Bugs
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116 changed files with 69758 additions and 26333 deletions
3194
common/council_positions/00_council_positions.txt
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3194
common/council_positions/00_council_positions.txt
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300
common/council_positions/01_ministry_positions.txt
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300
common/council_positions/01_ministry_positions.txt
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minister_personnel = {
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skill = diplomacy
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name = minister_personnel
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valid_position = {
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tgp_has_access_to_ministry_trigger = yes
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}
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tooltip = game_concept_minister_of_personnel_desc
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auto_fill = {
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}
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modifier = {
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name = minister_personnel_modifier
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fellow_vassal_opinion = 5
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monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
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scale = council_scaled_by_liege_tier
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}
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modifier = {
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name = minister_personnel_modifier
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monthly_prestige = 1
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scale = council_scaled_monthly_income
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}
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modifier = {
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name = minister_personnel_modifier
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monthly_influence = 1
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enemy_political_scheme_success_chance_max_add = -5
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scale = council_scaled_admin_value
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}
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council_owner_modifier = {
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name = learn_on_the_job_modifier
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diplomacy = 1
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scale = chancellor_learn_on_the_job_scale
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}
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council_owner_modifier = {
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name = reliable_house_modifier
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diplomacy = 1
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scale = chancellor_reliable_house_scale
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}
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valid_character = {
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exists = root.liege_or_court_owner
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tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
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}
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on_get_position = {
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got_council_position_effect = yes
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_personnel MINISTER_POSITION = minister_personnel }
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}
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on_fired_from_position = {
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fired_from_council_position_effect = yes
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}
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on_lose_position = {
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fired_minister_position_effect = yes
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}
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portrait_animation = happy_teacher
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barbershop_data = {
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position = { 918.0 172.0 }
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click_to_front = no
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}
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}
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minister_justice = {
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skill = learning
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name = minister_justice
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valid_position = {
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tgp_has_access_to_ministry_trigger = yes
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}
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tooltip = game_concept_minister_of_justice_desc
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auto_fill = {
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}
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modifier = {
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name = minister_justice_modifier
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fellow_vassal_opinion = 5
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monthly_diplomacy_lifestyle_xp_gain_mult = 0.05
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scale = council_scaled_by_liege_tier
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}
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modifier = {
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name = minister_justice_modifier
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monthly_prestige = 1
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scale = council_scaled_monthly_income
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}
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modifier = {
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name = minister_justice_modifier
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monthly_influence = 1
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enemy_political_scheme_success_chance_max_add = -5
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scale = council_scaled_admin_value
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}
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council_owner_modifier = {
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name = learn_on_the_job_modifier
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diplomacy = 1
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scale = chancellor_learn_on_the_job_scale
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}
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council_owner_modifier = {
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name = reliable_house_modifier
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diplomacy = 1
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scale = chancellor_reliable_house_scale
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}
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valid_character = {
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exists = root.liege_or_court_owner
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tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
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}
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on_get_position = {
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got_council_position_effect = yes
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_justice MINISTER_POSITION = minister_justice }
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}
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on_fired_from_position = {
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fired_from_council_position_effect = yes
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}
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on_lose_position = {
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fired_minister_position_effect = yes
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}
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portrait_animation = page_flipping
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barbershop_data = {
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position = { 918.0 172.0 }
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click_to_front = no
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}
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}
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minister_works = {
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skill = stewardship
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name = minister_works
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tooltip = game_concept_minister_of_works_desc
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auto_fill = {
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}
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valid_position = {
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tgp_has_access_to_ministry_trigger = yes
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}
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modifier = {
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name = minister_works_modifier
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build_gold_cost = -0.03
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build_speed = -0.02
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monthly_stewardship_lifestyle_xp_gain_mult = 0.05
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scale = council_scaled_by_liege_tier
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}
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modifier = {
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name = minister_works_modifier
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monthly_influence = 1
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domicile_build_gold_cost = -0.05
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scale = council_scaled_admin_value
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}
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modifier = { # Minister modifiers
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name = minister_works_modifier
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monthly_merit = 1
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scale = council_scaled_celestial_ministry_value
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}
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modifier = { # Favored minister modifiers
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name = minister_works_modifier
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monthly_influence = 1
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monthly_treasury_from_ministry_budget_base = 0.25
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scale = council_scaled_celestial_ministry_favored_value
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}
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council_owner_modifier = {
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name = learn_on_the_job_modifier
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stewardship = 1
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scale = steward_learn_on_the_job_scale
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}
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council_owner_modifier = {
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name = reliable_house_modifier
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stewardship = 1
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scale = steward_reliable_house_scale
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}
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valid_character = {
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exists = root.liege_or_court_owner
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tgp_can_be_a_minister_trigger = { COURT_OWNER = root.liege_or_court_owner }
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}
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on_get_position = {
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got_council_position_effect = yes
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_works MINISTER_POSITION = minister_works }
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}
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on_fired_from_position = {
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fired_from_council_position_effect = yes
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}
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on_lose_position = {
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fired_minister_position_effect = yes
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}
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portrait_animation = minister_works
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barbershop_data = {
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position = { 1268.0 172.0 }
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click_to_front = no
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}
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}
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minister_grand_marshal = {
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skill = martial
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name = minister_grand_marshal
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tooltip = game_concept_minister_grand_marshal_desc
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auto_fill = {
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}
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valid_position = {
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tgp_has_access_to_ministry_trigger = yes
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}
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modifier = {
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name = minister_grand_marshal_modifier
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army_maintenance_mult = -0.06
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monthly_martial_lifestyle_xp_gain_mult = 0.05
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scale = council_scaled_by_liege_tier
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}
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modifier = {
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name = minister_grand_marshal_modifier
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monthly_influence = 1
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maa_toughness_mult = 0.04
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scale = council_scaled_admin_value
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}
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modifier = { # Minister modifiers
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name = minister_grand_marshal_modifier
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monthly_merit = 1
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scale = council_scaled_celestial_ministry_value
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}
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modifier = {
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name = minister_grand_marshal_modifier
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men_at_arms_recruitment_cost = -0.15
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}
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council_owner_modifier = {
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name = learn_on_the_job_modifier
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martial = 1
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scale = marshal_learn_on_the_job_scale
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}
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council_owner_modifier = {
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name = reliable_house_modifier
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martial = 1
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scale = marshal_reliable_house_scale
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}
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valid_character = {
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exists = root.liege_or_court_owner
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tgp_can_be_grand_marshal_trigger = { COURT_OWNER = root.liege_or_court_owner }
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}
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on_get_position = {
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got_council_position_effect = yes
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got_minister_position_effect = { MINISTER_TITLE = e_minister_grand_marshal MINISTER_POSITION = minister_grand_marshal }
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}
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on_fired_from_position = {
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fired_from_council_position_effect = yes
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}
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on_lose_position = {
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fired_minister_position_effect = yes
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}
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portrait_animation = grand_marshal
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barbershop_data = {
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position = { 1268.0 172.0 }
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click_to_front = no
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}
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}
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