Bugs
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26b04f6db4
commit
c6eb868ef4
116 changed files with 69758 additions and 26333 deletions
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@ -44,152 +44,152 @@ ep3_roman_restoration.0001 = {
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}
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}
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}
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# Should I LARP or nah?
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ep3_roman_restoration.0100 = {
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type = character_event
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window = fullscreen_event
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title = ep3_roman_restoration.0100.t
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desc = ep3_roman_restoration.0100.desc
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theme = emperor
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override_background = { reference = ep3_fullscreen_restore_rome }
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immediate = {
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save_scope_as = scoped_emperor
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}
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option = { # LARP (Hard Mode)
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name = ep3_roman_restoration.0100.a
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custom_tooltip = ep3_roman_restoration.hard_mode
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custom_tooltip = ep3_roman_restoration.end_hard_mode
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custom_tooltip = ep3_roman_restoration.invasion_cb
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every_held_title = {
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limit = {
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is_head_of_faith = yes
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}
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root = {
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destroy_title = prev
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}
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}
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set_character_faith = faith:hellenic_pagan
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if = {
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limit = {
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faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
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}
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custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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}
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primary_title = { set_state_faith = faith:hellenic_pagan }
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every_held_title = {
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custom = custom.every_held_county
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title_tier = county
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set_county_faith = faith:hellenic_pagan
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}
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every_vassal = {
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custom = custom.every_vassal
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limit = {
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NOT = {
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any_held_title = {
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is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
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}
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}
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}
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custom_tooltip = {
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text = may_choose_to_convert_hellenic_desc
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run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
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interaction = ask_for_conversion_interaction
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actor = root
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recipient = this
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execute_threshold = accept
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}
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}
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}
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custom_tooltip = {
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text = ep3_roman_restoration.household_gods_tenet
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set_global_variable = household_gods_tenet_unlocked
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}
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custom_tooltip = {
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text = uses_custom_caesar_flavourization_tt
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set_variable = uses_custom_caesar_flavourization
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}
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if = {
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limit = {
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any_owned_story = { type = ep3_story_cycle_restoring_rome }
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}
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random_owned_story = {
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type = ep3_story_cycle_restoring_rome
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set_variable = roman_empire_hard_mode
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}
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}
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}
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option = { # Roleplay option (become Hellenic without Hard Mode)
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name = ep3_roman_restoration.0100.c
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custom_tooltip = ep3_roman_restoration.easy_mode
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every_held_title = {
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limit = {
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is_head_of_faith = yes
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}
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root = {
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destroy_title = prev
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}
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}
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set_character_faith = faith:hellenic_pagan
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if = {
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limit = {
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faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
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}
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custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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}
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primary_title = { set_state_faith = faith:hellenic_pagan }
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every_held_title = {
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custom = custom.every_held_county
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title_tier = county
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set_county_faith = faith:hellenic_pagan
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}
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every_vassal = {
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custom = custom.every_vassal
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limit = {
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NOT = {
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any_held_title = {
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is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
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}
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}
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}
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custom_tooltip = {
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text = may_choose_to_convert_hellenic_desc
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run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
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interaction = ask_for_conversion_interaction
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actor = root
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recipient = this
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execute_threshold = accept
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}
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}
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}
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custom_tooltip = {
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text = ep3_roman_restoration.household_gods_tenet
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set_global_variable = household_gods_tenet_unlocked
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}
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custom_tooltip = {
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text = uses_custom_caesar_flavourization_tt
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set_variable = uses_custom_caesar_flavourization
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}
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}
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option = { # Easy Mode
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name = ep3_roman_restoration.0100.b
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custom_tooltip = ep3_roman_restoration.easy_mode
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}
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after = {
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create_roman_empire_scripted_effect = yes
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set_nickname_effect = { NICKNAME = nick_the_glorious }
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# Send narrative fluff to other players (if any).
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every_player = {
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limit = { this != root }
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trigger_event = ep3_roman_restoration.0101
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}
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}
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}
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#
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## Should I LARP or nah?
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#ep3_roman_restoration.0100 = {
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# type = character_event
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# window = fullscreen_event
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# title = ep3_roman_restoration.0100.t
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# desc = ep3_roman_restoration.0100.desc
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# theme = emperor
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# override_background = { reference = ep3_fullscreen_restore_rome }
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#
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# immediate = {
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# save_scope_as = scoped_emperor
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# }
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#
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# option = { # LARP (Hard Mode)
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# name = ep3_roman_restoration.0100.a
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# custom_tooltip = ep3_roman_restoration.hard_mode
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# custom_tooltip = ep3_roman_restoration.end_hard_mode
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# custom_tooltip = ep3_roman_restoration.invasion_cb
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# every_held_title = {
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# limit = {
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# is_head_of_faith = yes
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# }
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# root = {
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# destroy_title = prev
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# }
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# }
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# set_character_faith = faith:hellenic_pagan
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# if = {
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# limit = {
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# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
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# }
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# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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# }
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# primary_title = { set_state_faith = faith:hellenic_pagan }
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# every_held_title = {
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# custom = custom.every_held_county
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# title_tier = county
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# set_county_faith = faith:hellenic_pagan
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# }
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# every_vassal = {
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# custom = custom.every_vassal
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# limit = {
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# NOT = {
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# any_held_title = {
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# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
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# }
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# }
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# }
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# custom_tooltip = {
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# text = may_choose_to_convert_hellenic_desc
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# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
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# interaction = ask_for_conversion_interaction
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# actor = root
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# recipient = this
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# execute_threshold = accept
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# }
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# }
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# }
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# custom_tooltip = {
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# text = ep3_roman_restoration.household_gods_tenet
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# set_global_variable = household_gods_tenet_unlocked
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# }
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# custom_tooltip = {
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# text = uses_custom_caesar_flavourization_tt
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# set_variable = uses_custom_caesar_flavourization
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# }
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# if = {
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# limit = {
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# any_owned_story = { type = ep3_story_cycle_restoring_rome }
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# }
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# random_owned_story = {
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# type = ep3_story_cycle_restoring_rome
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# set_variable = roman_empire_hard_mode
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# }
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# }
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# }
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#
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# option = { # Roleplay option (become Hellenic without Hard Mode)
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# name = ep3_roman_restoration.0100.c
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# custom_tooltip = ep3_roman_restoration.easy_mode
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# every_held_title = {
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# limit = {
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# is_head_of_faith = yes
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# }
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# root = {
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# destroy_title = prev
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# }
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# }
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# set_character_faith = faith:hellenic_pagan
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# if = {
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# limit = {
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# faith:hellenic_pagan = { has_doctrine = doctrine_monotheist }
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# }
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# custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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# }
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# primary_title = { set_state_faith = faith:hellenic_pagan }
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# every_held_title = {
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# custom = custom.every_held_county
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# title_tier = county
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# set_county_faith = faith:hellenic_pagan
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# }
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# every_vassal = {
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# custom = custom.every_vassal
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# limit = {
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# NOT = {
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# any_held_title = {
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# is_head_of_faith = yes # you cannot convert the Ecumenical Patriarch, sorry
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# }
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# }
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# }
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# custom_tooltip = {
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# text = may_choose_to_convert_hellenic_desc
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# run_interaction = { # We use the same interaction as when creating a new faith to keep a consistent behaviour, since that is essentially what you're doing here
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# interaction = ask_for_conversion_interaction
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# actor = root
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# recipient = this
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# execute_threshold = accept
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# }
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# }
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# }
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# custom_tooltip = {
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# text = ep3_roman_restoration.household_gods_tenet
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# set_global_variable = household_gods_tenet_unlocked
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# }
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# custom_tooltip = {
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# text = uses_custom_caesar_flavourization_tt
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# set_variable = uses_custom_caesar_flavourization
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# }
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# }
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#
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# option = { # Easy Mode
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# name = ep3_roman_restoration.0100.b
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# custom_tooltip = ep3_roman_restoration.easy_mode
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# }
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#
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# after = {
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# create_roman_empire_scripted_effect = yes
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# set_nickname_effect = { NICKNAME = nick_the_glorious }
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# # Send narrative fluff to other players (if any).
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# every_player = {
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# limit = { this != root }
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# trigger_event = ep3_roman_restoration.0101
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# }
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# }
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#}
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# Some chucklefuck restored Rome
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ep3_roman_restoration.0101 = {
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