idk why I dont have a cursor
This commit is contained in:
parent
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commit
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349 changed files with 78627 additions and 7804 deletions
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@ -1,5 +1,6 @@
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@crown_authority_cooldown_years = 20
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@tribal_authority_cooldown_years = 10
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@nomadic_authority_cooldown_years = 5
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@imperial_bureaucracy_cooldown_years_1 = 10
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@imperial_bureaucracy_cooldown_years_2 = 20
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@imperial_bureaucracy_cooldown_years_3 = 30
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@ -19,6 +20,7 @@ crown_authority = {
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crown_authority_0 = {
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modifier = {
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belligerent_opinion = -10
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barons_and_minor_landholders_opinion = 20
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glory_hound_opinion = 10
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parochial_opinion = 10
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@ -30,7 +32,7 @@ crown_authority = {
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realm_law_use_crown_authority = yes
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trigger_if = {
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limit = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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liege = { has_realm_law = crown_authority_0 }
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@ -45,15 +47,16 @@ crown_authority = {
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crown_authority_1 = {
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modifier = {
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belligerent_opinion = 5
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barons_and_minor_landholders_opinion = -30
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glory_hound_opinion = -15
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parochial_opinion = -15
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courtly_opinion = -5
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minority_opinion = -10
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}
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flag = uses_crown_authority
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flag = title_revocation_allowed
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flag = vassal_retraction_allowed
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flag = can_have_tributaries
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flag = can_change_partition_succession_laws
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flag = diarchs_want_to_subsidise_without_this_flag
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@ -61,7 +64,7 @@ crown_authority = {
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realm_law_use_crown_authority = yes
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trigger_if = {
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limit = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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liege = { has_realm_law = crown_authority_1 }
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@ -121,6 +124,7 @@ crown_authority = {
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crown_authority_2 = {
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modifier = {
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belligerent_opinion = 10
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barons_and_minor_landholders_opinion = -10
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glory_hound_opinion = -10
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parochial_opinion = -10
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@ -130,7 +134,6 @@ crown_authority = {
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vassal_tax_contribution_mult = 0.1
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vassal_levy_contribution_mult = 0.1
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}
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flag = uses_crown_authority
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flag = vassal_internal_wars_banned
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flag = vassal_refusal_is_treason
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flag = can_change_succession_laws
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@ -140,7 +143,7 @@ crown_authority = {
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realm_law_use_crown_authority = yes
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trigger_if = {
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limit = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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liege = { has_realm_law = crown_authority_2 }
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@ -152,7 +155,7 @@ crown_authority = {
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limit = {
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NOT = { has_realm_law = crown_authority_3 }
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NAND = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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}
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@ -204,6 +207,7 @@ crown_authority = {
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crown_authority_3 = {
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modifier = {
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belligerent_opinion = 15
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barons_and_minor_landholders_opinion = -20
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glory_hound_opinion = -25
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parochial_opinion = -25
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@ -213,7 +217,6 @@ crown_authority = {
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vassal_tax_contribution_mult = 0.25
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vassal_levy_contribution_mult = 0.25
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}
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flag = uses_crown_authority
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flag = vassal_all_wars_banned
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flag = can_designate_heirs
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flag = max_authority_level
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@ -222,7 +225,7 @@ crown_authority = {
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realm_law_use_crown_authority = yes
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trigger_if = {
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limit = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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liege = { has_realm_law = crown_authority_3 }
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@ -233,7 +236,7 @@ crown_authority = {
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trigger_if = {
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limit = {
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NAND = {
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has_government = administrative_government
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government_has_flag = government_is_administrative
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is_independent_ruler = no
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}
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}
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@ -287,6 +290,7 @@ tribal_authority = {
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glory_hound_opinion = 10
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parochial_opinion = 10
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courtly_opinion = 5
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belligerent_opinion = -15
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}
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flag = uses_tribal_authority
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flag = imprisonment_toggle_enable
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@ -306,12 +310,15 @@ tribal_authority = {
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parochial_opinion = -15
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courtly_opinion = -5
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minority_opinion = -10
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belligerent_opinion = 5
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}
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flag = uses_tribal_authority
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flag = can_have_tributaries
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flag = can_change_succession_laws
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flag = imprisonment_toggle_on
