More rel bugs
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125 changed files with 337211 additions and 3069 deletions
3594
events/dlc/bp2/bp2_adult_education_activity_events.txt
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3594
events/dlc/bp2/bp2_adult_education_activity_events.txt
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File diff suppressed because it is too large
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514
events/dlc/bp2/bp2_character_interaction_events.txt
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514
events/dlc/bp2/bp2_character_interaction_events.txt
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@ -0,0 +1,514 @@
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namespace = bp2_character_interaction
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# Influence Ward's Personality - Success Event
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bp2_character_interaction.1001 = {
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type = character_event
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content_source = dlc_009
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title = bp2_character_interaction.1001.t
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desc = {
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desc = bp2_character_interaction.1001.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = { scope:target_trait = trait:lustful }
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desc = bp2_character_interaction.1001.desc_lustful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:chaste }
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desc = bp2_character_interaction.1001.desc_chaste
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:gluttonous }
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desc = bp2_character_interaction.1001.desc_gluttonous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:temperate }
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desc = bp2_character_interaction.1001.desc_temperate
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:greedy }
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desc = bp2_character_interaction.1001.desc_greedy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:generous }
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desc = bp2_character_interaction.1001.desc_generous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:lazy }
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desc = bp2_character_interaction.1001.desc_lazy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:diligent }
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desc = bp2_character_interaction.1001.desc_diligent
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:wrathful }
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desc = bp2_character_interaction.1001.desc_wrathful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:calm }
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desc = bp2_character_interaction.1001.desc_calm
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:patient }
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desc = bp2_character_interaction.1001.desc_patient
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:impatient }
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desc = bp2_character_interaction.1001.desc_impatient
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:arrogant}
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desc = bp2_character_interaction.1001.desc_arrogant
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:humble }
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desc = bp2_character_interaction.1001.desc_humble
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:deceitful }
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desc = bp2_character_interaction.1001.desc_deceitful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:honest }
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desc = bp2_character_interaction.1001.desc_honest
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:craven }
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desc = bp2_character_interaction.1001.desc_craven
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}
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triggered_desc = {
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trigger = {
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scope:target_trait = trait:brave
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scope:recipient = { is_landed = yes }
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}
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desc = bp2_character_interaction.1001.desc_brave_self
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}
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triggered_desc = {
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trigger = {
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scope:target_trait = trait:brave
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scope:recipient = { exists = liege }
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}
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desc = bp2_character_interaction.1001.desc_brave_liege
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}
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triggered_desc = {
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trigger = {
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scope:target_trait = trait:brave
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}
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desc = bp2_character_interaction.1001.desc_brave_root
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:shy }
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desc = bp2_character_interaction.1001.desc_shy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:gregarious }
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desc = bp2_character_interaction.1001.desc_gregarious
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:ambitious }
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desc = bp2_character_interaction.1001.desc_ambitious
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:content }
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desc = bp2_character_interaction.1001.desc_content
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:arbitrary }
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desc = bp2_character_interaction.1001.desc_arbitrary
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:just }
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desc = bp2_character_interaction.1001.desc_just
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:cynical }
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desc = bp2_character_interaction.1001.desc_cynical
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:zealous }
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desc = bp2_character_interaction.1001.desc_zealous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:paranoid }
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desc = bp2_character_interaction.1001.desc_paranoid
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:trusting }
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desc = bp2_character_interaction.1001.desc_trusting
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:compassionate }
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desc = bp2_character_interaction.1001.desc_compassionate
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:callous }
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desc = bp2_character_interaction.1001.desc_callous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:sadistic }
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desc = bp2_character_interaction.1001.desc_sadistic
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:stubborn }
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desc = bp2_character_interaction.1001.desc_stubborn
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:fickle }
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desc = bp2_character_interaction.1001.desc_fickle
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:eccentric }
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desc = bp2_character_interaction.1001.desc_eccentric
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:vengeful }
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desc = bp2_character_interaction.1001.desc_vengeful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forgiving }
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desc = bp2_character_interaction.1001.desc_forgiving
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}
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}
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}
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theme = family
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override_background = {
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trigger = {
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scope:recipient = {
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age < 12
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}
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}
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reference = bp2_nursery
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}
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override_background = {
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trigger = {
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scope:recipient = {
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age >= 12
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}
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}
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reference = garden
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}
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left_portrait = {
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character = root
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animation = happiness
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}
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right_portrait = {
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character = scope:recipient
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triggered_animation = {
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trigger = {
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OR = {
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scope:target_trait = trait:greedy
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scope:target_trait = trait:generous
