idk why I dont have a cursor
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349 changed files with 78627 additions and 7804 deletions
537
common/scripted_triggers/04_ep2_tournament_triggers.txt
Normal file
537
common/scripted_triggers/04_ep2_tournament_triggers.txt
Normal file
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@ -0,0 +1,537 @@
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chariot_race_trigger = {
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involved_activity.activity_host.culture = {
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OR = {
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AND = {
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has_cultural_tradition = tradition_ep3_roman_ceremonies
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NOT = { has_cultural_era_or_later = culture_era_late_medieval }
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}
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this = culture:roman
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}
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}
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}
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activity_is_valid_tournament_contestant_training_decision = {
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is_alive = yes
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is_adult = yes
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is_imprisoned = no
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# Exclude clergy who don't fight
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trigger_if = {
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limit = { is_clergy = yes }
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faith = { has_doctrine_parameter = clergy_can_fight }
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}
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}
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activity_is_competing_trigger = {
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activity_is_valid_tournament_contestant = yes
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is_in_guest_subset = { name = contestant }
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exists = var:progress_to_victory # Ensure they have a PtV as a valid contestant
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}
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activity_is_valid_tournament_contestant = {
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exists = involved_activity
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involved_activity = { has_activity_type = activity_tournament }
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is_alive = yes
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is_adult = yes
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is_imprisoned = no
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# Exclude clergy who don't fight
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trigger_if = {
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limit = { is_clergy = yes }
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OR = {
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faith = { has_doctrine_parameter = clergy_can_fight }
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culture = { has_cultural_parameter = culture_clergy_can_fight }
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}
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}
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# Has not opted out
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NOR = {
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has_character_flag = tournament_not_competing
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is_in_guest_subset = { name = spectator }
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}
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trigger_if = {
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limit = {
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involved_activity = {
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NOR = {
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has_current_phase = tournament_phase_horse_race
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has_current_phase = tournament_phase_board_game
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has_current_phase = tournament_phase_recital
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}
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}
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}
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# Only martial sex competes
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can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = involved_activity.activity_host }
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NOR = {
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has_trait = wounded_2
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has_trait = wounded_3
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}
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}
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# Mulan is clever enough not to reveal themselves
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trigger_if = {
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limit = {
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involved_activity = { has_current_phase = tournament_phase_wrestling }
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}
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NOT = { has_character_modifier = ignores_gender_army_rules }
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}
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NOT = {
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has_trait = incapable
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}
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trigger_if = {
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limit = {
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NOT = {
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involved_activity = { has_current_phase = tournament_phase_horse_race }
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}
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}
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NOR = {
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has_trait = blind
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has_trait = infirm
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}
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}
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trigger_if = { # Blind and maimed people don't do archery
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limit = {
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NOT = {
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involved_activity = { has_current_phase = tournament_phase_archery }
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}
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}
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NOR = {
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has_trait = blind
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has_trait = maimed
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}
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}
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}
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activity_tournament_contest_non_martial_gender_allowed = {
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involved_activity ?= {
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OR = {
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has_current_phase = tournament_phase_horse_race
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has_current_phase = tournament_phase_board_game
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has_current_phase = tournament_phase_recital
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}
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}
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}
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activity_tournament_contest_martial_gender_only = {
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involved_activity ?= {
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OR = {
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has_current_phase = tournament_phase_duel
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has_current_phase = tournament_phase_wrestling
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has_current_phase = tournament_phase_melee
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has_current_phase = tournament_phase_archery
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has_current_phase = tournament_phase_joust
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}
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}
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}
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activity_has_reason_to_cheer_character_trigger = {
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exists = $CHAR$
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OR = {
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this = $CHAR$
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AND = {
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opinion = {
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target = $CHAR$
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value >= 25
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}
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OR = {
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is_close_family_of = $CHAR$
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is_consort_of = $CHAR$
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has_any_good_relationship_with_character_trigger = { CHARACTER = $CHAR$ }
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}
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}
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}
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}
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activity_has_reason_to_anger_character_trigger = {
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exists = $CHAR$
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NOT = { this = $CHAR$ }
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opinion = {
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target = $CHAR$
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value < 25
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}
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has_any_bad_relationship_with_character_trigger = { CHARACTER = $CHAR$ }
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}
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tournament_contest_wager_trigger = {
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AND = {
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has_current_phase = tournament_phase_$CONTEST$
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NOT = {
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any_guest_subset = {
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name = winner
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phase = tournament_phase_$CONTEST$
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}
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}
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}
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any_guest_subset_current_phase = {
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name = qualified
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count >= 3
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}
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trigger_if = {
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limit = { exists = var:contest_versus_progress }
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var:contest_versus_progress <= 3
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}
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}
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activity_tournament_armor_trigger = {
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involved_activity ?= { has_activity_type = activity_tournament }
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OR = {
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AND = {
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is_in_guest_subset = { name = qualified }
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involved_activity = {
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OR = {
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has_current_phase = tournament_phase_melee
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has_current_phase = tournament_phase_duel
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has_current_phase = tournament_phase_joust
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}
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}
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}
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AND = {
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has_character_modifier = ignores_gender_army_rules
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is_in_guest_subset = { name = qualified }
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}
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}
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}
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activity_tournament_shirtless_trigger = {
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involved_activity ?= {
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has_activity_type = activity_tournament
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has_current_phase = tournament_phase_wrestling
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}
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is_in_guest_subset = { name = qualified }
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}
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activity_tournament_valid_winner_trigger = {
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is_alive = yes
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exists = var:contest_aptitude
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exists = var:progress_to_victory
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}
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activity_adult_available_or_attending_same_activity_trigger = {
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is_adult = yes
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OR = {
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is_available = yes
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AND = {
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exists = involved_activity
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involved_activity = scope:activity
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}
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}
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}
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activity_tournament_versus_contest_trigger = {
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OR = {
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has_current_phase = tournament_phase_joust
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has_current_phase = tournament_phase_wrestling
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has_current_phase = tournament_phase_duel
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has_current_phase = tournament_phase_board_game
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}
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}
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activity_tournament_team_contest_trigger = {
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scope:activity = { has_current_phase = tournament_phase_melee }
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}
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activity_tournament_turn_contest_trigger = {
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scope:activity = {
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OR = {
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has_current_phase = tournament_phase_archery
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has_current_phase = tournament_phase_recital
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}
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}
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}
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activity_tournament_mind_contest_trigger = {
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scope:activity = {
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OR = {
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has_current_phase = tournament_phase_recital
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has_current_phase = tournament_phase_board_game
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}
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}
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}
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activity_tournament_prowess_contest_trigger = {
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scope:activity = {
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OR = {
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has_current_phase = tournament_phase_melee
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has_current_phase = tournament_phase_joust
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has_current_phase = tournament_phase_duel
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has_current_phase = tournament_phase_wrestling
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}
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}
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}
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activity_tournament_armor_contest_trigger = {
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scope:activity = {
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OR = {
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has_current_phase = tournament_phase_melee
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has_current_phase = tournament_phase_joust
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has_current_phase = tournament_phase_duel
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}
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}
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}
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activity_tournament_horse_contest_trigger = {
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scope:activity = {
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OR = {
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has_current_phase = tournament_phase_horse_race
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has_current_phase = tournament_phase_joust
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has_current_phase = tournament_phase_melee
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}
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}
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}
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activity_tournament_race_contest_trigger = {
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scope:activity = { has_current_phase = tournament_phase_horse_race }
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}
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activity_tournament_same_team_trigger = {
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scope:activity = {
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OR = {
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AND = {
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any_guest_subset = {
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name = team_alpha
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this = $FIRST$
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}
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any_guest_subset = {
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name = team_alpha
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this = $SECOND$
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}
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}
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AND = {
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any_guest_subset = {
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name = team_beta
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this = $FIRST$
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}
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any_guest_subset = {
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name = team_beta
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this = $SECOND$
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}
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}
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}
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}
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}
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tournament_character_any_contest_winner_trigger = {
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involved_activity = {
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any_guest_subset = {
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name = winner
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this = $CHAR$
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phase = tournament_phase_$CONTEST$
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}
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}
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}
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contest_versus_player_vs_ai_trigger = {
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calc_true_if = {
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amount = 1
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scope:versus_matchee = { is_ai = no }
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scope:versus_matcher = { is_ai = no }
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}
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calc_true_if = {
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amount = 1
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scope:versus_matchee = { is_ai = yes }
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scope:versus_matcher = { is_ai = yes }
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}
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NOR = {
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scope:versus_matchee = { has_character_flag = resigned_contest_flag }
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scope:versus_matcher = { has_character_flag = resigned_contest_flag }
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}
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}
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contest_event_general_contestant_valid_trigger = {
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is_alive = yes
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exists = var:contest_aptitude
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exists = var:progress_to_victory
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is_ai = yes
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NOT = { this = root }
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}
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has_ongoing_grand_activity_trigger = {
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trigger_if = {
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limit = { exists = involved_activity }
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involved_activity = {
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OR = {
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has_activity_type = activity_tournament
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has_activity_type = activity_tour
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has_activity_type = activity_wedding
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}
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}
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}
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trigger_else = {
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always = no
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}
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}
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is_grand_activity_trigger = {
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OR = {
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has_activity_type = activity_tournament
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has_activity_type = activity_tour
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has_activity_type = activity_wedding
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}
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}
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tournament_contest_event_trigger = {
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is_ai = no
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is_in_guest_subset = { name = qualified }
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exists = var:progress_to_victory
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NOT = { has_character_flag = busy_in_contest_event }
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}
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tournament_contest_versus_event_trigger = {
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is_ai = no
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exists = var:progress_to_victory
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is_in_guest_subset = { name = qualified }
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NOT = { has_character_flag = resigned_contest_flag }
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save_temporary_scope_as = versus_event_scope
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# Only fire events if the bout has not been pre-decided
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involved_activity = {
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switch = {
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trigger = has_current_phase
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tournament_phase_joust = {
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scope:versus_event_scope = {
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switch = {
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trigger = involved_activity.var:contest_versus_progress
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0 = { exists = var:contest_qualified_match_joust.var:progress_to_victory }
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1 = { exists = var:contest_semi_finalist_match_joust.var:progress_to_victory }
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2 = { exists = var:contest_finalist_match_joust.var:progress_to_victory }
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}
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}
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}
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tournament_phase_duel = {
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scope:versus_event_scope = {
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switch = {
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trigger = involved_activity.var:contest_versus_progress
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0 = { exists = var:contest_qualified_match_duel.var:progress_to_victory }
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1 = { exists = var:contest_semi_finalist_match_duel.var:progress_to_victory }
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2 = { exists = var:contest_finalist_match_duel.var:progress_to_victory }
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}
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}
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}
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tournament_phase_wrestling = {
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scope:versus_event_scope = {
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switch = {
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trigger = involved_activity.var:contest_versus_progress
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0 = { exists = var:contest_qualified_match_wrestling.var:progress_to_victory }
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1 = { exists = var:contest_semi_finalist_match_wrestling.var:progress_to_victory }
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2 = { exists = var:contest_finalist_match_wrestling.var:progress_to_victory }
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}
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}
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}
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tournament_phase_board_game = {
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scope:versus_event_scope = {
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switch = {
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trigger = involved_activity.var:contest_versus_progress
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0 = { exists = var:contest_qualified_match_board_game.var:progress_to_victory }
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1 = { exists = var:contest_semi_finalist_match_board_game.var:progress_to_victory }
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2 = { exists = var:contest_finalist_match_board_game.var:progress_to_victory }
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}
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}
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}
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}
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}
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|
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}
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tournament_contest_can_compete_trigger = {
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exists = var:progress_to_victory
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NOT = {
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is_in_guest_subset = { name = qualified }
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}
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activity_is_valid_tournament_contestant = yes
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}
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tournament_contest_can_compete_race_trigger = {
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is_adult = yes
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exists = var:progress_to_victory
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OR = {
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is_lowborn = no
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AND = {
|
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is_playable_character = yes
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primary_title.tier >= tier_county
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}
|
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gold >= major_gold_value
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}
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NOT = {
|
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is_in_guest_subset = { name = qualified }
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}
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}
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contest_team_enemy_member_exists_trigger = {
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scope:activity = {
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OR = {
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is_in_guest_subset = { name = team_alpha }
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is_in_guest_subset = { name = team_beta }
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}
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trigger_if = {
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limit = {
|
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is_in_guest_subset = { name = team_alpha }
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}
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any_guest_subset_current_phase = {
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name = team_beta
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is_alive = yes
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is_ai = yes
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}
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}
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trigger_else = {
|
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any_guest_subset_current_phase = {
|
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name = team_alpha
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is_alive = yes
|
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is_ai = yes
|
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}
|
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}
|
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}
|
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}
|
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|
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tournament_pertinent_contestant_trigger = {
|
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OR = {
|
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root.var:contest_murder_attempt ?= this
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has_any_good_relationship_with_character_trigger = { CHARACTER = root }
|
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has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
|
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is_consort_of = root
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is_close_family_of = root
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AND = {
|
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has_court_position = champion_court_position
|
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liege = root
|
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}
|
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is_knight_of = root
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AND = {
|
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exists = root.house
|
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house ?= root.house
|
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}
|
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root.var:tournament_wager_target ?= this
|
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}
|
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}
|
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|
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tournament_is_knightly_entourage_character_trigger = {
|
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is_knight = yes
|
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is_playable_character = no
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save_temporary_scope_as = char_temp
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involved_activity = {
|
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any_attending_character = { this = scope:char_temp.liege }
|
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}
|
||||
}
|
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|
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would_want_to_attend_tournament = {
|
||||
trigger_if = {
|
||||
limit = { is_playable_character = yes }
|
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NOR = {
|
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government_has_flag = government_is_tribal
|
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government_has_flag = government_is_mercenary
|
||||
government_has_flag = government_is_holy_order
|
||||
}
|
||||
}
|
||||
trigger_else = { is_clergy = no }
|
||||
OR = {
|
||||
is_ai = no
|
||||
has_trait = tourney_participant
|
||||
has_trait = education_martial
|
||||
has_trait = education_martial_prowess
|
||||
has_trait = gregarious
|
||||
has_trait = brave
|
||||
prowess >= decent_skill_rating
|
||||
has_court_position = champion_court_position
|
||||
is_knight = yes
|
||||
number_of_commander_traits >= 1
|
||||
has_any_scripted_relation = scope:inviter
|
||||
}
|
||||
}
|
||||
|
||||
is_available_ai_adult_locale_person = { #to prevent bishops from being anything else than temple priests
|
||||
is_available_ai_adult = yes
|
||||
has_no_particular_noble_roots_trigger = yes
|
||||
is_clergy = no
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue