fixed bga events
This commit is contained in:
parent
4ead0b92e4
commit
cd26a19f4f
20 changed files with 29092 additions and 12489 deletions
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#namespace = fp3_story_cycle_zanj_rebellion_events
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#
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#### Ali Ibn Muhammad and Zanj Rebellion Setup
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#fp3_story_cycle_zanj_rebellion_events.0001 = {
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# scope = none
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# hidden = yes
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#
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# immediate = {
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# spawn_zanj_leader_character_effect = yes
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# scope:zanj_leader = {
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# save_scope_as = story_owner
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# create_story = story_zanj_rebellion
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# give_nickname = nick_albaghid
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# }
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#
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# title:c_basra.holder = {
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# add_visiting_courtier = scope:zanj_leader
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# }
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# title:c_basra.holder.top_liege = {
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0002
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# }
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0005
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# days = { 60 120 }
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# }
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# }
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# }
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#}
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#
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#### Ali Ibn Muhammad riling up locals in Basra
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#fp3_story_cycle_zanj_rebellion_events.0002 = {
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# type = character_event
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# theme = intrigue
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# override_background = { reference = wilderness_wetlands }
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# title = fp3_story_cycle_zanj_rebellion_events.0002.t
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# desc = fp3_story_cycle_zanj_rebellion_events.0002.desc
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#
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# left_portrait = {
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# character = root
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# animation = marshal
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# }
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# right_portrait = {
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# character = scope:zanj_leader
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# animation = scheme
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# }
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#
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# immediate = {
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# scope:zanj_leader = {
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# save_scope_as = outspoken_rebel
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# }
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# }
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#
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# #Try to arrest Ali
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# option = {
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# name = fp3_story_cycle_zanj_rebellion_events.0002.a
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# duel = {
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# skill = intrigue
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# target = scope:outspoken_rebel
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# 50 = {
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# # You arrest Ali Ibn Muhammad
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# desc = fp3_story_cycle_zanj_rebellion_events.0002.a.success
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# compare_modifier = {
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# value = scope:duel_value
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# multiplier = 3.5
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# min = -49
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# }
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# send_interface_toast = {
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# title = fp3_story_cycle_zanj_rebellion_events.0002.a.success
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# left_icon = root
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# right_icon = scope:outspoken_rebel
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# rightfully_imprison_character_effect = {
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# TARGET = scope:outspoken_rebel
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# IMPRISONER = root
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# }
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# }
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# inherit_zanj_rebellion_effect = yes
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# }
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# 50 = {
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# # Ali Ibn Muhammad escapes
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# desc = fp3_story_cycle_zanj_rebellion_events.0002.a.failure
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# compare_modifier = {
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# value = scope:duel_value
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# multiplier = -3.5
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# min = -49
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# }
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# send_interface_toast = {
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# title = fp3_story_cycle_zanj_rebellion_events.0002.a.failure
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_leaves_for_baghdad
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# left_icon = root
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# right_icon = scope:outspoken_rebel
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# }
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# hidden_effect = {
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# scope:zanj_leader = {
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# change_variable = {
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# name = zanj_rebellion_strength_score
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# add = 4
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# }
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# }
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# title:c_baghdad.holder = {
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# hidden_effect = {
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# title:c_baghdad.holder = {
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# add_visiting_courtier = scope:outspoken_rebel
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# }
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# }
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# }
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# title:c_basra.holder.top_liege = {
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0003
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# days = { 30 60 }
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# }
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# }
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# }
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# }
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# }
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# root = {
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# progress_towards_rival_effect = {
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# REASON = fp3_zanj_rebellion_opressed_me
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# CHARACTER = scope:outspoken_rebel
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# OPINION = default_rival_opinion
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# }
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# }
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# stress_impact = {
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# paranoid = medium_stress_impact_loss
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# just = minor_stress_impact_loss
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# callous = minor_stress_impact_loss
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# sadistic = minor_stress_impact_loss
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# trusting = medium_stress_impact_gain
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# forgiving = medium_stress_impact_gain
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# compassionate = medium_stress_impact_gain
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# }
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# ai_chance = {
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# base = 100
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# modifier = {
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# factor = 0.5
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# OR = {
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# has_trait = trusting
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# has_trait = forgiving
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# has_trait = compassionate
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# }
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# }
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# }
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# }
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#
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# #Ignore Ali
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# option = {
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# name = fp3_story_cycle_zanj_rebellion_events.0002.c
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
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# scope:zanj_leader = {
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# change_variable = {
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# name = zanj_rebellion_strength_score
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# add = 2
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# }
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# }
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_leaves_for_baghdad
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# hidden_effect = {
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# title:c_baghdad.holder = {
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# add_visiting_courtier = scope:outspoken_rebel
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# }
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# }
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# title:c_basra.holder.top_liege = {
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0003
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# days = { 30 60 }
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# }
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# }
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# stress_impact = {
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# paranoid = medium_stress_impact_gain
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# just = minor_stress_impact_gain
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# callous = minor_stress_impact_gain
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# sadistic = medium_stress_impact_gain
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# trusting = medium_stress_impact_loss
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# forgiving = medium_stress_impact_loss
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# compassionate = medium_stress_impact_loss
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# }
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# ai_chance = {
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# base = 100
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# modifier = {
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# factor = 0.5
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# OR = {
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# has_trait = paranoid
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# has_trait = just
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# has_trait = callous
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# has_trait = sadistic
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# }
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# }
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# }
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# }
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#}
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#
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#### Setup to find correct scope for event 0004 and check if Ali is dead or imprisoned
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#fp3_story_cycle_zanj_rebellion_events.0003 = {
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# scope = none
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# hidden = yes
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#
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# immediate = {
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# if ={
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# #check if Ali is still alive and not in prison and is not an inheritor of the rebellion
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# limit = {
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# scope:zanj_leader = {
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# AND = {
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# is_alive = yes
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# is_imprisoned = no
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# NOT = { has_character_flag = new_zanj_leader }
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# }
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# }
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# }
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# title:c_baghdad.holder.top_liege = {
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0004
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# }
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# }
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# }
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# }
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#}
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#
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#### Ali Ibn Muhammad claims divinity
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#fp3_story_cycle_zanj_rebellion_events.0004 = {
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# type = character_event
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# theme = faith
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# title = fp3_story_cycle_zanj_rebellion_events.0004.t
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# desc = fp3_story_cycle_zanj_rebellion_events.0004.desc
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#
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# left_portrait = {
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# character = root
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# animation = dismissal
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# }
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# right_portrait = {
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# character = scope:zanj_leader
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# animation = personality_zealous
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# }
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#
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# #Contest Ali Ibn Muhammad's claims
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# option = {
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# name = fp3_story_cycle_zanj_rebellion_events.0004.a
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# duel = {
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# skill = learning
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# target = scope:zanj_leader
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# 50 = {
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# # You disprove Ali's claims
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# desc = fp3_story_cycle_zanj_rebellion_events.0004.a.success
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# compare_modifier = {
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# value = scope:duel_value
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# multiplier = 3.5
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# min = -49
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# }
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# send_interface_toast = {
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# title = fp3_story_cycle_zanj_rebellion_events.0004.a.success
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# add_piety = medium_piety_gain
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# add_prestige = minor_prestige_gain
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# left_icon = root
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# right_icon = scope:zanj_leader
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# }
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# }
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# 50 = {
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# # Ali Ibn Muhammad validates his claims
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# desc = fp3_story_cycle_zanj_rebellion_events.0004.a.failure
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# compare_modifier = {
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# value = scope:duel_value
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# multiplier = -3.5
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# min = -49
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# }
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
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# send_interface_toast = {
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# title = fp3_story_cycle_zanj_rebellion_events.0004.a.failure
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# left_icon = root
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# right_icon = scope:zanj_leader
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#
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# scope:zanj_leader = {
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# add_trait = sayyid
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# add_pressed_claim = title:e_arabia
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# change_variable = {
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# name = zanj_rebellion_strength_score
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# add = 4
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# }
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# }
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# }
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# }
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# }
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# root = {
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# progress_towards_rival_effect = {
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# REASON = fp3_zanj_rebellion_opressed_me
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# CHARACTER = scope:zanj_leader
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# OPINION = default_rival_opinion
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# }
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# }
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# stress_impact = {
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# paranoid = minor_stress_impact_loss
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# just = minor_stress_impact_loss
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# zealous = medium_stress_impact_loss
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# trusting = medium_stress_impact_gain
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# forgiving = medium_stress_impact_gain
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# cynical = medium_stress_impact_gain
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# }
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# ai_chance = {
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# base = 100
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# modifier = {
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# factor = 0.5
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# OR = {
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# has_trait = cynical
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# has_trait = trusting
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# has_trait = forgiving
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# }
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# }
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# }
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# }
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#
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# #Ignore Ali
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# option = {
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# name = fp3_story_cycle_zanj_rebellion_events.0004.b
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# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
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#
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# scope:zanj_leader = {
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# add_trait = sayyid
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# add_pressed_claim = title:e_arabia
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# change_variable = {
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# name = zanj_rebellion_strength_score
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# add = 2
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# }
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# }
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# stress_impact = {
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# paranoid = minor_stress_impact_gain
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# just = minor_stress_impact_gain
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# zealous = medium_stress_impact_gain
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# trusting = minor_stress_impact_loss
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# forgiving = medium_stress_impact_loss
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# cynical = medium_stress_impact_loss
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# }
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# ai_chance = {
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# base = 100
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# modifier = {
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# factor = 0.5
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# OR = {
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# has_trait = paranoid
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# has_trait = just
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# has_trait = zealous
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# }
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# }
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# }
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# }
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#}
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#
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#### Setup event to find the correct scope and check if Ali or the current Zanj Leader is dead or imprisoned
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#fp3_story_cycle_zanj_rebellion_events.0005 = {
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# scope = none
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# hidden = yes
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# immediate = {
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# if = {
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# limit = {
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# scope:zanj_leader = {
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# OR = {
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# is_imprisoned = yes
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# is_alive = no
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# is_landed = yes
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# }
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# }
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# }
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# inherit_zanj_rebellion_effect = yes
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# }
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# title:c_basra.holder.top_liege = {
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# trigger_event = {
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# id = fp3_story_cycle_zanj_rebellion_events.0006
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# }
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# }
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# }
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#}
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#
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#### A Zanj Steps Forth
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#fp3_story_cycle_zanj_rebellion_events.0006 = {
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# type = character_event
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# theme = corruption
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# title = fp3_story_cycle_zanj_rebellion_events.0006.t
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# desc = {
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# desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.a
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#
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# triggered_desc = {
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# trigger = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
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# desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.b
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# }
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#
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# desc = fp3_story_cycle_zanj_rebellion_events.0006.desc.c
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# }
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#
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# left_portrait = {
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# character = root
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# animation = eyeroll
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# }
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#
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# right_portrait = {
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# character = scope:outspoken_rebel
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# animation = worry
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# }
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#
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# lower_left_portrait = {
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# trigger = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
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# character = scope:zanj_leader
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# }
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#
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# immediate = {
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# if = {
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# limit = { scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader } } }
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# spawn_zanj_representative_character_effect = yes
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# scope:zanj_representative = { save_scope_as = outspoken_rebel }
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# }
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# else = {
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# scope:zanj_leader = { save_scope_as = outspoken_rebel }
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# }
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# }
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# #Give Basra to the Zanj
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# option = {
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# name = fp3_story_cycle_zanj_rebellion_events.0006.a
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#
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# create_title_and_vassal_change = {
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# type = independency
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# save_scope_as = change
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# add_claim_on_loss = no
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# }
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#
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# title:c_basra = {
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# set_county_culture = culture:east_bantu
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# set_county_faith = faith:azariqa
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# }
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#
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# show_as_tooltip = { # UI/UX
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# title:c_basra = {
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# change_title_holder = {
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# holder = scope:outspoken_rebel
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# change = scope:change
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# }
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# }
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# }
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#
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# scope:outspoken_rebel = {
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# becomes_independent = {
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# change = scope:change
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# }
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# add_truce_both_ways = {
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# character = root
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# years = 10
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# name = fp3_landed_zanj_reason
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# }
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# }
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#
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# if = {
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# limit = {
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# NOT = { title:c_basra.holder = root }
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# }
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# add_tyranny = 30
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# set_relation_rival = {
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# reason = fp3_rival_gave_title_away
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# target = title:c_basra.holder
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# }
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# }
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#
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# hidden_effect = {
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# title:c_basra = {
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# change_title_holder = {
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# holder = scope:outspoken_rebel
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# change = scope:change
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# }
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# every_de_jure_county = {
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# change_title_holder = {
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# holder = scope:outspoken_rebel
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# change = scope:change
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# }
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# }
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# }
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# scope:zanj_leader = {
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# random_owned_story = {
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# type = story_zanj_rebellion
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# end_story = yes
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# }
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# }
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# }
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# resolve_title_and_vassal_change = scope:change
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#
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# stress_impact = {
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# compassionate = medium_stress_impact_loss
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# just = minor_stress_impact_loss
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# forgiving = minor_stress_impact_loss
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# generous = medium_stress_impact_loss
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# content = medium_stress_impact_loss
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# callous = medium_stress_impact_gain
|
||||
# sadistic = major_stress_impact_gain
|
||||
# ambitious = medium_stress_impact_gain
|
||||
# greedy = medium_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# modifier = {
|
||||
# factor = 0.5
|
||||
# OR = {
|
||||
# has_trait = callous
|
||||
# has_trait = sadistic
|
||||
# has_trait = ambitious
|
||||
# has_trait = greedy
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #Make minor concessions to the Zanj
|
||||
# option = {
|
||||
# name = fp3_story_cycle_zanj_rebellion_events.0006.b
|
||||
#
|
||||
# scope:zanj_leader = {
|
||||
# change_variable = {
|
||||
# name = zanj_rebellion_strength_score
|
||||
# add = 3
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_strengthened_tt
|
||||
# hidden_effect = {
|
||||
# title:c_basra.holder = {
|
||||
# if = {
|
||||
# limit = { scope:zanj_leader != scope:outspoken_rebel}
|
||||
# add_visiting_courtier = scope:zanj_leader
|
||||
# }
|
||||
# add_visiting_courtier = scope:outspoken_rebel
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { title:c_basra.holder = root }
|
||||
# }
|
||||
# progress_towards_rival_effect = {
|
||||
# REASON = fp3_zanj_rebellion_interfered_with_my_workers
|
||||
# CHARACTER = title:c_basra.holder
|
||||
# OPINION = default_rival_opinion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# title:c_basra = {
|
||||
# add_county_modifier = {
|
||||
# modifier = fp3_zanj_rebellion_work_concessions_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# trigger_event = {
|
||||
# id = fp3_story_cycle_zanj_rebellion_events.0007
|
||||
# days = { 30 60 }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# compassionate = minor_stress_impact_loss
|
||||
# just = minor_stress_impact_loss
|
||||
# forgiving = minor_stress_impact_loss
|
||||
# generous = minor_stress_impact_loss
|
||||
# content = minor_stress_impact_loss
|
||||
# callous = minor_stress_impact_gain
|
||||
# sadistic = medium_stress_impact_gain
|
||||
# ambitious = minor_stress_impact_gain
|
||||
# greedy = minor_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# modifier = {
|
||||
# factor = 0.5
|
||||
# OR = {
|
||||
# has_trait = callous
|
||||
# has_trait = sadistic
|
||||
# has_trait = ambitious
|
||||
# has_trait = greedy
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #Ignore the Zanj
|
||||
# option = {
|
||||
# name = fp3_story_cycle_zanj_rebellion_events.0006.c
|
||||
#
|
||||
# scope:zanj_leader = {
|
||||
# change_variable = {
|
||||
# name = zanj_rebellion_strength_score
|
||||
# add = 5
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = fp3_story_cycle_zanj_rebellion_events_cause_greatly_strengthened_tt
|
||||
# hidden_effect = {
|
||||
# title:c_basra.holder = {
|
||||
# add_visiting_courtier = scope:zanj_leader
|
||||
# add_visiting_courtier = scope:zanj_representative
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { title:c_basra.holder = root }
|
||||
# }
|
||||
#
|
||||
# progress_towards_friend_effect = {
|
||||
# REASON = fp3_rival_stayed_out_of_my_business
|
||||
# CHARACTER = title:c_basra.holder
|
||||
# OPINION = default_friend_opinion
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# trigger_event = {
|
||||
# id = fp3_story_cycle_zanj_rebellion_events.0007
|
||||
# days = { 30 60 }
|
||||
# }
|
||||
#
|
||||
# stress_impact = {
|
||||
# compassionate = minor_stress_impact_gain
|
||||
# just = minor_stress_impact_gain
|
||||
# forgiving = minor_stress_impact_gain
|
||||
# generous = minor_stress_impact_gain
|
||||
# content = minor_stress_impact_gain
|
||||
# callous = minor_stress_impact_loss
|
||||
# sadistic = medium_stress_impact_loss
|
||||
# ambitious = minor_stress_impact_loss
|
||||
# greedy = minor_stress_impact_loss
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# modifier = {
|
||||
# factor = 0.5
|
||||
# OR = {
|
||||
# has_trait = compassionate
|
||||
# has_trait = just
|
||||
# has_trait = forgiving
|
||||
# has_trait = generous
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#fp3_story_cycle_zanj_rebellion_events.0007 = {
|
||||
# scope = none
|
||||
# hidden = yes
|
||||
# immediate = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# scope:zanj_leader = {
|
||||
# OR = {
|
||||
# is_imprisoned = yes
|
||||
# is_alive = no
|
||||
# is_landed = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# inherit_zanj_rebellion_effect = yes
|
||||
# }
|
||||
# title:c_basra.holder.top_liege = {
|
||||
# trigger_event = {
|
||||
# id = fp3_story_cycle_zanj_rebellion_events.0008
|
||||
#
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#### The Zanj Rebellion
|
||||
#fp3_story_cycle_zanj_rebellion_events.0008 = {
|
||||
# type = character_event
|
||||
# theme = battle
|
||||
# override_background = { reference = wilderness_wetlands }
|
||||
# title = fp3_story_cycle_zanj_rebellion_events.0008.t
|
||||
# desc = {
|
||||
# desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.a
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:zanj_leader = { NOT = { has_character_flag = new_zanj_leader}}
|
||||
# }
|
||||
# desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.b
|
||||
# }
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# scope:zanj_leader = { has_character_flag = new_zanj_leader }
|
||||
# }
|
||||
# desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.c
|
||||
# }
|
||||
# desc = fp3_story_cycle_zanj_rebellion_events.0008.desc.d
|
||||
# }
|
||||
#
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = shock
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:zanj_leader
|
||||
# animation = celebrate_sword
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# scope:zanj_leader = {
|
||||
# give_nickname = nick_chief_of_the_zanj
|
||||
# hidden_effect = {
|
||||
# random_owned_story = {
|
||||
# type = story_zanj_rebellion
|
||||
# end_story = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# fp3_start_zanj_rebellion_effect = {
|
||||
# TARGET_COUNTY = title:c_basra
|
||||
# REBEL_LEADER = scope:zanj_leader
|
||||
# }
|
||||
# create_zanj_courtier_effect = {
|
||||
# EMPLOYER = scope:zanj_leader
|
||||
# LOCATION = scope:zanj_leader.location
|
||||
# }
|
||||
# create_zanj_courtier_effect = {
|
||||
# EMPLOYER = scope:zanj_leader
|
||||
# LOCATION = scope:zanj_leader.location
|
||||
# }
|
||||
# create_zanj_courtier_effect = {
|
||||
# EMPLOYER = scope:zanj_leader
|
||||
# LOCATION = scope:zanj_leader.location
|
||||
# }
|
||||
# create_zanj_courtier_effect = {
|
||||
# EMPLOYER = scope:zanj_leader
|
||||
# LOCATION = scope:zanj_leader.location
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = {
|
||||
# name = fp3_story_cycle_zanj_rebellion_events.0008.a
|
||||
# }
|
||||
#}
|
||||
|
||||
Loading…
Add table
Add a link
Reference in a new issue