unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
273
common/culture/innovations/00_cultural_maa_innovations.txt
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273
common/culture/innovations/00_cultural_maa_innovations.txt
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@caballeros = "gfx/interface/icons/culture_innovations/innovation_caballeros.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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innovation_zweihanders = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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region = ghw_region_germany
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potential = {
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has_cultural_pillar = heritage_central_germanic
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}
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unlock_maa = landsknecht
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flag = global_regional
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flag = global_maa
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}
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innovation_adaptive_militia = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_02
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potential = {
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has_cultural_parameter = unlock_adaptive_militia_innovation
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}
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unlock_maa = goedendag
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flag = global_maa
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}
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innovation_valets = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_valets_innovation
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}
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unlock_maa = gendarme
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flag = global_maa
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}
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innovation_pike_columns = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_innovation_pike_columns
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}
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unlock_maa = picchieri
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flag = global_maa
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}
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innovation_legionnaires = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_02
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potential = {
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OR = {
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this = culture:roman
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culture_head ?= {
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is_roman_emperor_primary_title_excluding_byzantium_trigger = yes
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}
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}
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}
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unlock_maa = praetorian
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flag = global_maa
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}
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innovation_desert_tactics = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @special_maa_02
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potential = {
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this = {
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has_innovation = innovation_desert_tactics
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}
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}
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unlock_maa = chasseur
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flag = global_maa
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}
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innovation_caballeros = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = world_europe_west_iberia
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icon = @caballeros
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unlock_maa = caballero
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flag = global_regional
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flag = tribal_era_regional
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}
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innovation_hobbies = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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region = ghw_region_britannia
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icon = @special_maa_02
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unlock_maa = hobelar
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flag = global_regional
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flag = global_maa
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}
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innovation_rectilinear_schiltron = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_schiltron_innovation
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}
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unlock_maa = schiltron
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flag = global_maa
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}
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innovation_bamboo_bows = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = world_india
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icon = @special_maa_02
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unlock_maa = paiks
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flag = global_regional
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flag = global_maa
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}
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innovation_sahel_horsemen = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = custom_sahel_proper
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icon = @special_maa_01
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unlock_maa = sahel_horsemen
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flag = global_regional
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flag = tribal_era_regional
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}
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innovation_sarawit = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @maa_02
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potential = {
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has_cultural_parameter = unlock_sarawit_innovation
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}
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unlock_maa = sarawit
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flag = global_maa
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}
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innovation_repeating_crossbow = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_tribal
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icon = @special_maa_02
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potential = {
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trigger_if = {
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limit = {
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has_dlc = "All Under Heaven"
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}
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OR = {
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this = culture:tangut
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has_cultural_parameter = unlock_shenbigong_innovation
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}
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}
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trigger_else = {
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OR = {
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has_cultural_pillar = heritage_chinese
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this = culture:tangut
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}
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}
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}
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asset = {
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trigger = {
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has_cultural_pillar = heritage_chinese
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}
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icon = @special_maa_02
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name = innovation_repeating_crossbow_chinese
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}
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unlock_maa = shenbigong
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flag = global_maa
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}
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innovation_pole_vault = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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icon = @weapons_and_armor_01
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potential = {
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OR = {
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this = culture:guanches
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any_parent_culture_or_above = {
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this = culture:guanches
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}
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}
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}
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unlock_maa = guanch_vaulter
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flag = global_maa
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}
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