unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
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# Peasant Faction Leader generated when the faction sends their demand
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peasant_faction_leader_template = {
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age = { 20 40 }
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dynasty = none
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trait = brave
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random_traits_list = {
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count = 1
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education_martial_2 = { weight = { base = 50 } }
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education_martial_3 = { weight = { base = 20 } }
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education_martial_4 = { weight = { base = 5 } }
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}
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random_traits_list = {
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count = 2
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just = {}
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ambitious = {}
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gregarious = {}
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impatient = {}
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wrathful = {}
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compassionate = {}
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callous = {}
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stubborn = {}
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vengeful = {}
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greedy = {}
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zealous = {}
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}
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random_traits_list = {
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count = 1
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intellect_bad_2 = { weight = { base = 10 } }
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physique_good_1 = { weight = { base = 5 } }
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physique_good_2 = { weight = { base = 5 } }
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strong = { weight = { base = 5 } }
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giant = { weight = { base = 5 } }
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reckless = { weight = { base = 20 } }
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rough_terrain_expert = { weight = { base = 20 } }
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unyielding_defender = { weight = { base = 10 } }
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flexible_leader = { weight = { base = 10 } }
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forder = { weight = { base = 10 } }
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tourney_participant = { weight = { base = 20 } }
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}
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trait = peasant_leader
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random_traits = no
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martial = {
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min_template_decent_skill
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max_template_decent_skill
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}
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stewardship = {
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min_template_low_skill
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max_template_low_skill
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}
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diplomacy = {
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min_template_decent_skill
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max_template_decent_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_low_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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add_random_tourney_participant_level_effect = yes
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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# Populist Faction Leader generated when the faction sends their demand
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populist_faction_leader_template = {
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age = { 20 40 }
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dynasty = none
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trait = brave
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random_traits_list = {
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count = 1
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education_martial_2 = { weight = { base = 50 } }
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education_martial_3 = { weight = { base = 30 } }
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education_martial_4 = { weight = { base = 20 } }
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}
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random_traits_list = {
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count = 2
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just = {}
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ambitious = {}
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diligent = {}
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gregarious = {}
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impatient = {}
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wrathful = {}
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compassionate = {}
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callous = {}
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stubborn = {}
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vengeful = {}
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generous = {}
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greedy = {}
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zealous = {}
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}
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# Is guaranteed a good trait - You aren't a "popular" leader for nothing
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random_traits_list = {
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count = 1
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beauty_good_1 = { weight = { base = 10 } }
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beauty_good_2 = { weight = { base = 5 } }
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intellect_good_1 = { weight = { base = 10 } }
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intellect_good_2 = { weight = { base = 5 } }
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physique_good_1 = { weight = { base = 10 } }
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physique_good_2 = { weight = { base = 5 } }
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strong = { weight = { base = 15 } }
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shrewd = { weight = { base = 15 } }
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tourney_participant = { weight = { base = 20 } }
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}
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# Add a commander trait
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random_traits_list = {
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count = 1
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logistician = { weight = { base = 10 } }
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organizer = { weight = { base = 10 } }
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open_terrain_expert = { weight = { base = 10 } }
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rough_terrain_expert = { weight = { base = 10 } }
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unyielding_defender = { weight = { base = 10 } }
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flexible_leader = { weight = { base = 10 } }
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forder = { weight = { base = 10 } }
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holy_warrior = { weight = { base = 10 } }
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}
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random_traits = no
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martial = {
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min_template_decent_skill
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max_template_high_skill
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}
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stewardship = {
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min_template_decent_skill
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max_template_decent_skill
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}
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diplomacy = {
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min_template_decent_skill
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max_template_decent_skill
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}
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intrigue = {
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min_template_low_skill
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max_template_low_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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add_random_tourney_participant_level_effect = yes
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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# Nomadic Faction Leader generated when the faction sends their demand
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nomadic_faction_leader_template = {
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age = { 20 40 }
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dynasty = none
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trait = nomadic_philosophy
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trait = brave
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trait = open_terrain_expert
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trait = lifestyle_seasoned_pastor
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random_traits_list = {
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count = 1
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education_martial_2 = { weight = { base = 50 } }
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education_martial_3 = { weight = { base = 30 } }
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education_martial_4 = { weight = { base = 20 } }
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}
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random_traits_list = {
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count = 2
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just = {}
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ambitious = {}
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diligent = {}
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gregarious = {}
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impatient = {}
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wrathful = {}
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compassionate = {}
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callous = {}
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stubborn = {}
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vengeful = {}
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generous = {}
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greedy = {}
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zealous = {}
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}
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random_traits_list = {
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count = 1
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physique_good_1 = { weight = { base = 10 } }
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physique_good_2 = { weight = { base = 5 } }
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physique_good_3 = { weight = { base = 2 } }
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strong = { weight = { base = 35 } }
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}
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# Add a commander trait
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random_traits_list = {
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count = 2
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logistician = { weight = { base = 10 } }
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organizer = { weight = { base = 10 } }
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rough_terrain_expert = { weight = { base = 10 } }
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unyielding_defender = { weight = { base = 10 } }
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flexible_leader = { weight = { base = 10 } }
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}
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random_traits = no
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martial = {
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min_template_high_skill
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max_template_high_skill
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}
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stewardship = {
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min_template_decent_skill
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max_template_decent_skill
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}
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diplomacy = {
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min_template_decent_skill
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max_template_decent_skill
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}
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intrigue = {
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min_template_decent_skill
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max_template_decent_skill
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}
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learning = {
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min_template_low_skill
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max_template_low_skill
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}
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after_creation = {
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add_random_tourney_participant_level_effect = yes
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random_list = {
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200 = {
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# Character is of average weight, nothing happens
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}
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25 = {
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change_current_weight = -25
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}
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25 = {
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change_current_weight = -75
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}
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25 = {
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change_current_weight = 25
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}
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25 = {
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change_current_weight = 75
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}
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5 = {
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change_current_weight = 150
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}
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}
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}
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}
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