unfucking the mod
This commit is contained in:
parent
cbe3fbcda2
commit
d887392b56
1167 changed files with 26982 additions and 13 deletions
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@ -0,0 +1,727 @@
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soldier_friend_character = {
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age = { 18 35 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 1
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brave = {}
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just = {}
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}
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random_traits_list = { #Something nice
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count = 1
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honest = {}
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gregarious = {}
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trusting = {}
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compassionate = {}
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generous = {}
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humble = {}
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calm = {}
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}
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random_traits_list = {
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count = 1
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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patient = {}
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impatient = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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stubborn = {}
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}
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random_traits = no
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faith = root.faith
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culture = root.culture
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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prowess = {
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min_template_decent_skill
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max_template_decent_skill
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}
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gender_female_chance = root_soldier_female_chance
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after_creation = {
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if = {
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limit = { has_dlc_feature = tours_and_tournaments }
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add_trait = tourney_participant
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add_random_tourney_participant_level_effect = yes
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}
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}
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}
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new_commander_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 1
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brave = {}
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just = {}
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}
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random_traits_list = {
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count = 1
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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humble = {}
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calm = {}
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patient = {}
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impatient = {}
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}
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random_traits_list = {
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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}
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random_traits = no
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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after_creation = {
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#Chance of receiving an extra commander trait
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random = {
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chance = 25
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give_random_commander_trait_effect = yes
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}
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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new_warrior_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_martial_2 = {}
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 3
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brave = {}
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just = {}
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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patient = {}
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humble = {}
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calm = {}
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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sadistic = {}
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vengeful = {}
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}
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random_traits_list = {
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count = { 0 1 }
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lifestyle_blademaster = {}
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lifestyle_hunter = {}
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tourney_participant = {}
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strategist = {}
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gallant = {}
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torturer = {}
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}
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random_traits_list = {
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count = { 0 1 }
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drunkard = {}
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irritable = {}
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athletic = {}
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strong = {}
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shrewd = {}
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clubfooted = {}
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hunchbacked = {}
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lisping = {}
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stuttering = {}
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giant = {}
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dull = {}
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spindly = {}
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scaly = {}
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albino = {}
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wheezing = {}
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beauty_bad_1 = {}
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beauty_bad_2 = {}
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beauty_bad_3 = {}
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beauty_good_1 = {}
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intellect_bad_1 = {}
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intellect_bad_2 = {}
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intellect_good_1 = {}
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intellect_good_2 = {}
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physique_good_1 = {}
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physique_good_2 = {}
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physique_good_3 = {}
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}
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random_traits = no
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martial = {
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min_template_average_skill
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max_template_average_skill
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}
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prowess = { 8 12 }
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after_creation = {
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#Chance of receiving an extra commander trait
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random = {
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chance = 25
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give_random_commander_trait_effect = yes
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}
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add_random_tiered_trait_xp_effect = {
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TRAIT = lifestyle_blademaster
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = lifestyle_hunter
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TRACK = hunter
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LEVEL_1 = yes
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LEVEL_3 = no
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}
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add_random_tourney_participant_level_effect = yes
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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new_siege_engineer = {
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age = { 30 45 }
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random_traits_list = {
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count = 1
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education_martial_4 = {}
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education_martial_5 = {}
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}
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random_traits_list = {
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count = 3
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brave = {}
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just = {}
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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patient = {}
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humble = {}
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calm = {}
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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sadistic = {}
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vengeful = {}
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}
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random_traits_list = {
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count = { 0 1 }
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overseer = {}
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strategist = {}
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architect = {}
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administrator = {}
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}
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trait = military_engineer
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random_traits = no
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martial = {
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min_template_average_skill
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max_template_average_skill
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}
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martial = { 12 24 }
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prowess = { 8 12 }
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after_creation = {
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#Chance of receiving an extra commander trait
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random = {
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chance = 25
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give_random_commander_trait_effect = yes
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}
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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new_berserker_character = {
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age = { 18 40 }
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random_traits_list = {
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count = 1
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education_martial_1 = {}
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education_martial_2 = {}
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 3
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brave = {}
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just = {}
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lustful = {}
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gluttonous = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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stubborn = {}
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callous = {}
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sadistic = {}
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vengeful = {}
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}
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random_traits_list = {
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count = { 0 1 }
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lifestyle_blademaster = {}
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lifestyle_hunter = {}
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tourney_participant = {}
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}
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random_traits_list = {
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count = { 0 1 }
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athletic = {}
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strong = {}
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giant = {}
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dull = {}
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beauty_bad_2 = {}
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physique_good_1 = {}
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physique_good_2 = {}
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physique_good_3 = {}
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}
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random_traits_list = {
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count = 1
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drunkard = {}
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irritable = {}
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comfort_eater = {}
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}
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trait = berserker
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random_traits = no
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martial = {
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min_template_average_skill
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max_template_average_skill
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}
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prowess = { 8 12 }
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after_creation = {
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add_random_tiered_trait_xp_effect = {
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TRAIT = lifestyle_blademaster
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = lifestyle_hunter
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TRACK = hunter
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LEVEL_1 = yes
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LEVEL_3 = no
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}
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add_random_tiered_trait_track_xp_effect = {
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TRAIT = tourney_participant
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TRACK = foot
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LEVEL_1 = yes
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LEVEL_3 = yes
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}
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}
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}
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mercenary = {
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age = { 25 42 }
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random_traits_list = {
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count = 1
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 3
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brave = {}
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just = {}
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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patient = {}
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humble = {}
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calm = {}
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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compassionate = {}
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stubborn = {}
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generous = {}
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sadistic = {}
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vengeful = {}
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}
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random_traits_list = {
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count = { 0 1 }
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overseer = {}
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strategist = {}
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lifestyle_blademaster = {}
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lifestyle_hunter = {}
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}
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random_traits = no
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martial = {
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min_template_average_skill
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max_template_average_skill
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}
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prowess = { 8 14 }
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after_creation = {
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add_character_flag = {
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flag = need_military_outfit
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}
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}
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}
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great_mercenary = {
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age = { 25 42 }
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random_traits_list = {
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count = 1
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education_martial_3 = {}
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education_martial_4 = {}
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}
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random_traits_list = {
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count = 3
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just = {}
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lustful = {}
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chaste = {}
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wrathful = {}
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arrogant = {}
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impatient = {}
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patient = {}
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humble = {}
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calm = {}
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honest = {}
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ambitious = {}
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cynical = {}
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zealous = {}
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||||
compassionate = {}
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||||
stubborn = {}
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||||
generous = {}
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sadistic = {}
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||||
vengeful = {}
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brave = {}
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}
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random_traits_list = {
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||||
count = 1
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giant = {}
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lifestyle_blademaster = {}
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strategist = {}
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lifestyle_hunter = {}
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athletic = {}
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strong = {}
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||||
physique_good_1 = {}
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physique_good_2 = {}
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||||
}
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||||
random_traits = no
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martial = {
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||||
min_template_decent_skill
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max_template_decent_skill
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}
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prowess = { 10 16 }
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after_creation = {
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add_character_flag = {
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flag = need_military_outfit
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}
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}
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}
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retired_mercenary = {
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age = { 40 60 }
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random_traits_list = {
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||||
count = 1
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||||
education_martial_3 = {}
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||||
education_martial_4 = {}
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||||
}
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||||
random_traits_list = {
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||||
count = 3
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||||
brave = {}
|
||||
just = {}
|
||||
lustful = {}
|
||||
chaste = {}
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||||
wrathful = {}
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||||
arrogant = {}
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||||
impatient = {}
|
||||
patient = {}
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||||
humble = {}
|
||||
calm = {}
|
||||
honest = {}
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||||
ambitious = {}
|
||||
cynical = {}
|
||||
zealous = {}
|
||||
compassionate = {}
|
||||
stubborn = {}
|
||||
generous = {}
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||||
sadistic = {}
|
||||
vengeful = {}
|
||||
}
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
overseer = {}
|
||||
strategist = {}
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||||
lifestyle_blademaster = {}
|
||||
lifestyle_hunter = {}
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||||
tourney_participant = {}
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||||
}
|
||||
random_traits = no
|
||||
martial = {
|
||||
min_template_average_skill
|
||||
max_template_average_skill
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||||
}
|
||||
prowess = { 8 14 }
|
||||
|
||||
after_creation = {
|
||||
add_character_flag = {
|
||||
flag = need_military_outfit
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||||
}
|
||||
add_random_tourney_participant_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
new_raider_character = {
|
||||
age = { 40 60 }
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||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
education_martial_3 = {}
|
||||
}
|
||||
trait = reaver
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||||
random_traits_list = {
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||||
count = 3
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||||
brave = {}
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||||
just = {}
|
||||
lustful = {}
|
||||
chaste = {}
|
||||
wrathful = {}
|
||||
arrogant = {}
|
||||
impatient = {}
|
||||
patient = {}
|
||||
calm = {}
|
||||
honest = {}
|
||||
ambitious = {}
|
||||
cynical = {}
|
||||
zealous = {}
|
||||
stubborn = {}
|
||||
generous = {}
|
||||
sadistic = {}
|
||||
vengeful = {}
|
||||
}
|
||||
random_traits = no
|
||||
martial = {
|
||||
min_template_average_skill
|
||||
max_template_average_skill
|
||||
}
|
||||
prowess = { 8 14 }
|
||||
}
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||||
|
||||
honorable_soldier_character = {
|
||||
age = { 30 50 }
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
random_traits_list = {
|
||||
count = 3
|
||||
brave = {}
|
||||
just = {}
|
||||
lustful = {}
|
||||
chaste = {}
|
||||
arrogant = {}
|
||||
impatient = {}
|
||||
patient = {}
|
||||
humble = {}
|
||||
calm = {}
|
||||
honest = {}
|
||||
ambitious = {}
|
||||
cynical = {}
|
||||
zealous = {}
|
||||
compassionate = {}
|
||||
stubborn = {}
|
||||
generous = {}
|
||||
}
|
||||
random_traits_list = {
|
||||
count = { 0 1 }
|
||||
overseer = {}
|
||||
strategist = {}
|
||||
lifestyle_blademaster = {}
|
||||
lifestyle_hunter = {}
|
||||
tourney_participant = {}
|
||||
}
|
||||
random_traits = no
|
||||
martial = {
|
||||
min_template_average_skill
|
||||
max_template_average_skill
|
||||
}
|
||||
prowess = { 12 16 }
|
||||
|
||||
after_creation = {
|
||||
add_character_flag = {
|
||||
flag = need_military_outfit
|
||||
}
|
||||
add_random_tourney_participant_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
old_knight_teacher = {
|
||||
age = { 55 60 }
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
education_martial_4 = {}
|
||||
}
|
||||
|
||||
trait = compassionate
|
||||
|
||||
random_traits_list = {
|
||||
count = 2
|
||||
brave = {}
|
||||
just = {}
|
||||
lustful = {}
|
||||
chaste = {}
|
||||
patient = {}
|
||||
humble = {}
|
||||
calm = {}
|
||||
honest = {}
|
||||
ambitious = {}
|
||||
cynical = {}
|
||||
zealous = {}
|
||||
stubborn = {}
|
||||
generous = {}
|
||||
vengeful = {}
|
||||
}
|
||||
|
||||
trait = lifestyle_blademaster
|
||||
trait = scarred
|
||||
|
||||
random_traits = no
|
||||
martial = {
|
||||
min_template_average_skill
|
||||
max_template_average_skill
|
||||
}
|
||||
prowess = { 10 14 }
|
||||
|
||||
after_creation = {
|
||||
add_character_flag = {
|
||||
flag = need_military_outfit
|
||||
}
|
||||
add_random_tourney_participant_level_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
wrestler_character = {
|
||||
age = { 25 42 }
|
||||
|
||||
trait = education_martial_1
|
||||
|
||||
random_traits_list = {
|
||||
count = 3
|
||||
just = {}
|
||||
brave = {}
|
||||
lustful = {}
|
||||
chaste = {}
|
||||
wrathful = {}
|
||||
arrogant = {}
|
||||
impatient = {}
|
||||
patient = {}
|
||||
calm = {}
|
||||
honest = {}
|
||||
ambitious = {}
|
||||
cynical = {}
|
||||
zealous = {}
|
||||
compassionate = {}
|
||||
stubborn = {}
|
||||
generous = {}
|
||||
sadistic = {}
|
||||
vengeful = {}
|
||||
}
|
||||
|
||||
trait = giant
|
||||
|
||||
random_traits = no
|
||||
|
||||
prowess = {
|
||||
min_template_decent_skill
|
||||
max_template_decent_skill
|
||||
}
|
||||
|
||||
after_creation = {
|
||||
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue