More Updates to BGA, Artifacts and Castle Buildings
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284477741a
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4 changed files with 128 additions and 33 deletions
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@ -84,10 +84,19 @@ castle_01 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_01_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -444,7 +453,6 @@ castle_01 = {
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defender_holding_advantage = 5
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}
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character_culture_modifier = {
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parameter = castle_grant_prestige
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monthly_prestige = 0.02
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@ -468,11 +476,17 @@ castle_01 = {
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is_coastal = yes
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defender_holding_advantage = 2
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -1
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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type_icon = "icon_building_ramparts.dds"
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@ -633,10 +647,19 @@ castle_02 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_02_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -986,12 +1009,17 @@ castle_02 = {
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is_coastal = yes
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defender_holding_advantage = 3
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -2
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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on_complete = {
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@ -1123,10 +1151,19 @@ castle_03 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_03_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -1481,12 +1518,17 @@ castle_03 = {
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is_coastal = yes
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defender_holding_advantage = 4
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -3
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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on_complete = {
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@ -1610,10 +1652,19 @@ castle_04 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_04_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -1967,12 +2018,17 @@ castle_04 = {
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is_coastal = yes
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defender_holding_advantage = 5
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -4
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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on_complete = {
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