More rel bugs
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206
events/dlc/bp2/bp2_yearly_extra.txt
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206
events/dlc/bp2/bp2_yearly_extra.txt
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namespace = bp2_yearly_extra
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################################
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# My Favorite Councilor #
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# by Johan Husén #
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# bp2_yearly_extra #
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################################
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# Gaining some skills from your councilor
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bp2_yearly_extra.0001 = {
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type = character_event
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content_source = dlc_009
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title = bp2_yearly_extra.0001.t
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desc = bp2_yearly_extra.0001.desc
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theme = education
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left_portrait = {
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character = root
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animation = thinking
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}
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right_portrait = {
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character = scope:target_councilor
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triggered_animation = {
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trigger = {
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scope:target_councilor = { has_council_position = councillor_court_chaplain }
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}
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animation = chaplain
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}
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triggered_animation = {
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trigger = {
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scope:target_councilor = { has_council_position = councillor_steward }
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}
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animation = steward
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}
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triggered_animation = {
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trigger = {
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scope:target_councilor = { has_council_position = councillor_marshal }
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}
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animation = marshal
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}
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triggered_animation = {
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trigger = {
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scope:target_councilor = { has_council_position = councillor_spymaster }
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}
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animation = spymaster
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}
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triggered_animation = {
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trigger = {
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scope:target_councilor = { has_council_position = councillor_chancellor }
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}
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animation = chancellor
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}
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}
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cooldown = { years = 15 }
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trigger = {
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has_bp2_dlc_trigger = yes
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is_available_child = yes
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OR = {
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AND = {
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has_focus = education_diplomacy
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exists = cp:councillor_chancellor
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}
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AND = {
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has_focus = education_martial
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exists = cp:councillor_marshal
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}
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AND = {
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has_focus = education_stewardship
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exists = cp:councillor_steward
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}
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AND = {
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has_focus = education_intrigue
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exists = cp:councillor_spymaster
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}
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AND = {
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has_focus = education_learning
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exists = cp:councillor_court_chaplain
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}
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}
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}
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weight_multiplier = {
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base = 1
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}
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immediate = {
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if = {
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limit = {
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has_focus = education_diplomacy
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exists = cp:councillor_chancellor
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}
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cp:councillor_chancellor = { save_scope_as = target_councilor }
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}
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else_if = {
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limit = {
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has_focus = education_martial
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exists = cp:councillor_marshal
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}
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cp:councillor_marshal = { save_scope_as = target_councilor }
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}
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else_if = {
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limit = {
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has_focus = education_stewardship
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exists = cp:councillor_steward
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}
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cp:councillor_steward = { save_scope_as = target_councilor }
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}
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else_if = {
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limit = {
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has_focus = education_intrigue
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exists = cp:councillor_spymaster
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}
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cp:councillor_spymaster = { save_scope_as = target_councilor }
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}
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else_if = {
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limit = {
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has_focus = education_learning
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exists = cp:councillor_court_chaplain
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}
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cp:councillor_court_chaplain = { save_scope_as = target_councilor }
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}
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}
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# Option A: I want to help out!
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option = {
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name = bp2_yearly_extra.0001.a
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flavor = bp2_yearly_extra.0001.a.tt
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if = {
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limit = { has_focus = education_diplomacy }
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add_diplomacy_skill = 1
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}
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else_if = {
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limit = { has_focus = education_martial }
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add_martial_skill = 1
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}
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else_if = {
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limit = { has_focus = education_stewardship }
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add_stewardship_skill = 1
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}
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else_if = {
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limit = { has_focus = education_intrigue }
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add_intrigue_skill = 1
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}
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else_if = {
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limit = { has_focus = education_learning }
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add_learning_skill = 1
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}
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stress_impact = {
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base = miniscule_stress_impact_gain
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diligent = minor_stress_impact_loss
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lazy = minor_stress_impact_gain
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}
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scope:target_councilor = {
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add_opinion = {
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target = root
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modifier = frustrated_opinion
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opinion = -20
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}
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = lazy
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factor = 0
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}
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}
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}
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# Option B: I just like to see them work.
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option = {
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name = bp2_yearly_extra.0001.b
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flavor = bp2_yearly_extra.0001.b.tt
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scope:target_councilor = {
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add_opinion = {
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target = root
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modifier = thankful_opinion
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opinion = 20
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}
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}
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stress_impact = {
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base = minor_stress_impact_loss
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diligent = medium_stress_impact_loss
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}
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ai_chance = {
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base = 100
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modifier = {
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has_trait = diligent
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factor = 0
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}
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modifier = {
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has_trait = lazy
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add = 50
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}
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modifier = {
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has_trait = curious
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add = 50
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}
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modifier = {
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has_trait = pensive
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add = 50
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}
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}
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}
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}
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