unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
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@ -0,0 +1,750 @@
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tournament_foot_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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}
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trait = lifestyle_blademaster
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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prowess = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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add_random_tiered_trait_xp_effect = {
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TRAIT = lifestyle_blademaster
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LEVEL_1 = no
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LEVEL_3 = yes
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}
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}
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}
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tournament_horse_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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}
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random_traits_list = {
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count = 1
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education_martial_prowess_2 = {}
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education_martial_prowess_3 = {}
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tourney_participant = {}
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}
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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prowess = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = tourney_participant
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TRACK = horse
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LEVEL_1 = no
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LEVEL_3 = yes
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}
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}
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}
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tournament_archery_character = {
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age = { 18 40 }
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trait = tourney_participant
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prowess = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = tourney_participant
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TRACK = bow
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LEVEL_1 = no
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LEVEL_3 = yes
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}
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}
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}
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tournament_recital_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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lifestyle_poet = {}
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journaller = {}
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}
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random_traits_list = {
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count = 1
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education_diplomacy_2 = {}
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education_diplomacy_3 = {}
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}
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diplomacy = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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}
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tournament_pugilism_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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strong = {}
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physique_good_1 = {}
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physique_good_2 = {}
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tourney_participant = {}
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}
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prowess = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = tourney_participant
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TRACK = foot
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LEVEL_1 = no
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LEVEL_3 = yes
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}
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}
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}
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tournament_board_game_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_learning_2 = {}
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education_learning_3 = {}
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}
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learning = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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}
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loyal_fan_character = {
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age = { 18 40 }
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trait = loyal
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random_traits_list = {
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count = 1
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honest = {}
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calm = {}
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compassionate = {}
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forgiving = {}
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}
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random_traits_list = {
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count = 1
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chaste = {}
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lustful = {}
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}
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gender_female_chance = 50
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}
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local_beauty_character = {
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age = { 18 40 }
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random_traits_list = {
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count = { 0 1 }
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beauty_good_1 = {}
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beauty_good_2 = {}
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beauty_good_3 = {}
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}
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random_traits_list = {
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count = 1
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chaste = {}
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lustful = {}
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}
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learning = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_sexuality_female_chance
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after_creation = {
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random_list = {
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50 = {
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if = {
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limit = {
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OR = {
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AND = {
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is_female = yes
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root = { is_male = yes }
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}
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AND = {
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is_male = yes
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root = { is_female = yes }
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}
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}
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}
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set_sexuality = heterosexual
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}
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else_if = {
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limit = {
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OR = {
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AND = {
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is_female = yes
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root = { is_female = yes }
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}
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AND = {
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is_male = yes
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root = { is_male = yes }
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}
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}
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}
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set_sexuality = homosexual
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}
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}
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50 = {
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set_sexuality = bisexual
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}
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}
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}
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}
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feral_child_template = {
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age = { 6 12 }
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random_traits_list = {
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count = { 0 1 }
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physique_good_1 = {}
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physique_good_2 = {}
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physique_good_3 = {}
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strong = {}
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athletic = {}
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}
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random_traits_list = {
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count = { 0 1 }
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intellect_bad_1 = {}
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intellect_bad_2 = {}
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intellect_bad_3 = {}
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dull = {}
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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dynasty = none
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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random_list = {
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20 = {
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change_current_weight = -50
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}
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20 = {
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change_current_weight = -100
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}
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}
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add_character_modifier = {
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modifier = nonverbal_modifier
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years = 2
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}
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add_character_modifier = {
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modifier = feral_modifier
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years = 5
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}
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}
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}
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castaway_character = {
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age = { 18 40 }
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random_traits = yes
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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random_list = {
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20 = {
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change_current_weight = -50
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}
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20 = {
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change_current_weight = -100
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}
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}
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}
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}
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sexy_assassin_character = {
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age = { 18 35 }
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random_traits_list = {
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count = 1
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beauty_good_2 = {}
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beauty_good_3 = {}
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}
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random_traits_list = {
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count = 1
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deceitful = {}
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arbitrary = {}
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}
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random_traits_list = {
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count = 1
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lustful = {}
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seducer = {}
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}
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random_traits_list = {
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count = 1
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education_intrigue_1 = {
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weight = { base = 10 }
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}
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education_intrigue_2 = {
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weight = { base = 20 }
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}
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education_intrigue_3 = {
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weight = { base = 20 }
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}
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education_intrigue_4 = {
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weight = { base = 10 }
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}
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}
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dynasty = none
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random_traits = yes
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faith = this.faith
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culture = this.culture
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gender_female_chance = root_attraction_based_female_chance
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intrigue = {
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min_template_decent_skill
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max_template_decent_skill
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}
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after_creation = {
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set_sexuality = bisexual
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}
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}
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garden_hermit_character = {
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age = { 55 80 }
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trait = lifestyle_mystic
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random_traits_list = {
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count = 1
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education_learning_2 = {}
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education_learning_3 = {}
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}
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gender_female_chance = root_faith_clergy_gender_female_chance
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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add_trait_xp = {
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trait = lifestyle_mystic
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value = {
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integer_range = {
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min = medium_lifestyle_random_xp_low
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max = medium_lifestyle_random_xp_high
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}
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}
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}
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}
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}
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brainless_character_template = {
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age = { 18 40 }
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trait = dull
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random_traits_list = {
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count = 1
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wounded_1 = {}
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wounded_2 = {}
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wounded_3 = {}
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maimed = {}
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}
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random_traits_list = {
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count = { 0 1 }
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one_eyed = {}
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one_legged = {}
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disfigured = {}
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}
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random_traits_list = {
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count = { 0 1 }
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gregarious = {}
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compassionate = {}
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lifestyle_reveler = {}
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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random_traits = yes
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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if = {
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limit = { has_trait = lifestyle_reveler }
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add_trait_xp = {
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trait = lifestyle_reveler
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value = {
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integer_range = {
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min = small_lifestyle_random_xp_low
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max = small_lifestyle_random_xp_high
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}
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}
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}
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}
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random_list = {
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20 = {
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}
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20 = {
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change_current_weight = -50
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}
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}
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}
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}
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heartless_knight = {
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age = { 18 40 }
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random_traits_list = { # Likely to commit social faux pas
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count = 1
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callous = {}
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sadistic = {}
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shy = {}
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wrathful = {}
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impatient = {}
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stubborn = {}
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}
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random_traits_list = {
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count = 1
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education_martial_1 = {
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weight = { base = 5 }
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}
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education_martial_2 = {
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weight = { base = 10 }
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}
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education_martial_3 = {
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weight = { base = 10 }
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}
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education_martial_4 = {
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weight = { base = 5 }
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}
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}
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diplomacy = {
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min_template_low_skill
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max_template_low_skill
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}
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random_traits = yes
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gender_female_chance = root_soldier_female_chance
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}
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cowardly_knight = {
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age = { 18 40 }
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trait = craven
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random_traits_list = {
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count = 1
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education_martial_1 = {
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weight = { base = 5 }
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}
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education_martial_2 = {
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weight = { base = 5 }
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}
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education_martial_3 = {
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weight = { base = 15 }
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}
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education_martial_4 = {
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weight = { base = 5 }
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}
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}
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diplomacy = {
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min_template_low_skill
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max_template_low_skill
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}
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random_traits = yes
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gender_female_chance = root_soldier_female_chance
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}
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child_thief_character = {
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age = { 6 12 }
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dynasty = none
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gender_female_chance = 50
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trait = charming
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intrigue = {
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min_template_decent_skill
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max_template_high_skill
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}
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}
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wealthy_gambler_template = {
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age = { 25 55 }
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random_traits_list = {
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count = 1
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education_stewardship_3 = {}
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education_stewardship_4 = {}
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}
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dynasty = none
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||||
random_traits = yes
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faith = this.faith
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culture = this.culture
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gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
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stewardship = {
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||||
min_template_decent_skill
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max_template_decent_skill
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}
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prowess = { 2 10 }
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martial = { 2 10 }
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||||
diplomacy = { 5 13 }
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learning = { 5 13 }
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}
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tournament_mulan_character = {
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age = { 18 30 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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}
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trait = lifestyle_blademaster
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trait = ambitious
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trait = brave
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trait = stubborn
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martial = {
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||||
min_template_decent_skill
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max_template_decent_skill
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}
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prowess = {
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||||
min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_faith_dominant_gender_female_reversed_chance
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||||
after_creation = {
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||||
add_random_tiered_trait_xp_effect = {
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||||
TRAIT = lifestyle_blademaster
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LEVEL_1 = no
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LEVEL_3 = yes
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||||
}
|
||||
}
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||||
}
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||||
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||||
quasimodo_template = {
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||||
age = { 6 12 }
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||||
random_traits_list = {
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||||
count = { 1 3 }
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||||
hunchbacked = {}
|
||||
clubfooted = {}
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||||
beauty_bad_1 = {}
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beauty_bad_2 = {}
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||||
beauty_bad_3 = {}
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spindly = {}
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scaly = {}
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albino = {}
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dwarf = {}
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giant = {}
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}
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random_traits = yes
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gender_female_chance = 50
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}
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tournament_unusual_stranger = {
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age = { 18 40 }
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||||
random_traits_list = {
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||||
count = 1
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||||
education_intrigue_3 = {}
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education_intrigue_4 = {}
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||||
}
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trait = schemer
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intrigue = {
|
||||
min_template_decent_skill
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||||
max_template_high_skill
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||||
}
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||||
prowess = {
|
||||
min_template_decent_skill
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||||
max_template_decent_skill
|
||||
}
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random_traits = yes
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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add_gold = 1
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||||
}
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||||
}
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travel_messenger = {
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||||
age = { 20 30 }
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dynasty = none
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||||
random_traits = yes
|
||||
diplomacy = {
|
||||
min_template_decent_skill
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||||
max_template_high_skill
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}
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gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
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add_gold = 10
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||||
}
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}
|
||||
|
||||
sea_captain = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = forder
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
15 = {
|
||||
give_nickname = nick_the_navigator
|
||||
}
|
||||
40 = {
|
||||
add_trait = one_eyed
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
jungle_guide = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = jungle_stalker
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
55 = {
|
||||
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
mountaineer_guide = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = rough_terrain_expert
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
55 = {
|
||||
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
forder_guide = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = forder
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
55 = {
|
||||
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
desert_warrior_guide = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = desert_warrior
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
55 = {
|
||||
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rough_terrain_guide = { #I.e. Forest Guide
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
trait = forest_fighter
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
random_list = {
|
||||
55 = {
|
||||
|
||||
}
|
||||
45 = {
|
||||
add_trait = adventurer
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cultural_ambassador = {
|
||||
age = { 30 55 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
diplomacy = {
|
||||
min_template_decent_skill
|
||||
max_template_high_skill
|
||||
}
|
||||
random_traits = yes
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
after_creation = {
|
||||
add_gold = 10
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue