unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
273
common/culture/innovations/00_cultural_maa_innovations.txt
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273
common/culture/innovations/00_cultural_maa_innovations.txt
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@caballeros = "gfx/interface/icons/culture_innovations/innovation_caballeros.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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innovation_zweihanders = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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region = ghw_region_germany
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potential = {
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has_cultural_pillar = heritage_central_germanic
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}
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unlock_maa = landsknecht
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flag = global_regional
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flag = global_maa
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}
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innovation_adaptive_militia = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_02
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potential = {
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has_cultural_parameter = unlock_adaptive_militia_innovation
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}
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unlock_maa = goedendag
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flag = global_maa
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}
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innovation_valets = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_valets_innovation
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}
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unlock_maa = gendarme
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flag = global_maa
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}
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innovation_pike_columns = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_innovation_pike_columns
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}
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unlock_maa = picchieri
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flag = global_maa
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}
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innovation_legionnaires = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_02
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potential = {
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OR = {
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this = culture:roman
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culture_head ?= {
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is_roman_emperor_primary_title_excluding_byzantium_trigger = yes
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}
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}
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}
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unlock_maa = praetorian
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flag = global_maa
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}
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innovation_desert_tactics = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @special_maa_02
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potential = {
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this = {
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has_innovation = innovation_desert_tactics
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}
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}
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unlock_maa = chasseur
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flag = global_maa
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}
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innovation_caballeros = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = world_europe_west_iberia
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icon = @caballeros
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unlock_maa = caballero
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flag = global_regional
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flag = tribal_era_regional
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}
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innovation_hobbies = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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region = ghw_region_britannia
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icon = @special_maa_02
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unlock_maa = hobelar
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flag = global_regional
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flag = global_maa
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}
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innovation_rectilinear_schiltron = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @special_maa_01
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potential = {
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has_cultural_parameter = unlock_schiltron_innovation
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}
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unlock_maa = schiltron
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flag = global_maa
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}
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innovation_bamboo_bows = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = world_india
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icon = @special_maa_02
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unlock_maa = paiks
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flag = global_regional
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flag = global_maa
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}
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innovation_sahel_horsemen = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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region = custom_sahel_proper
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icon = @special_maa_01
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unlock_maa = sahel_horsemen
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flag = global_regional
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flag = tribal_era_regional
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}
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innovation_sarawit = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @maa_02
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potential = {
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has_cultural_parameter = unlock_sarawit_innovation
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}
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unlock_maa = sarawit
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flag = global_maa
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}
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innovation_repeating_crossbow = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_tribal
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icon = @special_maa_02
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potential = {
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trigger_if = {
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limit = {
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has_dlc = "All Under Heaven"
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}
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OR = {
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this = culture:tangut
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has_cultural_parameter = unlock_shenbigong_innovation
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}
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}
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trigger_else = {
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OR = {
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has_cultural_pillar = heritage_chinese
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this = culture:tangut
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}
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}
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}
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asset = {
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trigger = {
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has_cultural_pillar = heritage_chinese
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}
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icon = @special_maa_02
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name = innovation_repeating_crossbow_chinese
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}
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unlock_maa = shenbigong
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flag = global_maa
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}
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innovation_pole_vault = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_tribal
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icon = @weapons_and_armor_01
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potential = {
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OR = {
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this = culture:guanches
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any_parent_culture_or_above = {
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this = culture:guanches
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}
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}
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}
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unlock_maa = guanch_vaulter
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flag = global_maa
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}
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372
common/culture/innovations/00_early_medieval_innovations.txt
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372
common/culture/innovations/00_early_medieval_innovations.txt
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@ -0,0 +1,372 @@
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
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@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@coinage = "gfx/interface/icons/culture_innovations/innovation_coinage.dds"
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@horseshoes = "gfx/interface/icons/culture_innovations/innovation_horseshoes.dds"
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@cloud_ladder = "gfx/interface/icons/culture_innovations/innovation_auh_cloud_ladder.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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#culture_group_military
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innovation_battlements = {
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skill = stewardship
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @fortifications
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custom = unlock_early_medieval_fortification_buildings
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custom = unlock_fortification_rights_contract
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character_modifier = {
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men_at_arms_maintenance = -0.05
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}
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flag = global_regular
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flag = early_medieval_era_regular
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}
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innovation_mangonel = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @siege_weapons
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custom = unlock_siege_maa_second_level
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custom = eligible_accolade_besieger_attribute
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asset = {
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trigger = {
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OR = {
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has_cultural_pillar = heritage_chinese
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has_cultural_pillar = heritage_japonic
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has_cultural_pillar = heritage_korean
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}
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}
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icon = @cloud_ladder
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name = innovation_mangonel_chinese
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}
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flag = global_regular
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flag = early_medieval_era_regular
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}
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innovation_burhs = { # Stone Forts in-game
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skill = stewardship
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @civil_construction_2
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# Suki (柵)
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asset = {
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trigger = {
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has_cultural_pillar = heritage_japonic
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}
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icon = @civil_construction_2
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name = innovation_burhs_japan
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}
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# Wu Bi/Wū Bì (塢壁)
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asset = {
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trigger = {
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has_cultural_pillar = heritage_chinese
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}
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icon = @civil_construction_2
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name = innovation_burhs_chinese
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}
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# Burhs
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asset = {
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trigger = {
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has_cultural_pillar = heritage_west_germanic
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}
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icon = @civil_construction_2
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name = innovation_burhs_anglo_saxon
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}
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# Castra
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asset = {
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trigger = {
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has_cultural_pillar = heritage_latin
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}
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icon = @civil_construction_2
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name = innovation_burhs_latin
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}
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custom = unlock_early_medieval_military_buildings
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character_modifier = {
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levy_size = 0.05
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}
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flag = global_regular
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flag = early_medieval_era_regular
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}
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innovation_house_soldiers = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @maa_01
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_limit = 3
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}
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flag = global_regular
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flag = early_medieval_era_regular
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}
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innovation_horseshoes = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @horseshoes
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character_modifier = {
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movement_speed = 0.1
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}
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flag = global_regular
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flag = early_medieval_era_regular
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}
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innovation_arched_saddle = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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icon = @knight
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custom = unlock_maa_armored_horsemen
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custom = eligible_accolade_lancer_attribute
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flag = global_regular
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flag = early_medieval_era_regular
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}
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#culture_group_civic
|
||||
innovation_hereditary_rule = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @majesty_02
|
||||
|
||||
unlock_law = partition_succession_law
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_manorialism = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @fortifications
|
||||
|
||||
custom = unlock_early_medieval_economic_buildings
|
||||
custom = more_parochial
|
||||
|
||||
character_modifier = {
|
||||
build_speed = -0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_development_02 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @nobility_03
|
||||
|
||||
custom = reduce_develop_county_penalty_02
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_currency_02 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @coinage
|
||||
|
||||
custom = unlock_coinage_rights_contract
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_royal_prerogative = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @majesty_01
|
||||
|
||||
unlock_law = crown_authority_2
|
||||
unlock_law = crown_authority_3
|
||||
custom = more_courtly
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_chronicle_writing = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @administration_3
|
||||
|
||||
custom = multiple_claim_wars
|
||||
custom = cb_discount_prestige_10
|
||||
custom = more_zealot
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_armilary_sphere = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @misc_inventions
|
||||
|
||||
character_modifier = {
|
||||
naval_movement_speed_mult = 0.25
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_baliffs = { # Magistrates in-game
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @leadership_1
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_frankish
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
}
|
||||
}
|
||||
icon = @leadership_1
|
||||
name = innovation_baliffs_bailiffs
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
icon = @leadership_1
|
||||
name = innovation_baliffs_latin
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
building_slot_add = 1
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
tax_slot_add = 1
|
||||
}
|
||||
custom = more_glory_hounds
|
||||
|
||||
flag = global_regular
|
||||
flag = early_medieval_era_regular
|
||||
}
|
||||
|
||||
### culture_group_regional ###
|
||||
|
||||
innovation_reconquista = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
region = world_europe_west_iberia
|
||||
icon = @leadership_2
|
||||
|
||||
custom = cb_discount_piety_10
|
||||
custom = more_zealot
|
||||
character_modifier = {
|
||||
monthly_piety_gain_mult = 0.1
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = early_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_stem_duchies = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
region = custom_europe_western_germany
|
||||
icon = @majesty_03
|
||||
|
||||
custom = same_culture_group_reduced_factionalism
|
||||
character_modifier = {
|
||||
courtly_opinion = 5
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = early_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_ghilman = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
region = world_middle_east_arabia
|
||||
icon = @maa_02
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_maintenance = -0.15
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = early_medieval_era_regional
|
||||
}
|
||||
69
common/culture/innovations/00_fp3_innovations.txt
Normal file
69
common/culture/innovations/00_fp3_innovations.txt
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
# Innovations that can only be discovered by a court scholar
|
||||
fp3_innovation_mural_sextant = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @misc_inventions
|
||||
|
||||
potential = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_innovation = fp3_innovation_mural_sextant
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
||||
character_capital_county_monthly_development_growth_add = 0.2
|
||||
character_capital_monthly_county_fertility_growth_add = 0.2
|
||||
}
|
||||
}
|
||||
|
||||
fp3_innovation_fritware = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @misc_inventions
|
||||
|
||||
potential = {
|
||||
has_fp3_dlc_trigger = yes
|
||||
has_innovation = fp3_innovation_fritware
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domain_tax_mult = 0.05
|
||||
}
|
||||
|
||||
custom = fp3_innovation_fritware_tooltip
|
||||
}
|
||||
351
common/culture/innovations/00_high_medieval_innovations.txt
Normal file
351
common/culture/innovations/00_high_medieval_innovations.txt
Normal file
|
|
@ -0,0 +1,351 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
|
||||
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
|
||||
@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds"
|
||||
@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds"
|
||||
@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds"
|
||||
@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds"
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
#culture_group_military
|
||||
innovation_hoardings = {
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @fortifications
|
||||
|
||||
custom = unlock_high_medieval_fortification_buildings
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_trebuchet = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @siege_weapons
|
||||
|
||||
custom = unlock_siege_maa_third_level
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_japonic
|
||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
}
|
||||
icon = @siege_tower
|
||||
name = innovation_trebuchet_chinese
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_castle_baileys = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @levy_building
|
||||
|
||||
custom = unlock_high_medieval_military_buildings
|
||||
|
||||
character_modifier = {
|
||||
levy_reinforcement_rate = 0.15
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_men_at_arms = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @maa_02
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_limit = 4
|
||||
men_at_arms_title_limit = 1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_knighthood = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @knighthood
|
||||
|
||||
character_modifier = {
|
||||
active_accolades = 1
|
||||
glory_hound_opinion = 5
|
||||
knight_effectiveness_mult = 0.2
|
||||
accolade_glory_gain_mult = 0.1
|
||||
}
|
||||
custom = students_of_knighthood
|
||||
custom = more_glory_hounds
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_advanced_bowmaking = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @advanced_bowmaking
|
||||
|
||||
custom = unlock_maa_crossbowmen
|
||||
unlock_building = workshops_01
|
||||
#maa_upgrade = {
|
||||
# type = archers
|
||||
# damage = 3
|
||||
#}
|
||||
|
||||
custom = eligible_accolade_crossbower_attribute
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
#culture_group_civic
|
||||
innovation_heraldry = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @heraldry
|
||||
|
||||
unlock_law = high_partition_succession_law
|
||||
unlock_law = single_heir_dynasty_house
|
||||
custom = more_courtly
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_windmills = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @windmills
|
||||
|
||||
unlock_building = windmills_01
|
||||
unlock_building = watermills_01
|
||||
|
||||
county_modifier = {
|
||||
building_slot_add = 1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_divine_right = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @majesty_03
|
||||
|
||||
unlock_casus_belli = de_jure_cb
|
||||
|
||||
custom = multiple_claim_wars_others
|
||||
|
||||
custom = unlock_palatinate_contract
|
||||
|
||||
custom = more_zealot
|
||||
|
||||
character_modifier = {
|
||||
short_reign_duration_mult = -0.1
|
||||
monthly_piety_gain_mult = 0.1
|
||||
title_creation_cost_mult = -0.2
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_land_grants = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @administration_3
|
||||
|
||||
custom = fabricate_claim_speed
|
||||
custom = cb_discount_prestige_10
|
||||
custom = more_parochial
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_scutage = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @leadership_2
|
||||
|
||||
custom = unlock_scutage_contract
|
||||
|
||||
character_modifier = {
|
||||
republic_government_tax_contribution_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_guilds = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @nobility_01
|
||||
|
||||
custom = unlock_high_medieval_economic_buildings
|
||||
unlock_building = caravanserai_01
|
||||
county_modifier = {
|
||||
building_slot_add = 1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_development_03 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @civil_construction_2
|
||||
|
||||
custom = reduce_develop_county_penalty_03
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_currency_03 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @majesty_02
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = high_medieval_era_regular
|
||||
}
|
||||
|
||||
### culture_group_regional ###
|
||||
|
||||
innovation_east_settling = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
region = custom_europe_eastern_germany
|
||||
icon = @misc_inventions
|
||||
|
||||
custom = promote_culture_speed
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.15
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = high_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_seigneurialism = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
region = world_europe_west_francia
|
||||
icon = @administration_1
|
||||
|
||||
character_modifier = {
|
||||
domain_tax_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = high_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_muladi = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
region = world_africa_north
|
||||
icon = @nobility_02
|
||||
|
||||
character_modifier = {
|
||||
different_culture_opinion = 10
|
||||
development_growth_factor = 0.10
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = high_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_french_peerage = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
region = world_europe_west_francia
|
||||
icon = @nobility_03
|
||||
|
||||
can_progress = { #Unlocked by event.
|
||||
custom_description = {
|
||||
text = "innovation_unlocked_by_decision_trigger"
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_promoted_gothic_innovations
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
courtly_opinion = 5
|
||||
fellow_vassal_opinion = -10
|
||||
vassal_tax_contribution_mult = 0.1
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = high_medieval_era_regional
|
||||
}
|
||||
342
common/culture/innovations/00_late_medieval_innovations.txt
Normal file
342
common/culture/innovations/00_late_medieval_innovations.txt
Normal file
|
|
@ -0,0 +1,342 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
|
||||
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
@gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds"
|
||||
@sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds"
|
||||
@plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds"
|
||||
@fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds"
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
#culture_group_military
|
||||
innovation_machicolations = {
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @fortifications
|
||||
custom = unlock_late_medieval_fortification_buildings
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_gunpowder = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @gunpowder_02
|
||||
|
||||
parameters = {
|
||||
unlock_late_medieval_gunpowder_units = yes
|
||||
unlock_powder_magazines = yes
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_japonic
|
||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
}
|
||||
icon = @fire_dragon
|
||||
}
|
||||
|
||||
custom = unlock_siege_maa_fourth_level
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_royal_armory = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @levy_building
|
||||
|
||||
custom = unlock_late_medieval_military_buildings
|
||||
|
||||
character_modifier = {
|
||||
levy_reinforcement_rate = 0.15
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_standing_armies = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @leadership_2
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_limit = 5
|
||||
men_at_arms_title_limit = 1
|
||||
}
|
||||
custom = more_belligerents
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_sappers = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @sappers
|
||||
|
||||
character_modifier = {
|
||||
siege_phase_time = -0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_plate_armor = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @plate_armor
|
||||
|
||||
maa_upgrade = {
|
||||
type = heavy_infantry
|
||||
toughness = 10
|
||||
}
|
||||
maa_upgrade = {
|
||||
type = heavy_cavalry
|
||||
toughness = 20
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
#culture_group_civic
|
||||
innovation_primogeniture = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @majesty_01
|
||||
|
||||
unlock_law = single_heir_succession_law
|
||||
unlock_law = single_heir_succession_law_youngest
|
||||
|
||||
custom = more_zealot
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_cranes = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @civil_construction_1
|
||||
|
||||
custom = unlock_late_medieval_economic_buildings
|
||||
|
||||
character_modifier = {
|
||||
build_speed = -0.15
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_noblesse_oblige = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @nobility_03
|
||||
|
||||
character_modifier = {
|
||||
courtly_opinion = 5
|
||||
parochial_opinion = 5
|
||||
fellow_vassal_opinion = 5
|
||||
accolade_glory_gain_mult = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_rightful_ownership = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @leadership_1
|
||||
|
||||
character_modifier = {
|
||||
title_creation_cost_mult = -0.2
|
||||
}
|
||||
custom = cb_discount_prestige_10
|
||||
custom = more_glory_hounds
|
||||
}
|
||||
|
||||
innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @majesty_03
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_frankish
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
has_cultural_pillar = heritage_east_slavic
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
has_cultural_pillar = heritage_baltic
|
||||
}
|
||||
}
|
||||
icon = @majesty_03
|
||||
name = innovation_ermine_cloaks_ermine
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
vassal_limit = 20
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_court_officials = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @nobility_02
|
||||
|
||||
character_modifier = {
|
||||
domain_limit = 1
|
||||
tax_slot_add = 1
|
||||
}
|
||||
|
||||
custom = more_courtly
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_development_04 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @misc_inventions
|
||||
|
||||
custom = reduce_develop_county_penalty_04
|
||||
custom = more_parochial
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_currency_04 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @administration_1
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
### culture_group_regional ###
|
||||
|
||||
innovation_wierdijks = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
region = custom_netherlands
|
||||
icon = @civil_construction_2
|
||||
|
||||
character_modifier = {
|
||||
levy_size = 0.01 #Not that kind of levee!
|
||||
city_holding_build_speed = -0.1
|
||||
city_holding_holding_build_speed = -0.1
|
||||
development_growth_factor = 0.1
|
||||
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_condottieri = {
|
||||
skill = intrigue
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
region = world_europe_south_italy
|
||||
icon = @maa_01
|
||||
|
||||
character_modifier = {
|
||||
same_culture_mercenary_hire_cost_mult = -0.25
|
||||
}
|
||||
|
||||
culture_modifier = {
|
||||
mercenary_count_mult = 1
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_deccan_unity = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
region = world_india_deccan
|
||||
icon = @nobility_04
|
||||
|
||||
character_modifier = {
|
||||
same_faith_opinion = 5
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
420
common/culture/innovations/00_tribal_innovations.txt
Normal file
420
common/culture/innovations/00_tribal_innovations.txt
Normal file
|
|
@ -0,0 +1,420 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
|
||||
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
@quilted_armor = "gfx/interface/icons/culture_innovations/innovation_quilted_armor.dds"
|
||||
@currency = "gfx/interface/icons/culture_innovations/innovation_currency.dds"
|
||||
@farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@plenary_assemblies = "gfx/interface/icons/culture_innovations/innovation_plenary_assemblies.dds"
|
||||
@siege_crossbow = "gfx/interface/icons/culture_innovations/innovation_auh_ballista.dds"
|
||||
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
|
||||
#culture_group_military
|
||||
innovation_motte = { # Earthworks in-game
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @fortifications
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_frankish
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
}
|
||||
}
|
||||
icon = @fortifications
|
||||
name = innovation_motte_actual_motte
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
}
|
||||
icon = @fortifications
|
||||
name = innovation_motte_chinese
|
||||
}
|
||||
|
||||
custom = unlock_tribal_fortification_buildings
|
||||
|
||||
parameters = {
|
||||
nomad_motte_innovation_bonus = yes
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_catapult = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @siege_weapons
|
||||
|
||||
custom = unlock_siege_maa_first_level
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_japonic
|
||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
}
|
||||
icon = @siege_crossbow
|
||||
name = innovation_catapult_chinese
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_barracks = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @levy_building
|
||||
|
||||
custom = unlock_tribal_military_buildings
|
||||
|
||||
character_modifier = {
|
||||
herd_capacity_mult = 0.05
|
||||
levy_attack = 2
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_mustering_grounds = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @leadership_2
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_limit = 2
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_bannus = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @raised_banner
|
||||
|
||||
custom = unlock_march_contract
|
||||
custom = unlock_castellan_contract
|
||||
|
||||
character_modifier = {
|
||||
levy_reinforcement_rate = 0.15
|
||||
active_accolades = 1
|
||||
herd_conversion = 0.005
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_quilted_armor = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @quilted_armor
|
||||
|
||||
custom = unlock_maa_armored_footmen
|
||||
custom = eligible_accolade_vanguard_attribute
|
||||
|
||||
character_modifier = {
|
||||
nomadic_horde_toughness_mult = 0.02
|
||||
levy_toughness = 2
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_development_01 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @civil_construction_1
|
||||
|
||||
custom = reduce_develop_county_penalty_01
|
||||
|
||||
character_modifier = {
|
||||
county_fertility_growth_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_currency_01 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @currency
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
monthly_income_from_herd_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
#culture_group_civic
|
||||
innovation_gavelkind = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @administration_3
|
||||
|
||||
unlock_law = confederate_partition_succession_law
|
||||
|
||||
character_modifier = {
|
||||
domain_limit = 1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_crop_rotation = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @farm
|
||||
|
||||
custom = unlock_tribal_economic_buildings
|
||||
|
||||
character_modifier = {
|
||||
county_fertility_growth_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_city_planning = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @civil_construction_2
|
||||
|
||||
unlock_building = city_01
|
||||
unlock_building = temple_01
|
||||
unlock_building = monastic_schools_01
|
||||
unlock_building = megalith_01
|
||||
unlock_building = market_villages_01
|
||||
|
||||
character_modifier = {
|
||||
herd_capacity_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_casus_belli = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @administration_1
|
||||
|
||||
unlock_casus_belli = individual_county_de_jure_cb
|
||||
unlock_casus_belli = individual_duchy_de_jure_cb
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_plenary_assemblies = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @plenary_assemblies
|
||||
|
||||
unlock_law = crown_authority_1
|
||||
|
||||
unlock_building = tribe_02
|
||||
|
||||
character_modifier = {
|
||||
vassal_herd_contribution_mult = 0.02
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
innovation_ledger = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @administration_2
|
||||
|
||||
county_modifier = {
|
||||
building_slot_add = 1
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_income_from_herd_mult = 0.05
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = tribal_era_regular
|
||||
}
|
||||
|
||||
### culture_group_regional ###
|
||||
|
||||
innovation_table_of_princes = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @nobility_01
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
#West Slavic
|
||||
this = culture:czech
|
||||
this = culture:slovien
|
||||
}
|
||||
}
|
||||
|
||||
unlock_law = single_heir_dynasty_house
|
||||
custom = unlock_single_heir_dynasty_house_changing
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
innovation_longboats = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
region = world_europe_north
|
||||
icon = @longboats
|
||||
|
||||
character_modifier = {
|
||||
embarkation_cost_mult = -0.75
|
||||
naval_movement_speed_mult = 0.25
|
||||
}
|
||||
|
||||
custom = unlocks_naval_raiding
|
||||
custom = unlocks_sailable_major_rivers
|
||||
custom = unlocks_adventure_intent
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
innovation_elephantry = {
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
region = world_innovation_elephants
|
||||
icon = @elephant
|
||||
|
||||
unlock_building = elephant_pens_01
|
||||
|
||||
custom = eligible_accolade_elephantry_attribute
|
||||
custom = domicile_building_parameter_camp_reinforce_elephant_regiments_anywhere
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
innovation_war_camels = {
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
region = world_innovation_camels
|
||||
icon = @camel
|
||||
|
||||
unlock_maa = camel_rider
|
||||
unlock_building = camel_farms_01
|
||||
|
||||
custom = eligible_accolade_camelry_attribute
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
innovation_wootz_steel = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
region = world_india_deccan
|
||||
icon = @weapons_and_armor_01
|
||||
|
||||
character_modifier = {
|
||||
prowess = 1
|
||||
}
|
||||
custom = unlock_wind_furnaces
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
innovation_african_canoes = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
region = world_africa_west
|
||||
icon = @majesty_01
|
||||
|
||||
character_modifier = {
|
||||
embarkation_cost_mult = -0.25
|
||||
raid_speed = 0.1
|
||||
}
|
||||
|
||||
custom = unlocks_naval_raiding
|
||||
custom = unlocks_sailable_major_rivers
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
86
common/culture/innovations/01_fp1_innovations.txt
Normal file
86
common/culture/innovations/01_fp1_innovations.txt
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
|
||||
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
|
||||
# Culture-Specific Innovations
|
||||
innovation_varangian_adventurers = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @hird
|
||||
|
||||
potential = {
|
||||
has_fp1_dlc_trigger = yes
|
||||
OR = {
|
||||
has_innovation = innovation_varangian_adventurers
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
|
||||
# Frankish
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:norse #Norman
|
||||
}
|
||||
this = culture:estonian
|
||||
any_parent_culture_or_above = {
|
||||
this = culture:estonian #Estonian
|
||||
}
|
||||
}
|
||||
NOT = { has_cultural_era_or_later = culture_era_early_medieval }
|
||||
}
|
||||
|
||||
custom = unlock_varangian_adventurer_cb
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
|
||||
# Regional Innovations
|
||||
innovation_all_things = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
region = world_europe_north
|
||||
icon = @raised_banner
|
||||
|
||||
potential = { has_fp1_dlc_trigger = yes }
|
||||
|
||||
custom = unlocks_authority_cooldown_breaking
|
||||
custom = more_belligerents
|
||||
character_modifier = { tribal_government_vassal_opinion = 5 }
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
}
|
||||
28
common/culture/innovations/02_ce1_innovations.txt
Normal file
28
common/culture/innovations/02_ce1_innovations.txt
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
#### CE1 Types ####
|
||||
@innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds"
|
||||
|
||||
|
||||
# Culture-Specific Innovations
|
||||
innovation_sanitation = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_high_medieval
|
||||
icon = @innovation_welfare_02
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_arabic
|
||||
has_cultural_pillar = heritage_syriac
|
||||
}
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
epidemic_resistance = 10
|
||||
}
|
||||
|
||||
#custom = unlocks_innovation_sanitation
|
||||
|
||||
flag = global_regional
|
||||
flag = high_medieval_era_regional
|
||||
}
|
||||
244
common/culture/innovations/N3OW_cultural_maa_innovations.txt
Normal file
244
common/culture/innovations/N3OW_cultural_maa_innovations.txt
Normal file
|
|
@ -0,0 +1,244 @@
|
|||
|
||||
innovation_british_arsenals = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_britannia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_anglo_frisian
|
||||
}
|
||||
}
|
||||
#can_progress = {
|
||||
#
|
||||
#}
|
||||
#character_modifier = {
|
||||
# development_growth_factor= 0.2
|
||||
#}
|
||||
|
||||
#county_modifier = {
|
||||
# epidemic_resistance = 10
|
||||
# building_slot_add = 1
|
||||
#}
|
||||
|
||||
#culture_modifier = {
|
||||
# mercenary_count_mult = 0.5
|
||||
#}
|
||||
|
||||
#province_modifier = {
|
||||
# build_speed = -0.1
|
||||
#}
|
||||
|
||||
|
||||
unlock_maa = handgunners
|
||||
parameters = {
|
||||
unlock_powder_magazines = yes
|
||||
}
|
||||
#unlock_decision =
|
||||
#unlock_law
|
||||
|
||||
flag = early_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_redcoats = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
#region = world_europe_west_britannia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_anglo_frisian
|
||||
}
|
||||
}
|
||||
#can_progress = {
|
||||
#
|
||||
#}
|
||||
#character_modifier = {
|
||||
# development_growth_factor= 0.2
|
||||
#}
|
||||
|
||||
#county_modifier = {
|
||||
# epidemic_resistance = 10
|
||||
# building_slot_add = 1
|
||||
#}
|
||||
|
||||
#culture_modifier = {
|
||||
# mercenary_count_mult = 0.5
|
||||
#}
|
||||
|
||||
#province_modifier = {
|
||||
# build_speed = -0.1
|
||||
#}
|
||||
|
||||
|
||||
unlock_maa = redcoats
|
||||
parameters = {
|
||||
unlock_powder_magazines = yes
|
||||
}
|
||||
#unlock_decision =
|
||||
#unlock_law
|
||||
|
||||
flag = early_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_british_ironsides = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_high_medieval
|
||||
#region = world_europe_west_britannia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
NOT = { this = culture:angler }
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_anglo_frisian
|
||||
}
|
||||
}
|
||||
|
||||
unlock_maa = ironsides
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_celtic_columneers = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_britannia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_scottish
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
}
|
||||
}
|
||||
|
||||
unlock_maa = columneers
|
||||
|
||||
|
||||
flag = early_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_pioneers = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_britannia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
this = culture:metropolitain
|
||||
}
|
||||
|
||||
unlock_maa = pioneers
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_cuirassiers = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
region = world_europe_west_francia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
has_cultural_pillar = heritage_french
|
||||
}
|
||||
|
||||
unlock_maa = cuirassiers
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
|
||||
innovation_gardians = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_francia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
this = culture:provencal
|
||||
this = culture:rottisch
|
||||
this = culture:patoues
|
||||
this = culture:azurrano
|
||||
}
|
||||
}
|
||||
|
||||
unlock_maa = gardians
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
|
||||
innovation_voltigeurs = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_francia
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_mosellic
|
||||
this = culture:gascon
|
||||
}
|
||||
}
|
||||
|
||||
unlock_maa = voltigeurs
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
|
||||
innovation_spahis = {
|
||||
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
#region = world_europe_west_francia world_africa_north_west
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_berber
|
||||
}
|
||||
}
|
||||
|
||||
unlock_maa = spahis
|
||||
|
||||
|
||||
flag = high_medieval_era_regional
|
||||
|
||||
#custom = promote_culture_speed_test
|
||||
}
|
||||
143
common/culture/innovations/_culture_innovations.info
Normal file
143
common/culture/innovations/_culture_innovations.info
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
##############################################################
|
||||
# Structure
|
||||
#
|
||||
# Culture Innovations are templates for technologies bound to an era and possibly to cultural/regional requirements.
|
||||
# These files generate the CultureInnovationType database. You can also interact with Culture Innovation Types as scoped objects, usually within the scope of a Culture.
|
||||
# Cultures gradually unlock Innovations based on era and the skills of its Culture Head.
|
||||
##############################################################
|
||||
|
||||
|
||||
# Key of the innovation
|
||||
# This will also serve as fallback localization key: the generic innovation will use its key as loc key for the name, and append "_desc" to generate the loc key for its description.
|
||||
name_of_culture_innovation = {
|
||||
|
||||
# key to the cultural era this innovation belongs, e.g. culture_era_early_medieval. Refer to 00_culture_eras.txt for a list of available eras.
|
||||
culture_era = key
|
||||
|
||||
# Innovation group. Can be: culture_group_military, culture_group_civic or culture_group_regional.
|
||||
group = group_name
|
||||
|
||||
# Path to the default icon to show. If not set will use the default icon defined in NGameIcons::DEFAULT_CULTURE_INNOVATION_TYPE_ICON_PATH
|
||||
icon = path
|
||||
|
||||
# The Skill the Head of Culture will use to compute fascination bonuses. Can be one of:
|
||||
# * learning
|
||||
# * martial
|
||||
# * stewardship
|
||||
# * diplomacy
|
||||
# * intrigue
|
||||
# Set to learning by default.
|
||||
skill = skill_name
|
||||
|
||||
# the weight that will be used to randomly pick the innovation when selecting Spread (for AI Culture Heads)
|
||||
# root = the culture head evaluating this innovation
|
||||
ai_weight_for_spread = {
|
||||
value = 1
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_trait = education_martial
|
||||
}
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
|
||||
# root = culture
|
||||
# scope:character = cultural head
|
||||
ai_weight_for_fascination = {
|
||||
value = blah
|
||||
scope:character = {}
|
||||
}
|
||||
|
||||
# Optional list of triggered assets. The innovation, when possible, will take the first asset that satisfies its trigger and use its members to style its name and icon.
|
||||
# This style is calculated on startup or when a new culture is created and then never updated.
|
||||
# When dealing with generic innovation types (that are not directly tied to a culture) this mechanism is not active.
|
||||
# The order of definition of the assets matters: put higher priority assets first.
|
||||
asset = {
|
||||
|
||||
# culture-scoped trigger for deciding whether a culture is supposed to use this asset.
|
||||
# please base this trigger on static data related to the culture, like aesthetics or heritage.
|
||||
# We don't guarantee that the game is in a fully completed state during evaluation.
|
||||
trigger = {}
|
||||
|
||||
# the base loc key to use in this case. optional, but at least one between name and icon must be defined.
|
||||
name = culture_specific_name
|
||||
|
||||
# the icon to use in this case. optional, but at least one between name and icon must be defined.
|
||||
icon = path_to_culture_specific_icon
|
||||
}
|
||||
|
||||
# Optional key of the region where this innovation can start getting base progress.
|
||||
# If defined, the culture needs to be present in a minimum number of provinces in this region in order to be eligible.
|
||||
# Empty means anywhere.
|
||||
region = key
|
||||
|
||||
# Trigger to check if it can be unlocked by the culture. In contrast to can_progress it will be hidden otherwise. Scope: culture Default: always = yes
|
||||
potential = {}
|
||||
|
||||
# To check if it can start being exposed. Scope: culture Default: always = yes
|
||||
can_progress = {}
|
||||
|
||||
# Modifiers of this culture innovation. This will be applied to the characters of that cuture.
|
||||
character_modifier = {}
|
||||
|
||||
# Modifier of this culture innovation applied to the culture itself.
|
||||
culture_modifier = {}
|
||||
|
||||
# Modifier of this culture innovation applied to counties of the culture.
|
||||
county_modifier = {}
|
||||
|
||||
# Modifier of this culture innovation applied to provinces in a county of the culture.
|
||||
province_modifier = {}
|
||||
|
||||
# optionally add parameters to the innovation. They are defined in the same way as traits and traditions, and can be queried via script triggers.
|
||||
parameters = {
|
||||
|
||||
# Only boolean parameters are currently supported
|
||||
parameter_name = yes/no
|
||||
}
|
||||
|
||||
# Optional flag, relevant for the has_all_innovations trigger. Can list any number of flags for each innovation.
|
||||
flag = flag_name
|
||||
|
||||
# key of a building that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be manlually blocked on the object itself.
|
||||
unlock_building = key
|
||||
# key of a decicion that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be manlually blocked on the object itself.
|
||||
unlock_decision = key
|
||||
# key of a casus belli that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be manually blocked on the object itself.
|
||||
unlock_casus_belli = key
|
||||
# key of a regiment that can be unlocked. There can be more than one. Actually does unlock the MaA.
|
||||
unlock_maa = key
|
||||
# key of a law that can be unlocked. There can be more than one. This is only to show on the tooltip, it has to be manually blocked on the object itself.
|
||||
unlock_law = key
|
||||
# A custom effect description that will be added to the list of effects. You can specify more than one.
|
||||
custom = loc_key
|
||||
|
||||
# Optional upgrades to existing MaA. You can specify more than one.
|
||||
maa_upgrade = {
|
||||
# The base MaA type to upgrade
|
||||
type = cavalry
|
||||
damage = 0.1
|
||||
toughness = 0.1
|
||||
pursue = 0.1
|
||||
screen = 0.1
|
||||
siege_value = 0.1
|
||||
max_size = 1
|
||||
}
|
||||
}
|
||||
|
||||
### Innovation flags:
|
||||
# flag = global_maa
|
||||
# flag = global_regular
|
||||
# flag = tribal_era_regular
|
||||
# flag = early_medieval_era_regular
|
||||
# flag = high_medieval_era_regular
|
||||
# flag = late_medieval_era_regular
|
||||
#
|
||||
# flag = global_regional
|
||||
# flag = tribal_era_regional
|
||||
# flag = early_medieval_era_regional
|
||||
# flag = high_medieval_era_regional
|
||||
# flag = late_medieval_era_regional
|
||||
#
|
||||
# flag = silk_road_innovation
|
||||
660
common/culture/innovations/tgp_innovations.txt
Normal file
660
common/culture/innovations/tgp_innovations.txt
Normal file
|
|
@ -0,0 +1,660 @@
|
|||
#### Local Types ####
|
||||
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
|
||||
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
|
||||
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
|
||||
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
|
||||
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
|
||||
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
|
||||
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
|
||||
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
|
||||
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
|
||||
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
|
||||
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
|
||||
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
|
||||
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
|
||||
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
|
||||
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
|
||||
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
|
||||
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
|
||||
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
|
||||
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
|
||||
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
|
||||
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
|
||||
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
|
||||
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
|
||||
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
|
||||
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
|
||||
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
|
||||
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
|
||||
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
|
||||
@innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds"
|
||||
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
|
||||
@rocket_cart = "gfx/interface/icons/culture_innovations/innovation_rocket_cart.dds"
|
||||
@compass = "gfx/interface/icons/culture_innovations/innovation_compass.dds"
|
||||
@block_printing = "gfx/interface/icons/culture_innovations/innovation_block_printing.dds"
|
||||
@cupellation = "gfx/interface/icons/culture_innovations/innovation_cupellation.dds"
|
||||
@bulkheads = "gfx/interface/icons/culture_innovations/innovation_bulkheads.dds"
|
||||
@pharmacopoeia = "gfx/interface/icons/culture_innovations/innovation_pharmacopoeia.dds"
|
||||
@crossbow = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
|
||||
@sericulture = "gfx/interface/icons/culture_innovations/innovation_sericulture.dds"
|
||||
@dragon_kiln = "gfx/interface/icons/culture_innovations/innovation_dragon_kiln.dds"
|
||||
@grenades = "gfx/interface/icons/culture_innovations/innovation_grenades.dds"
|
||||
@double_entry_bookkeeping = "gfx/interface/icons/culture_innovations/innovation_double_entry_bookkeeping.dds"
|
||||
@waterworks = "gfx/interface/icons/culture_innovations/innovation_waterworks.dds"
|
||||
|
||||
|
||||
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
|
||||
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
|
||||
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
|
||||
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
|
||||
|
||||
innovation_fire_medicine = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @gunpowder
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = fire_medicine }
|
||||
}
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
unlock_fire_lancers_units = yes
|
||||
unlock_powder_magazines = yes
|
||||
}
|
||||
|
||||
flag = global_maa
|
||||
flag = early_medieval_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_early_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_champa_rice = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @innovation_farm
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
silk_road_innovation_trigger = { INNOVATION = champa_rice }
|
||||
culture:cham ?= this
|
||||
}
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
wetlands_development_growth_factor = 0.15
|
||||
wetlands_construction_gold_cost = -0.1
|
||||
wetlands_levy_size = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
champa_rice_building_bonuses = yes
|
||||
champa_rice_wet_land_paddies = yes
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_rocket_cart = { # Singijeon & Hwacha, and the Huo Che
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @rocket_cart
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_korean
|
||||
has_cultural_pillar = heritage_buyeo
|
||||
}
|
||||
}
|
||||
icon = @rocket_cart
|
||||
name = innovation_rocket_cart_koreanic
|
||||
}
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
}
|
||||
icon = @rocket_cart
|
||||
name = innovation_rocket_cart_chinese
|
||||
}
|
||||
|
||||
potential = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_korean
|
||||
has_cultural_pillar = heritage_buyeo
|
||||
}
|
||||
}
|
||||
|
||||
can_progress = {
|
||||
has_innovation = innovation_fire_medicine
|
||||
}
|
||||
|
||||
unlock_maa = rocket_carts
|
||||
|
||||
province_modifier = {
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_late_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl)
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @sericulture
|
||||
|
||||
potential = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
can_progress = {
|
||||
custom_tooltip = {
|
||||
text = silk_road_sericulture_trigger_tt
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlocks_silk_buildings_parameter = yes
|
||||
reduces_court_fashion_costs_parameter = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
monthly_prestige_gain_per_legitimacy_level_add = 0.1
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_compass = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @compass
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = compass }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
character_travel_speed = 5 # Now I know where I'm going!
|
||||
character_travel_safety = 5 # Now I know where I shouldn't be going!
|
||||
movement_speed = 0.05 # Now my army knows where it's going!
|
||||
}
|
||||
|
||||
parameters = {
|
||||
cheaper_adventure_inspiration = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = silk_road_innovation
|
||||
flag = early_medieval_era_regional
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_early_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_dragon_kiln = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @dragon_kiln
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = dragon_kiln }
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlock_dragon_kiln_buildings = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_block_printing = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @block_printing
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = block_printing }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
owned_legend_spread_mult = 0.15
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
cheaper_book_inspiration = yes
|
||||
block_printing_scriptorium_bonuses = yes
|
||||
block_printing_university_bonuses = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = tribal_era_regional
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_grenades = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @grenades
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = grenades }
|
||||
}
|
||||
|
||||
maa_upgrade = {
|
||||
type = skirmishers
|
||||
damage = 6
|
||||
toughness = 2
|
||||
screen = 5
|
||||
}
|
||||
|
||||
maa_upgrade = {
|
||||
type = gunpowder
|
||||
damage = 6
|
||||
toughness = 2
|
||||
screen = 5
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = global_maa
|
||||
flag = early_medieval_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_early_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_cupellation = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @cupellation
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = cupellation }
|
||||
}
|
||||
|
||||
province_modifier = {
|
||||
hills_tax_mult = 0.15
|
||||
mountains_tax_mult = 0.15
|
||||
desert_mountains_tax_mult = 0.15
|
||||
}
|
||||
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
cupellation_mine_building_bonuses = yes
|
||||
}
|
||||
|
||||
flag = global_maa
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_lacquered_armor = {
|
||||
skill = stewardship
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @weapons_and_armor_02
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = lacquered_armor }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
heavy_infantry_maintenance_mult = -0.05
|
||||
heavy_cavalry_maintenance_mult = -0.05
|
||||
}
|
||||
|
||||
maa_upgrade = {
|
||||
type = skirmishers
|
||||
toughness = 2
|
||||
}
|
||||
maa_upgrade = {
|
||||
type = heavy_infantry
|
||||
toughness = 4
|
||||
}
|
||||
maa_upgrade = {
|
||||
type = heavy_cavalry
|
||||
toughness = 8
|
||||
}
|
||||
|
||||
parameters = {
|
||||
higher_quality_armor_artifacts_parameter = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = global_maa
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_double_entry_bookkeeping = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @double_entry_bookkeeping
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = double_entry_bookkeeping }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
domain_tax_mult = 0.05
|
||||
}
|
||||
|
||||
parameters = {
|
||||
bookkeeping_collect_taxes_bonus = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = early_medieval_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_early_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_bulkheads = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_early_medieval
|
||||
icon = @bulkheads
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = bulkheads }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
coastal_sea_travel_danger = medium_sea_danger_reduction
|
||||
sea_travel_danger = medium_sea_danger_reduction
|
||||
}
|
||||
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = early_medieval_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_early_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
innovation_coking = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @weapons_and_armor_01
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = coking }
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_recruitment_cost = -0.15
|
||||
}
|
||||
|
||||
county_modifier = {
|
||||
forest_development_growth_factor = 0.15
|
||||
taiga_development_growth_factor = 0.15
|
||||
forest_construction_gold_cost = -0.15
|
||||
taiga_construction_gold_cost = -0.15
|
||||
}
|
||||
|
||||
parameters = {
|
||||
coking_smith_bonuses = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_composite_crossbow = {
|
||||
skill = learning
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @crossbow
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = composite_crossbow }
|
||||
}
|
||||
|
||||
can_progress = {
|
||||
custom_tooltip = {
|
||||
text = silk_road_crossbow_trigger_tt
|
||||
OR = {
|
||||
has_innovation = innovation_advanced_bowmaking
|
||||
has_innovation = innovation_repeating_crossbow
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
maa_upgrade = {
|
||||
men_at_arms = crossbowmen
|
||||
damage = 5
|
||||
screen = 5
|
||||
siege_value = 0.1
|
||||
}
|
||||
|
||||
maa_upgrade = {
|
||||
men_at_arms = shenbigong
|
||||
damage = 5
|
||||
screen = 5
|
||||
siege_value = 0.1
|
||||
}
|
||||
|
||||
parameters = {
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = global_maa
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_pharmacopoeia = {
|
||||
skill = learning
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @pharmacopoeia
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = pharmacopoeia }
|
||||
}
|
||||
character_modifier = {
|
||||
life_expectancy = 3
|
||||
}
|
||||
county_modifier = {
|
||||
epidemic_resistance = 5
|
||||
}
|
||||
|
||||
parameters = {
|
||||
physician_pharmacopoeia_bonus = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_waterworks = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_tribal
|
||||
icon = @waterworks
|
||||
|
||||
potential = {
|
||||
silk_road_innovation_trigger = { INNOVATION = waterworks }
|
||||
}
|
||||
county_modifier = {
|
||||
epidemic_resistance = 5
|
||||
}
|
||||
|
||||
parameters = {
|
||||
unlocks_waterworks_buildings = yes
|
||||
silk_road_innovation_parameter = yes
|
||||
}
|
||||
|
||||
flag = tribal_era_regional
|
||||
flag = silk_road_innovation
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
}
|
||||
}
|
||||
|
||||
innovation_tiefutu = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_tribal
|
||||
icon = @special_maa_01
|
||||
region = world_asia_north_east
|
||||
|
||||
unlock_maa = tiefutu
|
||||
|
||||
flag = global_regional
|
||||
flag = global_maa
|
||||
|
||||
ai_weight_for_fascination = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_cultural_era_or_later = culture_era_high_medieval
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue