unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
351
common/culture/innovations/00_high_medieval_innovations.txt
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351
common/culture/innovations/00_high_medieval_innovations.txt
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
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@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
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@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds"
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@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds"
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@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds"
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@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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#culture_group_military
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innovation_hoardings = {
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skill = stewardship
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @fortifications
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custom = unlock_high_medieval_fortification_buildings
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_trebuchet = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @siege_weapons
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custom = unlock_siege_maa_third_level
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asset = {
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trigger = {
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OR = {
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has_cultural_pillar = heritage_chinese
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has_cultural_pillar = heritage_japonic
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has_cultural_pillar = heritage_korean
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}
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}
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icon = @siege_tower
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name = innovation_trebuchet_chinese
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_castle_baileys = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @levy_building
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custom = unlock_high_medieval_military_buildings
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character_modifier = {
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levy_reinforcement_rate = 0.15
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_men_at_arms = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @maa_02
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_limit = 4
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men_at_arms_title_limit = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_knighthood = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @knighthood
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character_modifier = {
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active_accolades = 1
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glory_hound_opinion = 5
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knight_effectiveness_mult = 0.2
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accolade_glory_gain_mult = 0.1
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}
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custom = students_of_knighthood
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custom = more_glory_hounds
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_advanced_bowmaking = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @advanced_bowmaking
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custom = unlock_maa_crossbowmen
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unlock_building = workshops_01
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#maa_upgrade = {
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# type = archers
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# damage = 3
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#}
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custom = eligible_accolade_crossbower_attribute
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flag = global_regular
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flag = high_medieval_era_regular
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}
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#culture_group_civic
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innovation_heraldry = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @heraldry
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unlock_law = high_partition_succession_law
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unlock_law = single_heir_dynasty_house
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custom = more_courtly
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_windmills = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @windmills
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unlock_building = windmills_01
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unlock_building = watermills_01
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county_modifier = {
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building_slot_add = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_divine_right = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @majesty_03
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unlock_casus_belli = de_jure_cb
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custom = multiple_claim_wars_others
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custom = unlock_palatinate_contract
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custom = more_zealot
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character_modifier = {
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short_reign_duration_mult = -0.1
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monthly_piety_gain_mult = 0.1
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title_creation_cost_mult = -0.2
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_land_grants = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @administration_3
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custom = fabricate_claim_speed
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custom = cb_discount_prestige_10
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custom = more_parochial
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_scutage = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @leadership_2
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custom = unlock_scutage_contract
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character_modifier = {
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republic_government_tax_contribution_mult = 0.05
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_guilds = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @nobility_01
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custom = unlock_high_medieval_economic_buildings
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unlock_building = caravanserai_01
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county_modifier = {
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building_slot_add = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_development_03 = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @civil_construction_2
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custom = reduce_develop_county_penalty_03
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_currency_03 = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @majesty_02
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character_modifier = {
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development_growth_factor = 0.1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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### culture_group_regional ###
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innovation_east_settling = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = custom_europe_eastern_germany
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icon = @misc_inventions
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custom = promote_culture_speed
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character_modifier = {
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development_growth_factor = 0.15
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_seigneurialism = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_europe_west_francia
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icon = @administration_1
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character_modifier = {
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domain_tax_mult = 0.05
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_muladi = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_africa_north
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icon = @nobility_02
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character_modifier = {
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different_culture_opinion = 10
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development_growth_factor = 0.10
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_french_peerage = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_europe_west_francia
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icon = @nobility_03
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can_progress = { #Unlocked by event.
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custom_description = {
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text = "innovation_unlocked_by_decision_trigger"
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_promoted_gothic_innovations
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}
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}
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}
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character_modifier = {
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courtly_opinion = 5
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fellow_vassal_opinion = -10
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vassal_tax_contribution_mult = 0.1
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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