unfucking the mod
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1167 changed files with 26982 additions and 13 deletions
5115
common/accolade_names/00_accolade_names.txt
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5115
common/accolade_names/00_accolade_names.txt
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39
common/accolade_names/_accolade_name.info
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common/accolade_names/_accolade_name.info
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# Accolade Names are used to create dynamic names given the Acclaimed Knight, Owner and Primary Type of an Accolade
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accolade_name = {
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# the base loc key that will be used when generating this name
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# the key can have any format but each replacement option needs to be numbered and formatted as $OPTION_X$
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key = loc_key_with_$OPTION_1$_and_$OPTION_2$
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# the number of expected options, if this mismatches with the below number of scripted options the system will error
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num_options = 3
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# the replacement options that will be used IN ORDER to replace the $OPTION_X$ fields in the loc key
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# root = acclaimed_knight
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# event_targets = owner, accolade_type
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option = {
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# dynamic_desc with triggers and checks to pick whatever is the best option for the first replacement
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# for the actual desc localization the available data is structured as...
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# CHARACTER = acclaimed_knight
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# TARGET_CHARACTER = owner
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# NOTE: accolade_type is not directly accessible in the desc key and should only be used for option triggers
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}
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option = {
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# same but for the second
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}
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...
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# root is the acclaimed knight
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# scope:owner is the accolade owner
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# scope:accolade_type is the primary attribute
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potential = {
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# trigger to make sure we don't pick a key that is specific for ex. a region
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}
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# scripted value that will be used as weight when randomly picking between potential names
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# scope setup is the same as potential = {}
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weight = { value = 100 }
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}
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