unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
3861
common/scripted_effects/00_major_decisions_scripted_effects.txt
Normal file
3861
common/scripted_effects/00_major_decisions_scripted_effects.txt
Normal file
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,28 @@
|
|||
create_artifact_excalibur_effect = {
|
||||
# Get the character the artifact is being made for.
|
||||
$OWNER$ = { save_scope_as = owner }
|
||||
# Not really used, but if we don't set the scopes we get errors in the feature selection
|
||||
set_artifact_rarity_common = yes
|
||||
|
||||
# Create the artifact
|
||||
create_artifact = {
|
||||
name = excalibur_name
|
||||
description = excalibur_description
|
||||
type = pedestal
|
||||
visuals = excalibur
|
||||
wealth = scope:wealth
|
||||
quality = scope:quality
|
||||
history = {
|
||||
type = created_before_history
|
||||
}
|
||||
modifier = excalibur_modifier
|
||||
save_scope_as = newly_created_artifact
|
||||
decaying = no
|
||||
}
|
||||
|
||||
scope:newly_created_artifact = {
|
||||
set_variable = { name = historical_unique_artifact value = yes }
|
||||
set_variable = excalibur
|
||||
save_scope_as = epic
|
||||
}
|
||||
}
|
||||
64
common/scripted_effects/NEOW_religion_effects.txt
Normal file
64
common/scripted_effects/NEOW_religion_effects.txt
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
NEOW_set_bhakti_effect = { #reminder: patron gods will not remove on conversion until a specific base game event is replaced/overwritten. This folder is being created, rather than overwriting a base game folder to reduce overall complexity/troubleshooting
|
||||
# Remove any previous personal god relation.
|
||||
## Britannic
|
||||
#Leviathan
|
||||
if = {
|
||||
limit = { portrait_religious_faith_or_foundational_trigger = { FAITH = faith:leviathan } }
|
||||
if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_nationalisators
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_nationalisators
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_technosaurs
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_technosaurs
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_mechasaurs
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_mechasaurs
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_petrosaurs
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_petrosaurs
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_metallurgicals
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_metallurgicals
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_nautiluses
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_nautiluses
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = bhakti_leviathan_aerosaurs
|
||||
}
|
||||
remove_character_modifier = bhakti_leviathan_aerosaurs
|
||||
add_piety = massive_piety_loss
|
||||
}
|
||||
}
|
||||
# Put other religions/modifiers down here
|
||||
else = {
|
||||
# If no current bhakti, cost is reduced.
|
||||
add_piety = medium_piety_loss
|
||||
}
|
||||
|
||||
add_character_modifier = $BHAKTI$
|
||||
}
|
||||
699
common/scripted_effects/tgp_debate_scripted_effects.txt
Normal file
699
common/scripted_effects/tgp_debate_scripted_effects.txt
Normal file
|
|
@ -0,0 +1,699 @@
|
|||
# Find debate target
|
||||
set_debate_target_effect = {
|
||||
save_scope_as = debate_contender
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_favor
|
||||
}
|
||||
}
|
||||
}
|
||||
#Save current empowered movement.
|
||||
situation:dynastic_cycle ?= {
|
||||
random_participant_group = {
|
||||
limit = { exists = var:movement_favored }
|
||||
save_scope_as = current_empowered_movement
|
||||
}
|
||||
}
|
||||
if = { # Grab the movement leader if available
|
||||
limit = {
|
||||
scope:current_empowered_movement = {
|
||||
var:movement_leader = { involved_activity = scope:activity }
|
||||
}
|
||||
}
|
||||
scope:current_empowered_movement = {
|
||||
var:movement_leader = { save_scope_as = challenged_movement_leader }
|
||||
}
|
||||
}
|
||||
else_if = { # Else grab a proxy
|
||||
limit = {
|
||||
scope:activity = {
|
||||
any_attending_character = {
|
||||
top_participant_group:dynastic_cycle ?= scope:current_empowered_movement
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:activity = {
|
||||
ordered_attending_character = {
|
||||
order_by = movement_power_character_value
|
||||
check_range_bounds = no
|
||||
limit = {
|
||||
top_participant_group:dynastic_cycle ?= scope:current_empowered_movement
|
||||
}
|
||||
save_scope_as = challenged_movement_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { # Else grab a character from _another_ movement
|
||||
limit = {
|
||||
scope:activity = {
|
||||
any_attending_character = {
|
||||
NOR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
|
||||
top_participant_group:dynastic_cycle ?= scope:host.top_participant_group:dynastic_cycle
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:activity = {
|
||||
ordered_attending_character = {
|
||||
order_by = movement_power_character_value
|
||||
check_range_bounds = no
|
||||
limit = {
|
||||
NOR = {
|
||||
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
|
||||
top_participant_group:dynastic_cycle ?= scope:host.top_participant_group:dynastic_cycle
|
||||
}
|
||||
}
|
||||
save_scope_as = challenged_movement_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
else = { # Invalidate activity
|
||||
trigger_event = activity_system.0552
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_leadership
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:activity.special_guest:movement_leader ?= { save_scope_as = challenged_movement_leader }
|
||||
}
|
||||
scope:activity = {
|
||||
set_variable = {
|
||||
name = challenged_movement_leader
|
||||
value = scope:challenged_movement_leader
|
||||
}
|
||||
set_variable = {
|
||||
name = debate_contender
|
||||
value = scope:debate_contender
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# > 0 contender won and will become new leader
|
||||
# <= 0 movement leader won and defended position
|
||||
debate_determine_outcome_effect = {
|
||||
random_list = {
|
||||
10 = { # Contender is winner
|
||||
modifier = {
|
||||
add = 240
|
||||
scope:activity.debate_outcome_value = 3
|
||||
}
|
||||
modifier = {
|
||||
add = 70
|
||||
scope:activity.debate_outcome_value = 2
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
scope:activity.debate_outcome_value = 1
|
||||
}
|
||||
modifier = { # If opponents score is TOO high, you cannot win
|
||||
factor = 0
|
||||
scope:activity.debate_outcome_value <= -3
|
||||
}
|
||||
scope:activity.var:debate_contender = {
|
||||
save_scope_as = debate_winner
|
||||
}
|
||||
scope:activity.var:challenged_movement_leader = {
|
||||
save_scope_as = debate_loser
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity.debate_outcome_value < 0
|
||||
}
|
||||
save_scope_as = debate_unexpected_win
|
||||
}
|
||||
}
|
||||
10 = { # challenged leader is winner
|
||||
modifier = {
|
||||
add = 240
|
||||
scope:activity.debate_outcome_value = -3
|
||||
}
|
||||
modifier = {
|
||||
add = 70
|
||||
scope:activity.debate_outcome_value = -2
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
scope:activity.debate_outcome_value = -1
|
||||
}
|
||||
modifier = { # If opponents score is TOO high, you cannot win
|
||||
factor = 0
|
||||
scope:activity.debate_outcome_value >= 3
|
||||
}
|
||||
|
||||
scope:activity.var:debate_contender = {
|
||||
save_scope_as = debate_loser
|
||||
}
|
||||
scope:activity.var:challenged_movement_leader = {
|
||||
save_scope_as = debate_winner
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity.debate_outcome_value > 0
|
||||
}
|
||||
save_scope_as = debate_unexpected_win
|
||||
}
|
||||
}
|
||||
}
|
||||
# Apply effects
|
||||
# Seize movement leadership success
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_leadership
|
||||
}
|
||||
}
|
||||
}
|
||||
# Set variables for activity conclusion desc - note that for the favor special option, these are set in the hegemon's follow up event.
|
||||
scope:activity = {
|
||||
set_variable = {
|
||||
name = debate_winner
|
||||
value = scope:debate_winner
|
||||
}
|
||||
}
|
||||
scope:activity = {
|
||||
set_variable = {
|
||||
name = debate_loser
|
||||
value = scope:debate_loser
|
||||
}
|
||||
}
|
||||
# Record it
|
||||
involved_activity = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:debate_winner = {
|
||||
is_any_movement_leader = no
|
||||
}
|
||||
}
|
||||
add_activity_log_entry = {
|
||||
key = debate_become_movement_leader_reward
|
||||
score = 80
|
||||
tags = { completed }
|
||||
character = scope:debate_winner
|
||||
location = scope:debate_winner.location
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_activity_log_entry = {
|
||||
key = debate_remain_movement_leader_reward
|
||||
score = 80
|
||||
tags = { completed }
|
||||
character = scope:debate_winner
|
||||
location = scope:debate_winner.location
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debate_disburse_activity_ai_guest_rewards = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = var:tgp_debate_success_score }
|
||||
}
|
||||
set_variable = {
|
||||
name = tgp_debate_success_score
|
||||
value = tgp_debate_success_score_value
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_activity_intent = debate_increase_movement_power_intent
|
||||
}
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
save_scope_as = my_movement
|
||||
}
|
||||
random = {
|
||||
chance = {
|
||||
value = 25
|
||||
if = {
|
||||
limit = { var:tgp_debate_success_score >= 100 }
|
||||
add = 75
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 75 }
|
||||
add = 50
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 50 }
|
||||
add = 25
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { var:tgp_debate_success_score >= 100 }
|
||||
change_influence = major_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_major_value
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 75 }
|
||||
change_influence = medium_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_medium_value
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_influence = minor_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_minor_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
save_scope_as = ai_guest
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_relation = {
|
||||
type = elder
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
random = {
|
||||
chance = {
|
||||
value = 25
|
||||
}
|
||||
scope:activity = {
|
||||
random_attending_character = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
merit > scope:ai_guest.merit
|
||||
num_of_relation_disciple < disciples_limit_value
|
||||
NOR = {
|
||||
has_relation_elder = scope:ai_guest
|
||||
has_relation_disciple = scope:ai_guest
|
||||
}
|
||||
# Not busy with their own things.
|
||||
this != scope:host
|
||||
this != scope:activity.var:challenged_movement_leader
|
||||
}
|
||||
weight = {
|
||||
base = 100
|
||||
modifier = {
|
||||
any_relation = {
|
||||
type = disciple
|
||||
count > 0
|
||||
}
|
||||
# even out the distribution of disciples
|
||||
add = {
|
||||
every_relation = {
|
||||
type = disciple
|
||||
add = -5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
save_scope_as = elder
|
||||
set_elder_relation_effect = {
|
||||
ELDER = scope:elder
|
||||
DISCIPLE = scope:ai_guest
|
||||
MERIT = minor_merit_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debate_host_rewards_effect = {
|
||||
if = {
|
||||
# Host won debate
|
||||
limit = {
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
# Activity is imperial debate (determines favored movement)
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_favor
|
||||
}
|
||||
}
|
||||
}
|
||||
root.top_participant_group:dynastic_cycle ?= {
|
||||
# Make favored movement
|
||||
save_scope_as = my_movement
|
||||
}
|
||||
# We raise our own Movement Power
|
||||
custom_tooltip = event_increase_movement_power_major_effect_tooltip
|
||||
scope:my_movement = {
|
||||
make_movement_favored_effect = yes
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_major_value
|
||||
}
|
||||
switch = {
|
||||
trigger = participant_group_type
|
||||
pro_hegemon_movement = {
|
||||
if = {
|
||||
limit = {
|
||||
situation:dynastic_cycle = {
|
||||
situation_top_has_catalyst = catalyst_movement_gained_power_pro_hegemon
|
||||
}
|
||||
}
|
||||
trigger_situation_catalyst = catalyst_movement_gained_power_pro_hegemon
|
||||
}
|
||||
}
|
||||
advancement_movement = {
|
||||
if = {
|
||||
limit = {
|
||||
situation:dynastic_cycle = {
|
||||
situation_top_has_catalyst = catalyst_movement_gained_power_advancement
|
||||
}
|
||||
}
|
||||
trigger_situation_catalyst = catalyst_movement_gained_power_advancement
|
||||
}
|
||||
}
|
||||
expansion_movement = {
|
||||
if = {
|
||||
limit = {
|
||||
situation:dynastic_cycle = {
|
||||
situation_top_has_catalyst = catalyst_movement_gained_power_expansion
|
||||
}
|
||||
}
|
||||
trigger_situation_catalyst = catalyst_movement_gained_power_expansion
|
||||
}
|
||||
}
|
||||
conservative_movement = {
|
||||
if = {
|
||||
limit = {
|
||||
situation:dynastic_cycle = {
|
||||
situation_top_has_catalyst = catalyst_movement_gained_power_conservative
|
||||
}
|
||||
}
|
||||
trigger_situation_catalyst = catalyst_movement_gained_power_conservative
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
make_movement_leader_effect = yes
|
||||
}
|
||||
}
|
||||
# Then dole out secondary rewards
|
||||
if = {
|
||||
# We have the intent to gain disciples and gained at least one.
|
||||
limit = { has_variable_list = debate_disciples }
|
||||
if = {
|
||||
# Code math starts at 0
|
||||
limit = {
|
||||
variable_list_size = {
|
||||
name = debate_disciples
|
||||
value = 1
|
||||
}
|
||||
num_of_relation_disciple >= 1
|
||||
}
|
||||
ordered_in_list = {
|
||||
variable = debate_disciples
|
||||
order_by = learning
|
||||
save_scope_as = disciple_1
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
variable_list_size = {
|
||||
name = debate_disciples
|
||||
value = 2
|
||||
}
|
||||
num_of_relation_disciple >= 2
|
||||
}
|
||||
ordered_in_list = {
|
||||
variable = debate_disciples
|
||||
order_by = learning
|
||||
position = 1
|
||||
save_scope_as = disciple_2
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
variable_list_size = {
|
||||
name = debate_disciples
|
||||
value = 3
|
||||
}
|
||||
num_of_relation_disciple >= 3
|
||||
}
|
||||
ordered_in_list = {
|
||||
variable = debate_disciples
|
||||
order_by = learning
|
||||
position = 2
|
||||
save_scope_as = disciple_3
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:disciple_3
|
||||
}
|
||||
custom_tooltip = gained_many_disciples
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = scope:disciple_2
|
||||
}
|
||||
custom_tooltip = gained_few_disciples
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = scope:disciple_1
|
||||
}
|
||||
custom_tooltip = gained_one_disciple
|
||||
}
|
||||
}
|
||||
change_influence = {
|
||||
# Modest reward as a base - you're the host after all!
|
||||
value = major_influence_value
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_favor
|
||||
}
|
||||
}
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
add = monumental_influence_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_leadership
|
||||
}
|
||||
}
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
add = major_influence_value
|
||||
}
|
||||
}
|
||||
add_prestige = {
|
||||
# Modest reward as a base - you're the host after all!
|
||||
value = major_prestige_value
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_favor
|
||||
}
|
||||
}
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
add = monumental_prestige_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = debate_type_leadership
|
||||
}
|
||||
}
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
add = major_prestige_value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debate_disburse_activity_host_rewards = {
|
||||
# Regardless of outcome for intents, you should receive some influence and prestige from having hosted debate.
|
||||
if = {
|
||||
limit = { this = scope:host }
|
||||
# Record it
|
||||
involved_activity = {
|
||||
add_activity_log_entry = {
|
||||
key = debate_host_rewards
|
||||
score = 80
|
||||
tags = { completed }
|
||||
show_in_conclusion = yes
|
||||
character = scope:host
|
||||
location = scope:host.location
|
||||
scope:host = { debate_host_rewards_effect = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
show_as_tooltip = { debate_host_rewards_effect = yes }
|
||||
}
|
||||
}
|
||||
|
||||
debate_guest_rewards = {
|
||||
if = {
|
||||
limit = {
|
||||
this = scope:activity.var:challenged_movement_leader
|
||||
this = scope:activity.var:debate_winner
|
||||
}
|
||||
add_prestige = major_prestige_value
|
||||
change_influence = major_influence_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_activity_intent = debate_gain_elder_intent
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = new_elder
|
||||
}
|
||||
custom_tooltip = gained_new_elder_tt
|
||||
}
|
||||
change_influence = debate_guest_influence_reward_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_activity_intent = debate_increase_movement_power_intent
|
||||
exists = var:tgp_debate_success_score
|
||||
}
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
save_scope_as = my_movement
|
||||
}
|
||||
random = {
|
||||
chance = {
|
||||
value = 25
|
||||
if = {
|
||||
limit = { var:tgp_debate_success_score >= 100 }
|
||||
add = 75
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 75 }
|
||||
add = 50
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 50 }
|
||||
add = 25
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { var:tgp_debate_success_score >= 100 }
|
||||
change_influence = major_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_major_value
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { var:tgp_debate_success_score >= 75 }
|
||||
change_influence = medium_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_medium_value
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
change_influence = minor_influence_gain
|
||||
scope:my_movement = {
|
||||
event_change_movement_power_effect = {
|
||||
VALUE = event_increase_movement_power_minor_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
change_influence = debate_guest_influence_reward_value
|
||||
}
|
||||
add_trait_xp = {
|
||||
trait = confucian_education
|
||||
value = {
|
||||
value = lifestyle_confucian_education_xp_gain_minor_value
|
||||
#High Score
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = tgp_debate_success_score
|
||||
var:tgp_debate_success_score >= 75
|
||||
}
|
||||
multiply = 3
|
||||
}
|
||||
#Good Score
|
||||
else_if = {
|
||||
limit = {
|
||||
has_variable = tgp_debate_success_score
|
||||
var:tgp_debate_success_score < 75
|
||||
var:tgp_debate_success_score >= 50
|
||||
}
|
||||
multiply = 1.5
|
||||
}
|
||||
#Poor Score
|
||||
else_if = {
|
||||
limit = {
|
||||
has_variable = tgp_debate_success_score
|
||||
var:tgp_debate_success_score < 50
|
||||
}
|
||||
multiply = 0.8
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debate_disburse_activity_guest_rewards = {
|
||||
save_scope_as = guest
|
||||
involved_activity = {
|
||||
add_activity_log_entry = {
|
||||
key = debate_guest_rewards
|
||||
score = 80
|
||||
tags = { completed }
|
||||
show_in_conclusion = yes
|
||||
character = scope:guest
|
||||
location = scope:guest.location
|
||||
scope:guest = { debate_guest_rewards = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
debate_cleanup_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = tgp_debate_success_score
|
||||
}
|
||||
set_variable = {
|
||||
name = tgp_debate_success_score
|
||||
value = var:tgp_debate_success_score
|
||||
days = 60
|
||||
}
|
||||
}
|
||||
# Debates
|
||||
remove_variable ?= debate_selected_tactic
|
||||
remove_variable ?= debate_crowd_sentiment
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
3761
common/scripted_effects/tgp_mandala_scripted_effects.txt
Normal file
3761
common/scripted_effects/tgp_mandala_scripted_effects.txt
Normal file
File diff suppressed because it is too large
Load diff
664
common/scripted_effects/tgp_tribute_mission_scripted_effects.txt
Normal file
664
common/scripted_effects/tgp_tribute_mission_scripted_effects.txt
Normal file
|
|
@ -0,0 +1,664 @@
|
|||
tribute_mission_clean_up_variables_effect = {
|
||||
remove_variable = tribute_mission_target_scope
|
||||
remove_variable = offered_gold_value
|
||||
remove_variable = tribute_mission_type
|
||||
remove_variable = offered_herd_value
|
||||
remove_variable = offered_concubine
|
||||
remove_variable = offered_eunuch
|
||||
remove_variable = offered_artifact
|
||||
remove_variable = tribute_reward_fascination_progress
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_character_flag = tribute_mission_character_flag # Under select circumstances it's possible this will be rerun, so this avoids an error
|
||||
}
|
||||
remove_character_flag = tribute_mission_character_flag
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:receiving_character }
|
||||
scope:receiving_character = {
|
||||
if = {
|
||||
limit = { has_character_flag = created_attendant }
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tribute_mission_clean_up_request_variables_effect = {
|
||||
remove_variable = requested_tribute_mission
|
||||
remove_variable = requested_tribute_mission_type_gold
|
||||
remove_variable = requested_tribute_mission_type_herd
|
||||
remove_variable = requested_tribute_mission_type_artifact
|
||||
remove_variable = requested_tribute_mission_type_concubine
|
||||
remove_variable = requested_tribute_mission_type_eunuch
|
||||
remove_variable = declined_requested_tribute_recently
|
||||
remove_variable = predetermined_concubine_tribute
|
||||
remove_variable = predetermined_eunuch_tribute
|
||||
remove_variable = predetermined_artifact_tribute
|
||||
}
|
||||
|
||||
requested_tribute_mission_clean_up_variables_effect = {
|
||||
remove_variable = requested_tribute_mission
|
||||
remove_variable = invalidation_should_fail_ongoing_requested_tribute_mission
|
||||
}
|
||||
|
||||
tribute_mission_decision_effect = {
|
||||
if = {
|
||||
#Are you a tributary of a Hegemon?
|
||||
limit = { subject_standing >= 0 }
|
||||
if = {
|
||||
limit = { is_tributary = yes }
|
||||
#If it's China, flavorize Imperial Grace
|
||||
if = {
|
||||
limit = { suzerain = { primary_title = title:h_china } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_imperial_grace
|
||||
}
|
||||
#Else standard stuff
|
||||
else = {
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_generic_hegemon
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
limit = { $TARGET$ = { primary_title = title:h_china } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_china
|
||||
}
|
||||
else_if = {
|
||||
limit = { $TARGET$ = { primary_title = title:h_roman_empire } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_roman_empire
|
||||
}
|
||||
else_if = {
|
||||
limit = { $TARGET$ = { primary_title = title:h_eastern_roman_empire } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_eastern_roman_empire
|
||||
}
|
||||
else_if = {
|
||||
limit = { $TARGET$ = { primary_title = title:h_dar_al_islam } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_dar_al_islam
|
||||
}
|
||||
else_if = {
|
||||
limit = { $TARGET$ = { primary_title = title:h_india } }
|
||||
custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt_india
|
||||
}
|
||||
else = { custom_tooltip = tribute_mission_interaction_anticipated_rewards_tt }
|
||||
}
|
||||
|
||||
hidden_effect = {
|
||||
tribute_mission_clean_up_variables_effect = yes
|
||||
|
||||
if = {
|
||||
limit = { is_tributary = yes }
|
||||
suzerain = {
|
||||
save_scope_as = tribute_mission_target
|
||||
add_character_flag = {
|
||||
flag = pay_tribute_cooldown
|
||||
years = 3
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
$TARGET$ = {
|
||||
save_scope_as = tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
set_variable = { # persist for later interactions
|
||||
name = tribute_mission_target_scope
|
||||
value = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
#Your Suzerain requested this specifically
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = requested_tribute_mission
|
||||
is_ai = yes
|
||||
}
|
||||
switch = {
|
||||
trigger = has_variable
|
||||
requested_tribute_mission_type_gold = { # Gold
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_gold_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
requested_tribute_mission_type_herd = { # Herd
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_herd_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
requested_tribute_mission_type_artifact = { # Artifact
|
||||
var:predetermined_artifact_tribute ?= { save_scope_as = predetermined_artifact_tribute_scope }
|
||||
#Do the things from the interaction
|
||||
scope:predetermined_artifact_tribute_scope = {
|
||||
set_variable = is_tribute_mission_artifact
|
||||
}
|
||||
#Save the Artifact
|
||||
set_variable = {
|
||||
name = tribute_mission_type
|
||||
value = flag:artifact_tribute
|
||||
}
|
||||
set_variable = {
|
||||
name = offered_artifact
|
||||
value = scope:predetermined_artifact_tribute_scope
|
||||
}
|
||||
#Travel
|
||||
tribute_mission_set_up_tribute_travel_effect = yes
|
||||
}
|
||||
requested_tribute_mission_type_concubine = { # Concubine
|
||||
var:predetermined_concubine_tribute ?= {
|
||||
save_scope_as = predetermined_concubine_tribute_scope
|
||||
}
|
||||
scope:predetermined_concubine_tribute_scope = {
|
||||
add_character_flag = {
|
||||
flag = cannot_be_diarch # just enough to make sure they don't succeed to the diarchy while en route
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_concubine_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
secondary_recipient = scope:predetermined_concubine_tribute_scope
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
requested_tribute_mission_type_eunuch = { # Eunuch
|
||||
var:predetermined_eunuch_tribute ?= { save_scope_as = predetermined_eunuch_tribute_scope }
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_eunuch_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
secondary_recipient = scope:predetermined_eunuch_tribute_scope
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { is_ai = yes }
|
||||
switch = {
|
||||
trigger = yes
|
||||
|
||||
scope:tribute_mission_gold = { # Gold
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_gold_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_herd = { # Herd
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_herd_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_artifact = { # Artifact
|
||||
random_character_artifact = {
|
||||
limit = { is_suitable_artifact_tribute_trigger = yes }
|
||||
save_scope_as = decision_predetermined_artifact_tribute
|
||||
}
|
||||
#Do the things from the interaction
|
||||
scope:decision_predetermined_artifact_tribute = {
|
||||
set_variable = is_tribute_mission_artifact
|
||||
}
|
||||
#Save the Artifact
|
||||
set_variable = {
|
||||
name = tribute_mission_type
|
||||
value = flag:artifact_tribute
|
||||
}
|
||||
set_variable = {
|
||||
name = offered_artifact
|
||||
value = scope:decision_predetermined_artifact_tribute
|
||||
}
|
||||
#Travel
|
||||
tribute_mission_set_up_tribute_travel_effect = yes
|
||||
}
|
||||
|
||||
scope:tribute_mission_concubine = { # Concubine
|
||||
every_courtier_or_guest = {
|
||||
limit = {
|
||||
can_be_offered_as_concubine_to_character_trigger = {
|
||||
GIVER = root
|
||||
CHARACTER = scope:tribute_mission_target
|
||||
}
|
||||
has_any_disease_trigger = no
|
||||
has_easily_mocked_physical_attribute_trigger = no
|
||||
NOT = { is_heir_of = root }
|
||||
}
|
||||
add_to_list = potential_concubine_tribute_list
|
||||
random_in_list = {
|
||||
list = potential_concubine_tribute_list
|
||||
weight = {
|
||||
#Let's try to make a sane choice here
|
||||
base = 0
|
||||
#No marginally relevant court people
|
||||
modifier = {
|
||||
add = 10
|
||||
NOR = {
|
||||
is_councillor = yes
|
||||
has_any_court_position = yes
|
||||
}
|
||||
}
|
||||
#No knights
|
||||
modifier = {
|
||||
add = 5
|
||||
is_knight = no
|
||||
}
|
||||
#No inspired people?
|
||||
modifier = {
|
||||
add = 20
|
||||
NOT = { exists = inspiration }
|
||||
}
|
||||
#No close family
|
||||
modifier = {
|
||||
add = 15
|
||||
NOT = { is_close_or_extended_family_of = root }
|
||||
}
|
||||
#No friends?
|
||||
modifier = {
|
||||
add = 20
|
||||
NOT = { has_relation_friend = root }
|
||||
}
|
||||
#No children
|
||||
modifier = {
|
||||
add = 25
|
||||
NOT = { is_child_of = root }
|
||||
}
|
||||
}
|
||||
save_scope_as = decision_predetermined_concubine_tribute
|
||||
}
|
||||
}
|
||||
scope:decision_predetermined_concubine_tribute = {
|
||||
add_character_flag = {
|
||||
flag = cannot_be_diarch # just enough to make sure they don't succeed to the diarchy while en route
|
||||
years = 2
|
||||
}
|
||||
}
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_concubine_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
secondary_recipient = scope:decision_predetermined_concubine_tribute
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_eunuch = { # Eunuch
|
||||
every_courtier = {
|
||||
limit = {
|
||||
tribute_mission_is_available_eunuch_trigger = yes
|
||||
NOT = { is_heir_of = root }
|
||||
}
|
||||
add_to_list = potential_eunuch_tribute_list
|
||||
random_in_list = {
|
||||
list = potential_eunuch_tribute_list
|
||||
weight = {
|
||||
#Let's try to make a sane choice here
|
||||
base = 0
|
||||
#No marginally relevant court people
|
||||
modifier = {
|
||||
add = 10
|
||||
NOR = {
|
||||
is_councillor = yes
|
||||
has_any_court_position = yes
|
||||
}
|
||||
}
|
||||
#No knights
|
||||
modifier = {
|
||||
add = 5
|
||||
is_knight = no
|
||||
}
|
||||
#No inspired people?
|
||||
modifier = {
|
||||
add = 20
|
||||
NOT = { exists = inspiration }
|
||||
}
|
||||
#No close family
|
||||
modifier = {
|
||||
add = 15
|
||||
NOT = { is_close_or_extended_family_of = scope:tribute_mission_target }
|
||||
}
|
||||
#No friends?
|
||||
modifier = {
|
||||
add = 20
|
||||
NOT = { has_relation_friend = scope:tribute_mission_target }
|
||||
}
|
||||
#No children
|
||||
modifier = {
|
||||
add = 25
|
||||
NOT = { is_child_of = scope:tribute_mission_target }
|
||||
}
|
||||
}
|
||||
save_scope_as = decision_predetermined_eunuch_tribute
|
||||
}
|
||||
}
|
||||
run_interaction = {
|
||||
interaction = tribute_mission_eunuch_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
secondary_recipient = scope:decision_predetermined_eunuch_tribute
|
||||
execute_threshold = accept
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_bunga_mas = { # Bunga Mas
|
||||
random_character_artifact = {
|
||||
limit = { var:bunga_mas_created_by ?= root }
|
||||
save_scope_as = decision_predetermined_bunga_mas_tribute
|
||||
}
|
||||
#Do the things from the interaction
|
||||
scope:decision_predetermined_bunga_mas_tribute = {
|
||||
set_variable = is_tribute_mission_artifact
|
||||
}
|
||||
#Save the Artifact
|
||||
set_variable = {
|
||||
name = tribute_mission_type
|
||||
value = flag:bunga_mas_tribute
|
||||
}
|
||||
set_variable = {
|
||||
name = offered_bunga_mas
|
||||
value = scope:decision_predetermined_bunga_mas_tribute
|
||||
}
|
||||
#Travel
|
||||
tribute_mission_set_up_tribute_travel_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
#Natural flow of the decision
|
||||
else_if = {
|
||||
limit = { is_ai = no }
|
||||
switch = {
|
||||
trigger = yes
|
||||
|
||||
scope:tribute_mission_gold = { # Gold
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_gold_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_herd = { # Herd
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_herd_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_artifact = { # Artifact
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_artifact_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_concubine = { # Concubine
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_concubine_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_eunuch = { # Eunuch
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_eunuch_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
|
||||
scope:tribute_mission_bunga_mas = { # Bunga Mas
|
||||
open_interaction_window = {
|
||||
interaction = tribute_mission_bunga_mas_interaction
|
||||
actor = root
|
||||
recipient = scope:tribute_mission_target
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
scope:tribute_mission_target = { highest_held_title_tier = tier_hegemony }
|
||||
}
|
||||
scope:tribute_mission_target = {
|
||||
set_variable = {
|
||||
name = ai_tribute_mission_cooldown
|
||||
years = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
set_or_change_offered_tribute_value_effect = {
|
||||
if = {
|
||||
limit = { has_variable = offered_$TYPE$_value }
|
||||
change_variable = {
|
||||
name = offered_$TYPE$_value
|
||||
add = $VALUE$
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
name = offered_$TYPE$_value
|
||||
value = $VALUE$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tribute_mission_set_up_tribute_travel_effect = {
|
||||
#Recover the tribute_mission_target scope from saved var if it doesn't already exist
|
||||
if = {
|
||||
limit = { exists = var:tribute_mission_target_scope }
|
||||
var:tribute_mission_target_scope = {
|
||||
save_scope_as = tribute_mission_target
|
||||
}
|
||||
}
|
||||
else = {
|
||||
error_log = "Tribute mission target scope variable not set on character intending to travel!"
|
||||
}
|
||||
#Travel posted first should look neater in tooltip
|
||||
hidden_effect = { # ensure we subtract everything we've offered
|
||||
if = {
|
||||
limit = { has_variable = offered_gold_value }
|
||||
remove_short_term_gold = var:offered_gold_value
|
||||
}
|
||||
if = {
|
||||
limit = { has_variable = offered_herd_value }
|
||||
domicile ?= {
|
||||
change_herd = { subtract = prev.var:offered_herd_value }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = { on_action = tribute_mission_start }
|
||||
if = {
|
||||
limit = { location = scope:tribute_mission_target.capital_province }
|
||||
trigger_event = tribute_mission.0002
|
||||
}
|
||||
#Add the concubine
|
||||
else_if = {
|
||||
limit = { has_variable = offered_concubine }
|
||||
start_travel_plan = {
|
||||
destination = scope:tribute_mission_target.capital_province
|
||||
companion = var:offered_concubine
|
||||
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||||
on_arrival_event = tribute_mission.0002
|
||||
}
|
||||
}
|
||||
#Add the eunuch
|
||||
else_if = {
|
||||
limit = { has_variable = offered_eunuch }
|
||||
start_travel_plan = {
|
||||
destination = scope:tribute_mission_target.capital_province
|
||||
companion = var:offered_eunuch
|
||||
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||||
on_arrival_event = tribute_mission.0002
|
||||
}
|
||||
}
|
||||
else = {
|
||||
custom_tooltip = tribute_mission.travel_to.tt
|
||||
start_travel_plan = {
|
||||
destination = scope:tribute_mission_target.capital_province
|
||||
on_travel_planner_cancel_on_action = tribute_mission_travel_planner_exit
|
||||
on_arrival_event = tribute_mission.0002
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tribute_mission_invalidation_effect = {
|
||||
if = {
|
||||
limit = { has_variable = tribute_mission_type }
|
||||
if = {
|
||||
limit = { # sanity check to ensure we're still a valid tribute provider
|
||||
OR = {
|
||||
is_independent_ruler = no # if we have a liege we cannot also pay tribute to someone else
|
||||
AND = { # if we're not a tributary we are only valid if we're paying tribute to a hegemony
|
||||
is_tributary = no
|
||||
OR = {
|
||||
NOT = { exists = var:tribute_mission_target_scope }
|
||||
var:tribute_mission_target_scope = { NOT = { highest_held_title_tier = tier_hegemony } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Return home and refund
|
||||
trigger_event = tribute_mission.9800
|
||||
}
|
||||
else_if = { #If our offerings have perished or been imprisoned along the way, maybe swap to gold
|
||||
limit = {
|
||||
has_variable = tribute_mission_type
|
||||
OR = {
|
||||
AND = {
|
||||
has_variable = offered_concubine
|
||||
OR = {
|
||||
var:offered_concubine = { is_alive = no }
|
||||
var:offered_concubine = { is_imprisoned = yes }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_variable = offered_eunuch
|
||||
OR = {
|
||||
var:offered_eunuch = { is_alive = no }
|
||||
var:offered_eunuch = { is_imprisoned = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = tribute_mission.9750
|
||||
}
|
||||
else_if = {
|
||||
#We're still a tributary on our way to pay tribute, but our suzerain is not the person we were going to pay tribute to
|
||||
limit = {
|
||||
has_variable = tribute_mission_target_scope
|
||||
OR = {
|
||||
AND = {
|
||||
is_tributary = yes
|
||||
var:tribute_mission_target_scope != suzerain
|
||||
}
|
||||
AND = {
|
||||
is_tributary = no
|
||||
OR = {
|
||||
NOT = { exists = var:tribute_mission_target_scope }
|
||||
var:tribute_mission_target_scope = { NOT = { highest_held_title_tier = tier_hegemony } }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
var:tribute_mission_target_scope = { save_scope_as = old_overlord }
|
||||
suzerain = { save_scope_as = new_overlord }
|
||||
#Clean up Requested Tribute Mission variables
|
||||
requested_tribute_mission_clean_up_variables_effect = yes
|
||||
#The new Overlord is in the same place and can accept the tribute
|
||||
if = {
|
||||
limit = {
|
||||
#Make sure they can still accept our offerings; if so, just set the new target
|
||||
current_travel_plan.next_destination_province = scope:new_overlord.capital_province
|
||||
has_variable = tribute_mission_type
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = offered_concubine
|
||||
has_variable = offered_eunuch
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
has_variable = offered_concubine
|
||||
var:offered_concubine = {
|
||||
can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:new_overlord }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_variable = offered_eunuch
|
||||
scope:new_overlord = {
|
||||
culture = { has_cultural_parameter = can_appoint_chief_eunuch }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_mandala_neutral_text
|
||||
title = tribute_mission_notification.new_overlord.title
|
||||
left_icon = scope:new_overlord
|
||||
desc = tribute_mission_notification.new_overlord.desc
|
||||
}
|
||||
set_variable = {
|
||||
name = tribute_mission_target_scope
|
||||
value = scope:new_overlord
|
||||
}
|
||||
}
|
||||
#The Overlord is somewhere else; please try again
|
||||
else_if = {
|
||||
limit = {
|
||||
current_travel_plan.next_destination_province != scope:new_overlord.capital_province
|
||||
}
|
||||
set_variable = new_overlord_somewhere_else
|
||||
#Return home and refund
|
||||
trigger_event = tribute_mission.9800
|
||||
}
|
||||
else = {
|
||||
set_variable = new_overlord_unable_to_accept_tribute
|
||||
#Return home and refund
|
||||
trigger_event = tribute_mission.9800
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tribute_mission_mandala_piety_effect = {
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_mandala }
|
||||
overlord = { add_piety = minor_piety_gain }
|
||||
}
|
||||
}
|
||||
|
||||
requested_tribute_mission_penalty_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = invalidation_should_fail_ongoing_requested_tribute_mission
|
||||
}
|
||||
trigger_event = {
|
||||
id = tribute_mission.9500
|
||||
delayed = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue