britian Japanisation part 1
This commit is contained in:
parent
3d655c38a0
commit
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16 changed files with 11348 additions and 59 deletions
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@ -10841,34 +10841,22 @@ dynn_britannia_windsor = {
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color1=yellow
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texture="ce_harp.dds"
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instance={
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position={ 0.320000 0.730000 }
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scale={ 0.480000 0.480000 }
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position={ 0.320000 0.750000 }
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scale={ 0.500000 0.500000 }
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depth=7.010000
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rotation=348
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}
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}
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colored_emblem={
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color1=yellow
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color2=yellow
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texture="ce_moors_head_02.dds"
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instance={
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position={ 0.150000 0.640000 }
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scale={ 0.200000 0.200000 }
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depth=1.010000
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}
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}
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colored_emblem={
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color1=yellow
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color2=black
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color3=blue
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texture="ce_leopard_passant_guardant.dds"
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instance={
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position={ 0.700000 0.840000 }
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scale={ 0.420000 0.420000 }
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position={ 0.750000 0.900000 }
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scale={ 0.500000 0.500000 }
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depth=2.010000
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}
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@ -10884,13 +10872,26 @@ dynn_britannia_windsor = {
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}
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colored_emblem={
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color1=yellow
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color2=yellow
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color3=yellow
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texture="ce_moors_head_02.dds"
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instance={
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position={ 0.145000 0.660000 }
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scale={ 0.200000 0.200000 }
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depth=1.010000
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}
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}
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colored_emblem={
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color1=red
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color2=blue
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texture="ce_lion_rampant.dds"
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instance={
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position={ 0.720000 0.250000 }
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scale={ 0.290000 0.290000 }
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position={ 0.750000 0.250000 }
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scale={ 0.300000 0.300000 }
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depth=5.010000
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}
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@ -10902,32 +10903,32 @@ dynn_britannia_windsor = {
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color3=black
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texture="ce_leopard_passant_guardant.dds"
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instance={
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position={ 0.700000 0.720000 }
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scale={ 0.420000 0.420000 }
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position={ 0.750000 0.750000 }
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scale={ 0.500000 0.500000 }
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depth=3.010000
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}
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instance={
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position={ 0.700000 0.580000 }
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scale={ 0.420000 0.420000 }
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position={ 0.750000 0.600000 }
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scale={ 0.500000 0.500000 }
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depth=4.010000
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}
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instance={
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position={ 0.290000 0.400000 }
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scale={ 0.420000 0.420000 }
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position={ 0.250000 0.400000 }
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scale={ 0.500000 0.500000 }
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depth=8.010000
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}
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instance={
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position={ 0.290000 0.100000 }
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scale={ 0.420000 0.420000 }
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position={ 0.250000 0.100000 }
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scale={ 0.500000 0.500000 }
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depth=9.010000
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}
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instance={
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position={ 0.290000 0.250000 }
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scale={ 0.420000 0.420000 }
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position={ 0.250000 0.250000 }
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scale={ 0.500000 0.500000 }
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depth=10.010000
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}
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@ -10947,8 +10948,8 @@ dynn_britannia_windsor = {
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color1=red
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texture="ce_double_tressure.dds"
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instance={
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position={ 0.720000 0.270000 }
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scale={ 0.490000 0.490000 }
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position={ 0.750000 0.250000 }
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scale={ 0.600000 0.500000 }
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}
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}
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@ -10958,6 +10959,7 @@ dynn_britannia_windsor = {
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dynn_britannia_cyflymarhyan ={
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pattern="pattern_horizontal_split_01.dds"
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color1=purple
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@ -23027,3 +23027,127 @@ k_troy={
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}
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}
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k_royal_household ={
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pattern="pattern_checkers_02.dds"
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color1=red
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color2=blue
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color3=blue
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colored_emblem={
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color1=yellow
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texture="ce_harp.dds"
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instance={
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position={ 0.320000 0.750000 }
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scale={ 0.500000 0.500000 }
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depth=7.010000
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rotation=348
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}
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}
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colored_emblem={
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color1=yellow
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color2=black
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color3=blue
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texture="ce_leopard_passant_guardant.dds"
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instance={
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position={ 0.750000 0.900000 }
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scale={ 0.500000 0.500000 }
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depth=2.010000
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}
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}
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colored_emblem={
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color1=red
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color2=blue
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texture="ce_quarterly.dds"
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instance={
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depth=11.010000
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}
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}
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colored_emblem={
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color1=yellow
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color2=yellow
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color3=yellow
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texture="ce_moors_head_02.dds"
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instance={
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position={ 0.145000 0.660000 }
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scale={ 0.200000 0.200000 }
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depth=1.010000
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}
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}
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colored_emblem={
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color1=red
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color2=blue
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texture="ce_lion_rampant.dds"
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instance={
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position={ 0.750000 0.250000 }
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scale={ 0.300000 0.300000 }
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depth=5.010000
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}
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}
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colored_emblem={
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color1=yellow
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color2=blue
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color3=black
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texture="ce_leopard_passant_guardant.dds"
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instance={
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position={ 0.750000 0.750000 }
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scale={ 0.500000 0.500000 }
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depth=3.010000
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}
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instance={
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position={ 0.750000 0.600000 }
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scale={ 0.500000 0.500000 }
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depth=4.010000
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}
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instance={
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position={ 0.250000 0.400000 }
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scale={ 0.500000 0.500000 }
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depth=8.010000
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}
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instance={
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position={ 0.250000 0.100000 }
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scale={ 0.500000 0.500000 }
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depth=9.010000
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}
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instance={
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position={ 0.250000 0.250000 }
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scale={ 0.500000 0.500000 }
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depth=10.010000
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}
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}
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colored_emblem={
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color1=yellow
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texture="ce_block_02.dds"
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instance={
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position={ 1.000000 0.000000 }
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depth=6.010000
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}
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}
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colored_emblem={
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color1=red
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texture="ce_double_tressure.dds"
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instance={
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position={ 0.750000 0.250000 }
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scale={ 0.600000 0.500000 }
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}
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}
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}
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271
common/governments/01_japan_government_types.txt
Normal file
271
common/governments/01_japan_government_types.txt
Normal file
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@ -0,0 +1,271 @@
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japan_administrative_government = { # Ritsuryo
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government_rules = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_realms = no
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legitimacy = yes
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landless_playable = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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inherit_from_dynastic_government = no
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sticky_government = yes
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house_aspirations = yes
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noble_families = yes
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deny_powerful_vassal = yes
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disable_regnal_numbers = yes
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allow_accolades = yes
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}
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royal_court = any
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blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
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mechanic_type = administrative
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domicile_type = japanese_manor
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main_administrative_tier = county
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min_appointment_tier = county
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minimum_provincial_maa_tier = duchy
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primary_holding = castle_holding
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primary_heritages = { heritage_japonic }
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valid_holdings = { city_holding temple_citadel_holding tribal_holding }
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required_county_holdings = { castle_holding city_holding church_holding }
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vassal_contract_group = japan_administrative_vassal
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character_modifier = {
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# LEVIES & TAXES
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japan_feudal_government_tax_contribution_mult = -0.5
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japan_feudal_government_levy_contribution_mult = -0.5
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garrison_size = -0.5
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# MEN-AT-ARMS
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men_at_arms_cap = -2
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men_at_arms_limit = -2
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# KNIGHTS
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knight_limit = -5
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# VASSALS
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vassal_limit = 50 # Kampaku
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# DOMAIN
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domain_limit_max = 1 # Raised further by manor
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domain_tax_mult = 0.3
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}
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can_get_government = {
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has_tgp_dlc_trigger = yes
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top_liege = { # Only creatable in a Ritsuryo, Soryo, or restored Ritsuryo realm
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OR = {
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government_is_japanese_trigger = yes
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has_character_flag = tgp_japan_restore_japanese_government_flag
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}
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}
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}
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# The Regent always remains in the same place.
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can_move_realm_capital = {
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NOT = { primary_title ?= title:e_japan }
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}
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compatible_government_type_succession = { japan_feudal_government }
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_japan_administrative
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# These flags only exist for loc and in-game descriptions
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government_has_influence
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government_has_title_men_at_arms
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government_has_powerful_families
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government_has_county_tier_noble_families
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has_special_house_aspirations
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government_is_settled
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government_uses_domicile_but_not_adventurer
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has_unique_government_perks
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government_uses_admin_province_obligations
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government_uses_japanese_family_aspirations
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government_has_house_blocs
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government_uses_japanese_bureaucracy
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}
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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ai = {
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use_legends = yes
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}
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color = { 250 90 150 }
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realm_mask_offset = { 0.02 0.072 }
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realm_mask_scale = { 0.88 0.88 }
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}
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british_administrative_government = { # Ritsuryo
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government_rules = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_realms = no
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legitimacy = yes
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landless_playable = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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inherit_from_dynastic_government = no
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sticky_government = yes
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house_aspirations = yes
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noble_families = yes
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deny_powerful_vassal = yes
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disable_regnal_numbers = yes
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allow_accolades = yes
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}
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royal_court = any
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blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
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mechanic_type = administrative
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domicile_type = japanese_manor
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main_administrative_tier = county
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min_appointment_tier = county
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minimum_provincial_maa_tier = duchy
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primary_holding = castle_holding
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primary_heritages = { heritage_brythonic heritage_anglo-saxon heritage_scottish }
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valid_holdings = { city_holding temple_citadel_holding tribal_holding }
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required_county_holdings = { castle_holding city_holding church_holding }
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vassal_contract_group = japan_administrative_vassal
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character_modifier = {
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# LEVIES & TAXES
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japan_feudal_government_tax_contribution_mult = -0.5
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japan_feudal_government_levy_contribution_mult = -0.5
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garrison_size = -0.5
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# MEN-AT-ARMS
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men_at_arms_cap = -2
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men_at_arms_limit = -2
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# KNIGHTS
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knight_limit = -5
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# VASSALS
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vassal_limit = 50 # Kampaku
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# DOMAIN
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domain_limit_max = 1 # Raised further by manor
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domain_tax_mult = 0.3
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}
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can_get_government = {
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has_tgp_dlc_trigger = yes
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top_liege = { # Only creatable in a Ritsuryo, Soryo, or restored Ritsuryo realm
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OR = {
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government_is_japanese_trigger = yes
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has_character_flag = tgp_japan_restore_japanese_government_flag
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}
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}
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}
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# The Regent always remains in the same place.
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can_move_realm_capital = {
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NOT = { primary_title ?= title:e_britannia }
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}
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compatible_government_type_succession = { japan_feudal_government }
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_japan_administrative
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# These flags only exist for loc and in-game descriptions
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government_has_influence
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government_has_title_men_at_arms
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government_has_powerful_families
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government_has_county_tier_noble_families
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has_special_house_aspirations
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government_is_settled
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government_uses_domicile_but_not_adventurer
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has_unique_government_perks
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government_uses_admin_province_obligations
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government_uses_japanese_family_aspirations
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government_has_house_blocs
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government_uses_japanese_bureaucracy
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}
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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ai = {
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use_legends = yes
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}
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color = { 250 90 150 }
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realm_mask_offset = { 0.02 0.072 }
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realm_mask_scale = { 0.88 0.88 }
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}
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japan_feudal_government = { # Soryo
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government_rules = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_non_independent_landed_rulers = yes
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landless_playable = yes
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legitimacy = yes
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house_aspirations = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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noble_families = yes
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disable_regnal_numbers = yes
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allow_accolades = yes
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}
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royal_court = any
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character_modifier = {
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# LEVIES & TAXES
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japan_administrative_government_tax_contribution_mult = -0.5
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japan_administrative_government_levy_contribution_mult = -0.5
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garrison_size = -0.5
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# VASSALS
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vassal_limit = 50 # Shogun
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# KNIGHTS
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knight_effectiveness_mult = 0.1
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knight_limit = 2
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# DOMAIN
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domain_limit_max = 2 # Raised further by manor
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# SAMURAI
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archer_cavalry_recruitment_cost_mult = -0.25
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heavy_infantry_recruitment_cost_mult = -0.25
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}
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domicile_type = japanese_manor
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primary_holding = castle_holding
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primary_heritages = { heritage_japonic }
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valid_holdings = { temple_citadel_holding tribal_holding }
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required_county_holdings = { castle_holding city_holding church_holding }
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vassal_contract_group = japan_feudal_vassal
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can_get_government = {
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tgp_can_become_japanese_feudal_trigger = yes
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}
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# The Regent always remains in the same place.
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can_move_realm_capital = {
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NOT = { primary_title ?= title:e_japan }
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||||
}
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compatible_government_type_succession = { japan_administrative_government }
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ai = {
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use_legends = yes
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}
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
may_elevate_co_monarch
|
||||
government_is_japan_feudal
|
||||
government_has_county_tier_noble_families
|
||||
has_special_house_aspirations
|
||||
government_is_settled
|
||||
government_uses_domicile_but_not_adventurer
|
||||
has_unique_government_perks
|
||||
government_uses_japanese_family_aspirations
|
||||
government_has_house_blocs
|
||||
government_uses_japanese_bureaucracy
|
||||
}
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
|
||||
|
||||
color = { 68 100 250 }
|
||||
realm_mask_offset = { 0.0 0.075 }
|
||||
realm_mask_scale = { 0.95 0.95 }
|
||||
}
|
||||
|
||||
|
|
@ -7007,3 +7007,68 @@ k_doggerlaw = {
|
|||
name_list_NEOW_cypriot = cn_atlantikonomos
|
||||
}
|
||||
}
|
||||
|
||||
# Japanese Emperor
|
||||
k_royal_household = {
|
||||
color = { 96 3 42 }
|
||||
|
||||
capital = c_berkshire
|
||||
can_be_named_after_dynasty = no
|
||||
landless = yes
|
||||
figurehead = yes
|
||||
allow_domicile = no
|
||||
always_follows_primary_heir = yes
|
||||
definite_form = yes
|
||||
|
||||
can_create = { always = no }
|
||||
|
||||
dlc_feature = all_under_heaven
|
||||
|
||||
ai_primary_priority = {
|
||||
if = {
|
||||
limit = {
|
||||
culture = { has_cultural_pillar = heritage_brythonic heritage_anglo-saxon heritage_scottish }
|
||||
}
|
||||
add = @correct_culture_primary_score
|
||||
}
|
||||
}
|
||||
|
||||
# Ceremonial Liege/Regent in personal relation summary
|
||||
# (reminder: the ceremonial liege if mechanically a vassal of the ceremonial regent)
|
||||
#
|
||||
# Scopes
|
||||
# ------
|
||||
# root: Inspected character (who holds this title).
|
||||
# target: Character we are evaluating relationships to (usually local player).
|
||||
# title: This title (held by inspected character).
|
||||
# liege: Inspected characters liege.
|
||||
# vassal: Vassal who matches the trigger below, if any.
|
||||
#
|
||||
# Alternate descriptions are provided to trim the extra "Your" before this entry in the summary.
|
||||
#
|
||||
personal_relation_entry = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:target
|
||||
scope:liege ?= scope:target
|
||||
}
|
||||
desc = japan_personal_relation_ceremonial_liege_same
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { exists = scope:liege }
|
||||
desc = japan_personal_relation_ceremonial_liege_other
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Male posthumous Ten'no names
|
||||
posthumous_regnal_male_names = {
|
||||
|
||||
}
|
||||
|
||||
# Female posthumous Ten'no names
|
||||
posthumous_regnal_female_names = {
|
||||
|
||||
}
|
||||
}
|
||||
3561
common/laws/00_realm_laws.txt
Normal file
3561
common/laws/00_realm_laws.txt
Normal file
File diff suppressed because it is too large
Load diff
2490
common/laws/00_succession_laws.txt
Normal file
2490
common/laws/00_succession_laws.txt
Normal file
File diff suppressed because it is too large
Load diff
384
common/laws/01_title_succession_laws.txt
Normal file
384
common/laws/01_title_succession_laws.txt
Normal file
|
|
@ -0,0 +1,384 @@
|
|||
# Default Feudal Elective
|
||||
feudal_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 0
|
||||
|
||||
can_have = {
|
||||
government_has_flag = government_is_feudal
|
||||
highest_held_title_tier >= tier_duchy
|
||||
NOR = { #Cultures have their special flavor.
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled } #FP3 addition
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = feudal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# HRE Succession
|
||||
princely_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 1
|
||||
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
this = title:e_hre
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = princely_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
modifier = {
|
||||
vassal_limit = 20
|
||||
minority_opinion = -15
|
||||
}
|
||||
revoke_cost = {
|
||||
prestige = change_hre_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Witenagemot
|
||||
saxon_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 2
|
||||
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = witenagemot_succession_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = saxon_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Thing
|
||||
scandinavian_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 3
|
||||
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = scandinavian_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = scandinavian_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Tanistry
|
||||
gaelic_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 4
|
||||
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
custom_description = {
|
||||
OR = {
|
||||
culture = { has_cultural_pillar = heritage_brythonic }
|
||||
culture = { has_cultural_pillar = heritage_goidelic }
|
||||
}
|
||||
text = succession_laws_must_have_valid_tanistry_culture
|
||||
}
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = gaelic_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Jirga elective
|
||||
tribal_elective_succession_law = { #FOR FP3
|
||||
law_group_type = title_succession_laws
|
||||
index = 5
|
||||
|
||||
can_have = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
can_pass = {
|
||||
can_change_title_law_trigger = yes
|
||||
culture = { has_cultural_parameter = tribal_elective_enabled }
|
||||
}
|
||||
can_title_have = {
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = tribal_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 5
|
||||
revoke_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Player Heir
|
||||
temporal_head_of_faith_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 6
|
||||
|
||||
can_title_have = {
|
||||
is_temporal_head_of_faith_trigger = yes
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_description = {
|
||||
text = succession_laws_must_not_be_temporal
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = player_heir
|
||||
}
|
||||
}
|
||||
|
||||
# Noble Family Succession
|
||||
noble_family_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 7
|
||||
|
||||
can_title_have = {
|
||||
is_noble_family_title = yes
|
||||
}
|
||||
should_show_for_title = { # Never show this in the UI, just apply it through script
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
always = no
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = noble_family
|
||||
title_division = single_heir
|
||||
}
|
||||
flag = can_designate_heirs
|
||||
}
|
||||
|
||||
# Law of the Land Title Succession
|
||||
# Applied in on_title_gain when a county title's capital province has required heir government types defined and the new holder does not meet the requirement.
|
||||
law_of_the_land_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 8
|
||||
|
||||
can_title_have = {
|
||||
tier = tier_county
|
||||
title_province = {
|
||||
holding_type = {
|
||||
has_required_heir_governments = yes
|
||||
NOT = {
|
||||
any_required_heir_government_type = {
|
||||
this = root.holder.government_type
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Never show this in the UI, just apply it through script
|
||||
should_show_for_title = { always = no }
|
||||
can_remove_from_title = { always = no }
|
||||
succession = {
|
||||
order_of_succession = generate_from_template
|
||||
}
|
||||
}
|
||||
#Confederation elective
|
||||
confederation_elective_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 9
|
||||
|
||||
can_title_have = {
|
||||
tier >= tier_kingdom
|
||||
}
|
||||
should_show_for_title = {
|
||||
has_variable = confederation_culture
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
election_type = confederation_elective
|
||||
}
|
||||
flag = elective_succession_law
|
||||
title_allegiance_opinion = 10
|
||||
revoke_cost = {
|
||||
prestige = {
|
||||
value = change_title_succession_law_prestige_cost
|
||||
multiply = 8
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
government_has_flag = government_is_tribal
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
multiply = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
pass_cost = {
|
||||
prestige = change_title_succession_law_prestige_cost
|
||||
}
|
||||
}
|
||||
|
||||
# Celestial Ministry Succession
|
||||
celestial_ministry_appointment_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 10
|
||||
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
can_title_have = {
|
||||
tgp_is_civilian_minister_title = yes
|
||||
}
|
||||
can_realm_have = {
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_tooltip = {
|
||||
text = celestial_ministry_appointment_cannot_remove_desc
|
||||
always = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = appointment
|
||||
appointment_type = celestial_minister
|
||||
}
|
||||
modifier = {
|
||||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
|
||||
# Celestial Grand Marshal Succession
|
||||
celestial_grand_marshal_appointment_succession_law = {
|
||||
law_group_type = title_succession_laws
|
||||
index = 11
|
||||
|
||||
can_have = {
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
can_pass = {
|
||||
}
|
||||
can_title_have = {
|
||||
this = title:e_minister_grand_marshal
|
||||
}
|
||||
can_realm_have = {
|
||||
always = no
|
||||
}
|
||||
can_remove_from_title = {
|
||||
custom_tooltip = {
|
||||
text = celestial_ministry_appointment_cannot_remove_desc
|
||||
always = no
|
||||
}
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = appointment
|
||||
appointment_type = celestial_military_governor
|
||||
}
|
||||
modifier = {
|
||||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
3523
common/laws/02_admininistrative_laws.txt
Normal file
3523
common/laws/02_admininistrative_laws.txt
Normal file
File diff suppressed because it is too large
Load diff
391
common/laws/03_imperial_policies.txt
Normal file
391
common/laws/03_imperial_policies.txt
Normal file
|
|
@ -0,0 +1,391 @@
|
|||
#####################
|
||||
# IMPERIAL POLICIES #
|
||||
#####################
|
||||
|
||||
@imperial_policy_laws_cooldown_value = 10
|
||||
@imperial_policy_cost_value = 500
|
||||
|
||||
defense_mobilization_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 0
|
||||
|
||||
flag = defense_mobilization_law
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = defense_mobilization_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
tgp_japan_defense_mobilization_valid_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
same_heritage_county_advantage_add = 5
|
||||
men_at_arms_maintenance = -0.15
|
||||
fort_level = 1
|
||||
hostile_raid_time = 0.15
|
||||
}
|
||||
flag = governors_may_recruit_japanese_horse_archers
|
||||
flag = cheaper_japanese_domicile_military_buildings
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 250
|
||||
}
|
||||
}
|
||||
|
||||
disarmament_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 1
|
||||
|
||||
flag = disarmament_law
|
||||
flag = vassal_internal_wars_cost_doubled
|
||||
flag = japan_administrative_can_build_castles
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = disarmament_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
men_at_arms_recruitment_cost = 0.25
|
||||
japan_feudal_government_vassal_opinion = -15
|
||||
development_growth_factor = 0.15
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 200
|
||||
if = {
|
||||
limit = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
value = -50
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_japan_feudal }
|
||||
add = -1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
isolation_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 2
|
||||
|
||||
flag = isolation_law
|
||||
flag = better_physician_treatments
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = isolation_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
development_growth_factor = -0.15
|
||||
epidemic_resistance = 15
|
||||
diplomatic_range_mult = -0.15
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
any_realm_county = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity >= apocalyptic
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 200
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
imperial_expansion_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 3
|
||||
|
||||
flag = imperial_expansion_law
|
||||
flag = cheaper_japanese_domicile_military_buildings
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = imperial_expansion_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
# Filtered with 'trigger_if' to make nicer tooltips
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_realm_law = japanese_bureaucracy_2
|
||||
has_realm_law = japanese_bureaucracy_3
|
||||
}
|
||||
}
|
||||
has_realm_law = japanese_bureaucracy_2
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_realm_law = japanese_bureaucracy_2
|
||||
has_realm_law = japanese_bureaucracy_3
|
||||
}
|
||||
}
|
||||
has_realm_law = japanese_bureaucracy_3
|
||||
}
|
||||
is_at_war = no
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
mercenary_hire_cost_mult = -0.15
|
||||
men_at_arms_recruitment_cost = -0.15
|
||||
japan_administrative_government_vassal_opinion = -35
|
||||
travel_danger = 20
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 80
|
||||
if = {
|
||||
limit = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_japan_administrative }
|
||||
add = -1000
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
manor_reform_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 4
|
||||
|
||||
flag = manor_reform_law
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = manor_reform_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
should_start_with = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
domicile_build_gold_cost = 0.25
|
||||
domicile_monthly_influence_mult = -0.25
|
||||
domicile_build_speed = 0.25
|
||||
build_gold_cost = -0.15
|
||||
build_speed = -0.15
|
||||
japan_administrative_government_vassal_opinion = -15
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
limit = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
add = 25
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_japan_administrative }
|
||||
add = -100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bandit_crackdown_law = {
|
||||
law_group_type = imperial_policy_laws
|
||||
index = 5
|
||||
|
||||
flag = bandit_crackdown_law
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { this != top_liege }
|
||||
liege = { has_realm_law = bandit_crackdown_law }
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = imperial_policy_laws_cooldown_desc
|
||||
NOT = { has_variable = imperial_policy_laws_cooldown }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
## Set cooldown
|
||||
set_variable = {
|
||||
name = imperial_policy_laws_cooldown
|
||||
years = @imperial_policy_laws_cooldown_value
|
||||
}
|
||||
tgp_imperial_policy_event_effect = yes
|
||||
}
|
||||
|
||||
modifier = {
|
||||
city_holding_build_gold_cost = -0.1
|
||||
barons_and_minor_landholders_opinion = 15
|
||||
monthly_county_control_growth_factor = 0.05
|
||||
monthly_county_control_growth_add = 0.2
|
||||
development_growth_factor = -0.15
|
||||
travel_danger = -10
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = @imperial_policy_cost_value
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { capital_county.county_control <= low_county_control }
|
||||
add = 150
|
||||
}
|
||||
}
|
||||
}
|
||||
48
common/laws/04_pam_ecclesiastical_laws.txt
Normal file
48
common/laws/04_pam_ecclesiastical_laws.txt
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
budget_allocation_cardinal_50 = {
|
||||
law_group_type = budget_allocation_cardinal_law
|
||||
index = 0
|
||||
|
||||
shown_in_encyclopedia = no
|
||||
|
||||
can_keep = {
|
||||
government_has_flag = government_uses_cardinal_budget
|
||||
exists = top_superior
|
||||
top_superior ?= this
|
||||
}
|
||||
|
||||
modifier = {
|
||||
treasury_cardinal_budget_allocation = 0.50
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
no_benefices = {
|
||||
law_group_type = church_benefices_law
|
||||
index = 0
|
||||
|
||||
# TODO remove this TIT-75491
|
||||
can_keep = {
|
||||
exists = clerical_elector_title
|
||||
}
|
||||
}
|
||||
|
||||
cardinal_standard_benefices = {
|
||||
law_group_type = church_benefices_law
|
||||
index = 1
|
||||
|
||||
can_keep = {
|
||||
exists = clerical_elector_title
|
||||
}
|
||||
|
||||
modifier = {
|
||||
monthly_treasury_from_cardinal_budget_base = 1.0
|
||||
}
|
||||
|
||||
should_start_with = {
|
||||
always = yes
|
||||
}
|
||||
}
|
||||
404
common/laws/_laws.info
Normal file
404
common/laws/_laws.info
Normal file
|
|
@ -0,0 +1,404 @@
|
|||
law_name = {
|
||||
|
||||
### brief: law_group_type (key)
|
||||
# what law group does this law belongs to. Mandatory.
|
||||
#
|
||||
law_group_type = some_group
|
||||
|
||||
### brief: index (integer)
|
||||
# in what order should this law appear in the group.
|
||||
# All indexes must be unique, if two are equal order of definition wins. default is 0. Can be negative
|
||||
#
|
||||
index = 0
|
||||
|
||||
|
||||
### brief: can_keep ( trigger )
|
||||
# Requirements for keeping the law. If this invalidates, the law will
|
||||
# be replaced with the default law (see own section) within a month.
|
||||
# Also checked after changing faith since doctrinal changes are likely
|
||||
# to invalidate laws. Always true if not specified.
|
||||
# Root scope = ruler with the law
|
||||
#
|
||||
can_keep = { }
|
||||
|
||||
### brief: can_have ( trigger )
|
||||
# Requirements for adopting the law in the ruler's scope. If this is true,
|
||||
# the character is allowed to adopt the law and the law will show as
|
||||
# available (but it can be currently disabled if can_pass is false).
|
||||
# Always true if not specified.
|
||||
# Root scope = ruler for whom we are checking the law
|
||||
#
|
||||
can_have = { }
|
||||
|
||||
### brief: can_pass ( trigger )
|
||||
# Requirements for adopting the law in the ruler's scope. For more
|
||||
# temporary conditions, e.g. being at war ("I can have the law, but
|
||||
# can't pass it right now"). Always true if not specified.
|
||||
# Root scope = ruler for whom we are checking the law
|
||||
#
|
||||
can_pass = { }
|
||||
|
||||
### brief: potential ( trigger )
|
||||
# If false, the law is not listed in the succession law change window.
|
||||
# Always true if not specified.
|
||||
# Root scope = ruler for whom we are checking the law
|
||||
#
|
||||
potential = { }
|
||||
|
||||
### brief: requires_approve ( trigger )
|
||||
# Whether passing this law is shown as requiring vassal approval in the succession law change window.
|
||||
# Always true if not specified.
|
||||
# Root scope = ruler for whom we are checking the law
|
||||
#
|
||||
requires_approve = { }
|
||||
|
||||
### brief: should_start_with ( trigger )
|
||||
# If these conditions are true, this is a valid law for a ruler to start
|
||||
# with. Note that it always includes the can_keep check.
|
||||
# Root scope = ruler for whom we are checking the law
|
||||
#
|
||||
should_start_with = { }
|
||||
|
||||
### brief: can_title_have ( trigger )
|
||||
# Requirements for titles being able to have this law. Always false if
|
||||
# not specified.
|
||||
# Root scope = title for which we are checking the law
|
||||
#
|
||||
can_title_have = { }
|
||||
|
||||
### brief: can_realm_have ( trigger )
|
||||
# Requirements for characters being able to apply this law at realm level.
|
||||
# Always false if not specified.
|
||||
# By default, the following succession orders imply they can be applied to the whole realm:
|
||||
# * inheritance
|
||||
# * theocratic
|
||||
# * company
|
||||
# * generate
|
||||
# * appointment
|
||||
# Root scope = character for which we are checking the law
|
||||
#
|
||||
can_realm_have = { }
|
||||
|
||||
### brief: should_show_for_title ( trigger )
|
||||
# Should this law be shown in the UI for titles?
|
||||
# Root scope = title
|
||||
#
|
||||
should_show_for_title = { }
|
||||
|
||||
### brief: can_remove_from_title ( trigger )
|
||||
# Requirements for clearing this law from a title. Always true if not specified.
|
||||
# Root scope = title
|
||||
#
|
||||
can_remove_from_title = { }
|
||||
|
||||
### brief: pass_cost ( scripted cost )
|
||||
# The cost of enacting this law
|
||||
# Root scope = ruler wanting to pass the law
|
||||
#
|
||||
pass_cost = { gold/piety/prestige = ... }
|
||||
|
||||
### brief: revoke_cost ( scripted cost )
|
||||
# The cost of revoking or clearing this law
|
||||
# Root scope = ruler wanting to revoke the law
|
||||
#
|
||||
revoke_cost = { gold/piety/prestige = ... }
|
||||
|
||||
### brief: modifier ( character modifier )
|
||||
# Modifier applied to the ruler when this law is active
|
||||
#
|
||||
modifier = { }
|
||||
|
||||
### brief: flag ( flag )
|
||||
# See below for flags treated specially. Can be checked in script
|
||||
# with has_realm_law_flag = some_arbitrary_flag.
|
||||
# See below for flags treated specially in code.
|
||||
#
|
||||
flag = some_arbitrary_flag
|
||||
|
||||
### brief: triggered_flag ( flag )
|
||||
# Checks and adds flag only if the trigger's condition is met.
|
||||
# Both trigger and flag *must* be specified within this block.
|
||||
#
|
||||
triggered_flag = {
|
||||
|
||||
# Some trigger, root is the ruler character scope
|
||||
#
|
||||
trigger = { ... }
|
||||
|
||||
# See below for flags treated specially in code. Can be checked in
|
||||
# script with has_realm_law_flag = some_arbitrary_flag
|
||||
#
|
||||
flag = some_arbitrary_flag
|
||||
}
|
||||
|
||||
### brief: shown_in_encyclopedia ( bool, optional )
|
||||
# If this law should show up in the Encyclopedia
|
||||
# default = yes
|
||||
#
|
||||
shown_in_encyclopedia = yes
|
||||
|
||||
### brief: title_allegiance_opinion ( int, optional )
|
||||
# Opinion that vassals with title allegiance to a title with this law have of their liege.
|
||||
# default = 0
|
||||
#
|
||||
title_allegiance_opinion = 0
|
||||
|
||||
### brief: widget_name ( string, optional )
|
||||
# Name of a GUI widget that is shown for this law in the law GUI (CGuiLaw.IsWidgetVisible).
|
||||
#
|
||||
widget_name = some_widget
|
||||
|
||||
### brief: pass_phrase ( loc key, optional )
|
||||
# Loc key for the pass law title. $LAW$ is available.
|
||||
# default = PASS_LAW_TITLE_DEFAULT
|
||||
#
|
||||
pass_phrase = some_loc_key
|
||||
|
||||
### brief: confirmation_title ( loc key, optional )
|
||||
# Loc key for the title of the add law confirmation. $LAW$ is available.
|
||||
# default = ADD_LAW_CONFIRMATION_TITLE_DEFAULT
|
||||
#
|
||||
confirmation_title = some_loc_key
|
||||
|
||||
### brief: confirmation_button_text ( loc key, optional )
|
||||
# Loc key for the accept button of the add law confirmation. $LAW$ is available.
|
||||
# default = ADD_LAW_CONFIRMATION_ACCEPT_DEFAULT
|
||||
#
|
||||
confirmation_button_text = some_loc_key
|
||||
|
||||
### brief: on_pass ( effect )
|
||||
# Effect run just before law change.
|
||||
# Effect run on the ruler when the law is added. Does *NOT* get run
|
||||
# when default laws are initialized, nor when inheriting a law from
|
||||
# someone else.
|
||||
# Root = ruler in question
|
||||
# If this is done on a title, the title is accessible as scope:title
|
||||
#
|
||||
on_pass = { }
|
||||
|
||||
### brief: on_after_pass ( effect )
|
||||
# Effect run just after law change.
|
||||
# Effect run on the ruler when the law is added. Does *NOT* get run
|
||||
# when default laws are initialized, nor when inheriting a law from
|
||||
# someone else.
|
||||
# Root = ruler in question
|
||||
# If this is done on a title, the title is accessible as scope:title
|
||||
#
|
||||
on_after_pass = { }
|
||||
|
||||
### brief: on_revoke ( effect )
|
||||
# Effect run on ruler when the law is removed. Does *NOT* get run when
|
||||
# law is removed due to inheriting a law from someone else.
|
||||
# Root = ruler in question
|
||||
# If this is done on a title, the title is accessible as scope:title
|
||||
#
|
||||
on_revoke = { }
|
||||
|
||||
### brief: succession ( struct, optional )
|
||||
# Succession rules. Any new law with a rule set will override the
|
||||
# previous law's rule set.
|
||||
# Overriding is in law definition order
|
||||
#
|
||||
succession = {
|
||||
|
||||
### brief: order_of_succession ( enum )
|
||||
# Which order of succession ( provided by code ) does this law use?
|
||||
#
|
||||
# Options:
|
||||
# inheritance
|
||||
# election
|
||||
# appointment ( requires traversal, division and rank be undefined )
|
||||
# theocratic
|
||||
# company
|
||||
# generate
|
||||
# generate_from_template
|
||||
# player_heir
|
||||
# noble_family
|
||||
#
|
||||
order_of_succession = inheritance
|
||||
|
||||
### brief: title_division ( enum )
|
||||
# Used to determine how titles are split during succession
|
||||
# Requires order_of_succession = inheritance or noble_family
|
||||
#
|
||||
# Options:
|
||||
# partition ( only available when traversal_order = children )
|
||||
# single_heir ( only valid for inheritance and noble_family order_of_succession )
|
||||
#
|
||||
title_division = partition
|
||||
|
||||
### brief: traversal_order ( enum )
|
||||
# Determines which set of characters is considered when building
|
||||
# the line of succession.
|
||||
#
|
||||
# Options:
|
||||
# children( may only be defined if title_division = partition )
|
||||
# dynasty
|
||||
# dynasty_house
|
||||
#
|
||||
traversal_order = children/dynasty_house/dynasty
|
||||
|
||||
### brief: rank ( enum )
|
||||
# Determines how characters in the line of succession are sorted
|
||||
#
|
||||
# Options:
|
||||
# oldest
|
||||
# youngest
|
||||
#
|
||||
rank = oldest
|
||||
|
||||
### brief: pool_character_config ( database key, situational )
|
||||
# Entry in common/pool_character_selectors, used when choosing a
|
||||
# character from the pool or generating a new character.
|
||||
# Only available for theocratic, company, and generate.
|
||||
#
|
||||
pool_character_config = key
|
||||
|
||||
### brief: election_type ( database key, situational )
|
||||
# Entry in common/succession_election, used to determine which type
|
||||
# of election should be used for succession.
|
||||
# Only available for election.
|
||||
#
|
||||
election_type = key
|
||||
|
||||
### brief: appointment_type ( database key, situational )
|
||||
# Entry in common/succession_appointment, used to determine which type
|
||||
# of appointment should be used for succession.
|
||||
# Only available for appointment.
|
||||
#
|
||||
appointment_type = key
|
||||
|
||||
|
||||
### Generic Rules
|
||||
|
||||
### brief: gender_law ( enum, optional )
|
||||
# Used to determine which gender(s) are valid for succession.
|
||||
#
|
||||
# Options:
|
||||
# male_only
|
||||
# male_preference
|
||||
# equal
|
||||
# female_preference
|
||||
# female_only
|
||||
#
|
||||
gender_law = equal
|
||||
|
||||
### brief: faith ( enum, optional )
|
||||
# Used to determine which faith(s) are valid for succession.
|
||||
# If no character fulfilling this requirement is found, the restriction
|
||||
# is ignored (but titles with the flag destroy_if_invalid_heir = yes
|
||||
# will be destroyed).
|
||||
#
|
||||
# Options:
|
||||
# same_rite
|
||||
# same_faith
|
||||
# same_religion
|
||||
# same_family
|
||||
#
|
||||
faith = same_faith
|
||||
|
||||
### brief: create_primary_tier_titles ( bool, optional )
|
||||
# If set and under partition, titles you can create of your primary tier
|
||||
# ( up to your number of secondary heirs ) will be created for free,
|
||||
# resulting in a more split-up realm
|
||||
# default = no
|
||||
#
|
||||
create_primary_tier_titles = no
|
||||
|
||||
### brief: primary_heir_minimum_share ( fixed point, optional )
|
||||
# If defined, the primary heir will get at least this portion of
|
||||
# titles, which means if there's a lot of heirs the primary still
|
||||
# gets a guaranteed amount of land
|
||||
#
|
||||
primary_heir_minimum_share = 0.5
|
||||
|
||||
### brief: exclude_rulers ( bool, optional )
|
||||
# If set, the title can not be inherited by rulers (anyone with titles)
|
||||
# default = no
|
||||
#
|
||||
exclude_rulers = no
|
||||
|
||||
### brief: limit_to_courtiers ( bool, optional )
|
||||
# If set, only immediate courtiers and away courtiers of a ruler
|
||||
# will be allowed to inherit
|
||||
# default = no
|
||||
#
|
||||
limit_to_courtiers = no
|
||||
|
||||
### brief : resign_outside_realm ( bool, optional )
|
||||
# When set to 'yes', existing rulers who become heirs on succession to equal or higher tier title
|
||||
# and previously were not vassals of former title holder, will pass their former titles to their own heirs
|
||||
# Main use case - prevent Papal states from growing when existing clergy rulers are elected new popes
|
||||
# default = no
|
||||
#
|
||||
resign_outside_realm = no
|
||||
|
||||
### brief : required_heir_government_types ( government type key, optional, repeatable )
|
||||
# Each entry adds one government type. If any are set, only characters with one of these governments are valid heirs.
|
||||
# With order_of_succession = generate_from_template, the first government type is used for the generated holder.
|
||||
#
|
||||
required_heir_government_types = government_key
|
||||
}
|
||||
|
||||
### brief: ai_will_do ( value )
|
||||
# Script value in the ruler scope. If above 0, the AI will enact this
|
||||
# law if able. Law enactment is checked in the RARE_TASK_TICK. If multiple
|
||||
# laws are possible, the AI will enact the one with the highest score.
|
||||
# Root scope = ruler in question
|
||||
#
|
||||
ai_will_do = { ... }
|
||||
}
|
||||
|
||||
# Multiple laws can be defined in a single file.
|
||||
another_law_name = {}
|
||||
|
||||
### NOTES ###
|
||||
|
||||
### Inheritance ###
|
||||
Any heir that goes up one or more tier due to inheritance gets the laws of the dead ruler.
|
||||
Note that currently the law conditions are not checked in any way for law inheritance.
|
||||
|
||||
### Default law ###
|
||||
All rulers have a single law from each group.
|
||||
If a group has a default set, that law will be checked first.
|
||||
Otherwise, or if it is invalid, the laws are checked in definition order.
|
||||
The first checked law where "should_start_with" returns true (or does not exist) gets used. Note that "can_pass" is ignored entirely when determining a default law.
|
||||
When a default law is set, "on_pass" is *not* executed
|
||||
|
||||
### Title Succession Laws ###
|
||||
Laws are usually defined for realm. However some succession laws are valid for titles.
|
||||
This is primary based on order_of_succession:
|
||||
|
||||
Title only:
|
||||
player_heir
|
||||
election
|
||||
noble_family
|
||||
generate_from_template
|
||||
Realm only:
|
||||
inheritance ( title_division = partition )
|
||||
theocratic
|
||||
company
|
||||
generate
|
||||
Realm & Title:
|
||||
inheritance ( title_division = single_heir )
|
||||
appointment
|
||||
|
||||
### Associated Localization ###
|
||||
The key of the law will be used as its name. E.G., law_name: "Law Name"
|
||||
The key plus "_effects" can optionally be defined to provide custom effects. E.G., law_name_effects: "Does some law thingy"
|
||||
The key plus "_effects_not_in_prev" can optionally be defined to provide custom effects that should *not* be included when listing effects inherited from earlier laws. E.G., law_name_effects_not_in_prev: "Does some law thingy"
|
||||
|
||||
CHARACTER.GetActiveLawInGroupWithFlag('realm_law') - Will get the character's active law in a group. The group must have the given flag. Note that it does not work for dead characters
|
||||
|
||||
### Hardcoded Flags ###
|
||||
Some flags have special meaning, and are used by the game code.
