idk why I dont have a cursor
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159
common/scripted_triggers/00_faction_triggers.txt
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159
common/scripted_triggers/00_faction_triggers.txt
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### TRIGGER LIST ###
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# General Triggers:
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# -
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#
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# Popular Faction Triggers:
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# -
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#
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############################
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# General Faction Triggers #
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############################
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immune_to_factions_trigger = {
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OR = {
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# Genghis Khan is immune to factions
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has_character_flag = is_temujin
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# Seljuk leader is immune to factions too
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has_character_flag = is_seljuk
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}
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}
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character_has_faction_disabling_modifier_trigger = {
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NOR = {
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has_character_modifier = yearly_close_watch_modifier
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#Add any subsequent character modifiers above this line.
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}
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}
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common_character_validity_trigger = {
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NOR = { #No prince-bishop can ever join
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government_has_flag = government_is_theocracy
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trigger_if = {
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limit = { exists = cp:councillor_court_chaplain }
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this = cp:councillor_court_chaplain
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}
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}
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OR = {
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$FACTION_TARGET$ = liege
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any_character_active_contract = {
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task_contract_target = $FACTION_TARGET$
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}
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}
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highest_held_title_tier > tier_barony
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#Not blocked through events
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custom_description = {
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text = character_blocked_from_joining
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NOT = {
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has_character_flag = joining_faction_block
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}
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}
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NOT = { has_relation_blood_brother = $FACTION_TARGET$ }
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}
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common_can_character_join_trigger = {
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common_character_validity_trigger = {
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FACTION_TARGET = $FACTION_TARGET$
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}
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is_adult = yes
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NOT = { has_truce = $FACTION_TARGET$ }
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$FACTION_TARGET$ = {
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NOT = { has_strong_hook = root }
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NOT = { is_allied_to = root }
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}
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OR = {
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is_ai = no
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NOR = {
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has_relation_lover = $FACTION_TARGET$
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has_relation_friend = $FACTION_TARGET$
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}
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}
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$FACTION_TARGET$.highest_held_title_tier > tier_county
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custom_description = {
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text = character_has_faction_disabling_modifier
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character_has_faction_disabling_modifier_trigger = yes
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}
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}
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common_can_character_create_trigger = {
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NOT = { has_truce = $FACTION_TARGET$ }
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common_character_validity_trigger = {
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FACTION_TARGET = $FACTION_TARGET$
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}
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####
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# BLOCKERS
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####
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# General Faction immunity
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custom_description = {
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text = character_is_immune_to_factions
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subject = $FACTION_TARGET$
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NOT = { $FACTION_TARGET$ = { immune_to_factions_trigger = yes } }
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}
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}
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base_faction_trigger = {
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NOT = { has_truce = scope:target }
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can_join_or_create_faction_against = {
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who = scope:target
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faction = $FACTION_TYPE$
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}
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scope:target = { NOT = { has_strong_hook = root } }
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trigger_if = {
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limit = {
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exists = scope:recipient
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}
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scope:recipient = {
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NOT = { is_at_war_with = scope:actor }
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NOT = { has_trait = incapable }
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}
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}
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}
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############################
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# Popular Faction Triggers #
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############################
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character_can_join_popular_faction_trigger = {
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OR = {
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NOT = { faith = $FACTION$.faction_target.faith }
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NOT = { culture = $FACTION$.faction_target.culture }
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}
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}
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county_can_join_popular_faction_trigger = {
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OR = {
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NOT = { faith = $FACTION$.faction_target.faith }
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NOT = { culture = $FACTION$.faction_target.culture }
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}
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}
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has_active_diarch_for_factions_trigger = {
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exists = $TARGET$.diarch
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NOT = { $TARGET$.faith = $TARGET$.diarch.faith }
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}
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#factions with only landless adventurers cannot exist
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has_valid_faction_members_trigger = {
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trigger_if = {
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limit = {
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is_landless_adventurer = yes
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}
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scope:faction = {
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OR = {
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any_faction_member = {
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is_landless_adventurer = no
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is_forced_into_faction = no
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}
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any_faction_county_member = {
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count >= 1
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}
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}
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}
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}
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}
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