This commit is contained in:
Heidesommer 2026-05-25 07:54:55 -04:00
parent 26b04f6db4
commit c6eb868ef4
116 changed files with 69758 additions and 26333 deletions

View file

@ -8693,7 +8693,7 @@ devoted = {
triggered_desc = {
trigger = {
faith ?= {
faith:theravada.religion ?= religion
faith:osvicenist.religion ?= religion
}
culture ?= { has_cultural_pillar = language_japonic }
is_female = no
@ -8703,7 +8703,7 @@ devoted = {
triggered_desc = {
trigger = {
faith ?= {
faith:theravada.religion ?= religion
faith:osvicenist.religion ?= religion
}
culture ?= { has_cultural_pillar = language_japonic }
is_female = yes
@ -8713,7 +8713,7 @@ devoted = {
triggered_desc = {
trigger = {
exists = faith.religion
faith.religion = faith:theravada.religion
faith.religion = faith:osvicenist.religion
is_female = no
}
desc = trait_devoted_buddhism_male
@ -8721,7 +8721,7 @@ devoted = {
triggered_desc = {
trigger = {
exists = faith.religion
faith.religion = faith:theravada.religion
faith.religion = faith:osvicenist.religion
is_female = yes
}
desc = trait_devoted_buddhism_female
@ -8993,26 +8993,26 @@ faith_warrior = {
trigger = { faith = { religion_tag = islam_religion } }
desc = trait_mujahid
}
# triggered_desc = {
# # triggered_desc = {
# trigger = { faith = { religion_tag = bon_religion } }
# desc = trait_crusader_bon
# }
# # }
triggered_desc = {
trigger = { faith = { religion_tag = buddhism_religion } }
desc = trait_crusader_buddhism
}
triggered_desc = {
trigger = { faith = { religion_tag = dualism_religion } }
desc = trait_crusader_dualism
}
# triggered_desc = {
# trigger = { faith = { religion_tag = dualism_religion } }
# desc = trait_crusader_dualism
# }
triggered_desc = {
trigger = { faith = { religion_tag = folkgerman_religion } }
desc = trait_crusader_germanic
}
triggered_desc = {
trigger = { faith = { religion_tag = hellenism_religion } }
desc = trait_crusader_hellenism
}
# triggered_desc = {
# trigger = { faith = { religion_tag = hellenism_religion } }
# desc = trait_crusader_hellenism
# }
triggered_desc = {
trigger = { faith = { religion_tag = hinduism_religion } }
desc = trait_crusader_hinduism
@ -9041,34 +9041,34 @@ faith_warrior = {
trigger = { faith = { religion_tag = finnic_religion } }
desc = trait_crusader_finno_ugric
}
triggered_desc = {
trigger = { faith = { religion_tag = siberian_religion } }
desc = trait_crusader_siberian
}
triggered_desc = {
trigger = { faith = { religion_tag = tengrism_religion } }
desc = trait_crusader_tengrism
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_religion } }
desc = trait_crusader_west_african
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_bori_religion } }
desc = trait_crusader_west_african_bori
}
triggered_desc = {
trigger = { faith = { religion_tag = west_african_roog_religion } }
desc = trait_crusader_west_african_roog
}
## triggered_desc = {
## trigger = { faith = { religion_tag = siberian_religion } }
# desc = trait_crusader_siberian
# }
# triggered_desc = {
# trigger = { faith = { religion_tag = tengrism_religion } }
# desc = trait_crusader_tengrism
# }
# triggered_desc = {
# trigger = { faith = { religion_tag = west_african_religion } }
# desc = trait_crusader_west_african
# }
# triggered_desc = {
# trigger = { faith = { religion_tag = west_african_bori_religion } }
# desc = trait_crusader_west_african_bori
# }
# triggered_desc = {
# trigger = { faith = { religion_tag = west_african_roog_religion } }
# desc = trait_crusader_west_african_roog
# }
triggered_desc = {
trigger = { faith = { religion_tag = zoroastrianism_religion } }
desc = trait_crusader_zoroastrianism
}
triggered_desc = {
trigger = { faith = { religion_tag = zunism_religion } }
desc = trait_crusader_zunism
}
# triggered_desc = {
# trigger = { faith = { religion_tag = zunism_religion } }
# desc = trait_crusader_zunism
# }
desc = trait_faith_warrior
}
@ -15358,71 +15358,71 @@ lifestyle_traveler = {
}
############### FP3 TRAITS ##############
fp3_struggle_detractor = {
icon = "fp3_struggle_detractor.dds"
opposites = {
fp3_struggle_supporter
}
shown_in_ruler_designer = no
same_opinion = 10
opposite_opinion = -30
ai_war_cooldown = -0.5
ai_war_chance = 5
flag = can_foment_revolt_interaction
flag = can_request_incursion_interaction
flag = can_change_to_iranian_faith_decision
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_fp3_struggle_detractor_desc
}
triggered_desc = {
trigger = { faith.religious_head_title ?= title:d_sunni }
desc = trait_fp3_struggle_detractor_character_desc
}
desc = trait_fp3_struggle_detractor_non_orthodox_sunni_character_desc
}
}
}
fp3_struggle_supporter = {
icon = "fp3_struggle_supporter.dds"
opposites = {
fp3_struggle_detractor
}
shown_in_ruler_designer = no
flag = can_use_install_loyalist_cb
same_opinion = 10
opposite_opinion = -30
desc = {
first_valid = {
triggered_desc = {
trigger = {
NOT = { exists = this }
}
desc = trait_fp3_struggle_supporter_desc
}
triggered_desc = {
trigger = { has_title = title:d_sunni }
desc = trait_fp3_struggle_supporter_character_is_caliph_desc
}
desc = trait_fp3_struggle_supporter_character_desc
}
}
}
#
#fp3_struggle_detractor = {
# icon = "fp3_struggle_detractor.dds"
# opposites = {
# fp3_struggle_supporter
# }
#
# shown_in_ruler_designer = no
#
# same_opinion = 10
# opposite_opinion = -30
#
# ai_war_cooldown = -0.5
# ai_war_chance = 5
#
# flag = can_foment_revolt_interaction
# flag = can_request_incursion_interaction
# flag = can_change_to_iranian_faith_decision
#
# desc = {
# first_valid = {
# triggered_desc = {
# trigger = {
# NOT = { exists = this }
# }
# desc = trait_fp3_struggle_detractor_desc
# }
# triggered_desc = {
# trigger = { faith.religious_head_title ?= title:d_sunni }
# desc = trait_fp3_struggle_detractor_character_desc
# }
# desc = trait_fp3_struggle_detractor_non_orthodox_sunni_character_desc
# }
# }
#}
#
#fp3_struggle_supporter = {
# icon = "fp3_struggle_supporter.dds"
# opposites = {
# fp3_struggle_detractor
# }
#
# shown_in_ruler_designer = no
#
# flag = can_use_install_loyalist_cb
#
# same_opinion = 10
# opposite_opinion = -30
#
# desc = {
# first_valid = {
# triggered_desc = {
# trigger = {
# NOT = { exists = this }
# }
# desc = trait_fp3_struggle_supporter_desc
# }
# triggered_desc = {
# trigger = { has_title = title:d_sunni }
# desc = trait_fp3_struggle_supporter_character_is_caliph_desc
# }
# desc = trait_fp3_struggle_supporter_character_desc
# }
# }
#}
############### EP3 TRAITS ##############
@ -15832,7 +15832,6 @@ despoiler_of_byzantium = {
siege_phase_time = -0.25
men_at_arms_maintenance_per_dread_mult = -0.0025
knight_effectiveness_per_dread = 0.002
greek_opinion = -50
county_opinion_add = -10
clergy_opinion = -15
@ -16036,148 +16035,148 @@ knight_errant = {
}
}
}
the_wake = {
category = lifestyle
icon = "the_wake.dds"
shown_in_ruler_designer = no
opinion_of_different_culture = -10
wetlands_travel_danger = -100
character_travel_speed = 15
# AI Values
ai_vengefulness = 100
name = {
first_valid = {
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value = 100
}
}
desc = the_wake_5
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 75
}
}
desc = the_wake_4
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 50
}
}
desc = the_wake_3
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 25
}
}
desc = the_wake_2
}
desc = the_wake_1
}
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value = 100
}
}
desc = the_wake_5_desc
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 75
}
}
desc = the_wake_4_desc
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 50
}
}
desc = the_wake_3_desc
}
triggered_desc = {
trigger = {
exists = this
has_trait_xp = {
trait = the_wake
value >= 25
}
}
desc = the_wake_2_desc
}
desc = the_wake_1_desc
}
}
track = {
25 = {
martial = 1
wetlands_attrition_mult = -0.1
wetlands_advantage = 2
wetlands_supply_limit_mult = 0.1
norman_opinion = -5
}
50 = {
martial = 1
wetlands_attrition_mult = -0.2
wetlands_advantage = 3
wetlands_supply_limit_mult = 0.2
norman_opinion = -5
}
75 = {
martial = 1
prowess = 1
wetlands_attrition_mult = -0.2
wetlands_advantage = 1
max_combat_roll = 2
wetlands_supply_limit_mult = 0.2
norman_opinion = -10
dread_baseline_add = 5
}
100 = {
martial = 2
prowess = 2
wetlands_supply_limit_mult = 0.1
norman_opinion = -15
uncontrolled_province_advantage = 5
raid_speed = 0.5
dread_baseline_add = 15
}
}
}
#
#the_wake = {
# category = lifestyle
# icon = "the_wake.dds"
#
# shown_in_ruler_designer = no
#
# opinion_of_different_culture = -10
# wetlands_travel_danger = -100
# character_travel_speed = 15
#
# # AI Values
# ai_vengefulness = 100
#
# name = {
# first_valid = {
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value = 100
# }
# }
# desc = the_wake_5
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 75
# }
# }
# desc = the_wake_4
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 50
# }
# }
# desc = the_wake_3
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 25
# }
# }
# desc = the_wake_2
# }
# desc = the_wake_1
# }
# }
#
# desc = {
# first_valid = {
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value = 100
# }
# }
# desc = the_wake_5_desc
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 75
# }
# }
# desc = the_wake_4_desc
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 50
# }
# }
# desc = the_wake_3_desc
# }
# triggered_desc = {
# trigger = {
# exists = this
# has_trait_xp = {
# trait = the_wake
# value >= 25
# }
# }
# desc = the_wake_2_desc
# }
# desc = the_wake_1_desc
# }
# }
#
# track = {
# 25 = {
# martial = 1
# wetlands_attrition_mult = -0.1
# wetlands_advantage = 2
# wetlands_supply_limit_mult = 0.1
# norman_opinion = -5
# }
# 50 = {
# martial = 1
# wetlands_attrition_mult = -0.2
# wetlands_advantage = 3
# wetlands_supply_limit_mult = 0.2
# norman_opinion = -5
# }
# 75 = {
# martial = 1
# prowess = 1
# wetlands_attrition_mult = -0.2
# wetlands_advantage = 1
# max_combat_roll = 2
# wetlands_supply_limit_mult = 0.2
# norman_opinion = -10
# dread_baseline_add = 5
# }
# 100 = {
# martial = 2
# prowess = 2
# wetlands_supply_limit_mult = 0.1
# norman_opinion = -15
# uncontrolled_province_advantage = 5
# raid_speed = 0.5
# dread_baseline_add = 15
# }
# }
#}
immortal = {
icon = "immortal.dds"