This commit is contained in:
trashmasteruni 2025-09-14 23:20:49 +02:00
commit d4727f7223
7 changed files with 157 additions and 5 deletions

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@ -401,7 +401,8 @@ kuhjung = {
tradition_martial_admiration tradition_martial_admiration
tradition_reverence_for_veterans tradition_reverence_for_veterans
tradition_castle_keepers tradition_castle_keepers
tradition_diasporic tradition_swords_of_freedom
tradition_swords_for_hire
} }
name_list = name_list_franconian name_list = name_list_franconian

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@ -201,3 +201,105 @@ tradition_british_palace_politics = {
} }
} }
} }
tradition_swords_of_freedom = {
category = regional
layers = {
0 = martial
1 = western
4 = swords.dds
}
is_shown = {
OR = {
this = culture:kuhjung
any_parent_culture_or_above = {
this = culture:kuhjung
}
}
}
can_pick = {
culture_not_pacifistic_trigger = yes
}
parameters = {
unlock_maa_kuhjung = yes
strong_traits_more_common = yes
}
character_modifier = {
maa_damage_mult = 0.05
men_at_arms_limit = 1
county_opinion_add = -10
}
cost = {
prestige = {
add = {
value = tradition_base_cost
desc = BASE
format = "BASE_VALUE_FORMAT"
}
if = {
limit = {
NOR = {
culture_pillar:ethos_bellicose = { is_in_list = traits }
culture_pillar:ethos_stoic = { is_in_list = traits }
culture_pillar:ethos_communal = { is_in_list = traits }
}
}
add = {
value = tradition_incompatible_ethos_penalty
desc = not_bellicose_stoic_or_communal_desc
}
}
if = {
limit = {
scope:character = {
NOR = { # Culture Head need to have a 8 sized regiment of either Light/Heavy/Archer Cavalry
number_maa_soldiers_of_base_type = {
type = light_cavalry
value >= 800
}
number_maa_soldiers_of_base_type = {
type = heavy_cavalry
value >= 400
}
number_maa_soldiers_of_base_type = {
type = archer_cavalry
value >= 800
}
}
}
}
add = {
value = tradition_unfulfilled_criteria_penalty
desc = culture_head_cavalry_desc
}
}
multiply = tradition_replacement_cost_if_relevant
}
}
ai_will_do = {
value = 200
if = {
limit = { # Reduce chance slightly if the culture has access to other "cavalry" types
OR = {
has_innovation = innovation_war_camels
has_innovation = innovation_elephantry
}
}
multiply = 0.4
}
else_if = {
limit = {
scope:character ?= {
ai_has_warlike_personality = yes
}
}
multiply = 4
}
}
}

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@ -119,3 +119,46 @@ household_guards = {
} }
icon = arquebusier icon = arquebusier
} }
kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later
type = heavy_cavalry
damage = 100
toughness = 25
pursuit = 10
screen = 0
terrain_bonus = {
plains = { damage = 30 }
drylands = { damage = 30 }
farmlands = { damage = 30 }
hills = { damage = -20 }
mountains = { damage = -75 }
desert_mountains = { damage = -75 }
wetlands = { damage = -75 toughness = -10 pursuit = -10 }
jungle = { damage = -75 toughness = -10 pursuit = -10 }
}
counters = {
archers = 1
light_cavalry = 1
}
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_kuhjung }
}
winter_bonus = {
normal_winter = { damage = -15 toughness = -5 }
harsh_winter = { damage = -25 toughness = -10 }
}
buy_cost = { gold = conrois_recruitment_cost }
low_maintenance_cost = { gold = conrois_low_maint_cost }
high_maintenance_cost = { gold = conrois_high_maint_cost }
provision_cost = @provisions_cost_cavalry_cheap
stack = 50
ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }
icon = conrois
}

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@ -940,7 +940,7 @@
###c_worms ###c_worms
2731 = { #WORMS 2731 = { #WORMS
culture = palatine culture = kuhjung
religion = teutonic religion = teutonic
holding = castle_holding holding = castle_holding
} }

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@ -789,7 +789,7 @@
###c_briey ###c_briey
2706 = { #BRIEY 2706 = { #BRIEY
culture = letzebuerge culture = lorin
religion = rocambolist religion = rocambolist
holding = castle_holding holding = castle_holding
} }

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@ -1,6 +1,8 @@
l_english: l_english:
#NEOW MaA #NEOW MaA
handgonners:0 "Handgonners" handgonners:0 "Handgonners"
kuhjung:0 "Kuhjung"
#MaA Descriptions #MaA Descriptions
handgonners_flavor:1 "#F Deadly and cheap to produce, handcannons are extremely effective in the battlefield against most armored opponents.#!" handgonners_flavor:1 "#F Deadly and cheap to produce, handcannons are extremely effective in the battlefield against most armored opponents.#!"
kuhjung_flavor:1 "#F yeehaw.#!"

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@ -3,5 +3,9 @@
tradition_british_armoires_name:0 "British Armoires" tradition_british_armoires_name:0 "British Armoires"
tradition_british_armoires_desc:1 "WIP." tradition_british_armoires_desc:1 "WIP."
tradition_swords_of_freedom_name:0 "Swords of Freedom"
tradition_swords_of_freedom_desc:1 "Believing themselves to be descended from the armies of an antediluvian empire from across the Atlantic Ocean, this culture highly values their ancient martial heritage, though the local populace still tends to view them as outsiders."
# MAA Unlocks # MAA Unlocks
culture_parameter_unlock_maa_handgonners:0 "Unlocks Handgonners." culture_parameter_unlock_maa_handgonners:0 "Can recruit [GetMaA('handgonners').GetName] as [men_at_arms|E]"
culture_parameter_unlock_maa_kuhjung:0 "Can recruit [GetMaA('kuhjung').GetName] as [men_at_arms|E]"