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}
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}
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animation = hunting_shortbow_rest_arrow_default
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}
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animation = admiration
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}
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trigger = {
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exists = scope:target_trait
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}
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immediate = {
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scope:recipient = {
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set_favorite_toy_effect = yes
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}
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}
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option = {
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name = bp2_character_interaction.1001.a
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flavor = bp2_character_interaction.1001.a.flavor
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add_opinion = {
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target = scope:recipient
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modifier = pleased_opinion
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opinion = 20
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}
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scope:recipient = {
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add_trait = scope:target_trait
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add_opinion = {
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target = root
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modifier = admiration_opinion
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opinion = 20
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}
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}
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if = {
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limit = {
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scope:recipient = {
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any_parent = {
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this != root
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is_ai = no
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}
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}
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}
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scope:recipient = {
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every_parent = {
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limit = {
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this != root
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is_ai = no
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}
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send_interface_message = {
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type = event_childhood_good_text
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title = guardian_influenced_personality
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desc = guardian_influenced_personality_desc
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left_icon = scope:recipient
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right_icon = scope:actor
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}
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}
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}
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}
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stress_impact = {
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base = minor_stress_impact_gain
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}
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}
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}
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# Influence Ward's Personality - Basic Failure Event
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bp2_character_interaction.1002 = {
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type = character_event
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content_source = dlc_009
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title = bp2_character_interaction.1002.t
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desc = {
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desc = bp2_character_interaction.1002.desc_intro
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first_valid = {
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triggered_desc = {
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trigger = { scope:target_trait = trait:lustful }
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desc = bp2_character_interaction.1002.desc_lustful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:chaste }
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desc = bp2_character_interaction.1002.desc_chaste
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:gluttonous }
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desc = bp2_character_interaction.1002.desc_gluttonous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:temperate }
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desc = bp2_character_interaction.1002.desc_temperate
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:greedy }
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desc = bp2_character_interaction.1002.desc_greedy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:generous }
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desc = bp2_character_interaction.1002.desc_generous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:lazy }
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desc = bp2_character_interaction.1002.desc_lazy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:diligent }
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desc = bp2_character_interaction.1002.desc_diligent
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:wrathful }
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desc = bp2_character_interaction.1002.desc_wrathful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:calm }
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desc = bp2_character_interaction.1002.desc_calm
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:patient }
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desc = bp2_character_interaction.1002.desc_patient
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:impatient }
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desc = bp2_character_interaction.1002.desc_impatient
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:arrogant}
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desc = bp2_character_interaction.1002.desc_arrogant
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:humble }
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desc = bp2_character_interaction.1002.desc_humble
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:deceitful }
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desc = bp2_character_interaction.1002.desc_deceitful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:honest }
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desc = bp2_character_interaction.1002.desc_honest
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:craven }
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desc = bp2_character_interaction.1002.desc_craven
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:brave }
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desc = bp2_character_interaction.1002.desc_brave
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:shy }
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desc = bp2_character_interaction.1002.desc_shy
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:gregarious }
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desc = bp2_character_interaction.1002.desc_gregarious
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:ambitious }
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desc = bp2_character_interaction.1002.desc_ambitious
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:content }
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desc = bp2_character_interaction.1002.desc_content
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:arbitrary }
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desc = bp2_character_interaction.1002.desc_arbitrary
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:just }
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desc = bp2_character_interaction.1002.desc_just
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:cynical }
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desc = bp2_character_interaction.1002.desc_cynical
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:zealous }
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desc = bp2_character_interaction.1002.desc_zealous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:paranoid }
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desc = bp2_character_interaction.1002.desc_paranoid
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:trusting }
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desc = bp2_character_interaction.1002.desc_trusting
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:compassionate }
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desc = bp2_character_interaction.1002.desc_compassionate
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:callous }
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desc = bp2_character_interaction.1002.desc_callous
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:sadistic }
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desc = bp2_character_interaction.1002.desc_sadistic
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:stubborn }
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desc = bp2_character_interaction.1002.desc_stubborn
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:fickle }
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desc = bp2_character_interaction.1002.desc_fickle
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:eccentric }
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desc = bp2_character_interaction.1002.desc_eccentric
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:vengeful }
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desc = bp2_character_interaction.1002.desc_vengeful
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}
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triggered_desc = {
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trigger = { scope:target_trait = trait:forgiving }
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desc = bp2_character_interaction.1002.desc_forgiving
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}
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}
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}
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theme = family
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override_background = {
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trigger = {
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scope:recipient = {
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age < 12
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}
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}
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reference = bp2_nursery
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}
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override_background = {
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trigger = {
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scope:recipient = {
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age >= 12
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}
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}
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reference = garden
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}
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left_portrait = {
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character = root
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animation = stress
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}
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right_portrait = {
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character = scope:recipient
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triggered_animation = {
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trigger = {
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OR = {
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scope:target_trait = trait:greedy
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scope:target_trait = trait:generous
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}
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}
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animation = hunting_shortbow_rest_arrow_default
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}
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triggered_animation = {
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trigger = { scope:target_trait = trait:paranoid }
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animation = disapproval
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}
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triggered_animation = {
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trigger = { scope:recipient = { age >= 12 } }
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animation = shame
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}
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animation = clutching_toy
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}
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immediate = {
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scope:recipient = {
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set_favorite_toy_effect = yes
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}
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}
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option = {
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name = bp2_character_interaction.1002.a
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flavor = bp2_character_interaction.1002.a.flavor
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scope:recipient = {
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add_opinion = {
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target = root
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modifier = confused_opinion
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opinion = -20
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}
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}
|
||||
add_opinion = {
|
||||
target = scope:recipient
|
||||
modifier = disappointed_opinion
|
||||
opinion = -20
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
any_parent = {
|
||||
this != root
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
every_parent = {
|
||||
limit = {
|
||||
this != root
|
||||
is_ai = no
|
||||
}
|
||||
send_interface_message = {
|
||||
type = event_childhood_bad_text
|
||||
title = guardian_influenced_personality_fail
|
||||
desc = guardian_influenced_personality_fail_desc
|
||||
left_icon = scope:recipient
|
||||
right_icon = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
1891
events/dlc/bp2/bp2_child_of_destiny_events.txt
Normal file
1891
events/dlc/bp2/bp2_child_of_destiny_events.txt
Normal file
File diff suppressed because it is too large
Load diff
831
events/dlc/bp2/bp2_decision_events.txt
Normal file
831
events/dlc/bp2/bp2_decision_events.txt
Normal file
|
|
@ -0,0 +1,831 @@
|
|||
namespace = bp2_decision
|
||||
|
||||
##################################################
|
||||
#
|
||||
# FIND WET NURSE
|
||||
# 0001 Find a character to be a wet nurse
|
||||
#
|
||||
##################################################
|
||||
|
||||
bp2_decision.0001 = { #find wet nurse candidates
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_decision.0001.t
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { exists = root.primary_spouse }
|
||||
desc = bp2_decision.0001.desc
|
||||
}
|
||||
desc = bp2_decision.0001.desc_widower
|
||||
}
|
||||
}
|
||||
theme = family
|
||||
override_background = {
|
||||
reference = bp2_nursery
|
||||
}
|
||||
left_portrait = {
|
||||
character = scope:wet_nurse_candidate_1
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:wet_nurse_candidate_2
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
any_spouse = { }
|
||||
}
|
||||
random_spouse = {
|
||||
save_scope_as = spouse
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
any_pool_character = {
|
||||
province = root.capital_province
|
||||
can_be_employed_as = wet_nurse_court_position
|
||||
}
|
||||
}
|
||||
random_pool_character = {
|
||||
province = root.capital_province
|
||||
limit = { can_be_employed_as = wet_nurse_court_position}
|
||||
save_scope_as = wet_nurse_candidate_1
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
any_pool_character = {
|
||||
province = root.capital_province
|
||||
can_be_employed_as = wet_nurse_court_position
|
||||
this != scope:wet_nurse_candidate_1
|
||||
}
|
||||
}
|
||||
save_scope_as = wet_nurse_candidate_2
|
||||
}
|
||||
else = {
|
||||
create_character = { #create poor candidate without a child
|
||||
template = generic_peasant_character
|
||||
gender = female
|
||||
age = { 18 25 }
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
location = root.location
|
||||
save_scope_as = wet_nurse_candidate_2
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_character = { #create a good candidate with a child
|
||||
template = bp2_wet_nurse_template
|
||||
location = root.location
|
||||
save_scope_as = wet_nurse_candidate_1
|
||||
}
|
||||
create_character = {
|
||||
template = peasant_child_character
|
||||
age = { 0 5 }
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
location = root.location
|
||||
save_scope_as = wet_nurse_candidate_1_child
|
||||
}
|
||||
scope:wet_nurse_candidate_1_child = {
|
||||
set_mother = scope:wet_nurse_candidate_1
|
||||
}
|
||||
create_character = { #create poor candidate without a child
|
||||
template = generic_peasant_character
|
||||
gender = female
|
||||
age = { 18 25 }
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
location = root.location
|
||||
save_scope_as = wet_nurse_candidate_2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Expensive wet nurse with great health and a chance for good trait
|
||||
option = {
|
||||
name = bp2_decision.0001.a
|
||||
custom_tooltip = bp2_decision.0001.a.aptitude
|
||||
pay_treasury_or_gold = {
|
||||
target = scope:wet_nurse_candidate_1
|
||||
value = tiny_treasury_or_gold_value
|
||||
}
|
||||
hidden_effect = {
|
||||
add_courtier = scope:wet_nurse_candidate_1
|
||||
add_courtier = scope:wet_nurse_candidate_1_child
|
||||
}
|
||||
if = { #reappoint the former wet nurse, fire current one if exists
|
||||
limit = {
|
||||
employs_court_position = wet_nurse_court_position
|
||||
}
|
||||
every_court_position_holder = {
|
||||
type = wet_nurse_court_position
|
||||
save_temporary_scope_as = current_wet_nurse
|
||||
}
|
||||
replace_court_position = {
|
||||
recipient = scope:wet_nurse_candidate_1
|
||||
holder = scope:current_wet_nurse
|
||||
court_position = wet_nurse_court_position
|
||||
}
|
||||
}
|
||||
else = {
|
||||
appoint_court_position = {
|
||||
recipient = scope:wet_nurse_candidate_1
|
||||
court_position = wet_nurse_court_position
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
greedy = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = greedy
|
||||
add = -100
|
||||
}
|
||||
modifier = {
|
||||
short_term_gold < minor_gold_value
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Cheaper wet nurse; all random traits
|
||||
option = {
|
||||
name = bp2_decision.0001.b
|
||||
custom_tooltip = bp2_decision.0001.b.aptitude
|
||||
pay_treasury_or_gold = {
|
||||
target = scope:wet_nurse_candidate_2
|
||||
value = {
|
||||
add = tiny_treasury_or_gold_value
|
||||
divide = 3
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
add_courtier = scope:wet_nurse_candidate_2
|
||||
}
|
||||
if = { #reappoint the former wet nurse, fire current one if exists
|
||||
limit = {
|
||||
employs_court_position = wet_nurse_court_position
|
||||
}
|
||||
every_court_position_holder = {
|
||||
type = wet_nurse_court_position
|
||||
save_temporary_scope_as = current_wet_nurse
|
||||
}
|
||||
replace_court_position = {
|
||||
recipient = scope:wet_nurse_candidate_2
|
||||
holder = scope:current_wet_nurse
|
||||
court_position = wet_nurse_court_position
|
||||
}
|
||||
}
|
||||
else = {
|
||||
appoint_court_position = {
|
||||
recipient = scope:wet_nurse_candidate_2
|
||||
court_position = wet_nurse_court_position
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
greedy = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 50
|
||||
modifier = {
|
||||
short_term_gold < tiny_gold_value_check
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# On seconds thoughts, I won't hire a wet nurse at all...
|
||||
option = {
|
||||
name = bp2_decision.0001.c
|
||||
ai_chance = {
|
||||
base = 0
|
||||
modifier = {
|
||||
short_term_gold < tiny_gold_value_check
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
if = {
|
||||
limit = { scope:wet_nurse_candidate_1 = { has_court_position = wet_nurse_court_position } }
|
||||
scope:wet_nurse_candidate_2 = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:wet_nurse_candidate_2 = { has_court_position = wet_nurse_court_position } }
|
||||
scope:wet_nurse_candidate_1 = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
scope:wet_nurse_candidate_1_child = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:wet_nurse_candidate_1 = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
scope:wet_nurse_candidate_2 = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
scope:wet_nurse_candidate_1_child = {
|
||||
silent_disappearance_effect = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bp2_decision.0002 = { #rites of passage
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_decision.0002.t
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:teentribal != root }
|
||||
desc = bp2_decision.0002.desc
|
||||
}
|
||||
desc = bp2_decision.0002.desc_root
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:duel
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = bp2_decision.0002.desc_duel
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:scarification
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = bp2_decision.0002.desc_scarification
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:seclusion
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = bp2_decision.0002.desc_seclusion
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:hair_shaving
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = bp2_decision.0002.desc_hair_shaving
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:cleansing
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = bp2_decision.0002.desc_cleansing
|
||||
}
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:teentribal != root }
|
||||
desc = bp2_decision.0002.desc_end
|
||||
}
|
||||
desc = bp2_decision.0002.desc_end_root
|
||||
}
|
||||
}
|
||||
theme = family
|
||||
override_background = {
|
||||
reference = holy_site_generic_scope
|
||||
}
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = war_defender
|
||||
}
|
||||
right_portrait = {
|
||||
trigger = { scope:teentribal != root }
|
||||
character = scope:teentribal
|
||||
animation = throne_room_bow_1
|
||||
}
|
||||
lower_right_portrait = {
|
||||
trigger = { exists = scope:priest }
|
||||
character = scope:priest
|
||||
}
|
||||
|
||||
immediate = {
|
||||
capital_province = {
|
||||
save_scope_as = holy_site_scope
|
||||
}
|
||||
location = {
|
||||
save_scope_as = rite_location
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_landed = yes
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
save_scope_as = teentribal
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_child = {
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
}
|
||||
save_scope_as = liege
|
||||
random_child = {
|
||||
limit = {
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
has_character_flag = unproven_adult_flag
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
is_primary_heir_of = scope:liege
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
save_scope_as = teentribal
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_courtier = {
|
||||
is_hostage_of = root
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
}
|
||||
save_scope_as = liege
|
||||
random_courtier = {
|
||||
limit = {
|
||||
is_hostage_of = root
|
||||
character_can_rites_of_passage_trigger = yes
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
has_character_flag = unproven_adult_flag
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
|
||||
add = 10
|
||||
}
|
||||
}
|
||||
save_scope_as = teentribal
|
||||
}
|
||||
}
|
||||
if = { #grab a court chaplain if you have one
|
||||
limit = {
|
||||
cp:councillor_court_chaplain ?= {
|
||||
is_available_ai_adult = yes
|
||||
}
|
||||
}
|
||||
cp:councillor_court_chaplain = {
|
||||
save_scope_as = priest
|
||||
}
|
||||
}
|
||||
if = { #duel rite for warrior cultures
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = ethos_bellicose
|
||||
has_cultural_pillar = ethos_stoic
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = {
|
||||
add_to_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:duel
|
||||
}
|
||||
}
|
||||
}
|
||||
if = { #scarification rite for warrior cultures
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = ethos_bellicose
|
||||
has_cultural_pillar = ethos_stoic
|
||||
has_cultural_pillar = ethos_communal
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = {
|
||||
add_to_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:scarification
|
||||
}
|
||||
}
|
||||
}
|
||||
if = { #seclusion rite for non-communal cultures
|
||||
limit = {
|
||||
culture = {
|
||||
NOT = {
|
||||
has_cultural_pillar = ethos_communal
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = {
|
||||
add_to_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:seclusion
|
||||
}
|
||||
}
|
||||
}
|
||||
if = { #hair shaving rite non-warrior cultures
|
||||
limit = {
|
||||
culture = {
|
||||
OR = {
|
||||
has_cultural_pillar = ethos_spiritual
|
||||
has_cultural_pillar = ethos_communal
|
||||
has_cultural_pillar = ethos_egalitarian
|
||||
has_cultural_pillar = ethos_bureaucratic
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = {
|
||||
add_to_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:hair_shaving
|
||||
}
|
||||
}
|
||||
}
|
||||
if = { #cleansing for non-warrior cultures
|
||||
limit = {
|
||||
culture = {
|
||||
NOT = {
|
||||
has_cultural_pillar = ethos_bellicose
|
||||
has_cultural_pillar = ethos_stoic
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = {
|
||||
add_to_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:cleansing
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:rite_location = {
|
||||
OR = {
|
||||
is_riverside_province = yes
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = cleansing_type
|
||||
value = flag:water_cleanse
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
name = cleansing_type
|
||||
value = flag:fire_cleanse
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = { #combat duel
|
||||
name = bp2_decision.0002.a
|
||||
flavor = bp2_decision.0002.a.flavor
|
||||
custom_tooltip = bp2_decision.0002.a.tt
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:duel
|
||||
}
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
random_list = {
|
||||
1 = {
|
||||
desc = bp2_decision.0002.a.win
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = proven_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
}
|
||||
}
|
||||
1= {
|
||||
desc = bp2_decision.0002.a.lose
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = insecure_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:dueling_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7021
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
|
||||
option = { #scarification
|
||||
name = bp2_decision.0002.b
|
||||
flavor = bp2_decision.0002.b.tt
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:scarification
|
||||
}
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
random_list = {
|
||||
1 = {
|
||||
desc = bp2_decision.0002.b_scarred
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = proven_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
custom_tooltip = bp2_decision.0002.b_scarred.tt
|
||||
}
|
||||
}
|
||||
1= {
|
||||
desc = bp2_decision.0002.b_modifier
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = insecure_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:scarification_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7023
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
|
||||
option = { #seclusion
|
||||
name = bp2_decision.0002.c
|
||||
flavor = bp2_decision.0002.c.tt
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:seclusion
|
||||
}
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
custom_tooltip = bp2_decision.0002.c.destination
|
||||
random_list = {
|
||||
1 = {
|
||||
desc = bp2_decision.0002.c_win
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = proven_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.c_trait
|
||||
}
|
||||
}
|
||||
1= {
|
||||
desc = bp2_decision.0002.c_lose
|
||||
show_chance = no
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = insecure_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
add_trait_xp = {
|
||||
trait = lifestyle_traveler
|
||||
track = danger
|
||||
value = 25
|
||||
}
|
||||
increase_wounds_no_death_effect = { REASON = wild_animal }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:seclusion_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7024
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
|
||||
option = { #hair shave
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:hair_shaving
|
||||
}
|
||||
}
|
||||
}
|
||||
name = bp2_decision.0002.d
|
||||
flavor = bp2_decision.0002.d.tt
|
||||
show_as_tooltip = {
|
||||
random_list = {
|
||||
1 = {
|
||||
show_chance = no
|
||||
desc = bp2_decision.0002.d_bald
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = proven_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = shaven_bald_modifier
|
||||
years = 3
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
}
|
||||
1 = {
|
||||
show_chance = no
|
||||
desc = bp2_decision.0002.d_shave
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = insecure_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
custom_tooltip = bp2_decision.0002.d_artifact
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:shaving_hair_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7026
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
|
||||
option = { #fire/water cleansing
|
||||
trigger = {
|
||||
scope:teentribal = {
|
||||
is_target_in_variable_list = {
|
||||
name = possible_rites
|
||||
target = flag:cleansing
|
||||
}
|
||||
}
|
||||
}
|
||||
name = bp2_decision.0002.e
|
||||
flavor = bp2_decision.0002.e.tt
|
||||
show_as_tooltip = {
|
||||
random_list = {
|
||||
1 = {
|
||||
show_chance = no
|
||||
desc = bp2_decision.0002.e.full
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = proven_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
num_sinful_traits > 0
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.e_flip
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
add_piety = medium_piety_gain
|
||||
if = {
|
||||
limit = {
|
||||
scope:teentribal.var:cleansing_type = flag:water_cleanse
|
||||
}
|
||||
add_stress = minor_stress_gain
|
||||
}
|
||||
else = {
|
||||
add_character_modifier = {
|
||||
modifier = scorched_soles_modifier
|
||||
years = 5
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1 = {
|
||||
show_chance = no
|
||||
desc = bp2_decision.0002.e.partially
|
||||
scope:teentribal = {
|
||||
add_character_modifier = {
|
||||
modifier = insecure_adult_modifier
|
||||
years = 10
|
||||
}
|
||||
custom_tooltip = bp2_decision.0002.effect_tt
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:teentribal.var:cleansing_type = flag:water_cleanse
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:water_cleanse_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7027
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:teentribal.var:cleansing_type = flag:fire_cleanse
|
||||
}
|
||||
scope:teentribal = { #set variable to determine which rite was completed when creating a memory
|
||||
set_variable = {
|
||||
name = chosen_rite_memory
|
||||
value = flag:fire_cleanse_rite_memory
|
||||
}
|
||||
}
|
||||
trigger_event = bp2_yearly.7028
|
||||
}
|
||||
ai_chance = {
|
||||
base = 1
|
||||
}
|
||||
}
|
||||
|
||||
option = { # opt out - trigger the decision cooldown, don't get your money back. Think of it as a non-refundable deposit.
|
||||
name = bp2_decision.0002.f
|
||||
flavor = bp2_decision.0002.tt
|
||||
scope:teentribal ?= {
|
||||
remove_variable ?= cleansing_type
|
||||
remove_variable ?= chosen_rite_memory
|
||||
clear_variable_list ?= possible_rites
|
||||
}
|
||||
ai_chance = { #there is no reason for the AI to back out at this point
|
||||
base = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
2266
events/dlc/bp2/bp2_hostage_system.txt
Normal file
2266
events/dlc/bp2/bp2_hostage_system.txt
Normal file
File diff suppressed because it is too large
Load diff
6953
events/dlc/bp2/bp2_yearly_1_events.txt
Normal file
6953
events/dlc/bp2/bp2_yearly_1_events.txt
Normal file
File diff suppressed because it is too large
Load diff
4472
events/dlc/bp2/bp2_yearly_2.txt
Normal file
4472
events/dlc/bp2/bp2_yearly_2.txt
Normal file
File diff suppressed because it is too large
Load diff
538
events/dlc/bp2/bp2_yearly_3.txt
Normal file
538
events/dlc/bp2/bp2_yearly_3.txt
Normal file
|
|
@ -0,0 +1,538 @@
|
|||
namespace = bp2_yearly
|
||||
|
||||
# bp2_yearly.3000 - Asserting yourself in your studies or loafing
|
||||
|
||||
################################
|
||||
# What's a Study Day Worth? #
|
||||
# by Claudia Baldassi #
|
||||
# bp2_yearly.3000 #
|
||||
################################
|
||||
|
||||
# Asserting yourself in your studies or loafing
|
||||
|
||||
bp2_yearly.3000 = {
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_yearly.3000.t
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:educator
|
||||
}
|
||||
desc = bp2_yearly.3000.desc
|
||||
}
|
||||
desc = bp2_yearly.3000.desc_no_educator
|
||||
}
|
||||
desc = bp2_yearly.3000.desc_ending
|
||||
}
|
||||
theme = education
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = boredom
|
||||
}
|
||||
right_portrait = {
|
||||
trigger = { exists = scope:educator }
|
||||
character = scope:educator
|
||||
animation = personality_rational
|
||||
}
|
||||
cooldown = { years = 10 } #Should not happen more than once for the same child
|
||||
|
||||
trigger = {
|
||||
has_bp2_dlc_trigger = yes
|
||||
age >= 8
|
||||
is_available_child = yes
|
||||
has_education_focus_trigger = yes
|
||||
OR = {
|
||||
exists = warden
|
||||
any_relation = {
|
||||
type = guardian
|
||||
location = root.location
|
||||
}
|
||||
exists = liege
|
||||
AND = {
|
||||
top_liege = this
|
||||
employs_court_position = court_tutor_court_position
|
||||
}
|
||||
any_parent = {
|
||||
is_alive = yes
|
||||
location = root.location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
is_hostage = yes
|
||||
location = warden.location
|
||||
}
|
||||
warden = {
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_relation = {
|
||||
type = guardian
|
||||
location = root.location
|
||||
}
|
||||
}
|
||||
random_relation = {
|
||||
type = guardian
|
||||
limit = {
|
||||
location = root.location
|
||||
}
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = liege
|
||||
root.liege = {
|
||||
employs_court_position = court_tutor_court_position
|
||||
court_position:court_tutor_court_position = { location = root.location }
|
||||
}
|
||||
}
|
||||
root.liege.court_position:court_tutor_court_position = {
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
employs_court_position = court_tutor_court_position
|
||||
court_position:court_tutor_court_position = { location = root.location }
|
||||
}
|
||||
court_position:court_tutor_court_position = {
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_parent = {
|
||||
is_alive = yes
|
||||
location = root.location
|
||||
}
|
||||
}
|
||||
random_parent = {
|
||||
limit = {
|
||||
is_alive = yes
|
||||
location = root.location
|
||||
}
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = { exists = liege }
|
||||
liege = {
|
||||
save_scope_as = educator
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option A: study hard
|
||||
option = {
|
||||
name = bp2_yearly.3000.a
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = education_diplomacy
|
||||
}
|
||||
add_diplomacy_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_martial
|
||||
}
|
||||
add_martial_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_stewardship
|
||||
}
|
||||
add_stewardship_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_intrigue
|
||||
}
|
||||
add_intrigue_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_learning
|
||||
}
|
||||
add_learning_skill = 1
|
||||
}
|
||||
hidden_effect = { education_point_acquisition_effect = yes }
|
||||
custom_tooltip = bp2_yearly.3000.a.tt
|
||||
|
||||
stress_impact = {
|
||||
base = medium_stress_impact_gain
|
||||
diligent = medium_stress_impact_loss
|
||||
lazy = minor_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = diligent
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
add = -100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = curious
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = pensive
|
||||
add = 150
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option B: study a bit
|
||||
option = {
|
||||
name = bp2_yearly.3000.b
|
||||
hidden_effect = { education_point_acquisition_effect = yes }
|
||||
custom_tooltip = bp2_yearly.3000.a.tt
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_gain
|
||||
diligent = minor_stress_impact_loss
|
||||
lazy = minor_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = diligent
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
add = -50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = curious
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = pensive
|
||||
add = 75
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option C: play
|
||||
option = {
|
||||
name = bp2_yearly.3000.c
|
||||
add_prowess_skill = 1
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_loss
|
||||
diligent = major_stress_impact_gain
|
||||
pensive = major_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = diligent
|
||||
add = -100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = pensive
|
||||
add = -75
|
||||
}
|
||||
modifier = {
|
||||
has_trait = rowdy
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
################################
|
||||
# SheHe Knows This Room #
|
||||
# by Claudia Baldassi #
|
||||
# bp2_yearly.3010 #
|
||||
################################
|
||||
|
||||
# Child returns home: This home is unfamiliar to me: parent POV
|
||||
|
||||
bp2_yearly.3010 = {
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_yearly.3010.t
|
||||
desc = bp2_yearly.3010.desc
|
||||
theme = hostage
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = worry
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:child
|
||||
animation = sadness
|
||||
}
|
||||
|
||||
override_background = { reference = corridor_day }
|
||||
|
||||
cooldown = { years = 20 }
|
||||
|
||||
trigger = {
|
||||
has_bp2_dlc_trigger = yes
|
||||
is_available_adult = yes
|
||||
is_landless_adventurer = no
|
||||
any_child = {
|
||||
age >= 12
|
||||
location = root.location
|
||||
NOT = { has_relation_ward = root } # Your ward grew up here
|
||||
any_memory = {
|
||||
memory_type = hostage_returned_hostage
|
||||
memory_age_years <= 1
|
||||
}
|
||||
any_memory = {
|
||||
memory_type = hostage_created_hostage
|
||||
memory_age_years >= 6
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 1
|
||||
has_trait = compassionate
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# for the responding event
|
||||
save_scope_as = parent
|
||||
random_child = {
|
||||
limit = {
|
||||
any_memory = {
|
||||
memory_type = hostage_returned_hostage
|
||||
memory_age_years <= 1
|
||||
}
|
||||
any_memory = {
|
||||
memory_type = hostage_created_hostage
|
||||
memory_age_years >= 6
|
||||
}
|
||||
age >= 12
|
||||
location = root.location
|
||||
}
|
||||
save_scope_as = child
|
||||
}
|
||||
}
|
||||
|
||||
# Option A: I wanna help
|
||||
option = {
|
||||
name = bp2_yearly.3010.a
|
||||
scope:child = {
|
||||
add_character_flag = helpful_parent_flag
|
||||
add_opinion = {
|
||||
target = scope:parent
|
||||
modifier = feel_accepted_opinion
|
||||
opinion = 20
|
||||
}
|
||||
trigger_event = bp2_yearly.3011
|
||||
}
|
||||
stress_impact = {
|
||||
callous = medium_stress_impact_gain
|
||||
fickle = medium_stress_impact_gain
|
||||
paranoid = medium_stress_impact_gain
|
||||
content = minor_stress_impact_gain
|
||||
lazy = minor_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
}
|
||||
}
|
||||
|
||||
# Option B: he'll manage
|
||||
option = {
|
||||
name = bp2_yearly.3010.b
|
||||
scope:child = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = ignored_opinion
|
||||
opinion = -15
|
||||
}
|
||||
scope:child = { trigger_event = bp2_yearly.3011 }
|
||||
}
|
||||
stress_impact = {
|
||||
compassionate = medium_stress_impact_gain
|
||||
gregarious = medium_stress_impact_gain
|
||||
family_first = medium_stress_impact_gain
|
||||
patient = medium_stress_impact_gain
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = callous
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Child returns home: This home is unfamiliar to me: child POV
|
||||
|
||||
bp2_yearly.3011 = {
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_yearly.3011.t
|
||||
desc = {
|
||||
desc = bp2_yearly.3011.desc
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_character_flag = helpful_parent_flag
|
||||
}
|
||||
desc = bp2_yearly.3011.desc_parent
|
||||
}
|
||||
desc = bp2_yearly.3011.desc_no_parent
|
||||
}
|
||||
}
|
||||
theme = hostage
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = sadness
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:parent
|
||||
animation = worry
|
||||
}
|
||||
|
||||
override_background = { reference = corridor_day }
|
||||
|
||||
# Option A: accept you're a stranger now
|
||||
option = {
|
||||
name = bp2_yearly.3011.a
|
||||
if = {
|
||||
limit = {
|
||||
has_character_flag = helpful_parent_flag
|
||||
}
|
||||
scope:parent = {
|
||||
send_interface_toast = {
|
||||
title = bp2_yearly.3010.a.tt
|
||||
left_icon = scope:child
|
||||
scope:child = {
|
||||
add_character_modifier = {
|
||||
modifier = bp2_stranger_at_home_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_modifier = {
|
||||
modifier = bp2_stranger_at_home_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
gregarious = medium_stress_impact_gain
|
||||
humble = medium_stress_impact_gain
|
||||
patient = minor_stress_impact_gain
|
||||
pensive = medium_stress_impact_loss
|
||||
bossy = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
ai_value_modifier = {
|
||||
ai_vengefulness = 0.5
|
||||
}
|
||||
modifier = {
|
||||
has_trait = pensive
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = bossy
|
||||
add = 100
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option B: try to integrate again
|
||||
option = {
|
||||
name = bp2_yearly.3011.b
|
||||
if = {
|
||||
limit = {
|
||||
has_character_flag = helpful_parent_flag
|
||||
}
|
||||
scope:parent = {
|
||||
send_interface_toast = {
|
||||
title = bp2_yearly.3010.b.tt
|
||||
left_icon = scope:child
|
||||
scope:child = {
|
||||
add_character_modifier = {
|
||||
modifier = bp2_stranger_no_more_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
add_character_modifier = {
|
||||
modifier = bp2_stranger_no_more_modifier
|
||||
years = 30
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
stubborn = major_stress_impact_gain
|
||||
lazy = medium_stress_impact_gain
|
||||
reclusive = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
wrathful = minor_stress_impact_gain
|
||||
impatient = minor_stress_impact_gain
|
||||
charming = medium_stress_impact_loss
|
||||
curious = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_character_flag = helpful_parent_flag
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
add = -50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = reclusive
|
||||
add = -50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = charming
|
||||
add = 100
|
||||
}
|
||||
modifier = {
|
||||
has_trait = curious
|
||||
add = 100
|
||||
}
|
||||
ai_value_modifier = {
|
||||
ai_energy = -0.5
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
after = {
|
||||
if = {
|
||||
limit = {
|
||||
has_character_flag = helpful_parent_flag
|
||||
}
|
||||
remove_character_flag = helpful_parent_flag
|
||||
}
|
||||
}
|
||||
}
|
||||
2069
events/dlc/bp2/bp2_yearly_4.txt
Normal file
2069
events/dlc/bp2/bp2_yearly_4.txt
Normal file
File diff suppressed because it is too large
Load diff
4143
events/dlc/bp2/bp2_yearly_5.txt
Normal file
4143
events/dlc/bp2/bp2_yearly_5.txt
Normal file
File diff suppressed because it is too large
Load diff
6050
events/dlc/bp2/bp2_yearly_7.txt
Normal file
6050
events/dlc/bp2/bp2_yearly_7.txt
Normal file
File diff suppressed because it is too large
Load diff
15018
events/dlc/bp2/bp2_yearly_events_6.txt
Normal file
15018
events/dlc/bp2/bp2_yearly_events_6.txt
Normal file
File diff suppressed because it is too large
Load diff
206
events/dlc/bp2/bp2_yearly_extra.txt
Normal file
206
events/dlc/bp2/bp2_yearly_extra.txt
Normal file
|
|
@ -0,0 +1,206 @@
|
|||
namespace = bp2_yearly_extra
|
||||
|
||||
################################
|
||||
# My Favorite Councilor #
|
||||
# by Johan Husén #
|
||||
# bp2_yearly_extra #
|
||||
################################
|
||||
|
||||
# Gaining some skills from your councilor
|
||||
|
||||
bp2_yearly_extra.0001 = {
|
||||
type = character_event
|
||||
content_source = dlc_009
|
||||
title = bp2_yearly_extra.0001.t
|
||||
desc = bp2_yearly_extra.0001.desc
|
||||
theme = education
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = thinking
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:target_councilor
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:target_councilor = { has_council_position = councillor_court_chaplain }
|
||||
}
|
||||
animation = chaplain
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:target_councilor = { has_council_position = councillor_steward }
|
||||
}
|
||||
animation = steward
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:target_councilor = { has_council_position = councillor_marshal }
|
||||
}
|
||||
animation = marshal
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:target_councilor = { has_council_position = councillor_spymaster }
|
||||
}
|
||||
animation = spymaster
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:target_councilor = { has_council_position = councillor_chancellor }
|
||||
}
|
||||
animation = chancellor
|
||||
}
|
||||
}
|
||||
cooldown = { years = 15 }
|
||||
|
||||
trigger = {
|
||||
has_bp2_dlc_trigger = yes
|
||||
is_available_child = yes
|
||||
OR = {
|
||||
AND = {
|
||||
has_focus = education_diplomacy
|
||||
exists = cp:councillor_chancellor
|
||||
}
|
||||
AND = {
|
||||
has_focus = education_martial
|
||||
exists = cp:councillor_marshal
|
||||
}
|
||||
AND = {
|
||||
has_focus = education_stewardship
|
||||
exists = cp:councillor_steward
|
||||
}
|
||||
AND = {
|
||||
has_focus = education_intrigue
|
||||
exists = cp:councillor_spymaster
|
||||
}
|
||||
AND = {
|
||||
has_focus = education_learning
|
||||
exists = cp:councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
weight_multiplier = {
|
||||
base = 1
|
||||
}
|
||||
|
||||
immediate = {
|
||||
if = {
|
||||
limit = {
|
||||
has_focus = education_diplomacy
|
||||
exists = cp:councillor_chancellor
|
||||
}
|
||||
cp:councillor_chancellor = { save_scope_as = target_councilor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_martial
|
||||
exists = cp:councillor_marshal
|
||||
}
|
||||
cp:councillor_marshal = { save_scope_as = target_councilor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_stewardship
|
||||
exists = cp:councillor_steward
|
||||
}
|
||||
cp:councillor_steward = { save_scope_as = target_councilor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_intrigue
|
||||
exists = cp:councillor_spymaster
|
||||
}
|
||||
cp:councillor_spymaster = { save_scope_as = target_councilor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_focus = education_learning
|
||||
exists = cp:councillor_court_chaplain
|
||||
}
|
||||
cp:councillor_court_chaplain = { save_scope_as = target_councilor }
|
||||
}
|
||||
}
|
||||
|
||||
# Option A: I want to help out!
|
||||
option = {
|
||||
name = bp2_yearly_extra.0001.a
|
||||
flavor = bp2_yearly_extra.0001.a.tt
|
||||
|
||||
if = {
|
||||
limit = { has_focus = education_diplomacy }
|
||||
add_diplomacy_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_focus = education_martial }
|
||||
add_martial_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_focus = education_stewardship }
|
||||
add_stewardship_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_focus = education_intrigue }
|
||||
add_intrigue_skill = 1
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_focus = education_learning }
|
||||
add_learning_skill = 1
|
||||
}
|
||||
stress_impact = {
|
||||
base = miniscule_stress_impact_gain
|
||||
diligent = minor_stress_impact_loss
|
||||
lazy = minor_stress_impact_gain
|
||||
}
|
||||
scope:target_councilor = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = frustrated_opinion
|
||||
opinion = -20
|
||||
}
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option B: I just like to see them work.
|
||||
option = {
|
||||
name = bp2_yearly_extra.0001.b
|
||||
flavor = bp2_yearly_extra.0001.b.tt
|
||||
scope:target_councilor = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
modifier = thankful_opinion
|
||||
opinion = 20
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
base = minor_stress_impact_loss
|
||||
diligent = medium_stress_impact_loss
|
||||
}
|
||||
ai_chance = {
|
||||
base = 100
|
||||
modifier = {
|
||||
has_trait = diligent
|
||||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
has_trait = lazy
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = curious
|
||||
add = 50
|
||||
}
|
||||
modifier = {
|
||||
has_trait = pensive
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
1066
events/dlc/bp2/story_cycles/story_cycle_pet_rock_events.txt
Normal file
1066
events/dlc/bp2/story_cycles/story_cycle_pet_rock_events.txt
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue