unfucking the mod

This commit is contained in:
trashmasteruni 2026-01-06 14:25:21 +01:00
parent cbe3fbcda2
commit d887392b56
1167 changed files with 26982 additions and 13 deletions

View file

@ -0,0 +1,351 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds"
@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds"
@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds"
@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_hoardings = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @fortifications
custom = unlock_high_medieval_fortification_buildings
flag = global_regular
flag = high_medieval_era_regular
}
innovation_trebuchet = {
skill = learning
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @siege_weapons
custom = unlock_siege_maa_third_level
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @siege_tower
name = innovation_trebuchet_chinese
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_castle_baileys = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @levy_building
custom = unlock_high_medieval_military_buildings
character_modifier = {
levy_reinforcement_rate = 0.15
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_men_at_arms = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @maa_02
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 4
men_at_arms_title_limit = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_knighthood = {
skill = martial
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @knighthood
character_modifier = {
active_accolades = 1
glory_hound_opinion = 5
knight_effectiveness_mult = 0.2
accolade_glory_gain_mult = 0.1
}
custom = students_of_knighthood
custom = more_glory_hounds
flag = global_regular
flag = high_medieval_era_regular
}
innovation_advanced_bowmaking = {
skill = learning
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @advanced_bowmaking
custom = unlock_maa_crossbowmen
unlock_building = workshops_01
#maa_upgrade = {
# type = archers
# damage = 3
#}
custom = eligible_accolade_crossbower_attribute
flag = global_regular
flag = high_medieval_era_regular
}
#culture_group_civic
innovation_heraldry = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @heraldry
unlock_law = high_partition_succession_law
unlock_law = single_heir_dynasty_house
custom = more_courtly
flag = global_regular
flag = high_medieval_era_regular
}
innovation_windmills = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @windmills
unlock_building = windmills_01
unlock_building = watermills_01
county_modifier = {
building_slot_add = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_divine_right = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_03
unlock_casus_belli = de_jure_cb
custom = multiple_claim_wars_others
custom = unlock_palatinate_contract
custom = more_zealot
character_modifier = {
short_reign_duration_mult = -0.1
monthly_piety_gain_mult = 0.1
title_creation_cost_mult = -0.2
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_land_grants = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @administration_3
custom = fabricate_claim_speed
custom = cb_discount_prestige_10
custom = more_parochial
flag = global_regular
flag = high_medieval_era_regular
}
innovation_scutage = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @leadership_2
custom = unlock_scutage_contract
character_modifier = {
republic_government_tax_contribution_mult = 0.05
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_guilds = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @nobility_01
custom = unlock_high_medieval_economic_buildings
unlock_building = caravanserai_01
county_modifier = {
building_slot_add = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_development_03 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @civil_construction_2
custom = reduce_develop_county_penalty_03
flag = global_regular
flag = high_medieval_era_regular
}
innovation_currency_03 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_02
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = high_medieval_era_regular
}
### culture_group_regional ###
innovation_east_settling = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
region = custom_europe_eastern_germany
icon = @misc_inventions
custom = promote_culture_speed
character_modifier = {
development_growth_factor = 0.15
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_seigneurialism = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @administration_1
character_modifier = {
domain_tax_mult = 0.05
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_muladi = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_africa_north
icon = @nobility_02
character_modifier = {
different_culture_opinion = 10
development_growth_factor = 0.10
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_french_peerage = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @nobility_03
can_progress = { #Unlocked by event.
custom_description = {
text = "innovation_unlocked_by_decision_trigger"
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_promoted_gothic_innovations
}
}
}
character_modifier = {
courtly_opinion = 5
fellow_vassal_opinion = -10
vassal_tax_contribution_mult = 0.1
}
flag = global_regional
flag = high_medieval_era_regional
}