idk why I dont have a cursor
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common/scripted_triggers/00_economic_triggers.txt
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99
common/scripted_triggers/00_economic_triggers.txt
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can_make_expensive_purchase_trigger = {
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OR = {
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# Players can make their own decisions.
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is_ai = no
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# Some people are just really bad with money.
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has_trait = profligate
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## If a purchase is unwise but would be magnanimous, save this scope first to flag it as valid in the event.
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### If you're in a chain, don't forget to clear the scope up afterwards with clear_saved_scope, otherwise it might affect other usages of the trigger further down the chain.
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AND = {
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has_trait = improvident
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exists = scope:generous_purchase
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}
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# And if you've got the cash to spare, who cares?
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short_term_gold >= $PRICE$
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}
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}
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county_has_any_special_mine_building_trigger = {
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OR = {
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# Rammelsberg Mines
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has_building_or_higher = rammelsberg_mines_01
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# Kutna_hora Mines
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has_building_or_higher = kutna_hora_mines_01
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# Kremnica Mines
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has_building_or_higher = kremnica_mines_01
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# Falun Mines
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has_building_or_higher = falun_mines_01
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# Schwaz Mines
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has_building_or_higher = schwaz_mines_01
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# Argentiera Mines
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has_building_or_higher = argentiera_mines_01
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# Kollur Mines
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has_building_or_higher = kollur_mines_01
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# Siderokausia Mines
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has_building_or_higher = siderokausia_mines_01
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# Mali Mines
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has_building_or_higher = mali_mines_01
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# Konasamudram Mines
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has_building_or_higher = konasamudram_mines_01
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# Dean Mines
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has_building_or_higher = dean_mines_01
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# Zawar Mines
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has_building_or_higher = zawar_mines_01
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# Takkeda Mines
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has_building_or_higher = takkeda_mines_01
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# Khetri Mines
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has_building_or_higher = khetri_mines_01
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# Taghaza Mines
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has_building_or_higher = taghaza_mines_01
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# Ijil Mines
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has_building_or_higher = ijil_mines_01
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# Turda Mines
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has_building_or_higher = turda_mines_01
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# Phocaea Mines
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has_building_or_higher = phocaea_mines_01
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# Pansjhir Mines
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has_building_or_higher = pansjhir_mines_01
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# Trepca Mines
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has_building_or_higher = trepca_mines_01
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# Rudnik Mines
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has_building_or_higher = rudnik_mines_01
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# Cevennes Mines
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has_building_or_higher = cevennes_mines_01
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# Allaq Mines
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has_building_or_higher = allaq_mines_01
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# Verespatak Mines
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has_building_or_higher = verespatak_mines_01
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# Nishapur Mines
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has_building_or_higher = nishapur_mines_01
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# Srebrenica Mines
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has_building_or_higher = srebrenica_mines_01
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# Ratnapura Mines
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has_building_or_higher = ratnapura_mines_01
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}
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}
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location_has_multi_story_buildings_trigger = {
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$LOCATION$ = {
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# Filter out ocean-going people.
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## Yes, this will error otherwise.
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is_sea_province = no
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# We just want to make sure we're not dealing with a tribe, who likely won't have too many really tall buildings.
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NOT = { has_holding_type = tribal_holding }
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# And that the place isn't a total backwater, which would also stop it having too many tall buildings.
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county = { development_level >= 10 }
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}
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}
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location_has_fast_traffic_trigger = {
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$LOCATION$ = {
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# Filter out ocean-going people.
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## This one just might hypothetically error, so we check just in case.
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is_sea_province = no
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# We just want to make sure we're not dealing with a tribe, who would probably have carts but likely don't have to worry about them speeding much.
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NOT = { has_holding_type = tribal_holding }
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# And that the place isn't a total backwater, which would also keep the flow down.
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county = { development_level >= 20 }
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}
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}
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