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common/scripted_triggers/00_cultural_triggers.txt
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650
common/scripted_triggers/00_cultural_triggers.txt
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### Cultural trigger list
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# drinks_alcohol_trigger - Would this person drink alcohol?
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# holder_or_above_is_player_of_culture - Is this county's holder or anyone above them in the de facto hierarchy a player with the same culture?
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######################
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# Cultural triggers #
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######################
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drinks_alcohol_trigger = {
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is_adult = yes
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custom_tooltip = {
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text = drinks_alcohol
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OR = {
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has_trait = drunkard
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faith_forbids_alcohol_trigger = no
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}
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}
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}
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faith_forbids_alcohol_trigger = {
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OR = {
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religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
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religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
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AND = {
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has_trait = zealous
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religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
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}
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# faith = faith:mandeaism # Whoever drinks wine in a tavern, he will be torn to pieces with toothed saws
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}
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}
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# If you need to check if a county drinks alcohol.
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faith_only_forbids_alcohol_trigger = {
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OR = {
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religion = religion:islam_religion # Prohibited by khamr, a prohibition against intoxicants
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religion = religion:jainism_religion # Prohibited along with the consumption of any fermented food
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religion = religion:buddhism_religion # Discouraged as it disrupts progress along the eightfold path
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# faith = faith:mandeaism # Whoever drinks wine in a tavern, he will be torn to pieces with toothed saws
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}
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}
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holder_or_above_is_player_of_culture = {
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culture = {
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save_temporary_scope_as = this_culture
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}
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OR = {
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holder = {
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AND = {
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is_ai = no
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culture = scope:this_culture
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}
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any_liege_or_above = {
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is_ai = no
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culture = scope:this_culture
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}
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}
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}
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}
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culture_in_winter_geographical_region_trigger = {
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custom_description = {
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text = culture_in_winter_geographical_region_trigger_desc
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any_culture_county = {
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any_county_province = {
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OR = {
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geographical_region = world_europe_north
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geographical_region = world_europe_west
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geographical_region = world_europe_east
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geographical_region = world_steppe
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geographical_region = world_tibet
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geographical_region = world_asia_china
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geographical_region = world_asia_japan
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geographical_region = world_asia_sakhalin_hokkaido
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geographical_region = world_asia_korea
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geographical_region = world_asia_north_east
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}
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}
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}
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}
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}
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culture_in_non_sedentary_geographical_region_trigger = {
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custom_description = {
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text = culture_in_non_sedentary_geographical_region_trigger_desc
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any_culture_county = {
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any_county_province = {
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geographical_region = world_steppe
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}
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}
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}
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}
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culture_not_pacifistic_trigger = {
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custom_description = {
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text = culture_not_pacifist_trigger_desc
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NOT = {
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culture_tradition:tradition_pacifism = { is_in_list = traits }
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}
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}
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}
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culture_not_warlike_trigger = {
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custom_description = {
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text = culture_not_warlike_trigger_desc
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NOR = {
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culture_tradition:tradition_winter_warriors = { is_in_list = traits }
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culture_tradition:tradition_forest_fighters = { is_in_list = traits }
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culture_tradition:tradition_mountaineers = { is_in_list = traits }
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culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
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culture_tradition:tradition_highland_warriors = { is_in_list = traits }
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culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
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culture_tradition:tradition_quarrelsome = { is_in_list = traits }
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culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
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culture_tradition:tradition_hunters = { is_in_list = traits }
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culture_tradition:tradition_warrior_culture = { is_in_list = traits }
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culture_tradition:tradition_martial_admiration = { is_in_list = traits }
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culture_tradition:tradition_tgp_bushido = { is_in_list = traits }
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culture_tradition:tradition_tgp_defiant_ambushers = { is_in_list = traits }
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culture_tradition:tradition_tgp_warrior_monks = { is_in_list = traits }
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culture_tradition:tradition_tgp_art_of_war = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_winter_warriors_desc
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NOT = {
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culture_tradition:tradition_winter_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_forest_fighter_desc
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NOT = {
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culture_tradition:tradition_forest_fighters = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_mountaineers_desc
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NOT = {
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culture_tradition:tradition_mountaineers = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_warriors_of_the_dry_desc
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NOT = {
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culture_tradition:tradition_warriors_of_the_dry = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_highland_warriors_desc
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NOT = {
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culture_tradition:tradition_highland_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_jungle_warriors_desc
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NOT = {
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culture_tradition:tradition_jungle_warriors = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_quarrelsome_desc
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NOT = {
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culture_tradition:tradition_quarrelsome = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_malleable_invaders_desc
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NOT = {
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culture_tradition:tradition_malleable_invaders = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_hunters_desc
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NOT = {
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culture_tradition:tradition_hunters = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_warrior_culture_desc
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NOT = {
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culture_tradition:tradition_warrior_culture = { is_in_list = traits }
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}
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}
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custom_description = {
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text = culture_has_martial_admiration_desc
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NOT = {
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culture_tradition:tradition_martial_admiration = { is_in_list = traits }
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}
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}
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}
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should_have_same_faith_succession_trigger = {
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culture = {
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has_cultural_parameter = same_faith_inheritance_only
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}
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NOR = {
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government_has_flag = government_is_theocracy # Handled separately
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government_has_flag = government_is_holy_order # Handled separately
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government_has_flag = government_is_mercenary # Irrelevant
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}
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}
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not_tribal_raid_trigger = {
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culture = {
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has_cultural_parameter = not_tribal_raiding_malus
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}
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NOT = { government_has_flag = government_is_tribal }
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}
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culture_is_not_historical_hybrid_trigger = {
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#Used to tell if a hybrid culture is one of the historical hybrids or not, mainly in checks for AI hybridization checks related to game rules.
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#Expects to be used in culture scope
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NOR = {
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this = culture:norman
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this = culture:maghrebi
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this = culture:gaelic
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this = culture:anglo_saxon
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this = culture:scottish
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this = culture:NEOW_andalusian
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this = culture:catalan
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this = culture:english
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this = culture:sicilian
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this = culture:cisalpine
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}
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}
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# Cultural MAA triggers - Used in various places for triggers, AI weights, etc.
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culture_has_skirmisher_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_horn_warrior
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has_cultural_parameter = unlock_maa_shomer
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has_cultural_parameter = unlock_maa_abudrar
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has_cultural_parameter = unlock_maa_guinea_warrior
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has_cultural_parameter = unlock_maa_pesilat
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has_innovation = innovation_adaptive_militia #Goedendag - Later Era MAA
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has_cultural_parameter = unlock_maa_akritai
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}
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}
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culture_has_archer_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_archers_of_the_nile
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has_cultural_parameter = unlock_maa_bush_hunter
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has_cultural_parameter = unlock_maa_metsanvartija
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has_cultural_parameter = unlock_maa_maturkan_warriors
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has_cultural_parameter = unlock_maa_longbowmen
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has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
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has_innovation = innovation_bamboo_bows #Paiks
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}
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}
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culture_has_improved_crossbowmen = {
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OR = {
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has_innovation = innovation_repeating_crossbow #Chu-ko-nu Archers
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}
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}
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culture_has_heavy_infantry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_ayyar
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has_cultural_parameter = unlock_maa_mubarizun
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has_cultural_parameter = unlock_maa_druzhina
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has_cultural_parameter = unlock_maa_khandayat
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has_cultural_parameter = unlock_maa_garudas
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has_cultural_parameter = unlock_maa_palace_guards
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has_cultural_parameter = unlock_maa_huscarls
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has_cultural_parameter = unlock_maa_mountaineer
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has_cultural_parameter = unlock_maa_zbrojnosh
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has_cultural_parameter = unlock_infantry_samurai_units
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has_cultural_parameter = unlock_zhanmadao
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has_cultural_parameter = unlock_burenjia
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has_innovation = innovation_sarawit #Sarawit - Later Era MAA
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has_innovation = innovation_legionnaires #Praetorian
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has_cultural_parameter = unlock_maa_varangian_guards
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}
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}
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culture_has_pikemen_maa = { #I.e. Spearmen
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OR = {
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has_cultural_parameter = unlock_maa_zupin_warrior
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has_cultural_parameter = unlock_warrior_monk_units
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has_innovation = innovation_rectilinear_schiltron #Schiltron - Later Era MAA
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has_innovation = innovation_pike_columns #Picchieri - Later Era MAA
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has_innovation = innovation_zweihanders #Later Era MAA
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has_cultural_parameter = unlock_maa_skoutatoi
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}
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}
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culture_has_light_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_mulaththamun
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has_cultural_parameter = unlock_maa_hussar #Konni
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has_cultural_parameter = unlock_maa_tawashi #Tawashi
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has_cultural_parameter = unlock_maa_ayrudzi
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has_innovation = innovation_desert_tactics #Chasseur
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has_innovation = innovation_caballeros #Caballero
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has_innovation = innovation_hobbies #Hobelar
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has_innovation = innovation_sahel_horsemen #Sahel Horsemen
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}
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}
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culture_has_heavy_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_cataphract
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has_cultural_parameter = unlock_maa_monaspa
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has_cultural_parameter = unlock_maa_tarkhan
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has_cultural_parameter = unlock_maa_conrois