|
||||
|
||||
Law Groups:
|
||||
flag = realm_law - Will show up in My Realm window
|
||||
|
||||
Laws:
|
||||
flag = titles_cannot_leave_realm_on_succession - Disables titles leaving realm when received on succession by someone outside the realm - the respective heirs will be disqualified from succession
|
||||
flag = men_can_have_multiple_spouses - Allows multiple spouses (if also allowed by faith)
|
||||
flag = men_can_have_consorts - Allows consorts (if also allowed by faith)
|
||||
flag = women_can_have_multiple_spouses - Allows multiple spouses (if also allowed by faith)
|
||||
flag = women_can_have_consorts - Allows consorts (if also allowed by faith)
|
||||
|
|
@ -2,7 +2,7 @@ e_britannia = {
|
|||
|
||||
2212.1.1={
|
||||
holder = britannia_arthur_crowtemple # Arthwr Crowtemple
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
change_development_level = 3
|
||||
}
|
||||
2236.8.4={
|
||||
|
|
@ -22,7 +22,7 @@ e_britannia = {
|
|||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
effect = {
|
||||
add_title_law = province_war_law_1
|
||||
if = {
|
||||
|
|
@ -48,6 +48,32 @@ e_britannia = {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
k_royal_household = { # Ceremonial Emperor/Ten'nō
|
||||
500.1.1 = {
|
||||
liege = e_britannia
|
||||
government = british_administrative_government
|
||||
effect = {
|
||||
set_variable = {
|
||||
name = ceremonial_title
|
||||
value = title:e_britannia
|
||||
}
|
||||
add_title_law = single_heir_succession_law # Regency inherited separately
|
||||
}
|
||||
}
|
||||
2555.1.1 = {
|
||||
holder = britannia_windsor_george
|
||||
effect = {
|
||||
if = { # Chinese influence on bureaucracy and literature
|
||||
limit = {
|
||||
exists = holder
|
||||
has_dlc_feature = royal_court
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
e_europa = {
|
||||
2525.1.1 = {
|
||||
holder = benelux_oranje_nassau_weilburg_leopold #Leopold BONW
|
||||
|
|
|
|||
|
|
@ -9,7 +9,7 @@ k_england = {
|
|||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -22,14 +22,14 @@ d_bedford = {
|
|||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
d_buckingham = {
|
||||
2539.1.1 = {
|
||||
holder = britannia_windsor_george #George Windsor
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -38,7 +38,7 @@ d_buckingham = {
|
|||
d_leicester = {
|
||||
2510.1.1 = {
|
||||
holder = britannia_solomonid_arthur
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -50,7 +50,7 @@ d_black_country = {
|
|||
}
|
||||
2554.10.22 = {
|
||||
holder = britannia_adam_duleep
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -65,7 +65,7 @@ d_london = {
|
|||
}
|
||||
2530.1.1 = {
|
||||
holder = britannia_cyflymarhyan_frydyryk #Frydyryk Cyflymarhyan
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +78,7 @@ c_london = {
|
|||
d_solent = {
|
||||
2543.1.1 = {
|
||||
holder = britannia_said_palamedes #Palamedes Al-Said
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -92,7 +92,7 @@ c_isle_of_wight = {
|
|||
d_somerset = {
|
||||
2550.1.1 = {
|
||||
holder = britannia_wellesley_oliver #Oliver Wellesley
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -109,7 +109,7 @@ c_cornwall = {
|
|||
}
|
||||
2554.1.1 = {
|
||||
holder = britannia_paleologus_theodore
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = d_cornwall
|
||||
}
|
||||
}
|
||||
|
|
@ -123,7 +123,7 @@ c_devon = {
|
|||
d_nottingham = {
|
||||
2552.1.1 = {
|
||||
holder = britannia_elgarh_robyrt
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -131,7 +131,7 @@ d_nottingham = {
|
|||
d_canterbury = {
|
||||
2545.1.1 = {
|
||||
holder = britannia_giray_basenzhabu #Mohamydd Giray
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -139,7 +139,7 @@ d_canterbury = {
|
|||
d_cornwall = {
|
||||
2553.1.1 = {
|
||||
holder = britannia_flamank_tristan #Tristan Flamank
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -161,7 +161,7 @@ d_channel_islands = {
|
|||
2551.8.5 = {
|
||||
liege = e_britannia
|
||||
holder = britannia_fitsosbern_horatio #Horatio de Normandy
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -176,7 +176,7 @@ c_cambridgeshire = {
|
|||
d_gibraltar = {
|
||||
2550.1.1 = {
|
||||
holder = hispania0024
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
change_development_level = 10
|
||||
}
|
||||
|
|
@ -186,7 +186,7 @@ d_gibraltar = {
|
|||
c_gibraltar = {
|
||||
2550.1.1 = {
|
||||
holder = hispania0024
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -10,14 +10,14 @@
|
|||
d_lancaster = {
|
||||
2499.1.1 = {
|
||||
holder = britannia_starr_cory #Cory Starr
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
d_cumbria= {
|
||||
2545.1.1 = {
|
||||
holder = britannia_cartney_hamish
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -65,7 +65,7 @@ c_northumberland = {
|
|||
#c_cumberland = {
|
||||
# 2520.1.1 = {
|
||||
# holder = britannia_cartney_hamish
|
||||
# government = administrative_government
|
||||
# government = british_administrative_government
|
||||
# liege = e_britannia
|
||||
# }
|
||||
#}
|
||||
|
|
@ -73,7 +73,7 @@ c_northumberland = {
|
|||
#c_westmorland = {
|
||||
# 2520.1.1 = {
|
||||
# holder = britannia_harriswn_hwyll
|
||||
# government = administrative_government
|
||||
# government = british_administrative_government
|
||||
# liege = e_britannia
|
||||
# }
|
||||
#}
|
||||
|
|
@ -131,7 +131,7 @@ c_nottinghamshire = {
|
|||
c_derby = {
|
||||
2553.1.1 = {
|
||||
# holder = britannia_starr_thwmys
|
||||
# government = administrative_government
|
||||
# government = british_administrative_government
|
||||
# liege = e_britannia
|
||||
change_development_level = 11
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ k_scotland = {
|
|||
}
|
||||
# 2540.1.1 = {
|
||||
# holder = britannia_wall_williaim # Williaim Wall
|
||||
# government = administrative_government
|
||||
# government = british_administrative_government
|
||||
# liege = e_britannia
|
||||
# }
|
||||
}
|
||||
|
|
@ -12,7 +12,7 @@ k_scotland = {
|
|||
d_strathclyde = {
|
||||
2540.1.1 = {
|
||||
holder = britannia_wall_williaim # Williaim Wall
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -72,7 +72,7 @@ c_buchan = {
|
|||
d_galloway = {
|
||||
2540.1.1 = {
|
||||
holder = britannia_hendderswn_ddaiwyis # Ddaiwyis Hendderswn
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
d_gwent = {
|
||||
2539.1.1 = {
|
||||
holder = britannia_rholls_rhoycy_bynjamyn #Bynjamyn Rolls-Rhoycy
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -10,7 +10,7 @@ d_gwent = {
|
|||
d_hereford = {
|
||||
2554.1.1 = {
|
||||
holder = britannia_tudorh_hynrhy #Hynrhy Tudorh
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -24,7 +24,7 @@ k_wales = {
|
|||
d_gwynedd = {
|
||||
2540.1.1 = {
|
||||
holder = france_spatstone_mary
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
@ -39,7 +39,7 @@ d_powys = {
|
|||
d_deheubarth = {
|
||||
2554.1.1 = {
|
||||
holder = britannia_juny_bryan
|
||||
government = administrative_government
|
||||
government = british_administrative_government
|
||||
liege = e_britannia
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue