Fixing things
This commit is contained in:
parent
e2a877d018
commit
cf10d05052
45 changed files with 8242 additions and 2221 deletions
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@ -139,23 +139,23 @@ convert_to_local_culture_decision = {
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}
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add_stress = major_stress_gain
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}
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# Struggle Catalysts
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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phase_has_catalyst = catalyst_convert_local_culture_faith
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is_culture_involved_in_struggle = root.capital_province.culture
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}
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}
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every_character_struggle = {
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involvement = involved
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activate_struggle_catalyst = {
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catalyst = catalyst_convert_local_culture_faith
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character = root
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}
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}
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}
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# # Struggle Catalysts
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# phase_has_catalyst = catalyst_convert_local_culture_faith
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# is_culture_involved_in_struggle = root.capital_province.culture
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# }
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# }
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# every_character_struggle = {
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# involvement = involved
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# activate_struggle_catalyst = {
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# catalyst = catalyst_convert_local_culture_faith
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# character = root
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# }
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# }
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# }
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convert_family_culture_and_notify_vassals_effect = {
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CONVERTER = root
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@ -252,28 +252,28 @@ convert_to_local_culture_decision = {
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}
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}
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modifier = { # Farewell, norse culture (unless the player is running a norse empire)
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add = 200
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OR = {
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top_liege = this
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AND = {
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top_liege != this
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NOT = {
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any_liege_or_above = {
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culture = culture:norse
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}
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}
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}
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}
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culture = culture:norse
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capital_province.culture = {
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OR = {
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this = culture:swedish
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this = culture:norwegian
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this = culture:danish
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}
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}
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}
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# modifier = { # Farewell, norse culture (unless the player is running a norse empire)
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# add = 200
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# OR = {
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# top_liege = this
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# AND = {
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# top_liege != this
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# NOT = {
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# any_liege_or_above = {
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# culture = culture:norse
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# }
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# }
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# }
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# }
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# culture = culture:norse
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# capital_province.culture = {
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# OR = {
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# this = culture:swedish
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# this = culture:norwegian
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# this = culture:danish
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# }
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# }
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# }
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# modifier = { # Iberian Struggle modifiers
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# any_character_struggle = {
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@ -341,29 +341,29 @@ convert_to_local_culture_decision = {
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}
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}
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# Some cultures should not assimilate to certain others
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modifier = {
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factor = 0
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has_culture = culture:andalusian
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capital_province = {
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culture = { has_cultural_pillar = heritage_iberian }
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}
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NOT = {
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capital_province = {
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culture = {
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is_hybrid_culture = yes
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any_parent_culture_or_above = {
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this = root.culture
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}
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}
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}
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}
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}
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modifier = {
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factor = 0
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culture = { has_cultural_pillar = heritage_iberian }
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capital_province.culture = culture:andalusian
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}
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# # Some cultures should not assimilate to certain others
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# modifier = {
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# factor = 0
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# has_culture = culture:andalusian
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# capital_province = {
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# culture = { has_cultural_pillar = heritage_iberian }
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# }
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# NOT = {
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# capital_province = {
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# culture = {
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# is_hybrid_culture = yes
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# any_parent_culture_or_above = {
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# this = root.culture
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# }
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# }
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# }
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# }
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# }
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# modifier = {
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# factor = 0
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# culture = { has_cultural_pillar = heritage_iberian }
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# capital_province.culture = culture:andalusian
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# }
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# # Don't overwrite historically scripted developments
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# modifier = {
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@ -374,33 +374,33 @@ convert_to_local_culture_decision = {
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# }
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# capital_province.culture = culture:anglo_saxon
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# }
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modifier = {
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factor = 0
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has_culture = culture:turkish
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capital_province = {
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culture = {
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OR = {
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has_cultural_pillar = heritage_byzantine
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has_cultural_pillar = heritage_caucasian
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}
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}
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}
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NOT = {
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capital_province = {
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culture = {
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is_hybrid_culture = yes
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any_parent_culture_or_above = {
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this = root.culture
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}
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}
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}
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}
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}
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modifier = {
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factor = 0
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has_culture = culture:turkish
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primary_title.tier >= tier_empire
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}
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# modifier = {
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# factor = 0
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# has_culture = culture:turkish
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# capital_province = {
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# culture = {
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# OR = {
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# has_cultural_pillar = heritage_byzantine
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# has_cultural_pillar = heritage_caucasian
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# }
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# }
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# }
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# NOT = {
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# capital_province = {
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# culture = {
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# is_hybrid_culture = yes
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# any_parent_culture_or_above = {
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# this = root.culture
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# }
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# }
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# }
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# }
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# }
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# modifier = {
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# factor = 0
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# has_culture = culture:turkish
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# primary_title.tier >= tier_empire
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# }
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# modifier = {
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# factor = 0
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# OR = {
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@ -444,12 +444,12 @@ convert_to_local_culture_decision = {
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# }
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# }
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# Scots needs a bit of help to dominate as it did historically
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modifier = {
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factor = 0
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has_culture = culture:scottish
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capital_province.culture = culture:gaelic
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}
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# # Scots needs a bit of help to dominate as it did historically
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# modifier = {
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# factor = 0
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# has_culture = culture:scottish
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# capital_province.culture = culture:gaelic
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# }
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# # Pictish should usually disappear
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# modifier = {
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@ -361,9 +361,9 @@ summon_fair_courtiers_decision = {
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# completely_controls = title:d_tana
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# completely_controls = title:d_don_valley
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# OR = {
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# completely_controls = title:d_itil
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# completely_controls = title:d_red_levedia
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# completely_controls = title:d_levedia
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# completely_controls = title:d_astrakhan
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# completely_controls = title:d_zaporizhzhia
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# completely_controls = title:d_kharkiv
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# }
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# }
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# }
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@ -413,100 +413,100 @@
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# }
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#}
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#
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### Mend the Great Schism ###
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mend_the_great_schism_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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}
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desc = mend_the_great_schism_decision_desc
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selection_tooltip = mend_the_great_schism_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 0
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empire = 120
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hegemony = 120
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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faith.religion = faith:roman_catholic.religion #Christian Only
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NOT = { #Can only do it once.
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_mended_great_schism
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}
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}
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highest_held_title_tier > 4 #Only Emperors
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}
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is_valid = {
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piety_level >= max_piety_level
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completely_controls = title:c_byzantion
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completely_controls = title:c_antiocheia
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completely_controls = title:c_jerusalem
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completely_controls = title:c_alexandria
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completely_controls = title:c_roma
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custom_description = {
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text = "mend_schism_byzantion_bishop"
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title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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}
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custom_description = {
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text = "mend_schism_antiocheia_bishop"
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title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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}
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custom_description = {
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text = "mend_schism_jerusalem_bishop"
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title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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}
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custom_description = {
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text = "mend_schism_alexandria_bishop"
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title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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}
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custom_description = {
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text = "mend_schism_roma_bishop"
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title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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}
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custom_description = {
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text = "mend_schism_no_rite"
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root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
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}
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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}
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effect = {
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gain_holy_legend_seed_tooltip_effect = yes
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custom_tooltip = mend_the_great_schism_decision_effect_tooltip
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show_as_tooltip = {
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mend_great_schism_scripted_effect = yes
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}
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trigger_event = roman_restoration.0100
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hidden_effect = {
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_mended_great_schism
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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#### Mend the Great Schism ###
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#mend_the_great_schism_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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# }
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# desc = mend_the_great_schism_decision_desc
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# selection_tooltip = mend_the_great_schism_decision_tooltip
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 120
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# hegemony = 120
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# faith.religion = faith:roman_catholic.religion #Christian Only
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_mended_great_schism
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# }
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# }
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# highest_held_title_tier > 4 #Only Emperors
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# }
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#
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# is_valid = {
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# piety_level >= max_piety_level
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# completely_controls = title:c_byzantion
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# completely_controls = title:c_antiocheia
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# completely_controls = title:c_jerusalem
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# completely_controls = title:c_alexandria
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# completely_controls = title:c_roma
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# custom_description = {
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# text = "mend_schism_byzantion_bishop"
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# title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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# }
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# custom_description = {
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# text = "mend_schism_antiocheia_bishop"
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# title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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# }
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# custom_description = {
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# text = "mend_schism_jerusalem_bishop"
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# title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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# }
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# custom_description = {
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# text = "mend_schism_alexandria_bishop"
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# title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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# }
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# custom_description = {
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# text = "mend_schism_roma_bishop"
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# title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
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# }
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# custom_description = {
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# text = "mend_schism_no_rite"
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# root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
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# }
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# }
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#
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# effect = {
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# gain_holy_legend_seed_tooltip_effect = yes
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# custom_tooltip = mend_the_great_schism_decision_effect_tooltip
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# show_as_tooltip = {
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# mend_great_schism_scripted_effect = yes
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# }
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# trigger_event = roman_restoration.0100
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_mended_great_schism
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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#### Reclaim Constantinople ###
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#set_capital_constantinople_decision = {
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@ -789,277 +789,277 @@ mend_the_great_schism_decision = {
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# }
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#}
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#
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### Restore the Papacy ###
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restore_papacy_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
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}
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desc = restore_papacy_decision_desc
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selection_tooltip = restore_papacy_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 12
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empire = 12
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hegemony = 12
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}
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is_shown = {
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is_ruler = yes
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is_playable_character = yes
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religion = religion:catholic_religion
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NOT = { faith = { exists = religious_head } }
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highest_held_title_tier > 3 #Only Kings and Emperors
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}
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is_valid = {
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completely_controls = title:c_roma
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completely_controls = title:d_latium
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completely_controls = title:d_spoleto
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completely_controls = title:d_ancona
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completely_controls = title:d_romagna
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piety_level >= high_piety_level
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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}
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effect = {
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custom_tooltip = restore_papacy_decision_effect_tooltip
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show_as_tooltip = {
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restore_papacy_scripted_effect = yes
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}
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trigger_event = {
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id = roman_restoration.0124
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}
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}
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ai_potential = {
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religion = religion:catholic_religion
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highest_held_title_tier > 3 #Only Kings and Emperors
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NOT = { faith = { exists = religious_head } }
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}
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ai_will_do = { #Always do it when possible.
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base = 100
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ai_value_modifier = {
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ai_zeal = 1.0
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}
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modifier = {
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factor = 0
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has_trait = cynical
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}
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}
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}
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||||
|
||||
### Restore Pope in Rome ###
|
||||
restore_pope_in_rome_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = restore_pope_in_rome_decision_desc
|
||||
selection_tooltip = restore_pope_in_rome_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 12
|
||||
empire = 12
|
||||
hegemony = 12
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
religion = religion:catholic_religion
|
||||
NOR = {
|
||||
has_title = title:k_papal_state
|
||||
is_roman_emperor_excluding_byzantium_trigger = yes
|
||||
}
|
||||
NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||
NOT = { capital_county = { this = title:c_roma } }
|
||||
title:k_papal_state.holder ?= {
|
||||
NOT = {
|
||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
target = root
|
||||
modifier = declared_war
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
target = root
|
||||
modifier = revoked_title
|
||||
}
|
||||
}
|
||||
}
|
||||
NOT = { has_character_flag = flag_already_given_rome_once }
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
custom_tooltip = {
|
||||
text = hof_exists_tt
|
||||
faith = { exists = religious_head }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rome_held_by_you_or_vassal_tt
|
||||
OR = {
|
||||
title:c_roma.holder = {
|
||||
any_liege_or_above = { this = root }
|
||||
}
|
||||
title:c_roma.holder = { this = root }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_piety = 1000
|
||||
add_character_flag = flag_already_given_rome_once
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
title:c_roma = {
|
||||
change_title_holder = {
|
||||
holder = title:k_papal_state.holder
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
|
||||
title:k_papal_state.holder = {
|
||||
set_realm_capital = title:c_roma
|
||||
add_opinion = {
|
||||
target = prev
|
||||
modifier = restored_papacy_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
religion = religion:catholic_religion
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
}
|
||||
|
||||
ai_will_do = { #Do it always, for coherence.
|
||||
base = 100
|
||||
modifier = {
|
||||
factor = 0
|
||||
title:c_roma.holder = {
|
||||
OR = {
|
||||
is_ai = no
|
||||
any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
||||
}
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_trait = cynical
|
||||
}
|
||||
modifier = {
|
||||
factor = 0
|
||||
has_title = title:e_italy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Dismantle the Papacy ###
|
||||
dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
}
|
||||
desc = dismantle_papacy_decision_desc
|
||||
selection_tooltip = dismantle_papacy_decision_tooltip
|
||||
decision_group_type = major
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 60
|
||||
empire = 60
|
||||
hegemony = 60
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
faith:roman_catholic = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
}
|
||||
faith:roman_catholic = {
|
||||
faith_hostility_level = {
|
||||
target = root.faith
|
||||
value >= faith_hostile_level
|
||||
}
|
||||
}
|
||||
highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
capital_province = { #Indians could not possibly care...
|
||||
OR = {
|
||||
geographical_region = world_europe
|
||||
geographical_region = world_middle_east
|
||||
geographical_region = world_africa_north
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = title:k_papal_state.holder
|
||||
}
|
||||
title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
||||
title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
||||
}
|
||||
completely_controls_region = world_europe_south_italy
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
||||
gain_holy_legend_seed_tooltip_effect = yes
|
||||
hidden_effect = {
|
||||
legend_seed_great_deed_faith_effect = {
|
||||
ANTAGONIST = title:k_papal_state.holder
|
||||
OLD_FAITH = title:k_papal_state.holder.faith
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
destroy_papacy_scripted_effect = yes
|
||||
}
|
||||
trigger_event = {
|
||||
id = roman_restoration.0130
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
ai_will_do = { #Do it always.
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
#### Restore the Papacy ###
|
||||
#restore_papacy_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = restore_papacy_decision_desc
|
||||
# selection_tooltip = restore_papacy_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 12
|
||||
# empire = 12
|
||||
# hegemony = 12
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# religion = religion:catholic_religion
|
||||
# NOT = { faith = { exists = religious_head } }
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# completely_controls = title:c_roma
|
||||
# completely_controls = title:d_latium
|
||||
# completely_controls = title:d_spoleto
|
||||
# completely_controls = title:d_ancona
|
||||
# completely_controls = title:d_romagna
|
||||
# piety_level >= high_piety_level
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = restore_papacy_decision_effect_tooltip
|
||||
# show_as_tooltip = {
|
||||
# restore_papacy_scripted_effect = yes
|
||||
# }
|
||||
# trigger_event = {
|
||||
# id = roman_restoration.0124
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# religion = religion:catholic_religion
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# NOT = { faith = { exists = religious_head } }
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Always do it when possible.
|
||||
# base = 100
|
||||
# ai_value_modifier = {
|
||||
# ai_zeal = 1.0
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_trait = cynical
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Restore Pope in Rome ###
|
||||
#restore_pope_in_rome_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = restore_pope_in_rome_decision_desc
|
||||
# selection_tooltip = restore_pope_in_rome_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 12
|
||||
# empire = 12
|
||||
# hegemony = 12
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# religion = religion:catholic_religion
|
||||
# NOR = {
|
||||
# has_title = title:k_papal_state
|
||||
# is_roman_emperor_excluding_byzantium_trigger = yes
|
||||
# }
|
||||
# NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||
# NOT = { capital_county = { this = title:c_roma } }
|
||||
# title:k_papal_state.holder ?= {
|
||||
# NOT = {
|
||||
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
# target = root
|
||||
# modifier = declared_war
|
||||
# }
|
||||
# }
|
||||
# NOT = {
|
||||
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
# target = root
|
||||
# modifier = revoked_title
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# NOT = { has_character_flag = flag_already_given_rome_once }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# custom_tooltip = {
|
||||
# text = hof_exists_tt
|
||||
# faith = { exists = religious_head }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = rome_held_by_you_or_vassal_tt
|
||||
# OR = {
|
||||
# title:c_roma.holder = {
|
||||
# any_liege_or_above = { this = root }
|
||||
# }
|
||||
# title:c_roma.holder = { this = root }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# add_piety = 1000
|
||||
# add_character_flag = flag_already_given_rome_once
|
||||
# create_title_and_vassal_change = {
|
||||
# type = returned
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# title:c_roma = {
|
||||
# change_title_holder = {
|
||||
# holder = title:k_papal_state.holder
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
#
|
||||
# title:k_papal_state.holder = {
|
||||
# set_realm_capital = title:c_roma
|
||||
# add_opinion = {
|
||||
# target = prev
|
||||
# modifier = restored_papacy_opinion
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# religion = religion:catholic_religion
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Do it always, for coherence.
|
||||
# base = 100
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# title:c_roma.holder = {
|
||||
# OR = {
|
||||
# is_ai = no
|
||||
# any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_trait = cynical
|
||||
# }
|
||||
# modifier = {
|
||||
# factor = 0
|
||||
# has_title = title:e_italy
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Dismantle the Papacy ###
|
||||
#dismantle_papacy_decision = { #For Muslims and Pagans.
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
||||
# }
|
||||
# desc = dismantle_papacy_decision_desc
|
||||
# selection_tooltip = dismantle_papacy_decision_tooltip
|
||||
# decision_group_type = major
|
||||
#
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 0
|
||||
# kingdom = 60
|
||||
# empire = 60
|
||||
# hegemony = 60
|
||||
# }
|
||||
#
|
||||
# is_shown = {
|
||||
# is_ruler = yes
|
||||
# is_playable_character = yes
|
||||
# faith:roman_catholic = {
|
||||
# has_doctrine = doctrine_spiritual_head
|
||||
# }
|
||||
# faith:roman_catholic = {
|
||||
# faith_hostility_level = {
|
||||
# target = root.faith
|
||||
# value >= faith_hostile_level
|
||||
# }
|
||||
# }
|
||||
# highest_held_title_tier > 3 #Only Kings and Emperors
|
||||
# capital_province = { #Indians could not possibly care...
|
||||
# OR = {
|
||||
# geographical_region = world_europe
|
||||
# geographical_region = world_middle_east
|
||||
# geographical_region = world_africa_north
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# exists = title:k_papal_state.holder
|
||||
# }
|
||||
# title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
||||
# title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
||||
# }
|
||||
# completely_controls_region = world_europe_south_italy
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_landed = yes
|
||||
# is_capable_adult = yes
|
||||
# is_imprisoned = no
|
||||
# top_liege = this
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
||||
# gain_holy_legend_seed_tooltip_effect = yes
|
||||
# hidden_effect = {
|
||||
# legend_seed_great_deed_faith_effect = {
|
||||
# ANTAGONIST = title:k_papal_state.holder
|
||||
# OLD_FAITH = title:k_papal_state.holder.faith
|
||||
# }
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# destroy_papacy_scripted_effect = yes
|
||||
# }
|
||||
# trigger_event = {
|
||||
# id = roman_restoration.0130
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# always = yes
|
||||
# }
|
||||
#
|
||||
# ai_will_do = { #Do it always.
|
||||
# base = 100
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##Uniting Italy
|
||||
#### Unify Italy ###
|
||||
|
|
@ -1276,7 +1276,7 @@ dismantle_papacy_decision = { #For Muslims and Pagans.
|
|||
# completely_controls = title:d_cephalonia
|
||||
# completely_controls = title:d_epirus
|
||||
# completely_controls = title:d_athens
|
||||
# completely_controls = title:d_achaia
|
||||
# completely_controls = title:d_peloponnese
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
|
|
|
|||
|
|
@ -2443,126 +2443,127 @@ stress_loss_athletic_decision = { #by Linnéa Thimrén
|
|||
}
|
||||
}
|
||||
|
||||
### Write Muwashshah Poem ###
|
||||
write_muwashshah_poem_decision = {
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 37
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
||||
}
|
||||
sort_order = 10
|
||||
decision_group_type = adventurer_minor
|
||||
|
||||
cooldown = { years = 3 }
|
||||
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
widget = {
|
||||
gui = "decision_view_widget_option_list_generic"
|
||||
controller = decision_option_list_controller
|
||||
decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
||||
|
||||
|
||||
item = { # To sell
|
||||
value = sell_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
current_description = sell_poem_decision
|
||||
localization = sell_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
||||
ai_chance = { #Keep the poet afloat
|
||||
value = 10
|
||||
if = {
|
||||
limit = {
|
||||
gold < 25
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
item = { #To keep
|
||||
value = keep_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
any_character_artifact = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
any_character_artifact = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
}
|
||||
current_description = keep_poem_decision
|
||||
localization = keep_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
||||
ai_chance = { value = 10 }
|
||||
}
|
||||
item = { #To distribute
|
||||
value = distribute_poem_decision
|
||||
is_shown = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
is_valid = {
|
||||
has_trait = violet_poet
|
||||
}
|
||||
current_description = distribute_poem_decision
|
||||
localization = distribute_poem_decision
|
||||
icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
||||
ai_chance = { value = 10 }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_trait_xp = {
|
||||
trait = violet_poet
|
||||
value = 5
|
||||
}
|
||||
custom_tooltip = write_muwashshah_poem_decision_tooltip
|
||||
hidden_effect = {
|
||||
|
||||
if = { # Sell Poem
|
||||
limit = { scope:sell_poem_decision = yes }
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0010
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
else_if = { # Keep Poem
|
||||
limit = { scope:keep_poem_decision = yes }
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0011
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
else = { # Distribute Poem
|
||||
trigger_event = {
|
||||
id = ep3_story_cycle_violet_poet.0012
|
||||
days = { 15 30 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_playable_character = yes
|
||||
gold < 50
|
||||
}
|
||||
}
|
||||
#### Write Muwashshah Poem ###
|
||||
#write_muwashshah_poem_decision = {
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 37
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_misc.dds"
|
||||
# }
|
||||
# sort_order = 10
|
||||
# decision_group_type = adventurer_minor
|
||||
#
|
||||
# cooldown = { years = 3 }
|
||||
#
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
# widget = {
|
||||
# gui = "decision_view_widget_option_list_generic"
|
||||
# controller = decision_option_list_controller
|
||||
# decision_to_second_step_button = "CHOOSE_POEM_DECISION_NEXT_STEP_BUTTON"
|
||||
#
|
||||
#
|
||||
# item = { # To sell
|
||||
# value = sell_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# current_description = sell_poem_decision
|
||||
# localization = sell_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/bookmaker_court_position.dds"
|
||||
# ai_chance = { #Keep the poet afloat
|
||||
# value = 10
|
||||
# if = {
|
||||
# limit = {
|
||||
# gold < 25
|
||||
# }
|
||||
# add = 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# item = { #To keep
|
||||
# value = keep_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# any_character_artifact = {
|
||||
# has_artifact_modifier = double_moon_modifier
|
||||
# }
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# any_character_artifact = {
|
||||
# has_artifact_modifier = double_moon_modifier
|
||||
# }
|
||||
# }
|
||||
# current_description = keep_poem_decision
|
||||
# localization = keep_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/court_poet_court_position.dds"
|
||||
# ai_chance = { value = 10 }
|
||||
# }
|
||||
# item = { #To distribute
|
||||
# value = distribute_poem_decision
|
||||
# is_shown = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# is_valid = {
|
||||
# has_trait = violet_poet
|
||||
# }
|
||||
# current_description = distribute_poem_decision
|
||||
# localization = distribute_poem_decision
|
||||
# icon = "gfx/interface/icons/court_position_types/chief_qadi_court_position.dds"
|
||||
# ai_chance = { value = 10 }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# add_trait_xp = {
|
||||
# trait = violet_poet
|
||||
# value = 5
|
||||
# }
|
||||
# custom_tooltip = write_muwashshah_poem_decision_tooltip
|
||||
# hidden_effect = {
|
||||
#
|
||||
# if = { # Sell Poem
|
||||
# limit = { scope:sell_poem_decision = yes }
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0010
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# else_if = { # Keep Poem
|
||||
# limit = { scope:keep_poem_decision = yes }
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0011
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# else = { # Distribute Poem
|
||||
# trigger_event = {
|
||||
# id = ep3_story_cycle_violet_poet.0012
|
||||
# days = { 15 30 }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = {
|
||||
# is_playable_character = yes
|
||||
# gold < 50
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -672,11 +672,11 @@ choose_master_terrain_decision = {
|
|||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_yedisan
|
||||
# TITLE = title:d_dnipro
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_levedia
|
||||
# TITLE = title:d_kharkiv
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
|
|
@ -684,11 +684,11 @@ choose_master_terrain_decision = {
|
|||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_kizilyedisan
|
||||
# TITLE = title:d_kherson
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
# TITLE = title:d_red_levedia
|
||||
# TITLE = title:d_zaporizhzhia
|
||||
# DE_JURE = title:k_bosporan_kingdom
|
||||
# }
|
||||
# adjust_de_jure_effect = {
|
||||
|
|
|
|||
|
|
@ -104,177 +104,177 @@ hold_triumph_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
||||
restore_backwater_counties_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
||||
}
|
||||
decision_group_type = major
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 120
|
||||
kingdom = 120
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
sort_order = 70
|
||||
|
||||
desc = restore_backwater_counties_decision_desc
|
||||
selection_tooltip = restore_backwater_counties_decision_tooltip
|
||||
decision_group_type = roman
|
||||
|
||||
is_shown = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
primary_title ?= {
|
||||
OR = {
|
||||
tier = tier_duchy
|
||||
tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
is_at_war = no
|
||||
custom_tooltip = {
|
||||
text = backwater_county_eligible_modifier_removal_tt
|
||||
any_sub_realm_county = {
|
||||
count >= 1
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available = yes
|
||||
NOT = { exists = involved_activity }
|
||||
is_imprisoned = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = medium_gold_value
|
||||
multiply = {
|
||||
value = 1
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = medium_gold_value
|
||||
multiply = {
|
||||
value = 1
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
custom_tooltip = greek_backwater_modifier_removal_tt
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_sub_realm_county = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = no_backwater_counties_meet_criteria_tt
|
||||
}
|
||||
else = {
|
||||
every_sub_realm_county = {
|
||||
limit = {
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
development_level >= 50
|
||||
}
|
||||
add_to_list = frontwater_counties
|
||||
}
|
||||
}
|
||||
primary_title = { save_scope_as = target_theme }
|
||||
# Toast for the Governor confirming which counties got the modifier removed
|
||||
send_interface_message = {
|
||||
type = event_generic_good
|
||||
title = ep3_theme_not_backwater.t
|
||||
left_icon = root
|
||||
right_icon = root.primary_title
|
||||
every_in_list = {
|
||||
list = frontwater_counties
|
||||
remove_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
|
||||
if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
||||
limit = {
|
||||
any_sub_realm_county = {
|
||||
count = 0
|
||||
title_province = {
|
||||
geographical_region = greek_backwater_modifier_region
|
||||
}
|
||||
has_county_modifier = backwater_county_modifier
|
||||
}
|
||||
}
|
||||
# Event for the Governor if all counties are restored
|
||||
trigger_event = {
|
||||
id = ep3_decisions_event.3000
|
||||
days = 1
|
||||
}
|
||||
|
||||
# Once all the counties have been brought up to speed, we notify the emperor
|
||||
liege = {
|
||||
send_interface_message = {
|
||||
type = event_generic_good_text
|
||||
title = ep3_theme_not_backwater.t
|
||||
desc = ep3_theme_not_backwater.desc
|
||||
left_icon = root
|
||||
}
|
||||
# Trigger the event for the emperor to see if all the counties have been cleared
|
||||
trigger_event = ep3_decisions_event.3001
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#### Restore [ROOT.Char.GetPrimaryTitle.GetNameNoTierNoTooltip] ###
|
||||
#restore_backwater_counties_decision = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/ep3_decision_estate.dds"
|
||||
# }
|
||||
# decision_group_type = major
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 120
|
||||
# kingdom = 120
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# sort_order = 70
|
||||
#
|
||||
# desc = restore_backwater_counties_decision_desc
|
||||
# selection_tooltip = restore_backwater_counties_decision_tooltip
|
||||
# decision_group_type = roman
|
||||
#
|
||||
# is_shown = {
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# primary_title ?= {
|
||||
# OR = {
|
||||
# tier = tier_duchy
|
||||
# tier = tier_kingdom
|
||||
# }
|
||||
# }
|
||||
# any_sub_realm_county = {
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# is_at_war = no
|
||||
# custom_tooltip = {
|
||||
# text = backwater_county_eligible_modifier_removal_tt
|
||||
# any_sub_realm_county = {
|
||||
# count >= 1
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available = yes
|
||||
# NOT = { exists = involved_activity }
|
||||
# is_imprisoned = no
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# gold = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = no
|
||||
# }
|
||||
# add = medium_gold_value
|
||||
# multiply = {
|
||||
# value = 1
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# treasury = {
|
||||
# value = 0
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_treasury = yes
|
||||
# }
|
||||
# add = medium_gold_value
|
||||
# multiply = {
|
||||
# value = 1
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# custom_tooltip = greek_backwater_modifier_removal_tt
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = {
|
||||
# any_sub_realm_county = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = no_backwater_counties_meet_criteria_tt
|
||||
# }
|
||||
# else = {
|
||||
# every_sub_realm_county = {
|
||||
# limit = {
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# development_level >= 50
|
||||
# }
|
||||
# add_to_list = frontwater_counties
|
||||
# }
|
||||
# }
|
||||
# primary_title = { save_scope_as = target_theme }
|
||||
# # Toast for the Governor confirming which counties got the modifier removed
|
||||
# send_interface_message = {
|
||||
# type = event_generic_good
|
||||
# title = ep3_theme_not_backwater.t
|
||||
# left_icon = root
|
||||
# right_icon = root.primary_title
|
||||
# every_in_list = {
|
||||
# list = frontwater_counties
|
||||
# remove_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = { # If we remove the modifier from the last county belonging to this governor, we fire a celebration event for some narrative flavor
|
||||
# limit = {
|
||||
# any_sub_realm_county = {
|
||||
# count = 0
|
||||
# title_province = {
|
||||
# geographical_region = greek_backwater_modifier_region
|
||||
# }
|
||||
# has_county_modifier = backwater_county_modifier
|
||||
# }
|
||||
# }
|
||||
# # Event for the Governor if all counties are restored
|
||||
# trigger_event = {
|
||||
# id = ep3_decisions_event.3000
|
||||
# days = 1
|
||||
# }
|
||||
#
|
||||
# # Once all the counties have been brought up to speed, we notify the emperor
|
||||
# liege = {
|
||||
# send_interface_message = {
|
||||
# type = event_generic_good_text
|
||||
# title = ep3_theme_not_backwater.t
|
||||
# desc = ep3_theme_not_backwater.desc
|
||||
# left_icon = root
|
||||
# }
|
||||
# # Trigger the event for the emperor to see if all the counties have been cleared
|
||||
# trigger_event = ep3_decisions_event.3001
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### Prepare Greek Fire Dromons ###
|
||||
#prepare_greek_fire_dromons_decision = {
|
||||
|
|
|
|||
|
|
@ -1,489 +1,490 @@
|
|||
|
||||
#############################################
|
||||
# Do some basic missionary work #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
|
||||
hasan_evangelize_the_faith = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_evangelize_the_faith_desc
|
||||
selection_tooltip = hasan_evangelize_the_faith_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_landed = no
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
domicile.domicile_location.county ?= {
|
||||
OR = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = or_a_neigbouring_county_tt
|
||||
save_temporary_scope_as = county_check
|
||||
any_neighboring_county = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { piety = 250 }
|
||||
|
||||
effect = {
|
||||
domicile.domicile_location.county ?= {
|
||||
if = {
|
||||
limit = { hasan_evangelize_province_trigger = yes }
|
||||
save_scope_as = location
|
||||
}
|
||||
else = {
|
||||
save_temporary_scope_as = county_check
|
||||
random_neighboring_county = {
|
||||
limit = {
|
||||
hasan_evangelize_province_trigger = yes
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
save_scope_as = location
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = hasan_sabbah.1010
|
||||
custom_tooltip = chance_to_advance_to_the_assassins_tt
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
#############################################
|
||||
# Do some RADICAL missionary work 🕶🤙 #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
|
||||
hasan_agitate_the_populace = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_agitate_the_populace_desc
|
||||
selection_tooltip = hasan_agitate_the_populace_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
is_landed = no
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
OR = {
|
||||
domicile.domicile_location.county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = or_a_neigbouring_county_tt
|
||||
domicile.domicile_location.county = {
|
||||
save_temporary_scope_as = county_check
|
||||
any_neighboring_county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { prestige = 250 }
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
domicile.domicile_location.county = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
}
|
||||
}
|
||||
domicile.domicile_location.county = { save_scope_as = location }
|
||||
}
|
||||
else = {
|
||||
domicile.domicile_location.county = {
|
||||
save_temporary_scope_as = county_check
|
||||
random_neighboring_county = {
|
||||
limit = {
|
||||
faith != root.faith
|
||||
NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
NOT = { has_county_modifier = tougher_to_convert }
|
||||
holder.top_liege = scope:county_check.holder.top_liege
|
||||
}
|
||||
save_scope_as = location
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_event = hasan_sabbah.1040
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
#############################################
|
||||
# Become death, destroyer of Seljuks #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_ignite_the_flames = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_ignite_the_flames_desc
|
||||
selection_tooltip = hasan_ignite_the_flames_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
cooldown = { months = 1 }
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
is_at_war = no
|
||||
custom_tooltip = {
|
||||
text = at_least_5_counties_are_nizari
|
||||
domicile.domicile_location.county.holder.top_liege = {
|
||||
any_sub_realm_county = {
|
||||
count >= 5
|
||||
faith = root.faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = 250
|
||||
}
|
||||
|
||||
effect = {
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
var:ultimate_foe = { save_scope_as = ultimate_foe }
|
||||
}
|
||||
hasan_sabbah_ignite_decision_effect = yes
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
#############################################
|
||||
# Found the Assassins #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_found_the_assassins = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_found_the_assassins_desc
|
||||
selection_tooltip = hasan_found_the_assassins_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
NOT = { exists = var:assassins }
|
||||
}
|
||||
is_landed = no
|
||||
faith = faith:nizari
|
||||
NOT = {
|
||||
has_character_flag = founded_assassins_already
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
domicile.domicile_location.barony = { is_leased_out = no }
|
||||
domicile.domicile_location.county.faith = root.faith
|
||||
custom_tooltip = {
|
||||
text = is_mountainous_desc
|
||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
}
|
||||
domicile.domicile_location = {
|
||||
is_county_capital = no
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
}
|
||||
|
||||
cost = { piety = 1500 }
|
||||
|
||||
effect = {
|
||||
domicile.domicile_location = { save_scope_as = location }
|
||||
if = {
|
||||
limit = {
|
||||
scope:location = {
|
||||
has_holding = no
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:location.county.holder = {
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
scope:location = {
|
||||
set_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:location = {
|
||||
set_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
create_character = {
|
||||
template = holy_order_leader_character
|
||||
location = scope:location
|
||||
save_scope_as = leader
|
||||
}
|
||||
hidden_effect = {
|
||||
create_title_and_vassal_change = {
|
||||
type = leased_out
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
scope:location.barony = {
|
||||
change_title_holder_include_vassals = {
|
||||
holder = scope:location.barony.holder.top_liege
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
create_holy_order = {
|
||||
leader = scope:leader
|
||||
capital = scope:location.barony
|
||||
save_scope_as = new_holy_order
|
||||
}
|
||||
scope:new_holy_order ?= {
|
||||
title = { set_title_name = holy_order_hashshashin }
|
||||
}
|
||||
create_holy_order_effect = yes
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
set_variable = {
|
||||
name = assassins
|
||||
value = scope:new_holy_order
|
||||
}
|
||||
}
|
||||
add_character_flag = founded_assassins_already
|
||||
scope:location = {
|
||||
if = {
|
||||
limit = {
|
||||
has_special_building = no
|
||||
}
|
||||
add_special_building = assassin_castle_01
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_building_or_higher = alamut_castle_01
|
||||
}
|
||||
hidden_effect = {
|
||||
remove_building = alamut_castle_01
|
||||
}
|
||||
add_special_building = alamut_castle_02
|
||||
}
|
||||
}
|
||||
add_intrigue_skill = 2
|
||||
give_nickname = nick_old_man_of_the_mountain
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
#############################################
|
||||
# Expand the Assassins #
|
||||
# by James Beaumont #
|
||||
#############################################
|
||||
hasan_expand_the_assassins = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
||||
}
|
||||
sort_order = 500
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 36
|
||||
kingdom = 0
|
||||
empire = 0
|
||||
hegemony = 0
|
||||
}
|
||||
|
||||
desc = hasan_expand_the_assassins_desc
|
||||
selection_tooltip = hasan_expand_the_assassins_tooltip
|
||||
decision_group_type = story_cycle_hasan
|
||||
|
||||
is_shown = {
|
||||
#DLC check.
|
||||
has_ep3_dlc_trigger = yes
|
||||
any_owned_story = {
|
||||
type = story_hasan
|
||||
has_variable = assassins
|
||||
}
|
||||
is_landed = no
|
||||
faith = faith:nizari
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
hasan_camp_in_foes_realm_trigger = yes
|
||||
domicile.domicile_location.barony = { is_leased_out = no }
|
||||
domicile.domicile_location.county.faith = root.faith
|
||||
custom_tooltip = {
|
||||
text = is_mountainous_desc
|
||||
domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_alive = yes
|
||||
is_available_adult = yes
|
||||
has_contagious_deadly_disease_trigger = no
|
||||
domicile.domicile_location = { is_county_capital = no }
|
||||
}
|
||||
|
||||
cost = { piety = 250 }
|
||||
|
||||
effect = {
|
||||
random_owned_story = {
|
||||
type = story_hasan
|
||||
var:assassins = { save_scope_as = assassins }
|
||||
}
|
||||
show_as_tooltip = {
|
||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
}
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = { domicile.domicile_location.barony.holder != root }
|
||||
create_title_and_vassal_change = {
|
||||
type = leased_out
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
domicile.domicile_location.barony = {
|
||||
change_title_holder_include_vassals = {
|
||||
holder = holder.top_liege
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_potential = { this = character:41702 }
|
||||
|
||||
ai_will_do = {
|
||||
base = 200
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#
|
||||
##############################################
|
||||
## Do some basic missionary work #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#
|
||||
#hasan_evangelize_the_faith = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_secret_faith.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_evangelize_the_faith_desc
|
||||
# selection_tooltip = hasan_evangelize_the_faith_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# is_landed = no
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# domicile.domicile_location.county ?= {
|
||||
# OR = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# custom_tooltip = {
|
||||
# text = or_a_neigbouring_county_tt
|
||||
# save_temporary_scope_as = county_check
|
||||
# any_neighboring_county = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# domicile.domicile_location.county ?= {
|
||||
# if = {
|
||||
# limit = { hasan_evangelize_province_trigger = yes }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# else = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# random_neighboring_county = {
|
||||
# limit = {
|
||||
# hasan_evangelize_province_trigger = yes
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# trigger_event = hasan_sabbah.1010
|
||||
# custom_tooltip = chance_to_advance_to_the_assassins_tt
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
##############################################
|
||||
## Do some RADICAL missionary work 🕶🤙 #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#
|
||||
#hasan_agitate_the_populace = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/antagonistic.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_agitate_the_populace_desc
|
||||
# selection_tooltip = hasan_agitate_the_populace_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# is_landed = no
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# OR = {
|
||||
# domicile.domicile_location.county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# }
|
||||
# custom_tooltip = {
|
||||
# text = or_a_neigbouring_county_tt
|
||||
# domicile.domicile_location.county = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# any_neighboring_county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { prestige = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# domicile.domicile_location.county = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# }
|
||||
# }
|
||||
# domicile.domicile_location.county = { save_scope_as = location }
|
||||
# }
|
||||
# else = {
|
||||
# domicile.domicile_location.county = {
|
||||
# save_temporary_scope_as = county_check
|
||||
# random_neighboring_county = {
|
||||
# limit = {
|
||||
# faith != root.faith
|
||||
# NOT = { has_county_modifier = ep3_agitated_populace }
|
||||
# NOT = { has_county_modifier = tougher_to_convert }
|
||||
# holder.top_liege = scope:county_check.holder.top_liege
|
||||
# }
|
||||
# save_scope_as = location
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# trigger_event = hasan_sabbah.1040
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
##############################################
|
||||
## Become death, destroyer of Seljuks #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_ignite_the_flames = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_strength.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_ignite_the_flames_desc
|
||||
# selection_tooltip = hasan_ignite_the_flames_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# cooldown = { months = 1 }
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# is_at_war = no
|
||||
# custom_tooltip = {
|
||||
# text = at_least_5_counties_are_nizari
|
||||
# domicile.domicile_location.county.holder.top_liege = {
|
||||
# any_sub_realm_county = {
|
||||
# count >= 5
|
||||
# faith = root.faith
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = {
|
||||
# prestige = 250
|
||||
# }
|
||||
#
|
||||
# effect = {
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# var:ultimate_foe = { save_scope_as = ultimate_foe }
|
||||
# }
|
||||
# hasan_sabbah_ignite_decision_effect = yes
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##############################################
|
||||
## Found the Assassins #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_found_the_assassins = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_found_the_assassins_desc
|
||||
# selection_tooltip = hasan_found_the_assassins_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# NOT = { exists = var:assassins }
|
||||
# }
|
||||
# is_landed = no
|
||||
# faith = faith:nizari
|
||||
# NOT = {
|
||||
# has_character_flag = founded_assassins_already
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||
# domicile.domicile_location.county.faith = root.faith
|
||||
# custom_tooltip = {
|
||||
# text = is_mountainous_desc
|
||||
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
# }
|
||||
# domicile.domicile_location = {
|
||||
# is_county_capital = no
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 1500 }
|
||||
#
|
||||
# effect = {
|
||||
# domicile.domicile_location = { save_scope_as = location }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:location = {
|
||||
# has_holding = no
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:location.county.holder = {
|
||||
# government_has_flag = government_is_tribal
|
||||
# }
|
||||
# }
|
||||
# scope:location = {
|
||||
# set_holding_type = church_holding
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# scope:location = {
|
||||
# set_holding_type = castle_holding
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# create_character = {
|
||||
# template = holy_order_leader_character
|
||||
# location = scope:location
|
||||
# save_scope_as = leader
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# create_title_and_vassal_change = {
|
||||
# type = leased_out
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# scope:location.barony = {
|
||||
# change_title_holder_include_vassals = {
|
||||
# holder = scope:location.barony.holder.top_liege
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# }
|
||||
# create_holy_order = {
|
||||
# leader = scope:leader
|
||||
# capital = scope:location.barony
|
||||
# save_scope_as = new_holy_order
|
||||
# }
|
||||
# scope:new_holy_order ?= {
|
||||
# title = { set_title_name = holy_order_hashshashin }
|
||||
# }
|
||||
# create_holy_order_effect = yes
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# set_variable = {
|
||||
# name = assassins
|
||||
# value = scope:new_holy_order
|
||||
# }
|
||||
# }
|
||||
# add_character_flag = founded_assassins_already
|
||||
# scope:location = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_special_building = no
|
||||
# }
|
||||
# add_special_building = assassin_castle_01
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_building_or_higher = alamut_castle_01
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# remove_building = alamut_castle_01
|
||||
# }
|
||||
# add_special_building = alamut_castle_02
|
||||
# }
|
||||
# }
|
||||
# add_intrigue_skill = 2
|
||||
# give_nickname = nick_old_man_of_the_mountain
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##############################################
|
||||
## Expand the Assassins #
|
||||
## by James Beaumont #
|
||||
##############################################
|
||||
#hasan_expand_the_assassins = {
|
||||
# picture = {
|
||||
# reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
||||
# }
|
||||
# sort_order = 500
|
||||
# ai_check_interval_by_tier = {
|
||||
# barony = 0
|
||||
# county = 0
|
||||
# duchy = 36
|
||||
# kingdom = 0
|
||||
# empire = 0
|
||||
# hegemony = 0
|
||||
# }
|
||||
#
|
||||
# desc = hasan_expand_the_assassins_desc
|
||||
# selection_tooltip = hasan_expand_the_assassins_tooltip
|
||||
# decision_group_type = story_cycle_hasan
|
||||
#
|
||||
# is_shown = {
|
||||
# #DLC check.
|
||||
# has_ep3_dlc_trigger = yes
|
||||
# any_owned_story = {
|
||||
# type = story_hasan
|
||||
# has_variable = assassins
|
||||
# }
|
||||
# is_landed = no
|
||||
# faith = faith:nizari
|
||||
# }
|
||||
#
|
||||
# is_valid = {
|
||||
# hasan_camp_in_foes_realm_trigger = yes
|
||||
# domicile.domicile_location.barony = { is_leased_out = no }
|
||||
# domicile.domicile_location.county.faith = root.faith
|
||||
# custom_tooltip = {
|
||||
# text = is_mountainous_desc
|
||||
# domicile.domicile_location = { is_mountainous_trigger = yes }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# is_valid_showing_failures_only = {
|
||||
# is_alive = yes
|
||||
# is_available_adult = yes
|
||||
# has_contagious_deadly_disease_trigger = no
|
||||
# domicile.domicile_location = { is_county_capital = no }
|
||||
# }
|
||||
#
|
||||
# cost = { piety = 250 }
|
||||
#
|
||||
# effect = {
|
||||
# random_owned_story = {
|
||||
# type = story_hasan
|
||||
# var:assassins = { save_scope_as = assassins }
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# if = {
|
||||
# limit = { domicile.domicile_location.barony.holder != root }
|
||||
# create_title_and_vassal_change = {
|
||||
# type = leased_out
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# domicile.domicile_location.barony = {
|
||||
# change_title_holder_include_vassals = {
|
||||
# holder = holder.top_liege
|
||||
# change = scope:change
|
||||
# }
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# domicile.domicile_location.barony = { lease_out_to = scope:assassins }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# ai_potential = { this = character:41702 }
|
||||
#
|
||||
# ai_will_do = {
|
||||
# base = 200
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#
|
||||
#
|
||||
|
|
@ -94,9 +94,9 @@ separatist_uprising_decision = {
|
|||
prestige <= 300
|
||||
gold <= 150
|
||||
}
|
||||
modifier = { # Asen and Peter always try to do this
|
||||
add = 1000
|
||||
primary_title = title:d_laamp_asen
|
||||
}
|
||||
# modifier = { # Asen and Peter always try to do this
|
||||
# add = 1000
|
||||
# primary_title = title:d_laamp_asen
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue