outreterres + rah e shahan + adding back missing arab religions PUT BACK INTO HOLDING PEN LATER

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trashmasteruni 2026-11-15 17:48:59 +01:00
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l_english:
# Ceremonial Liege/Regent in personal relation summary
# Appointment Succession Law
japanese_appointment_succession_law: "$japan_administrative_government$ Appointment Succession"
japanese_appointment_succession_law_subname: "Candidate with the Highest Score Inherits"
japanese_appointment_succession_law_effects: "\nA type of [appointment_succession_law|E]. Under $japanese_appointment_succession_law$, the [title|E] and its associated [holdings|E] will be inherited by the candidate with the highest score. Any [adult|E] in the [realm|E] may strive to attain a [governorship|E] through various means from [scheming|E] to spending [influence|E]."
japanese_military_appointment_succession_law: "$japan_administrative_government$ Military Succession"
japanese_military_appointment_succession_law_subname: "Candidate with the Highest Score Inherits"
japanese_military_appointment_succession_law_effects: "\nA type of [appointment_succession_law|E]. Under $japanese_military_appointment_succession_law$, the [title|E] and its associated [holdings|E] will be inherited by the candidate with highest [candidate_score|E]. Any [adult|E] in the [realm|E] may strive to attain a military [governorship|E] by having a good [martial_skill|E], gaining [commander_traits|E], or spending [influence|E].#!"
# Kampaku Acclamation Succession Law (Japan, TGP)
japanese_regency_succession_law: "Japanese Regency Succession"
japanese_regency_succession_law_subname: "$appointment_succession_law_subname$"
japanese_regency_succession_law_effects: "Under $japanese_regency_succession_law$, the [title|E] and its associated [holdings|E] will be inherited by the candidate with the highest score. The pool of candidates includes the realm's [noble_families|E], [governors|E], and their family members.\n\nIf the [japanese_emperor|E] is chosen as the next [ceremonial_regent|E], they will be given the choice of either abdicating as [tenno|E] or attempting to re-establish direct rule!"
japanese_kampaku_house_past_kampaku_desc: "Previous [ROOT.Char.GetDynasty.GetName] #weak [ceremonial_regents|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_past_kampaku_value')|0])#!"
japanese_kampaku_house_imperial_parent_desc: "[ROOT.Char.GetHouse.GetBaseName] with [ceremonial_house|E] parents #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_parent_value')|0])#!"
japanese_kampaku_house_imperial_child_desc: "[ceremonial_house|E] with [ROOT.Char.GetHouse.GetBaseName] parents #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_child_value')|0])#!"
japanese_kampaku_imperial_spouse_desc: "[ROOT.Char.GetHouse.GetBaseName] [spouses|E] of [ceremonial_liege|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_imperial_spouse_value')|0])#!"
japanese_kampaku_house_imperial_spouse_desc: "[ceremonial_house|E] with [ROOT.Char.GetHouse.GetBaseName] [spouses|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_imperial_spouse_value')|0])#!"
japanese_kampaku_dynasty_splendor_desc: "[ROOT.Char.GetDynasty.GetName] [dynasty_prestige_level|E] ([dynasty|E])"
japanese_kampaku_house_governorship_desc: "[ROOT.Char.GetHouse.GetBaseName] [governorships|E] #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_governorship_value')|0])#!"
ceremonial_liege_opinion_desc: "[ceremonial_liege|E] [opinion|E]"
japanese_kampaku_house_devoted_desc: "[GetTrait('devoted').GetName( GetNullCharacter )] [ROOT.Char.GetHouse.GetBaseName] members #weak ([ROOT.Char.MakeScope.ScriptValue('japanese_kampaku_house_devoted_value')|0])#!"
ceremonial_house_member_desc: "[ceremonial_house|E] Member"
ceremonial_house_heir_desc: "[ceremonial_house|E] [heir|E]"
ceremonial_house_non_heir_desc: "Non-inheriting [ceremonial_house|E]"
japanese_kampaku_devoted_desc: "Is a [GetTrait('devoted').GetName( GetNullCharacter )]"
japanese_kampaku_domicile_capital_desc: "[ROOT.Char.GetHouse.GetBaseName] [manor|E] in [capital|E]"
japanese_kampaku_age_desc: "Age"
japanese_kampaku_house_bloc_size_desc: "Size of Lead [bloc|E]"
japanese_kampaku_house_bloc_size_heir_desc: "Size of Predecessor's [bloc|E]"
game_concept_regent_family: "Regent Family"
game_concept_regent_family_desc: "The $game_concept_regent_family$ is the top [house|E] in an [realm|E] with a [ceremonial_regent|E]."
game_concept_house_bloc: "House Bloc"
game_concept_house_blocs: "House Blocs"
game_concept_house_bloc_possessive: "House Bloc's"
game_concept_bloc: "Bloc"
game_concept_blocs: "Blocs"
game_concept_bloc_possessive: "Bloc's"
game_concept_house_bloc_desc: "A $game_concept_house_bloc$ is an defensive alliance of [houses|E] within a [realm|E]. Any [member_house|E] who is attacked will be defended by all other $game_concept_member_houses$.\n\n[house_heads|E] decide whether to become [bloc_member_houses|E], with all ruling members of their House in the Realm following them.\n\nBlocs always have a [leading_house|E], whose $game_concept_house_head$ may expel other members, is the favored [ceremonial_regent|E] of all members, and whose [house_aspiration|E] determines the bonuses granted by higher levels of [cohesion|E].\n\nOnly $game_concept_leading_house_possessive$ $game_concept_house_head$ may create [factions|E] against the [top_liege|E], and all $game_concept_bloc_member_houses$ members will join all [factions|E] they create."
game_concept_bloc_cohesion: "Bloc Cohesion"
game_concept_cohesion: "Cohesion"
game_concept_bloc_cohesion_desc: "$game_concept_cohesion$ measures the unity of a [house_bloc|E], with higher levels granting increasing benefits to members of [bloc_member_houses|E], based on the [leading_house_possessive|E] [house_aspiration|E].\n\nThe main source is [house_relations|E] between $game_concept_bloc_member_houses$, which can affect $game_concept_cohesion$ positively and negatively. Additionally, the Bloc's overall size or mismatched $game_concept_house_aspirations$ or [government|E] of members can reduce $game_concept_cohesion$.\n\nMaintaining a level of $game_concept_bloc_cohesion$ will bestow various bonuses on [member_houses|E], based on the Aspiration of the $game_concept_leading_house$.\n\nUpon reaching #V 0#! $game_concept_cohesion$ a $game_concept_house_bloc$ will automatically dissolve."
game_concept_bloc_cohesion_tt: "#T @bloc_cohesion! $game_concept_bloc_cohesion$#!\n\n$game_concept_bloc_cohesion_desc$"
game_concept_bloc_member_house: "Bloc Member House"
game_concept_bloc_member_houses: "Bloc Member Houses"
game_concept_bloc_house: "Bloc House"
game_concept_bloc_houses: "Bloc Houses"
game_concept_member_house: "Member House"
game_concept_member_houses: "Member Houses"
game_concept_bloc_member_house_desc: "A $game_concept_bloc_member_house$ is any [house|E] that has joined a [house_bloc|E], including its [leading_house|E]."
game_concept_aligned_bloc_member_house: "Aligned Bloc Member House"
game_concept_aligned_bloc_member_houses: "Aligned Bloc Member Houses"
game_concept_aligned_bloc_house: "Aligned Bloc House"
game_concept_aligned_bloc_houses: "Aligned Bloc Houses"
game_concept_aligned_bloc_member_house_desc: "A $game_concept_aligned_bloc_member_house$ is a [house|E] that has joined a [house_bloc|E], and has the same [house_aspirations|E] as the [leading_house|E]."
game_concept_divergent_bloc_member_house: "Divergent Bloc Member House"
game_concept_divergent_bloc_member_houses: "Divergent Bloc Member Houses"
game_concept_divergent_bloc_house: "Divergent Bloc House"
game_concept_divergent_bloc_houses: "Divergent Bloc Houses"
game_concept_divergent_bloc_member_house_desc: "A $game_concept_divergent_bloc_member_house$ is a [house|E] that has joined a [house_bloc|E], but a different [house_aspirations|E] as the [leading_house|E]."
game_concept_bloc_member_ruler: "Bloc Member Ruler"
game_concept_bloc_member_rulers: "Bloc Member Rulers"
game_concept_bloc_ruler: "Bloc Ruler"
game_concept_bloc_rulers: "Bloc Rulers"
game_concept_bloc_member_ruler_desc: "A $game_concept_bloc_member_ruler$ is a [ruler|E] who is a member of a [house_bloc|E]."
game_concept_leading_house: "Leading House"
game_concept_leading_houses: "Leading Houses"
game_concept_leading_house_possessive: "Leading House's"
game_concept_house_bloc_leadership: "House Bloc Leadership"
game_concept_bloc_leadership: "Bloc Leadership"
game_concept_leading_house_desc: "A $game_concept_leading_house$ is a [house|E] that is the agreed leader of a [house_bloc|E]."
game_concept_bloc_leader: "Bloc Leader"
JAPANESE_HOUSE_HEAD_ALLIANCE_REASON: "[noble_family|E] [house_head|E]: $VALUE|=+0$"
japan_offensive_wars_ban_tt: "[rulers|E] in [GetTitleByKey('e_japan').GetBaseNameNoTier] cannot declare external [wars|E] unless the [imperial_policy|E] is [GetLaw('imperial_expansion_law').GetName]"
ceremonial_liege_line_cannot_be_governor_trigger: "[governorships|E] may not be given to the [ceremonial_liege|E] or those in their direct [line_of_succession|E]"
ceremonial_liege_cannot_be_governor_trigger: "[governorships|E] may not be given to the [ceremonial_liege|E]"
ceremonial_liege_house_can_not_be_ruler_trigger: "The [ceremonial_liege|E] is the only member of the [ceremonial_house|E] who may become [ruler|E] via [influence_i|E][influence|E]"
ceremonial_liege_only_heir_can_be_ruler_trigger: "The [ceremonial_liege_possessive|E] [player_heir|E] is the only member of the [ceremonial_house|E] who may become [ruler|E] via [influence_i|E][influence|E]"
tgp_blocked_ceremonial_title_revocation_trigger: "The [title|E] of the [ceremonial_liege|E] cannot be revoked!"
tgp_blocked_ruler_against_ceremonial_action_trigger: "This action may not be taken against the [ceremonial_liege|E]"
tgp_blocked_ceremonial_house_matrilineal_marriage_trigger: "The [ceremonial_liege|E] would not accept this"
tgp_is_ceremonial_liege_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs(THIS.Char)] the [ceremonial_liege|E]"
tgp_has_ceremonial_liege_title_tt: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] the [ceremonial_liege|E] [title|E] #weak ([THIS.Char.GetTopLiege.GetPrimaryTitle.MakeScope.Var('administrative_ui_special_title').Title.GetDefinitiveName|V])#!"
tgp_has_ceremonial_liege_title_no_title_tt: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] the [ceremonial_liege|E] [title|E]"
tgp_is_in_ceremonial_house_tt: "[THIS.Char.GetShortUIName|U] [CharAreIs( THIS.Char )] a member of the [ceremonial_house|E] #weak ([THIS.Char.GetTopLiege.GetPrimaryTitle.MakeScope.Var('administrative_ui_special_title').Title.GetHolder.GetHouse.GetName|V])#!"
tgp_realm_has_ceremonial_liege_tt: "[THIS.Char.GetTopLiege.GetPrimaryTitle.GetDefinitiveName|U] has a [ceremonial_liege|E]"
tgp_ceremonial_liege_coronation_trigger: "Only an [independent|E] [ceremonial_liege|E] can be crowned in their [realm|E]"
influence_candidacy_interaction_desc_japan: "Spend [influence|E] to promote or undermine a character's candidacy for [recipient.GetTopLiege.Custom('GetGovernorConcept')] or [ceremonial_regent|E]"
request_appointment_support_desc_japan: "Ask [recipient.GetShortUINameNoTooltip] to promote you or a [house|E] member in becoming a future [actor.GetTopLiege.Custom('GetGovernorConcept')] or [ceremonial_regent|E]"
demand_admin_interaction_desc_japan: "Ask [recipient.GetShortUIName|U] to abandon [recipient.GetGovernment.GetAdjective] [government|E] and become a [GetGovernment('japan_administrative_government').GetName] [governor|E]"
# Imperial Policy Japan
defense_mobilization_law_valid_trigger: "At least #V 1#! [de_jure|E] [county|E] of [THIS.Char.GetCapitalLocation.GetTitle.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetDeJureLiege.GetDefinitiveName] must be held by another [realm|E], or the [top_liege|E] must be leading a defensive [war|E] against another $game_concept_realm$"
imperial_expansion_internal_peace_trigger: "The [realm|E] needs to be at [peace|E]"
shogunate_law_required: "Requires [feudal_government|E]"
CEREMONIAL_HOUSE_MARRYING_DOWN_REASON: "Marrying [ceremonial_house|E] [dynasty_prestige_level|E] Impact: $VALUE|=+0$"
CEREMONIAL_HOUSE_MARRYING_NON_HOUSE_HEAD: "[ceremonial_house|E] marrying non-[noble_family|E] Head: $VALUE|=+0$"
CEREMONIAL_HOUSE_SECONDARY_SPOUSE_HEAD: "[ceremonial_house|E] reluctance to be secondary [spouse|E]: $VALUE|=+0$"
CEREMONIAL_HOUSE_PETITION_REASON: "$petition_ceremonial_liege_decision$: $VALUE|=+0$"
government_is_japanese: "Is [ritsuryo|E] or [soryo|E]"
japan_feudal_vassal: "$game_concept_soryo$"
japan_feudal_vassal_desc: "$game_concept_soryo_government_desc$"
japan_administrative_obligations: "$japan_administrative_government$ Obligations"
japan_administrative_provinces: "$administrative_themes$"
japan_administrative_vassal: "$japan_administrative_government$"
japan_administrative_vassal_desc: "$game_concept_ritsuryo_government_desc$"
japan_administrative_province_standard: "@japan_administrative_standard_administration! Standard Administration"
japan_administrative_province_standard_short: "@japan_administrative_standard_administration! Standard"
japan_administrative_province_standard_text_icon: "@japan_administrative_standard_administration!"
japan_administrative_province_standard_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\nUses [GetLaw('japanese_appointment_succession_law').GetName]"
japan_administrative_province_standard_desc: "#low A civil type that attends to the everyday needs of the government and the local inhabitants#!"
japan_administrative_province_trade: "@japan_administrative_trade_administration! Industrial Administration"
japan_administrative_province_trade_short: "@japan_administrative_trade_administration! Industrial"
japan_administrative_province_trade_text_icon: "@japan_administrative_trade_administration!"
japan_administrative_province_trade_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\nUses [GetLaw('japanese_appointment_succession_law').GetName]\n\n#alert_trial @alert_icon! Limited to [EmptyScope.ScriptValue('japan_administrative_province_trade_max_value')|V0]#!"
japan_administrative_province_trade_desc: "#low A civil administration that focuses on maritime commerce and long-term development.#!"
japan_administrative_province_trade_amount_desc: "$japan_administrative_province_trade_short$ limit reached"
japan_administrative_province_military: "@japan_administrative_military_administration! Military Administration"
japan_administrative_province_military_short: "@japan_administrative_military_administration! Military"
japan_administrative_province_military_text_icon: "@japan_administrative_military_administration!"
japan_administrative_province_military_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Uses [GetLaw('japanese_military_appointment_succession_law').GetName]\n\n#alert_trial @alert_icon! Limited to [EmptyScope.ScriptValue('japan_administrative_province_military_max_value')|V0]#!"
japan_administrative_province_military_desc: "#low A military administration focused on fortification and recruitment. Providing the realm with the means of protecting itself, or expanding its borders when necessary.#!"
japan_administrative_province_military_amount_desc: "$japan_administrative_province_military_short$ limit reached"
should_hold_a_lower_tier_governorship_first: "No held [governorship|E] of prior [title_rank|E]"
soryo_or_bushido_trigger: "[THIS.Char.GetShortUIName|U] [CharHaveHas(THIS.Char)] [GetGovernment('japan_feudal_government').GetName] [government|E] or the [GetCultureTradition('tradition_tgp_bushido').GetName] [tradition|E]"
challenge_house_head_japanese_admin: "Due to not having [GetGovernment('japan_feudal_government').GetName] [government|E] or the [GetCultureTradition('tradition_tgp_bushido').GetName] [tradition|E]:"
BLOC_MEMBER_CALL_TO_ARMS_REASON: "War is against my [bloc|E] member: $VALUE|=+0$"
cannot_transfer_bloc_leader_as_vassal_tt: "[house_heads|E] of [leading_houses|E] of [blocs|E] cannot be transferred as [vassals|E]"
japan_government_japan_kingdom_restriction_tt: "[GetGovernment('japan_administrative_government').GetName] and [GetGovernment('japan_feudal_government').GetName] [rulers|E] can only create [kingdoms|E] in Japan if they are [independent|E] or hold a [kingdom|E] [title|E] without holding [GetTitleByKey('e_japan').GetBaseNameNoTier]"
japan_government_japan_duchy_restriction_tt: "[GetGovernment('japan_feudal_government').GetName] [counts|E] and [GetGovernment('japan_administrative_government').GetName] [governments|E] cannot usually create [de_jure|E] [duchies|E] on the islands of Japan\n#HELP [GetGovernment('japan_feudal_government').GetName] [rulers|E] may bypass this using the [GetDecisionWithKey('tgp_japan_assert_regional_dominion_government_decision').GetName|V] [decision|E]"
tgp_bloc_change_cohesion_install_bloc_member_tt: "[attacker.GetShortUIName|U] won [attacker.GetHerHisYour] [bloc_expansion_war|E] for the [target_title.GetBaseName]"
tgp_bloc_change_cohesion_bloc_war_victory_tt: "The [winner.GetConfederation.GetName|V] proved its [supremacy|E] over the [icon.GetConfederation.GetName|V]"
tgp_bloc_change_cohesion_bloc_war_defeat_tt: "The [loser.GetConfederation.GetName|V] was forced to accept the [supremacy|E] of the [icon.GetConfederation.GetName|V]"
tgp_bloc_change_cohesion_leader_aspiration_tt: "[house_head|E] changed the [house.GetBaseName] [aspiration|E]"
tgp_bloc_change_cohesion_court_poet_tt: "[court_poet_from_task.GetEmployer.GetShortUINamePossessive|U] [GetCourtPositionType('court_poet_court_position').GetName()], [court_poet_from_task.GetShortUIName], inspired unity"
tgp_bloc_change_cohesion_festival_tt: "[icon.GetShortUIName|U] fostered unity at a [GetActivityType( 'activity_festival').GetName]"
msg_bloc_cohesion_increased: "Bloc Cohesion Improved"
msg_bloc_cohesion_decreased: "Bloc Cohesion Damaged"
japan_castle_construction_trigger_tt: "[GetGovernment('japan_administrative_government').GetName] [government|E] may only build or upgrade [castle|E] [holdings|E] while the [GetLaw('disarmament_law').GetName] [imperial_policy|E] is active"
tenno_duchy_creation_tt: "[duchy|E] and [kingdom|E] [titles|E] may be created on the islands of Japan"

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an_nahar_rite_adherent_plural:0 "An-Nahar"
an_nahar_rite_desc:0 "The an-Nahar seek to lead the people of the book into a new tomorrow. The failure of traditionalism to unify the ummah has radicalised those who most firmly believe in the [Glossary( 'Nahda', 'NAHDA_GLOSS')]. They hold that the Prophet was sent to unify the wayward tribes of Arabia as a lawgiver, to abolish tribalism and infighting and unify its people under one banner. And so, the enlightening rays of his House of Wisdom once illuminated the world from the Maghrib to the Mashriq. Even if those days have long since passed, the an-Nahar seek to revive the values of Arabia's wisest thinkers and elders, bolstering the fires of an-Nahda, and building a new House of Wisdom to bring the light of God into the hearts of the people."
NAHDA_GLOSS:0 "Arabic term meaning 'awakening'. More specifically, it refers to a period in which tribalism gave way to nation-building and progress. Most commonly agreed that the final days of the old world were marked by the ideas of the Nahda, and that it was cut short as humanity destroyed itself through selfishness and greed. Those who hold out hope for a second Nahda are known as the Awakened."
NAHDA_GLOSS:0 "Arabic term meaning 'awakening'. More specifically, it refers to a period in which tribalism gave way to nation-building and progress. Most commonly agreed that the final days of the old world were marked by the ideas of the Nahda, and that it was cut short as humanity destroyed itself through selfishness and greed. Those who hold out hope for a second Nahda are known as the Awakened."
# Rah-e-Shahan
rah-e-shahan_faith:0 "Rāh-e-Šāhān"
rah-e-shahan_faith_adj:0 "Rāh-e-Šāhān"
rah-e-shahan_faith_adherent:0 "Šāhī"
rah-e-shahan_faith_adherent_plural:0 "Šāhī"
rah-e-shahan_faith_desc:0 "WRITE ME"
rah-e-shahan_rite:0 "Rāh-e-Šāhān"
rah-e-shahan_rite_adj:0 "Rāh-e-Šāhān"
rah-e-shahan_rite_adherent:0 "Šāhī"
rah-e-shahan_rite_adherent_plural:0 "Šāhī"
rah-e-shahan_rite_desc:0 "WRITE ME"

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visionary_religion_adherent:1 "Visionary"
visionary_religion_adherent_plural:1 "Visionaries"
visionary_religion_desc:1 "The Visionaries arose after the [Concept('neow_the_event','Event')|E], which they saw as a sign of spirits unveiled and prophecies fulfilled. For reasons unknown, the Merciful God's wrath was unleashed unto the earth and became a testament to the fact that man's laws and faiths could not explain the full extent of God's nature. Many would turn to mysticism and personal revelation in an attempt to understand where their failures lie, laying the groundwork for what would become the Visionaries of Arabia."
# Nazari
nazari:0 "Nazariyya"
nazari_adj:0 "Nazarī"
nazari_adherent:0 "Nazari"
nazari_adherent_plural:0 "Nazariyyun"
nazari_desc:0 "The trauma of the [Concept('neow_the_event','Event')|E] shattered for many the illusion of the strict Islamic order, as faithful and faithless alike were swept away in the cataclysm. The Nazaris are those who believe that humanity became unworthy of God's mercy, for they let themselves be taken by the influence of false gods and evil spirits. The world as viewed by the Nazari is mysterious and dangerous, its devils holding a profound influence over the souls of men. The centrepiece of their worship is, thus, the amulet—blessed trinkets for warding off evil eye, curses, and spirits."
nazari_faith:0 "Nazariyya"
nazari_faith_adj:0 "Nazarī"
nazari_faith_adherent:0 "Nazari"
nazari_faith_adherent_plural:0 "Nazariyyun"
nazari_faith_desc:0 "The trauma of the [Concept('neow_the_event','Event')|E] shattered for many the illusion of the strict Islamic order, as faithful and faithless alike were swept away in the cataclysm. The Nazaris are those who believe that humanity became unworthy of God's mercy, for they let themselves be taken by the influence of false gods and evil spirits. The world as viewed by the Nazari is mysterious and dangerous, its devils holding a profound influence over the souls of men. The centrepiece of their worship is, thus, the amulet—blessed trinkets for warding off evil eye, curses, and spirits."
mesopotamian:0 "Mesopotamianism"
mesopotamian_adj:0 "Rāfidayni"
mesopotamian_adherent:0 "Mesopotamian"
mesopotamian_adherent_plural:0 "Mesopotamians"
mesopotamian_desc:0 " Uncovered from the buried works of ancient judges, Mesopotamianism primarily worships the archangels of the Merciful God—figures such as Enki and Ashur. They hold that, because of their ignorance of the messengers of God, the old world failed to receive their warning and became devoured by the Gog and Magog. It is only thanks to the warrior Jiljāmish, sent by God to smite the giants and their king Dajjal, that humanity persists into the new age. Mesopotamians believe it is their duty to ride forth and restore their ancient empire, ensuring the world never falls into another age of ignorance."
nazari_rite:0 "Nazariyya"
nazari_rite_adj:0 "Nazarī"
nazari_rite_adherent:0 "Nazari"
nazari_rite_adherent_plural:0 "Nazariyyun"
nazari_faith_desc:0 "The trauma of the [Concept('neow_the_event','Event')|E] shattered for many the illusion of the strict Islamic order, as faithful and faithless alike were swept away in the cataclysm. The Nazaris are those who believe that humanity became unworthy of God's mercy, for they let themselves be taken by the influence of false gods and evil spirits. The world as viewed by the Nazari is mysterious and dangerous, its devils holding a profound influence over the souls of men. The centrepiece of their worship is, thus, the amulet—blessed trinkets for warding off evil eye, curses, and spirits."
genie_cult:0 "A'idh bil Jinn"
genie_cult_adj:0 "Jinnī"
genie_cult_adherent:0 "Jinnī"
genie_cult_adherent_plural:0 "Jinnīyyun"
genie_cult_desc:0 "Whereas most Muwahhidun are left wondering why their ever-merciful God would strike down His children, the Jinnīyyun came to the conclusion that it was instead the jinn—magical spirits—who were responsible. The Jinnīyyun hold that the jinn, who were enraged over being forgotten, destroyed the decadent old world in order to show that they were true masters of the material world. Those that worship them and invoke them for magical rituals would eventually become known as the Jinnīyyun—a name often associated with demon worship, albeit one that now carries a lot of weight in the world of magic and alchemy."
# Mesopotamian
mesopotamian_faith:0 "Mesopotamianism"
mesopotamian_faith_adj:0 "Rāfidayni"
mesopotamian_faith_adherent:0 "Mesopotamian"
mesopotamian_faith_adherent_plural:0 "Mesopotamians"
mesopotamian_faith_desc:0 " Uncovered from the buried works of ancient judges, Mesopotamianism primarily worships the archangels of the Merciful God—figures such as Enki and Ashur. They hold that, because of their ignorance of the messengers of God, the old world failed to receive their warning and became devoured by the Gog and Magog. It is only thanks to the warrior Jiljāmish, sent by God to smite the giants and their king Dajjal, that humanity persists into the new age. Mesopotamians believe it is their duty to ride forth and restore their ancient empire, ensuring the world never falls into another age of ignorance."
mesopotamian_rite:0 "Mesopotamianism"
mesopotamian_rite_adj:0 "Rāfidayni"
mesopotamian_rite_adherent:0 "Mesopotamian"
mesopotamian_rite_adherent_plural:0 "Mesopotamians"
mesopotamian_rite_desc:0 " Uncovered from the buried works of ancient judges, Mesopotamianism primarily worships the archangels of the Merciful God—figures such as Enki and Ashur. They hold that, because of their ignorance of the messengers of God, the old world failed to receive their warning and became devoured by the Gog and Magog. It is only thanks to the warrior Jiljāmish, sent by God to smite the giants and their king Dajjal, that humanity persists into the new age. Mesopotamians believe it is their duty to ride forth and restore their ancient empire, ensuring the world never falls into another age of ignorance."
# Jinni
genie_faith:0 "A'idh bil Jinn"
genie_faith_adj:0 "Jinnī"
genie_faith_adherent:0 "Jinnī"
genie_faith_adherent_plural:0 "Jinnīyyun"
genie_faith_desc:0 "Whereas most Muwahhidun are left wondering why their ever-merciful God would strike down His children, the Jinnīyyun came to the conclusion that it was instead the jinn—magical spirits—who were responsible. The Jinnīyyun hold that the jinn, who were enraged over being forgotten, destroyed the decadent old world in order to show that they were true masters of the material world. Those that worship them and invoke them for magical rituals would eventually become known as the Jinnīyyun—a name often associated with demon worship, albeit one that now carries a lot of weight in the world of magic and alchemy."
genie_rite:0 "A'idh bil Jinn"
genie_rite_adj:0 "Jinnī"
genie_rite_adherent:0 "Jinnī"
genie_rite_adherent_plural:0 "Jinnīyyun"
genie_rite_desc:0 "Whereas most Muwahhidun are left wondering why their ever-merciful God would strike down His children, the Jinnīyyun came to the conclusion that it was instead the jinn—magical spirits—who were responsible. The Jinnīyyun hold that the jinn, who were enraged over being forgotten, destroyed the decadent old world in order to show that they were true masters of the material world. Those that worship them and invoke them for magical rituals would eventually become known as the Jinnīyyun—a name often associated with demon worship, albeit one that now carries a lot of weight in the world of magic and alchemy."