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has_cultural_parameter = unlock_maa_cataphract_archers
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has_innovation = innovation_tiefutu
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has_cultural_parameter = unlock_maa_black_armor_cavalry
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has_innovation = innovation_valets #Gendarme - Later Era MAA
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}
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}
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culture_has_archer_cavalry_maa = {
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OR = {
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has_cultural_parameter = unlock_maa_horse_archers
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has_cultural_parameter = unlock_maa_mangudai
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has_cultural_parameter = unlock_emishi_horse_archers_units
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has_cultural_parameter = unlock_mounted_samurai_units
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culture_head ?= {
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mpo_can_recruit_nomad_maa_trigger = yes
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}
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any_player = {
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culture = prev
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mpo_can_recruit_nomad_maa_trigger = yes
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}
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}
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}
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#Culture specialized in maa type
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culture_specializes_in_skirmisher_maa = {
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OR = {
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has_cultural_tradition = tradition_forest_folk
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has_cultural_tradition = tradition_jungle_dwellers
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has_cultural_tradition = tradition_polders
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has_cultural_tradition = tradition_adaptive_skirmishing
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has_cultural_tradition = tradition_hit_and_run
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has_cultural_tradition = tradition_forest_wardens
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has_cultural_tradition = tradition_hussar
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has_cultural_tradition = tradition_fp3_pragmatic_creed
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culture_has_skirmisher_maa = yes
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}
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}
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culture_specializes_in_archer_maa = {
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OR = {
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has_cultural_tradition = tradition_forest_folk
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has_cultural_tradition = tradition_jungle_dwellers
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has_cultural_tradition = tradition_adaptive_skirmishing
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has_cultural_tradition = tradition_formation_fighting
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culture_has_archer_maa = yes
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}
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}
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culture_specializes_in_heavy_infantry_maa = {
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OR = {
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has_cultural_tradition = tradition_roman_legacy
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has_cultural_tradition = tradition_metal_craftsmanship
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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has_cultural_tradition = tradition_mountaineer_ruralism
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has_cultural_tradition = tradition_tgp_art_of_war
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has_cultural_tradition = tradition_tgp_bushido
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culture_has_heavy_infantry_maa = yes
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}
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}
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culture_specializes_in_pikemen_maa = {
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OR = {
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has_cultural_tradition = tradition_mountaineer_ruralism
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has_cultural_tradition = tradition_metal_craftsmanship
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_formation_fighting
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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has_cultural_tradition = tradition_tgp_warrior_monks
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culture_has_pikemen_maa = yes
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}
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}
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culture_specializes_in_light_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_dryland_dwellers
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has_cultural_tradition = tradition_pastoralists
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has_cultural_tradition = tradition_hit_and_run
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_saharan_nomads
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culture_has_light_cavalry_maa = yes
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}
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}
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culture_specializes_in_heavy_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_roman_legacy
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has_cultural_tradition = tradition_mountain_homes
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_stand_and_fight
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has_cultural_tradition = tradition_mobile_guards
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has_cultural_tradition = tradition_ep3_indomitable_azatani
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has_cultural_tradition = tradition_mountaineer_ruralism
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has_cultural_tradition = tradition_tgp_art_of_war
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culture_has_heavy_cavalry_maa = yes
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}
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}
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culture_specializes_in_archer_cavalry_maa = {
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OR = {
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has_cultural_tradition = tradition_ep3_indomitable_azatani
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has_cultural_tradition = tradition_horse_breeder
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has_cultural_tradition = tradition_mpo_iron_cavalry
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has_cultural_tradition = tradition_devoted_horsemanship
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has_cultural_tradition = tradition_tgp_bushido
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has_cultural_tradition = tradition_tgp_defiant_ambushers
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culture_has_archer_cavalry_maa = yes
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}
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}
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# Language trigger - Makes languages available when you diverge your culture
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language_is_shown_trigger = {
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scope:character = {
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OR = {
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AND = {
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exists = var:legendary_culture
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var:legendary_culture = { has_cultural_pillar = $LANGUAGE$ }
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}
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AND = {
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# The target language needs to fulfill ALL of the following:
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any_sub_realm_county = { # Language needs to be well-represented within your realm
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percent >= 0.1
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culture = { has_cultural_pillar = $LANGUAGE$ }
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}
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any_sub_realm_county = { # Language needs to border your own culture
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culture = { has_cultural_pillar = $LANGUAGE$ }
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any_neighboring_county = {
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culture = { this = scope:character.culture }
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}
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}
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any_sub_realm_county = { # You need a minimum acceptance with any culture speaking the language
|
||||
culture = {
|
||||
has_cultural_pillar = $LANGUAGE$
|
||||
cultural_acceptance = {
|
||||
target = scope:character.culture
|
||||
value >= 25
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Language trigger - Makes heritages available when you diverge your culture
|
||||
heritage_is_shown_trigger = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
AND = {
|
||||
exists = var:legendary_culture
|
||||
var:legendary_culture = { has_cultural_pillar = $HERITAGE$ }
|
||||
}
|
||||
culture = { has_cultural_pillar = $HERITAGE$ }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks if you could Hybridise with the culture without checking for acceptance
|
||||
is_valid_for_hybridising_trigger = {
|
||||
$CHARACTER$ = {
|
||||
culture = {
|
||||
NOT = { has_same_culture_heritage = $CULTURE$ }
|
||||
culture_age >= culture_hybrid_cooldown
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NAND = {
|
||||
exists = var:special_culture
|
||||
var:special_culture = $CULTURE$
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = culture_present_in_realm_for_hybridization
|
||||
any_sub_realm_county = {
|
||||
culture = $CULTURE$
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = culture_is_not_parent_culture
|
||||
culture = {
|
||||
NOT = {
|
||||
any_parent_culture = {
|
||||
this = $CULTURE$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = culture_is_not_child_culture
|
||||
$CULTURE$ = {
|
||||
NOT = {
|
||||
any_parent_culture = {
|
||||
this = $CHARACTER$.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Checks if you can currently hybridise with the culture
|
||||
can_hybridize_culture_trigger = {
|
||||
is_valid_for_hybridising_trigger = {
|
||||
CHARACTER = $CHARACTER$
|
||||
CULTURE = $CULTURE$
|
||||
}
|
||||
$CHARACTER$ = {
|
||||
culture = {
|
||||
cultural_acceptance = { target = $CULTURE$ value >= hybridization_threshold_value }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Uses current scope and scope:culture
|
||||
cultures_share_relevant_region_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_europe
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_europe
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_asia_minor
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_asia_minor
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
culture_overlaps_geographical_region = world_middle_east
|
||||
culture_overlaps_geographical_region = world_middle_east_persia
|
||||
}
|
||||
scope:culture = {
|
||||
OR = {
|
||||
culture_overlaps_geographical_region = world_middle_east
|
||||
culture_overlaps_geographical_region = world_middle_east_persia
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_steppe
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_steppe
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_tibet
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_tibet
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
OR = {
|
||||
culture_overlaps_geographical_region = world_india
|
||||
culture_overlaps_geographical_region = world_burma
|
||||
}
|
||||
scope:culture = {
|
||||
OR = {
|
||||
culture_overlaps_geographical_region = world_india
|
||||
culture_overlaps_geographical_region = world_burma
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_africa
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_africa
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_asia_china
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_asia_china
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_asia_china
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_asia_korea
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_asia_china
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_asia_southeast
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
culture_overlaps_geographical_region = world_asia_japan
|
||||
scope:culture = {
|
||||
culture_overlaps_geographical_region = world_asia_japan
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_vegetarian_trigger = {
|
||||
OR = {
|
||||
culture = {
|
||||
has_cultural_parameter = cannot_hunt
|
||||
}
|
||||
faith_is_vegetarian_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
faith_is_vegetarian_trigger = {
|
||||
faith = {
|
||||
OR = {
|
||||
religion = religion:buddhism_religion
|
||||
religion = religion:jainism_religion
|
||||
religion = religion:bon_religion
|
||||
this = faith:mazdakism
|
||||
this = faith:manichean
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
culture_tradition_reduction_trigger = {
|
||||
scope:character = {
|
||||
has_variable_list = culture_tradition_reduction
|
||||
is_target_in_variable_list = {
|
||||
name = culture_tradition_reduction
|
||||
target = culture_tradition:$TRADITION$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
culture_is_or_has_ancestor_trigger = {
|
||||
OR = {
|
||||
this = $CULTURE$
|
||||
any_parent_culture_or_above = { this = $CULTURE$ }
|
||||
}
|
||||
}
|
||||
301
common/scripted_triggers/00_game_rule_triggers.txt
Normal file
301
common/scripted_triggers/00_game_rule_triggers.txt
Normal file
|
|
@ -0,0 +1,301 @@
|
|||
#hungarian_migration_valid_ai_mogyer_ruler_trigger = {
|
||||
# culture = culture:mogyer
|
||||
# is_ai = yes
|
||||
# OR = {
|
||||
# government_has_flag = government_is_tribal
|
||||
# government_has_flag = government_is_nomadic
|
||||
# }
|
||||
# is_at_war = no
|
||||
# highest_held_title_tier <= tier_kingdom
|
||||
# OR = {
|
||||
# top_liege = this
|
||||
# liege.culture != culture:mogyer
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#hungarian_migration_valid_pannonian_target_trigger = {
|
||||
# NOR = {
|
||||
# culture = culture:mogyer
|
||||
# any_liege_or_above = {sre = culture:mogyer }
|
||||
# }
|
||||
# is_ai = yes
|
||||
# any_realm_county = {
|
||||
# count >= $COUNT$
|
||||
# title_province = { geographical_region = custom_hungary }
|
||||
# }
|
||||
#}
|
||||
|
||||
exclave_independence_trigger = {
|
||||
top_liege = this
|
||||
NOT = { has_title = title:k_papal_state }
|
||||
exists = root.capital_province
|
||||
any_sub_realm_title = {
|
||||
tier = tier_county
|
||||
NOT = {
|
||||
is_connected_to = {
|
||||
target = root.capital_province.county
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = primary_heir
|
||||
}
|
||||
primary_heir = {
|
||||
NOR = {
|
||||
top_liege = this # Disallow this when the heir is independent, lest we risk breaking up realms that should be connected
|
||||
is_ai = no # Players always inherit everything
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Sometimes we disable these events for specific characters.
|
||||
harm_game_rule_enablement_trigger = {
|
||||
# Disable entirely if harm_safe.
|
||||
trigger_if = {
|
||||
limit = { has_game_rule = harm_safe }
|
||||
always = no
|
||||
}
|
||||
# harm_target_player_only
|
||||
trigger_else_if = {
|
||||
limit = { has_game_rule = harm_target_player_only }
|
||||
is_ai = no
|
||||
}
|
||||
# harm_target_ai_only
|
||||
trigger_else_if = {
|
||||
limit = { has_game_rule = harm_target_ai_only }
|
||||
is_ai = yes
|
||||
}
|
||||
# harm_target_all
|
||||
trigger_else = { always = yes }
|
||||
# Never just kill the player if it'd utterly game-over them.
|
||||
trigger_if = {
|
||||
limit = { is_ai = no }
|
||||
# Either because they have no heir.
|
||||
exists = player_heir
|
||||
# Or because they have an heir they can't survive with.
|
||||
player_heir.dynasty ?= dynasty
|
||||
}
|
||||
# Immortals do not receive harm events, as they would be inevitably killed by them over a long enough period of time.
|
||||
NOT = { has_trait_with_flag = is_immortal }
|
||||
}
|
||||
|
||||
# Who do we care about when recording variable logs for harm events?
|
||||
harm_game_rule_valid_for_logging_trigger = {
|
||||
OR = {
|
||||
AND = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
any_close_family_member = {
|
||||
highest_held_title_tier >= tier_duchy
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_theocracy
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = {
|
||||
trigger_if = {
|
||||
limit = { has_game_rule = title_creation_imperial_power_projection_targeting_ai_only }
|
||||
is_ai = yes
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { has_game_rule = title_creation_imperial_power_projection_targeting_player_only }
|
||||
is_ai = no
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
rule_title_creation_imperial_power_projection_title_creation_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_game_rule = title_creation_imperial_power_projection_any_power_advantage
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.any_power_advantage
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
count = all
|
||||
trigger_if = {
|
||||
limit = { highest_held_title_tier >= tier_empire }
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
any_close_family_member = { is_spouse_of = root }
|
||||
root = { has_strong_hook = scope:char_temp }
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = title_creation_imperial_power_projection_hard_power_only
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.hard_power_only
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
count = all
|
||||
trigger_if = {
|
||||
limit = { highest_held_title_tier >= tier_empire }
|
||||
save_temporary_scope_as = char_temp
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = title_creation_imperial_power_projection_soft_power_only
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.soft_power_only
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
count = all
|
||||
trigger_if = {
|
||||
limit = { highest_held_title_tier >= tier_empire }
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
any_close_family_member = { is_spouse_of = root }
|
||||
root = { has_strong_hook = scope:char_temp }
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = title_creation_imperial_power_projection_hard_power_only_strict
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.hard_power_only_strict.neighbours
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
count = all
|
||||
trigger_if = {
|
||||
limit = { highest_held_title_tier >= tier_empire }
|
||||
save_temporary_scope_as = char_temp
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.hard_power_only_strict.de_jure_sharers
|
||||
any_sub_realm_county = {
|
||||
count = all
|
||||
empire = {
|
||||
OR = {
|
||||
is_title_created = no
|
||||
holder = {
|
||||
save_temporary_scope_as = char_temp
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
has_game_rule = title_creation_imperial_power_projection_any_power_strict
|
||||
rule_title_creation_imperial_power_projection_title_creation_targeting_trigger = yes
|
||||
highest_held_title_tier <= tier_kingdom
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.any_power_strict.neighbours
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
count = all
|
||||
trigger_if = {
|
||||
limit = { highest_held_title_tier >= tier_empire }
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
any_close_family_member = { is_spouse_of = root }
|
||||
root = { has_strong_hook = scope:char_temp }
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = rule_title_creation_imperial_power_projection_title_creation_trigger.tt.any_power_strict.de_jure_sharers
|
||||
any_sub_realm_county = {
|
||||
count = all
|
||||
empire = {
|
||||
OR = {
|
||||
is_title_created = no
|
||||
holder = {
|
||||
save_temporary_scope_as = char_temp
|
||||
OR = {
|
||||
any_close_family_member = { is_spouse_of = root }
|
||||
root = { has_strong_hook = scope:char_temp }
|
||||
root.current_military_strength >= scope:char_temp.fifty_percent_more_of_current_military_strength
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { always = yes }
|
||||
}
|
||||
|
||||
game_rule_rig_norman_conquest_for_hereward_trigger = {
|
||||
OR = {
|
||||
has_game_rule = historicity_norman_conquest_determined_william
|
||||
# We also rig it for William if we have a player Hereward and no other input.
|
||||
AND = {
|
||||
has_game_rule = historicity_norman_conquest_default_random
|
||||
character:90028 ?= { is_ai = no }
|
||||
NOT = {
|
||||
any_player = {
|
||||
NOT = { this = character:90028 }
|
||||
any_character_war = {
|
||||
OR = {
|
||||
using_cb = norman_conquest_cb
|
||||
using_cb = norwegian_invasion_cb
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game_rule_can_create_hybird_culture_trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
NOR = {
|
||||
has_game_rule = none_hybrid_culture_ai_frequency
|
||||
has_global_variable = has_ai_hybrid_event_cooldown
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
game_rule_unrestricted_dynasty_legacies_trigger = {
|
||||
switch = {
|
||||
trigger = has_game_rule
|
||||
unrestricted_dynasty_legacies_all = { always = yes }
|
||||
unrestricted_dynasty_legacies_player_only = { is_ai = no }
|
||||
fallback = { always = no }
|
||||
}
|
||||
}
|
||||
|
|
@ -756,12 +756,11 @@ byzantine_governor_trigger = {
|
|||
government_allows = administrative
|
||||
liege ?= {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
# is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
}
|
||||
primary_title.tier >= tier_empire
|
||||
|
|
@ -777,12 +776,11 @@ byzantine_governor_close_family_trigger = {
|
|||
exists = top_liege
|
||||
top_liege = {
|
||||
OR = {
|
||||
is_roman_emperor_primary_title_trigger = yes
|
||||
# is_roman_emperor_primary_title_trigger = yes
|
||||
AND = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
has_cultural_pillar = heritage_caucasian
|
||||
has_cultural_pillar = heritage_greek
|
||||
}
|
||||
}
|
||||
primary_title.tier >= tier_empire
|
||||
|
|
|
|||
403
common/scripted_triggers/00_interaction_triggers.txt
Normal file
403
common/scripted_triggers/00_interaction_triggers.txt
Normal file
|
|
@ -0,0 +1,403 @@
|
|||
remove_guardian_interaction_visible_ward_trigger = {
|
||||
OR = {
|
||||
#If I am the child
|
||||
this = scope:actor
|
||||
#The ward has actor as its liege
|
||||
employer ?= scope:actor
|
||||
#The guardian is actor
|
||||
any_relation = {
|
||||
type = guardian
|
||||
this = scope:actor
|
||||
}
|
||||
#The guardian is actor's courtier
|
||||
any_relation = {
|
||||
type = guardian
|
||||
is_courtier_of = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
remove_guardian_interaction_available_ward_trigger = {
|
||||
#is_imprisoned = no
|
||||
}
|
||||
|
||||
kick_from_court_validity_trigger = {
|
||||
NOR = {
|
||||
is_spouse_of = scope:actor
|
||||
is_concubine_of = scope:actor
|
||||
is_close_family_of = scope:actor
|
||||
has_council_position = councillor_court_chaplain
|
||||
is_diarch = yes
|
||||
# Marriage major partners of diarchs.
|
||||
## Female.
|
||||
AND = {
|
||||
is_married = yes
|
||||
is_female = yes
|
||||
matrilinear_marriage = yes
|
||||
any_consort = { is_diarch = yes }
|
||||
}
|
||||
## Male.
|
||||
AND = {
|
||||
is_married = yes
|
||||
is_male = yes
|
||||
patrilinear_marriage = yes
|
||||
any_consort = { is_diarch = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ask_for_pardon_available_trigger = {
|
||||
$ACTOR$ = {
|
||||
top_liege != this
|
||||
any_liege_or_above = {
|
||||
OR = {
|
||||
has_imprisonment_reason = $ACTOR$
|
||||
has_banish_reason = $ACTOR$
|
||||
has_execute_reason = $ACTOR$
|
||||
has_revoke_title_reason = $ACTOR$
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_extra_criminal_reason_against_trigger = {
|
||||
OR = {
|
||||
has_banish_reason = $CRIMINAL$
|
||||
has_execute_reason = $CRIMINAL$
|
||||
has_revoke_title_reason = $CRIMINAL$
|
||||
}
|
||||
}
|
||||
|
||||
title_revocation_standard_valid_showing_failures_only_trigger = {
|
||||
scope:actor = {
|
||||
NOR = {
|
||||
is_at_war_with = scope:recipient
|
||||
has_truce = scope:recipient
|
||||
}
|
||||
custom_description = {
|
||||
text = "character_interactions_revoke_title_from_ally_without_reason"
|
||||
object = scope:recipient
|
||||
OR = {
|
||||
NOT = {
|
||||
is_allied_to = scope:recipient
|
||||
}
|
||||
has_revoke_title_reason = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
NOT = { has_strong_hook = scope:actor }
|
||||
}
|
||||
}
|
||||
|
||||
title_revocation_standard_can_pick_title_trigger = {
|
||||
is_contested = no
|
||||
custom_description = {
|
||||
text = "revoke_title_not_noble_family_title"
|
||||
is_noble_family_title = no
|
||||
}
|
||||
NOT = {
|
||||
recent_history = {
|
||||
type = granted
|
||||
years = 1
|
||||
}
|
||||
}
|
||||
custom_description = {
|
||||
text = "character_interactions_not_rel_head_title"
|
||||
is_head_of_faith = no
|
||||
}
|
||||
}
|
||||
|
||||
diarch_revocation_has_claim_check_trigger = {
|
||||
custom_description = {
|
||||
text = diarch_has_claim_on_revokable_title
|
||||
object = scope:recipient
|
||||
scope:actor = {
|
||||
any_claim = {
|
||||
holder ?= scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
title_revocation_is_admin_governor_trigger = {
|
||||
government_allows = administrative
|
||||
top_liege = this
|
||||
save_temporary_scope_as = liege_temp
|
||||
$VASSAL$ = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
target_is_liege_or_above = scope:liege_temp
|
||||
}
|
||||
}
|
||||
|
||||
title_revocation_is_tyrannical_trigger = {
|
||||
NOR = {
|
||||
exists = scope:administrative_revocation
|
||||
has_revoke_title_reason = $VASSAL$
|
||||
trigger_if = {
|
||||
limit = { exists = scope:landed_title }
|
||||
has_claim_on = scope:landed_title
|
||||
}
|
||||
title_revocation_is_admin_governor_trigger = { VASSAL = $VASSAL$ }
|
||||
faith = {
|
||||
$VASSAL$ = {
|
||||
NOT = { vassal_contract_has_flag = religiously_protected}
|
||||
}
|
||||
OR = {
|
||||
AND = {
|
||||
has_doctrine_parameter = pluralism_righteous_revocation_tyranny_reduced
|
||||
faith_hostility_level = {
|
||||
target = $VASSAL$.faith
|
||||
value = faith_evil_level
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_doctrine_parameter = pluralism_fundamentalist_revocation_tyranny_minimal
|
||||
faith_hostility_level = {
|
||||
target = $VASSAL$.faith
|
||||
value >= faith_hostile_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vassal_revocation_is_tyrannical_trigger = {
|
||||
NOR = {
|
||||
exists = scope:administrative_revocation
|
||||
AND = {
|
||||
government_allows = administrative
|
||||
$VASSAL$ = {
|
||||
government_allows = administrative
|
||||
}
|
||||
}
|
||||
has_revoke_title_reason = $VASSAL$
|
||||
faith = {
|
||||
OR = {
|
||||
AND = {
|
||||
has_doctrine_parameter = pluralism_righteous_revocation_tyranny_reduced
|
||||
faith_hostility_level = {
|
||||
target = $VASSAL$.faith
|
||||
value = faith_evil_level
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
has_doctrine_parameter = pluralism_fundamentalist_revocation_tyranny_minimal
|
||||
faith_hostility_level = {
|
||||
target = $VASSAL$.faith
|
||||
value >= faith_hostile_level
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
vassal_retraction_standard_valid_showing_failures_only_trigger = {
|
||||
NOT = {
|
||||
scope:actor = { is_at_war_with = scope:recipient }
|
||||
}
|
||||
scope:recipient = {
|
||||
NOT = { has_strong_hook = scope:actor }
|
||||
}
|
||||
}
|
||||
|
||||
diarch_retraction_is_de_jure_liege_trigger = {
|
||||
custom_description = {
|
||||
text = "diarch_is_de_jure_liege_of_retractable_vassal"
|
||||
object = scope:recipient
|
||||
scope:actor = {
|
||||
any_held_title = {
|
||||
any_direct_de_jure_vassal_title = { holder.liege = scope:recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_de_jure_vassal_of_liege_trigger = {
|
||||
liege = {
|
||||
save_temporary_scope_as = my_liege
|
||||
}
|
||||
primary_title = {
|
||||
OR = {
|
||||
de_jure_liege = {
|
||||
holder ?= scope:my_liege
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
tier = tier_duchy
|
||||
}
|
||||
de_jure_liege = {
|
||||
de_jure_liege = {
|
||||
holder ?= scope:my_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
send_poem_positive_poem_lock_trigger = {
|
||||
OR = {
|
||||
is_ai = no
|
||||
NOT = { has_relation_rival = scope:recipient }
|
||||
NOT = { has_relation_nemesis = scope:recipient }
|
||||
}
|
||||
}
|
||||
|
||||
send_poem_negative_poem_lock_trigger = {
|
||||
OR = {
|
||||
is_ai = no
|
||||
has_relation_rival = scope:recipient
|
||||
has_relation_nemesis = scope:recipient
|
||||
}
|
||||
}
|
||||
|
||||
can_any_traveling_family_members_travel_trigger = {
|
||||
NOR = {
|
||||
this = scope:recipient
|
||||
is_in_pool_at = scope:actor.capital_province
|
||||
}
|
||||
is_ruler = no
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient.host
|
||||
is_child_of = scope:recipient.host
|
||||
is_adult = no
|
||||
}
|
||||
dynasty != scope:recipient.host.dynasty
|
||||
}
|
||||
}
|
||||
|
||||
imprison_neutral_is_valid_showing_failures_only_triggers_trigger = {
|
||||
scope:actor.liege = {
|
||||
trigger_if = {
|
||||
limit = { has_realm_law_flag = imprisonment_toggle_enable }
|
||||
# TIT-43801
|
||||
#has_realm_law_flag = imprisonment_toggle_on
|
||||
NOT = { has_realm_law = tribal_authority_0 }
|
||||
}
|
||||
}
|
||||
scope:actor = { is_imprisoned = no }
|
||||
custom_description = {
|
||||
text = cannot_imprison_almohad_leader
|
||||
subject = scope:recipient
|
||||
NOT = {
|
||||
scope:recipient = { has_character_modifier = almohad_leader_modifier }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
grant_title_rivalry_trigger = {
|
||||
is_ai = yes
|
||||
is_playable_character = yes
|
||||
top_liege = scope:actor
|
||||
faith = scope:actor.faith
|
||||
reverse_opinion = {
|
||||
target = top_liege
|
||||
value > -50
|
||||
}
|
||||
opinion = {
|
||||
target = top_liege
|
||||
value > -50
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_female = yes
|
||||
faith_dominant_gender_female_or_equal = no
|
||||
}
|
||||
scope:recipient = { is_female = yes }
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_male = yes
|
||||
faith_dominant_gender_male_or_equal = no
|
||||
}
|
||||
scope:recipient = { is_male = yes }
|
||||
}
|
||||
has_dread_level_towards = {
|
||||
target = scope:actor
|
||||
level < 1
|
||||
}
|
||||
is_eunuch_trigger = no
|
||||
NOR = {
|
||||
this = scope:actor
|
||||
this = scope:recipient
|
||||
has_trait = content
|
||||
has_trait = humble
|
||||
has_trait = blind
|
||||
has_trait = devoted
|
||||
is_close_family_of = scope:recipient
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
|
||||
should_prioritise_hostile_action_against_due_to_personal_relations_trigger = {
|
||||
$ACTOR$ = {
|
||||
OR = {
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
||||
opinion = {
|
||||
target = $RECIPIENT$
|
||||
value <= very_high_negative_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
should_avoid_hostile_action_against_due_to_personal_relations_trigger = {
|
||||
$ACTOR$ = {
|
||||
OR = {
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
||||
is_allied_to = $RECIPIENT$
|
||||
opinion = {
|
||||
target = $RECIPIENT$
|
||||
value >= very_high_positive_opinion
|
||||
}
|
||||
# Plus filter out heirs & other family, unless we hate 'em.
|
||||
AND = {
|
||||
OR = {
|
||||
is_close_or_extended_family_of = $RECIPIENT$
|
||||
any_spouse = { this = $RECIPIENT$ }
|
||||
is_heir_of = $RECIPIENT$
|
||||
}
|
||||
NOR = {
|
||||
has_any_bad_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
||||
exposed_cheating_on_spouse_trigger = { SPOUSE = $RECIPIENT$ }
|
||||
AND = {
|
||||
is_ai = yes
|
||||
opinion = {
|
||||
target = $RECIPIENT$
|
||||
value <= low_negative_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
should_avoid_hostile_action_against_due_to_liege_relations_trigger = {
|
||||
$ACTOR$ = {
|
||||
liege ?= {
|
||||
OR = {
|
||||
has_any_good_relationship_with_character_trigger = { CHARACTER = $RECIPIENT$ }
|
||||
is_allied_to = $RECIPIENT$
|
||||
opinion = {
|
||||
target = $RECIPIENT$
|
||||
value >= very_high_positive_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_asking_for_gold_in_ransom_trigger = {
|
||||
OR = {
|
||||
scope:extortionate_gold ?= yes
|
||||
scope:extortionate_current_gold ?= yes
|
||||
scope:gold ?= yes
|
||||
scope:current_gold ?= yes
|
||||
}
|
||||
}
|
||||
|
|
@ -84,31 +84,31 @@ character_is_valid_for_harrying_of_the_north_trigger = {
|
|||
}
|
||||
}
|
||||
|
||||
character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = culture:anglo_saxon
|
||||
any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
}
|
||||
NOR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = { this = culture:norman }
|
||||
}
|
||||
}
|
||||
}
|
||||
#character_is_valid_anglo_saxon_for_harrying_of_the_north_trigger = {
|
||||
# culture = {
|
||||
# OR = {
|
||||
# this = culture:anglo_saxon
|
||||
# any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
# }
|
||||
# NOR = {
|
||||
# this = culture:norman
|
||||
# any_parent_culture_or_above = { this = culture:norman }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
character_is_valid_norman_for_harrying_of_the_north_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = culture:norman
|
||||
any_parent_culture_or_above = { this = culture:norman }
|
||||
}
|
||||
NOR = {
|
||||
this = culture:anglo_saxon
|
||||
any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
}
|
||||
}
|
||||
}
|
||||
#character_is_valid_norman_for_harrying_of_the_north_trigger = {
|
||||
# culture = {
|
||||
# OR = {
|
||||
# this = culture:norman
|
||||
# any_parent_culture_or_above = { this = culture:norman }
|
||||
# }
|
||||
# NOR = {
|
||||
# this = culture:anglo_saxon
|
||||
# any_parent_culture_or_above = { this = culture:anglo_saxon }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
|
||||
disable_interaction_for_hereward_trigger = {
|
||||
trigger_if = {
|
||||
|
|
|
|||
|
|
@ -133,19 +133,19 @@ can_keep_partition_succession_law_trigger = {
|
|||
OR = {
|
||||
can_have_partition_succession_law_trigger = yes
|
||||
|
||||
# Mongol Empires
|
||||
has_title = title:e_mongol_empire
|
||||
has_title = title:e_ilkhanate
|
||||
has_title = title:e_golden_horde
|
||||
has_title = title:e_chagatai
|
||||
has_title = title:e_red_horde
|
||||
has_title = title:e_white_horde
|
||||
has_title = title:e_aarlud_khanate
|
||||
has_title = title:e_togskol_khanate
|
||||
has_title = title:e_baruun_khanate
|
||||
has_title = title:e_great_yuan
|
||||
has_title = title:e_blue_horde
|
||||
has_title = title:e_omnod_dalai_khanate
|
||||
# # Mongol Empires
|
||||
# has_title = title:e_mongol_empire
|
||||
# has_title = title:e_ilkhanate
|
||||
# has_title = title:e_golden_horde
|
||||
# has_title = title:e_chagatai
|
||||
# has_title = title:e_red_horde
|
||||
# has_title = title:e_white_horde
|
||||
# has_title = title:e_aarlud_khanate
|
||||
# has_title = title:e_togskol_khanate
|
||||
# has_title = title:e_baruun_khanate
|
||||
# has_title = title:e_great_yuan
|
||||
# has_title = title:e_blue_horde
|
||||
# has_title = title:e_omnod_dalai_khanate
|
||||
}
|
||||
}
|
||||
NOT = { government_has_flag = government_is_clan }
|
||||
|
|
@ -174,19 +174,19 @@ can_keep_high_partition_succession_law_trigger = {
|
|||
OR = {
|
||||
can_have_high_partition_succession_law_trigger = yes
|
||||
|
||||
# Mongol Empires
|
||||
has_title = title:e_mongol_empire
|
||||
has_title = title:e_ilkhanate
|
||||
has_title = title:e_golden_horde
|
||||
has_title = title:e_chagatai
|
||||
has_title = title:e_red_horde
|
||||
has_title = title:e_white_horde
|
||||
has_title = title:e_aarlud_khanate
|
||||
has_title = title:e_togskol_khanate
|
||||
has_title = title:e_baruun_khanate
|
||||
has_title = title:e_great_yuan
|
||||
has_title = title:e_blue_horde
|
||||
has_title = title:e_omnod_dalai_khanate
|
||||
# # Mongol Empires
|
||||
# has_title = title:e_mongol_empire
|
||||
# has_title = title:e_ilkhanate
|
||||
# has_title = title:e_golden_horde
|
||||
# has_title = title:e_chagatai
|
||||
# has_title = title:e_red_horde
|
||||
# has_title = title:e_white_horde
|
||||
# has_title = title:e_aarlud_khanate
|
||||
# has_title = title:e_togskol_khanate
|
||||
# has_title = title:e_baruun_khanate
|
||||
# has_title = title:e_great_yuan
|
||||
# has_title = title:e_blue_horde
|
||||
# has_title = title:e_omnod_dalai_khanate
|
||||
}
|
||||
}
|
||||
NOT = { government_has_flag = government_is_clan}
|
||||
|
|
@ -474,6 +474,7 @@ can_keep_acclamation_succession_law_trigger = {
|
|||
limit = {
|
||||
has_realm_law = acclamation_succession_law
|
||||
}
|
||||
always = no
|
||||
OR = {
|
||||
can_have_acclamation_succession_law_trigger = yes
|
||||
has_title = title:e_byzantium
|
||||
|
|
|
|||
245
common/scripted_triggers/00_major_decision_triggers.txt
Normal file
245
common/scripted_triggers/00_major_decision_triggers.txt
Normal file
|
|
@ -0,0 +1,245 @@
|
|||
###Accuse the Krstjani of Heresy
|
||||
accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = {
|
||||
faith = faith:bosnian_church
|
||||
realm_size >= 8
|
||||
primary_title.tier >= tier_duchy
|
||||
}
|
||||
|
||||
###Launch the Hungarian Migration
|
||||
launch_hungarian_migration_ducal_processing_trigger = {
|
||||
#We're currently processing dukes.
|
||||
highest_held_title_tier = tier_duchy
|
||||
#Doesn't hold a valid duchy-tier title in Pannonia.
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
title_tier = duchy
|
||||
title_capital_county.title_province = { geographical_region = custom_hungary }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
launch_hungarian_migration_count_processing_trigger = {
|
||||
#Doesn't hold a valid county-tier title in Pannonia.
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
title_tier = county
|
||||
title_province = { geographical_region = custom_hungary }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
launch_hungarian_migration_sub_vassal_liege_pairing_trigger = {
|
||||
tier = tier_county
|
||||
#Liege should be a suitable duke within Pannonia.
|
||||
holder = scope:receiving_vassal.liege
|
||||
#Double-check that the duke can afford to give a title away.
|
||||
scope:receiving_vassal.liege = {
|
||||
any_held_title = {
|
||||
count >= 2
|
||||
title_tier = county
|
||||
title_province = { geographical_region = custom_hungary }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
launch_hungarian_migration_direct_vassal_requirements_trigger = {
|
||||
tier = tier_county
|
||||
holder = $INVADER$
|
||||
}
|
||||
|
||||
launch_hungarian_migration_county_is_within_custom_hungary_trigger = {
|
||||
tier = tier_county
|
||||
title_province = { geographical_region = custom_hungary }
|
||||
}
|
||||
|
||||
launch_hungarian_migration_misplaced_count_suitable_liege_trigger = {
|
||||
launch_hungarian_migration_county_is_within_custom_hungary_trigger = yes
|
||||
duchy = {
|
||||
holder ?= {
|
||||
NOT = { this = $INVADER$ }
|
||||
liege = $INVADER$
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
###################################################
|
||||
## Danelaw Triggers
|
||||
#
|
||||
### Colonial Sides
|
||||
#### The decision requires one lowland British party & one colonial Norse party.
|
||||
#negotiate_the_danelaw_british_side_trigger = {
|
||||
# OR = {
|
||||
# culture = { has_cultural_pillar = heritage_west_germanic }
|
||||
# culture = { has_cultural_pillar = heritage_brythonic }
|
||||
# }
|
||||
# NOT = { religion = religion:germanic_religion }
|
||||
#}
|
||||
#negotiate_the_danelaw_norse_side_trigger = {
|
||||
# OR = {
|
||||
# culture = { has_cultural_pillar = heritage_north_germanic }
|
||||
# culture = culture:norman
|
||||
# religion = religion:germanic_religion
|
||||
# }
|
||||
#}
|
||||
#
|
||||
### Standard Filters
|
||||
#### Does this character meet the basic eligibility requirements?
|
||||
#negotiate_the_danelaw_basic_filter_trigger = {
|
||||
# # Standard filter checks.
|
||||
# is_playable_character = yes
|
||||
# exists = dynasty
|
||||
# OR = {
|
||||
# government_has_flag = government_is_tribal
|
||||
# government_has_flag = government_is_feudal
|
||||
# government_has_flag = government_is_clan
|
||||
# }
|
||||
# # Must be one of the two valid sides.
|
||||
# OR = {
|
||||
# negotiate_the_danelaw_british_side_trigger = yes
|
||||
# negotiate_the_danelaw_norse_side_trigger = yes
|
||||
# }
|
||||
#}
|
||||
#negotiate_the_danelaw_additional_filter_trigger = {
|
||||
# # Independent only, please.
|
||||
# top_liege = this
|
||||
# # Kings & Emperors are too high a rank to make concessions.
|
||||
# highest_held_title_tier <= tier_duchy
|
||||
# # Plus, a capital inside title:k_england. Not strictly necessary, but removes *so* many edge-cases.
|
||||
# capital_county.kingdom = title:k_england
|
||||
#}
|
||||
#negotiate_the_danelaw_standard_filter_trigger = {
|
||||
# negotiate_the_danelaw_basic_filter_trigger = yes
|
||||
# negotiate_the_danelaw_additional_filter_trigger = yes
|
||||
#}
|
||||
#
|
||||
### Valid Opponent
|
||||
#### Assuming that we have a character who can take the decision (which has stricter requirements), do they have an opponent to negotiate with?
|
||||
#negotiate_the_danelaw_valid_danelaw_opponent_trigger = {
|
||||
# # Standard filter checks.
|
||||
# negotiate_the_danelaw_standard_filter_trigger = yes
|
||||
# # Ensure they match the opposing side.
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# root = { negotiate_the_danelaw_british_side_trigger = yes }
|
||||
# }
|
||||
# negotiate_the_danelaw_norse_side_trigger = yes
|
||||
# }
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# root = { negotiate_the_danelaw_norse_side_trigger = yes }
|
||||
# }
|
||||
# negotiate_the_danelaw_british_side_trigger = yes
|
||||
# }
|
||||
# # Holds a certain amount of de jure counties within k_england.
|
||||
# save_temporary_scope_as = valid_opponent
|
||||
# title:k_england = {
|
||||
# any_in_de_jure_hierarchy = {
|
||||
# count >= 10
|
||||
# tier = tier_county
|
||||
# holder = {
|
||||
# OR = {
|
||||
# this = scope:valid_opponent
|
||||
# any_liege_or_above = { this = scope:valid_opponent }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
##################################################
|
||||
# Favour the Countryside Basques Triggers
|
||||
|
||||
favour_the_countryside_basques_counts_as_basque_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = culture:basque
|
||||
any_parent_culture = { this = culture:basque }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
## We keep these isolated so that we can maintain easy parity between the decision rationales & the event desc rationales.
|
||||
favour_the_countryside_basques_rationale_negative_piety_level_trigger = {
|
||||
piety_level < low_piety_level
|
||||
}
|
||||
|
||||
favour_the_countryside_basques_rationale_sinful_traits_trigger = {
|
||||
num_sinful_traits >= 2
|
||||
}
|
||||
|
||||
favour_the_countryside_basques_rationale_virtuous_basque_pagan_traits_trigger = {
|
||||
num_virtuous_traits = {
|
||||
value >= favour_the_countryside_basques_decision_basque_pagan_virtues_tally_value
|
||||
target = faith:basque_pagan
|
||||
}
|
||||
}
|
||||
|
||||
favour_the_countryside_basques_rationale_excommunicated_trigger = {
|
||||
has_trait = excommunicated
|
||||
}
|
||||
|
||||
favour_the_countryside_basques_rationale_naked_cynicism_trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = no }
|
||||
has_trait = cynical
|
||||
}
|
||||
}
|
||||
|
||||
favour_the_countryside_basques_rationale_hof_rivalry_trigger = {
|
||||
AND = {
|
||||
exists = faith.religious_head
|
||||
has_relation_rival = faith.religious_head
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Rebuke Roman Revanchism Triggers
|
||||
|
||||
rebuke_roman_revanchism_counties_controlled_trigger = {
|
||||
holder = {
|
||||
OR = {
|
||||
this = root
|
||||
top_liege = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rebuke_roman_revanchism_counties_controlled_by_ere_trigger = {
|
||||
exists = title:e_byzantium.holder
|
||||
holder = {
|
||||
OR = {
|
||||
this = title:e_byzantium.holder
|
||||
top_liege = title:e_byzantium.holder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rebuke_roman_revanchism_sicily_controls_unlisted_empire_trigger = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
primary_title = {
|
||||
NOR = {
|
||||
this = title:e_italy
|
||||
this = title:e_maghreb
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
restore_roman_empire_decision_religion_culture_trigger = {
|
||||
custom_tooltip = {
|
||||
text = restore_roman_empire_decision_religion_culture_tt
|
||||
OR = {
|
||||
religion = {
|
||||
OR = {
|
||||
is_in_family = rf_abrahamic
|
||||
this = religion:hellenism_religion
|
||||
}
|
||||
}
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
192
common/scripted_triggers/00_personality_trait_triggers.txt
Normal file
192
common/scripted_triggers/00_personality_trait_triggers.txt
Normal file
|
|
@ -0,0 +1,192 @@
|
|||
##########################################################################################################################
|
||||
#
|
||||
# These triggers all check for character flags which can be applied by the effects in '00_personality_trait_effects.txt'
|
||||
# Used to determine if those effects successfully ran, and if they are still valid.
|
||||
|
||||
personality_has_any_trait_flag_trigger = {
|
||||
OR = {
|
||||
scope:has_opposing_trait = flag:arrogant
|
||||
scope:has_opposing_trait = flag:humble
|
||||
scope:has_opposing_trait = flag:lustful
|
||||
scope:has_opposing_trait = flag:chaste
|
||||
scope:has_opposing_trait = flag:gregarious
|
||||
scope:has_opposing_trait = flag:shy
|
||||
scope:has_opposing_trait = flag:generous
|
||||
scope:has_opposing_trait = flag:greedy
|
||||
scope:has_opposing_trait = flag:ambitious
|
||||
scope:has_opposing_trait = flag:content
|
||||
scope:has_opposing_trait = flag:impatient
|
||||
scope:has_opposing_trait = flag:patient
|
||||
scope:has_opposing_trait = flag:temperate
|
||||
scope:has_opposing_trait = flag:gluttonous
|
||||
scope:has_opposing_trait = flag:diligent
|
||||
scope:has_opposing_trait = flag:lazy
|
||||
scope:has_opposing_trait = flag:wrathful
|
||||
scope:has_opposing_trait = flag:calm
|
||||
scope:has_opposing_trait = flag:deceitful
|
||||
scope:has_opposing_trait = flag:honest
|
||||
scope:has_opposing_trait = flag:craven
|
||||
scope:has_opposing_trait = flag:brave
|
||||
scope:has_opposing_trait = flag:arbitrary
|
||||
scope:has_opposing_trait = flag:just
|
||||
scope:has_opposing_trait = flag:cynical
|
||||
scope:has_opposing_trait = flag:zealous
|
||||
scope:has_opposing_trait = flag:paranoid
|
||||
scope:has_opposing_trait = flag:trusting
|
||||
scope:has_opposing_trait = flag:compassionate
|
||||
scope:has_opposing_trait = flag:callous
|
||||
scope:has_opposing_trait = flag:sadistic
|
||||
scope:has_opposing_trait = flag:forgiving
|
||||
scope:has_opposing_trait = flag:vengeful
|
||||
scope:has_opposing_trait = flag:stubborn
|
||||
scope:has_opposing_trait = flag:fickle
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#Checks if we can safely run the
|
||||
personality_can_trait_shift = {
|
||||
OR = {
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:arrogant
|
||||
has_trait = arrogant
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:humble
|
||||
has_trait = humble
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:lustful
|
||||
has_trait = lustful
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:chaste
|
||||
has_trait = chaste
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:gregarious
|
||||
has_trait = gregarious
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:shy
|
||||
has_trait = shy
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:generous
|
||||
has_trait = generous
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:greedy
|
||||
has_trait = greedy
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:ambitious
|
||||
has_trait = ambitious
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:content
|
||||
has_trait = content
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:impatient
|
||||
has_trait = impatient
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:patient
|
||||
has_trait = patient
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:temperate
|
||||
has_trait = temperate
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:gluttonous
|
||||
has_trait = gluttonous
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:diligent
|
||||
has_trait = diligent
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:lazy
|
||||
has_trait = lazy
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:wrathful
|
||||
has_trait = wrathful
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:calm
|
||||
has_trait = calm
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:deceitful
|
||||
has_trait = deceitful
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:honest
|
||||
has_trait = honest
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:craven
|
||||
has_trait = craven
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:brave
|
||||
has_trait = brave
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:arbitrary
|
||||
has_trait = arbitrary
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:just
|
||||
has_trait = just
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:cynical
|
||||
has_trait = cynical
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:zealous
|
||||
has_trait = zealous
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:paranoid
|
||||
has_trait = paranoid
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:trusting
|
||||
has_trait = trusting
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:compassionate
|
||||
has_trait = compassionate
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:callous
|
||||
has_trait = callous
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:sadistic
|
||||
has_trait = sadistic
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:forgiving
|
||||
has_trait = forgiving
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:vengeful
|
||||
has_trait = vengeful
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:stubborn
|
||||
has_trait = stubborn
|
||||
}
|
||||
AND = {
|
||||
scope:has_opposing_trait = flag:fickle
|
||||
has_trait = fickle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -60,10 +60,10 @@ historical_succession_access_single_heir_succession_law_trigger = {
|
|||
|
||||
historical_succession_access_single_heir_succession_law_youngest_trigger = {
|
||||
NOT = { government_allows = administrative }
|
||||
OR = {
|
||||
#has_title = title:e_byzantium
|
||||
#Add any subsequent exceptions here.
|
||||
}
|
||||
# OR = {
|
||||
# #has_title = title:e_byzantium
|
||||
# #Add any subsequent exceptions here.
|
||||
# }
|
||||
}
|
||||
|
||||
historical_succession_access_single_heir_dynasty_house_trigger = {
|
||||
|
|
|
|||
87
common/scripted_triggers/00_terrain_triggers.txt
Normal file
87
common/scripted_triggers/00_terrain_triggers.txt
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
|
||||
#########################
|
||||
# Triggers for Province Terrain
|
||||
#########################
|
||||
is_wooded_trigger = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = jungle
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
|
||||
is_mountainous_trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
|
||||
is_mountainous_or_hilly_trigger = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
||||
is_drylands_trigger = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = steppe
|
||||
}
|
||||
}
|
||||
|
||||
is_desert_trigger = {
|
||||
OR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
|
||||
is_drylands_or_desert_trigger = {
|
||||
OR = {
|
||||
terrain = drylands
|
||||
terrain = steppe
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
|
||||
is_wetland_trigger = {
|
||||
OR = {
|
||||
terrain = wetlands
|
||||
terrain = floodplains
|
||||
terrain = oasis
|
||||
}
|
||||
}
|
||||
|
||||
is_flatlands_trigger = {
|
||||
OR = {
|
||||
terrain = steppe
|
||||
terrain = plains
|
||||
terrain = farmlands
|
||||
}
|
||||
}
|
||||
|
||||
is_likely_to_contain_trees_trigger = {
|
||||
OR = {
|
||||
is_wooded_trigger = yes
|
||||
is_wetland_trigger = yes
|
||||
is_flatlands_trigger = yes
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
||||
holds_county_with_water_trigger = {
|
||||
any_held_county = {
|
||||
any_county_province = {
|
||||
NOR = {
|
||||
terrain = desert
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15,88 +15,88 @@ has_mythical_founder_trigger = {
|
|||
}
|
||||
current_date > 1000.1.1
|
||||
}
|
||||
OR = { # Alexander
|
||||
this = title:k_thessalonika
|
||||
this = title:k_hellas
|
||||
this = title:k_egypt
|
||||
AND = {
|
||||
OR = {
|
||||
this = title:k_persia
|
||||
this = title:e_persia
|
||||
}
|
||||
NOR = {
|
||||
root.faith.religion = religion:islam_religion
|
||||
root.faith.religion = religion:zoroastrianism_religion
|
||||
}
|
||||
}
|
||||
this = title:k_anatolia
|
||||
}
|
||||
this = title:k_poland # Lech
|
||||
this = title:k_bohemia # Czech
|
||||
OR = { # Rus
|
||||
this = title:k_white_rus
|
||||
this = title:k_ruthenia
|
||||
this = title:e_russia
|
||||
}
|
||||
OR = { # Arthur
|
||||
this = title:k_england
|
||||
this = title:e_britannia
|
||||
}
|
||||
AND = {
|
||||
OR = { # Belisarius
|
||||
this = title:k_italy
|
||||
this = title:k_romagna
|
||||
this = title:k_sardinia
|
||||
this = title:k_naples
|
||||
this = title:e_italy
|
||||
}
|
||||
root.faith = faith:orthodox
|
||||
}
|
||||
OR = { # Romulus
|
||||
this = title:k_italy
|
||||
this = title:k_romagna
|
||||
this = title:k_sardinia
|
||||
this = title:e_italy
|
||||
this = title:h_roman_empire
|
||||
this = title:h_eastern_roman_empire
|
||||
}
|
||||
OR = { # Ardashir
|
||||
this = title:k_persia
|
||||
this = title:e_persia
|
||||
}
|
||||
AND = { # Pharaohs
|
||||
this = title:k_egypt
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
AND = { # Visigothic Kings
|
||||
OR = {
|
||||
this = title:k_castille
|
||||
this = title:k_aragon
|
||||
this = title:k_navarra
|
||||
this = title:k_andalusia
|
||||
this = title:k_portugal
|
||||
this = title:e_spain
|
||||
}
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
AND = { # Abd al-Rahman
|
||||
OR = {
|
||||
this = title:k_castille
|
||||
this = title:k_aragon
|
||||
this = title:k_navarra
|
||||
this = title:k_andalusia
|
||||
this = title:k_portugal
|
||||
this = title:e_spain
|
||||
}
|
||||
root.faith.religion = religion:islam_religion
|
||||
}
|
||||
AND = { # Zenobia
|
||||
OR = {
|
||||
this = title:k_syria
|
||||
this = title:k_mesopotamia
|
||||
}
|
||||
NOT = { root.faith.religion = religion:islam_religion }
|
||||
}
|
||||
# OR = { # Alexander
|
||||
# this = title:k_thessalonika
|
||||
# this = title:k_hellas
|
||||
# this = title:k_egypt
|
||||
# AND = {
|
||||
# OR = {
|
||||
# this = title:k_persia
|
||||
# this = title:e_persia
|
||||
# }
|
||||
# NOR = {
|
||||
# root.faith.religion = religion:islam_religion
|
||||
# root.faith.religion = religion:zoroastrianism_religion
|
||||
# }
|
||||
# }
|
||||
# this = title:k_anatolia
|
||||
# }
|
||||
# this = title:k_poland # Lech
|
||||
# this = title:k_bohemia # Czech
|
||||
# OR = { # Rus
|
||||
# this = title:k_white_rus
|
||||
# this = title:k_ruthenia
|
||||
# this = title:e_russia
|
||||
# }
|
||||
# OR = { # Arthur
|
||||
# this = title:k_england
|
||||
# this = title:e_britannia
|
||||
# }
|
||||
# AND = {
|
||||
# OR = { # Belisarius
|
||||
# this = title:k_italy
|
||||
# this = title:k_romagna
|
||||
# this = title:k_sardinia
|
||||
# this = title:k_naples
|
||||
# this = title:e_italy
|
||||
# }
|
||||
# root.faith = faith:orthodox
|
||||
# }
|
||||
# OR = { # Romulus
|
||||
# this = title:k_italy
|
||||
# this = title:k_romagna
|
||||
# this = title:k_sardinia
|
||||
# this = title:e_italy
|
||||
# this = title:h_roman_empire
|
||||
# this = title:h_eastern_roman_empire
|
||||
# }
|
||||
# OR = { # Ardashir
|
||||
# this = title:k_persia
|
||||
# this = title:e_persia
|
||||
# }
|
||||
# AND = { # Pharaohs
|
||||
# this = title:k_egypt
|
||||
# NOT = { root.faith.religion = religion:islam_religion }
|
||||
# }
|
||||
# AND = { # Visigothic Kings
|
||||
# OR = {
|
||||
# this = title:k_castille
|
||||
# this = title:k_aragon
|
||||
# this = title:k_navarra
|
||||
# this = title:k_andalusia
|
||||
# this = title:k_portugal
|
||||
# this = title:e_spain
|
||||
# }
|
||||
# NOT = { root.faith.religion = religion:islam_religion }
|
||||
# }
|
||||
# AND = { # Abd al-Rahman
|
||||
# OR = {
|
||||
# this = title:k_castille
|
||||
# this = title:k_aragon
|
||||
# this = title:k_navarra
|
||||
# this = title:k_andalusia
|
||||
# this = title:k_portugal
|
||||
# this = title:e_spain
|
||||
# }
|
||||
# root.faith.religion = religion:islam_religion
|
||||
# }
|
||||
# AND = { # Zenobia
|
||||
# OR = {
|
||||
# this = title:k_syria
|
||||
# this = title:k_mesopotamia
|
||||
# }
|
||||
# NOT = { root.faith.religion = religion:islam_religion }
|
||||
# }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -517,10 +517,10 @@ using_de_jure_cb_trigger = {
|
|||
using_cb = individual_county_de_jure_cb
|
||||
using_cb = individual_duchy_de_jure_cb
|
||||
using_cb = imperial_reconquest_cb
|
||||
using_cb = dismantle_holy_pretender_cb
|
||||
using_cb = dismantle_byz_pretender_cb
|
||||
using_cb = norman_conquest_cb
|
||||
using_cb = norwegian_invasion_cb
|
||||
# using_cb = dismantle_holy_pretender_cb
|
||||
# using_cb = dismantle_byz_pretender_cb
|
||||
# using_cb = norman_conquest_cb
|
||||
# using_cb = norwegian_invasion_cb
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
509
common/scripted_triggers/00_weather_triggers.txt
Normal file
509
common/scripted_triggers/00_weather_triggers.txt
Normal file
|
|
@ -0,0 +1,509 @@
|
|||
|
||||
##################################################
|
||||
# Winter Triggers
|
||||
county_has_winter_trigger = {
|
||||
title_province = {
|
||||
has_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
character_capital_has_winter_trigger = {
|
||||
capital_county = { county_has_winter_trigger = yes }
|
||||
}
|
||||
|
||||
culture_uses_frequent_winter_transportation_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_balto_finnic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
# We exclude Normans as being pretty distant from this part of their heritage.
|
||||
has_cultural_parameter = winter_trait_bonuses
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
location_has_harsh_winter_trigger = {
|
||||
location = { has_province_modifier = winter_harsh_modifier }
|
||||
}
|
||||
|
||||
location_has_normal_or_worse_winter_trigger = {
|
||||
location = {
|
||||
OR = {
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
location_has_winter_trigger = {
|
||||
location = {
|
||||
has_winter_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
has_winter_trigger = {
|
||||
OR = {
|
||||
has_province_modifier = winter_mild_modifier
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
AND = {
|
||||
exists = county
|
||||
county = { save_temporary_scope_as = winter_county }
|
||||
county.holder = { has_zud_season_in_county_trigger = { COUNTY = scope:winter_county } }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_winter_combat_trigger = {
|
||||
OR = {
|
||||
has_province_modifier = winter_mild_modifier
|
||||
has_province_modifier = winter_normal_modifier
|
||||
has_province_modifier = winter_harsh_modifier
|
||||
}
|
||||
}
|
||||
|
||||
##################################################
|
||||
# Seasonal Triggers
|
||||
|
||||
middle_of_year_season_trigger = {
|
||||
current_month >= 4
|
||||
current_month <= 9
|
||||
}
|
||||
|
||||
end_of_year_season_trigger = {
|
||||
OR = {
|
||||
current_month >= 10
|
||||
current_month <= 3
|
||||
}
|
||||
}
|
||||
|
||||
temperate_seasons_trigger = {
|
||||
$LOCATION$ = {
|
||||
OR = {
|
||||
geographical_region = world_europe
|
||||
geographical_region = world_asia_minor
|
||||
geographical_region = world_middle_east
|
||||
geographical_region = world_india_rajastan
|
||||
geographical_region = world_india_bengal
|
||||
geographical_region = world_africa_north
|
||||
geographical_region = world_steppe
|
||||
geographical_region = world_tibet
|
||||
geographical_region = world_asia_china
|
||||
geographical_region = world_asia_japan
|
||||
geographical_region = world_asia_korea
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tropical_seasons_trigger = {
|
||||
$LOCATION$ = {
|
||||
tropical_seasons_region_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
tropical_seasons_region_trigger = {
|
||||
OR = {
|
||||
geographical_region = world_africa_west
|
||||
geographical_region = world_africa_east
|
||||
geographical_region = world_india_deccan
|
||||
geographical_region = world_burma
|
||||
geographical_region = world_asia_china
|
||||
geographical_region = world_asia_southeast
|
||||
}
|
||||
}
|
||||
|
||||
is_nice_season_to_be_outside_trigger = {
|
||||
OR = {
|
||||
# Temperate zones like to be out in summer.
|
||||
AND = {
|
||||
temperate_seasons_trigger = { LOCATION = $LOCATION$ }
|
||||
middle_of_year_season_trigger = yes
|
||||
}
|
||||
# Tropical zones like to be out in winter.
|
||||
AND = {
|
||||
tropical_seasons_trigger = { LOCATION = $LOCATION$ }
|
||||
end_of_year_season_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_nice_season_to_be_inside_trigger = {
|
||||
OR = {
|
||||
# Temperate zones like to be inside in winter.
|
||||
AND = {
|
||||
temperate_seasons_trigger = { LOCATION = $LOCATION$ }
|
||||
end_of_year_season_trigger = yes
|
||||
}
|
||||
# Tropical zones like to be inside in summer.
|
||||
AND = {
|
||||
tropical_seasons_trigger = { LOCATION = $LOCATION$ }
|
||||
middle_of_year_season_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
#Season scripted trigger tied into custom loc, can be used for backgrounds and VFX
|
||||
#Format like current_season_winter = yes
|
||||
|
||||
current_season_trigger = {
|
||||
current_season_$SEASON$ = yes
|
||||
}
|
||||
|
||||
current_season_winter = {
|
||||
#southern region with rainy/dry seasons
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_deccan
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
current_month >= 11
|
||||
current_month < 3
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
current_month >= 12
|
||||
current_month < 4
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
current_month >= 11
|
||||
current_month < 2
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
#Generic Northern Hemisphere
|
||||
OR = {
|
||||
current_month >= 12
|
||||
current_month < 3
|
||||
}
|
||||
#Not present/has different name in these regions
|
||||
location = {
|
||||
NOR = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_season_autumn = {
|
||||
#southern region with rainy/dry seasons
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
}
|
||||
}
|
||||
current_month >= 10
|
||||
current_month < 12
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
current_month >= 8
|
||||
current_month < 11
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
}
|
||||
}
|
||||
current_month >= 9
|
||||
current_month < 11
|
||||
}
|
||||
trigger_else = {
|
||||
#Generic Northern Hemisphere
|
||||
current_month >= 9
|
||||
current_month < 12
|
||||
#Not present/has different name in these regions
|
||||
location = {
|
||||
NOR = {
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_deccan
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
geographicaL_region = seasonal_region_maritime_southeast_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_season_summer = {
|
||||
#southern region with rainy/dry seasons
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_deccan
|
||||
}
|
||||
}
|
||||
current_month >= 3
|
||||
current_month < 6
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
}
|
||||
}
|
||||
current_month >= 4
|
||||
current_month < 7
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
current_month >= 4
|
||||
current_month < 6
|
||||
}
|
||||
trigger_else = {
|
||||
#Generic Northern Hemisphere
|
||||
current_month >= 6
|
||||
current_month < 9
|
||||
#Not present/has different name in these regions
|
||||
location = {
|
||||
NOR = {
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_east_africa
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_season_spring = {
|
||||
#southern region with rainy/dry seasons
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
current_month >= 2
|
||||
current_month < 4
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
}
|
||||
}
|
||||
current_month >= 3
|
||||
current_month < 6
|
||||
}
|
||||
trigger_else = {
|
||||
#Generic Northern Hemisphere
|
||||
current_month >= 3
|
||||
current_month < 6
|
||||
#Not present/has different name in these regions
|
||||
location = {
|
||||
NOR = {
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
geographical_region = seasonal_region_deccan
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_season_dry_season = {
|
||||
#southern region with rainy/dry seasons
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_east_africa
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
geographical_region = seasonal_region_bengal
|
||||
geographical_region = seasonal_region_deccan
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = { geographical_region = seasonal_region_west_africa }
|
||||
}
|
||||
OR = {
|
||||
current_month >= 11
|
||||
current_month < 5
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
current_month >= 12
|
||||
current_month < 3
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
}#April to September
|
||||
}
|
||||
current_month >= 4
|
||||
current_month < 10
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
}
|
||||
}
|
||||
OR = { #November to May
|
||||
current_month >= 11
|
||||
current_month < 6
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
current_month >= 12
|
||||
current_month < 3
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_deccan
|
||||
}
|
||||
OR = {
|
||||
current_month >= 12
|
||||
current_month < 3
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
current_season_rainy_season = {
|
||||
#Jasons triggers here
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = seasonal_region_west_africa
|
||||
geographical_region = seasonal_region_east_africa
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
geographical_region = seasonal_region_bengal
|
||||
geographical_region = seasonal_region_deccan
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
}
|
||||
}
|
||||
#southern region with rainy/dry seasons
|
||||
trigger_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_deccan
|
||||
}
|
||||
}
|
||||
current_month >= 6
|
||||
current_month < 11
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_rajasthan
|
||||
}
|
||||
}
|
||||
current_month >= 7
|
||||
current_month < 10
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_bengal
|
||||
}
|
||||
}
|
||||
current_month >= 6
|
||||
current_month < 8
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_peninsular_southeast_asia
|
||||
}
|
||||
} #June to October
|
||||
current_month >= 6
|
||||
current_month < 11
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_maritime_southeast_asia
|
||||
}
|
||||
} #October to March
|
||||
OR = {
|
||||
current_month >= 10
|
||||
current_month < 4
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
location = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
}
|
||||
current_month >= 6
|
||||
current_month < 9
|
||||
}
|
||||
}
|
||||
|
||||
current_season_hot_season = {
|
||||
OR = {
|
||||
AND = {
|
||||
location = {
|
||||
OR = {
|
||||
geographical_region = seasonal_region_east_africa
|
||||
geographical_region = seasonal_region_west_africa
|
||||
}
|
||||
}
|
||||
current_season_rainy_season = yes
|
||||
}
|
||||
current_season_summer = yes
|
||||
}
|
||||
}
|
||||
current_season_cold_season = {
|
||||
OR = {
|
||||
current_season_winter = yes
|
||||
current_season_dry_season = yes
|
||||
}
|
||||
}
|
||||
current_season_wet = {
|
||||
OR = {
|
||||
current_season_spring = yes
|
||||
current_season_rainy_season = yes
|
||||
}
|
||||
}
|
||||
current_season_dry = {
|
||||
OR = {
|
||||
current_season_summer = yes
|
||||
current_season_dry_season = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -21,33 +21,19 @@ ep3_should_use_byzantine_graphics_trigger = {
|
|||
}
|
||||
|
||||
is_roman_emperor_trigger = {
|
||||
OR = {
|
||||
has_title = title:e_byzantium
|
||||
has_title = title:h_roman_empire
|
||||
has_title = title:h_eastern_roman_empire
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
is_roman_emperor_excluding_byzantium_trigger = {
|
||||
OR = {
|
||||
has_title = title:h_roman_empire
|
||||
has_title = title:h_eastern_roman_empire
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
is_roman_emperor_primary_title_trigger = {
|
||||
OR = {
|
||||
primary_title ?= title:e_byzantium
|
||||
primary_title ?= title:h_roman_empire
|
||||
primary_title ?= title:h_eastern_roman_empire
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
is_roman_emperor_primary_title_excluding_byzantium_trigger = {
|
||||
OR = {
|
||||
primary_title ?= title:h_roman_empire
|
||||
primary_title ?= title:h_eastern_roman_empire
|
||||
}
|
||||
always = no
|
||||
}
|
||||
|
||||
#valid_for_byz_emperor_content_trigger = {
|
||||
|
|
@ -1169,16 +1155,16 @@ has_any_gallowsbait_xp_trigger = {
|
|||
}
|
||||
}
|
||||
|
||||
ep3_restored_rome_hard_mode_trigger = {
|
||||
OR = {
|
||||
this = title:h_roman_empire.holder
|
||||
this = title:h_eastern_roman_empire.holder
|
||||
}
|
||||
any_owned_story = {
|
||||
type = ep3_story_cycle_restoring_rome
|
||||
has_variable = roman_empire_hard_mode
|
||||
}
|
||||
}
|
||||
#ep3_restored_rome_hard_mode_trigger = {
|
||||
# OR = {
|
||||
# this = title:h_roman_empire.holder
|
||||
# this = title:h_eastern_roman_empire.holder
|
||||
# }
|
||||
# any_owned_story = {
|
||||
# type = ep3_story_cycle_restoring_rome
|
||||
# has_variable = roman_empire_hard_mode
|
||||
# }
|
||||
#}
|
||||
|
||||
faith_is_interesting_heresy_to_state_faith_trigger = {
|
||||
religion = root.top_liege.primary_title.state_faith.religion
|
||||
|
|
|
|||
854
common/scripted_triggers/10_tgp_japan_triggers.txt
Normal file
854
common/scripted_triggers/10_tgp_japan_triggers.txt
Normal file
|
|
@ -0,0 +1,854 @@
|
|||
|
||||
tgp_is_japanese_kampaku_trigger = {
|
||||
has_title = title:e_japan
|
||||
NOR = {
|
||||
has_title = title:k_chrysanthemum_throne
|
||||
has_global_variable = tenno_restored
|
||||
has_global_variable = shogunate_established
|
||||
}
|
||||
}
|
||||
|
||||
tgp_is_japanese_governor_trigger = {
|
||||
custom_tooltip = {
|
||||
text = tgp_is_japanese_governor_trigger
|
||||
government_has_flag = government_is_japan_administrative
|
||||
is_landed = yes
|
||||
is_ruler = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
is_independent_ruler = no
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
}
|
||||
}
|
||||
|
||||
can_have_kampaku_acclamation_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_allows = administrative
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
|
||||
can_keep_kampaku_acclamation_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
has_realm_law = japanese_regency_succession_law
|
||||
}
|
||||
OR = {
|
||||
can_have_kampaku_acclamation_succession_law_trigger = yes
|
||||
has_title = title:e_japan
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
any_descendants_are_governors = {
|
||||
# A direct descendant is currently a Governor
|
||||
any_child = { # Children
|
||||
OR = {
|
||||
tgp_is_japanese_governor_trigger = yes
|
||||
any_child = { # Grandchildren
|
||||
OR = {
|
||||
tgp_is_japanese_governor_trigger = yes
|
||||
any_child = { # Great-grandchildren
|
||||
OR = {
|
||||
tgp_is_japanese_governor_trigger = yes
|
||||
any_child = { # Great-great-grandchildren
|
||||
tgp_is_japanese_governor_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
any_liege_or_above_is_descendant = {
|
||||
any_liege_or_above = {
|
||||
is_liege_or_above_of = root
|
||||
OR = {
|
||||
is_child_of = root
|
||||
is_grandchild_of = root
|
||||
is_great_grandchild_of = root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_a_previous_title_holder_trigger = {
|
||||
save_temporary_scope_as = previous_holder_compare
|
||||
$TITLE$ ?= {
|
||||
# Easy out
|
||||
trigger_if = {
|
||||
limit = { previous_holder ?= scope:previous_holder_compare }
|
||||
always = yes
|
||||
}
|
||||
# Hard out
|
||||
trigger_else = {
|
||||
any_past_holder = { this = scope:previous_holder_compare }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Filter out dynasties of Emperors further away from you
|
||||
# e.g. your father's brother's son
|
||||
target_shares_nearest_related_title_holder_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
any_parent = {
|
||||
even_if_dead = yes
|
||||
is_a_previous_title_holder_trigger = { TITLE = $TITLE$ }
|
||||
}
|
||||
}
|
||||
is_child_of = $COMPARE$
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
any_parent = {
|
||||
even_if_dead = yes
|
||||
any_parent = {
|
||||
even_if_dead = yes
|
||||
is_a_previous_title_holder_trigger = { TITLE = $TITLE$ }
|
||||
}
|
||||
}
|
||||
}
|
||||
is_grandchild_of = $COMPARE$
|
||||
}
|
||||
trigger_else = { is_great_grandchild_of = $COMPARE$ }
|
||||
}
|
||||
|
||||
is_culture_or_descended_from_trigger = {
|
||||
culture = {
|
||||
OR = {
|
||||
this = $CULTURE$
|
||||
any_parent_culture_or_above = { this = $CULTURE$ }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japan_offensive_wars_ban_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:defender.top_liege
|
||||
scope:attacker.top_liege ?= {
|
||||
has_title = title:e_japan
|
||||
scope:defender.top_liege != this
|
||||
government_is_japanese_trigger = yes
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = japan_offensive_wars_ban_tt
|
||||
scope:attacker.top_liege = { has_realm_law = imperial_expansion_law }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_is_ceremonial_liege_or_direct_heir_trigger = {
|
||||
save_temporary_scope_as = char_temp
|
||||
top_liege.primary_title.var:administrative_ui_special_title ?= {
|
||||
OR = {
|
||||
holder ?= {
|
||||
OR = {
|
||||
this = scope:char_temp
|
||||
is_parent_of = scope:char_temp
|
||||
}
|
||||
}
|
||||
place_in_line_of_succession = {
|
||||
target = scope:char_temp
|
||||
value <= 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_ceremonial_candidacy_restriction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:target
|
||||
scope:actor ?= { tgp_realm_has_ceremonial_liege_trigger = yes }
|
||||
scope:secondary_recipient ?= { tgp_is_in_ceremonial_house_trigger = yes }
|
||||
}
|
||||
trigger_if = { # Top title only valid for ceremonial liege
|
||||
limit = {
|
||||
exists = scope:target.var:administrative_ui_special_title
|
||||
scope:target.holder = {
|
||||
OR = {
|
||||
has_realm_law = japanese_regency_succession_law
|
||||
has_realm_law = meritocratic_regency_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
top_liege.primary_title.var:administrative_ui_special_title.holder = { tgp_has_ceremonial_liege_title_trigger = yes }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = ceremonial_liege_only_heir_can_be_ruler_trigger
|
||||
scope:secondary_recipient = { tgp_is_ceremonial_liege_or_direct_heir_trigger = yes }
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
scope:actor = { is_independent_ruler = yes }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = ceremonial_liege_only_heir_can_be_ruler_trigger
|
||||
scope:secondary_recipient = scope:actor.player_heir
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_tooltip = {
|
||||
text = ceremonial_liege_house_can_not_be_ruler_trigger
|
||||
scope:secondary_recipient = { tgp_is_ceremonial_liege_trigger = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = { # Governor titles only valid for non-ceremonial liege
|
||||
custom_tooltip = {
|
||||
text = ceremonial_liege_cannot_be_governor_trigger
|
||||
scope:secondary_recipient = { tgp_is_ceremonial_liege_trigger = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japan_grant_titles_restriction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
$GRANTER$ ?= { tgp_realm_has_ceremonial_liege_trigger = yes }
|
||||
exists = $GRANTEE$.house
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = ceremonial_liege_cannot_be_governor_trigger
|
||||
$GRANTEE$ = { tgp_is_ceremonial_liege_trigger = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_ceremonial_title_revoke_restriction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient.house
|
||||
scope:actor.top_liege.primary_title.var:administrative_ui_special_title.holder ?= scope:recipient
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = tgp_blocked_ceremonial_title_revocation_trigger
|
||||
NOT = { scope:target ?= scope:actor.top_liege.primary_title.var:administrative_ui_special_title }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_have_japanese_regency_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
is_independent_ruler = yes
|
||||
government_has_flag = government_is_japan_administrative
|
||||
OR = {
|
||||
has_title = title:k_chrysanthemum_throne
|
||||
any_vassal_or_below = { has_title = title:k_chrysanthemum_throne }
|
||||
}
|
||||
NOT = {
|
||||
has_global_variable = tenno_restored
|
||||
}
|
||||
}
|
||||
|
||||
can_have_japanese_appointment_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
government_has_flag = government_is_japan_administrative
|
||||
is_independent_ruler = no
|
||||
NOT = { has_title = title:k_chrysanthemum_throne }
|
||||
}
|
||||
|
||||
can_keep_japanese_appointment_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { has_realm_law = japanese_appointment_succession_law }
|
||||
can_have_japanese_appointment_succession_law_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
can_change_japanese_appointment_succession_law_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
tgp_japan_single_heir_succession_override_trigger = {
|
||||
save_temporary_scope_as = holder_temp
|
||||
OR = {
|
||||
title:k_chrysanthemum_throne.holder ?= scope:holder_temp
|
||||
AND = {
|
||||
has_global_variable = tenno_restored
|
||||
title:e_japan.holder ?= scope:holder_temp
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_blocked_action_against_tenno_trigger = {
|
||||
custom_description = {
|
||||
text = tgp_blocked_ruler_against_ceremonial_action_trigger
|
||||
NAND = {
|
||||
$TARGET$ = { has_title = title:k_chrysanthemum_throne }
|
||||
$TARGET$.top_liege = $ACTOR$.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_blocked_ruler_against_ceremonial_action_trigger = {
|
||||
custom_description = {
|
||||
text = tgp_blocked_ruler_against_ceremonial_action_trigger
|
||||
NAND = {
|
||||
$TENNO$ = { has_title = title:k_chrysanthemum_throne }
|
||||
$REGENT$ = $TENNO$.liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#japan_house_name_county_trigger = {
|
||||
# exists = $TITLE$
|
||||
# save_temporary_scope_as = new_head_temp
|
||||
# trigger_if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# $TITLE$.holder ?= scope:new_head_temp
|
||||
# scope:new_head_temp.domicile.domicile_location.county ?= $TITLE$
|
||||
# }
|
||||
# }
|
||||
# always = yes
|
||||
# }
|
||||
# trigger_else_if = {
|
||||
# limit = { exists = scope:old_head }
|
||||
# OR = {
|
||||
# $TITLE$.holder ?= scope:old_head
|
||||
# scope:old_head.domicile.domicile_location.county ?= $TITLE$
|
||||
# }
|
||||
# }
|
||||
# trigger_else_if = {
|
||||
# limit = { exists = scope:new_head_temp.house.house_head }
|
||||
# OR = {
|
||||
# $TITLE$.holder ?= scope:new_head_temp.house.house_head
|
||||
# scope:new_head_temp.house.house_head.domicile.domicile_location.county ?= $TITLE$
|
||||
# }
|
||||
# }
|
||||
# trigger_else_if = {
|
||||
# limit = { exists = scope:old_head.house.house_head }
|
||||
# OR = {
|
||||
# $TITLE$.holder ?= scope:old_head.house.house_head
|
||||
# scope:old_head.house.house_head.domicile.domicile_location.county ?= $TITLE$
|
||||
# }
|
||||
# }
|
||||
# trigger_else = { always = yes }
|
||||
# NOT = {
|
||||
# is_target_in_variable_list = { name = japanese_house_names target = $FLAG$ }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
japan_house_name_trigger = {
|
||||
NOT = {
|
||||
is_target_in_variable_list = { name = japanese_house_names target = $FLAG$ }
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japan_internal_soryo_war_is_crime_trigger = {
|
||||
scope:defender = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
top_liege = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
this = scope:attacker.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_imperial_expansion_cb_allowed_for_character_trigger = {
|
||||
# DLC check
|
||||
has_tgp_dlc_trigger = yes
|
||||
# Must have a Japanese government form with policies
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
# Must be part of Japan with functional imperial family
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
}
|
||||
|
||||
government_is_japanese_trigger = {
|
||||
OR = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
|
||||
japan_imperial_expansion_cb_allowed_against_character_trigger = {
|
||||
# Cannot also be part of Japan
|
||||
NOT = { top_liege ?= scope:attacker.top_liege }
|
||||
# Must own Japanese non-de-jure land
|
||||
any_sub_realm_county = {
|
||||
NOT = { empire = title:e_japan }
|
||||
title_province = {
|
||||
OR = {
|
||||
geographical_region = world_asia_japan
|
||||
geographical_region = world_asia_sakhalin_hokkaido
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_imperial_reconquest_cb_allowed_for_character_trigger = {
|
||||
# DLC check
|
||||
has_tgp_dlc_trigger = yes
|
||||
# Must have a Japanese government form with policies
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
# Must be part of Japan with functional imperial family
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
}
|
||||
|
||||
japan_imperial_reconquest_cb_allowed_against_character_trigger = {
|
||||
# Cannot also be part of Japan
|
||||
scope:defender.top_liege != scope:attacker.top_liege
|
||||
# Must own Japanese de-jure land
|
||||
any_sub_realm_county = { empire = title:e_japan }
|
||||
}
|
||||
|
||||
realm_law_use_imperial_policy_trigger = {
|
||||
top_liege = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japan_defense_mobilization_valid_trigger = {
|
||||
custom_tooltip = {
|
||||
text = defense_mobilization_law_valid_trigger
|
||||
OR = {
|
||||
AND = {
|
||||
is_at_war = yes
|
||||
save_temporary_scope_as = liege_temp
|
||||
any_character_war = {
|
||||
is_civil_war = no
|
||||
save_temporary_scope_as = war_temp
|
||||
scope:liege_temp = {
|
||||
is_leader_in_war = scope:war_temp
|
||||
is_defender_in_war = scope:war_temp
|
||||
}
|
||||
OR = {
|
||||
# CURRENT ATTACKERS COMBINED ARE A THREAT
|
||||
war_attacker_total_strength_value > scope:liege_temp.max_strength_fifty_percent_value
|
||||
# PRIMARY ATTACKER WITH ALLIES IS A THREAT
|
||||
primary_attacker.max_strength_with_allies_value > scope:liege_temp.max_strength_fifty_percent_value
|
||||
}
|
||||
primary_attacker = {
|
||||
OR = {
|
||||
capital_county.empire != scope:liege_temp.capital_county.empire
|
||||
NOT = { government_is_japanese_trigger = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
capital_county.empire = {
|
||||
any_de_jure_county = { holder.top_liege != root.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_japan_valid_restore_monarchy_scion_trigger = {
|
||||
is_landed = no
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:kampaku }
|
||||
is_healthy = yes
|
||||
}
|
||||
|
||||
tgp_japan_imperial_expansion_internal_peace_trigger = {
|
||||
custom_tooltip = {
|
||||
text = imperial_expansion_internal_peace_trigger
|
||||
top_liege = {
|
||||
NOT = {
|
||||
any_vassal_or_below = {
|
||||
any_primary_war_enemy = {
|
||||
top_liege = prev.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_install_regent_faction_target_valid_trigger = {
|
||||
is_independent_ruler = yes
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
}
|
||||
|
||||
tgp_install_regent_faction_can_create_trigger = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
scope:target ?= { tgp_install_regent_faction_target_valid_trigger = yes }
|
||||
custom_tooltip = {
|
||||
text = replace_ceremonial_regent_faction_kampaku_trigger
|
||||
NOR = {
|
||||
has_global_variable = shogunate_established
|
||||
has_global_variable = tenno_restored
|
||||
}
|
||||
}
|
||||
is_adult = yes
|
||||
custom_tooltip = {
|
||||
text = is_faith_dominant_gender_tt
|
||||
is_faith_dominant_gender = yes
|
||||
}
|
||||
japan_faction_cohesion_hard_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:target ?= {
|
||||
government_is_japanese_trigger = yes # am I a compatible government type?
|
||||
}
|
||||
}
|
||||
government_is_japanese_trigger = yes
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:target ?= {
|
||||
has_government = meritocratic_government # am I a compatible government type?
|
||||
}
|
||||
}
|
||||
has_government = meritocratic_government
|
||||
}
|
||||
}
|
||||
|
||||
japan_faction_cohesion_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_has_house_blocs
|
||||
is_confederation_member = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = house_head_create_faction_cohesion_tt
|
||||
OR = {
|
||||
house.house_confederation ?= { cohesion >= 50 }
|
||||
joined_faction ?= {
|
||||
OR = {
|
||||
faction_is_at_war = yes
|
||||
any_faction_member = {
|
||||
OR = {
|
||||
this = root.house.house_confederation.leading_house.house_head
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_faction_cohesion_hard_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_has_house_blocs
|
||||
is_confederation_member = yes
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = house_head_create_faction_cohesion_hard_tt
|
||||
OR = {
|
||||
house.house_confederation ?= { cohesion >= 75 }
|
||||
joined_faction ?= {
|
||||
OR = {
|
||||
faction_is_at_war = yes
|
||||
any_faction_member = {
|
||||
OR = {
|
||||
this = root.house.house_confederation.leading_house.house_head
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
restore_ceremonial_liege_faction_can_create_trigger = {
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { government_is_japanese_trigger = yes }
|
||||
custom_tooltip = {
|
||||
text = house_head_create_faction_cohesion_hard_tt
|
||||
OR = {
|
||||
house.house_confederation ?= { cohesion >= 75 }
|
||||
joined_faction ?= {
|
||||
faction_is_at_war = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = bloc_leader_unlocks_restore_emperor_faction_tt
|
||||
OR = {
|
||||
house.house_confederation ?= { has_cohesion_level_parameter = bloc_leader_unlocks_restore_emperor_faction }
|
||||
joined_faction ?= {
|
||||
faction_is_at_war = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
custom_tooltip = {
|
||||
text = is_house_head_of_noble_family_tt
|
||||
is_house_head = yes
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
is_landed = yes
|
||||
}
|
||||
scope:target ?= {
|
||||
is_independent_ruler = yes
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
tgp_has_ceremonial_liege_title_trigger = no
|
||||
}
|
||||
}
|
||||
|
||||
ceremonial_claimant_faction_can_create_trigger = {
|
||||
scope:target ?= {
|
||||
is_independent_ruler = yes
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
tgp_has_ceremonial_liege_title_trigger = no
|
||||
}
|
||||
japan_faction_cohesion_hard_trigger = yes
|
||||
}
|
||||
|
||||
imperial_policy_faction_can_create_trigger = {
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
scope:target = {
|
||||
is_independent_ruler = yes
|
||||
this = root.liege
|
||||
}
|
||||
japan_faction_cohesion_trigger = yes
|
||||
}
|
||||
|
||||
tgp_ritsuryo_bloc_house_head_trigger = {
|
||||
top_liege = root.top_liege
|
||||
government_has_flag = government_is_japan_administrative
|
||||
}
|
||||
|
||||
tgp_house_bloc_interaction_valid_trigger = {
|
||||
is_ruler = yes
|
||||
tgp_uses_house_blocs_trigger = yes
|
||||
highest_held_title_tier >= tier_county
|
||||
top_liege = { tgp_uses_house_blocs_trigger = yes }
|
||||
}
|
||||
|
||||
tgp_house_bloc_interaction_valid_showing_failures_trigger = {
|
||||
custom_tooltip = {
|
||||
text = tgp_house_bloc_house_head_tt
|
||||
is_house_head = yes
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
}
|
||||
}
|
||||
|
||||
tgp_has_house_relation_level_trigger = {
|
||||
exists = $HOUSE_1_MEMBER$.house
|
||||
exists = $HOUSE_2_MEMBER$.house
|
||||
$HOUSE_1_MEMBER$.house != $HOUSE_2_MEMBER$.house
|
||||
$HOUSE_1_MEMBER$.house = {
|
||||
any_house_relation = {
|
||||
has_house_relation_level = $LEVEL$
|
||||
any_relation_house = { this = $HOUSE_2_MEMBER$.house }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
## Check who can join a House Bloc
|
||||
#
|
||||
# TODO_TGP_CD: Remove this? Functionality (if any) would do better on house confederation type).
|
||||
#
|
||||
# root: possibly viable character
|
||||
#
|
||||
tgp_should_join_house_bloc_trigger = {
|
||||
# Not in a Bloc
|
||||
NOT = { exists = confederation }
|
||||
# Not vassal - TODO_CD_TGP
|
||||
#NOT = { liege ?= house.house_head }
|
||||
# Same liege
|
||||
$BLOC$.leading_house.house_head.liege ?= liege
|
||||
# General checks
|
||||
tgp_house_bloc_interaction_valid_trigger = yes
|
||||
is_landed = yes # TODO_CD_TGP UNLANDED CANNOT JOIN YET
|
||||
# Government TODO_CD_TGP disabled for now
|
||||
#trigger_if = {
|
||||
# limit = {
|
||||
# $BLOC$.leading_house.house_head ?= { government_has_flag = government_is_japan_administrative }
|
||||
# }
|
||||
# government_has_flag = government_is_japan_administrative
|
||||
#}
|
||||
#trigger_else = { government_has_flag = government_is_japan_feudal }
|
||||
}
|
||||
|
||||
tgp_house_bloc_inviter_or_leader_trigger = {
|
||||
$JOINER$ = { save_temporary_scope_as = joiner_temp }
|
||||
trigger_if = {
|
||||
limit = { exists = $INVITER$.confederation.leading_house.house_head }
|
||||
$INVITER$.confederation.leading_house.house_head = { save_temporary_scope_as = inviter_temp }
|
||||
}
|
||||
trigger_else = { $INVITER$ = { save_temporary_scope_as = inviter_temp } }
|
||||
}
|
||||
|
||||
tgp_japan_cadet_creates_dynasty_trigger = {
|
||||
NOR = {
|
||||
this = dynasty.dynast
|
||||
this = house.house_head
|
||||
}
|
||||
dynasty.dynast ?= { government_allows = administrative }
|
||||
}
|
||||
|
||||
tgp_soryo_or_bushido_trigger = {
|
||||
custom_tooltip = {
|
||||
text = soryo_or_bushido_trigger
|
||||
OR = {
|
||||
government_has_flag = government_is_japan_feudal
|
||||
culture = { has_cultural_tradition = tradition_tgp_bushido }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
has_house_aspiration_trigger = {
|
||||
OR = {
|
||||
has_house_aspiration_parameter = aspiration_level_1
|
||||
has_house_aspiration_parameter = aspiration_level_2
|
||||
has_house_aspiration_parameter = aspiration_level_3
|
||||
}
|
||||
}
|
||||
|
||||
should_learn_chinese_trigger = {
|
||||
save_temporary_scope_as = child_learned_chinese
|
||||
#Make sure they don't already know Chinese
|
||||
NOT = {
|
||||
knows_language = language_chinese
|
||||
}
|
||||
num_of_known_languages < language_soft_cap
|
||||
exists = house
|
||||
age >= 10
|
||||
is_faith_dominant_gender = yes
|
||||
probably_unintelligent_trigger = no
|
||||
house.house_head ?= {
|
||||
OR = {
|
||||
government_is_japanese_trigger = yes
|
||||
#This will account for korea and friends
|
||||
government_allows = merit
|
||||
}
|
||||
OR = {
|
||||
#Cultural acceptance will be our guiding light for teaching young, noblemen (dominate gender) adults Chinese. These values will be set in game_start.txt
|
||||
culture = {
|
||||
OR = {
|
||||
cultural_acceptance = {
|
||||
target = culture:han
|
||||
value >= 65
|
||||
}
|
||||
any_parent_culture_or_above = { this = culture:han }
|
||||
}
|
||||
}
|
||||
top_liege = {
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
has_dlc_feature = royal_court
|
||||
has_court_language_of_culture = culture:han
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_government_japan_kingdom_restriction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_is_japanese_trigger = yes
|
||||
OR = {
|
||||
is_independent_ruler = no
|
||||
AND = {
|
||||
NOT = { highest_held_title_tier = tier_kingdom }
|
||||
has_title = title:e_japan
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = japan_government_japan_kingdom_restriction_tt
|
||||
has_global_variable = tenno_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_government_japan_duchy_restriction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
AND = { # Soryo can create duchies if they're already a duke
|
||||
government_has_flag = government_is_japan_feudal
|
||||
primary_title.tier = tier_county
|
||||
}
|
||||
}
|
||||
NAND = {
|
||||
is_independent_ruler = yes
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = japan_government_japan_duchy_restriction_tt
|
||||
has_global_variable = tenno_restored
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_upgrade_house_aspiration_trigger = {
|
||||
is_house_head = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = house.house_confederation.leading_house
|
||||
house.house_confederation.leading_house != house
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cannot_upgrade_mismatched_bloc_aspiration_tt
|
||||
house.house_confederation.leading_house = { has_same_house_aspiration_as = root.house }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_castle_construction_trigger = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
county.holder ?= {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
realm_law_use_imperial_policy_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = japan_castle_construction_trigger_tt
|
||||
county.holder.top_liege ?= { has_realm_law_flag = disarmament_law }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tgp_bloc_war_transfer_trigger = {
|
||||
$BLOC_LEADER$ = { save_temporary_scope_as = leader_temp }
|
||||
save_temporary_scope_as = member_head_temp
|
||||
NOR = {
|
||||
# Not leading house
|
||||
scope:leader_temp.house.house_confederation.leading_house ?= house
|
||||
# Not sub vassal
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:leader_temp = { is_independent_ruler = no }
|
||||
}
|
||||
is_vassal_or_below_of = scope:leader_temp
|
||||
}
|
||||
# Not friend
|
||||
has_relation_friend = scope:leader_temp
|
||||
# Not ally
|
||||
is_allied_to = scope:leader_temp
|
||||
# Not hooked
|
||||
scope:leader_temp = { has_hook = scope:member_head_temp }
|
||||
# Not terrified
|
||||
has_dread_level_towards = {
|
||||
target = scope:leader_temp
|
||||
level >= 2
|
||||
}
|
||||
# Not loyal
|
||||
has_trait = loyal
|
||||
}
|
||||
}
|
||||
|
||||
has_japanese_house_aspiration_trigger = {
|
||||
house ?= {
|
||||
OR = {
|
||||
has_house_aspiration_parameter = aspiration_ceremony
|
||||
has_house_aspiration_parameter = aspiration_determination
|
||||
has_house_aspiration_parameter = aspiration_humility
|
||||
has_house_aspiration_parameter = aspiration_prosperity
|
||||
has_house_aspiration_parameter = aspiration_service
|
||||
has_house_aspiration_parameter = aspiration_strength
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue