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events/dlc/tgp/tgp_korea_decision_events.txt
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events/dlc/tgp/tgp_korea_decision_events.txt
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namespace = tgp_korea_decision
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# unify_goryeo_decision
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tgp_korea_decision.9101 = { # Ruler
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type = character_event
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title = tgp_korea_decision.9101.t
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desc = {
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desc = tgp_korea_decision.9101.intro
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desc = tgp_korea_decision.9101.desc
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}
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theme = realm
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override_effect_2d = { reference = legend_glow }
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override_background = { reference = throne_room_scope }
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left_portrait = {
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character = scope:king_of_goryeo
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animation = holding_hu
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}
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immediate = {
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play_music_cue = "mx_cue_epic_sacral_moment"
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save_scope_as = background_throne_room_scope
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korea_unify_goryeo_reward_effect = yes
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}
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option = { # Samhan
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name = tgp_korea_decision.9101.a
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# Rename Goryeo culture
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hidden_effect = {
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culture:goryeo = {
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set_culture_name = {
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noun = samhan_hybrid_name
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collective_noun = samhan_hybrid_collective_noun
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prefix = samhan_hybrid_prefix
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}
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}
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}
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ai_chance = {
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base = 10
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}
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}
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option = { # Goryeo
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name = tgp_korea_decision.9101.b
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trigger = { culture = culture:goguryeo }
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custom_tooltip = {
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text = tgp_korea_decision.9101.b.reason
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title:e_goryeo = { set_title_name = "cn_goryeo" }
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}
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ai_chance = {
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base = 100
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}
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}
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after = {
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# Inform Vassals
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every_player = {
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limit = { is_vassal_or_below_of = root }
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trigger_event = tgp_korea_decision.9102
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}
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}
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}
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tgp_korea_decision.9102 = { # Vassal
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type = character_event
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title = tgp_korea_decision.9102.t
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desc = {
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desc = tgp_korea_decision.9101.intro
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desc = tgp_korea_decision.9102.desc
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}
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theme = realm
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override_effect_2d = { reference = legend_glow }
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override_background = { reference = throne_room_scope }
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left_portrait = {
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character = scope:king_of_goryeo
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animation = war_over_tie
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}
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immediate = {
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show_as_tooltip = {
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scope:king_of_goryeo = { korea_unify_goryeo_reward_effect = yes }
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}
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}
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option = {
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name = tgp_korea_decision.9101.a
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}
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}
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# NEW CEREMONIAL REGENCY EVENT
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#tgp_korea_decision.9201 = {
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# orphan = yes # DEPRECATED
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# type = character_event
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# title = tgp_korea_decision.9201.t
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# desc = tgp_korea_decision.9201.desc
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# theme = crown
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# left_portrait = {
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# character = root
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# animation = holding_hu
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# }
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# override_background = { reference = throne_room_scope }
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#
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# trigger = {
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# OR = {
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# exists = primary_title.previous_holder
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# NOT = { primary_title = title:e_viet }
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# }
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# }
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#
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# immediate = {
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# show_as_tooltip = {
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# scope:founder = { get_title = scope:new_title }
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# scope:regent_title.holder = { add_realm_law_skip_effects = single_heir_succession_law } # Regency inherited separately
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# scope:new_title = { add_title_law = single_heir_succession_law }
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# }
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# every_player = {
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# limit = {
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# top_liege = root
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# NOT = { this = root }
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# }
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# trigger_event = {
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# id = tgp_korea_decision.9202
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# delayed = yes
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# }
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# }
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# }
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# option = {
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# name = tgp_korea_decision.9201.a
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# ai_chance = {
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# base = 100
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# }
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# }
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#}
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#tgp_korea_decision.9202 = {
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# orphan = yes # DEPRECATED
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# type = character_event
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# title = tgp_korea_decision.9201.t
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# desc = tgp_korea_decision.9202.desc
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# theme = crown
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# left_portrait = {
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# character = root
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# animation = throne_room_bow_1
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# }
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# right_portrait = {
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# character = scope:founder
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# animation = holding_hu
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# }
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# override_background = { reference = throne_room_scope }
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# immediate = {
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# show_as_tooltip = {
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# scope:founder = { get_title = scope:new_title }
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# scope:regent_title.holder = { add_realm_law_skip_effects = single_heir_succession_law } # Regency inherited separately
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# scope:new_title = { add_title_law = single_heir_succession_law }
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# }
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# }
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# option = { name = tgp_korea_decision.9202.a }
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#}
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#tgp_korea_decision.9203 = {
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# orphan = yes # DEPRECATED
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# hidden = yes
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# type = character_event
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# trigger = {
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# government_has_flag = government_is_meritocratic
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# is_independent_ruler = yes
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# highest_held_title_tier >= tier_empire
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# tgp_realm_has_ceremonial_liege_trigger = no
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# }
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# immediate = {
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# save_scope_as = founder
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# save_scope_as = background_throne_room_scope
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# #tgp_create_ceremonial_regent_title_effect = { FOUNDER = root }
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# trigger_event = {
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# id = tgp_korea_decision.9201
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# delayed = yes
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# }
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# }
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#}
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