unfucking the mod
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##################################################
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#TGP Japan Templates
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#Japanese Pearl Diver
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tgp_japan_yearly_events_pearl_diver_template = {
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age = { 18 70 }
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#Force the character to always be brave and calm
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trait = brave
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trait = calm
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#Have it either be diligent or patient
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random_traits_list = {
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count = 1
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diligent = {}
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patient = {}
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}
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#Have it either be whole of body or athletic
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random_traits_list = {
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count = 1
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whole_of_body = {}
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athletic = {}
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}
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random_traits = no
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prowess = { 7 10 }
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diplomacy = { 6 10 }
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martial = { 6 8 }
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stewardship = { 5 8 }
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intrigue = { 2 5 }
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learning = { 8 12 }
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faith = root.location.faith
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culture = root.location.culture
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#Majority of the divers were female
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gender_female_chance = {
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if = {
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limit = {
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root.location.faith = { has_doctrine = doctrine_gender_male_dominated }
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}
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add = 90
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}
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else_if = {
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limit = {
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root.location.faith = { has_doctrine = doctrine_gender_female_dominated }
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}
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add = 10
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}
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else = {
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add = 50
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}
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}
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}
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#Older/"retired" Japanese Samurai Warrior (Tengu)
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tgp_japan_yearly_events_tengu_warrior_template = {
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age = { 35 70 }
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gender_female_chance = root_soldier_female_chance
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trait = reclusive
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trait = lifestyle_blademaster
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#Give two of the following personality traits
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random_traits_list = {
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count = 2
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brave = {}
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calm {}
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content = {}
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diligent = {}
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just = {}
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patient = {}
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impatient = {}
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temperate = {}
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zealous = {}
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}
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#Give one of the following personality traits
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random_traits_list = {
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count = 1
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wrathful = {}
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vengeful = {}
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humble = {}
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arrogant = {}
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arbitrary = {}
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cynical = {}
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callous = {}
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stubborn = {}
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}
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#Give one of the following character traits
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random_traits_list = {
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count = 1
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education_martial_1 = {}
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education_martial_2 = {}
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education_martial_3 = {}
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}
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#Give one of the following commander traits
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random_traits_list = {
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count = 1
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aggressive_attacker = {}
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flexible_leader = {}
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forder = {}
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organizer = {}
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unyielding_defender = {}
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}
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#Give one of the following health/physical traits
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random_traits_list = {
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count = 1
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one_eyed = {}
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scarred = {}
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}
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#Give random experience to the blademaster/scarred traits
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after_creation = {
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add_random_tiered_trait_xp_effect = {
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TRAIT = lifestyle_blademaster
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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add_random_tiered_trait_xp_effect = {
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TRAIT = scarred
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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}
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random_traits = no
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stewardship = { 3 7 }
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intrigue = { 2 8 }
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learning = { 3 10 }
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diplomacy = {
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min_template_decent_skill
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max_template_medium_skill
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}
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martial = {
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min_template_decent_skill
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max_template_high_skill
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}
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prowess = {
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min_template_decent_skill
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max_template_high_skill
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}
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faith = root.location.faith
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culture = root.location.culture
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}
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