unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
|
|
@ -0,0 +1,522 @@
|
|||
##################################################
|
||||
# #BP2 Templates
|
||||
|
||||
#wet_nurse
|
||||
bp2_wet_nurse_template = {
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
gender = female
|
||||
age = { 25 35 }
|
||||
dynasty = none
|
||||
after_creation = {
|
||||
random_list = {
|
||||
5 = { add_trait = physique_good_1 }
|
||||
5 = { add_trait = strong }
|
||||
5 = { add_trait = loyal }
|
||||
90 = {}
|
||||
}
|
||||
}
|
||||
health = 5
|
||||
}
|
||||
|
||||
adult_education_teacher = {
|
||||
age = { 35 75 }
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_diplomacy_4 = {}
|
||||
education_martial_4 = {}
|
||||
education_stewardship_4 = {}
|
||||
education_intrigue_4 = {}
|
||||
education_learning_4 = {}
|
||||
education_diplomacy_5 = {}
|
||||
education_martial_5 = {}
|
||||
education_stewardship_5 = {}
|
||||
education_intrigue_5 = {}
|
||||
education_learning_5 = {}
|
||||
}
|
||||
diplomacy = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
martial = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
stewardship = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
intrigue = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
learning = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
random_traits = yes
|
||||
faith = scope:activity.activity_location.faith
|
||||
culture = scope:activity.activity_location.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { scope:host.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
add = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:host.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
add = 100
|
||||
}
|
||||
else = {
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
after_creation = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = education_diplomacy_4
|
||||
has_trait = education_diplomacy_5
|
||||
}
|
||||
}
|
||||
add_diplomacy_skill = min_template_average_skill
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
}
|
||||
}
|
||||
add_martial_skill = min_template_average_skill
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = education_stewardship_4
|
||||
has_trait = education_stewardship_5
|
||||
}
|
||||
}
|
||||
add_stewardship_skill = min_template_average_skill
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = education_intrigue_4
|
||||
has_trait = education_intrigue_5
|
||||
}
|
||||
}
|
||||
add_intrigue_skill = min_template_average_skill
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_trait = education_learning_4
|
||||
has_trait = education_learning_5
|
||||
}
|
||||
}
|
||||
add_learning_skill = min_template_average_skill
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
adult_education_student = {
|
||||
age = { 18 40 }
|
||||
random_traits = yes
|
||||
faith = scope:activity.activity_location.faith
|
||||
culture = scope:activity.activity_location.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { scope:host.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
add = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:host.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
add = 100
|
||||
}
|
||||
else = {
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreign_architect_template = {
|
||||
age = { 30 45 }
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_stewardship_3 = {}
|
||||
education_stewardship_4 = {}
|
||||
}
|
||||
|
||||
random_traits = yes
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
learning = {
|
||||
min_template_average_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
stewardship = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
|
||||
after_creation = {
|
||||
add_trait = architect
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
set_nickname_effect = { NICKNAME = nick_the_architect }
|
||||
}
|
||||
}
|
||||
|
||||
culture_defender_knight_template = {
|
||||
age = { 20 40 }
|
||||
random_traits = yes
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
brave = {}
|
||||
gregarious = {}
|
||||
lifestyle_hunter = {}
|
||||
lifestyle_blademaster = {}
|
||||
lifestyle_poet = {}
|
||||
athletic = {}
|
||||
strong = {}
|
||||
lifestyle_reveler = {}
|
||||
sadistic = {}
|
||||
callous = {}
|
||||
}
|
||||
random_traits_list = {
|
||||
education_martial_2 = { weight = { base = 35 } }
|
||||
education_martial_3 = { weight = { base = 20 } }
|
||||
education_martial_4 = { weight = { base = 10 } }
|
||||
education_diplomacy_2 = { weight = { base = 35 } }
|
||||
education_diplomacy_3 = { weight = { base = 20 } }
|
||||
education_diplomacy_4 = { weight = { base = 10 } }
|
||||
education_intrigue_2 = { weight = { base = 35 } }
|
||||
education_intrigue_3 = { weight = { base = 20 } }
|
||||
education_intrigue_4 = { weight = { base = 10 } }
|
||||
}
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
tourney_participant = { }
|
||||
}
|
||||
martial = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
prowess = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
add_trait = loyal
|
||||
# Cultural Traditions
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = winter_soldier_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = winter_soldier
|
||||
}
|
||||
}
|
||||
add_trait = winter_soldier
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = forest_fighter_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = forest_fighter
|
||||
}
|
||||
}
|
||||
add_trait = forest_fighter
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = rough_terrain_expert_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = rough_terrain_expert
|
||||
}
|
||||
}
|
||||
add_trait = rough_terrain_expert
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = desert_warrior_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = desert_warrior
|
||||
}
|
||||
}
|
||||
add_trait = desert_warrior
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = jungle_stalker_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = jungle_stalker
|
||||
}
|
||||
}
|
||||
add_trait = jungle_stalker
|
||||
}
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
add_random_tiered_trait_xp_effect = {
|
||||
TRAIT = lifestyle_blademaster
|
||||
LEVEL_1 = yes
|
||||
LEVEL_3 = yes
|
||||
}
|
||||
add_random_tiered_trait_track_xp_effect = {
|
||||
TRAIT = lifestyle_hunter
|
||||
TRACK = hunter
|
||||
LEVEL_1 = yes
|
||||
LEVEL_3 = no
|
||||
}
|
||||
add_random_tourney_participant_level_effect = yes
|
||||
set_nickname_effect = { NICKNAME = nick_the_guardian }
|
||||
}
|
||||
}
|
||||
|
||||
foreign_cleric_template = {
|
||||
age = { 30 45 }
|
||||
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
lifestyle_mystic = {}
|
||||
flagellant = {}
|
||||
contrite = {}
|
||||
}
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_3 = {}
|
||||
education_learning_4 = {}
|
||||
}
|
||||
|
||||
random_traits = yes
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
learning = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
|
||||
after_creation = {
|
||||
add_trait = theologian
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
foreign_scholar_template = {
|
||||
age = { 30 45 }
|
||||
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
lifestyle_physician = {}
|
||||
spindly = {}
|
||||
depressed_1 = {}
|
||||
stuttering = {}
|
||||
reclusive = {}
|
||||
blind = {}
|
||||
}
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_3 = {}
|
||||
education_learning_4 = {}
|
||||
}
|
||||
|
||||
random_traits = yes
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
learning = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
|
||||
after_creation = {
|
||||
add_trait = scholar
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
set_nickname_effect = { NICKNAME = nick_the_scholar }
|
||||
}
|
||||
}
|
||||
|
||||
foreign_official_template = {
|
||||
age = { 25 45 }
|
||||
|
||||
random_traits_list = {
|
||||
count = 3
|
||||
lustful = {}
|
||||
gluttonous = {}
|
||||
greedy = {}
|
||||
lazy = {}
|
||||
diligent = {}
|
||||
calm = {}
|
||||
impatient = {}
|
||||
arrogant = {}
|
||||
deceitful = {}
|
||||
gregarious = {}
|
||||
ambitious = {}
|
||||
arbitrary = {}
|
||||
cynical = {}
|
||||
paranoid = {}
|
||||
callous = {}
|
||||
sadistic = {}
|
||||
vengeful = {}
|
||||
}
|
||||
|
||||
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
disloyal = {}
|
||||
beauty_good_1 = {}
|
||||
beauty_good_2 = {}
|
||||
beauty_good_3 = {}
|
||||
schemer = {}
|
||||
seducer = {}
|
||||
diplomat = {}
|
||||
rakish = {}
|
||||
lifestyle_poet = {}
|
||||
profligate = {}
|
||||
weak = {}
|
||||
}
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_diplomacy_3 = {}
|
||||
education_diplomacy_4 = {}
|
||||
education_intrigue_3 = {}
|
||||
education_intrigue_4 = {}
|
||||
}
|
||||
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
diplomacy = {
|
||||
min_template_average_skill
|
||||
min_template_high_skill
|
||||
}
|
||||
intrigue = {
|
||||
min_template_average_skill
|
||||
min_template_high_skill
|
||||
}
|
||||
|
||||
after_creation = {
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
foreign_mercenary_template = {
|
||||
age = { 20 40 }
|
||||
random_traits = yes
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
adventurer = {}
|
||||
lifestyle_hunter = {}
|
||||
lifestyle_blademaster = {}
|
||||
athletic = {}
|
||||
strong = {}
|
||||
physique_good_1 = {}
|
||||
physique_good_2 = {}
|
||||
lifestyle_traveler = {}
|
||||
tourney_participant = { }
|
||||
}
|
||||
random_traits_list = {
|
||||
education_martial_1 = { weight = { base = 35 } }
|
||||
education_martial_2 = { weight = { base = 35 } }
|
||||
education_martial_3 = { weight = { base = 20 } }
|
||||
education_martial_4 = { weight = { base = 10 } }
|
||||
}
|
||||
martial = {
|
||||
min_template_decent_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
prowess = {
|
||||
min_template_decent_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
dynasty = none
|
||||
after_creation = {
|
||||
# Cultural Traditions
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = winter_soldier_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = winter_soldier
|
||||
}
|
||||
}
|
||||
add_trait = winter_soldier
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = forest_fighter_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = forest_fighter
|
||||
}
|
||||
}
|
||||
add_trait = forest_fighter
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = rough_terrain_expert_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = rough_terrain_expert
|
||||
}
|
||||
}
|
||||
add_trait = rough_terrain_expert
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = desert_warrior_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = desert_warrior
|
||||
}
|
||||
}
|
||||
add_trait = desert_warrior
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
culture = {
|
||||
has_cultural_parameter = jungle_stalker_trait_more_common
|
||||
}
|
||||
NOT = {
|
||||
has_trait = jungle_stalker
|
||||
}
|
||||
}
|
||||
add_trait = jungle_stalker
|
||||
}
|
||||
set_interesting_traits_and_modifiers_effect = yes
|
||||
add_random_tiered_trait_xp_effect = {
|
||||
TRAIT = lifestyle_blademaster
|
||||
LEVEL_1 = yes
|
||||
LEVEL_3 = yes
|
||||
}
|
||||
add_random_tiered_trait_track_xp_effect = {
|
||||
TRAIT = lifestyle_hunter
|
||||
TRACK = hunter
|
||||
LEVEL_1 = yes
|
||||
LEVEL_3 = no
|
||||
}
|
||||
add_random_tourney_participant_level_effect = yes
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue