This commit is contained in:
Heidesommer 2026-05-25 07:54:55 -04:00
parent 26b04f6db4
commit c6eb868ef4
116 changed files with 69758 additions and 26333 deletions

View file

@ -44,152 +44,152 @@ ep3_roman_restoration.0001 = {
}
}
}
# Should I LARP or nah?
ep3_roman_restoration.0100 = {
type = character_event
window = fullscreen_event
title = ep3_roman_restoration.0100.t
desc = ep3_roman_restoration.0100.desc
theme = emperor
override_background = { reference = ep3_fullscreen_restore_rome }
immediate = {
save_scope_as = scoped_emperor
}
option = { # LARP (Hard Mode)
name = ep3_roman_restoration.0100.a
custom_tooltip = ep3_roman_restoration.hard_mode
custom_tooltip = ep3_roman_restoration.end_hard_mode
custom_tooltip = ep3_roman_restoration.invasion_cb
every_held_title = {
limit = {
is_head_of_faith = yes
}
root = {
destroy_title = prev
}
}
set_character_faith = faith:hellenic_pagan
if = {
limit = {
faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
}
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
}
primary_title = { set_state_faith = faith:hellenic_pagan }
every_held_title = {
custom = custom.every_held_county
title_tier = county
set_county_faith = faith:hellenic_pagan
}
every_vassal = {
custom = custom.every_vassal
limit = {
NOT = {
any_held_title = {
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
}
}
}
custom_tooltip = {
text = may_choose_to_convert_hellenic_desc
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
interaction = ask_for_conversion_interaction
actor = root
recipient = this
execute_threshold = accept
}
}
}
custom_tooltip = {
text = ep3_roman_restoration.household_gods_tenet
set_global_variable = household_gods_tenet_unlocked
}
custom_tooltip = {
text = uses_custom_caesar_flavourization_tt
set_variable = uses_custom_caesar_flavourization
}
if = {
limit = {
any_owned_story = { type = ep3_story_cycle_restoring_rome }
}
random_owned_story = {
type = ep3_story_cycle_restoring_rome
set_variable = roman_empire_hard_mode
}
}
}
option = { # Roleplay option (become Hellenic without Hard Mode)
name = ep3_roman_restoration.0100.c
custom_tooltip = ep3_roman_restoration.easy_mode
every_held_title = {
limit = {
is_head_of_faith = yes
}
root = {
destroy_title = prev
}
}
set_character_faith = faith:hellenic_pagan
if = {
limit = {
faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
}
custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
}
primary_title = { set_state_faith = faith:hellenic_pagan }
every_held_title = {
custom = custom.every_held_county
title_tier = county
set_county_faith = faith:hellenic_pagan
}
every_vassal = {
custom = custom.every_vassal
limit = {
NOT = {
any_held_title = {
is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
}
}
}
custom_tooltip = {
text = may_choose_to_convert_hellenic_desc
run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
interaction = ask_for_conversion_interaction
actor = root
recipient = this
execute_threshold = accept
}
}
}
custom_tooltip = {
text = ep3_roman_restoration.household_gods_tenet
set_global_variable = household_gods_tenet_unlocked
}
custom_tooltip = {
text = uses_custom_caesar_flavourization_tt
set_variable = uses_custom_caesar_flavourization
}
}
option = { # Easy Mode
name = ep3_roman_restoration.0100.b
custom_tooltip = ep3_roman_restoration.easy_mode
}
after = {
create_roman_empire_scripted_effect = yes
set_nickname_effect = { NICKNAME = nick_the_glorious }
# Send narrative fluff to other players (if any).
every_player = {
limit = { this != root }
trigger_event = ep3_roman_restoration.0101
}
}
}
#
## Should I LARP or nah?
#ep3_roman_restoration.0100 = {
# type = character_event
# window = fullscreen_event
# title = ep3_roman_restoration.0100.t
# desc = ep3_roman_restoration.0100.desc
# theme = emperor
# override_background = { reference = ep3_fullscreen_restore_rome }
#
# immediate = {
# save_scope_as = scoped_emperor
# }
#
# option = { # LARP (Hard Mode)
# name = ep3_roman_restoration.0100.a
# custom_tooltip = ep3_roman_restoration.hard_mode
# custom_tooltip = ep3_roman_restoration.end_hard_mode
# custom_tooltip = ep3_roman_restoration.invasion_cb
# every_held_title = {
# limit = {
# is_head_of_faith = yes
# }
# root = {
# destroy_title = prev
# }
# }
# set_character_faith = faith:hellenic_pagan
# if = {
# limit = {
# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
# }
# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
# }
# primary_title = { set_state_faith = faith:hellenic_pagan }
# every_held_title = {
# custom = custom.every_held_county
# title_tier = county
# set_county_faith = faith:hellenic_pagan
# }
# every_vassal = {
# custom = custom.every_vassal
# limit = {
# NOT = {
# any_held_title = {
# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
# }
# }
# }
# custom_tooltip = {
# text = may_choose_to_convert_hellenic_desc
# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
# interaction = ask_for_conversion_interaction
# actor = root
# recipient = this
# execute_threshold = accept
# }
# }
# }
# custom_tooltip = {
# text = ep3_roman_restoration.household_gods_tenet
# set_global_variable = household_gods_tenet_unlocked
# }
# custom_tooltip = {
# text = uses_custom_caesar_flavourization_tt
# set_variable = uses_custom_caesar_flavourization
# }
# if = {
# limit = {
# any_owned_story = { type = ep3_story_cycle_restoring_rome }
# }
# random_owned_story = {
# type = ep3_story_cycle_restoring_rome
# set_variable = roman_empire_hard_mode
# }
# }
# }
#
# option = { # Roleplay option (become Hellenic without Hard Mode)
# name = ep3_roman_restoration.0100.c
# custom_tooltip = ep3_roman_restoration.easy_mode
# every_held_title = {
# limit = {
# is_head_of_faith = yes
# }
# root = {
# destroy_title = prev
# }
# }
# set_character_faith = faith:hellenic_pagan
# if = {
# limit = {
# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
# }
# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
# }
# primary_title = { set_state_faith = faith:hellenic_pagan }
# every_held_title = {
# custom = custom.every_held_county
# title_tier = county
# set_county_faith = faith:hellenic_pagan
# }
# every_vassal = {
# custom = custom.every_vassal
# limit = {
# NOT = {
# any_held_title = {
# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
# }
# }
# }
# custom_tooltip = {
# text = may_choose_to_convert_hellenic_desc
# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
# interaction = ask_for_conversion_interaction
# actor = root
# recipient = this
# execute_threshold = accept
# }
# }
# }
# custom_tooltip = {
# text = ep3_roman_restoration.household_gods_tenet
# set_global_variable = household_gods_tenet_unlocked
# }
# custom_tooltip = {
# text = uses_custom_caesar_flavourization_tt
# set_variable = uses_custom_caesar_flavourization
# }
# }
#
# option = { # Easy Mode
# name = ep3_roman_restoration.0100.b
# custom_tooltip = ep3_roman_restoration.easy_mode
# }
#
# after = {
# create_roman_empire_scripted_effect = yes
# set_nickname_effect = { NICKNAME = nick_the_glorious }
# # Send narrative fluff to other players (if any).
# every_player = {
# limit = { this != root }
# trigger_event = ep3_roman_restoration.0101
# }
# }
#}
# Some chucklefuck restored Rome
ep3_roman_restoration.0101 = {