Edenic garden

This commit is contained in:
Fishedotjpg 2026-10-29 20:30:21 +00:00
parent 754bd3517d
commit d426ccb344
3 changed files with 2526 additions and 0 deletions

View file

@ -166,3 +166,173 @@ water_filter_mills_03 = {
}
}
}
#####################
### Edenic garden ###
#####################
edenic_garden_01 = {
construction_time = slow_construction_time
effect_desc = edenic_garden_effect_desc #increases send gift opinion by +33%
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder = {
rite = {
rite_has_parameter = can_build_edenic_garden
}
}
}
is_enabled = {
county.rite = { rite_has_parameter = can_build_edenic_garden }
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_3_cost
character_modifier = {
monthly_piety_gain_mult = 0.05
stress_gain_mult = -0.10
clergy_opinion = 5
legitimacy_gain_mult = 0.05
}
duchy_capital_county_modifier = {
county_opinion_add = 5
epidemic_resistance = 20
}
next_building = edenic_garden_02
type_icon = "icon_building_royal_forest.dds"
type = duchy_capital
flag = duchy_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
modifier = { # Fill all building slots before going for duchy buildings
factor = 0
free_building_slots > 0
}
modifier = { # Less likely when the AI should build regular buildings first
factor = 0.1
scope:holder = { ai_should_focus_on_building_in_their_capital = yes }
}
}
}
edenic_garden_02 = {
construction_time = slow_construction_time
effect_desc = edenic_garden_effect_desc
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder = {
rite = {
rite_has_parameter = can_build_edenic_garden
}
}
}
is_enabled = {
county.rite = { rite_has_parameter = can_build_edenic_garden }
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_4_cost
character_modifier = {
monthly_piety_gain_mult = 0.10
stress_gain_mult = -0.20
clergy_opinion = 10
legitimacy_gain_mult = 0.1
}
duchy_capital_county_modifier = {
county_opinion_add = 10
epidemic_resistance = 30
}
next_building = edenic_garden_03
type = duchy_capital
flag = duchy_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
}
}
edenic_garden_03 = {
construction_time = slow_construction_time
effect_desc = edenic_garden_effect_desc
can_construct_potential = {
building_requirement_tribal = no
building_requirement_castle_city_church = { LEVEL = 01 }
scope:holder = {
rite = {
rite_has_parameter = can_build_edenic_garden
}
}
}
is_enabled = {
county.rite = { rite_has_parameter = can_build_edenic_garden }
county.holder = { has_title = prev.duchy }
}
show_disabled = yes
cost_gold = expensive_building_tier_5_cost
character_modifier = {
monthly_piety_gain_mult = 0.15
stress_gain_mult = -0.30
#Add a court grandeur bonus
court_grandeur_baseline_add = 12
#character_capital_county_monthly_development_growth_add = 0.6
}
duchy_capital_county_modifier = {
county_opinion_add = 15
}
province_modifier = {
monthly_income = good_building_tax_tier_4
}
character_modifier = {
monthly_piety_gain_mult = 0.15
stress_gain_mult = -0.30
clergy_opinion = 15
legitimacy_gain_mult = 0.15
}
duchy_capital_county_modifier = {
county_opinion_add = 15
epidemic_resistance = 40
}
type = duchy_capital
flag = duchy_building
flag = fully_upgraded_duchy_capital_building
ai_value = {
base = 20
modifier = {
factor = 2
scope:holder.capital_province = this
}
}
}

View file

@ -953,6 +953,7 @@ tenet_custodianship = {
believes_in_harmony_with_nature_invisible
healthier_children_active
tenet_sanctity_of_nature_preserve_wilderness
can_build_edenic_garden
}
personal_tenet_parameters = {

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