More Updates to BGA, Artifacts and Castle Buildings
This commit is contained in:
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284477741a
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4 changed files with 128 additions and 33 deletions
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@ -197,20 +197,25 @@ journal = {
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}
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# For artefacts that we *don't* want to start as court artefacts, because you might not have Royal Court, but which will generally be expected to convert into one at the earliest opportunity.
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# For artifacts that we *don't* want to start as court artifacts, because you might not have Royal Court, but which will generally be expected to convert into one at the earliest opportunity.
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miscellaneous_when_not_court = {
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slot = miscellaneous
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# Just add to this list as new DLC court artefacts are designed.
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# Just add to this list as new DLC court artifacts are designed.
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optional_features = { sculpture_material generic_material_wood decoration_material_inlay goblet_material }
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}
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brooch = {
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slot = miscellaneous
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slot = brooch
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required_features = { brooch_decoration decoration_material_wire }
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optional_features = { brooch_centerpiece brooch_adornment decoration_material_gem }
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can_reforge = no
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}
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badge = {
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slot = brooch
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can_reforge = no
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}
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necklace = {
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slot = miscellaneous
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required_features = { decoration_material_wire decoration_material_gem }
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@ -874,7 +874,7 @@ small_box = {
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artifact_should_use_gfx_type_trigger = { TYPE = iranian_building }
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# Since there is only one variety, enable it regardless of rarity
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}
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reference = fp3_artifact_Il_Khanid_casket_01_a_entity
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reference = fp3_artifact_il-khanid_casket_01_a_entity
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}
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asset = {
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@ -1511,6 +1511,7 @@ statue = {
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artifact_should_use_gfx_type_trigger = { TYPE = norse_building }
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}
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OR = {
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scope:artifact = { has_variable = statue_artifact_female_gender }
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AND = {
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exists = scope:owner_fm
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scope:owner_fm = flag:female
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@ -1544,6 +1545,7 @@ statue = {
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artifact_should_use_gfx_type_trigger = { TYPE = steppe_building }
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}
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OR = {
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scope:artifact = { has_variable = statue_artifact_female_gender }
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AND = {
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exists = scope:owner_fm
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scope:owner_fm = flag:female
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@ -1551,7 +1553,7 @@ statue = {
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NOT = { exists = scope:owner_fm }
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}
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}
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reference = ep1_medi_statue_01_female_entity
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reference = ep1_western_statue_01_female_entity
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}
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asset = {
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trigger = {
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@ -1576,6 +1578,7 @@ statue = {
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artifact_should_use_gfx_type_trigger = { TYPE = southeast_asian_building }
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}
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OR = {
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scope:artifact = { has_variable = statue_artifact_female_gender }
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AND = {
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exists = scope:owner_fm
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scope:owner_fm = flag:female
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@ -1624,6 +1627,7 @@ statue = {
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artifact_should_use_gfx_type_trigger = { TYPE = japanese_building }
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}
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OR = {
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scope:artifact = { has_variable = statue_artifact_female_gender }
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AND = {
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exists = scope:owner_fm
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scope:owner_fm = flag:female
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@ -2130,9 +2134,10 @@ reliquary = {
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cross = {
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default_type = pedestal
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icon = "artifact_reliquary.dds"
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icon = "pam_artifact_crucifix.dds"
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pedestal = "tall"
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asset = ep1_generic_cross_01_a_entity
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asset = pam_altar_cross_01_a_entity
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}
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rock = {
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@ -2920,7 +2925,7 @@ crown_court = {
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has_cultural_pillar = heritage_syriac
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}
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_byzantine_imperial_01_artifact_entity
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@ -2951,7 +2956,7 @@ crown_court = {
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culture = { has_cultural_pillar = heritage_turkic }
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culture = { has_cultural_pillar = heritage_berber }
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity
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@ -2983,7 +2988,7 @@ crown_court = {
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culture = { has_cultural_pillar = heritage_west_germanic }
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culture = { has_cultural_pillar = heritage_west_slavic }
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity
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@ -3039,7 +3044,7 @@ crown_court = {
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# Indian
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asset = {
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trigger = {
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scope:owner = { highest_held_title_tier = tier_empire }
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scope:owner = { highest_held_title_tier >= tier_empire }
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artifact_high_rarity_trigger = yes
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artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
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}
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@ -3076,7 +3081,7 @@ crown_court = {
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trigger = {
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artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_indian_imperial_01_artifact_entity
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@ -3104,7 +3109,7 @@ crown_court = {
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trigger = {
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artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_mena_imperial_01_artifact_entity
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@ -44,7 +44,7 @@ crown = {
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has_cultural_pillar = heritage_syriac
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}
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_byzantine_imperial_01_artifact_entity
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@ -75,7 +75,7 @@ crown = {
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culture = { has_cultural_pillar = heritage_turkic }
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culture = { has_cultural_pillar = heritage_berber }
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_dde_abbasid_imperial_01_artifact_entity
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@ -107,7 +107,7 @@ crown = {
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culture = { has_cultural_pillar = heritage_west_germanic }
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culture = { has_cultural_pillar = heritage_west_slavic }
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_dde_hre_imperial_01_artifact_entity
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@ -163,7 +163,7 @@ crown = {
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# Indian
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asset = {
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trigger = {
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scope:owner = { highest_held_title_tier = tier_empire }
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scope:owner = { highest_held_title_tier >= tier_empire }
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artifact_high_rarity_trigger = yes
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OR = {
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artifact_use_indian_building_visuals_trigger = yes #this trigger cuts out the maker
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@ -215,7 +215,7 @@ crown = {
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artifact_use_southeast_asian_building_visuals_trigger = yes #this trigger cuts out the maker
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}
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_indian_imperial_01_artifact_entity
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@ -262,7 +262,7 @@ crown = {
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trigger = {
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artifact_use_mena_building_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_mena_imperial_01_artifact_entity
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@ -368,7 +368,7 @@ crown = {
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has_cultural_pillar = heritage_syriac
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}
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}
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_western_imperial_01_artifact_entity
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@ -399,7 +399,7 @@ crown = {
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has_dlc_feature = the_northern_lords
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artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = male_headgear_secular_fp1_imperial_01_artifact_entity
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@ -409,7 +409,7 @@ crown = {
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has_dlc_feature = the_northern_lords
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artifact_use_northern_unit_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = {
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highest_held_title_tier = tier_empire
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highest_held_title_tier >= tier_empire
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}
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}
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reference = female_headgear_secular_fp1_imperial_01_artifact_entity
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@ -425,7 +425,7 @@ crown = {
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asset = {
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trigger = {
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artifact_use_mongol_unit_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = { highest_held_title_tier = tier_empire }
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scope:owner = { highest_held_title_tier >= tier_empire }
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}
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reference = male_headgear_secular_steppe_imperial_01_artifact_entity
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}
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@ -440,14 +440,14 @@ crown = {
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asset = {
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trigger = {
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artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = { highest_held_title_tier = tier_empire }
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scope:owner = { highest_held_title_tier >= tier_empire }
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}
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reference = male_headgear_secular_sub_saharan_imperial_artifact_01_entity
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}
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asset = {
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trigger = {
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artifact_use_african_unit_visuals_trigger = yes #this trigger cuts out the maker
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scope:owner = { highest_held_title_tier = tier_empire }
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scope:owner = { highest_held_title_tier >= tier_empire }
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}
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reference = male_headgear_secular_ep1_sub_saharan_royalty_01_artifact_entity
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}
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@ -1019,7 +1019,7 @@ pocket_fancy_case = {
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}
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cheese = {
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icon = "artefact_icons_unique_artifact_cheese.dds"
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icon = "artifact_icons_unique_artifact_cheese.dds"
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asset = ep1_western_pouch_basic_01_a_entity
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}
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@ -1102,3 +1102,32 @@ ryukyuan_crown = {
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icon = "artifact_crown_lotus.dds"
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asset = male_headgear_secular_steppe_imperial_01_artifact_entity
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}
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#Unique locations
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santiago_badge = {
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icon = "pilgrim_compostella.dds"
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asset = ep1_generic_jewelry_01_a_entity
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}
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jerusalem_badge = {
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icon = "pilgrim_jerusalem.dds"
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asset = ep1_generic_jewelry_01_a_entity
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}
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rome_badge = {
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icon = "pilgrim_rome.dds"
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asset = ep1_generic_jewelry_01_a_entity
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}
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#Generic icons
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badge = {
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icon = "pilgrim_badge_01.dds"
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icon = "pilgrim_badge_02.dds"
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icon = "pilgrim_badge_03.dds"
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icon = "pilgrim_badge_04.dds"
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icon = "pilgrim_badge_nativity.dds"
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icon = "pilgrim_badge_st_catherine.dds"
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icon = "pilgrim_badge_st_edward.dds"
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icon = "pilgrim_badge_purse.dds"
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asset = ep1_generic_jewelry_01_a_entity
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}
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@ -84,10 +84,19 @@ castle_01 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_01_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 0 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -444,7 +453,6 @@ castle_01 = {
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defender_holding_advantage = 5
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}
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character_culture_modifier = {
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parameter = castle_grant_prestige
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monthly_prestige = 0.02
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@ -468,11 +476,17 @@ castle_01 = {
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is_coastal = yes
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defender_holding_advantage = 2
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -1
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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type_icon = "icon_building_ramparts.dds"
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@ -633,10 +647,19 @@ castle_02 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_02_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 1 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -986,12 +1009,17 @@ castle_02 = {
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is_coastal = yes
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defender_holding_advantage = 3
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}
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county_culture_modifier = {
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parameter = use_farmer_republics
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county_fertility_decline_add = -2
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}
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province_rite_modifier = {
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parameter = tenet_tax_increase_per_piety_level
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tax_per_piety_level = 0.1
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}
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flag = castle
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on_complete = {
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@ -1123,10 +1151,19 @@ castle_03 = {
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_constantinople
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
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provinces = { 496 }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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asset = {
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type = pdxmesh
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name = "ep3_byzantine_castle_03_a_mesh"
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requires_dlc_flag = roads_to_power
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illustration = @holding_illustration_byzantine
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soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 2 } }
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graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
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graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
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}
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# SOUTHEAST ASIA #
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asset = {
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type = pdxmesh
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@ -1481,12 +1518,17 @@ castle_03 = {
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is_coastal = yes
|
||||
defender_holding_advantage = 4
|
||||
}
|
||||
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -3
|
||||
}
|
||||
|
||||
|
||||
province_rite_modifier = {
|
||||
parameter = tenet_tax_increase_per_piety_level
|
||||
tax_per_piety_level = 0.1
|
||||
}
|
||||
|
||||
flag = castle
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -1610,10 +1652,19 @@ castle_04 = {
|
|||
requires_dlc_flag = roads_to_power
|
||||
illustration = @holding_illustration_constantinople
|
||||
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
|
||||
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
|
||||
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx steppe_building_gfx }
|
||||
provinces = { 496 }
|
||||
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
|
||||
}
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
name = "ep3_byzantine_castle_04_a_mesh"
|
||||
requires_dlc_flag = roads_to_power
|
||||
illustration = @holding_illustration_byzantine
|
||||
soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/Castle/mediterranean_castle" soundparameter = { "Tier" = 3 } }
|
||||
graphical_cultures = { byzantine_building_gfx caucasian_building_gfx }
|
||||
graphical_regions = { graphical_western graphical_mena graphical_india graphical_mediterranean graphical_steppe graphical_east_asia graphical_siberia }
|
||||
}
|
||||
# SOUTHEAST ASIA #
|
||||
asset = {
|
||||
type = pdxmesh
|
||||
|
|
@ -1967,12 +2018,17 @@ castle_04 = {
|
|||
is_coastal = yes
|
||||
defender_holding_advantage = 5
|
||||
}
|
||||
|
||||
county_culture_modifier = {
|
||||
parameter = use_farmer_republics
|
||||
county_fertility_decline_add = -4
|
||||
}
|
||||
|
||||
|
||||
province_rite_modifier = {
|
||||
parameter = tenet_tax_increase_per_piety_level
|
||||
tax_per_piety_level = 0.1
|
||||
}
|
||||
|
||||
flag = castle
|
||||
|
||||
on_complete = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue