More Updates to BGA, Artifacts and Castle Buildings

This commit is contained in:
Thakia 2026-10-02 13:07:25 -03:00
parent 284477741a
commit cbe4778455
4 changed files with 128 additions and 33 deletions

View file

@ -84,10 +84,19 @@ castle_01 = {
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_constantinople
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
provinces = { 496 }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
asset = {
type = pdxmesh
name = "ep3_byzantine_castle_01_a_mesh"
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_byzantine
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
# SOUTHEAST ASIA #
asset = {
type = pdxmesh
@ -444,7 +453,6 @@ castle_01 = {
defender_holding_advantage = 5
}
character_culture_modifier = {
parameter = castle_grant_prestige
monthly_prestige = 0.02
@ -468,11 +476,17 @@ castle_01 = {
is_coastal = yes
defender_holding_advantage = 2
}
county_culture_modifier = {
parameter = use_farmer_republics
county_fertility_decline_add = -1
}
province_rite_modifier = {
parameter = tenet_tax_increase_per_piety_level
tax_per_piety_level = 0.1
}
flag = castle
type_icon = "icon_building_ramparts.dds"
@ -633,10 +647,19 @@ castle_02 = {
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_constantinople
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
provinces = { 496 }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
asset = {
type = pdxmesh
name = "ep3_byzantine_castle_02_a_mesh"
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_byzantine
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
# SOUTHEAST ASIA #
asset = {
type = pdxmesh
@ -986,12 +1009,17 @@ castle_02 = {
is_coastal = yes
defender_holding_advantage = 3
}
county_culture_modifier = {
parameter = use_farmer_republics
county_fertility_decline_add = -2
}
province_rite_modifier = {
parameter = tenet_tax_increase_per_piety_level
tax_per_piety_level = 0.1
}
flag = castle
on_complete = {
@ -1123,10 +1151,19 @@ castle_03 = {
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_constantinople
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
provinces = { 496 }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
asset = {
type = pdxmesh
name = "ep3_byzantine_castle_03_a_mesh"
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_byzantine
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
# SOUTHEAST ASIA #
asset = {
type = pdxmesh
@ -1481,12 +1518,17 @@ castle_03 = {
is_coastal = yes
defender_holding_advantage = 4
}
county_culture_modifier = {
parameter = use_farmer_republics
county_fertility_decline_add = -3
}
province_rite_modifier = {
parameter = tenet_tax_increase_per_piety_level
tax_per_piety_level = 0.1
}
flag = castle
on_complete = {
@ -1610,10 +1652,19 @@ castle_04 = {
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_constantinople
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
provinces = { 496 }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
asset = {
type = pdxmesh
name = "ep3_byzantine_castle_04_a_mesh"
requires_dlc_flag = roads_to_power
illustration = @holding_illustration_byzantine
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
}
# SOUTHEAST ASIA #
asset = {
type = pdxmesh
@ -1967,12 +2018,17 @@ castle_04 = {
is_coastal = yes
defender_holding_advantage = 5
}
county_culture_modifier = {
parameter = use_farmer_republics
county_fertility_decline_add = -4
}
province_rite_modifier = {
parameter = tenet_tax_increase_per_piety_level
tax_per_piety_level = 0.1
}
flag = castle
on_complete = {