|
||||
}
|
||||
}
|
||||
|
||||
# Could this potential rival be removed without unexpectedly affecting a player?
|
||||
laamp_base_0011_valid_potential_rival_trigger = {
|
||||
# Exempt players.
|
||||
NOT = {
|
||||
this = { is_ai = no }
|
||||
}
|
||||
}
|
||||
|
||||
# Search for counties that could be affected by the modifiers we apply at the conclusion of the contract.
|
||||
laamp_base_1001_valid_neighbouring_county_trigger = {
|
||||
holder = root.task_contract_employer
|
||||
county_control < full_county_control
|
||||
}
|
||||
|
||||
laamp_base_2001_valid_mayor_trigger = {
|
||||
highest_held_title_tier = tier_barony
|
||||
government_has_flag = government_is_republic
|
||||
NOT = { is_close_or_extended_family_of = scope:employer }
|
||||
}
|
||||
|
||||
laamp_base_3001_valid_neighbours_trigger = {
|
||||
NOR = {
|
||||
# Don't collect intelligence on people we trust.
|
||||
has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = $EMPLOYER$ }
|
||||
is_allied_to = $EMPLOYER$
|
||||
# Or on people we're currently at war with — it's a little late for court whispers.
|
||||
is_at_war_with = $EMPLOYER$
|
||||
}
|
||||
is_adult = yes
|
||||
is_incapable = no
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
# used in task contracts triggered from council tasks to check if employer and their liege or councillor are valid to issue a contract for you
|
||||
# COUNCILLOR_TYPE = councillor type name
|
||||
# COUNCIL_TASK_TYPE = council task type name
|
||||
council_task_contract_valid_employer_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:laamp }
|
||||
}
|
||||
save_temporary_scope_as = laamp
|
||||
}
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer
|
||||
LAAMP = scope:laamp
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = councillor_leaving_court_message_title
|
||||
scope:employer = {
|
||||
OR = {
|
||||
AND = {
|
||||
cp:$COUNCILLOR_TYPE$ ?= {
|
||||
is_performing_council_task = $COUNCIL_TASK_TYPE$
|
||||
}
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer.cp:$COUNCILLOR_TYPE$
|
||||
LAAMP = scope:laamp
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_performing_council_task = $COUNCIL_TASK_TYPE$
|
||||
valid_laamp_basic_trigger = {
|
||||
EMPLOYER = scope:employer.liege
|
||||
LAAMP = scope:laamp
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Travel Triggers
|
||||
|
||||
is_laamp_exiled_from_province_trigger = {
|
||||
$PROVINCE$.county.holder = {
|
||||
is_laamp_exiled_from_holder_or_liege_trigger = { LAAMP = $LAAMP$ }
|
||||
}
|
||||
}
|
||||
|
||||
is_laamp_exiled_from_holder_or_liege_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
save_temporary_scope_as = char_temp
|
||||
$LAAMP$ = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:char_temp
|
||||
modifier = demanded_eviction_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
any_liege_or_above = {
|
||||
save_temporary_scope_as = char_temp
|
||||
$LAAMP$ = {
|
||||
has_opinion_modifier = {
|
||||
target = scope:char_temp
|
||||
modifier = demanded_eviction_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Event Triggers
|
||||
|
||||
# Do we want this character to occur in events around camp more frequently?
|
||||
is_valid_active_event_recurrer_trigger = {
|
||||
is_ai = yes
|
||||
is_courtier_of = $LIEGE$
|
||||
is_healthy = yes
|
||||
OR = {
|
||||
has_any_court_position = yes
|
||||
is_close_or_extended_family_of = $LIEGE$
|
||||
is_consort_of = $LIEGE$
|
||||
has_important_relationship_with_character_trigger = { CHARACTER = $LIEGE$ }
|
||||
}
|
||||
}
|
||||
|
||||
valid_laamp_contract_foe_trigger = {
|
||||
# Make sure they're at home if possible.
|
||||
NOR = {
|
||||
is_travelling = yes
|
||||
is_commanding_army = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
# Good sensible restrictions on mutual relationships.
|
||||
OR = {
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:employer_ref }
|
||||
# Ensure a bit of mild dislike.
|
||||
reverse_opinion = {
|
||||
target = scope:employer_ref
|
||||
value <= -25
|
||||
}
|
||||
opinion = {
|
||||
target = scope:employer_ref
|
||||
value <= -25
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
# Filter out anything that might look odd.
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:employer_ref }
|
||||
# Plus don't include anything connected to a player.
|
||||
save_temporary_scope_as = char_temp
|
||||
any_player = {
|
||||
OR = {
|
||||
this = scope:char_temp
|
||||
is_close_or_extended_family_of = scope:char_temp
|
||||
is_consort_of = scope:char_temp
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:char_temp }
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:char_temp }
|
||||
}
|
||||
}
|
||||
}
|
||||
# And check their location is valid.
|
||||
location = {
|
||||
# Which means making sure that they're not located too far away from our contractor.
|
||||
"squared_distance(root.task_contract_taker.location)" <= squared_distance_large
|
||||
# And that they're not located in the exact same province, else travel logic'll break.
|
||||
this != scope:employer_ref.location
|
||||
}
|
||||
}
|
||||
|
||||
has_any_landed_title_trigger = {
|
||||
any_held_title = {
|
||||
NOR = {
|
||||
is_noble_family_title = yes
|
||||
is_landless_type_title = yes
|
||||
has_variable = adventurer_creation_reason
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Toggle on tally logging for laamp events, so we can see how often they're firing for a single run test.
|
||||
enable_debug_laamp_event_logging_toggle_trigger = { always = no }
|
||||
|
||||
# Can the AI create a new laamp without threatening performance?
|
||||
## Beware of expanding this past the soft-cap figure of around ~200: code estimations were made with this number in mind, so the more we let slip the net, the more they'll start to degrade performance.
|
||||
### YOU HAVE BEEN WARNED.
|
||||
ai_can_valid_to_create_laamp_trigger = {
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
# General checking.
|
||||
NOT = { has_global_variable_list = laamps_tally }
|
||||
global_variable_list_size = {
|
||||
name = laamps_tally
|
||||
value < max_desired_laamps_value
|
||||
}
|
||||
# Player-relevant.
|
||||
any_player = {
|
||||
OR = {
|
||||
is_close_or_extended_family_of = scope:char_temp
|
||||
is_consort_of = scope:char_temp
|
||||
has_important_relationship_with_character_trigger = { CHARACTER = scope:char_temp }
|
||||
is_allied_in_war = scope:char_temp
|
||||
is_allied_to = scope:char_temp
|
||||
is_at_war_with = scope:char_temp
|
||||
}
|
||||
}
|
||||
# Encourage legitimists.
|
||||
AND = {
|
||||
any_claim = { tier >= tier_kingdom }
|
||||
global_variable_list_size = {
|
||||
name = laamps_tally
|
||||
value < {
|
||||
value = max_desired_laamps_value
|
||||
multiply = 1.25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Decisions Triggers
|
||||
|
||||
# We want to refer to this in two places, is_shown and is_valid, within its decision so that we can explain where it's come from.
|
||||
can_access_reject_inheritance_decision_trigger = {
|
||||
OR = {
|
||||
has_trait = content
|
||||
has_perk = carefree_perk
|
||||
has_government = landless_adventurer_government
|
||||
}
|
||||
}
|
||||
|
||||
# Would this character lose opinion with you if you declared "screw that" to your family's titular duties?
|
||||
would_judge_new_gallivanters_trigger = {
|
||||
NOR = {
|
||||
# Traits that innately get it.
|
||||
has_trait = gallivanter
|
||||
has_trait = content
|
||||
# Traits that probably get it if the situation merits it.
|
||||
calc_true_if = {
|
||||
amount >= 2
|
||||
has_trait = compassionate
|
||||
has_trait = lazy
|
||||
has_trait = humble
|
||||
has_trait = eccentric
|
||||
}
|
||||
}
|
||||
is_adult = yes
|
||||
}
|
||||
|
||||
butcher_animals_decision_available_dogs_trigger = {
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.dog.you
|
||||
has_character_modifier = dog_story_modifier
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.dog.courtier
|
||||
any_courtier = { has_character_modifier = dog_story_modifier }
|
||||
}
|
||||
domicile = { has_domicile_building = baggage_train_kennel }
|
||||
}
|
||||
# Only show the cooldown flag if we already have it, so make our tooltips neater.
|
||||
trigger_if = {
|
||||
limit = { has_character_flag = recently_ate_dogs }
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.recently_ate_dogs
|
||||
NOT = { has_character_flag = recently_ate_dogs }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
butcher_animals_decision_available_cats_trigger = {
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.cat.you
|
||||
has_character_modifier = cat_story_modifier
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.cat.courtier
|
||||
any_courtier = { has_character_modifier = cat_story_modifier }
|
||||
}
|
||||
}
|
||||
# Only show the cooldown flag if we already have it, so make our tooltips neater.
|
||||
trigger_if = {
|
||||
limit = { has_character_flag = recently_ate_cats }
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.recently_ate_cats
|
||||
NOT = { has_character_flag = recently_ate_cats }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
butcher_animals_decision_available_horses_trigger = {
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.horse.you
|
||||
has_character_modifier = horse_story_modifier
|
||||
}
|
||||
domicile = { has_domicile_building = baggage_train_ample_steeds }
|
||||
}
|
||||
# Only show the cooldown flag if we already have it, so make our tooltips neater.
|
||||
trigger_if = {
|
||||
limit = { has_character_flag = recently_ate_horses }
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.recently_ate_horses
|
||||
NOT = { has_character_flag = recently_ate_horses }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
butcher_animals_decision_available_elephants_trigger = {
|
||||
domicile = { has_domicile_building = proving_grounds_elephantry_reserve }
|
||||
# Only show the cooldown flag if we already have it, so make our tooltips neater.
|
||||
trigger_if = {
|
||||
limit = { has_character_flag = recently_ate_elephants }
|
||||
custom_tooltip = {
|
||||
text = butcher_animals_decision.tt.recently_ate_elephants
|
||||
NOT = { has_character_flag = recently_ate_elephants }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
laamp_youth_cultural_tradition_trigger = {
|
||||
has_global_variable_list = laamps_tally
|
||||
global_variable_list_size = {
|
||||
name = laamps_tally
|
||||
value < {
|
||||
value = max_desired_laamps_value
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_parameter = much_more_likely_to_be_laamps
|
||||
has_cultural_parameter = more_likely_to_be_laamps
|
||||
}
|
||||
}
|
||||
any_close_or_extended_family_member = {
|
||||
is_ruler = yes
|
||||
}
|
||||
is_lowborn = no
|
||||
is_ruler = no
|
||||
is_ai = yes
|
||||
OR = {
|
||||
AND = {
|
||||
exists = liege
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = liege }
|
||||
}
|
||||
AND = {
|
||||
is_male = yes
|
||||
faith_dominant_gender_male_or_equal = yes
|
||||
}
|
||||
AND = {
|
||||
is_female = yes
|
||||
faith_dominant_gender_female_or_equal = yes
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = liege
|
||||
}
|
||||
liege = {
|
||||
is_landless_adventurer = no
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
any_heir_title = { }
|
||||
}
|
||||
}
|
||||
2169
common/scripted_triggers/00_religious_triggers.txt
Normal file
2169
common/scripted_triggers/00_religious_triggers.txt
Normal file
File diff suppressed because it is too large
Load diff
160
common/scripted_triggers/00_title_triggers.txt
Normal file
160
common/scripted_triggers/00_title_triggers.txt
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
|
||||
#########################
|
||||
# Triggers for Titles
|
||||
#########################
|
||||
|
||||
# has_mythical_founder_trigger - Does the title have a mythical or semi-mythical founder?
|
||||
|
||||
|
||||
has_mythical_founder_trigger = {
|
||||
OR = {
|
||||
AND = { # Charles Martell (?)
|
||||
OR = {
|
||||
this = title:k_france
|
||||
this = title:e_france
|
||||
}
|
||||
current_date > 1000.1.1
|
||||
}
|
||||
OR = { # Alexander
|
||||
this = title:k_thessalonika
|
||||
this = title:k_hellas
|
||||
this = title:k_egypt
|
||||
AND = {
|
||||
OR = {
|
||||
this = title:k_persia
|
||||
this = title:e_persia
|
||||
}
|
||||
NOR = {
|
||||
root.faith.religion = religion:islam_religion
|
||||
root.faith.religion = religion:zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
this = title:k_anatolia
|
||||
}
|
||||
this = title:k_poland # Lech
|
||||
this = title:k_bohemia # Czech
|
||||
OR = { # Rus
|
||||
this = title:k_white_rus
|
||||
this = title:k_ruthenia
|
||||
this = title:e_russia
|
||||
}
|
||||
OR = { # Arthur
|
||||
this = title:k_england
|
||||
this = title:e_britannia
|
||||
}
|
||||
AND = {
|
||||
OR = { # Belisarius
|
||||
this = title:k_italy
|
||||
this = title:k_romagna
|
||||
this = title:k_sardinia
|
||||
this = title:k_naples
|
||||
this = title:e_italy
|
||||
}
|
||||
root.faith = faith:orthodox
|
||||
}
|
||||
OR = { # Romulus
|
||||
this = title:k_italy
|
||||
this = title:k_romagna
|
||||
this = title:k_sardinia
|
||||
this = title:e_italy
|
||||
this = title:h_roman_empire
|
||||
this = title:h_eastern_roman_empire
|
||||
}
|
||||
OR = { # Ardashir
|
||||
this = title:k_persia
|
||||
this = title:e_persia
|
||||
}
|
||||
AND = { # Pharaohs
|
||||
this = title:k_egypt
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
AND = { # Visigothic Kings
|
||||
OR = {
|
||||
this = title:k_castille
|
||||
this = title:k_aragon
|
||||
this = title:k_navarra
|
||||
this = title:k_andalusia
|
||||
this = title:k_portugal
|
||||
this = title:e_spain
|
||||
}
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
AND = { # Abd al-Rahman
|
||||
OR = {
|
||||
this = title:k_castille
|
||||
this = title:k_aragon
|
||||
this = title:k_navarra
|
||||
this = title:k_andalusia
|
||||
this = title:k_portugal
|
||||
this = title:e_spain
|
||||
}
|
||||
root.faith.religion = religion:islam_religion
|
||||
}
|
||||
AND = { # Zenobia
|
||||
OR = {
|
||||
this = title:k_syria
|
||||
this = title:k_mesopotamia
|
||||
}
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_too_many_held_duchies_trigger = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
any_held_title = {
|
||||
count >= 3
|
||||
title_counts_towards_too_many_duchies_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
title_counts_towards_too_many_duchies_trigger = {
|
||||
tier = tier_duchy
|
||||
is_titular = no
|
||||
}
|
||||
|
||||
# this = title
|
||||
# VASSAL = Vassal to check tier against
|
||||
# LIEGE = Liege of vassal
|
||||
title_lost_from_realm_on_foreign_ruler_succession_trigger = {
|
||||
tier > $VASSAL$.highest_held_title_tier
|
||||
exists = holder # Ignoring titles that will be created by confederate partition, cause that be magic and unlikely to make a warning anyway
|
||||
holder = {
|
||||
NOR = {
|
||||
this = $LIEGE$
|
||||
target_is_liege_or_above = $LIEGE$
|
||||
government_has_flag = government_is_special_administrative # Ignoring because admin counts do not take it with them, but immediately resign it when they inherit a governorship
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Would this character ever be travelling outside of their palace walls at random for the purposes of events?
|
||||
## We don't care about personality, only whether it'd be immersion breaking in principle to run into this person at random/to have an event trigger where you are randomly wandering.
|
||||
character_title_allows_off_screen_wandering_trigger = {
|
||||
NOR = {
|
||||
# No administrative or clan emperors.
|
||||
AND = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
OR = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
# No administrative kings.
|
||||
AND = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
# No religious heads.
|
||||
faith.religious_head ?= this
|
||||
}
|
||||
}
|
||||
|
||||
county_held_or_vassal_to_target_trigger = {
|
||||
holder ?= {
|
||||
OR = {
|
||||
this = $TARGET$
|
||||
target_is_liege_or_above = $TARGET$
|
||||
}
|
||||
}
|
||||
}
|
||||
991
common/scripted_triggers/00_war_and_peace_triggers.txt
Normal file
991
common/scripted_triggers/00_war_and_peace_triggers.txt
Normal file
|
|
@ -0,0 +1,991 @@
|
|||
|
||||
###TRIGGER LIST
|
||||
#prisoner_gives_warscore_for_trigger - takes WAR and CHARACTER (primary enemy or one of their top 3 player heirs)
|
||||
|
||||
at_war_with_any_coreligionist_trigger = {
|
||||
any_character_war = {
|
||||
casus_belli = {
|
||||
OR = {
|
||||
primary_attacker = {
|
||||
is_at_war_with = root
|
||||
faith = root.faith
|
||||
}
|
||||
primary_defender = {
|
||||
is_at_war_with = root
|
||||
faith = root.faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
at_war_with_any_non_coreligionist_trigger = {
|
||||
any_character_war = {
|
||||
casus_belli = {
|
||||
OR = {
|
||||
primary_attacker = {
|
||||
is_at_war_with = root
|
||||
faith != root.faith
|
||||
}
|
||||
primary_defender = {
|
||||
is_at_war_with = root
|
||||
faith != root.faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
at_war_only_with_coreligionists_trigger = {
|
||||
is_at_war = yes
|
||||
NOT = {
|
||||
any_character_war = {
|
||||
casus_belli = {
|
||||
OR = {
|
||||
primary_attacker = {
|
||||
is_at_war_with = root
|
||||
faith != root.faith
|
||||
}
|
||||
primary_defender = {
|
||||
is_at_war_with = root
|
||||
faith != root.faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
joiner_not_already_in_another_war_with_any_target_war_participants_trigger = {
|
||||
###Triggers to make sure the recipient doesn't end up in a war with someone they already have a war with###
|
||||
|
||||
# $WARRIOR$ — the already-warring character, actor in call / recipient in offer
|
||||
# $JOINER$ — the ally, recipient in call / actor in offer
|
||||
|
||||
#Set the primary enemy
|
||||
trigger_if = {
|
||||
limit = { scope:target = { primary_attacker = $WARRIOR$ } }
|
||||
scope:target = { primary_defender = { save_temporary_scope_as = primary_enemy } }
|
||||
}
|
||||
trigger_else = {
|
||||
scope:target = { primary_attacker = { save_temporary_scope_as = primary_enemy } }
|
||||
}
|
||||
|
||||
$JOINER$ = {
|
||||
#recipient can't already be at war with the primary_enemy
|
||||
custom_description = {
|
||||
text = "is_already_war_enemy_of_primary_enemy"
|
||||
subject = $JOINER$
|
||||
object = scope:primary_enemy
|
||||
NOT = {
|
||||
any_war_enemy = { this = scope:primary_enemy }
|
||||
}
|
||||
}
|
||||
#recipient can't already be at war with another enemy in target war
|
||||
custom_description = {
|
||||
text = "is_war_enemy_with_another_target_war_enemy"
|
||||
subject = $JOINER$
|
||||
NOT = {
|
||||
any_war_enemy = {
|
||||
this != scope:primary_enemy #Already handled above
|
||||
OR = {
|
||||
AND = {
|
||||
scope:target = { primary_defender = scope:primary_enemy }
|
||||
is_defender_in_war = scope:target
|
||||
}
|
||||
AND = {
|
||||
scope:target = { primary_attacker = scope:primary_enemy }
|
||||
is_attacker_in_war = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#recipient can't have a war enemy who is on actor's side in this war
|
||||
custom_description = {
|
||||
text = "is_war_enemy_with_my_war_ally"
|
||||
subject = $JOINER$
|
||||
NOT = {
|
||||
any_war_enemy = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:target = { primary_defender = $WARRIOR$ }
|
||||
is_defender_in_war = scope:target
|
||||
}
|
||||
AND = {
|
||||
scope:target = { primary_attacker = $WARRIOR$ }
|
||||
is_attacker_in_war = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#recipient can't be on the same side in another war with primary_enemy
|
||||
custom_description = {
|
||||
text = "is_war_ally_of_primary_enemy"
|
||||
subject = $JOINER$
|
||||
object = scope:primary_enemy
|
||||
NOT = {
|
||||
any_character_war = {
|
||||
OR = {
|
||||
AND = {
|
||||
is_defender = $JOINER$
|
||||
any_war_defender = { this = scope:primary_enemy }
|
||||
}
|
||||
AND = {
|
||||
is_attacker = $JOINER$
|
||||
any_war_attacker = { this = scope:primary_enemy }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#recipient can't be on the same side in another war with another enemy in the target war
|
||||
custom_description = {
|
||||
text = "is_war_ally_of_another_target_enemy"
|
||||
subject = $JOINER$
|
||||
NOT = {
|
||||
any_war_ally = {
|
||||
this != scope:primary_enemy #Already handled above
|
||||
OR = {
|
||||
AND = {
|
||||
scope:target = { primary_defender = scope:primary_enemy }
|
||||
is_defender_in_war = scope:target
|
||||
}
|
||||
AND = {
|
||||
scope:target = { primary_attacker = scope:primary_enemy }
|
||||
is_attacker_in_war = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_potentially_call_ally_trigger = {
|
||||
# Can never call vassals to your own wars (their obligations are met via taxes and levies!)
|
||||
custom_description = {
|
||||
text = cannot_call_vassal_to_war
|
||||
$JOINER$ = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
# Diarchs can join against other vassals.
|
||||
this ?= $WARRIOR$.diarch
|
||||
# Confederation members can join the confederation leader's defensive wars
|
||||
AND = {
|
||||
is_confederation_member = yes
|
||||
$WARRIOR$ = {
|
||||
is_member_of_confederation = $JOINER$.confederation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
NOT = {
|
||||
target_is_liege_or_above = $WARRIOR$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Can never call your liege to your own wars (they protect you only from foreign invaders, by being the war target instead of you) -- Unless you have the Nomadic Contract Right
|
||||
custom_description = {
|
||||
text = cannot_call_liege_to_war
|
||||
$JOINER$ = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
target_is_vassal_or_below = $WARRIOR$
|
||||
$WARRIOR$ = {
|
||||
vassal_contract_has_flag = vassal_contract_liege_forced_war_override
|
||||
}
|
||||
}
|
||||
always = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$JOINER$ = {
|
||||
NOT = {
|
||||
target_is_vassal_or_below = $WARRIOR$
|
||||
}
|
||||
}
|
||||
}
|
||||
always = yes
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
war_declarer_needs_hook_on_liege = {
|
||||
scope:actor = {
|
||||
top_liege != this
|
||||
liege != scope:recipient
|
||||
NAND = {
|
||||
government_allows = administrative
|
||||
liege = { government_allows = administrative }
|
||||
}
|
||||
NOT = {
|
||||
vassal_contract_has_flag = vassal_contract_war_override
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
liege = scope:recipient.liege
|
||||
liege = { has_realm_law_flag = vassal_internal_wars_banned }
|
||||
}
|
||||
liege = { has_realm_law_flag = vassal_all_wars_banned }
|
||||
AND = {
|
||||
has_realm_law = japanese_bureaucracy_2
|
||||
NOT = { government_allows = administrative }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
any_liege_or_above_is_participant_trigger = {
|
||||
save_temporary_scope_as = trigger_war
|
||||
|
||||
$CHARACTER$ = {
|
||||
any_liege_or_above = {
|
||||
scope:trigger_war = { is_participant = prev }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_use_conquest_cbs_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_steppe_admin
|
||||
faith = { has_doctrine_parameter = conquest_cb_enabled }
|
||||
culture = { has_cultural_parameter = can_use_conquest_cbs }
|
||||
AND = {
|
||||
government_has_flag = government_is_japan_feudal
|
||||
has_realm_law = imperial_expansion_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_be_warrior_trigger = {
|
||||
is_available_quick = {
|
||||
adult = yes
|
||||
imprisoned = no
|
||||
incapable = no
|
||||
}
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
OR = {
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||
AND = {
|
||||
$ARMY_OWNER$.culture = { has_cultural_parameter = high_prowess_ignores_knight_restrictions }
|
||||
prowess >= 10
|
||||
}
|
||||
# Japan Onna-musha
|
||||
trigger_if = {
|
||||
limit = {
|
||||
#not for admin
|
||||
$ARMY_OWNER$ = {
|
||||
NOT = {
|
||||
government_allows = administrative
|
||||
}
|
||||
culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
|
||||
}
|
||||
culture = { has_cultural_parameter = non_admin_close_family_non_martial_gender_knights_in_defensive_wars }
|
||||
}
|
||||
AND = {
|
||||
$ARMY_OWNER$ = { is_at_war_as_defender = yes }
|
||||
OR = {
|
||||
is_spouse_of = $ARMY_OWNER$
|
||||
AND = {
|
||||
is_close_family_of = $ARMY_OWNER$
|
||||
is_married = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_be_knight_trigger = {
|
||||
is_available_quick = {
|
||||
ai = yes
|
||||
hostage = no
|
||||
}
|
||||
can_be_warrior_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||
trigger_if = { # Admin governors cannot be knights
|
||||
limit = {
|
||||
$ARMY_OWNER$ = { government_allows = administrative }
|
||||
is_courtier = no
|
||||
}
|
||||
primary_title ?= {
|
||||
tier < tier_duchy
|
||||
trigger_if = {
|
||||
limit = { is_noble_family_title = yes }
|
||||
always = no
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$ARMY_OWNER$.culture = {
|
||||
has_cultural_parameter = minimum_prowess_for_knights
|
||||
}
|
||||
}
|
||||
prowess >= 12
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_clergy = yes
|
||||
}
|
||||
OR = {
|
||||
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||
culture = { has_cultural_parameter = culture_clergy_can_fight }
|
||||
AND = {
|
||||
$ARMY_OWNER$.culture = {
|
||||
has_cultural_parameter = high_prowess_ignores_knight_restrictions
|
||||
}
|
||||
prowess >= 10
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
$ARMY_OWNER$.culture = {
|
||||
has_cultural_parameter = high_prowess_ignores_knight_restrictions
|
||||
}
|
||||
prowess >= 10
|
||||
}
|
||||
has_trait = order_member # Order Members will fight for their faith even if their faith says no
|
||||
NOR = {
|
||||
has_trait = blind
|
||||
has_court_position = master_assassin_court_position #FP3 addition
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = liege.diarch
|
||||
}
|
||||
this != liege.diarch
|
||||
}
|
||||
}
|
||||
|
||||
# If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
|
||||
can_be_commander_basic_trigger = {
|
||||
is_available_quick = {
|
||||
alive = yes
|
||||
adult = yes
|
||||
incapable = no
|
||||
hostage = no
|
||||
}
|
||||
NAND = {
|
||||
is_clergy = yes
|
||||
NOR = {
|
||||
has_trait = order_member # Order Members will fight for their faith even if their faith says no
|
||||
faith = { has_doctrine_parameter = clergy_can_fight }
|
||||
culture = { has_cultural_parameter = culture_clergy_can_fight }
|
||||
}
|
||||
}
|
||||
|
||||
OR = { # You can always lead your own armies
|
||||
this = $ARMY_OWNER$
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = { $ARMY_OWNER$ = { is_ai = yes } }
|
||||
is_ai = yes
|
||||
highest_held_title_tier < tier_hegemony
|
||||
}
|
||||
}
|
||||
|
||||
# If you update one of the available triggers, update all of them. It's a lot better for performance to not have scripted triggers within scripted triggers when they're checked as often as these ones are.
|
||||
can_be_commander_now_trigger = {
|
||||
is_available_quick = {
|
||||
alive = yes
|
||||
adult = yes
|
||||
imprisoned = no
|
||||
travel = no
|
||||
}
|
||||
|
||||
OR = { # You can always lead your own armies
|
||||
this = $ARMY_OWNER$
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $ARMY_OWNER$ }
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = { $ARMY_OWNER$ = { is_ai = yes } }
|
||||
is_ai = yes
|
||||
}
|
||||
|
||||
custom_description = {
|
||||
text = ALREADY_IN_ACTIVITY
|
||||
NOR = {
|
||||
exists = involved_activity
|
||||
has_variable = homage_liege_scope
|
||||
has_character_flag = meditation_character_flag
|
||||
has_character_flag = local_shrine_rite
|
||||
has_character_flag = petition_liege_character_flag
|
||||
has_character_flag = holding_court_character_flag
|
||||
is_being_visited_on_tour_strict = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
get_valid_commander_list_trigger = {
|
||||
any_vassal = {
|
||||
add_to_temporary_list = temp$LIST$
|
||||
}
|
||||
any_courtier = {
|
||||
add_to_temporary_list = temp$LIST$
|
||||
}
|
||||
|
||||
any_in_list = {
|
||||
list = temp$LIST$
|
||||
count = all
|
||||
can_be_commander_now_trigger = { ARMY_OWNER = scope:army_owner }
|
||||
|
||||
add_to_temporary_list = $LIST$
|
||||
}
|
||||
}
|
||||
|
||||
prisoner_gives_warscore_for_trigger = {
|
||||
save_temporary_scope_as = war_prisoner
|
||||
#Character getting war score is primary defender
|
||||
trigger_if = {
|
||||
limit = { $WAR$.primary_defender = $CHARACTER$ }
|
||||
$WAR$.primary_attacker = {
|
||||
OR = {
|
||||
this = scope:war_prisoner
|
||||
#player_heir_position = {
|
||||
#target = scope:war_prisoner
|
||||
#value <= 3
|
||||
#}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Character getting war score is primary attacker
|
||||
trigger_else_if = {
|
||||
limit = { $WAR$ = { primary_attacker = $CHARACTER$ } }
|
||||
$WAR$.primary_defender = {
|
||||
OR = {
|
||||
this = scope:war_prisoner
|
||||
#player_heir_position = {
|
||||
#target = scope:war_prisoner
|
||||
#value <= 3
|
||||
#}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
using_non_ghw_holy_war_cb_trigger = {
|
||||
OR = {
|
||||
using_cb = minor_religious_war
|
||||
using_cb = religious_war
|
||||
using_cb = major_religious_war
|
||||
}
|
||||
}
|
||||
|
||||
using_holy_war_cb_trigger = {
|
||||
OR = {
|
||||
using_non_ghw_holy_war_cb_trigger = yes
|
||||
using_cb = undirected_great_holy_war
|
||||
using_cb = directed_great_holy_war
|
||||
}
|
||||
}
|
||||
|
||||
using_de_jure_cb_trigger = {
|
||||
OR = {
|
||||
using_cb = claim_cb
|
||||
using_cb = de_jure_cb
|
||||
using_cb = individual_county_de_jure_cb
|
||||
using_cb = individual_duchy_de_jure_cb
|
||||
using_cb = imperial_reconquest_cb
|
||||
using_cb = dismantle_holy_pretender_cb
|
||||
using_cb = dismantle_byz_pretender_cb
|
||||
using_cb = norman_conquest_cb
|
||||
using_cb = norwegian_invasion_cb
|
||||
}
|
||||
}
|
||||
|
||||
using_conquest_cb_trigger = {
|
||||
OR = {
|
||||
using_cb = county_conquest_cb
|
||||
using_cb = duchy_conquest_cb
|
||||
using_cb = ducal_conquest_cb
|
||||
using_cb = ireland_laudabiliter_conquest_cb
|
||||
using_cb = mongol_invasion_war
|
||||
using_cb = mpo_gok_onslaught_cb
|
||||
}
|
||||
}
|
||||
|
||||
using_hierarchical_cb_trigger = {
|
||||
OR = {
|
||||
using_cb = tribal_subjugation_cb
|
||||
using_cb = vassalization_cb
|
||||
}
|
||||
}
|
||||
|
||||
# In case is_civil_war is causing issues.
|
||||
using_civil_war_cb_trigger = {
|
||||
OR = {
|
||||
using_cb = independence_faction_war
|
||||
using_cb = liberty_faction_war
|
||||
using_cb = populist_war
|
||||
using_cb = claimant_faction_war
|
||||
using_cb = depose_war
|
||||
using_cb = refused_liege_demand_war
|
||||
using_cb = nation_fracturing_faction_war
|
||||
using_cb = peasant_war
|
||||
}
|
||||
}
|
||||
|
||||
special_invasion_cb_seize_land_in_region_trigger = {
|
||||
OR = {
|
||||
AND = { # For Duchies
|
||||
tier = tier_duchy
|
||||
OR = {
|
||||
# Title is in the specified region
|
||||
capital_vassal = {
|
||||
title_province = {
|
||||
geographical_region = $TARGET_REGION$
|
||||
}
|
||||
}
|
||||
# Title is owned by the current holder of the invasion's target kingdom
|
||||
AND = {
|
||||
holder ?= $TARGET_KINGDOM$.holder
|
||||
kingdom = $TARGET_KINGDOM$
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = { # For Counties
|
||||
tier = tier_county
|
||||
OR = {
|
||||
# Title is in the specified region
|
||||
title_province = {
|
||||
geographical_region = $TARGET_REGION$
|
||||
}
|
||||
AND = {
|
||||
holder ?= $TARGET_KINGDOM$.holder
|
||||
kingdom = $TARGET_KINGDOM$
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
# If our de jure liege is an existing duchy that would have been siezed in the duchy step, do not transfer the county (it has already been transferred).
|
||||
limit = {
|
||||
de_jure_liege ?= {
|
||||
exists = holder
|
||||
OR = {
|
||||
capital_vassal = {
|
||||
title_province = {
|
||||
geographical_region = $TARGET_REGION$
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
holder ?= $TARGET_KINGDOM$.holder
|
||||
kingdom = $TARGET_KINGDOM$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_join_war_liege_vassal_check_trigger = {
|
||||
custom_description = {
|
||||
text = "basic_ally_can_join_because_liege_or_vassals"
|
||||
subject = $JOINER$
|
||||
|
||||
# actor is defender, attackers do not include recipient's liege or vassals
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$WARRIOR$ = { is_defender_in_war = scope:target }
|
||||
}
|
||||
$JOINER$ = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
# Diarchs can join against other vassals.
|
||||
NOT = { this ?= $WARRIOR$.diarch }
|
||||
}
|
||||
NOR = {
|
||||
any_liege_or_above = {
|
||||
is_attacker_in_war = scope:target
|
||||
}
|
||||
any_vassal_or_below = {
|
||||
is_attacker_in_war = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# actor is attacker, defenders do not include recipient's liege or vassals
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$WARRIOR$ = { is_attacker_in_war = scope:target }
|
||||
}
|
||||
$JOINER$ = {
|
||||
NOR = {
|
||||
any_liege_or_above = {
|
||||
is_defender_in_war = scope:target
|
||||
}
|
||||
any_vassal_or_below = {
|
||||
is_defender_in_war = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# it's fine, whatever
|
||||
trigger_else = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pressing_claim_of_character_trigger = {
|
||||
custom_description = {
|
||||
subject = this
|
||||
object = $CHARACTER$
|
||||
text = pressing_claim_of_character_trigger_text
|
||||
save_temporary_scope_as = claim_presser
|
||||
any_character_war = {
|
||||
primary_attacker = scope:claim_presser
|
||||
claimant ?= $CHARACTER$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_religious_war = {
|
||||
OR = {
|
||||
using_cb = minor_religious_war
|
||||
using_cb = religious_war
|
||||
using_cb = major_religious_war
|
||||
using_cb = excommunication_war
|
||||
using_cb = undirected_great_holy_war
|
||||
using_cb = directed_great_holy_war
|
||||
}
|
||||
}
|
||||
|
||||
conquest_cb_holder_under_target_can_be_vassalized = {
|
||||
# If there is no holder they can't be vassalized!
|
||||
holder ?= {
|
||||
# We can only vassalize characters of a lower tier than us.
|
||||
highest_held_title_tier < scope:attacker.highest_held_title_tier
|
||||
# We can't vassalize Governors
|
||||
NOT = { government_has_flag = government_is_special_administrative }
|
||||
# Only (sub)vassals of the defender can be considered for transfer (no poaching vassals from 3rd parties without fighting them!)
|
||||
target_is_liege_or_above = scope:defender
|
||||
# *All* of a character's subrealm must be within the target area. If we're attacking for Jerusalem, we don't want to also be stealing parts of Egypt, Syria, etc.
|
||||
any_sub_realm_county = {
|
||||
count = all
|
||||
target_is_de_jure_liege_or_above = scope:target_title
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
religious_cb_holder_under_target_can_be_vassalized = {
|
||||
conquest_cb_holder_under_target_can_be_vassalized = yes
|
||||
|
||||
# Religious Tolerance Check
|
||||
scope:attacker.faith = {
|
||||
OR = {
|
||||
# For all Faiths, if the attacker views this vassal's faith more favorably than the defender does, they are 'liberated' and become vassals under the attacker.
|
||||
# For example, if Catholics are crusading against Ash'aris(viewed as Evil), any Messalian vassals (viewed as Hostile) will become vassals under the Catholic attacker.
|
||||
faith_hostility_level_comparison = {
|
||||
prev.holder.faith < scope:defender.faith
|
||||
}
|
||||
|
||||
# Pluralist faiths always attempt to preserve vassals if possible, even if the vassal follows an Evil faith.
|
||||
has_doctrine_parameter = pluralism_pluralistic_holy_wars_preserve_vassals
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desirable_for_capture_trigger = {
|
||||
OR = {
|
||||
is_playable_character = yes
|
||||
any_parent = { always = yes }
|
||||
any_spouse = { is_playable_character = yes }
|
||||
any_close_family_member = { is_playable_character = yes }
|
||||
diplomacy >= very_high_skill_rating
|
||||
martial >= very_high_skill_rating
|
||||
stewardship >= very_high_skill_rating
|
||||
intrigue >= very_high_skill_rating
|
||||
learning >= very_high_skill_rating
|
||||
has_trait = lifestyle_physician
|
||||
has_trait = lifestyle_mystic
|
||||
}
|
||||
}
|
||||
|
||||
can_use_viking_invasion_cbs_trigger = {
|
||||
trigger_if = { # Conquerors go for neighbors, no need to go overseas
|
||||
limit = {
|
||||
has_trait = conqueror
|
||||
is_ai = yes
|
||||
}
|
||||
always = no
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_fp1_dlc_trigger = yes
|
||||
}
|
||||
can_use_viking_invasion_cbs_dlc_trigger = yes
|
||||
OR = {
|
||||
#If the host has fp1, then we want Scandis to beat each other up and export the losers overseas, not form huge overseas empires themselves.
|
||||
capital_province = {
|
||||
NOT = { geographical_region = world_europe_north }
|
||||
}
|
||||
#Players are under no restrictions.
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
has_fp1_dlc_trigger = no
|
||||
can_use_viking_invasion_cbs_dlc_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
can_use_viking_invasion_cbs_dlc_trigger = {
|
||||
culture = { has_innovation = innovation_longboats }
|
||||
faith = { has_doctrine = tenet_warmonger }
|
||||
any_sub_realm_county = { is_coastal_county = yes }
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
prestige >= 75
|
||||
OR = {
|
||||
top_liege = this
|
||||
primary_title.tier >= tier_kingdom
|
||||
}
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
NOT = {
|
||||
faith = { has_doctrine = tenet_warmonger }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coastal_or_neighboring_county_trigger = {
|
||||
OR = {
|
||||
is_coastal_county = yes
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
target_is_same_character_or_above = $CHARACTER$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Non-vikings will for the AI just assert it's legal, as the target titles should already have fallen back to only allowing land and sea borders
|
||||
neighboring_county_or_viking_conquest_trigger = {
|
||||
OR = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$CHARACTER$ = {
|
||||
can_use_viking_invasion_cbs_trigger = yes
|
||||
}
|
||||
}
|
||||
is_coastal_county = yes
|
||||
OR = {
|
||||
$CHARACTER$ = { is_ai = no }
|
||||
is_neighbor_to_realm = $CHARACTER$
|
||||
$CHARACTER$ = {
|
||||
NOT = {
|
||||
any_sub_realm_title = {
|
||||
tier = tier_county
|
||||
NOT = {
|
||||
is_connected_to = {
|
||||
target = $CHARACTER$.capital_province.county
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
$CHARACTER$ = { is_ai = no }
|
||||
}
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
target_is_same_character_or_above = $CHARACTER$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_struggle_cb_target_trigger = {
|
||||
any_neighboring_county = {
|
||||
holder = { target_is_same_character_or_above = $CHARACTER$ }
|
||||
}
|
||||
}
|
||||
|
||||
prisoners_of_war_trigger = {
|
||||
OR = {
|
||||
scope:defender = {
|
||||
any_prisoner = {
|
||||
OR = {
|
||||
this = scope:war.primary_attacker
|
||||
scope:war.primary_attacker.primary_title = {
|
||||
place_in_line_of_succession = {
|
||||
target = prev
|
||||
value <= 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Prisoners of attackers
|
||||
scope:attacker = {
|
||||
any_prisoner = {
|
||||
OR = {
|
||||
this = scope:war.primary_defender
|
||||
scope:war.primary_defender.primary_title = {
|
||||
place_in_line_of_succession = {
|
||||
target = prev
|
||||
value <= 3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Used for checking if a captured combatant is worth war-score.
|
||||
character_is_potential_valuable_prisoner = {
|
||||
OR = {
|
||||
this = scope:primary_siege_attacker
|
||||
this = scope:primary_siege_defender
|
||||
is_heir_of = scope:primary_siege_attacker
|
||||
is_heir_of = scope:primary_siege_defender
|
||||
}
|
||||
}
|
||||
|
||||
religious_war_vassals_constraints = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = { top_liege != this }
|
||||
}
|
||||
scope:attacker = {
|
||||
NOT = { character_is_land_realm_neighbor = scope:defender }
|
||||
}
|
||||
scope:defender = { top_liege = this }
|
||||
}
|
||||
trigger_else = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
herders_and_tributary_constraints = {
|
||||
trigger_if = {
|
||||
limit = { exists = scope:defender }
|
||||
scope:defender = {
|
||||
save_temporary_scope_as = recipient # done for is_a_herder_defender_tt
|
||||
NOR = {
|
||||
custom_tooltip = {
|
||||
text = is_a_herder_defender_tt # herders can't fight
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
is_tributary_of_suzerain_or_above = scope:attacker # can't fight your tributaries or your tributaries' tributaries
|
||||
}
|
||||
# You cannot attack your Confederation buddies tributaries
|
||||
trigger_if = {
|
||||
limit = {
|
||||
suzerain != this
|
||||
scope:attacker = { is_confederation_member = yes }
|
||||
suzerain = { is_confederation_member = yes }
|
||||
}
|
||||
NOT = { scope:attacker.confederation = suzerain.confederation }
|
||||
}
|
||||
}
|
||||
scope:attacker = { # Tributaries cannot attack their Suzerain or Suzerain's Confederation buddies
|
||||
NOR = {
|
||||
is_tributary_of_suzerain_or_above = scope:defender # can't attack your own suzerain
|
||||
trigger_if = {
|
||||
limit = {
|
||||
suzerain != this
|
||||
scope:defender = { is_confederation_member = yes }
|
||||
suzerain = { is_confederation_member = yes }
|
||||
}
|
||||
# if you have a suzerain who's part of a confederation, you may not attack any of its members
|
||||
scope:defender.confederation = suzerain.confederation
|
||||
}
|
||||
}
|
||||
}
|
||||
#Mandala Vassals shouldn't attack their Liege's Tributaries
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
is_independent_ruler = no
|
||||
liege ?= { government_has_flag = government_is_mandala }
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
scope:defender = { is_tributary_of = scope:attacker.liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
feudal_clan_tribal_conquest_constraints = {
|
||||
OR = {
|
||||
AND = {
|
||||
tier = tier_county
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = tribal_holding
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
tier > tier_county
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_county
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = tribal_holding
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:attacker = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
short_term_gold < 200
|
||||
OR = {
|
||||
AND = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
short_term_gold < 700
|
||||
this != top_liege
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
title_province = {
|
||||
OR = {
|
||||
has_holding_type = tribal_holding
|
||||
has_holding_type = nomad_holding
|
||||
has_holding_type = herder_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
738
common/scripted_triggers/03_fp2_scripted_triggers.txt
Normal file
738
common/scripted_triggers/03_fp2_scripted_triggers.txt
Normal file
|
|
@ -0,0 +1,738 @@
|
|||
|
||||
##################################################
|
||||
# General Triggers
|
||||
|
||||
fp2_should_use_iberian_graphics_trigger = {
|
||||
culture = { has_building_gfx = iberian_building_gfx }
|
||||
}
|
||||
|
||||
fp2_character_any_involvement_iberian_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
OR = {
|
||||
fp2_character_involved_in_struggle_trigger = yes
|
||||
fp2_character_interloper_in_struggle_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
fp2_character_involved_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
|
||||
fp2_character_interloper_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
any_character_struggle = {
|
||||
involvement = interloper
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
|
||||
fp2_character_uninvolved_in_struggle_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
exists = struggle:iberian_struggle
|
||||
fp2_character_interloper_in_struggle_trigger = no
|
||||
fp2_character_involved_in_struggle_trigger = no
|
||||
}
|
||||
|
||||
eligible_for_fp2_dynasty_legacies_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
dynasty = {
|
||||
OR = {
|
||||
dynast = {
|
||||
OR = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
is_toledo_ownership_valid_trigger = {
|
||||
title:c_toledo.holder = {
|
||||
OR = {
|
||||
this = root
|
||||
liege = root
|
||||
top_liege = root
|
||||
}
|
||||
faith = {
|
||||
portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mozarabic_church }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Cultural & Regional Triggers
|
||||
|
||||
culture_valid_for_ritualised_best_friends_trigger = {
|
||||
culture = { has_cultural_parameter = strong_hooks_and_stress_effects_best_friends }
|
||||
}
|
||||
|
||||
valid_ritualised_best_friendship_two_way_trigger = {
|
||||
$ACTOR_FRIEND$ = {
|
||||
# Check that they have the appropriate cultural parameter...
|
||||
culture_valid_for_ritualised_best_friends_trigger = yes
|
||||
# ... and that they've still got a best friend...
|
||||
any_relation = {
|
||||
type = best_friend
|
||||
this = $RECIPIENT_FRIEND$
|
||||
# ... who also still has the cultural parameter.
|
||||
culture_valid_for_ritualised_best_friends_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
valid_ritualised_best_friendship_one_way_trigger = {
|
||||
$ACTOR_FRIEND$ = {
|
||||
# Check that they have the appropriate cultural parameter...
|
||||
culture_valid_for_ritualised_best_friends_trigger = yes
|
||||
# ... and that they've got a best friend...
|
||||
any_relation = {
|
||||
type = best_friend
|
||||
# ... who also still has the cultural parameter.
|
||||
culture_valid_for_ritualised_best_friends_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Illustration Triggers
|
||||
|
||||
|
||||
|
||||
##################################################
|
||||
# Interaction Triggers
|
||||
|
||||
has_any_best_friend_synergy_bonus_modifier_trigger = {
|
||||
OR = {
|
||||
has_character_modifier = fp2_single_synergy_diplomacy_modifier
|
||||
has_character_modifier = fp2_single_synergy_martial_modifier
|
||||
has_character_modifier = fp2_single_synergy_stewardship_modifier
|
||||
has_character_modifier = fp2_single_synergy_intrigue_modifier
|
||||
has_character_modifier = fp2_single_synergy_learning_modifier
|
||||
has_character_modifier = fp2_double_synergy_diplomacy_diplomacy_modifier
|
||||
has_character_modifier = fp2_double_synergy_diplomacy_martial_modifier
|
||||
has_character_modifier = fp2_double_synergy_diplomacy_stewardship_modifier
|
||||
has_character_modifier = fp2_double_synergy_diplomacy_intrigue_modifier
|
||||
has_character_modifier = fp2_double_synergy_diplomacy_learning_modifier
|
||||
has_character_modifier = fp2_double_synergy_martial_diplomacy_modifier
|
||||
has_character_modifier = fp2_double_synergy_martial_martial_modifier
|
||||
has_character_modifier = fp2_double_synergy_martial_stewardship_modifier
|
||||
has_character_modifier = fp2_double_synergy_martial_intrigue_modifier
|
||||
has_character_modifier = fp2_double_synergy_martial_learning_modifier
|
||||
has_character_modifier = fp2_double_synergy_stewardship_diplomacy_modifier
|
||||
has_character_modifier = fp2_double_synergy_stewardship_martial_modifier
|
||||
has_character_modifier = fp2_double_synergy_stewardship_stewardship_modifier
|
||||
has_character_modifier = fp2_double_synergy_stewardship_intrigue_modifier
|
||||
has_character_modifier = fp2_double_synergy_stewardship_learning_modifier
|
||||
has_character_modifier = fp2_double_synergy_intrigue_diplomacy_modifier
|
||||
has_character_modifier = fp2_double_synergy_intrigue_martial_modifier
|
||||
has_character_modifier = fp2_double_synergy_intrigue_stewardship_modifier
|
||||
has_character_modifier = fp2_double_synergy_intrigue_intrigue_modifier
|
||||
has_character_modifier = fp2_double_synergy_intrigue_learning_modifier
|
||||
has_character_modifier = fp2_double_synergy_learning_diplomacy_modifier
|
||||
has_character_modifier = fp2_double_synergy_learning_martial_modifier
|
||||
has_character_modifier = fp2_double_synergy_learning_stewardship_modifier
|
||||
has_character_modifier = fp2_double_synergy_learning_intrigue_modifier
|
||||
has_character_modifier = fp2_double_synergy_learning_learning_modifier
|
||||
}
|
||||
}
|
||||
|
||||
purchase_truce_interaction_recipient_can_de_jure_war_actor_trigger = {
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
has_cb_on = {
|
||||
target = scope:actor
|
||||
cb = de_jure_cb
|
||||
}
|
||||
has_cb_on = {
|
||||
target = scope:actor
|
||||
cb = individual_county_de_jure_cb
|
||||
}
|
||||
has_cb_on = {
|
||||
target = scope:actor
|
||||
cb = individual_duchy_de_jure_cb
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_winning_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
attacker_war_score >= offer_assistance_interaction_already_winning_value
|
||||
}
|
||||
trigger_else = { defender_war_score >= offer_assistance_interaction_already_winning_value }
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_losing_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
defender_war_score >= offer_assistance_interaction_already_losing_value
|
||||
}
|
||||
trigger_else = { attacker_war_score >= offer_assistance_interaction_already_losing_value }
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_outnumbering_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
war_attacker_total_strength_halved_value > war_defender_total_strength_value
|
||||
}
|
||||
trigger_else = { war_defender_total_strength_halved_value > war_attacker_total_strength_value }
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_outnumbered_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
war_defender_total_strength_halved_value > war_attacker_total_strength_value
|
||||
}
|
||||
trigger_else = { war_attacker_total_strength_halved_value > war_defender_total_strength_value }
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_outnumbered_minor_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
war_defender_total_strength_value > war_attacker_total_strength_value
|
||||
}
|
||||
trigger_else = { war_attacker_total_strength_value > war_defender_total_strength_value }
|
||||
}
|
||||
|
||||
fp2_struggle_contract_assistance_war_insufficient_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:recipient = { is_attacker_in_war = prev }
|
||||
}
|
||||
scope:actor.max_military_strength < war_defender_total_strength_tenth_value
|
||||
}
|
||||
trigger_else = { scope:actor.max_military_strength < war_attacker_total_strength_tenth_value }
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Religious Triggers
|
||||
|
||||
|
||||
|
||||
##################################################
|
||||
# Achievement Triggers
|
||||
|
||||
##################################################
|
||||
# Decision Triggers
|
||||
|
||||
##### Struggle Ending #####
|
||||
|
||||
### Common
|
||||
|
||||
# Checks a de jure kingdom of Hispania is completely controlled
|
||||
fp2_struggle_ending_hold_de_jure_kingdom_trigger = {
|
||||
title:e_spain ?= {
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_kingdom
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_county
|
||||
}
|
||||
holder = root
|
||||
root = {
|
||||
completely_controls = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks less than half of Iberia owned
|
||||
fp2_struggle_ending_percent_iberia_trigger = {
|
||||
any_county_in_region = {
|
||||
region = world_europe_west_iberia
|
||||
percent < fp2_struggle_compromise_owned_percent_decimal_value
|
||||
holder.top_liege = root
|
||||
}
|
||||
}
|
||||
|
||||
# Checks no more than half of Iberia is owned by another
|
||||
fp2_struggle_ending_other_percent_iberia_trigger = {
|
||||
struggle:iberian_struggle = {
|
||||
NOT = {
|
||||
any_involved_ruler = {
|
||||
exists = primary_title # Max figured out that is_independent_ruler causes errors if you are unlanded
|
||||
this != root
|
||||
top_liege = this
|
||||
primary_title = { is_mercenary_company = no }
|
||||
any_county_in_region = {
|
||||
region = world_europe_west_iberia
|
||||
percent > fp2_struggle_compromise_involved_percent_decimal_value
|
||||
holder.top_liege = prev
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks duchy is held by an independent ruler who owns at least half of it
|
||||
fp2_struggle_ending_compromise_independent_duchy_trigger = {
|
||||
tier = tier_duchy
|
||||
# Is created
|
||||
exists = holder
|
||||
OR = {
|
||||
# Is not the heartland of an existing kingdom
|
||||
title_capital_county != de_jure_liege.title_capital_county
|
||||
# Capital duke doesn't control kingdom, edge case
|
||||
AND = {
|
||||
exists = de_jure_liege.holder
|
||||
holder != de_jure_liege.holder
|
||||
}
|
||||
}
|
||||
# Is ruled by an independent duke
|
||||
holder = {
|
||||
top_liege = this
|
||||
save_temporary_scope_as = duchy_holder
|
||||
primary_title = {
|
||||
is_mercenary_company = no
|
||||
OR = {
|
||||
tier = tier_duchy
|
||||
tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
this = holder.primary_title
|
||||
holder.primary_title.tier = tier_kingdom
|
||||
}
|
||||
# Duke rules at least half the de jure duchy
|
||||
any_direct_de_jure_vassal_title = {
|
||||
percent >= 0.5
|
||||
holder.top_liege = scope:duchy_holder
|
||||
}
|
||||
}
|
||||
|
||||
# Checks duchy should be split from de jure kingdom
|
||||
fp2_struggle_ending_compromise_split_duchy_trigger = {
|
||||
tier = tier_duchy
|
||||
# Has not been tampered with already
|
||||
NOT = { is_in_list = duchy_kingdom }
|
||||
# Is not created
|
||||
NOT = { exists = holder }
|
||||
# Is not heartland of an existing kingdom
|
||||
title_capital_county != de_jure_liege.title_capital_county
|
||||
save_temporary_scope_as = duchy
|
||||
# Less than half is owned by de jure kingdom, if created
|
||||
trigger_if = {
|
||||
limit = { exists = scope:duchy.de_jure_liege.holder }
|
||||
any_direct_de_jure_vassal_title = {
|
||||
percent < 0.5
|
||||
holder.top_liege = scope:duchy.de_jure_liege.holder.top_liege
|
||||
}
|
||||
}
|
||||
trigger_else = { always = no }
|
||||
}
|
||||
|
||||
# Checks titular duchy should be made into de jure kingdom
|
||||
fp2_struggle_ending_compromise_titular_trigger = {
|
||||
# Has not been tampered with already
|
||||
NOT = { is_in_list = duchy_kingdom }
|
||||
# Is created
|
||||
exists = holder
|
||||
# Is ruled by an independent duke
|
||||
holder = {
|
||||
top_liege = this
|
||||
primary_title = {
|
||||
is_mercenary_company = no
|
||||
tier = tier_duchy
|
||||
}
|
||||
}
|
||||
# Titular duke holds at least half of any de jure duchy of Hispania
|
||||
title:e_spain = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_duchy
|
||||
any_direct_de_jure_vassal_title = {
|
||||
percent >= 0.5
|
||||
holder.top_liege = scope:special_duchy.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Should title be created by ststus quo decision?
|
||||
fp2_struggle_ending_compromise_create_title_trigger = {
|
||||
NOR = {
|
||||
this = title:e_spain
|
||||
exists = holder
|
||||
is_in_list = assigned_title
|
||||
# Only if no other same rank rulers in title (e.g. multiple kings under empire)
|
||||
any_direct_de_jure_vassal_title = {
|
||||
exists = holder
|
||||
holder != scope:new_owner_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks two cultures were Involved in the struggle that ended in Conciliation
|
||||
fp2_struggle_conciliation_special_cultural_rules_trigger = {
|
||||
has_global_variable = fp2_struggle_conciliation_ending
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_culture_list
|
||||
this = $C1$.culture
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_culture_list
|
||||
this = $C2$.culture
|
||||
}
|
||||
}
|
||||
|
||||
# Checks two faiths were Involved in the struggle that ended in Conciliation
|
||||
are_holy_wars_disabled_by_struggle_conciliation_trigger = {
|
||||
has_global_variable = fp2_struggle_conciliation_ending
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_faith_list
|
||||
this = scope:attacker.faith
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_faith_list
|
||||
this = scope:defender.faith
|
||||
}
|
||||
}
|
||||
|
||||
# Checks if characters were both involved in struggle
|
||||
fp2_struggle_conciliation_recipient_actor_involved_trigger = {
|
||||
has_global_variable = fp2_struggle_conciliation_ending
|
||||
AND = {
|
||||
scope:actor.capital_province = { geographical_region = world_europe_west_iberia }
|
||||
scope:recipient.capital_province = { geographical_region = world_europe_west_iberia }
|
||||
# Offer comes from an Involved culture/faith character
|
||||
OR = {
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_faith_list
|
||||
this = scope:actor.faith
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_culture_list
|
||||
this = scope:actor.culture
|
||||
}
|
||||
}
|
||||
# Recipient is from an Involved culture/faith
|
||||
OR = {
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_faith_list
|
||||
this = scope:recipient.faith
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_culture_list
|
||||
this = scope:recipient.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks if character was involved in struggle
|
||||
fp2_struggle_conciliation_scope_uninvolved_trigger = {
|
||||
has_global_variable = fp2_struggle_conciliation_ending
|
||||
OR = {
|
||||
NOR = {
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_faith_list
|
||||
this = $SCOPE$.faith
|
||||
}
|
||||
any_in_global_list = {
|
||||
variable = fp2_struggle_ending_culture_list
|
||||
this = $SCOPE$.culture
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
$SCOPE$.capital_province = { geographical_region = world_europe_west_iberia }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_compromise_transfer_duchy_trigger = {
|
||||
tier = tier_duchy
|
||||
save_temporary_scope_as = transfer_duchy
|
||||
# Duchy is completely controlled by its capital's holder's top_liege
|
||||
exists = title_capital_county.holder.top_liege
|
||||
title_capital_county.holder.top_liege = { completely_controls = scope:transfer_duchy }
|
||||
# De jure liege does not control duchy
|
||||
trigger_if = {
|
||||
limit = { exists = kingdom.holder }
|
||||
kingdom != scope:transfer_duchy.title_capital_county.holder.top_liege.capital_county.kingdom
|
||||
}
|
||||
# Is controlled by a kingdom tier
|
||||
trigger_else = { title_capital_county.holder.top_liege.primary_title.tier >= tier_kingdom }
|
||||
# Duchy is connected de_jure to holders kingdom
|
||||
any_de_jure_county = {
|
||||
any_title_to_title_neighboring_and_across_water_county = {
|
||||
exists = kingdom.holder
|
||||
kingdom.holder = scope:transfer_duchy.title_capital_county.holder.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_council_toledo_attendee_trigger = {
|
||||
OR = {
|
||||
has_trait = education_learning_3
|
||||
has_trait = education_learning_4
|
||||
has_trait = education_learning_5
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_council_toledo_decision_trigger = {
|
||||
is_toledo_ownership_valid_trigger = yes
|
||||
is_at_war = no
|
||||
}
|
||||
|
||||
fp2_struggle_secure_iberian_foothold_iberian_kingdom_trigger = {
|
||||
tier = tier_kingdom
|
||||
de_jure_liege = title:e_spain
|
||||
root = { completely_controls = prev }
|
||||
save_temporary_scope_as = iberian_kingdom_temp
|
||||
}
|
||||
|
||||
fp2_struggle_secure_iberian_foothold_faith_trigger = {
|
||||
fp2_struggle_secure_iberian_foothold_faith_percent_value >= fp2_struggle_secure_iberian_foothold_faith_target_percent_value
|
||||
}
|
||||
|
||||
fp2_struggle_secure_iberian_foothold_outsider_kingdom_trigger = {
|
||||
any_de_jure_county = {
|
||||
any_title_to_title_neighboring_and_across_water_county = {
|
||||
NOT = { empire = title:e_spain }
|
||||
kingdom.holder = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_iberian_reclamation_should_vassalize_trigger = {
|
||||
any_character_struggle = { is_struggle_type = iberian_struggle }
|
||||
any_held_title = { tier < scope:attacker.primary_title.tier }
|
||||
any_realm_county = {
|
||||
count = all
|
||||
duchy = { is_in_list = target_titles }
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_any_realm_county_in_hispania_trigger = {
|
||||
any_realm_county = { target_is_de_jure_liege_or_above = title:e_spain }
|
||||
}
|
||||
|
||||
fp2_iberian_reclamation_vassalize_iberian_trigger = {
|
||||
tier = tier_county
|
||||
holder = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
liege = scope:defender
|
||||
this != scope:defender
|
||||
capital_county = {
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_iberian_reclamation_involved_county_trigger = {
|
||||
any_realm_county = {
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
}
|
||||
|
||||
fp2_iberian_reclamation_vassalize_vassal_trigger = {
|
||||
primary_title.tier >= tier_county
|
||||
primary_title.tier < scope:attacker.primary_title.tier
|
||||
any_character_struggle = { is_struggle_type = iberian_struggle }
|
||||
capital_county = {
|
||||
duchy = { is_in_list = target_titles }
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
count = all
|
||||
duchy = { is_in_list = target_titles }
|
||||
any_county_struggle = { is_struggle_type = iberian_struggle }
|
||||
}
|
||||
}
|
||||
|
||||
fp2_struggle_enforce_truce_war_leader_trigger = {
|
||||
custom_tooltip = {
|
||||
text = fp2_enforce_truce_war_with_not_involved_tt
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = fp2_enforce_truce_tier_difference_tt
|
||||
tier_difference = {
|
||||
target = scope:actor
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
this = scope:recipient
|
||||
this = scope:actor
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = fp2_enforce_truce_liege_or_independent_tt
|
||||
OR = {
|
||||
scope:recipient = { top_liege = this }
|
||||
scope:recipient.top_liege = scope:actor.top_liege
|
||||
top_liege = this
|
||||
top_liege = scope:actor.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_bargain_fealty_war_outnumbered_trigger = {
|
||||
war_attacker_total_strength_halved_value > scope:recipient.max_military_strength
|
||||
}
|
||||
|
||||
fp2_bargain_fealty_war_losing_trigger = {
|
||||
attacker_war_score >= fp2_bargain_fealty_interaction_already_losing_value
|
||||
}
|
||||
|
||||
# We use a hard trigger so that this can be easily adjusted without overwriting the rest of the fp2_interactions file by modders.
|
||||
struggle_can_access_unlocks_bargain_fealty_interaction_trigger = {
|
||||
# Just uhh, use an OR if you add something else.
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Multi-File Event Triggers
|
||||
|
||||
fp2_lyonese_monk_0002_papal_hof_trigger = {
|
||||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||||
exists = faith.religious_head
|
||||
faith.religious_head_title = title:k_papal_state
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0002_valid_character_configuration_trigger = {
|
||||
OR = {
|
||||
has_trait = scholar
|
||||
has_trait = theologian
|
||||
has_trait = lifestyle_mystic
|
||||
AND = {
|
||||
is_ai = no
|
||||
learning >= very_high_skill_rating
|
||||
has_lifestyle = learning_lifestyle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0002_valid_court_trigger = {
|
||||
# Must have the Pope as a HoF.
|
||||
fp2_lyonese_monk_0002_papal_hof_trigger = yes
|
||||
# Filter out anyone not able to be at home when the monk comes a'knockin'.
|
||||
is_physically_able = yes
|
||||
# Must be into bookish discussions.
|
||||
## Narratively, this is what attracts them to your court.
|
||||
## Mechanically, this is how players can opt in for the chain so it's not completely random.
|
||||
fp2_lyonese_monk_0002_valid_character_configuration_trigger = yes
|
||||
# Remove non-playables.
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_republic
|
||||
}
|
||||
# Plus, for various reasons, we don't want Lyon _itself_.
|
||||
NOT = {
|
||||
any_held_title = { this = title:c_lyon }
|
||||
}
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0000_valid_for_events_trigger = {
|
||||
fp2_lyonese_monk_0000_out_of_realm_trigger = no
|
||||
fp2_lyonese_monk_0000_out_of_freedom_trigger = no
|
||||
fp2_lyonese_monk_0000_out_of_popes_trigger = no
|
||||
fp2_lyonese_monk_0000_out_of_faith_trigger = no
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0000_out_of_realm_trigger = {
|
||||
scope:acolyte = {
|
||||
OR = {
|
||||
is_alive = no
|
||||
is_imprisoned = yes
|
||||
AND = {
|
||||
is_landed_or_landless_administrative = no
|
||||
NOT = {
|
||||
host = scope:acolyte_host
|
||||
# Make an exception if you're in prison, since that should give a different event.
|
||||
scope:acolyte_host = { is_imprisoned = no }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
NOT = {
|
||||
any_liege_or_above = { this = scope:acolyte_host }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0000_out_of_freedom_trigger = { is_imprisoned = yes }
|
||||
|
||||
fp2_lyonese_monk_0000_out_of_popes_trigger = {
|
||||
NOT = { exists = scope:story.var:base_faith.religious_head }
|
||||
}
|
||||
|
||||
fp2_lyonese_monk_0000_out_of_faith_trigger = {
|
||||
OR = {
|
||||
scope:acolyte.faith.religious_head != scope:story.var:base_faith.religious_head
|
||||
scope:acolyte_host.faith.religious_head != scope:story.var:base_faith.religious_head
|
||||
}
|
||||
}
|
||||
|
||||
fp2_does_this_player_care_about_the_fate_of_iberia = {
|
||||
this != root
|
||||
OR = {
|
||||
location = {
|
||||
OR = { # Is in region
|
||||
geographical_region = world_europe_west
|
||||
geographical_region = world_africa_north
|
||||
geographical_region = world_europe_south_italy
|
||||
}
|
||||
}
|
||||
struggle:iberian_struggle = { is_culture_involved_in_struggle = prev.culture }
|
||||
}
|
||||
}
|
||||
|
||||
fp2_eligible_for_yearly_events_trigger = {
|
||||
has_fp2_dlc_trigger = yes
|
||||
OR = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_iberian
|
||||
}
|
||||
capital_province ?= {
|
||||
geographical_region = world_europe_west_iberia
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fp2_purchase_truce_interaction_soft_requirements_trigger = {
|
||||
OR = {
|
||||
always = no
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
has_struggle_phase_parameter = unlocks_truce_purchasing_interaction
|
||||
}
|
||||
has_perk = defensive_negotiations_perk
|
||||
culture = { has_cultural_parameter = unlocks_purchase_truce }
|
||||
}
|
||||
}
|
||||
709
common/scripted_triggers/07_frankokratia_triggers.txt
Normal file
709
common/scripted_triggers/07_frankokratia_triggers.txt
Normal file
|
|
@ -0,0 +1,709 @@
|
|||
##################################################
|
||||
### FRANKOKRATIA TRIGGERS
|
||||
##################################################
|
||||
ep3_frankokratia_ghw_trigger = {
|
||||
#There is an emperor of Byzantium
|
||||
exists = title:e_byzantium.holder
|
||||
#There is NOT a Latin emperor
|
||||
NOT = { exists = title:e_latin_empire.holder }
|
||||
#Byzantine emperor is Christian, but not Catholic
|
||||
title:e_byzantium.holder.faith = {
|
||||
NOT = { this = faith:catholic }
|
||||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
title:e_byzantium.holder = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
}
|
||||
}
|
||||
#Byzantine state faith is not Catholic
|
||||
title:e_byzantium.holder.primary_title = {
|
||||
state_faith = {
|
||||
NOT = { this = faith:catholic }
|
||||
OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_game_rule = historicity_frankokratia_default
|
||||
}
|
||||
OR = {
|
||||
exists = global_var:cath_crusade_1
|
||||
current_date >= 1178.1.1
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = historicity_frankokratia_blocked
|
||||
}
|
||||
always = no
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = historicity_frankokratia_fourth_crusade
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
current_date < 1178.1.1
|
||||
exists = global_var:cath_crusade_1
|
||||
global_var:cath_crusade_1 >= 3
|
||||
}
|
||||
AND = {
|
||||
current_date >= 1178.1.1
|
||||
exists = global_var:cath_crusade_1
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
#historicity_frankokratia_high game rule has no start date-based restrictions
|
||||
}
|
||||
|
||||
#Byz emperor or By capital is some kind of Greek
|
||||
OR = {
|
||||
title:e_byzantium.holder.culture = {
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
title:e_byzantium.holder.capital_county.culture = {
|
||||
OR = {
|
||||
this = culture:greek
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
}
|
||||
#Looser requirements if we really want it to happen
|
||||
trigger_if = {
|
||||
limit = {
|
||||
current_date >= 1200.1.1
|
||||
#Latin empire hasn't been made before
|
||||
NOT = {
|
||||
has_global_variable = frankokratia_occurred
|
||||
}
|
||||
exists = global_var:cath_crusade_1
|
||||
}
|
||||
#A target that Mediterranean control could help reach.. and a bit more
|
||||
ghw_target_title = {
|
||||
OR = {
|
||||
title_capital_county.title_province = { geographical_region = world_middle_east_arabia }
|
||||
title_capital_county.title_province = { geographical_region = world_middle_east_jerusalem }
|
||||
title_capital_county.title_province = { geographical_region = world_asia_minor }
|
||||
title_capital_county.title_province = { geographical_region = world_africa_north }
|
||||
title_capital_county.title_province = { geographical_region = world_europe_west_iberia }
|
||||
this = title:k_caucasus
|
||||
this = title:k_pontic_steppe
|
||||
this = title:k_cyprus
|
||||
this = title:k_krete
|
||||
this = title:k_hellas
|
||||
this = title:k_sardinia
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
#A target that Mediterranean control could help reach
|
||||
ghw_target_title = {
|
||||
OR = {
|
||||
title_capital_county.title_province = { geographical_region = world_middle_east_arabia }
|
||||
title_capital_county.title_province = { geographical_region = world_middle_east_jerusalem }
|
||||
title_capital_county.title_province = { geographical_region = world_asia_minor }
|
||||
title_capital_county.title_province = { geographical_region = world_africa_north }
|
||||
this = title:k_caucasus
|
||||
this = title:k_pontic_steppe
|
||||
this = title:k_cyprus
|
||||
this = title:k_krete
|
||||
this = title:k_hellas
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_transiting_relative_trigger = {
|
||||
OR = {
|
||||
is_ruler = no
|
||||
AND = {
|
||||
exists = scope:char_temp
|
||||
highest_held_title_tier <= scope:char_temp.highest_held_title_tier
|
||||
}
|
||||
AND = {
|
||||
exists = root
|
||||
highest_held_title_tier <= root.highest_held_title_tier
|
||||
}
|
||||
highest_held_title_tier < tier_county
|
||||
NOT = {
|
||||
faith = faith:catholic
|
||||
}
|
||||
is_imprisoned = yes
|
||||
is_incapable = yes
|
||||
capital_province = {
|
||||
NOR = {
|
||||
geographical_region = world_europe_south_italy
|
||||
geographical_region = world_europe_west_francia
|
||||
geographical_region = world_europe_west_germania
|
||||
geographical_region = world_europe_west_iberia
|
||||
geographical_region = custom_hungary
|
||||
geographical_region = custom_west_slavia
|
||||
kingdom = title:k_croatia
|
||||
kingdom = title:k_bavaria
|
||||
}
|
||||
}
|
||||
is_vassal_of = title:e_byzantium.holder
|
||||
is_at_war_with = title:e_byzantium.holder
|
||||
}
|
||||
is_ai = yes
|
||||
}
|
||||
|
||||
ep3_frankokratia_story_owner_trigger = {
|
||||
save_temporary_scope_as = char_temp
|
||||
faith = faith:catholic
|
||||
is_playable_character = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
exists = faith.religious_head
|
||||
faith.religious_head = { is_ai = yes }
|
||||
scope:char_temp != faith.religious_head
|
||||
exists = scope:char_temp.faith.great_holy_war
|
||||
#Not pals with the Byzantine emperor
|
||||
exists = title:e_byzantium.holder
|
||||
is_imprisoned = no
|
||||
is_incapable = no
|
||||
#Use this to eliminate owners that might lose the story
|
||||
OR = {
|
||||
exists = primary_heir
|
||||
exists = player_heir
|
||||
}
|
||||
NOR = {
|
||||
is_allied_to = title:e_byzantium.holder
|
||||
top_liege = title:e_byzantium.holder
|
||||
is_at_war_with = title:e_byzantium.holder
|
||||
has_truce = title:e_byzantium.holder
|
||||
has_relation_friend = title:e_byzantium.holder
|
||||
has_relation_lover = title:e_byzantium.holder
|
||||
has_relation_soulmate = title:e_byzantium.holder
|
||||
}
|
||||
#Needs to be interesteed in working with Latin shipbuilders
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_europe_south_italy
|
||||
geographical_region = world_europe_west_francia
|
||||
geographical_region = world_europe_west_germania
|
||||
geographical_region = world_europe_west_iberia
|
||||
geographical_region = custom_hungary
|
||||
geographical_region = custom_west_slavia
|
||||
kingdom = title:k_croatia
|
||||
kingdom = title:k_bavaria
|
||||
}
|
||||
}
|
||||
#Needs to be related to a claimant
|
||||
OR = {
|
||||
#Close family claimant
|
||||
any_close_or_extended_family_member = {
|
||||
OR = {
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
|
||||
AND = {
|
||||
ep3_frankokratia_transiting_relative_trigger = yes
|
||||
#In-law claimant
|
||||
any_spouse = {
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Close family in-law
|
||||
any_close_family_member = {
|
||||
ep3_frankokratia_transiting_relative_trigger = yes
|
||||
any_spouse = {
|
||||
ep3_frankokratia_transiting_relative_trigger = yes
|
||||
any_close_family_member = {
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#Spouse claimant
|
||||
any_spouse = {
|
||||
OR = {
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
AND = {
|
||||
ep3_frankokratia_transiting_relative_trigger = yes
|
||||
any_close_family_member = {
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
#Courtier claimant
|
||||
any_courtier_or_guest = {
|
||||
is_foreign_court_guest = no
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
#friends
|
||||
any_relation = {
|
||||
type = friend
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
#soulmates
|
||||
any_relation = {
|
||||
type = soulmate
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
#any pool character
|
||||
any_pool_character = {
|
||||
province = scope:char_temp.capital_province
|
||||
ep3_frankokratia_claimant_trigger = yes
|
||||
}
|
||||
|
||||
}
|
||||
#Should be vaguely Western in culture
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_frankish
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_claimant_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:char_temp
|
||||
}
|
||||
highest_held_title_tier < scope:char_temp.highest_held_title_tier
|
||||
}
|
||||
OR = {
|
||||
has_claim_on = title:e_byzantium
|
||||
AND = {
|
||||
title:e_byzantium.holder.capital_county = title:c_byzantion
|
||||
has_claim_on = title:k_thessalonika
|
||||
}
|
||||
AND = {
|
||||
title:e_byzantium.holder.capital_county = title:c_byzantion
|
||||
has_claim_on = title:d_thrace
|
||||
}
|
||||
AND = {
|
||||
title:e_byzantium.holder.capital_county = title:c_byzantion
|
||||
has_claim_on = title:c_byzantion
|
||||
}
|
||||
AND = {
|
||||
is_child_of = title:e_byzantium.holder
|
||||
title:e_byzantium.holder = {
|
||||
has_realm_law = equal_law
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_child_of = title:e_byzantium.holder
|
||||
is_male = yes
|
||||
title:e_byzantium.holder = {
|
||||
OR = {
|
||||
has_realm_law = male_preference_law
|
||||
has_realm_law = male_only_law
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_child_of = title:e_byzantium.holder
|
||||
is_female = yes
|
||||
title:e_byzantium.holder = {
|
||||
OR = {
|
||||
has_realm_law = female_preference_law
|
||||
has_realm_law = female_only_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
age >= 10
|
||||
is_imprisoned = no
|
||||
is_healthy = yes
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_claim_on = title:e_byzantium
|
||||
ai_boldness >= 0
|
||||
ai_greed >= 0
|
||||
ai_honor <= 0
|
||||
}
|
||||
NOR = {
|
||||
is_vassal_of = title:e_byzantium.holder
|
||||
is_consort_of = title:e_byzantium.holder
|
||||
has_relation_soulmate = title:e_byzantium.holder
|
||||
has_relation_friend = title:e_byzantium.holder
|
||||
has_relation_best_friend = title:e_byzantium.holder
|
||||
}
|
||||
NAND = {
|
||||
OR = {
|
||||
is_landed = yes
|
||||
is_landless_ruler = yes
|
||||
}
|
||||
top_liege = title:e_byzantium.holder
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_will_start_trigger = {
|
||||
NOR = {
|
||||
has_trait = just
|
||||
has_trait = humble
|
||||
has_trait = content
|
||||
has_trait = lazy
|
||||
has_trait = craven
|
||||
has_trait = loyal
|
||||
}
|
||||
OR = {
|
||||
has_trait = greedy
|
||||
has_trait = eccentric
|
||||
has_trait = ambitious
|
||||
has_trait = fickle
|
||||
has_trait = arbitrary
|
||||
AND = {
|
||||
ai_rationality <= 0
|
||||
ai_boldness >= 0
|
||||
ai_honor <= 0
|
||||
ai_energy >= 0
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
ep3_frankokratia_financier_trigger = {
|
||||
faith = faith:catholic
|
||||
is_ai = yes
|
||||
#Not pals with byz emperor
|
||||
NOR = {
|
||||
is_allied_to = title:e_byzantium.holder
|
||||
is_vassal_of = title:e_byzantium.holder
|
||||
has_relation_friend = title:e_byzantium.holder
|
||||
has_relation_lover = title:e_byzantium.holder
|
||||
has_relation_soulmate = title:e_byzantium.holder
|
||||
AND = {
|
||||
exists = faith.religious_head
|
||||
this = faith.religious_head
|
||||
}
|
||||
}
|
||||
#Gotta have money to be a financier
|
||||
gold >= 0
|
||||
#Your capital needs to be somewhere useful
|
||||
capital_county = {
|
||||
title_province = {
|
||||
OR = {
|
||||
geographical_region = world_europe_south
|
||||
geographical_region = world_europe_west_iberia
|
||||
geographical_region = world_europe_west_francia
|
||||
}
|
||||
}
|
||||
is_coastal_county = yes
|
||||
}
|
||||
is_at_war = no
|
||||
}
|
||||
|
||||
ep3_frankokratia_financier_sub_trigger = {
|
||||
highest_held_title_tier >= tier_county
|
||||
government_has_flag = government_is_republic
|
||||
ep3_frankokratia_financier_trigger = yes
|
||||
}
|
||||
|
||||
ep3_frankokratia_financier_exists_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = title:k_venice.holder
|
||||
title:k_venice.holder = {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
title:e_italy = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_sicily = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_croatia = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_burgundy = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_aquitaine = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:e_spain = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
ep3_frankokratia_financier_sub_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:e_italy = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
highest_held_title_tier >= tier_county
|
||||
highest_held_title_tier < tier_empire
|
||||
ep3_frankokratia_financier_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_sicily = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
highest_held_title_tier >= tier_county
|
||||
highest_held_title_tier < tier_empire
|
||||
ep3_frankokratia_financier_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
title:k_croatia = {
|
||||
any_in_de_jure_hierarchy = {
|
||||
count >= 1
|
||||
holder ?= {
|
||||
highest_held_title_tier >= tier_county
|
||||
highest_held_title_tier < tier_empire
|
||||
ep3_frankokratia_financier_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_valid_joiner_trigger = {
|
||||
NOR = {
|
||||
has_character_flag = had_event_frankokratia_0020
|
||||
this = faith.religious_head
|
||||
any_liege_or_above = {
|
||||
this = title:e_byzantium.holder
|
||||
}
|
||||
is_allied_to = title:e_byzantium.holder
|
||||
is_vassal_of = title:e_byzantium.holder
|
||||
has_truce = title:e_byzantium.holder
|
||||
has_relation_friend = title:e_byzantium.holder
|
||||
any_owned_story = {
|
||||
type = frankokratia_story
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_latin_kingdom_available_trigger = {
|
||||
OR = {
|
||||
NOT = { exists = holder }
|
||||
holder = {
|
||||
this = title:e_byzantium.holder
|
||||
}
|
||||
holder = {
|
||||
is_vassal_or_below_of = title:e_byzantium.holder
|
||||
NOT = {
|
||||
is_at_war_with = title:e_byzantium.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
#At least 2 counties in the kingdom belong to byzantine emperor
|
||||
any_de_jure_county = {
|
||||
count >= 2
|
||||
OR = {
|
||||
holder = {
|
||||
this = title:e_byzantium.holder
|
||||
}
|
||||
holder = {
|
||||
is_vassal_or_below_of = title:e_byzantium.holder
|
||||
NOT = {
|
||||
is_at_war_with = title:e_byzantium.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_discard_old_lands_trigger = {
|
||||
NAND = {
|
||||
primary_title = {
|
||||
tier <= tier_empire
|
||||
empire = title:e_byzantium
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
empire = title:e_byzantium
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_beneficiary_trigger = {
|
||||
is_ruler = no
|
||||
is_imprisoned = no
|
||||
is_adult = yes
|
||||
faith = scope:frankokratia_crusader.faith
|
||||
NOR = {
|
||||
this = scope:financier
|
||||
any_heir_title = { }
|
||||
has_trait = incapable
|
||||
has_trait = devoted
|
||||
AND = {
|
||||
scope:frankokratia_crusader.faith = {
|
||||
has_doctrine = doctrine_theocracy_temporal
|
||||
}
|
||||
has_council_position = councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
OR = { #Either not married, or not married to a ruler.
|
||||
is_married = no
|
||||
NOT = {
|
||||
any_spouse = {
|
||||
is_ruler = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
is_male = yes
|
||||
age < 50
|
||||
}
|
||||
AND = {
|
||||
is_female = yes
|
||||
age <= 35
|
||||
}
|
||||
any_child = {
|
||||
count >= 1
|
||||
is_ruler = no
|
||||
ep3_frankokratia_beneficiary_gender_soft_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_beneficiary_gender_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:frankokratia_crusader = {
|
||||
OR = {
|
||||
has_realm_law = male_preference_law
|
||||
has_realm_law = male_only_law
|
||||
}
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:frankokratia_crusader = {
|
||||
OR = {
|
||||
has_realm_law = female_preference_law
|
||||
has_realm_law = female_only_law
|
||||
}
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
trigger_else = {
|
||||
scope:frankokratia_crusader = {
|
||||
has_realm_law = equal_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_beneficiary_gender_soft_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:frankokratia_crusader = {
|
||||
has_realm_law = male_only_law
|
||||
}
|
||||
}
|
||||
is_male = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:frankokratia_crusader = {
|
||||
has_realm_law = female_only_law
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
trigger_else = {
|
||||
scope:frankokratia_crusader = {
|
||||
OR = {
|
||||
has_realm_law = male_preference_law
|
||||
has_realm_law = female_preference_law
|
||||
has_realm_law = equal_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ep3_frankokratia_notification_recipient_trigger = {
|
||||
OR = {
|
||||
#Rulers in the Byz region
|
||||
capital_province = {
|
||||
county = {
|
||||
empire = title:e_byzantium
|
||||
}
|
||||
}
|
||||
#Most affected Christians
|
||||
faith = faith:catholic
|
||||
faith = faith:orthodox
|
||||
faith = faith:armenian_apostolic
|
||||
#Target faith of crusade
|
||||
faith = scope:defender.faith
|
||||
#Vassals of crusade defender
|
||||
liege ?= scope:defender
|
||||
#Vassals of byz emp
|
||||
AND = {
|
||||
exists = title:e_byzantium.holder
|
||||
liege ?= title:e_byzantium.holder
|
||||
}
|
||||
#Byz emp
|
||||
AND = {
|
||||
exists = title:e_byzantium.holder
|
||||
this ?= title:e_byzantium.holder
|
||||
}
|
||||
is_in_list = non_christian_franko_leaders
|
||||
}
|
||||
}
|
||||
|
||||
ep3_orthodox_faith_trigger = {
|
||||
OR = {
|
||||
faith = faith:orthodox
|
||||
faith = faith:coptic
|
||||
faith = faith:armenian_apostolic
|
||||
faith = faith:iconoclast
|
||||
faith = faith:bogomilist
|
||||
faith = faith:paulician
|
||||
faith = faith:nestorian
|
||||
}
|
||||
}
|
||||
503
common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt
Normal file
503
common/scripted_triggers/09_mpo_greatest_of_khans_triggers.txt
Normal file
|
|
@ -0,0 +1,503 @@
|
|||
#################################################
|
||||
# TRIGGER LIST #
|
||||
#################################################
|
||||
|
||||
mpo_has_greatest_of_khans_nickname_trigger = {
|
||||
OR = {
|
||||
has_nickname = nick_genghis_khan
|
||||
has_nickname = nick_cengiz_khan
|
||||
has_nickname = nick_yekhe_khagan
|
||||
has_nickname = nick_dort_yonlug_khagan
|
||||
has_nickname = nick_tengri_khagan
|
||||
has_nickname = nick_cihangir
|
||||
has_nickname = nick_culture_khagan
|
||||
}
|
||||
}
|
||||
mpo_has_gok_mongol_empire_trigger = {
|
||||
OR = {
|
||||
has_title = title:e_mongol_empire
|
||||
custom_tooltip = {
|
||||
text = gok_title_trigger
|
||||
exists = global_var:greatest_of_khans_title
|
||||
any_held_title = {
|
||||
this = global_var:greatest_of_khans_title
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_gok_coalition_member_trigger = {
|
||||
save_temporary_scope_as = foe
|
||||
|
||||
in_diplomatic_range = root
|
||||
is_ai = yes
|
||||
OR = {
|
||||
is_landless_nomad = yes
|
||||
is_landless_adventurer = yes
|
||||
is_landed = yes
|
||||
}
|
||||
NOR = {
|
||||
this = root
|
||||
top_liege = root
|
||||
is_allied_to = root
|
||||
is_tributary_of_suzerain_or_above = root
|
||||
top_liege = {
|
||||
is_tributary_of_suzerain_or_above = root
|
||||
}
|
||||
has_relation_friend = root
|
||||
has_relation_blood_brother = root
|
||||
opinion = {
|
||||
target = root
|
||||
value >= 100
|
||||
}
|
||||
|
||||
highest_held_title_tier < tier_county
|
||||
government_has_flag = government_is_herder
|
||||
is_imprisoned_by = root
|
||||
is_obedient_to = root
|
||||
}
|
||||
##Only relatively strong non-nomads will mess with you
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
sub_realm_size >= 8
|
||||
}
|
||||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
##Only house members who dislike you will oppose you
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = house
|
||||
exists = root.house
|
||||
house = {
|
||||
this = root.house
|
||||
}
|
||||
}
|
||||
#also those with direct alliances to root
|
||||
is_allied_to = root
|
||||
}
|
||||
|
||||
}
|
||||
opinion = {
|
||||
target = root
|
||||
value < 0
|
||||
}
|
||||
}
|
||||
#Lower tier rulers
|
||||
trigger_if = {
|
||||
limit = {
|
||||
highest_held_title_tier < tier_duchy
|
||||
}
|
||||
OR = {
|
||||
NOT = {
|
||||
has_dread_level_towards = {
|
||||
target = root
|
||||
level >= 2
|
||||
}
|
||||
}
|
||||
faith = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value > faith_astray_level
|
||||
}
|
||||
}
|
||||
opinion = {
|
||||
target = root
|
||||
value <= -40
|
||||
}
|
||||
is_confederation_member = yes
|
||||
root = {
|
||||
any_land_neighboring_realm_with_tributaries_owner = {
|
||||
this = scope:foe
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
mpo_gok_submitting_coward_trigger = {
|
||||
is_ai = yes
|
||||
is_confederation_member = no
|
||||
OR = {
|
||||
is_tributary_of = root
|
||||
is_tributary = no
|
||||
}
|
||||
is_landed = yes
|
||||
highest_held_title_tier < tier_duchy
|
||||
NOT = {
|
||||
has_relation_rival = root
|
||||
}
|
||||
OR = {
|
||||
is_imprisoned_by = root
|
||||
government_has_flag = government_is_herder
|
||||
has_relation_friend = root
|
||||
AND = {
|
||||
exists = root.house
|
||||
house ?= root.house
|
||||
NOT = {
|
||||
is_in_list = anti_gok_coalition_members
|
||||
}
|
||||
}
|
||||
opinion = {
|
||||
target = root
|
||||
value >= 100
|
||||
}
|
||||
ai_boldness <= medium_negative_ai_value
|
||||
has_dread_level_towards = {
|
||||
target = root
|
||||
level >= 2
|
||||
}
|
||||
is_tributary_of = root
|
||||
AND = {
|
||||
exists = house
|
||||
exists = root.house
|
||||
house = {
|
||||
this = root.house
|
||||
}
|
||||
opinion = {
|
||||
target = root
|
||||
value >= 0
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
current_military_strength > 0
|
||||
root.current_military_strength > 0
|
||||
}
|
||||
current_military_strength < root.current_military_strength
|
||||
}
|
||||
NOT = {
|
||||
any_character_war = {
|
||||
OR = {
|
||||
primary_defender = prev
|
||||
AND = {
|
||||
primary_attacker = prev
|
||||
primary_defender = {
|
||||
top_liege = root
|
||||
}
|
||||
}
|
||||
primary_defender = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_war_of_defiance_notified_player_trigger = {
|
||||
NOT = {
|
||||
this = root
|
||||
}
|
||||
OR = {
|
||||
top_liege = root
|
||||
top_suzerain = root
|
||||
any_character_situation = {
|
||||
this = situation:the_great_steppe
|
||||
}
|
||||
any_relation = {
|
||||
type = rival
|
||||
this = root
|
||||
}
|
||||
#Those within same de jure empire
|
||||
capital_county ?= {
|
||||
empire = {
|
||||
any_de_jure_county = {
|
||||
holder.top_liege = {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_county ?= {
|
||||
empire = {
|
||||
any_de_jure_county = {
|
||||
holder.top_suzerain = {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = root.capital_county
|
||||
realm_to_title_distance_squared = {
|
||||
target = root.capital_county
|
||||
value <= squared_distance_almost_massive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gok_desirable_vassal_trigger = {
|
||||
OR = {
|
||||
ai_boldness <= low_negative_ai_value
|
||||
has_trait = loyal
|
||||
is_obedient_to = scope:gok
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:gok }
|
||||
AND = {
|
||||
exists = scope:gok.dynasty
|
||||
dynasty ?= scope:gok.dynasty
|
||||
}
|
||||
is_allied_to = scope:gok
|
||||
opinion = {
|
||||
target = scope:gok
|
||||
value > 20
|
||||
}
|
||||
#Dukes from pliant cultures are cool
|
||||
AND = {
|
||||
highest_held_title_tier < tier_kingdom
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_tradition = tradition_loyal_soldiers
|
||||
has_cultural_tradition = tradition_pacifism
|
||||
has_cultural_tradition = tradition_xenophilic
|
||||
has_cultural_tradition = tradition_modest
|
||||
has_cultural_tradition = tradition_fp2_malleable_subjects
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
faith = scope:gok.faith
|
||||
}
|
||||
opinion = {
|
||||
target = scope:gok
|
||||
value >= -20
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mpo_greatest_of_khans_0030_willing_nomad_vassal = {
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
opinion = {
|
||||
target = liege
|
||||
value >= 0
|
||||
}
|
||||
has_dread_level_towards = {
|
||||
target = liege
|
||||
level >= 1
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_at_war_with = liege
|
||||
has_trait = stubborn
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_staunch_traditionalists
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_greatest_of_khans_0030_dominated_nomad_vassal = {
|
||||
OR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
opinion = {
|
||||
target = liege
|
||||
value >= 60
|
||||
}
|
||||
has_dread_level_towards = {
|
||||
target = liege
|
||||
level >= 2
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_at_war_with = liege
|
||||
has_trait = stubborn
|
||||
culture = {
|
||||
OR ={
|
||||
has_cultural_tradition = tradition_staunch_traditionalists
|
||||
has_cultural_tradition = tradition_quarrelsome
|
||||
has_cultural_tradition = tradition_isolationist
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mpo_greatest_of_khans_0030_willing_sedentary_vassal = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
opinion = {
|
||||
target = liege
|
||||
value >= 0
|
||||
}
|
||||
has_dread_level_towards = {
|
||||
target = liege
|
||||
level >= 1
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_at_war_with = liege
|
||||
has_trait = stubborn
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_staunch_traditionalists
|
||||
}
|
||||
}
|
||||
}
|
||||
mpo_greatest_of_khans_0030_dominated_sedentary_vassal = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_herder
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
OR = {
|
||||
is_obedient = yes
|
||||
opinion = {
|
||||
target = liege
|
||||
value >= 50
|
||||
}
|
||||
has_dread_level_towards = {
|
||||
target = liege
|
||||
level >= 2
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
is_at_war_with = liege
|
||||
has_trait = stubborn
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_staunch_traditionalists
|
||||
}
|
||||
culture = {
|
||||
has_cultural_tradition = tradition_legalistic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gok_gov_switch_valid_vassal_trigger = {
|
||||
highest_held_title_tier >= tier_county
|
||||
is_landed = yes
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
is_at_war_with = root
|
||||
}
|
||||
NOT = {
|
||||
any_liege_or_above = {
|
||||
is_ai = no
|
||||
NOT = {
|
||||
this = root
|
||||
}
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_theocracy
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
}
|
||||
|
||||
gok_willing_new_admin_vassal_trigger = {
|
||||
gok_gov_switch_valid_vassal_trigger = yes
|
||||
OR = {
|
||||
mpo_greatest_of_khans_0030_dominated_nomad_vassal = yes
|
||||
mpo_greatest_of_khans_0030_willing_sedentary_vassal = yes
|
||||
culture = culture:greek
|
||||
culture = {
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:greek
|
||||
}
|
||||
}
|
||||
culture = culture:han
|
||||
culture = {
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:han
|
||||
}
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
|
||||
mpo_offer_submission_or_ruin_shown_actor_trigger = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
is_landed = yes
|
||||
any_owned_story = {
|
||||
OR = {
|
||||
story_type = story_greatest_of_khans
|
||||
story_type = story_mongol_invasion
|
||||
}
|
||||
}
|
||||
}
|
||||
mpo_offer_submission_or_ruin_shown_recipient_trigger = {
|
||||
NOT = { this = scope:actor }
|
||||
is_landed = yes
|
||||
NOT = { government_has_flag = cannot_be_vassal_or_liege }
|
||||
}
|
||||
mpo_offer_submission_or_ruin_valid_actor_trigger = {
|
||||
prestige_level >= 1
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient
|
||||
}
|
||||
custom_description = {
|
||||
text = truce_on_recipient_tt
|
||||
NOT = {
|
||||
any_truce_target = {
|
||||
this = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
mpo_offer_submission_or_ruin_valid_recipient_trigger = {
|
||||
is_independent_ruler = yes
|
||||
NOT = {
|
||||
is_at_war_with = scope:actor
|
||||
}
|
||||
custom_description = {
|
||||
text = was_recently_granted_independence
|
||||
NOT = {
|
||||
has_opinion_modifier = {
|
||||
modifier = granted_independence_opinion
|
||||
target = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = not_recently_offered_submission
|
||||
NOT = {
|
||||
has_character_flag = accepted_gok_submission
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Basically just checking they are tribal (and shouldn't provide siege) or have a unique maa that's interesting to have
|
||||
#I think this will balance how much siege vs. military strength AI take as GoK
|
||||
mpo_gok_auto_cultural_maa_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
culture = {
|
||||
OR = {
|
||||
culture_has_archer_cavalry_maa = yes
|
||||
has_cultural_parameter = unlock_maa_cataphract_archers
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
settlement_issue_valid_to_continue_default_trigger = {
|
||||
OR = {
|
||||
task_contract_location.province_owner = task_contract_taker
|
||||
task_contract_location.province_owner.top_liege = task_contract_taker
|
||||
}
|
||||
task_contract_employer = {
|
||||
is_alive = yes
|
||||
OR = {
|
||||
liege_or_court_owner = root.task_contract_taker
|
||||
employer = root.task_contract_taker
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
settlement_issue_valid_to_keep_default_trigger = {
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_ownership_text
|
||||
OR = {
|
||||
task_contract_location.province_owner = task_contract_taker
|
||||
task_contract_location.province_owner.liege = task_contract_taker
|
||||
task_contract_location.province_owner.top_liege = task_contract_taker
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = migration_contract_county_text
|
||||
task_contract_location.county = { county_control < 90 }
|
||||
}
|
||||
}
|
||||
|
||||
settlement_issue_valid_to_create_default_trigger = {
|
||||
any_knight = {
|
||||
count >= 1
|
||||
}
|
||||
any_held_county = {
|
||||
is_landless_type_title = no
|
||||
exists = title_province
|
||||
county_control < 90
|
||||
NOT = { has_county_modifier = ongoing_settlement_contract }
|
||||
}
|
||||
}
|
||||
|
||||
mpo_settlement_issue_trigger = {
|
||||
any_knight = {
|
||||
count >= 1
|
||||
}
|
||||
any_held_county = {
|
||||
is_landless_type_title = no
|
||||
exists = title_province
|
||||
county_control < 90
|
||||
NOT = { has_county_modifier = ongoing_settlement_contract }
|
||||
}
|
||||
NOT = {
|
||||
any_task_contract = {
|
||||
has_task_contract_type = nomadic_migration_contract_$NUMBER$
|
||||
}
|
||||
}
|
||||
}
|
||||
387
common/scripted_triggers/10_ach_scripted_triggers.txt
Normal file
387
common/scripted_triggers/10_ach_scripted_triggers.txt
Normal file
|
|
@ -0,0 +1,387 @@
|
|||
coronation_trigger = {
|
||||
has_ach_dlc_trigger = yes
|
||||
is_landed = yes
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_tribal
|
||||
AND = {
|
||||
government_has_flag = government_is_special_administrative
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
government_has_flag = government_is_nomadic
|
||||
government_has_flag = government_is_clan
|
||||
AND = {
|
||||
government_has_flag = government_is_meritocratic
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
AND = {
|
||||
government_has_flag = government_is_celestial
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
AND = {
|
||||
government_has_flag = government_is_steppe_admin
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
AND = {
|
||||
government_is_japanese_trigger = yes
|
||||
has_title = title:e_japan
|
||||
tgp_has_ceremonial_liege_title_trigger = yes
|
||||
}
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
}
|
||||
|
||||
coronation_living_officiator_trigger = {
|
||||
involved_activity = {
|
||||
has_variable = officiator
|
||||
var:officiator = {
|
||||
is_alive = yes
|
||||
is_imprisoned = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coronation_has_emperor_law = {
|
||||
has_realm_law = crowned_emperor
|
||||
}
|
||||
|
||||
coronation_has_king_law = {
|
||||
has_realm_law = crowned_king
|
||||
}
|
||||
|
||||
has_any_coronation_law = {
|
||||
OR = {
|
||||
coronation_has_emperor_law = yes
|
||||
coronation_has_king_law = yes
|
||||
}
|
||||
}
|
||||
|
||||
coronation_feast_phase = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_activity_type = activity_coronation
|
||||
}
|
||||
has_current_phase = coronation_phase_feast
|
||||
}
|
||||
}
|
||||
|
||||
coronation_hostile_to_host_trigger = {
|
||||
OR = {
|
||||
is_in_guest_subset = { name = detractor }
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = involved_activity.activity_host }
|
||||
has_activity_intent = coronation_disrupt_loyalists
|
||||
}
|
||||
}
|
||||
|
||||
is_important_hof_trigger = {
|
||||
faith = {
|
||||
# The HoF actually matters
|
||||
NOT = { has_doctrine = doctrine_theocracy_temporal }
|
||||
# And this HoF is relevant to the activity
|
||||
this = scope:host.faith
|
||||
}
|
||||
government_has_flag = government_is_theocracy
|
||||
any_held_title = { is_head_of_faith = yes }
|
||||
}
|
||||
|
||||
coronation_has_proper_artifact_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
coronation_proper_artifact_crown_trigger = yes
|
||||
coronation_proper_artifact_regalia_trigger = no
|
||||
}
|
||||
any_character_artifact = {
|
||||
artifact_slot_type = helmet
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
coronation_proper_artifact_regalia_trigger = yes
|
||||
coronation_proper_artifact_crown_trigger = no
|
||||
}
|
||||
any_character_artifact = {
|
||||
artifact_slot_type = regalia
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
any_character_artifact = {
|
||||
OR = {
|
||||
artifact_slot_type = helmet
|
||||
artifact_slot_type = regalia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coronation_proper_artifact_crown_trigger = {
|
||||
faith.religion = {
|
||||
OR = {
|
||||
this = religion:baltic_religion
|
||||
this = religion:bon_religion
|
||||
this = religion:eastern_orthodox_religion
|
||||
this = religion:catholic_religion
|
||||
this = religion:protestant_religion
|
||||
this = religion:dualism_religion
|
||||
this = religion:hellenism_religion
|
||||
this = religion:judaism_religion
|
||||
this = religion:kushitism_religion
|
||||
this = religion:siberian_religion
|
||||
this = religion:tengrism_religion
|
||||
this = religion:west_african_orisha_religion
|
||||
this = religion:yazidi_religion
|
||||
this = religion:zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coronation_proper_artifact_regalia_trigger = {
|
||||
faith.religion = {
|
||||
OR = {
|
||||
this = religion:buddhism_religion
|
||||
this = religion:finno_ugric_religion
|
||||
this = religion:hinduism_religion
|
||||
this = religion:jainism_religion
|
||||
this = religion:slavic_religion
|
||||
this = religion:west_african_bori_religion
|
||||
this = religion:taoism_religion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Religions that are not included in the triggers above can have both regalia or a crown.
|
||||
# The list is intentional and includes:
|
||||
# akom_religion
|
||||
# basque_paganism_religion
|
||||
# donyipolism_religion
|
||||
# germanic_religion
|
||||
# islam_religion
|
||||
# magyar_religion
|
||||
# mundhum_religion
|
||||
# north_african_religion
|
||||
# paganism_religion
|
||||
# qiangic_religion
|
||||
# taoism_religion
|
||||
# waaqism_religion
|
||||
# west_african_roog_religion
|
||||
# zunism_religion
|
||||
|
||||
has_regal_presence_trait_trigger = {
|
||||
#Done this way to prevent traits blocking event option text
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_trait = greatest_of_khans
|
||||
}
|
||||
has_trait = greatest_of_khans
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = chakravarti
|
||||
}
|
||||
has_trait = chakravarti
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = augustus
|
||||
}
|
||||
has_trait = augustus
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = golden_lineage
|
||||
}
|
||||
has_trait = golden_lineage
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = legend
|
||||
}
|
||||
has_trait = legend
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = golden_lineage
|
||||
}
|
||||
has_trait = golden_lineage
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = conqueror
|
||||
}
|
||||
has_trait = conqueror
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = lifestyle_surveyor
|
||||
}
|
||||
has_trait = lifestyle_surveyor
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = administrator
|
||||
}
|
||||
has_trait = administrator
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = family_first
|
||||
}
|
||||
has_trait = family_first
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = august
|
||||
}
|
||||
has_trait = august
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = overseer
|
||||
}
|
||||
has_trait = overseer
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = giant
|
||||
}
|
||||
has_trait = giant
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = arrogant
|
||||
}
|
||||
has_trait = arrogant
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = gregarious
|
||||
}
|
||||
has_trait = gregarious
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = ambitious
|
||||
}
|
||||
has_trait = ambitious
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = just
|
||||
}
|
||||
has_trait = just
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = calm
|
||||
}
|
||||
has_trait = calm
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = zealous
|
||||
}
|
||||
has_trait = zealous
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = strong
|
||||
}
|
||||
has_trait = strong
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = beauty_good_3
|
||||
}
|
||||
has_trait = beauty_good_3
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = beauty_good_2
|
||||
}
|
||||
has_trait = beauty_good_2
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_trait = physique_good_3
|
||||
}
|
||||
has_trait = physique_good_3
|
||||
}
|
||||
trigger_else = {
|
||||
has_trait = physique_good_2
|
||||
}
|
||||
}
|
||||
|
||||
coronation_being_crowned_trigger = {
|
||||
exists = involved_activity
|
||||
coronation_living_officiator_trigger = yes
|
||||
involved_activity.activity_host = {
|
||||
OR = {
|
||||
coronation_proper_artifact_crown_trigger = yes
|
||||
AND = {
|
||||
coronation_proper_artifact_regalia_trigger = no
|
||||
any_character_artifact = {
|
||||
artifact_slot_type = helmet
|
||||
}
|
||||
involved_activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = coronation_type_anointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
coronation_self_crowning_trigger = {
|
||||
exists = involved_activity
|
||||
involved_activity.activity_host = {
|
||||
OR = {
|
||||
coronation_proper_artifact_crown_trigger = yes
|
||||
AND = {
|
||||
coronation_proper_artifact_regalia_trigger = no
|
||||
any_character_artifact = {
|
||||
artifact_slot_type = helmet
|
||||
}
|
||||
#Doesn't have title regalia
|
||||
save_temporary_scope_as = host_temp
|
||||
NOT = {
|
||||
any_character_artifact = {
|
||||
artifact_slot_type = regalia
|
||||
has_variable = artifact_succession_title
|
||||
var:artifact_succession_title = {
|
||||
this = scope:host_temp.primary_title
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
coronation_host_east_asian_admin_or_mandala_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_meritocratic
|
||||
government_has_flag = government_is_mandala
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
coronation_host_east_asian_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_meritocratic
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
coronation_host_east_asian_steppe_admin_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_meritocratic
|
||||
government_has_flag = government_is_steppe_admin
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
}
|
||||
900
common/scripted_triggers/10_tgp_triggers.txt
Normal file
900
common/scripted_triggers/10_tgp_triggers.txt
Normal file
|
|
@ -0,0 +1,900 @@
|
|||
|
||||
tgp_distant_realm_marriage_trigger = {
|
||||
$RECIPIENT_SPOUSE$ = {
|
||||
culture = { has_cultural_parameter = reduced_marriage_acceptance_distant_realms }
|
||||
top_liege != $ACTOR_SPOUSE$.top_liege
|
||||
trigger_if = {
|
||||
limit = { exists = capital_province }
|
||||
capital_province = { save_temporary_scope_as = from }
|
||||
}
|
||||
trigger_else = {
|
||||
location = { save_temporary_scope_as = from }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = $ACTOR_SPOUSE$.capital_province }
|
||||
$ACTOR_SPOUSE$.capital_province = { save_temporary_scope_as = to }
|
||||
}
|
||||
trigger_else = {
|
||||
$ACTOR_SPOUSE$.location = { save_temporary_scope_as = to }
|
||||
}
|
||||
"scope:from.squared_distance(scope:to)" > squared_distance_medium
|
||||
}
|
||||
}
|
||||
|
||||
tgp_dynastic_realm_name_trigger = {
|
||||
NOT = {
|
||||
any_ruler = {
|
||||
any_held_title = {
|
||||
has_custom_title_name = yes
|
||||
custom_title_name = $DYNASTY_REALM_NAME$
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile.domicile_location = {
|
||||
geographical_region = $DOMICILE_REGION$
|
||||
}
|
||||
}
|
||||
|
||||
administrative_tier_allows_independence = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
administrative_counts_can_be_independent = yes
|
||||
}
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
trigger_else = { # Administrative/default
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
administrative_counts_can_be_independent = {
|
||||
OR = {
|
||||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_japan_administrative
|
||||
}
|
||||
}
|
||||
|
||||
tgp_examination_should_spend_treasury_trigger = {
|
||||
has_treasury = yes
|
||||
government_allows = replace_gold_cost_by_treasury
|
||||
}
|
||||
|
||||
# Trigger to enable ministry features in script - Made into a scripted trigger for ease of changing it if needed
|
||||
tgp_has_access_to_ministry_trigger = {
|
||||
has_title = title:h_china
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
|
||||
tgp_is_any_minister = {
|
||||
liege ?= { tgp_has_access_to_ministry_trigger = yes }
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
}
|
||||
|
||||
tgp_can_be_a_minister_trigger = {
|
||||
can_be_councillor_basics_trigger = yes
|
||||
# Has to be celestial or a non-ruler
|
||||
OR = {
|
||||
is_ruler = no
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
# Gender is based on laws of the liege
|
||||
OR = {
|
||||
AND = {
|
||||
is_female = yes
|
||||
$COURT_OWNER$ = {
|
||||
NOR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_male = yes
|
||||
$COURT_OWNER$ = {
|
||||
NOR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Players are only allowed if they have enough merit or is a councillor already, unless they are friends or disciples/elders
|
||||
# We do this to prevent the AI from "randomly" requesting the player to be on their council
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
$COURT_OWNER$ = { is_ai = yes }
|
||||
NOT = { is_councillor_of = $COURT_OWNER$ }
|
||||
}
|
||||
OR = {
|
||||
merit_level >= merit_level_expected_empire_value
|
||||
has_relation_friend = $COURT_OWNER$
|
||||
has_relation_disciple = $COURT_OWNER$
|
||||
has_relation_elder = $COURT_OWNER$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_can_be_grand_marshal_trigger = {
|
||||
can_be_councillor_basics_trigger = yes
|
||||
$COURT_OWNER$ ?= {
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
}
|
||||
NAND = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
faith = { has_doctrine_parameter = clerical_appointment_fixed }
|
||||
}
|
||||
NOR = {
|
||||
has_council_position = councillor_spouse
|
||||
AND = {
|
||||
this = liege.diarch
|
||||
liege = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||
}
|
||||
has_trait = devoted
|
||||
}
|
||||
# Has to be celestial or a non-ruler
|
||||
OR = {
|
||||
is_ruler = no
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
# Has to be able to lead armies
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = $COURT_OWNER$ }
|
||||
}
|
||||
|
||||
tgp_is_above_retirement_age_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_4 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_4
|
||||
age >= retirement_age_4_value
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_3 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_3
|
||||
age >= retirement_age_3_value
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_2 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_2
|
||||
age >= retirement_age_2_value
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_1 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_1
|
||||
age >= retirement_age_1_value
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_0 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_0
|
||||
age >= retirement_age_0_value
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
$REALM_OWNER$.top_liege ?= { has_realm_law_flag = celestial_retirement_age_5 }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_5
|
||||
always = no
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_tooltip = {
|
||||
text = tgp_is_above_retirement_age_law_not_set
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Civilian/military triggers
|
||||
is_civilian_candidate_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_variable = appointment_trait_override
|
||||
}
|
||||
var:appointment_trait_override = trait:education_stewardship_1
|
||||
}
|
||||
trigger_else = {
|
||||
has_trait_with_flag = civilian_province
|
||||
}
|
||||
}
|
||||
is_military_candidate_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_variable = appointment_trait_override
|
||||
}
|
||||
var:appointment_trait_override = trait:education_martial_1
|
||||
}
|
||||
trigger_else = {
|
||||
has_trait_with_flag = military_province
|
||||
}
|
||||
}
|
||||
|
||||
# Trigger if scoped character is able to join the war(s) of the target character
|
||||
# $TARGET_GOVERNOR$ - Target governor in need of troops
|
||||
# $MINISTER_OF_WAR$ - The Minister of War
|
||||
tgp_celestial_military_governor_can_join_war_trigger = {
|
||||
save_temporary_scope_as = joining_governor
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
has_title = title:e_minister_grand_marshal
|
||||
}
|
||||
NOR = {
|
||||
scope:joining_governor = $TARGET_GOVERNOR$
|
||||
scope:joining_governor = $MINISTER_OF_WAR$
|
||||
any_war_ally = { this = $TARGET_GOVERNOR$ }
|
||||
is_at_war_with = $TARGET_GOVERNOR$
|
||||
is_at_war_with = $MINISTER_OF_WAR$
|
||||
$TARGET_GOVERNOR$ = {
|
||||
any_war_enemy = {
|
||||
OR = {
|
||||
is_vassal_of = scope:joining_governor
|
||||
is_liege_or_above_of = scope:joining_governor
|
||||
is_allied_to = scope:joining_governor
|
||||
is_tributary_of = scope:joining_governor
|
||||
is_at_war_with = scope:joining_governor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
should_be_mandala_tributary_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
$SUZERAIN$ = { has_government = mandala_government }
|
||||
$TRIBUTARY$ = { has_government = mandala_government }
|
||||
}
|
||||
AND = {
|
||||
$SUZERAIN$ = { has_government = mandala_government }
|
||||
$TRIBUTARY$ = {
|
||||
OR = {
|
||||
has_government = tribal_government
|
||||
has_government = wanua_government
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
should_be_wanua_tributary_trigger = {
|
||||
AND = {
|
||||
$SUZERAIN$ = { has_government = wanua_government }
|
||||
$TRIBUTARY$ = { has_government = wanua_government }
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_for_japan_events_trigger = {
|
||||
OR = {
|
||||
religion = religion:shintoism_religion
|
||||
faith = { has_doctrine = special_doctrine_immaterial_harmony }
|
||||
}
|
||||
culture = { has_cultural_pillar = heritage_japonic }
|
||||
}
|
||||
|
||||
# Check if a top liege primary title has a ceremonial liege title
|
||||
tgp_realm_has_ceremonial_liege_trigger = {
|
||||
custom_tooltip = {
|
||||
text = tgp_realm_has_ceremonial_liege_tt
|
||||
exists = top_liege.primary_title.var:administrative_ui_special_title.holder
|
||||
}
|
||||
}
|
||||
|
||||
# Check if a character is a ceremonial liege, since they have the title but are a vassal
|
||||
tgp_is_ceremonial_liege_trigger = {
|
||||
custom_tooltip = {
|
||||
text = tgp_is_ceremonial_liege_tt
|
||||
tgp_has_ceremonial_liege_title_trigger = yes
|
||||
is_independent_ruler = no
|
||||
}
|
||||
}
|
||||
|
||||
tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = {
|
||||
# Ceremonial Liege
|
||||
trigger_if = {
|
||||
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
|
||||
tgp_has_ceremonial_liege_title_trigger = yes
|
||||
primary_title.holder.top_liege.highest_held_title_tier >= tier_empire
|
||||
}
|
||||
# Standard Liege
|
||||
trigger_else = {
|
||||
scope:highest_held_title_tier >= tier_empire
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
}
|
||||
|
||||
tgp_portrait_liege_or_ceremonial_liege_king_trigger = {
|
||||
# Ceremonial Liege
|
||||
trigger_if = {
|
||||
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
|
||||
tgp_has_ceremonial_liege_title_trigger = yes
|
||||
primary_title.holder.top_liege.highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
# Standard Liege
|
||||
trigger_else = { highest_held_title_tier = tier_kingdom }
|
||||
}
|
||||
|
||||
# Check if a character has a ceremonial liege title (but not if they are actually a ceremonial liege)
|
||||
tgp_has_ceremonial_liege_title_trigger = {
|
||||
trigger_if = {
|
||||
limit = { tgp_realm_has_ceremonial_liege_trigger = yes }
|
||||
custom_tooltip = {
|
||||
text = tgp_has_ceremonial_liege_title_tt
|
||||
has_title = top_liege.primary_title.var:administrative_ui_special_title
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_tooltip = {
|
||||
text = tgp_has_ceremonial_liege_title_no_title_tt
|
||||
always = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Used to save temp scope of the ceremonial liege for other triggers
|
||||
tgp_ceremonial_liege_scope_trigger = {
|
||||
top_liege = {
|
||||
save_temporary_scope_as = ruler_temp
|
||||
primary_title.var:administrative_ui_special_title.holder ?= {
|
||||
top_liege ?= scope:ruler_temp.top_liege
|
||||
this = scope:ruler_temp
|
||||
save_temporary_scope_as = ceremonial_liege_temp
|
||||
}
|
||||
}
|
||||
is_independent_ruler = no
|
||||
}
|
||||
|
||||
# Check if character is part of their realm's ceremonial liege's house
|
||||
tgp_is_in_ceremonial_house_trigger = {
|
||||
custom_tooltip = {
|
||||
text = tgp_is_in_ceremonial_house_tt
|
||||
exists = house
|
||||
top_liege.primary_title.var:administrative_ui_special_title.holder.house ?= house
|
||||
}
|
||||
}
|
||||
|
||||
# Check if two characters are from the same ceremonial house
|
||||
tgp_shared_ceremonial_house_trigger = {
|
||||
exists = $COMPARE_1$.house
|
||||
$COMPARE_2$.house ?= $COMPARE_1$.house
|
||||
OR = {
|
||||
$COMPARE_1$ = { tgp_is_in_ceremonial_house_trigger = yes }
|
||||
$COMPARE_2$ = { tgp_is_in_ceremonial_house_trigger = yes }
|
||||
}
|
||||
}
|
||||
|
||||
# Check if a character is a ruler over a ceremonial liege
|
||||
tgp_is_ceremonial_regent_trigger = {
|
||||
is_independent_ruler = yes
|
||||
is_landed = yes
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
tgp_has_ceremonial_liege_title_trigger = no
|
||||
}
|
||||
|
||||
tgp_should_become_meritocratic_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
OR = {
|
||||
top_liege = {
|
||||
OR = {
|
||||
has_government = meritocratic_government
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { government_allows = merit }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
is_independent_ruler = yes
|
||||
liege = {
|
||||
NOT = {
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_asia
|
||||
geographical_region = world_tibet
|
||||
geographical_region = world_burma
|
||||
geographical_region = world_steppe_east
|
||||
}
|
||||
}
|
||||
}
|
||||
#Becoming admin with creation of meritocratic great yuan
|
||||
exists = scope:great_yuan_ruler
|
||||
}
|
||||
}
|
||||
|
||||
tgp_can_become_japan_administrative_trigger = {
|
||||
top_liege = {
|
||||
OR = {
|
||||
government_is_japanese_trigger = yes
|
||||
has_character_flag = tgp_japan_restore_japanese_government_flag
|
||||
culture = culture:japanese
|
||||
culture = {
|
||||
any_parent_culture_or_above = { this = culture:japanese }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_can_become_celestial_trigger = {
|
||||
top_liege = {
|
||||
OR = {
|
||||
has_government = celestial_government
|
||||
has_title = title:h_china
|
||||
culture = culture:han
|
||||
culture = {
|
||||
any_parent_culture_or_above = { this = culture:han }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_mongol_vassal_will_become_admin = {
|
||||
highest_held_title_tier > tier_barony
|
||||
primary_title = {
|
||||
OR = {
|
||||
target_is_de_jure_liege_or_above = scope:administrative_liege.primary_title #We only auto convert de jure vassals
|
||||
target_is_de_jure_liege_or_above = title:h_china
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_japan_feudal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
OR = {
|
||||
#An admin type
|
||||
has_trait = governor
|
||||
faith.religion = religion:confucianism_religion
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
}
|
||||
culture = {
|
||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
#Nomad type
|
||||
government_has_flag = government_is_nomadic
|
||||
has_trait = nomadic_philosophy
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japanese_high_nobility_clothing_trigger = {
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
trigger_if = {
|
||||
limit = { has_character_flag = murasaki }
|
||||
always = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { government_has_flag = government_is_japan_feudal }
|
||||
OR = {
|
||||
is_independent_ruler = yes
|
||||
trigger_if = {
|
||||
limit = { exists = top_liege }
|
||||
OR = {
|
||||
is_councillor_of = top_liege
|
||||
is_spouse_of = top_liege
|
||||
}
|
||||
AND = {
|
||||
is_house_head = yes
|
||||
has_same_government = top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { government_has_flag = government_is_japan_administrative }
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_county
|
||||
tgp_is_in_ceremonial_house_trigger = yes
|
||||
}
|
||||
}
|
||||
trigger_else = { highest_held_title_tier >= tier_kingdom }
|
||||
}
|
||||
|
||||
tgp_japanese_high_nobility_clothing_family_trigger = {
|
||||
AND = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
is_lowborn = no
|
||||
OR = {
|
||||
highest_held_title_tier >= tier_county
|
||||
court_owner = { highest_held_title_tier >= tier_county }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_is_chinese_style_emperor_trigger = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
is_independent_ruler = yes
|
||||
government_allows = merit
|
||||
}
|
||||
|
||||
is_valid_for_east_asian_events_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_japonic
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_for_east_asian_events_geo_trigger = {
|
||||
capital_province = {
|
||||
OR = {
|
||||
geographical_region = world_asia_china
|
||||
geographical_region = world_asia_japan
|
||||
geographical_region = world_asia_korea
|
||||
geographical_region = world_asia_southeast
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
shared_raid_estate_participant_valid_trigger = {
|
||||
is_adult = yes
|
||||
is_house_head = yes
|
||||
is_independent_ruler = no
|
||||
custom_tooltip = {
|
||||
text = is_house_head_of_noble_family_tt
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
house.house_head ?= this
|
||||
}
|
||||
OR = {
|
||||
government_allows = administrative
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
}
|
||||
|
||||
should_use_asian_maa_graphics = {
|
||||
OR = {
|
||||
has_unit_gfx = chinese_unit_gfx
|
||||
has_unit_gfx = japanese_unit_gfx
|
||||
has_unit_gfx = indian_unit_gfx
|
||||
has_unit_gfx = southeast_asian_unit_gfx
|
||||
has_unit_gfx = mongol_unit_gfx
|
||||
}
|
||||
}
|
||||
|
||||
eligible_for_elder_trigger = {
|
||||
merit_level > $DISCIPLE$.merit_level
|
||||
num_of_relation_disciple < disciples_limit_value
|
||||
NOT = { has_relation_disciple = $DISCIPLE$ }
|
||||
$DISCIPLE$ = {
|
||||
is_adult = yes
|
||||
}
|
||||
}
|
||||
|
||||
# Treasury budget triggers
|
||||
prefers_salary_favored_budget_trigger = {
|
||||
$CHARACTER$ = {
|
||||
OR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = conservative_movement }
|
||||
has_title = title:e_minister_of_personnel
|
||||
AND = {
|
||||
this = top_liege
|
||||
OR = {
|
||||
ai_compassion > 75
|
||||
ai_honor > 75
|
||||
}
|
||||
}
|
||||
ai_greed >= 0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prefers_ministry_favored_budget_trigger = {
|
||||
$CHARACTER$ = {
|
||||
OR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = advancement_movement }
|
||||
AND = {
|
||||
this = top_liege
|
||||
OR = {
|
||||
ai_greed < 0
|
||||
ai_rationality > 75
|
||||
situation:dynastic_cycle ?= { situation_current_phase = situation_dynastic_cycle_phase_stability_advancement }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prefers_military_favored_budget_trigger = {
|
||||
$CHARACTER$ = {
|
||||
OR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = expansion_movement }
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_war
|
||||
AND = {
|
||||
this = top_liege
|
||||
OR = {
|
||||
ai_boldness > 90
|
||||
situation:dynastic_cycle ?= {
|
||||
OR = {
|
||||
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
||||
situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_greed < 0
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
NOT = { has_trait = loyal }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prefers_hegemon_favored_budget_trigger = {
|
||||
$CHARACTER$ = {
|
||||
OR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = pro_hegemon_movement }
|
||||
has_trait = loyal
|
||||
AND = {
|
||||
this = top_liege
|
||||
ai_greed > 90
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_suggest_budget_salary_template_trigger = {
|
||||
NOT = {
|
||||
liege = {
|
||||
has_realm_law = budget_allocation_salary_45
|
||||
has_realm_law = budget_allocation_ministry_25
|
||||
has_realm_law = budget_allocation_military_20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_suggest_budget_ministry_template_trigger = {
|
||||
NOT = {
|
||||
liege = {
|
||||
has_realm_law = budget_allocation_salary_25
|
||||
has_realm_law = budget_allocation_ministry_45
|
||||
has_realm_law = budget_allocation_military_20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_suggest_budget_military_template_trigger = {
|
||||
NOT = {
|
||||
liege = {
|
||||
has_realm_law = budget_allocation_salary_30
|
||||
has_realm_law = budget_allocation_ministry_20
|
||||
has_realm_law = budget_allocation_military_40
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_suggest_budget_hegemon_template_trigger = {
|
||||
NOT = {
|
||||
liege = {
|
||||
has_realm_law = budget_allocation_salary_30
|
||||
has_realm_law = budget_allocation_ministry_25
|
||||
has_realm_law = budget_allocation_military_25
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_suggest_budget_balanced_template_trigger = {
|
||||
NOT = {
|
||||
liege = {
|
||||
has_realm_law = budget_allocation_salary_35
|
||||
has_realm_law = budget_allocation_ministry_30
|
||||
has_realm_law = budget_allocation_military_25
|
||||
}
|
||||
}
|
||||
}
|
||||
###
|
||||
|
||||
peasant_war_should_escalated_trigger = {
|
||||
has_variable = peasant_war_escalates
|
||||
}
|
||||
|
||||
tgp_gender_can_be_exam_entrant_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:host ?= {
|
||||
OR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_female = yes
|
||||
AND = {
|
||||
is_ai = no
|
||||
is_male = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:host ?= {
|
||||
OR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_male = yes
|
||||
AND = {
|
||||
is_ai = no
|
||||
is_female = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
|
||||
tgp_root_gender_can_be_exam_entrant_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
root ?= {
|
||||
OR = {
|
||||
has_realm_law = female_only_law
|
||||
has_realm_law = female_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
is_female = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
root ?= {
|
||||
OR = {
|
||||
has_realm_law = male_only_law
|
||||
has_realm_law = male_preference_law
|
||||
}
|
||||
}
|
||||
}
|
||||
is_female = no
|
||||
}
|
||||
trigger_else = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
|
||||
is_merit_based_official = {
|
||||
government_has_flag = government_has_merit
|
||||
OR = {
|
||||
is_governor_or_admin_count = yes
|
||||
AND = {
|
||||
is_councillor = yes
|
||||
NOT = { has_council_position = councillor_spouse }
|
||||
liege = {
|
||||
OR = {
|
||||
is_landed = yes # to exclude councilors of landless noble family heads
|
||||
highest_held_title_tier >= tier_empire # for councilors of ministers
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_highest_merit_rank = {
|
||||
trigger_if = {
|
||||
limit = { government_has_flag = government_is_celestial }
|
||||
merit_level = 9
|
||||
}
|
||||
trigger_else = { merit_level = 5 }
|
||||
}
|
||||
|
||||
tgp_is_ceremonial_petition_shown_trigger = {
|
||||
is_playable_character = yes
|
||||
has_dlc_feature = royal_court
|
||||
has_tgp_dlc_trigger = yes
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
tgp_has_ceremonial_liege_title_trigger = no
|
||||
top_liege = { tgp_is_ceremonial_regent_trigger = yes } # Not 'actual' ruler
|
||||
top_liege.primary_title.var:administrative_ui_special_title.holder ?= { has_royal_court = yes }
|
||||
}
|
||||
|
||||
tgp_is_ceremonial_petition_valid_trigger = {
|
||||
has_dlc_feature = royal_court
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_at_war = no
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
top_liege.primary_title.var:administrative_ui_special_title.holder ?= {
|
||||
is_available_adult = yes
|
||||
has_royal_court = yes
|
||||
NOT = { is_at_war = yes }
|
||||
}
|
||||
}
|
||||
|
||||
take_vows_available_trigger = {
|
||||
OR = {
|
||||
faith = { has_doctrine_parameter = take_vows_active }
|
||||
AND = {
|
||||
religion:buddhism_religion ?= religion
|
||||
faith = { has_doctrine = special_doctrine_immaterial_harmony }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_capital_not_in_chinese_naming_region = {
|
||||
capital_county.title_province ?= {
|
||||
NOR = {
|
||||
geographical_region = tgp_ba_region
|
||||
geographical_region = tgp_cai_region
|
||||
geographical_region = tgp_cao_region
|
||||
geographical_region = tgp_chen_region
|
||||
geographical_region = tgp_chu_region
|
||||
geographical_region = tgp_dai_region
|
||||
geographical_region = tgp_dian_region
|
||||
geographical_region = tgp_gan_region
|
||||
geographical_region = tgp_gui_region
|
||||
geographical_region = tgp_han_region
|
||||
geographical_region = tgp_huai_region
|
||||
geographical_region = tgp_jin_region
|
||||
geographical_region = tgp_jing_region
|
||||
geographical_region = tgp_lai_region
|
||||
geographical_region = tgp_liang_region
|
||||
geographical_region = tgp_lu_region
|
||||
geographical_region = tgp_min_region
|
||||
geographical_region = tgp_qi_region
|
||||
geographical_region = tgp_qian_region
|
||||
geographical_region = tgp_shu_region
|
||||
geographical_region = tgp_song_region
|
||||
geographical_region = tgp_sui_region
|
||||
geographical_region = tgp_tang_region
|
||||
geographical_region = tgp_wei_region
|
||||
geographical_region = tgp_wu_region
|
||||
geographical_region = tgp_xia_region
|
||||
geographical_region = tgp_xiang_region
|
||||
geographical_region = tgp_xing_region
|
||||
geographical_region = tgp_xu_region
|
||||
geographical_region = tgp_yang_region
|
||||
geographical_region = tgp_yin_region
|
||||
geographical_region = tgp_yong_region
|
||||
geographical_region = tgp_yue_region
|
||||
geographical_region = tgp_zhao_region
|
||||
geographical_region = tgp_zheng_region
|
||||
geographical_region = tgp_zhou_region
|
||||
}
|
||||
}
|
||||
}
|
||||
19
common/scripted_triggers/NEOW_religion_triggers.txt
Normal file
19
common/scripted_triggers/NEOW_religion_triggers.txt
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
NEOW_is_catholic_or_catholic_adjacent_trigger = {
|
||||
faith = {
|
||||
OR = {
|
||||
faith = faith:roman_catholic
|
||||
faith = faith:sevillian
|
||||
faith = faith:celtic
|
||||
faith = faith:orleaniste
|
||||
faith = faith:sebastianist
|
||||
faith = faith:luminarian
|
||||
faith = faith:penitente
|
||||
faith = faith:illuminated
|
||||
faith = faith:fraticelli
|
||||
faith = faith:cadaverist
|
||||
faith = faith:teutonic
|
||||
faith = faith:iberian
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue