idk why I dont have a cursor
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349 changed files with 78627 additions and 7804 deletions
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@ -88,14 +88,14 @@ ep3_varangian_trigger = {
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}
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is_competing_for_same_title_as = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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any_heir_title = {
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exists = this
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is_noble_family_title = no
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save_temporary_scope_as = temp_title
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}
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$CHARACTER$ = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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}
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scope:temp_title = {
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any_title_heir = {
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@ -129,6 +129,10 @@ restore_greece_decision_county_trigger = {
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}
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any_valid_title_to_grant_trigger = {
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# IMPORTANT!
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# The is_valid_showing_failures_only of support_candidacy_interaction doesn't use this
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# It uses a cloned version that has been optimized for AI usage
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# Please update that one too if you're updating this one
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$CANDIDATE$ ?= {
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save_temporary_scope_as = candidate_temp
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custom_tooltip = {
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@ -155,13 +159,9 @@ any_valid_candidacy_trigger = {
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limit = {
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$TOP_LIEGE$ = {
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OR = {
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has_realm_law = acclamation_succession_law
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has_realm_law = appointment_succession_law
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has_realm_law_flag = appointment_type_succession
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primary_title = {
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OR = {
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has_title_law = acclamation_succession_law
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has_title_law = appointment_succession_law
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}
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has_title_law_flag = appointment_type_succession
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}
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}
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}
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@ -178,13 +178,9 @@ any_valid_candidacy_trigger = {
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exists = holder
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tier >= tier_duchy
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OR = {
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has_title_law = acclamation_succession_law
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has_title_law = appointment_succession_law
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has_title_law_flag = appointment_type_succession
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holder = {
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OR = {
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has_realm_law = acclamation_succession_law
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has_realm_law = appointment_succession_law
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}
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has_realm_law_flag = appointment_type_succession
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}
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}
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save_temporary_scope_as = title_temp
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@ -232,7 +228,7 @@ is_candidate_for_title_trigger = {
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}
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valid_governor_contract_trigger = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_alive = yes
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is_adult = yes
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is_incapable = no
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@ -677,7 +673,6 @@ ep3_castration_male_family_trigger = {
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ep3_castration_interest_trigger = {
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OR = {
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is_landless_ruler = yes
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is_lowborn = yes
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highest_held_title_tier <= tier_county
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AND = {
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is_landed = yes
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@ -749,7 +744,7 @@ ep3_ai_castration_target_trigger = {
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has_trait = bastard
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#Sons of barons are valid if they have an elder male sibling
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any_sibling = {
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count >= 1
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count >= 2
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is_male = yes
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age > prev.age
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house ?= prev.house
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@ -775,6 +770,7 @@ ep3_story_cycle_admin_eunuch_valid_story_trigger = {
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is_alive = yes
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save_temporary_scope_as = eunuch_temp
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}
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story_owner = { save_temporary_scope_as = emperor_temp }
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trigger_if = {
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limit = { exists = var:protege }
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var:protege = { save_temporary_scope_as = protege_temp }
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@ -818,6 +814,19 @@ ep3_story_cycle_admin_eunuch_involved_character = {
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is_appointment_valid_trigger = {
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$CANDIDATE$ = {
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trigger_if = {
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limit = {
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exists = $TITLE$
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}
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$TITLE$ = {
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OR = {
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has_title_law_flag = appointment_type_succession
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holder = {
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has_realm_law_flag = appointment_type_succession
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}
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}
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}
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}
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trigger_if = {
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limit = { # We check independence, not tier, to allow for admin kingdoms
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exists = $TITLE$
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@ -864,7 +873,7 @@ is_appointment_valid_trigger = {
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text = only_administrative_tt
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trigger_if = {
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limit = { is_landed = yes }
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has_government = administrative_government
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government_has_flag = government_is_administrative
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}
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}
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is_clergy = no
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@ -927,6 +936,7 @@ can_recruit_archer_cavalry_trigger = {
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text = can_recruit_archer_cavalry_trigger_desc
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OR = {
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can_create_maa = horse_archers
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can_create_maa = mangudai
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can_create_maa = asawira
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can_create_maa = accolade_maa_horse_archers
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}
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@ -959,7 +969,7 @@ ep3_vassal_will_become_admin = {
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}
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NOR = { #We convert only clan and feudal vassals in this decision
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government_has_flag = government_is_theocracy
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government_has_flag = government_is_republic
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government_has_flag = government_is_special_republic
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government_has_flag = government_is_landless_adventurer
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government_has_flag = government_is_tribal
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government_has_flag = government_is_administrative
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@ -1048,7 +1058,10 @@ has_any_gallowsbait_xp_trigger = {
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ep3_restored_rome_hard_mode_trigger = {
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this = title:e_roman_empire.holder
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any_owned_story = { story_type = ep3_story_cycle_restoring_rome }
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any_owned_story = {
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story_type = ep3_story_cycle_restoring_rome
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has_variable = roman_empire_hard_mode
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}
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}
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faith_is_interesting_heresy_to_state_faith_trigger = {
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@ -1146,7 +1159,7 @@ ep3_interesting_courtier_to_ask_trigger = {
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ep3_admin_faction_trigger = {
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trigger_if = { # Enabled for all admin realms with EP3
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limit = { has_ep3_dlc_trigger = yes }
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$FACTION_TARGET$ = { has_government = administrative_government }
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$FACTION_TARGET$ = { government_has_flag = government_is_administrative }
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}
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trigger_else = { # Enabled for Byzantium without EP3
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$FACTION_TARGET$ = { has_title = title:e_byzantium }
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@ -1427,24 +1440,35 @@ ep3_adventurer_ai_valid_contract_trigger = {
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hasan_evangelize_province_trigger = {
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save_temporary_scope_as = county
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AND = {
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NOT = { faith = root.faith }
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#faith.religion = root.faith.religion # QA thinks its more fun without this!
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scope:county = {
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any_county_province = {
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barony = {
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NOT = { is_holy_site_of = scope:county.faith }
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}
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scope:county.faith = {
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# Religion is same as Hasan's (i.e. Muslim)
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#religion = root.religion # QA thinks its more fun without this!
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NOR = {
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# Faith is different from Hasan's
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custom_tooltip = {
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text = zealous_missionary_start_decision_other_faith_location
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this = root.faith
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}
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# County is not held by it's Faith's Religious Head
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custom_tooltip = {
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text = is_held_by_hof_tt
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religious_head ?= scope:county.holder
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}
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}
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development_level <= 25
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custom_tooltip = {
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text = has_tougher_to_convert_tt
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NOT = { has_county_modifier = tougher_to_convert }
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}
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custom_tooltip = {
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text = 0_or_below_county_opinion_tt
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county_opinion <= 0
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}
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development_level <= 25
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custom_tooltip = {
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text = has_tougher_to_convert_tt
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NOT = { has_county_modifier = tougher_to_convert }
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}
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custom_tooltip = {
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text = 0_or_below_county_opinion_tt
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county_opinion <= 0
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}
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custom_tooltip = {
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text = NOT_IS_HOLY_SITE_TRIGGER
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NOT = {
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any_direct_de_jure_vassal_title = { is_holy_site_of = scope:county.faith }
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}
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}
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}
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