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can_keep = { realm_law_use_tribal_authority = yes }
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can_keep = {
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realm_law_use_tribal_authority = yes
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}
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can_pass = {
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trigger_if = {
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@ -370,13 +377,18 @@ tribal_authority = {
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courtly_opinion = -5
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zealot_opinion = -10
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minority_opinion = -10
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belligerent_opinion = 15
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}
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flag = uses_tribal_authority
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flag = title_revocation_allowed
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flag = vassal_retraction_allowed
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flag = diarchs_want_to_subsidise_without_this_flag
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can_keep = { realm_law_use_tribal_authority = yes }
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can_keep = {
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realm_law_use_tribal_authority = yes
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NOT = {
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is_confederation_member = yes
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}
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}
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can_pass = {
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trigger_if = {
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@ -435,13 +447,18 @@ tribal_authority = {
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courtly_opinion = -10
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zealot_opinion = -20
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minority_opinion = -30
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belligerent_opinion = 20
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}
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flag = uses_tribal_authority
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flag = max_authority_level
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#Settling is disabled unless you have this law. Script is in the decisions, currently in 80_major_decisions.
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#Reforming pagan religions (but not creating other faiths) is disabled unless you have this law. Script is in the reformation prereqs, currently in 00_rules.
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can_keep = { realm_law_use_tribal_authority = yes }
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can_keep = {
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realm_law_use_tribal_authority = yes
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NOT = {
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is_confederation_member = yes
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}
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}
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can_pass = {
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has_realm_law = tribal_authority_2
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@ -489,6 +506,10 @@ camp_purpose = {
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flag = realm_law
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camp_purpose_wanderers = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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flag = uses_camp_purpose
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flag = can_change_succession_laws
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flag = can_change_purpose_for_free
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@ -517,6 +538,10 @@ camp_purpose = {
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}
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camp_purpose_mercenaries = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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flag = uses_camp_purpose
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flag = can_change_succession_laws
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flag = laamp_contracts_weight_up_mercenary
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@ -628,6 +653,10 @@ camp_purpose = {
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}
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camp_purpose_scholars = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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modifier = {
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monthly_lifestyle_xp_gain_mult = 0.2
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}
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@ -741,6 +770,10 @@ camp_purpose = {
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}
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camp_purpose_explorers = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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modifier = {
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character_travel_speed_mult = 0.25
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coastal_sea_travel_danger = medium_sea_danger_reduction
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@ -859,6 +892,10 @@ camp_purpose = {
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}
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camp_purpose_brigands = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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flag = uses_camp_purpose
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flag = can_change_succession_laws
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flag = laamp_contracts_weight_up_criminal
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@ -1008,6 +1045,10 @@ camp_purpose = {
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}
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camp_purpose_legitimists = {
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pass_phrase = camp_purpose_pass_phrase
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confirmation_title = camp_purpose_pass_phrase
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confirmation_button_text = camp_purpose_confirmation_button_text
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flag = uses_camp_purpose
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flag = can_change_succession_laws
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flag = martial_camp_purpose
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@ -1019,6 +1060,7 @@ camp_purpose = {
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flag = unlocks_baggage_train_ransom_cages
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flag = unlocks_camp_fire_future_dreams
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flag = unlocks_proving_grounds_bodyguard_drills
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flag = unlocks_proving_grounds_lockwagon
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can_keep = {
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realm_law_use_camp_purpose = yes
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@ -1117,6 +1159,7 @@ imperial_bureaucracy = {
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imperial_bureaucracy_0 = {
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modifier = {
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belligerent_opinion = -10
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barons_and_minor_landholders_opinion = 20
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glory_hound_opinion = 10
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parochial_opinion = 10
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@ -1156,6 +1199,7 @@ imperial_bureaucracy = {
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imperial_bureaucracy_1 = {
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modifier = {
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belligerent_opinion = 5
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barons_and_minor_landholders_opinion = -30
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glory_hound_opinion = -15
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parochial_opinion = -15
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@ -1164,7 +1208,7 @@ imperial_bureaucracy = {
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administrative_government_tax_contribution_add = 0.05
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vassal_limit = 100
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}
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flag = uses_imperial_bureaucracy
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flag = can_have_tributaries
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flag = title_revocation_allowed
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flag = vassal_retraction_allowed
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flag = can_change_partition_succession_laws
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@ -1247,6 +1291,7 @@ imperial_bureaucracy = {
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imperial_bureaucracy_2 = {
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modifier = {
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belligerent_opinion = 10
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barons_and_minor_landholders_opinion = -10
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glory_hound_opinion = -10
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parochial_opinion = -10
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@ -1257,7 +1302,6 @@ imperial_bureaucracy = {
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republic_government_tax_contribution_add = 0.05
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vassal_limit = 100
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}
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flag = uses_imperial_bureaucracy
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flag = vassal_refusal_is_treason
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flag = can_change_succession_laws
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flag = vassal_all_wars_banned
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@ -1338,6 +1382,7 @@ imperial_bureaucracy = {
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imperial_bureaucracy_3 = {
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modifier = {
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belligerent_opinion = 15
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barons_and_minor_landholders_opinion = -20
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glory_hound_opinion = -25
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parochial_opinion = -25
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@ -1348,7 +1393,6 @@ imperial_bureaucracy = {
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republic_government_tax_contribution_add = 0.05
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vassal_limit = 200
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}
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flag = uses_imperial_bureaucracy
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flag = vassal_all_wars_banned_permanent
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flag = max_authority_level
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flag = admin_title_troop_cost_reduction_high
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@ -1417,3 +1461,376 @@ imperial_bureaucracy = {
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}
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}
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}
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nomadic_authority = {
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default = nomadic_authority_1
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cumulative = yes
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flag = realm_law
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nomadic_authority_1 = {
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pass_phrase = nomadic_authority_1_pass_phrase
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confirmation_title = nomadic_authority_1_pass_phrase
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confirmation_button_text = nomadic_authority_confirmation_button_text
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modifier = {
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belligerent_opinion = -25
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glory_hound_opinion = -20
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domain_limit_min = 1
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domain_limit_max = 2
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vassal_limit_min = 1
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vassal_limit_max = 1
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}
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flag = can_have_tributaries
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flag = title_revocation_allowed
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flag = uses_nomadic_authority
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flag = imprisonment_toggle_enable
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flag = access_to_nomadic_county_conquest
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can_pass = {
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has_realm_law = nomadic_authority_2
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}
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can_keep = { realm_law_use_nomadic_authority = yes }
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#Imprisonment is disabled if you have this law. Script is in the interaction, currently in 00_prison_interactions.
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on_pass = {
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# Remove modifiers.
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remove_law_related_modifiers_effect = yes
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}
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}
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nomadic_authority_2 = {
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pass_phrase = nomadic_authority_2_pass_phrase
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confirmation_title = nomadic_authority_2_pass_phrase
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confirmation_button_text = nomadic_authority_confirmation_button_text
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modifier = {
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belligerent_opinion = 10
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glory_hound_opinion = 10
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max_migration_distance_mult = 0.25
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domain_limit_min = 1
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domain_limit_max = 1
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vassal_limit_min = 1
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vassal_limit_max = 2 # 3
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}
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flag = can_change_succession_laws
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flag = imprisonment_toggle_on
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flag = title_revocation_allowed
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flag = migration_to_duchies
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flag = access_to_nomadic_county_conquest
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flag = unlock_maa_nomad_lancers
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can_keep = {
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realm_law_use_nomadic_authority = yes
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}
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can_pass = {
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custom_tooltip = {
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text = "nomadic_authority_2_level_requirement"
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OR = {
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has_realm_law = nomadic_authority_1
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has_realm_law = nomadic_authority_3
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}
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}
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custom_description = {
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subject = root
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text = "has_nomadic_authority_cooldown"
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NAND = {
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has_variable = nomadic_authority_cooldown
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NOT = {
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culture = { has_innovation = innovation_all_things }
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}
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}
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}
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domicile.herd >= nomadic_authority_level_2_requirement
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}
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pass_cost = {
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prestige = {
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if = {
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limit = {
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NOR = {
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has_realm_law = nomadic_authority_2
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has_realm_law = nomadic_authority_3
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}
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}
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add = increase_nomadic_authority_prestige_cost
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}
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}
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}
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on_pass = {
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# Increment cooldown breaker tally, if appropriate.
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calculate_authority_cooldown_break_effect = yes
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# Set regular cooldown.
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set_variable = {
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name = nomadic_authority_cooldown
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years = @nomadic_authority_cooldown_years
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}
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# Remove modifiers.
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remove_law_related_modifiers_effect = yes
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}
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ai_will_do = {
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if = {
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limit = { has_realm_law = nomadic_authority_1 }
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value = 1
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}
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}
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}
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nomadic_authority_3 = {
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pass_phrase = nomadic_authority_3_pass_phrase
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confirmation_title = nomadic_authority_3_pass_phrase
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confirmation_button_text = nomadic_authority_confirmation_button_text
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modifier = {
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belligerent_opinion = 10
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glory_hound_opinion = 10
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max_migration_distance_mult = 0.5
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domain_limit_min = 2
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domain_limit_max = 3
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vassal_limit_min = 8
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vassal_limit_max = 12 # 15
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}
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flag = vassal_retraction_allowed
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flag = diarchs_want_to_subsidise_without_this_flag
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flag = migration_to_kingdoms
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flag = access_to_nomadic_duchy_conquest
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|
||||
can_keep = {
|
||||
realm_law_use_nomadic_authority = yes
|
||||
NOT = {
|
||||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
custom_tooltip = {
|
||||
text = "nomadic_authority_3_level_requirement"
|
||||
OR = {
|
||||
has_realm_law = nomadic_authority_2
|
||||
has_realm_law = nomadic_authority_4
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
subject = root
|
||||
text = "has_nomadic_authority_cooldown"
|
||||
NAND = {
|
||||
has_variable = nomadic_authority_cooldown
|
||||
NOT = {
|
||||
culture = { has_innovation = innovation_all_things }
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile.herd >= nomadic_authority_level_3_requirement
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_realm_law = nomadic_authority_3
|
||||
has_realm_law = nomadic_authority_4
|
||||
}
|
||||
}
|
||||
add = increase_nomadic_authority_prestige_cost
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
# Increment cooldown breaker tally, if appropriate.
|
||||
calculate_authority_cooldown_break_effect = yes
|
||||
# Set regular cooldown.
|
||||
set_variable = {
|
||||
name = nomadic_authority_cooldown
|
||||
years = @nomadic_authority_cooldown_years
|
||||
}
|
||||
# Remove modifiers.
|
||||
remove_law_related_modifiers_effect = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
if = {
|
||||
limit = { has_realm_law = nomadic_authority_2 }
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nomadic_authority_4 = {
|
||||
pass_phrase = nomadic_authority_4_pass_phrase
|
||||
confirmation_title = nomadic_authority_4_pass_phrase
|
||||
confirmation_button_text = nomadic_authority_confirmation_button_text
|
||||
|
||||
modifier = {
|
||||
belligerent_opinion = 20
|
||||
glory_hound_opinion = 10
|
||||
max_migration_distance_mult = 1
|
||||
domain_limit_min = 2
|
||||
vassal_limit_min = 5
|
||||
vassal_limit_max = 15
|
||||
}
|
||||
flag = migration_to_empires
|
||||
#Settling is disabled unless you have this law. Script is in the decisions, currently in 80_major_decisions.
|
||||
#Reforming pagan religions (but not creating other faiths) is disabled unless you have this law. Script is in the reformation prereqs, currently in 00_rules.
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_nomadic_authority = yes
|
||||
NOT = {
|
||||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
custom_tooltip = {
|
||||
text = "nomadic_authority_4_level_requirement"
|
||||
OR = {
|
||||
has_realm_law = nomadic_authority_3
|
||||
has_realm_law = nomadic_authority_5
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
subject = root
|
||||
text = "has_nomadic_authority_cooldown"
|
||||
NAND = {
|
||||
has_variable = nomadic_authority_cooldown
|
||||
NOT = {
|
||||
culture = { has_innovation = innovation_all_things }
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile.herd >= nomadic_authority_level_4_requirement
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = {
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
has_realm_law = nomadic_authority_4
|
||||
has_realm_law = nomadic_authority_5
|
||||
}
|
||||
}
|
||||
add = increase_nomadic_authority_prestige_cost
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
# Increment cooldown breaker tally, if appropriate.
|
||||
calculate_authority_cooldown_break_effect = yes
|
||||
# Set regular cooldown.
|
||||
set_variable = {
|
||||
name = nomadic_authority_cooldown
|
||||
years = @nomadic_authority_cooldown_years
|
||||
}
|
||||
# Remove modifiers.
|
||||
remove_law_related_modifiers_effect = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
if = {
|
||||
limit = { has_realm_law = nomadic_authority_3 }
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
nomadic_authority_5 = {
|
||||
pass_phrase = nomadic_authority_5_pass_phrase
|
||||
confirmation_title = nomadic_authority_5_pass_phrase
|
||||
confirmation_button_text = nomadic_authority_confirmation_button_text
|
||||
|
||||
modifier = {
|
||||
belligerent_opinion = 25
|
||||
glory_hound_opinion = 15
|
||||
max_migration_distance_mult = 10
|
||||
max_migration_distance_mult = 2
|
||||
vassal_limit_min = 985
|
||||
vassal_limit_max = 970
|
||||
}
|
||||
flag = max_authority_level
|
||||
#Settling is disabled unless you have this law. Script is in the decisions, currently in 80_major_decisions.
|
||||
#Reforming pagan religions (but not creating other faiths) is disabled unless you have this law. Script is in the reformation prereqs, currently in 00_rules.
|
||||
|
||||
can_keep = {
|
||||
realm_law_use_nomadic_authority = yes
|
||||
NOT = {
|
||||
is_confederation_member = yes
|
||||
}
|
||||
}
|
||||
|
||||
can_pass = {
|
||||
has_realm_law = nomadic_authority_4
|
||||
trigger_if = {
|
||||
limit = {
|
||||
any_character_situation = {
|
||||
any_participant_group = {
|
||||
participant_group_type = nomad_rulers_capital
|
||||
participant_group_has_character = root
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = nomadic_authority_5_gurkhan
|
||||
any_character_situation = {
|
||||
any_participant_group = {
|
||||
participant_group_type = nomad_rulers_capital
|
||||
participant_group_has_character = root
|
||||
}
|
||||
situation_top_herd ?= root
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
subject = root
|
||||
text = "has_nomadic_authority_cooldown"
|
||||
NAND = {
|
||||
has_variable = nomadic_authority_cooldown
|
||||
NOT = {
|
||||
culture = { has_innovation = innovation_all_things }
|
||||
}
|
||||
}
|
||||
}
|
||||
domicile.herd >= nomadic_authority_level_5_requirement
|
||||
}
|
||||
|
||||
pass_cost = {
|
||||
prestige = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
has_realm_law = nomadic_authority_5
|
||||
}
|
||||
}
|
||||
add = increase_nomadic_authority_prestige_cost
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_pass = {
|
||||
# Increment cooldown breaker tally, if appropriate.
|
||||
calculate_authority_cooldown_break_effect = yes
|
||||
# Set regular cooldown.
|
||||
set_variable = {
|
||||
name = nomadic_authority_cooldown
|
||||
years = @nomadic_authority_cooldown_years
|
||||
}
|
||||
# Remove modifiers.
|
||||
remove_law_related_modifiers_effect = yes
|
||||
play_sound_effect = "event:/DLC/CE2/UI/Notifications/ce2_ui_notifications_nomadicAuthority_wolf"
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
if = {
|
||||
limit = { has_realm_law = nomadic_authority_4 }
|
||||
value = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue